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There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on an adventurer's stat breakdown, and will increase or decrease with equipped items, and Halidom facilities. Complex stats will still directly affect an Adventurer's durability and damage, but will not be visible anywhere in game.

Basic Stats[ | ]

Stat Description Used by Gained From
HP A numerical value displaying health. If it reaches 0, the character can no longer take part in battle. Adventurers, Enemies Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Strength A numerical value displaying attack power. The larger the number, the more damage the character deals. Adventurers, Enemies Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Experience Used to increase level. Adventurers, Dragons, Weapons, Wyrmprints Crystals (Adventurers), Dragonfruit (Dragons), Whetstones (Weapons), Water (Wyrmprints)
Level A numerical value showing growth. As level increases, so does HP and Strength. Adventurers, Dragons, Weapons, Wyrmprints Experience
Might An indication of power based on all types of stats, abilities, and skills. Used to unlock maps, and does not directly affect damage. Adventurers, Dragons, Weapons, Wyrmprints Levels, Mana Circle Nodes, Dragon Bonding

Offensive Stats[ | ]

Stat Description Used by Gained From
Critical Rate The chance of a hit of an attack or skill to deal critical damage.
The base critical rate is 2% for Swords, Blades, Daggers, Lances, Bows, Wands, Staffs and 4% for Axes.
Adventurers, Dragons Wyrmprints, Abilities, Co-abilities, Skills.
Critical Damage How much extra damage a critical hit of an attack or skill will deal. Adventurers, Dragons Wyrmprints, Abilities, Co-abilities, Skills.
Skill Damage The damage of skills used by an adventurer. Adventurers Wyrmprints, Abilities, Co-abilities, Skills
Force Strike Damage The damage of force strikes used by adventurers. Adventurers Wyrmprints, Abilities, Skills
Punisher Damage How much extra damage will be dealt to enemies while they are in specific states. Adventurers, Dragons Wyrmprints, Abilities
Bane Damage Determines how much extra damage will be dealt to a specific tribe of enemy. Adventurers, Dragons Wyrmprints, Abilities

Defensive Stats[ | ]

Stat Description Used by Gained From
Defense Determines how much damage is taken by an attack. Adventurers, Enemies Wyrmprints, Abilities, Co-abilities, Skills.
Shield Prevents damage from a single attack that deals a total of damage below a specific threshold. Adventurers, Enemies Wyrmprints, Abilities, Co-abilities, Skills.
Elemental Resistance Reduces damage taken by attacks of a specific elemental type. Adventurers, Enemies Wyrmprints, Abilities.
Affliction Resistance Reduces the chance for an adventurer to be afflicted by a negative condition. 100% of a specific affliction's resistance grants an adventurer or enemy immunity to that affliction. Adventurers, Enemies Wyrmprints, Abilities.

Utility Stats[ | ]

Stat Description Used by Gained From
Recovery Potency Determines the strength of healing skills, abilities, and regeneration effects. Adventurers, Dragons, Enemies Wyrmprints, Abilities, Co-abilities.
Skill Gauge The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up and be available for use. Adventurers, Dragons
Skill Haste Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges. Adventurers Wyrmprints, Abilities, Co-abilities.
Skill Prep Gives a flat percentage of an adventurer's skill gauges at the start of a map. Adventurers Wyrmprints, Abilities.
Dragon Gauge The dragon gauge is the onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is full, the dragon icon will light up and the adventurer will be able to Shapeshift. The Dragon gauge can overcharged to save two charges. Adventurers
Dragon Haste Determines the rate at which an adventurer's dragon gauge fills. Adventurers Wyrmprints, Abilities, Co-abilities
Shapeshift Prep Gives a flat percentage of an adventurer's dragon gauge at the start of a map. Adventurers Wyrmprints, Abilities
Dragon Time The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form. Dragons Wyrmprints, Abilities, Dragon Bonding
Buff Time The duration of buffs affecting an adventurer. Adventurers, Dragons Wyrmprints, Abilities

Enemy Stats[ | ]

Stat Description Used by Gained From
Tribe Enemy creature type. Enemies
Overdrive An enemy state in which it receives increases to its attack modifiers. Enemies
Break An enemy state in which it receives decreases to its attack and defense modifiers. Enemies
Base Overdrive Determines the base amount of damage an enemy must take to put it into the Overdrive state. Enemies
Base Break Determines the base amount of damage an enemy must take in the Overdrive state to put it in the Break state. Enemies
Break Duration Determines how long it takes for an enemy to return to its base state upon entering the break state. Enemies
Barrier Prevents all damage to shielded enemy. Can be broken with a large number of basic attacks, a single force strike, or attacks while shapeshifted. Enemies
Overwhelm The value varies between enemies, but bosses usually have 99,999. Enemies
Move Speed The value is usually between 1-5. Enemies
Turn Speed The value varies among enemies, with mobile bosses having 360 or 630. Enemies
Super Armor The value is usually between 1-4, but raid bosses have 99. Enemies
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