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这个失落的龙约排行榜是根据角色的优势和劣势以及整体表现对角色进行排名。这些排行的目的是提供对失落的龙约中各种角色的基本了解。排行本质上都是主观的,所以在评估它们时要记住这一点。
- 由于游戏保持更新,评级排行可能会快速变化。
- 评级标准可能会随着上线内容、Raid的难度上升而改变。
角色排行榜[ | ]
评级定义
- S/S+: Characters that perform their roles exceptionally well.
- A+: Characters that can perform their role well, only having minor issues.
- A: Characters that can perform their role well, but are not exceptional. May have glaring weaknesses.
- B: Characters that can perform their role, but are held back by stats or other weaknesses, or are simply outclassed.
- C: Characters that cannot perform their role well, fill a niche that is not required, or outclassed by units in the B tier.
评级标准:
- Adventurers are assumed to be at 5 with max level and a completely unlocked Mana Circle.
- Adventurers are judged with their optimal Dragon equipped.
- Adventurers do not have access to their 5 Weapons. (For the majority of players, 5 elemental Weapons are currently unavailable.)
- Wyrmprints are not considered.
- Adventurers are assumed to fight with elemental advantage.
- Adventurers are compared within their own element first before being compared to Adventurers in other elements.
- Co-abilities are only compared within the same weapon class.
- The list does not consider AI performance; it is purely for Adventurers controlled by the player.
- The list assumes the player can play each class equally well.
- The content considered is Master Dragon Trials and Master Imperial Onslaughts.
最后更新时间: 2018-11-10
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详情[ | ]
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Mikoto | S+ | Attacker | Midgardsormr | Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up. | |
Ezelith | S+ | Attacker Support | Imperial Onslaught | Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window. | |
Verica | S | Healer | None | Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal | |
Vanessa | A+ | Attacker | Midgardsormr | Two nukes with high multipliers and a good Strength stat to back it up, Vanessa is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest. | |
Karl | A+ | Attacker Support | Imperial Onslaught | Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles. | |
Euden | A | Attacker Support | Midgardsormr | Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction. | |
Xania | A | Attacker | Midgardsormr | Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back. | |
Naveed | A | Attacker | Imperial Onslaught | Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives. | |
Aurien | A | Healer Attacker | Imperial Onslaught | Aurien might not look like a good healer, he performs better than other healers who have a defense buff. Although an offensive skill is not optimal, it still has its utility, as it enables you to possibly kill the boss or adds faster, which will prevent the damage those would have dealt or help with the overall fight.
His first passive also helps in that regard, giving him 25% increased Skill Damage when his HP is higher than 70%. However, he is held back by being a 3* | |
Aoi | A | Attacker | Imperial Onslaught | Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive. | |
Renelle | B | Support | None | Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages. | |
Joe | B | Attacker | Midgardsormr | Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn. | |
Melsa | B | Attacker | Imperial Onslaught | Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight. | |
Alain | C | Attacker | Midgardsormr | While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed. | |
Sinoa | C | Support Attacker | None | At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active. |
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Lily | S+ | Attacker | Brunhilda | Lily is water's first real ranged damage dealer and she's living up to her name. Not only does she bring 2 nukes to the fight, she also freezes with her first ability. Combine this with her 100% Skill Prep, and you've got a unit who can freeze enemies right from the start of the fight. Her main downside is her first passive, Full HP= Str+15%, as she'd much rather have Skill Damage up like Maribelle. She also has no way of restoring her own HP and has to rely on teammates to do so in order to keep the passive up. | |
Xander | S+ | Attacker | Imperial Onslaught | If Xander were to go to any restaurant, he'd order Overdrive bars to eat. Seriously, he eats through these things really fast because of his combination of being a sword and having increased Force Strike damage. For the uninitiated, Sword units do 8x damage to Overdrive bars (not actual damage, just how fast the bar depletes) on Force Strikes. His first passive even rewards him for spamming Force Strike, and each stack of his first passive then boosts his 1st skill by 5%. Overall, Xander is a really solid sword unit who capitalizes on getting bosses to Break asap. | |
Xainfried | S | Attacker Support | Brunhilda | Xainfried's as close to a "jack-of-all-trades, master-of-none" unit as you're going to get in Water. He's got a stacking buff which increases his Strength whenever he transforms, as well as increased dragon time. He also has a team-wide 20% strength buff for utility, and a decent HP stat. Unfortunately, he takes a while to get rolling due to having to charge the dragon meter, and there are better pure dps, tank or utility units. That said, if you don't mind the tradeoffs and want the complete package in one unit, Xainfried's your go-to. | |
Orsem | S | Attacker | Brunhilda | Orsem has 2 offensive skills with a good Strength stat to back them up. His second skill also inflicts Freeze, which is a very strong affliction since Brunhilda can be frozen. He also gets a respectable amount of crit from his passives. | |
Elisanne | A+ | Support | None | Elisanne only has 1 offensive skill. However, she makes up for this by having a party-wide Strength buff. With her buff extension factored in, she buffs the entire party's Strength by 20% for 18 seconds. Not only that, the buff also charges really quickly: she needs about 3 full combos to fully charge it again. This means she can pretty much have a permanent uptime on the buff, counteracting the afct that she only has 1 damaging skill. However, her damage leaves much to be desired and her stats and resistance passives are worse than 4* units that arent free. But, if you're looking for a good utility unit, Elisanne does the job. | |
Karina | A+ | Attacker | Imperial Onslaught | Karina's got 2 damaging skill with high damage multipliers. This combined with her being an axe unit and having access to Stun Res makes her a solid unit for Imperial Onslaught. The 4* water axe also synergises very well with her kit. Since it buffs her Defense, she gets a 5% damage increase on her first skill and it activates her healing doublebuff. However, the total healing amount is relatively low, maxing out at 15% over 15 seconds. A Defense buff is also not very useful for clearing enemies with. | |
Celliera | A | Attacker | Brunhilda | Celliera is basically a poor man's Orsem. Like Orsem, she's got access to Freeze, and her HP 70 = Strength Up passive is a nice boost to her damage. However, unlike Orsem, she's got a Strength buff instead of a damaging skill. The duration and strength of this buff is not enough to make up for the lack of a damaging ability. However, access to Freeze makes her a strong unit overall. | |
Ricardt | A+ | Healer | None | Ricardt has access to two healing abilities, and he's the only healer with 2 team-wide heals which makes him a strong healer. However, his first passive does not help him at all and he'd prefer a passive that would actually increase his healing. | |
Luther | A | Attacker Support | Imperial Onslaught | Luther takes on a supportive role, being able to reduce both Strength and Defense. He also gets 2 damaging skills, as well as Strikers Strength, making him a good unit for Imperial Onslaught. However, his relatively low Strength and unreliable Defense Reduction (30% chance) hold him back. | |
Waike | A | Support Attacker | Brunhilda | Waike inflicts the Bog status. Bog's a pretty useful status effect since it increases damage taken from all sources, effectively functioning as a team-wide Strength buff. However, his first passive is only active at full HP which makes it very unreliable. His Strength is also on the low end. | |
Rex | A | Attacker | Brunhilda | Being an axe unit with two high multiplier skills, Rex is a decent unit. However, his passives don't help him do more damage and he's outclassed by Karina. | |
