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Ver 1.9.1 High Jupiter & Gala Cleo (Jul 26, 2019)[]

New Content[ | ]

Quests[ | ]

High Jupiter's Trial[ | ]

Banner High Jupiter's Trial

  • Vast mana flows from Jupiter's body, which is cloaked in flashing light as he reveals his true form. Prepare for battle!

Adventurers[ | ]

Dragons[ | ]

210041 01 High Jupiter
5 Icon Rarity 5Icon Element Light High Jupiter
HP: 352 Strength: 118
Skills Abilities

Wyrmprints[ | ]

400158 01 King of the Skies
5 Icon Rarity 5 King of the Skies
Affinity: -
HP: 83   Strength: 20
Abilities
Icon Ability 1100002 High Jupiter Res +25%

Facilities[ | ]

TW02 101004 IMG 01 01

Description

Proof of overcoming the Lightwrym's trial. A light-imbued statue that boosts the HP and strength of light dragons.
Size
3x3


Abilities[ | ]

Skills[ | ]

Enemies[ | ]

Dragon[ | ]

Summon Showcases[ | ]

Gala Dragalia (Jul 2019)[ | ]

Gala Dragalia (Jul 2019) Summon Top Banner

  • Start Date: July 26, 2019 06:00:00 AM UTC
  • End Date: July 31, 2019 05:59:59 AM UTC

Daily Free Summon Event[ | ]

  • A daily free summon event, which will allow the player to summon on the applicable summon showcase for free once per day, starts July 06, 2019 06:00 UTC!
  • Applicable Summon Showcase: Gala Dragalia (Jul 2019)
  • Event Duration: July 27, 2019 6:00:00 UTC to July 28, 2019 5:59:59 UTC
  • Notes:
    1. The player can summon for free on the applicable summon showcase once per day (each day is from 6:00:00 UTC to 5:59:59 UTC).
    2. The daily free summon resets each day at 6:00 UTC.
    3. The Daily Deal, which allows the player to summon once per day for 30 Icon Diamantium Diamantium, can be used after performing the daily free summon.
    4. For more information about summoning, tap Summon on the in-game footer menu, then select Showcase Info and check the Details tab.

Adjustments[ | ]

Certain weapon types have been adjusted:

  • Weapon Types
    • Icon Weapon Bow Bow
    • Icon Weapon Wand Wand
    • Icon Weapon Staff Staff
  • Adjustments
    • These weapons dealt less damage when they hit enemies close to where the attack was made (for example with dash attacks or combo attacks), but this mechanic was removed.
    • After these adjustments, there is no differences in damage from different distances.

Issues[ | ]

  • Sometimes the raid boss stops moving after a part is demolished in Astral Raids.
  • There is an error in the suggested might for Valfarre: Master in Astral Raids.
    • Wrong: 38,000
    • Correct: 60,000
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