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{{NoticeUnderConstruction}} The following is a '''Beginner's Guide''' to help new players get started with '''[[{{Gamename}}]]'''.[[Category:Guides]] == Introduction == Welcome to Dragalia Lost! Dragalia Lost is a [https://en.wikipedia.org/wiki/Beat_%27em_up beat 'em up] [https://en.wikipedia.org/wiki/Role-playing_game role-playing] [https://en.wikipedia.org/wiki/Gacha_game gacha] game created by [https://www.nintendo.com/ Nintendo] and [https://www.cygames.co.jp/en/ Cygames]. In it, you control a prince named [[Euden]] and his allies, moving and attacking enemies from a [https://en.wikipedia.org/wiki/Top-down_perspective#Top-down_perspective bird's-eye view] with skills and powerful Dragons. == The Menus == Dragalia Lost has a number of different progression mechanics in place. Before explaining the progression in this game, it's important to know how to access the different aspects of the game. The menus will be explained briefly. For more details, refer to the [[Basics]] page. ===Home=== First up is the Home menu. In this menu, you'll be able to start quests, as well as access the shop, in-game announcements and endeavor sub-menus. * '''[[Co-op|Join Co-op]]''' will allow you to join other peoples' lobbies, either through selecting a public lobby or entering a room ID. * '''Events''' will take you to the screen where you can select the daily farm quests and events. * The '''Quests''' button will take you to your current story chapter. Alternatively, you can hold the Home button to immediately access this screen. * The '''Notices''' menu is opened by tapping the icon with a speech bubble and exclamation mark. This is where you can view announcements made by the developers. * Tapping the "pinned list" icon opens the '''[[Endeavors]]''' menu. Here you can collect rewards for completed endeavors. * Lastly, the '''Shop''' is opened by tapping the wooden sign. Here you can buy items using Rupies, Wyrmite, or Diamantium. You can also purchase Diamantium using real-world money. ===Upgrade=== This menu is dedicated to upgrading your units, as the name suggests. There are options for Adventurers, Dragons, Weapons and Wyrmprints. * The '''Adventurers''' button will take you to the page where you can level up your units, or promote them to a higher rarity if applicable. * '''Mana Circles''' are another upgrade for Adventurers. Here you'll be able to unlock Mana Circle nodes for Adventurers which will boost their performance. * '''Weapons''' will open up the page where you can level up or unbind your Weapons. * '''Crafting''' will access the Smithy menu. Here, you can craft or enhance Weapons by using crafting materials and Rupies. * '''Wyrmprints''' allows you to level up or upgrade your Wyrmprints. * Lastly, '''Dragons''' will open the page where you can level up and unbind Dragons. ===Teams=== On this page, you can assemble your party. You can have up to 6 different parties. It is important to note that an Adventurer, Wyrmprint, Weapon or Dragon '''cannot''' be used twice in one party, but it '''can''' be active or equipped simultaneously in different parties. If you have multiple copies of Wyrmprints, Weapons, or Dragons however you can use them each in the same party. * '''Edit Teams''' allows you to change your party. Here, you can select up to 4 Adventurers to assemble your party. You can also equip them with a Weapon, Wyrmprint and Dragon by tapping the boxes beneath their 3D models. Alternatively, tapping on any of the 3D models when not in the Edit Teams screen will take you this screen as well. * Tapping the '''Optimize''' button will open the optimization menu. Here you can let the game form a party for based on the parameters you select. * '''Collection''' allows you to view all of your collected Adventurers, Dragons, Weapons and Wyrmprints. You'll also be able to sell the latter three on this screen. ===Castle=== Here, you'll be able to access your Castle Grounds and view Adventurer, Dragon and Castle Stories. At first glance, the Castle Grounds may seem to not be too important, but to keep your progression up it is important to continuously upgrade your castle grounds. * '''Castle Grounds''' will take you to the castle grounds screen. here, you can manage your buildings. * '''Dragon's Roost''' takes you to a page where you can bond with your dragons via giving them gifts. * '''Adventurer Stories''', '''Dragon Stories''' and '''Castle Stories''' will take you to the respective stories page where you'll be able to learn more about your Adventurers and Dragons. At the time of writing, Castle Stories have not yet been released. ===Summon=== This is the page where you can spend either Wyrmite or Diamantium to summon characters. For more information, refer to the [[Summoning]] page. ===More=== This menu contains various miscellaneous features, such as your player profile, settings, account management and the Dragalia Lost comics. ==Progression== ===Early Game=== Once you completed the tutorial and, if you've [[Reroll Guide|rerolled]], are satisfied with your characters, it's time to start progressing through the game. The majority of content is still locked when beating the tutorial, and is unlocked through beating certain story chapters: * Clearing Chapter 1 unlocks most of the options in the '''Upgrade''' page, with the exception of the ''Weapons'' and ''Crafting'' page. * The '''Castle Grounds''' and '''Dragon's Roost''' options are also unlocked after clearing Chapter 1. * The '''Event''' and '''Co-op''' menus will be unlocked after clearing Chapter 2: 2-1. * '''Weapons''' and '''Crafting''' will be unlocked after clearing Chapter 2. * The '''Dragon Trial''' quests are accessible after clearing Chapter 3. * '''Imperial Onslaught''' unlocks after clearing Chapter 6. Since all these things are essential in progressing through the game, clearing the story should be your main priority. To do this, you'll have to set up a party, preferably consisting of 4 Adventurers. It's advised to have multiple