Thaniel | B | Healer | None | Defense buffs are not in high demand for clearing content. As such, Thaniel would much rather have a second healing ability instead. Gauge Inhibitor is also not a very remarkable passive and Thaniel would've preferred a different passive. He does get a Recovery Potency up passive however which lets him heal for a respectable amount with his first skill. | |
Jurota | B | Attacker | Imperial Onslaught | Jurota is basically a budget Celliera, having a Strength steroid just like her. However, his buff only lasts half as long. Broken Punisher is nice, but bosses don't stay in break for too long and usually break only once per fight. Being a 3* means he only gets 1 non-resist passive and he'd love to have a less situational passive. Quite decent but outclassed by Celliera. | |
Cibella | C | Tank Support | Imperial Onslaught | Cibella's first skill iprovides a team-wide shield, which negates one attack completely so long as the damage doesn't exceed 30% of the allies' max HP. Her Last Recovery helps her survive longer, but can only activate once. However, currently there's no need for a defensive utility unit and her damage leaves much to be desired. | |
Zardin | C | Attacker | Brunhilda | Labeled as a defense unit but his entire kit revolves around dealing damage, which means his Strength stat takes a hit: He has the lowest Strength stat in the game. At least he has two damage skills, but they both have a low multiplier. |
Portrait | Name | Tier | Role | Preference | Notes |
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Maribelle | S+ | Attacker | Mercury | Maribelle is Wind's premiere damage dealer. She brings 2 nukes to the fight, with her first skill inflicting 5% Defense Reduction. On top of that, she's got one of the highest Strength stats in the game. Her first passive, Full HP = Skill Damage allows her to hit even harder with her skills. However, this skill is only active at full HP and thus not consistent. She also gets Skill Prep, meaning she can fire off her skills right from the start of the fight. | |
Musashi | S | Attacker | Mercury | A blade wielder focused on raw damage. His first skill is a good nuke and also inflicts Poison for 15 seconds, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a welcome damage boost since bosses spend a lot of time in overdrive. His second skill is a Strength buff for himself. This Strength buff is the highest in the game at 30%. Unfortunately, the buff lasts relatively short so he struggles to properly utilize the buff. And while Last Offense is a strong buff to his Strength, it can only activate once. | |
Eleonora | S | Attacker | Mercury | Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage can stack up to deal respectable damage over the course of a fight. However, her skills naturally have a high chance of landing Poison so her first passive is not very useful, especially since it is only active at full HP. | |
Hawk | S | Attacker Support | Imperial Onslaught | Hawk focuses on stunning enemies, and then inflicting bonus damage on stunned targets. However, unlike Eleonora, he stuns enemies through firing buffed Force Strikes after he uses his second skill. While this means he doesn't have a second damaging skill, it does mean he can stun an enemy up to three times. When paired with his first skill and his Stunned Punisher, he does respectable damage. However, his reliance on Stun means that against opponents that cannot be stunned - Mercury, in this case - his damage drops significantly. | |
Johanna | A+ | Attacker | Imperial Onslaught | Johanna has 2 skills with some really high multipliers, as well as Slayer's Strength. Coupled with her being an axe unit, she's a really solid unit for clearing hordes of enemies. However, she's held back by her low Strength stat. | |
Aeleen | A | Attacker Support | Imperial Onslaught | Aeleen is one of the 2 buff units in wind, buffing Defense. She also gets Buff Time, extending the buff duration by 25%. Unfortunately, a 20% Defense buff is not significant enough to make a difference in a fight. However, Aeleen is also a respectable damage dealer thanks to her Slayer's Strength and low cost first skill. | |
Sophie | A | Healer | Imperial Onslaught | Sophie is a healer with 1 healing skill and 1 damage skill. While it would have been better if she'd have 2 healing skills, her damage skill lets her clear lesser enemies faster in Imperial Onslaught. She also gets access to a Recovery Potency up on her first passive. | |
Melody | A | Support | Imperial Onslaught | Where Aeleen buffs Defense, Melody buffs Strength. Her buff increases the team's Strength by 15% for 15 seconds. Thanks to the relatively low SP cost, she can have the buff active most of the time. Although, lack of a Buff Time passive means she has trouble keeping it up permanently. Her second skill has a decent multiplier on it as well. However, her first passive, Full HP = Critical Rate is very unreliable and she doens't benefit as much from the crit as she would have from a Strength buff. | |
Nicolas | A | Attacker | Imperial Onslaught | Nicolas brings 2 nukes to the fight with solid multipliers. His second skill can also inflict Stun to every enemy it hits which is some very welcome utility. However, his passive, Healing Doublebuff, doesn't do anything for Nicolas. Mercury also can't be stunned, unfortunately. | |
Ranzal | B | Attacker | None | Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also has access to Slayer's Strength which makes him a great unit to clear waves of enemies with due to Ranzal wielding an axe. However, he's got a low Strength stat and due to only having one damaging skill, he gets outclassed by Johanna. | |
Francesca | B | Attacker | Mercury | Brings 2 nukes to the fight, the second of which can land a Defense Reduction. Force Strike damage increase is also useful since dagger combos often include Force Strikes in them. However, her skills have low multipliers and her Defense Reduction has a low hit rate. She also has a low Strength stat. | |
Philia | C | Attacker | Mercury | Philia inflicts Paralysis on her enemies. She has 2 nukes with decent multipliers. However, her first passive, Full HP = Strength, is very unreliable and her passives give her resistance against a status effect not inflicted by any Water enemies. |
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Julietta | S+ | Tank Attacker | Imperial Onslaught | Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. Julietta's defense buff is high enough that it has a significant impact on the damage she takes, unlike many other defense buffs. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight. | |
Hildegarde | S+ | Healer | Zodiark | Hildegard firmly has her position as a S+ ranked healer. Being one of the few Healers with 2 healing skills already puts her on the top of the list. Additionally, her second skill has an in-built on-hit Barrier effect, which has more utility than simply negating damage, as it can also prevent knockbacks and block status effects. On top of that, her passives work really well for her. 100% Skill Prep lets her start healing right out the gate, and her HP 70 = Healing increases her healing by 15% when she is above 70% HP, which is not difficult to maintain with Hildegarde having a lot of healing. Her firts skill also removes the Cursed affliction making her a great unit for Zodiark. | |
Halloween Elisanne | S+ | Attacker Support | Zodiark | Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer. | |
Amane | A+ | Attacker | Zodiark | Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although a more consistent buff would have been preferred. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a lower cooldown on her self-buff | |
Estelle | A+ | Healer | Zodiark | Estelle has access to 2 healing abilities, which makes her a solid choice for a healer. However, unlike Hildegarde, she lacks a good team-wide burst heal. Her team heal is one her second ability slot, meaning it has a high SP cost. Her other heal charges quickly for healing skills, however is only single-target. Her Force Strike passive is helpful for her, being able to get enemies in Break mode faster, but as a healer she'd rather have a different passive that would increase her healing. | |
Halloween Edward | A+ | Attacker | Zodiark | Surprisingly high Strength stat as well as 2 nukes with respectable damage. Halloween Edward is one of the few pure damage characters in light. However, even with his second ability having lifesteal, his first passive is very unreliable. | |
Halloween Althemia | A | Healer Attacker | Zodiark | H.Althemia might not look like a good healer, but she at least performs better than some others do.
