Ver 2.0.0 Forgotten Truths (September 30, 2020)[]
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New Content[ | ]
Adventurers[ | ]
Meene
Skills | Abilities |
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Skill Haste +15% (Co-ability) (Wind) Combo Time VI (Chain Co-ab)
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Mordecai
Skills | Abilities |
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Strength +10% (Co-ability) (Light) HP 80% = Shadow Res +6% (Chain Co-ab)
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Gala Zena
Skills | Abilities |
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Recovery Potency +20% (Co-ability) (Light) Above 10 Hits = Critical Rate +13% (Chain Co-ab)
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Dragons[ | ]
Midgardsormr Zero
Skills | Abilities |
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Wyrmprints[ | ]
Guardian of the Bond
Abilities |
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Dragon's Scales III |
To My Dear Child
Abilities |
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Stunned Punisher +15% |
Blessed Days
Abilities |
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Debuff Skill Time +14% |
- Featured period: September 30, 2020 6:00 UTC to October 16, 2020 5:59 UTC
Abilities[ | ]
- (Wind) Flurry Skill +50%If the user is attuned to Wind: increases attack skill damage by 50% when the combo count is 15 or higher.
- (Wind) Flurry Skill +55%If the user is attuned to Wind: increases attack skill damage by 55% when the combo count is 15 or higher.
- (Wind) Flurry Skill +60%If the user is attuned to Wind: increases attack skill damage by 60% when the combo count is 15 or higher.
- (Wind) Flurry Skill +65%If the user is attuned to Wind: increases attack skill damage by 65% when the combo count is 15 or higher.
- (Wind) Flurry Skill +70%If the user is attuned to Wind: increases attack skill damage by 70% when the combo count is 15 or higher.
- Radiant Butterflies IStandard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 10% of the user's maximum HP at the start of quests.
- Radiant Butterflies IIStandard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 20% of the user's maximum HP at the start of quests.
- Hallowed Auspex IGrants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
- Hallowed Auspex IIGrants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
- Auspex's Prayer IIncreases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP.
- Auspex's Prayer IIIncreases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP.
- Elemental Res +10%Reduces all elementally attuned damage taken by 10%.
- Elemental Res +15%Reduces all elementally attuned damage taken by 15%.
- Immaculate Shield IIUsing Immaculate Wings grants the user a one-use shield that nullifies damage less than 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.
- Immaculate Shield IIIUsing Immaculate Wings grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.
- Debuff Skill Time +10%Increases the duration of bleeding and debuff skills that reduce strength and defense by 10%.
- Debuff Skill Time +12%Increases the duration of bleeding and debuff skills that reduce strength and defense by 12%.
- Debuff Skill Time +14%Increases the duration of bleeding and debuff skills that reduce strength and defense by 14%.
- Dragon's Scales IEach shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 3% in total. On second shapeshift defense is increased by 8% in total. On third shapeshift defense is increased by 16% in total.
- Dragon's Scales IIEach shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 5% in total. On second shapeshift defense is increased by 13% in total. On third shapeshift defense is increased by 25% in total.
- Dragon's Scales IIIEach shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 10% in total. On second shapeshift defense is increased by 21% in total. On third shapeshift defense is increased by 33% in total.
- Stunned Punisher +5%Increases damage to stunned enemies by 5%.
Chain Co-abilities[ | ]
- (Light) Above 10 Hits = Critical Rate +10%If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.
- (Light) Above 10 Hits = Critical Rate +13%If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Combo Time IIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1 second. Benefits your whole team.
- (Wind) Combo Time IIIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.
- (Wind) Combo Time IIIIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.
- (Wind) Combo Time IVIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2 seconds. Benefits your whole team.
- (Wind) Combo Time VIIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Materials[ | ]
Skills[ | ]
- Immaculate WingsLv. 1: Deals 1 hit of 1392% light damage to enemies in a line, and reduces their strength by 5% for 10 seconds. This strength reduction effect will not stack. [2392 SP]
Lv. 2: Deals 1 hit of 1547% light damage to enemies in a line, and reduces their strength by 8% for 10 seconds. This strength reduction effect will not stack. [2392 SP]
Lv. 3: Deals 1 hit of 1710% light damage to enemies in a line, and reduces their strength by 10% for 10 seconds. This strength reduction effect will not stack. [2392 SP] - Blade ReleaseLv. 1: Deals 3 hits of 703% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1054.5% light damage instead. [5346 SP]
Lv. 2: Deals 3 hits of 781% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1171.5% light damage instead. [5346 SP] - Faerie MagicLv. 1: Deals 1 hit of 405% wind damage to enemies directly ahead, reduces their strength by 15% for 10 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 135% wind damage each. This strength reduction effect will not stack.
When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 10 seconds. This defense reduction effect will not stack. [4140 SP]
Lv. 2: Deals 1 hit of 450% wind damage to enemies directly ahead, reduces their strength by 15% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each. This strength reduction effect will not stack.
When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 15 seconds. This defense reduction effect will not stack. [4140 SP]
Lv. 3: Deals 1 hit of 500% wind damage to enemies directly ahead, reduces their strength by 20% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. This strength reduction effect will not stack.
When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 10% for 15 seconds. This defense reduction effect will not stack.
