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This article is about the Adventurer Yaten. For the enemy, see Yaten (Enemy). |


Skills
Deals 4 hits of 384.1% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 128.8% shadow damage. (Might: 100)
Deals 4 hits of 427.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 142.6% shadow damage. (Might: 200)
Deals 4 hits of 473.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 158.7% shadow damage. (Might: 300)
Co-abilities
Increases dragon gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases dragon gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases dragon gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases dragon gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases dragon gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Shadow: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 4% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Abilities
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. (Might: 80)
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. (Might: 100)
Reduces susceptibility to paralysis by 50%. (Might: 60)
Reduces susceptibility to paralysis by 100%. (Might: 100)
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