The main point being is her 2nd skill being an offensive skill rather than another heal. Although an offensive skill is not ideal on a healer, it still has its utility to a certain extend, as it enables you to possibly kill the boss or smaller monsters faster, which will prevent the damage those would have dealt or help with the overall fight. Her Full HP = Strength passive might be hard to keep up, but also helps or enables her to kill off the adds with her second skill. Additionally her passive of 75% skill prep also helps her out, as the SP costs are rather high. | |
Rawn | A | Attacker Support | Imperial Onslaught | Another archer. Rawn Stuns and reduces enemy Attack, and he has Stunned Punisher to follow up on his own Stuns. He also gets a stacking Strength buff with Striker's Strength, although this can be difficult to utilize due to how bow Force Strikes work. Zodiark is also immune to his stun, making him less useful in the Dragon fight. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units. Being a bow unit also means he has a harder time clearing waves of enemies. | |
Raemond | A | Attacker Support | Imperial Onslaught | Has 2 nukes and a decent Strength stat. His first skill stuns and is on a relatively low cooldown, meaning he can spam stuns on the bosses he's fighting. However, he's held back by his passive, Last Defense, which is very lackluster. | |
Malora | B | Support Attacker | Imperial Onslaught | The only archer who reduces Defense, which means that there's no boss that resists her status effect. She's the only Light unit with Defense Reduction which makes her a good utility unit. However, despite having two skills that deal damage, she's got a low Strength stat and her second skill, which has the Defense Reduction, takes a while to charge up. Her passive, Overdrive Punisher, is also not a reliable passive to increase her damage. | |
Luca | B | Attacker Support | Zodiark | Luca is very similar to Rawn. However, where Rawn's kit favours the Imperial Onslaught, Luca's kit favours the Zodiark Trials instead. While they both get passiives that increase their Strength, Luca's is harder to maintain. He also doesn't get a Punisher-type passive to benefit from his paralysis debuff, while Rawn does. Although Luca does have a niche for Zodiark, Rawn generally outclasses Luca. | |
Linus | B | Attacker | None | Linus is an axe unit with access to two nukes with decent multipliers. However, his low Strength and underwhelming passive hamper him in doing damage | |
Malka | C | Support | Imperial Onslaught | 10% team-wide Strength buff is nice to have, but it's difficult to get merit out of this over an actual damaging ability due to the fact that 10% is a relatively low buff. He also struggles to keep the buff active a lot, since it takes a relatively long to charge and Malka has no Buff Time extension. His passive is also really bad. | |
Irfan | C | Support Attacker | Zodiark | Irfan gets 2 nukes, one of which has a Strength Reduction. He also has acces to Strength Doublebuff. But, he has no way to activate this doublebuff by himself, and team-wide Defense buffs are rare. His multipliers and Strength are also low, and Rawn is a better choice for a unit with Strength Reduction. | |
Hope | C | Healer | None | Although he has a passive that increases his healing, he only has one healing skill. The other skill slot is a team-wide Defense buff. While initially, this may seem useful on a healer, the problem with the Defense buff is that the buff is too low to have a meaningful impact. A second heal would mitigate more damage than a Defense buff. | |
Ryozen | C | Tank Support | None | Ryozen also takes on the role of a tank, but unlike Julietta, he also has team utility. His first buff raises the team's defense by 25%. He also has healing doublebuff, allowing him to sustain himself with his own defense buff. He also gets Overdrive Punisher which helps him make up for his low Strength stat. Unfortunately, in the current content there is very little need for a defense buff, and Ryozen's damage output is low compared to other Light units. |
Portrait | Name | Tier | Role | Preference | Notes |
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Kleimann | S | Attacker | Imperial Onslaught | Kleimann takes on a more supportive mage role, having access to sleep on his second skill. He's got the highest Strength stat of all Dark units. He also has Force Strike +40% and Skill Damage +20%. Combined with his 2 nukes, he's one of Dark's strongest attackers. | |
Orion | A+ | Attacker | Jupiter | Despite being labeled a support unit, Orion can output a respectable amount of damage. He naturally gets a good amount of crit chance thanks to his co-ability and his first passive, Flurry Devastation. He also brings 2 nukes to the fight, one of which also inflicts a Blind. The Blind is on a relatively short cooldown and. However, while Skill Prep is nice to fire off skills earlier, it doesn't improve his performance in longer fights. Overall, Orion is a reliable damage dealer with some utility to back it up. | |
Zace | A+ | Attacker | Jupiter | Almost all 3* units in Dark are solid characters, and Zace is no exception. He sports a good Strength stat as well as 2 skill nukes. His first skill inflicts Blind and charges relatively fast, giving him some welcome utility on top of his damage. His passive, Skill Damage +20%, increases the damage he does with his skill even more. However, his regular attacks don't hit quite as hard as the other 3* units in Dark. | |
Althemia | A+ | Attacker | Jupiter | Althemia is a ranged damage dealer who focuses on keeping her HP at full HP and then firing off powerful nukes thanks to her first passive, Full HP = Skill Damage +30%. Being a mage, her skills have naturally high multipliers. However, she can't sustain herself so once she loses HP, she has to rely on a teammate to heal her back up to full HP. She's also outclassed by Kleimann. | |
Rodrigo | A+ | Attacker | Jupiter | Rodrigo, like many dark units, brings 2 nukes to the fight. While the skill multipliers are on the low end due to being a 3* unit, he makes up for it with his first passive, HP 70 = Strength +8%, putting him on par with the likes of Zace and Erik. | |
Erik | A+ | Attacker | Imperial Onslaught | As an Axe user, Erik is naturally good at clearing waves of enemies with his attacks. He also gets access to Force Strike +30% as his passive, as well as 2 skills with high multipliers to aid him even more in his enemy clearing duties. | |
Taro | A | Attacker | Jupiter | Out of all the 3* dark characters, Taro has the highest Strength stat. And, like many of them, he brings 2 nukes to the fight. However, while the skils have nice multipliers, none of his skills have any extra effect. On top of that, his first passive doesn't do anything for Taro at all. Overall he's a decent damage dealer but other Dark units do his job better. | |
Edward | A | Healer | Imperial Onlaught | Edward's got 1 team-wide heal just like Cleo. His seocnd ability is a 20% team-wide shield, which blocks damage and additional effects of a single hit so long as the damage doesn't exheed 20% of the unit's max HP. This gives him some good utility, although in the long run a second team heal would be better than a shield for mitigating damage. He also gets Full HP = Healing, increasing his healing when he is at full HP. | |
