Description
Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might 2500
Skills
Shared SP Cost: 3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. (Might: 100)
Shared SP Cost: 3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. (Might: 200)
Shared SP Cost: 5865
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. (Might: 300)
Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. (Might: 100)
Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. (Might: 200)
Co-abilities
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 6%. Benefits your whole team. (Might: 200)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 8%. Benefits your whole team. (Might: 260)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 3% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 4% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases the user's energy level by three stages every time the Ricochet Bolts skill hits enemies ten times during the same combo. (Might: 80)
Energizes the user every time the Ricochet Bolts skill hits enemies ten times during the same combo. (Might: 100)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. (Might: 80)
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. (Might: 100)
Node Breakdown
- 17x Upgrade HP
- Total HP: 281 + 26Bonus HP upon completing Mana Circle Floor 5 (307)
- 16x Upgrade Strength
- Total Strength: 181 + 19Bonus strength upon completing Mana Circle Floor 5 (200)
- 2x Force Strike
- 2x Multiple Skill Hits = Energy Level Up
- 2x Poison Res
- 2x [[Energy = Strength & Critical Rate]]
- 2x Ricochet Bolts
- 2x Maskable Faith
- 4x Upgrade Co-abilities
- Damascus Crystal x1
Total Materials
Mana x255,650
Light Orb x210
Radiance Orb x61
Refulgence Orb x28
Rainbow Orb x8
Lightwyrm's Scale x118
Lightwyrm's Glowscale x44
Champion's Testament x3
HP +13 |
---|
Cost
Mana x450 |
Strength +11 |
---|
Cost
Mana x550 |
Multiple Skill Hits = Energy Level Up I |
---|
Cost
Mana x800 |
HP +13 |
---|
Cost
Mana x450 |
New Adventurer Story |
---|
Cost
Mana x550 Str +11 upon node unlock
|
HP +13 |
---|
Cost
Mana x450 |
Force Strike |
---|
Cost
Mana x650 |
Strength +12 |
---|
Cost
Mana x550 |
HP +14 |
---|
Cost
Mana x450 |
Poison Res +50% |
---|
Cost
Mana x800 |
Floor 2 Unbind Materials
Light Orb x10
Radiance Orb x1
Floor 1 Total Materials
Floor 1 Node Breakdown
- 4x Upgrade HP
- Total HP: 53
- 3x Upgrade Strength
- Total Strength: 34
- 1x Force Strike
- 1x Multiple Skill Hits = Energy Level Up
- 1x Poison Res
Maskable Faith Lv. 1 |
---|
Cost
Mana x4300 Light Orb x15 Radiance Orb x3 |
Strength +8 |
---|
Cost
Mana x1950 |
HP +15 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +15 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
HP +16 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +16 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
Floor 3 Unbind Materials
Light Orb x20
Radiance Orb x5
Refulgence Orb x1
Floor 2 Total Materials
Floor 2 Node Breakdown
- 4x Upgrade HP
- Total HP: 62
- 5x Upgrade Strength
- Total Strength: 40
- 1x Maskable Faith
HP +18 |
---|
Cost
Mana x3200 |
Energy = Strength & Critical Rate II |
---|
Cost
Mana x8100 Light Orb x15 Radiance Orb x2 Rainbow Orb x1 |
Strength +15 |
---|
Cost
Mana x4000 |
HP +18 |
---|
Cost
Mana x3200 |
New Adventurer Story |
---|
Cost
Mana x4000 Str +16 upon node unlock
|
HP +18 |
---|
Cost
Mana x3200 |
Multiple Skill Hits = Energy Level Up II |
---|
Cost
Mana x6000 Light Orb x20 Radiance Orb x5 Refulgence Orb x2 |
Strength +16 |
---|
Cost
Mana x4000 |
HP +19 |
---|
Cost
Mana x3200 |
Ricochet Bolts Lv. 2 |
---|
Cost
Mana x7000 Light Orb x15 Lightwyrm's Scale x8 Lightwyrm's Glowscale x3 |
Floor 4 Unbind Materials
Radiance Orb x10
Refulgence Orb x5
Rainbow Orb x1
Lightwyrm's Scale x25
Lightwyrm's Glowscale x10
Floor 3 Total Materials
Light Orb x50
Radiance Orb x7
Rainbow Orb x1
Refulgence Orb x2
Lightwyrm's Scale x8
Lightwyrm's Glowscale x3
Floor 3 Node Breakdown
- 4x Upgrade HP
- Total HP: 73
- 3x Upgrade Strength
- Total Strength: 47
- 1x Multiple Skill Hits = Energy Level Up
- 1x [[Energy = Strength & Critical Rate]]
- 1x Ricochet Bolts
Strength +10 |
---|
Cost
Mana x6200 |
HP +20 |
---|
Cost
Mana x5000 |
Upgrade Force Strike |
---|
Cost
Mana x9500 Light Orb x40 Lightwyrm's Scale x5 Lightwyrm's Glowscale x2 |
Strength +10 |
---|
Cost
Mana x6200 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Poison Res +100% |
---|
Cost
Mana x11000 Light Orb x50 Radiance Orb x15 Refulgence Orb x3 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Maskable Faith Lv. 2 |
---|
Cost
Mana x12500 Light Orb x25 Lightwyrm's Scale x15 Lightwyrm's Glowscale x5 |
Floor 5 Unbind Materials
Refulgence Orb x7
Rainbow Orb x3
Lightwyrm's Scale x30
Lightwyrm's Glowscale x12
Champion's Testament x1
Floor 4 Total Materials
Light Orb x115
Lightwyrm's Scale x20
Lightwyrm's Glowscale x7
Radiance Orb x15
Refulgence Orb x3
Floor 4 Node Breakdown
- 3x Upgrade HP
- Total HP: 62
- 4x Upgrade Strength
- Total Strength: 40
- 1x Force Strike
- 1x Poison Res
- 1x Maskable Faith
Energy = Strength & Critical Rate III |
---|
Cost
Mana x21500 Radiance Orb x20 Refulgence Orb x7 Rainbow Orb x2 |
HP +15 |
---|
Cost
Mana x8500 |
Damascus Crystal |
---|
Cost
Mana x30000 Refulgence Orb x3 Rainbow Orb x1 Champion's Testament x1 |
Strength +20 |
---|
Cost
Mana x10500 |
Critical Rate +7% (Light) Energy = Shadow Res +5% |
---|
Cost
Eldwater x12000 |
Ricochet Bolts Lv. 3 |
---|
Cost
Mana x32000 Lightwyrm's Scale x35 Lightwyrm's Glowscale x12 Champion's Testament x1 |
Critical Rate +8% (Light) Energy = Shadow Res +6% |
---|
Cost
Eldwater x20000 |
HP +16 |
---|
Cost
Mana x8500 |
Floor 5 Total Materials
Radiance Orb x20
Refulgence Orb x10
Rainbow Orb x3
Champion's Testament x2
Lightwyrm's Scale x35
Lightwyrm's Glowscale x12
Eldwater x73,000
Floor 5 Node Breakdown
- 2x Upgrade HP
- Total HP: 31 + 26Bonus HP upon completing Mana Circle Floor 5 (57)
- 1x Upgrade Strength
- Total Strength: 20 + 19Bonus Str upon completing Mana Circle Floor 5 (39)
- 1x [[Energy = Strength & Critical Rate]]
- 1x Ricochet Bolts
- 4x Upgrade Co-abilities
- Damascus Crystal x1
|