elements in your first party for clearing through the story, as there is an elemental advantage and disadvantage system that significantly affects your combat performance. Once you've settled on which members to use, you can equip them with Weapons, Wyrmprints and Dragons. As you progress through the story, you'll find that the enemies get increasingly difficult. Should you fail a level, any Stamina and/or Getherwings used will be refunded. If you can't seem to progress past a certain level, you can try to upgrade your adventurers or look for help in [[Co-op]]. While progressing, don't forget to upgrade your Castle Grounds. Upon clearing the final battle in Chapter 6, you'll have access to all the important farm quests. ===Midgame=== Once you've cleared the story, you should have a party that's generally around level 25~30. Your next goal is to increase your Might stat of your party. The reason for this, is that the quest difficulties in this stage are locked behind certain Might thresholds, with higher difficulties giving significantly better rewards. You can view your party's total might in the Team menu. To increase your might you can do a number of things. Since there are a lot of different things that increase your might, it can be easy to lose track of what you're supposed to farm in order to increase your score. # Mana Circle. The Mana Circle is the best way to increase your might, as each node will increase your adventurer's might by a value ranging from 10 to ~100. You can view each Adventurer's Mana Circle requirements by tapping the node you want to unlock. # Crafting and Enhancing weapons. Making new and better weapons for your Adventurers to wield is another big contributor to improving your might. Keep in mind that upgrading your smithy unlocks better weapons to craft and enhance. # Leveling units. You can level your units by using them on quests or spending crystals on them. If you want to go all out, unlock your Main Character's 3rd passive. It gives a 10% boost to EXP increased for the entire party. '''This also works in coop''' even if he's not your leader, so long as he is in your party. # Lastly, leveling Wyrmprints and Dragons. Although important, they give comparatively less might per level than leveling adventurers. As such, running quests that obtain the materials necessary for upgrading Mana Circle and Crafting/Enhancing should be prioritized. Aim to get your characters at least either an elemental 3* weapon (Don't unbind it), or a T2 4* weapon. ====Daily Bonus==== Each event quest has bonus rewards for the first 2 or 3 runs per day. Make sure to do all of them even if you are focusing your farming on a specific quest. ===Endgame=== Disclaimer: what is currently endgame might not be the actual endgame for the game since the game is relatively new. Guide will be updated if anything changes. At this point, your main squad should be nearing their maximum potential. At the very least you'll have the first 3 tiers on their Mana Circle fully unlocked, and any Story dragons have been fully unbound. The total team might exceeds 10k, unlocking all the farmable content in the game. Your smithy will likely be level 7 by this stage, allowing you to craft 5* weapons. Although this might seem tempting, it is best to not rush into crafting 5* weapons until you have access to at least the T2 5* weapons (Smithy level 8). Your goal at this stage is to being raising more adventurers so you can contribute in raid battles where you have to bring your entire party. It also allows for more flexibility when doing the High Dragon trials. ==Weapons== Weapons are odd due to elemental weapons and the calculations associated with them. Elemental weapons that are equipped to an Adventurer with the same element will receive a 50% bonus to their stats. This bonus, however, is '''not''' represented in the Might stat of your team which is needed in order to pass the Might requirements of certain quests. What this means is that a base {{3*}} elemental weapon yields the same ''strength'' as a {{4*}} T2 weapon, but the {{4*}} weapon will have a higher Might stat. The same applies between elemental {{4*}} weapons and T2 {{5*}} weapons. * If you're aiming for a higher Might stat, craft T2 weapons of the higher rarity. * The crafting price between a {{3*}} elemental and {{4*}} T2 is the same, however the materials required for crafting {{3*}}'s are more easily accessible. If you don't mind the grind and have enough stamina, go for {{4*}}. * A {{4*}} T2 can be upgraded further. * If the weapon's element doesn't match the user's element, the weapon skill will not be available. Based on this, it's advised to build T2 {{4*}} weapons. However, don't upgrade them into an elemental weapon unless you're getting the weapons ''specifically for the skill''. Null-element weapons are more flexible, as they can be equipped on any unit that can wield the weapon without the penalty of being unable to use the weapon's skill. ==Combat== There are two main components to the combat system: the mechanics and the controls. ===Combat Mechanics=== ====Elemental Advantage==== [[Elements|Elemental]] advantage refers to the damage multipliers that apply when one element is fighting another element and is an important consideration in [[Team Building|team building]]. By default, this multiplier is +50% when you are attacking with advantage, and -50% when attacking with a disadvantage. Because this basically means a character with advantage does 3x the damage of a a character with disadvantage, it's very important to work towards having at least 1 character per element. Light and Dark always work in advantage of the player (A Light adventurer will take 50% less damage from, and deal 50% more to dark enemies). For a full table of multipliers, see the [[Elements]] page. ====Afflictions==== The player and enemies can apply a number of different afflictions. Some of them are inflicted primarily by enemies of a specific element, while others can be applied by all of them. Aside from having their