Vice | B | Attacker Support | Imperial Onslaught | While Orion has access to sleep, the other dagger in Dark has access to Sleep. Vice brings 2 nukes to the fight, with his second skill also inflicting Sleep. However, his skill multipliers are low and his second skill takes relatively long to charge up. His passive, Broken Punisher, makes him to respectable damage to enemies in Break, but has no effect outside of that which hurts his damage potential. | |
Cleo | B | Healer | Jupiter | Cleo's the free healer of the game. She's got 1 team-wide heal and a teamwide Defense buff. While the heal is nice, the Defense buff is too low to have a meaningful impact. It would be more beneficial for her to have a second healing skill instead. Her first passive is also lackluster. However, her first skill does cure Paralysis, and Skill Prep means that she can start healing relatively quickly. | |
Nefaria | B | Attacker | Jupiter | Nefaria is Dark's only archer and has access to Blind, as well as Blinded Punisher. Night of Antiquity also does bonus damage against blinded damage. However, without a Blind active on the enemy, this skill does very low damage. Her second skill also doesn't give her a damage nuke. Instead, it enhances her Force Strikes to do more damage and have a chance to inflict Blind on the Enemy. The damage on this skill is once again very low. Her passives also revolve around blind. Unfortunately, her first passive only works at full HP and doesn't give her any increased damage, and her third passive only activates when the enemy is blinded. | |
Berserker | C | Tank | Imperial Onslaught | At a glance, Berserker appears to be a good tank. However, a closer look at his kit reveals a number of issues. First up is his Strength Down on Calamity Wheel. It's only got a 40% chance of landing which makes it unreliable. His second skill increases his maximum HP and heals for the same amount. However, the heal is pretty low. His first passive, Strikers Skill, doesn't really benefit Berserker too much since it only affects Calamity Wheel. He'd much rather have a Strength buff instead. Lastly, Last Offense is a nice one-time Strength buff. However, the fact that it is only once per quest makes it pretty lackluster. On top of that, the current content does not require tank units. | |
Vida | C | Attacker Support | None | Vida is a dagger user who focuses heavily on Force Strikes. However, while her second skill as well as her passive increase her Force Strike damage, it's not enough to make up for the fact that she doesn't have a second damaging ability. Her strength is also low and her passives, Stun Res, don't help her since no Light bosses inflict a stun. She's also directly outclassed by Orion, and in a lesser way outclassed by Nefaria. |
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Mikoto | S+ | Attacker | Midgardsormr | Mikoto has one of the highest skill multipliers in the game on his first skill, Ravenous Fire. On top of that, based on his current stance he recives a Strength and Skill Damage buff when he uses it. His second ability, while not doing damage, increases his Attack Speed by 20%. This increases his damage per second by a respectable amount, and also allows him to recharge his skills faster. He also gets two Critical Rate passives which, although unreliable, have a chance to increase his damage even more. His only downside is that his first skill takes relatively long to charge up. | |
Ezelith | S+ | Attacker Support | Imperial Onslaught | Ezelith brings both damage and utility to the fight. Brilliant Inferno, her second skill, both increases her own damage and has a chance to reduce the enemy Defense for the duration of the buff. Unlike many other skills that have a Defense Reduction, Ezelith can activate the Defense Reduction multiple times. This makes her second skill very valuable, despite it not doing any damage. Her first skill does a reasonable amount of damage and is on a relatively low SP cost, meaning it is very spammable. Flurry Debilitator is a great passive for Ezelith to have, since the base chance of landing the Defense Reduction is low. Unfortunately, when Brilliant Inferno is not active, this passive has no use. Similarly, Broken punisher is great to have for dealing a lot of damage during Break mode, but is not useful outside of this window. | |
Verica | S | Healer | None | Fire's best healer. The only reason she's not on par with Hildegarde is because of her 4* stats. She can actually output more healing than Hildegarde, however Hilde is better for team-wide healing than Verica. On top of her co-ability, she's got 2 healing increase passives which bring her to a total of 37% increased healing at full HP. To top it off, she can equip Phoenix which increases her HP and heals the entire team when using the Dragon skill. The only downsides are her 4* stats, and that she has no team-wide burst heal | |
Vanessa | A+ | Attacker | Midgardsormr | Two nukes with high multipliers and a good Strength stat to back it up, Vanessa is another great offensive unit in Flame. She also gets a 40% Force Strike increase which works nicely with the big area that axe Force Strikes cover. These factors make her great for clearing hordes of enemies, although they also let her do respectable damage against single targets. However her third passive, Last Offense, can only activate once per quest. | |
Karl | A+ | Attacker Support | Imperial Onslaught | Karl only has 1 damaging skill. The other one is a team-wide 15% Strength buff. The buff is his second skill, however, so he can't quite keep it up 100% of the time like Elisanne or Melody. However, compared to other Strength buffers, Karl has a decent Strength stat as well as two passives that increase his Strength, making him less reliant on his buff to pull his weight in battles. | |
Euden | A | Attacker Support | Midgardsormr | Euden has access to two nukes, one of which also has a chance to reduce Defense. On top of that, he gets Dragon Claws which lets him ramp up his Strength over the course of the fight and ties in nicely with his co-ability, Dragon Haste. However, Dragon Gauge can be difficult to charge up fast, depending on the fight. This means that it may take a while before Euden starts rolling. His third passive, while nice for leveling units, has no influence on the battle itself. Ezelith is also a better option for Defense reduction. | |
Xania | A | Attacker | Midgardsormr | Xania is currently the best ranged damage dealer for Flame. Despite her being a 3* unit, she can dish out respectable damage with her 2 nukes backed up by a total of 28% increased skill damage thanks to her passive and co-ability. However, the downsides of being a 3* unit hold her back. | |
Naveed | A | Attacker | Imperial Onslaught | Naveed is one of those characters whose concept is great but the execution is flawed. Every time he uses his second skill, his first skill will do an additional 84% damage, up to a maximum of 5 instances. While an extra 420% damage is good, the issue is that it is very unlikely that he will reach 5 stacks in a single fight in the current content. The fact that his second skill is a 15% Defense buff doesn't help him increase his damage output either. However, he's got a good Strength stat, as well as 2 good passives. | |
Aurien | A | Healer Attacker | Imperial Onslaught | Aurien might not look like a good healer, he performs better than other healers who have a defense buff. Although an offensive skill is not optimal, it still has its utility, as it enables you to possibly kill the boss or adds faster, which will prevent the damage those would have dealt or help with the overall fight.