When used as a shared skill, it deals 1 hit of 1335% wind damage to enemies directly ahead and reduces their strength by 20% for 15 seconds. [4140 SP] - Butterfly KissLv. 1: Deals 1 hit of 900% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each.
When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [6900 SP]
Lv. 2: Deals 1 hit of 1000% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each.
When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [6900 SP] - Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP] - Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]
Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP] - Primal TempestLv. 1: Deals 15 hits of 55.8% and 4 hits of 314.4% wind damage to surrounding enemies, and lowers their wind resistance by 5% for the remainder of the quest. This resistance reduction will not stack. [30 SP]
Lv. 2: Deals 15 hits of 69.8% and 4 hits of 393% wind damage to surrounding enemies, and lowers their wind resistance by 10% for the remainder of the quest. This resistance reduction will not stack. [30 SP]
Enemies[ | ]
Demihuman[ | ]
Demon[ | ]
Dragon[ | ]
Human[ | ]
Physian[ | ]
Thaumian[ | ]
Summon Showcase[ | ]
Gala Dragalia 2 (Sep 2020)[ | ]
Rate Up Units:
Sigil Eligible Units:
Start Date: September 30, 2020 06:00:00 AM UTC
End Date: October 05, 2020 05:59:59 AM UTC
Events[ | ]
Forgotten Truths[ | ]
Raid Event: Forgotten Truths/September 2020
September 30, 2020 06:00:00 AM UTC - October 12, 2020 05:59:59 AM UTC
September 30, 2020 06:00:00 AM UTC - October 12, 2020 05:59:59 AM UTC
Zethia is suddenly transported 1,000 years into the past. There she meets Ilia, a mysterious girl with the same name as her Goddess. As the conflict between dragon and man tears the land asunder, Zethia attempts to right the world's course toward a brighter future. Did she make the right choice in defying her fate? Can she somehow link the world she finds herself in with the one she hails from? What forgotten truths await at the end of a journey through the very fabric of time and space itself?
Exclusive Event Rewards:
- Adventurer: Mordecai
Other Changes[ | ]
- The ingame descriptions of the following skills were adjusted:
- Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]
Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP] - Blue RadianceLv. 1: Deals 2 hits of 305% light damage to enemies directly ahead. [3500 SP]
Lv. 2: Deals 2 hits of 339% light damage to enemies directly ahead and increases the user's strength by 10% for 10 seconds. [3500 SP]
Lv. 3: Deals 2 hits of 376% light damage to enemies directly ahead and increases the user's strength by 15% for 10 seconds. [3500 SP]
Lv. 4: Deals 2 hits of 418% light damage to enemies directly ahead, inflicts paralysis - dealing 97% light damage every 3.9 seconds for 12 seconds - with 120% chance, and increases the user's strength by 20% for 12 seconds. Paralyzed foes take 2 hits of 627% light damage instead. [3500 SP] - SubterfugeLv. 1: Deals 2 hits of 275% flame damage to enemies directly ahead. [4892 SP]
Lv. 2: Deals 2 hits of 288% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4892 SP]
Lv. 3: Deals 2 hits of 332% flame damage to enemies directly ahead, reduces their defense by 5% for 10 seconds with 100% base chance and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. This defense reduction effect will not stack. [4892 SP] - Blaze of GoldLv. 1: Deals 2 hits of 423% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 2 hits of 465.3% light damage instead. [2556 SP]
Lv. 2: Deals 2 hits of 469% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 2 hits of 515.9% light damage instead. [2556 SP]
Lv. 3: Deals 2 hits of 522% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 2 hits of 574.2% light damage instead. [2556 SP] - Stunning DisplayLv. 1: Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them toward the center, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them toward the center and increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them towards the center. [3051 SP]
Lv. 2: Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them towards the center, and inflicts stun for 5-6 seconds with 100% base chance. [3051 SP]
Lv. 3: Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them towards the center, and inflicts stun for 6-7 seconds with 110% base chance. [3051 SP] - Fiend CrushLv. 1: Deals 1 hit of 1398% light damage to enemies in a line. [2558 SP]
Lv. 2: Deals 1 hit of 1468% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP]
Lv. 3: Deals 1 hit of 1542% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP] - Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]
Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] - Ancient IncandescenceLv. 1: Begins casting for 5.76s, after which this skill will increase user's strength by 10% for 15 seconds and deal 1 hit of 2768% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP]
Lv. 2: Begins casting for 5.76s, after which this skill will increase user's strength by 15% for 15 seconds and deal 1 hit of 3078% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP] - Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] - Blooming LoveLv. 1: Restores HP to all allies with 31% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]
Lv. 4: Restores HP to all allies with 52% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]
- Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]
Issues[ | ]
- The effect that increases strength granted by the adventurer Gala Zena's abilities Auspex's PrayerLv. 1: Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP.
Lv. 2: Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP. is not reflected in the stats shown on the Teams screen.- Note: This is merely a display issue.
- Obelisks may fail to appear under certain conditions in certain quests that are part of the Forgotten Truths raid event.
- While playing Tartarus's Wrath on Standard or Expert difficulties, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
- Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.
- While playing certain quests that are part of the Forgotten Truths raid event, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
- Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.