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This article is about the Adventurer Wu Kong. For the NPC, see Wu Kong (NPC). |


Skills
Deals 1 hit of 588% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 700.4% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1080% light damage. (Might: 100)
Deals 1 hit of 736.5% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 875.5% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1350% light damage. (Might: 200)
Deals 1 hit of 819% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 974.1% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1500% light damage. (Might: 300)
Deals 3 hits of 348% and 1 hit of 382.5% light damage to enemies directly ahead. (Might: 100)
Deals 3 hits of 435% and 1 hit of 478.5% light damage to enemies directly ahead. (Might: 200)
Co-abilities
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 6%. Benefits your whole team. (Might: 200)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 8%. Benefits your whole team. (Might: 260)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Increases damage to demihumans by 20%. (Might: 60)
Increases damage to demihumans by 25%. (Might: 80)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
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