His first passive also helps in that regard, giving him 25% increased Skill Damage when his HP is higher than 70%. However, he is held back by being a 3* | |
Aoi | A | Attacker | Imperial Onslaught | Aoi is another offensive unit in Flame. She's got 2 damaging skills with decently high multipliers. She also gets Overdrive Punisher, boosting her Strength by 8% against enemies in Overdrive. Since enemies tend to spend a long time in Overdrive, she can get a lot of merit out of this passive. | |
Renelle | B | Support | None | Renelle is very comparable to Ezelith in that they're both Flame daggers and bring a Defense reduction to the fight. Compared Ezelith or Euden, however, Renelle's chance of landing the Defense reduction is a lot lower since the base chance is low and she doesn't have Flurry Debilitator to compensate. She does get access to Flurry devastation, however, which helps her do some more damage. That said, her skill multipliers are low and her Curse Res doesn't help in any of the current Wind stages. | |
Joe | B | Attacker | Midgardsormr | Fire's only archer, it makes sense for Joe to bring the Burn status to the fight. He's also got a pretty respectable Strength stat for a 3* unit. His first passive, while it helps him activate his Burn, is only active at full hp which makes it difficult to maintain. He does bring 2 nukes to the fight, although only one of them can inflict Burn. | |
Melsa | B | Attacker | Imperial Onslaught | Melsa brings 2 nukes with decent skill multipliers to the fight. She also gets Flurry Devastation which improves her Critical rate. However, her Strength stat is low since she's a Support character. Despite this, she brings no utility to the fight. Her first passive also has no affect on anything outside of the Hypnos fight. | |
Alain | C | Attacker | Midgardsormr | While Alain does have 2 damaging skills with decent multipliers, his first passive, Last Defense, as well as his low Strength stat and lack of utility means he can't compete with other Flame units. He's overall not a bad unit due to his 2 nukes but simply outclassed. | |
Sinoa | C | Support Attacker | None | At first glance, Sinoa appears to be pretty good. A 25% Strength buff team-wide on an 18s duration is the highest team-wide buff in the game. However, it has a 1 in 4 chance to activate. While the Critical Rate buff is also decent, the HP up and Defense up buffs are underwhelming. As such, she can't reliably perform her role. Her first passive is a decetn Strength boost, but because it only works at full HP it's difficult to keep it active. |
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Lily | S+ | Attacker | Brunhilda | Lily is water's first real ranged damage dealer and she's living up to her name. Not only does she bring 2 nukes to the fight, she also freezes with her first ability. Combine this with her 100% Skill Prep, and you've got a unit who can freeze enemies right from the start of the fight. Her main downside is her first passive, Full HP= Str+15%, as she'd much rather have Skill Damage up like Maribelle. She also has no way of restoring her own HP and has to rely on teammates to do so in order to keep the passive up. | |
Xander | S+ | Attacker | Imperial Onslaught | If Xander were to go to any restaurant, he'd order Overdrive bars to eat. Seriously, he eats through these things really fast because of his combination of being a sword and having increased Force Strike damage. For the uninitiated, Sword units do 8x damage to Overdrive bars (not actual damage, just how fast the bar depletes) on Force Strikes. His first passive even rewards him for spamming Force Strike, and each stack of his first passive then boosts his 1st skill by 5%. Overall, Xander is a really solid sword unit who capitalizes on getting bosses to Break asap. | |
Xainfried | S | Attacker Support | Brunhilda | Xainfried's as close to a "jack-of-all-trades, master-of-none" unit as you're going to get in Water. He's got a stacking buff which increases his Strength whenever he transforms, as well as increased dragon time. He also has a team-wide 20% strength buff for utility, and a decent HP stat. Unfortunately, he takes a while to get rolling due to having to charge the dragon meter, and there are better pure dps, tank or utility units. That said, if you don't mind the tradeoffs and want the complete package in one unit, Xainfried's your go-to. | |
Orsem | S | Attacker | Brunhilda | Orsem has 2 offensive skills with a good Strength stat to back them up. His second skill also inflicts Freeze, which is a very strong affliction since Brunhilda can be frozen. He also gets a respectable amount of crit from his passives. | |
Elisanne | A+ | Support | None | Elisanne only has 1 offensive skill. However, she makes up for this by having a party-wide Strength buff. With her buff extension factored in, she buffs the entire party's Strength by 20% for 18 seconds. Not only that, the buff also charges really quickly: she needs about 3 full combos to fully charge it again. This means she can pretty much have a permanent uptime on the buff, counteracting the afct that she only has 1 damaging skill. However, her damage leaves much to be desired and her stats and resistance passives are worse than 4* units that arent free. But, if you're looking for a good utility unit, Elisanne does the job. | |
Karina | A+ | Attacker | Imperial Onslaught | Karina's got 2 damaging skill with high damage multipliers. This combined with her being an axe unit and having access to Stun Res makes her a solid unit for Imperial Onslaught. The 4* water axe also synergises very well with her kit. Since it buffs her Defense, she gets a 5% damage increase on her first skill and it activates her healing doublebuff. However, the total healing amount is relatively low, maxing out at 15% over 15 seconds. A Defense buff is also not very useful for clearing enemies with. | |
Celliera | A | Attacker | Brunhilda | Celliera is basically a poor man's Orsem. Like Orsem, she's got access to Freeze, and her HP 70 = Strength Up passive is a nice boost to her damage. However, unlike Orsem, she's got a Strength buff instead of a damaging skill. The duration and strength of this buff is not enough to make up for the lack of a damaging ability. However, access to Freeze makes her a strong unit overall. | |
Ricardt | A+ | Healer | None | Ricardt has access to two healing abilities, and he's the only healer with 2 team-wide heals which makes him a strong healer. However, his first passive does not help him at all and he'd prefer a passive that would actually increase his healing. | |
Luther | A | Attacker Support | Imperial Onslaught | Luther takes on a supportive role, being able to reduce both Strength and Defense. He also gets 2 damaging skills, as well as Strikers Strength, making him a good unit for Imperial Onslaught. However, his relatively low Strength and unreliable Defense Reduction (30% chance) hold him back. | |
