Ver 2.0.1 Gala Dragalia Remix (Oct 2020) (October 16, 2020)[]
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New Content[ | ]
Adventurers[ | ]
Halloween Akasha
Skills | Abilities |
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Strength +10% (Co-ability) (Water) HP 80% = Flame Res +6% (Chain Co-ab)
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Halloween Melsa
Skills | Abilities |
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HP +15% (Co-ability) (Wind) HP 60% = Strength +6% (Chain Co-ab)
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Wyrmprints[ | ]
Secret Nightmare
Abilities |
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Poison = Critical Damage III |
A Perfect Faerie Tale
Abilities |
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Skill Prep +25% |
- Featured Period: October 16, 2020 6:00 UTC to October 27, 2020 5:59 UTC
- Note: The player will not be able to trade for these limited-time wyrmprints after the featured period is over.
Abilities[ | ]
- Defense Reduced = Debuff Edge IIncreases the chances of inflicting debuffs by 40% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.
- Defense Reduced = Debuff Edge IIIncreases the chances of inflicting debuffs by 50% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds.
- Bleeding = HP Recovery IRestores the user's HP with 30% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.
- Bleeding = HP Recovery IIRestores the user's HP with 45% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds.
- Endurance of the Dead IUpon revival, the user will come back with 60% of their HP (once per quest).
- Endurance of the Dead IIUpon revival, the user will come back with 80% of their HP (once per quest).
- Poison = Critical Damage IAdds 22% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
- Poison = Critical Damage IIAdds 25% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
- Poison = Critical Damage IIIAdds 30% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds.
Skills[ | ]
- Nameless AbductorLv. 1: Deals 1 hit of 1620% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP]
Lv. 2: Deals 1 hit of 1800% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP]
Lv. 3: Deals 1 hit of 2000% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP] - Coffin of MadnessLv. 1: Deals 5 hits of 450% water damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 40% base chance. [5280 SP]
Lv. 2: Deals 5 hits of 500% water damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 50% base chance. [5280 SP] - Spooky RevivalLv. 1: Increases the entire team's strength by 15% for 15 seconds. [4770 SP]
Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [4770 SP]
Lv. 3: Increases the entire team's strength by 25% for 15 seconds. [4770 SP] - Venom BiteLv. 1: Deals 3 hits of 110% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack. [6800 SP]
Lv. 2: Deals 3 hits of 140% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack. [6800 SP]
Summon Showcase[ | ]
Gala Dragalia Remix (Oct 2020)[ | ]
Rate Up Units:
Sigil Eligible Units:
Start Date: October 16, 2020 06:00:00 AM UTC
End Date: October 19, 2020 05:59:59 AM UTC
Events[ | ]
Volk's Wrath Co-op Double Drops Event[ | ]
- For the duration of the event, drop rewards the player can obtain from Volk's Wrath in co-op will be doubled.
- Event Duration: October 17, 2020 6:00 UTC to October 19, 2020 5:59 UTC
Other Changes[ | ]
- The English (EN) voice actress for Melsa has been changed from Anne Solange to Lili Beaudoin.
Issues[ | ]
- There is an issue in the description of Fjorm's Frigid SmashLv. 1: Deals 2 hits of 746% water damage to enemies directly ahead. Frostbitten foes take 2 hits of 1119% water damage instead. [2738 SP]
Lv. 2: Deals 2 hits of 784% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 2 hits of 1176% water damage instead. [2738 SP]
Lv. 3: Deals 2 hits of 822% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 120% base chance. Frostbitten foes take 2 hits of 1233% water damage instead. [2738 SP]
Lv. 4: Deals 2 hits of 986% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% chance, and inflicts freeze for 3-6 seconds with 120% chance. Frostbitten foes take 2 hits of 1479% water damage instead. [2738 SP] Lv. 2 / Lv. 3 skill.- The current text says "Deals water damage to enemies directly ahead, and inflicts frostbite. Frostbitten foes take extra damage."
- It should in fact read "Deals water damage to enemies directly ahead, and inflicts freeze. Frostbitten foes take extra damage."
- While playing Ciella's Wrath in co-op, Ciella's Summon Crystal Arrow skill will target adventurers who are knocked out.
- While playing Ciella's Wrath on Expert difficulty with the auto-play feature enabled, allied AI adventurers may stop moving.
- The description of the adventurer Nurse Aeleen's Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv.2 and Lv. 3 skills list the strength increase as higher than it actually is.- Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2- Incorrect: Increases the entire team's strength by 10% for 60 seconds.
- Correct: Increases the entire team's strength by 8% for 60 seconds.
- Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3- Incorrect: Increases the entire team's strength by 15% for 60 seconds.
- Correct: Increases the entire team's strength by 8% for 60 seconds.
- Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]