There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on an adventurer's stat breakdown, and will increase or decrease with equipped items, and Halidom facilities. Complex stats will still directly affect an Adventurer's durability and damage, but will not be visible anywhere in game.
Basic Stats [ | ]
Stat
Description
Used by
Gained From
HP
A numerical value displaying health. If it reaches 0, the character can no longer take part in battle.
Adventurers , Enemies
Dragons , Weapons , Wyrmprints , Halidom , Abilities , Mana Circles.
Strength
A numerical value displaying attack power. The larger the number, the more damage the character deals.
Adventurers , Enemies
Dragons , Weapons , Wyrmprints , Halidom , Abilities , Mana Circles.
Experience
Used to increase level.
Adventurers , Dragons , Weapons , Wyrmprints
Crystals (Adventurers), Dragonfruit (Dragons), Whetstones (Weapons), Water (Wyrmprints)
Level
A numerical value showing growth. As level increases, so does HP and Strength.
Adventurers , Dragons , Weapons , Wyrmprints
Experience
Might
An indication of power based on all types of stats, abilities, and skills. Used to unlock maps, and does not directly affect damage.
Adventurers , Dragons , Weapons , Wyrmprints
Levels, Mana Circle Nodes, Dragon Bonding
Offensive Stats [ | ]
Stat
Description
Used by
Gained From
Critical Rate
The chance of a hit of an attack or skill to deal critical damage. The base critical rate is 2% for Swords, Blades, Daggers, Lances, Bows, Wands, Staffs and 4% for Axes.
Adventurers , Dragons
Wyrmprints , Abilities , Co-abilities , Skills .
Critical Damage
How much extra damage a critical hit of an attack or skill will deal.
Adventurers , Dragons
Wyrmprints , Abilities , Co-abilities , Skills .
Skill Damage
The damage of skills used by an adventurer.
Adventurers
Wyrmprints , Abilities , Co-abilities , Skills
Force Strike Damage
The damage of force strikes used by adventurers.
Adventurers
Wyrmprints , Abilities , Skills
Punisher Damage
How much extra damage will be dealt to enemies while they are in specific states.
Adventurers , Dragons
Wyrmprints , Abilities
Bane Damage
Determines how much extra damage will be dealt to a specific tribe of enemy.
Adventurers , Dragons
Wyrmprints , Abilities
Defensive Stats [ | ]
Stat
Description
Used by
Gained From
Defense
Determines how much damage is taken by an attack.
Adventurers , Enemies
Wyrmprints , Abilities , Co-abilities , Skills .
Shield
Prevents damage from a single attack that deals a total of damage below a specific threshold.
Adventurers , Enemies
Wyrmprints , Abilities , Co-abilities , Skills .
Elemental Resistance
Reduces damage taken by attacks of a specific elemental type.
Adventurers , Enemies
Wyrmprints , Abilities .
Affliction Resistance
Reduces the chance for an adventurer to be afflicted by a negative condition. 100% of a specific affliction's resistance grants an adventurer or enemy immunity to that affliction.
Adventurers , Enemies
Wyrmprints , Abilities .
Utility Stats [ | ]
Stat
Description
Used by
Gained From
Recovery Potency
Determines the strength of healing skills, abilities, and regeneration effects.
Adventurers , Dragons , Enemies
Wyrmprints , Abilities , Co-abilities .
Skill Gauge
The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up and be available for use.
Adventurers , Dragons
Skill Haste
Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges.
Adventurers
Wyrmprints , Abilities , Co-abilities .
Skill Prep
Gives a flat percentage of an adventurer's skill gauges at the start of a map.
Adventurers
Wyrmprints , Abilities .
Dragon Gauge
The dragon gauge is the onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is full, the dragon icon will light up and the adventurer will be able to Shapeshift. The Dragon gauge can overcharged to save two charges.
Adventurers
Dragon Haste
Determines the rate at which an adventurer's dragon gauge fills.
Adventurers
Wyrmprints , Abilities , Co-abilities
Shapeshift Prep
Gives a flat percentage of an adventurer's dragon gauge at the start of a map.
Adventurers
Wyrmprints , Abilities
Dragon Time
The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form.
Dragons
Wyrmprints , Abilities , Dragon Bonding
Buff Time
The duration of buffs affecting an adventurer.
Adventurers , Dragons
Wyrmprints , Abilities
Enemy Stats [ | ]
Stat
Description
Used by
Gained From
Tribe
Enemy creature type.
Enemies
Overdrive
An enemy state in which it receives increases to its attack modifiers.
Enemies
Break
An enemy state in which it receives decreases to its attack and defense modifiers.
Enemies
Base Overdrive
Determines the base amount of damage an enemy must take to put it into the Overdrive state.
Enemies
Base Break
Determines the base amount of damage an enemy must take in the Overdrive state to put it in the Break state.
Enemies
Break Duration
Determines how long it takes for an enemy to return to its base state upon entering the break state.
Enemies
Barrier
Prevents all damage to shielded enemy. Can be broken with a large number of basic attacks, a single force strike, or attacks while shapeshifted.
Enemies
Overwhelm
The value varies between enemies, but bosses usually have 99,999.
Enemies
Move Speed
The value is usually between 1-5.
Enemies
Turn Speed
The value varies among enemies, with mobile bosses having 360 or 630.
Enemies
Super Armor
The value is usually between 1-4, but raid bosses have 99.
Enemies