Waike | A | Support Attacker | Brunhilda | Waike inflicts the Bog status. Bog's a pretty useful status effect since it increases damage taken from all sources, effectively functioning as a team-wide Strength buff. However, his first passive is only active at full HP which makes it very unreliable. His Strength is also on the low end. | |
Rex | A | Attacker | Brunhilda | Being an axe unit with two high multiplier skills, Rex is a decent unit. However, his passives don't help him do more damage and he's outclassed by Karina. | |
Thaniel | B | Healer | None | Defense buffs are not in high demand for clearing content. As such, Thaniel would much rather have a second healing ability instead. Gauge Inhibitor is also not a very remarkable passive and Thaniel would've preferred a different passive. He does get a Recovery Potency up passive however which lets him heal for a respectable amount with his first skill. | |
Jurota | B | Attacker | Imperial Onslaught | Jurota is basically a budget Celliera, having a Strength steroid just like her. However, his buff only lasts half as long. Broken Punisher is nice, but bosses don't stay in break for too long and usually break only once per fight. Being a 3* means he only gets 1 non-resist passive and he'd love to have a less situational passive. Quite decent but outclassed by Celliera. | |
Cibella | C | Tank Support | Imperial Onslaught | Cibella's first skill iprovides a team-wide shield, which negates one attack completely so long as the damage doesn't exceed 30% of the allies' max HP. Her Last Recovery helps her survive longer, but can only activate once. However, currently there's no need for a defensive utility unit and her damage leaves much to be desired. | |
Zardin | C | Attacker | Brunhilda | Labeled as a defense unit but his entire kit revolves around dealing damage, which means his Strength stat takes a hit: He has the lowest Strength stat in the game. At least he has two damage skills, but they both have a low multiplier. |
Portrait | Name | Tier | Role | Preference | Notes |
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Maribelle | S+ | Attacker | Mercury | Maribelle is Wind's premiere damage dealer. She brings 2 nukes to the fight, with her first skill inflicting 5% Defense Reduction. On top of that, she's got one of the highest Strength stats in the game. Her first passive, Full HP = Skill Damage allows her to hit even harder with her skills. However, this skill is only active at full HP and thus not consistent. She also gets Skill Prep, meaning she can fire off her skills right from the start of the fight. | |
Musashi | S | Attacker | Mercury | A blade wielder focused on raw damage. His first skill is a good nuke and also inflicts Poison for 15 seconds, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a welcome damage boost since bosses spend a lot of time in overdrive. His second skill is a Strength buff for himself. This Strength buff is the highest in the game at 30%. Unfortunately, the buff lasts relatively short so he struggles to properly utilize the buff. And while Last Offense is a strong buff to his Strength, it can only activate once. | |
Eleonora | S | Attacker | Mercury | Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage can stack up to deal respectable damage over the course of a fight. However, her skills naturally have a high chance of landing Poison so her first passive is not very useful, especially since it is only active at full HP. | |
Hawk | S | Attacker Support | Imperial Onslaught | Hawk focuses on stunning enemies, and then inflicting bonus damage on stunned targets. However, unlike Eleonora, he stuns enemies through firing buffed Force Strikes after he uses his second skill. While this means he doesn't have a second damaging skill, it does mean he can stun an enemy up to three times. When paired with his first skill and his Stunned Punisher, he does respectable damage. However, his reliance on Stun means that against opponents that cannot be stunned - Mercury, in this case - his damage drops significantly. | |
Johanna | A+ | Attacker | Imperial Onslaught | Johanna has 2 skills with some really high multipliers, as well as Slayer's Strength. Coupled with her being an axe unit, she's a really solid unit for clearing hordes of enemies. However, she's held back by her low Strength stat. | |
Aeleen | A | Attacker Support | Imperial Onslaught | Aeleen is one of the 2 buff units in wind, buffing Defense. She also gets Buff Time, extending the buff duration by 25%. Unfortunately, a 20% Defense buff is not significant enough to make a difference in a fight. However, Aeleen is also a respectable damage dealer thanks to her Slayer's Strength and low cost first skill. | |
Sophie | A | Healer | Imperial Onslaught | Sophie is a healer with 1 healing skill and 1 damage skill. While it would have been better if she'd have 2 healing skills, her damage skill lets her clear lesser enemies faster in Imperial Onslaught. She also gets access to a Recovery Potency up on her first passive. | |
Melody | A | Support | Imperial Onslaught | Where Aeleen buffs Defense, Melody buffs Strength. Her buff increases the team's Strength by 15% for 15 seconds. Thanks to the relatively low SP cost, she can have the buff active most of the time. Although, lack of a Buff Time passive means she has trouble keeping it up permanently. Her second skill has a decent multiplier on it as well. However, her first passive, Full HP = Critical Rate is very unreliable and she doens't benefit as much from the crit as she would have from a Strength buff. | |
Nicolas | A | Attacker | Imperial Onslaught | Nicolas brings 2 nukes to the fight with solid multipliers. His second skill can also inflict Stun to every enemy it hits which is some very welcome utility. However, his passive, Healing Doublebuff, doesn't do anything for Nicolas. Mercury also can't be stunned, unfortunately. | |
Ranzal | B | Attacker | None | Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also has access to Slayer's Strength which makes him a great unit to clear waves of enemies with due to Ranzal wielding an axe. However, he's got a low Strength stat and due to only having one damaging skill, he gets outclassed by Johanna. | |
Francesca | B | Attacker | Mercury | Brings 2 nukes to the fight, the second of which can land a Defense Reduction. Force Strike damage increase is also useful since dagger combos often include Force Strikes in them. However, her skills have low multipliers and her Defense Reduction has a low hit rate. She also has a low Strength stat. | |
Philia | C | Attacker | Mercury | Philia inflicts Paralysis on her enemies. She has 2 nukes with decent multipliers. However, her first passive, Full HP = Strength, is very unreliable and her passives give her resistance against a status effect not inflicted by any Water enemies. |
Portrait | Name | Tier | Role | Preference | Notes |