own effect, being afflicted also means that you cannot transform into your dragon. Certain abilities can cleanse afflictions. * Blind: Your attacks will have a chance to miss. Mainly inflicted by Shadow enemies. * Bogged: Halves your movement speed and roll distance, as well as increasing received damage. Mainly inflicted by Water enemies. * Burned: You will receive periodic damage. * Cursed: You will be unable to use skills. * Freeze: You can't move or attack. Can be removed by having an ally hit you. * Paralysis: Receive periodic damage. Will also stop your action upon taking Paralysis damage. * Poison: Receive periodic damage. * Stun: Unable to move or attack. ====Modes==== Bosses will have a yellow bar called the Mode bar beneath their Health bar. If a boss has a mode bar, it has 3 states it can be in: Normal, Overdrive and Break. * Normal: Bosses start the battle in this state. Dealing damage will fill their mode bar until it is full. Once filled, the boss enters Overdrive mode. * Overdrive: A light blue effect will appear around the boss. The boss gains a damage and defense buff, and will usually use new, stronger attacks while in Overdrive mode. Dealing damage to the boss will deplete the mode bar until it is empty, at which point it will enter Break Mode. Force Strikes will deplete the Mode bar very quickly, so make sure to utilize them during Overdrive. * Break: The boss gets a dark blue hue, remains still, and takes increased damage. After a set amount of time specific to that boss, it returns to Normal mode and the cycle repeats. ====Skills==== [[Skills]] are active abilities that can be used by adventurers and dragons during combat once they are charged. How fast they charge is based on Skill Points (SP). This is a hidden mechanic, meaning it can't be seen during combat. Each skill needs a set amount of SP required for the skill to become available. Hitting enemies with attacks will gain SP. The amount gained is '''not''' based on damage output, but rather on the hits that land. Each weapon has a combo, ranging between 5 and 7 moves. Later hits in the combo gain more SP. Force Strikes and rolling also give SP. When a skill is activated, an animation will play. During this animation, your character will have "i-frames" or invincibility frames. The application of i-frames is explained under "boss attacks." When clearing missions solo, you have the option to bring a Helper into battle. This allows you to use the helper's skill once during combat. If the helper is a friend's unit, you can use their skill 3 times instead. ====Dragon Shapeshifting==== In a similar fashion to skills, Dragons require their bar to be filled up before the adventurer can shapeshift. To fill the bar, you have to damage the boss or collect dragon jewels obtained from defeating enemies or breaking dragon statues. Once the bar is filled, you can transform, receiving i-frames during the transformation. In dragon mode you'll get access to their skill once per transform. While in Dragon mode, damage you take will not reduce your HP, but instead will reduce the time you stay in Dragon mode. Giving gifts to dragons at the [[Dragon's Roost]] will extend the duration of shapeshifting. Once you transform back into the adventurer, you can't transform for a short period of time. The bar can be filled up to hold a maximum of two transformations. ====Attack Indicators and I-Frames==== Certain enemies like bosses will "telegraph" certain attacks. These attacks are identified by colored areas that are either orange or purple. Once the colored areas are filled up or colored in, the attack will commence. Orange attacks can be avoided through I-Frames, while purple attacks will hit regardless. I-Frames, short for invincibility frames, is the term to describe the invincible state a character is in while using a skill or transforming into a Dragon. During the use of a skill or transformation, enemy attacks will not harm the user. The exception to this is during purple attacks which have the potential to disrupt or cancel the skill or transformation currently being used. I-Frames also apply to any of your AI characters currently participating in the quest. ===Controls=== ====Moving==== If you played the game, you might've noticed that Dragalia Lost doesn't use the conventional joystick controls. Instead, it uses a free joystick with the pivot center on where you touched the screen. You can then control your character as if it were a regular joystick. However, if you change directions whilst your finger is far away from the pivot point, the game will move the pivot to where your finger currently is. Unfortunately, at the time of writing, there are no game options to change the sensitivity of the relocation. ====Attacking==== Tapping the screen once will let your character perform a regular attack. When the character is done attacking, tapping again will perform another attack. This will combo off of the previous attack. Each weapon class has unique combo sequences. To use a skill or transform, press the corresponding button on the bottom of the screen. Dragon transformation can be done by tapping the dragon portrait above your character portrait. ====Dodging==== To dodge, you can quickly swipe in a direction to make your character roll to that direction. Rolls also give I-Frames. ====Force Strikes==== Pressing and holding down your finger without moving will make your characters charge up their Force Strike. After a brief period of charging, your character can unleash the charge. The range and area of effect of the strike depends on the weapon. Force strikes can break the shields on Guarded enemies, and they deplete the Overdrive gauge bar faster than regular attacks. ====Navigation==== In the top right of the screen, a minimap is displayed. Tapping the minimap will enlarge it and make it appear in the middle of the screen. Tapping the minimap circle again will minimize the map to its first state. You can pinch the screen to zoom out.
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