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Julietta | S+ | Tank Attacker | Imperial Onslaught | Light's premiere tank. Has the highest HP stat in the game, as well as 50% Defense buff and access to Last Recovery which heals her for a good amount if she drops below 30% hp. Julietta's defense buff is high enough that it has a significant impact on the damage she takes, unlike many other defense buffs. She also does decent amounts of damage thanks to Axe attack multipliers and her first passive, Slayer's Strength. She can utilize Valiant Crown with her Defense buff to dish out some good damage. However, in fights without adds, she doesn't get to stack her attack. She also has no self-sustain outside of her Last Recovery which can only activate once per fight. | |
Hildegarde | S+ | Healer | Zodiark | Hildegard firmly has her position as a S+ ranked healer. Being one of the few Healers with 2 healing skills already puts her on the top of the list. Additionally, her second skill has an in-built on-hit Barrier effect, which has more utility than simply negating damage, as it can also prevent knockbacks and block status effects. On top of that, her passives work really well for her. 100% Skill Prep lets her start healing right out the gate, and her HP 70 = Healing increases her healing by 15% when she is above 70% HP, which is not difficult to maintain with Hildegarde having a lot of healing. Her firts skill also removes the Cursed affliction making her a great unit for Zodiark. | |
Halloween Elisanne | S+ | Attacker Support | Zodiark | Healing, buffs and damage all in one. H.Elissane is a true jack of all trades, but she also does all of her trades really well. Her first skill is on a pretty low cooldown, and cycles through three versions; one of which is a regular nuke, one with a teamwide Strength buff and one with an team-wide heal. Her second skill accelerates her SP gain as well, allowing her to cycle through her first skill faster. Her first passive, 30% skill damage, pairs nicely with her 2 nukes, and her third passive depletes overdrive faster which is also very valuable, since bosses do 20% more damage while in overdrive. However, her regular version is better for flat out buffing, and Hildegarde is still a better healer. | |
Amane | A+ | Attacker | Zodiark | Amane is interesting. She's pretty self-sufficient, being able to both buff herself and increase/restore her HP with her second skill. She also comes with Skill Prep, meaning she can start stacking her second skill from the start. Broken Punisher is nice, although a more consistent buff would have been preferred. Her second skill also takes a while to charge up. Overall, solid self-sufficient mage although she would've liked a lower cooldown on her self-buff | |
Estelle | A+ | Healer | Zodiark | Estelle has access to 2 healing abilities, which makes her a solid choice for a healer. However, unlike Hildegarde, she lacks a good team-wide burst heal. Her team heal is one her second ability slot, meaning it has a high SP cost. Her other heal charges quickly for healing skills, however is only single-target. Her Force Strike passive is helpful for her, being able to get enemies in Break mode faster, but as a healer she'd rather have a different passive that would increase her healing. | |
Halloween Edward | A+ | Attacker | Zodiark | Surprisingly high Strength stat as well as 2 nukes with respectable damage. Halloween Edward is one of the few pure damage characters in light. However, even with his second ability having lifesteal, his first passive is very unreliable. | |
Halloween Althemia | A | Healer Attacker | Zodiark | H.Althemia might not look like a good healer, but she at least performs better than some others do.
The main point being is her 2nd skill being an offensive skill rather than another heal. Although an offensive skill is not ideal on a healer, it still has its utility to a certain extend, as it enables you to possibly kill the boss or smaller monsters faster, which will prevent the damage those would have dealt or help with the overall fight. Her Full HP = Strength passive might be hard to keep up, but also helps or enables her to kill off the adds with her second skill. Additionally her passive of 75% skill prep also helps her out, as the SP costs are rather high. | |
Rawn | A | Attacker Support | Imperial Onslaught | Another archer. Rawn Stuns and reduces enemy Attack, and he has Stunned Punisher to follow up on his own Stuns. He also gets a stacking Strength buff with Striker's Strength, although this can be difficult to utilize due to how bow Force Strikes work. Zodiark is also immune to his stun, making him less useful in the Dragon fight. Overall a good utility unit but suffers from the status resistances on bosses like many other bow units. Being a bow unit also means he has a harder time clearing waves of enemies. | |
Raemond | A | Attacker Support | Imperial Onslaught | Has 2 nukes and a decent Strength stat. His first skill stuns and is on a relatively low cooldown, meaning he can spam stuns on the bosses he's fighting. However, he's held back by his passive, Last Defense, which is very lackluster. | |
Malora | B | Support Attacker | Imperial Onslaught | The only archer who reduces Defense, which means that there's no boss that resists her status effect. She's the only Light unit with Defense Reduction which makes her a good utility unit. However, despite having two skills that deal damage, she's got a low Strength stat and her second skill, which has the Defense Reduction, takes a while to charge up. Her passive, Overdrive Punisher, is also not a reliable passive to increase her damage. | |
Luca | B | Attacker Support | Zodiark | Luca is very similar to Rawn. However, where Rawn's kit favours the Imperial Onslaught, Luca's kit favours the Zodiark Trials instead. While they both get passiives that increase their Strength, Luca's is harder to maintain. He also doesn't get a Punisher-type passive to benefit from his paralysis debuff, while Rawn does. Although Luca does have a niche for Zodiark, Rawn generally outclasses Luca. | |
Linus | B | Attacker | None | Linus is an axe unit with access to two nukes with decent multipliers. However, his low Strength and underwhelming passive hamper him in doing damage | |
Malka | C | Support | Imperial Onslaught | 10% team-wide Strength buff is nice to have, but it's difficult to get merit out of this over an actual damaging ability due to the fact that 10% is a relatively low buff. He also struggles to keep the buff active a lot, since it takes a relatively long to charge and Malka has no Buff Time extension. His passive is also really bad. | |
Irfan | C | Support Attacker | Zodiark | Irfan gets 2 nukes, one of which has a Strength Reduction. He also has acces to Strength Doublebuff. But, he has no way to activate this doublebuff by himself, and team-wide Defense buffs are rare. His multipliers and Strength are also low, and Rawn is a better choice for a unit with Strength Reduction. | |
Hope | C | Healer | None | Although he has a passive that increases his healing, he only has one healing skill. The other skill slot is a team-wide Defense buff. While initially, this may seem useful on a healer, the problem with the Defense buff is that the buff is too low to have a meaningful impact. A second heal would mitigate more damage than a Defense buff. | |
Ryozen | C | Tank Support | None | Ryozen also takes on the role of a tank, but unlike Julietta, he also has team utility. His first buff raises the team's defense by 25%. He also has healing doublebuff, allowing him to sustain himself with his own defense buff. He also gets Overdrive Punisher which helps him make up for his low Strength stat. Unfortunately, in the current content there is very little need for a defense buff, and Ryozen's damage output is low compared to other Light units. |
Portrait | Name | Tier | Role | Preference | Notes |
---|---|---|---|---|---|
Kleimann | S | Attacker | Imperial Onslaught | Kleimann takes on a more supportive mage role, having access to sleep on his second skill. He's got the highest Strength stat of all Dark units. He also has Force Strike +40% and Skill Damage +20%. Combined with his 2 nukes, he's one of Dark's strongest attackers. | |
Orion | A+ | Attacker | Jupiter | Despite being labeled a support unit, Orion can output a respectable amount of damage. He naturally gets a good amount of crit chance thanks to his co-ability and his first passive, Flurry Devastation. He also brings 2 nukes to the fight, one of which also inflicts a Blind. The Blind is on a relatively short cooldown and. However, while Skill Prep is nice to fire off skills earlier, it doesn't improve his performance in longer fights. Overall, Orion is a reliable damage dealer with some utility to back it up. | |
Zace | A+ | Attacker | Jupiter | Almost all 3* units in Dark are solid characters, and Zace is no exception. He sports a good Strength stat as well as 2 skill nukes. His first skill inflicts Blind and charges relatively fast, giving him some welcome utility on top of his damage. His passive, Skill Damage +20%, increases the damage he does with his skill even more. However, his regular attacks don't hit quite as hard as the other 3* units in Dark. | |
Althemia | A+ | Attacker | Jupiter | Althemia is a ranged damage dealer who focuses on keeping her HP at full HP and then firing off powerful nukes thanks to her first passive, Full HP = Skill Damage +30%. Being a mage, her skills have naturally high multipliers. However, she can't sustain herself so once she loses HP, she has to rely on a teammate to heal her back up to full HP. She's also outclassed by Kleimann. | |
Rodrigo | A+ | Attacker | Jupiter | Rodrigo, like many dark units, brings 2 nukes to the fight. While the skill multipliers are on the low end due to being a 3* unit, he makes up for it with his first passive, HP 70 = Strength +8%, putting him on par with the likes of Zace and Erik. | |
Erik | A+ | Attacker | Imperial Onslaught | As an Axe user, Erik is naturally good at clearing waves of enemies with his attacks. He also gets access to Force Strike +30% as his passive, as well as 2 skills with high multipliers to aid him even more in his enemy clearing duties. | |
Taro | A | Attacker | Jupiter | Out of all the 3* dark characters, Taro has the highest Strength stat. And, like many of them, he brings 2 nukes to the fight. However, while the skils have nice multipliers, none of his skills have any extra effect. On top of that, his first passive doesn't do anything for Taro at all. Overall he's a decent damage dealer but other Dark units do his job better. | |
Edward | A | Healer | Imperial Onlaught | Edward's got 1 team-wide heal just like Cleo. His seocnd ability is a 20% team-wide shield, which blocks damage and additional effects of a single hit so long as the damage doesn't exheed 20% of the unit's max HP. This gives him some good utility, although in the long run a second team heal would be better than a shield for mitigating damage. He also gets Full HP = Healing, increasing his healing when he is at full HP. | |
Vice | B | Attacker Support | Imperial Onslaught | While Orion has access to sleep, the other dagger in Dark has access to Sleep. Vice brings 2 nukes to the fight, with his second skill also inflicting Sleep. However, his skill multipliers are low and his second skill takes relatively long to charge up. His passive, Broken Punisher, makes him to respectable damage to enemies in Break, but has no effect outside of that which hurts his damage potential. | |
Cleo | B | Healer | Jupiter | Cleo's the free healer of the game. She's got 1 team-wide heal and a teamwide Defense buff. While the heal is nice, the Defense buff is too low to have a meaningful impact. It would be more beneficial for her to have a second healing skill instead. Her first passive is also lackluster. However, her first skill does cure Paralysis, and Skill Prep means that she can start healing relatively quickly. | |
Nefaria | B | Attacker | Jupiter | Nefaria is Dark's only archer and has access to Blind, as well as Blinded Punisher. Night of Antiquity also does bonus damage against blinded damage. However, without a Blind active on the enemy, this skill does very low damage. Her second skill also doesn't give her a damage nuke. Instead, it enhances her Force Strikes to do more damage and have a chance to inflict Blind on the Enemy. The damage on this skill is once again very low. Her passives also revolve around blind. Unfortunately, her first passive only works at full HP and doesn't give her any increased damage, and her third passive only activates when the enemy is blinded. | |
Berserker | C | Tank | Imperial Onslaught | At a glance, Berserker appears to be a good tank. However, a closer look at his kit reveals a number of issues. First up is his Strength Down on Calamity Wheel. It's only got a 40% chance of landing which makes it unreliable. His second skill increases his maximum HP and heals for the same amount. However, the heal is pretty low. His first passive, Strikers Skill, doesn't really benefit Berserker too much since it only affects Calamity Wheel. He'd much rather have a Strength buff instead. Lastly, Last Offense is a nice one-time Strength buff. However, the fact that it is only once per quest makes it pretty lackluster. On top of that, the current content does not require tank units. | |
Vida | C | Attacker Support | None | Vida is a dagger user who focuses heavily on Force Strikes. However, while her second skill as well as her passive increase her Force Strike damage, it's not enough to make up for the fact that she doesn't have a second damaging ability. Her strength is also low and her passives, Stun Res, don't help her since no Light bosses inflict a stun. She's also directly outclassed by Orion, and in a lesser way outclassed by Nefaria. |
龙排行榜[ | ]
Not accurate yet, still a WIP
刷初始排行榜[ | ]
提示: 这个排行是复制于Altema的 Reroll Tier List 。 新玩家可以参考 刷初始 。
- 最后更新时间: 2018-10-31
角色排行榜 | |
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