Ver 1.23.0 Agents of the Goddess & Tartarus's Wrath (August 28, 2020)[]
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New Content[ | ]
Tartarus's Wrath[ | ]
"I will destroy this world of many sins," the Agito said.
"In order avenge my fallen king," the Agito said.
"Everything I do is for my king, for His Majesty, King Alberius."
The vengeful determination in the Agito's gloomy eyes tells of his uprising against all who took his master from him and lived. The dragon who descended half-clad in steel has a name, and that name is Tartarus.
Adventurers[ | ]
Pinon
Skills | Abilities |
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Skill Haste +15% (Co-ability) (Water) HP 80% = Flame Res +6% (Chain Co-ab)
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Nevin
Skills | Abilities |
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Critical Rate +10% (Co-ability) (Shadow) Above 10 Hits = Light Res +10% (Chain Co-ab)
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Dragons[ | ]
Gala Thor
Skills | Abilities |
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Ramiel
Skills | Abilities |
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Wyrmprints[ | ]
Wings in the Night
Abilities |
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Striking Haste +12% Holy Ore +50% |
A Day in Her Life
Abilities |
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(Shadow) Paralysis Res +75% Sanctity +150% |
Treasury of Knowledge
Abilities |
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Sleeping Punisher +20% Sanctity +100% |
- Featured period: August 28, 2020 6:00 UTC to September 12, 2020 5:59 UTC
Weapons[ | ]
Caladbolg
Skills | Abilities |
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Fragarach
Skills | Abilities |
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Claíomh Solais
Skills | Abilities |
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Rog Mol
Skills | Abilities |
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Areadbhar
Skills | Abilities |
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Tathlum
Skills | Abilities |
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Brionac
Skills | Abilities |
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Del Frith
Skills | Abilities |
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Facilities[ | ]
Description
A mystical tree filled with light mana and granted new power upon the defeat of Tartarus. Use it to boost the stats of light-attuned adventurers.
Size
3x3
Obtained From
Description
A statue of the Goddess, which charms all who behold it, filled with holy mana capable of purifying miasma. Use it to boost the stats of axe- and staff-wielding adventurers.
Size
2x2
Obtained From
Agents of the Goddess Event
Abilities[ | ]
- (Shadow) Strength & Shapeshift Prep IIf the user is attuned to Shadow: increases strength by 40% and fills 10% of the dragon gauge at the start of quests.
- (Shadow) Strength & Shapeshift Prep IIIf the user is attuned to Shadow: increases strength by 45% and fills 20% of the dragon gauge at the start of quests.
- Gabriel's Covenant IInflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 9 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. - Gabriel's Covenant IIInflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 13 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. - (Shadow) Strength & Shapeshift Prep IIIIf the user is attuned to Shadow: increases strength by 50% and fills 30% of the dragon gauge at the start of quests.
- (Shadow) Strength & Shapeshift Prep IVIf the user is attuned to Shadow: increases strength by 55% and fills 40% of the dragon gauge at the start of quests.
- (Shadow) Strength & Shapeshift Prep VIf the user is attuned to Shadow: increases strength by 60% and fills 50% of the dragon gauge at the start of quests.
- Ramiel's Covenant IInflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. - Ramiel's Covenant IIInflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. - HP 70% = Attack Rate IIncreases attack rate by 10% when HP is 70% or above.
- HP 70% = Attack Rate IIIncreases attack rate by 20% when HP is 70% or above.
- (Light) Chariot Rider IIf the user is attuned to Light: increases strength by 30%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
- (Light) Chariot Rider IIIf the user is attuned to Light: increases strength by 35%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
- (Light) Thunder Bringer IIf the user is attuned to Light: When the user's shapeshift is undone, energizes them and increases the entire team's energy levels by one stage.
- (Light) Thunder Bringer IIIf the user is attuned to Light: When the user's shapeshift is undone, energizes the entire team.
- Sanctity +25%Increases sanctity intake for clearing quests by 25%.
- Sanctity +35%Increases sanctity intake for clearing quests by 35%.
- Sanctity +50%Increases sanctity intake for clearing quests by 50%.
- Sanctity +75%Increases sanctity intake for clearing quests by 75%.
- Sanctity +100%Increases sanctity intake for clearing quests by 100%.
- Sanctity +125%Increases sanctity intake for clearing quests by 125%.
- Sanctity +150%Increases sanctity intake for clearing quests by 150%.
- Holy Ore +25%Increases holy ore intake for clearing quests by 25%.
- Holy Ore +35%Increases holy ore intake for clearing quests by 35%.
- Holy Ore +50%Increases holy ore intake for clearing quests by 50%.
- Holy Ore +60%Increases holy ore intake for clearing quests by 60%.
- Holy Ore +75%Increases holy ore intake for clearing quests by 75%.
- (Light) Chariot Rider IIIIf the user is attuned to Light: increases strength by 40%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
- (Light) Chariot Rider IVIf the user is attuned to Light: increases strength by 45%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
- (Light) Chariot Rider VIf the user is attuned to Light: increases strength by 50%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
- Sleeping Punisher +10%Increases damage to sleeping enemies by 10%.
- Sleeping Punisher +15%Increases damage to sleeping enemies by 15%.
Chain Co-abilities[ | ]
- (Shadow) Above 10 Hits = Light Res +6%If a team member is attuned to Shadow: reduces light damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
- (Shadow) Above 10 Hits = Light Res +8%If a team member is attuned to Shadow: reduces light damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
- (Shadow) Above 10 Hits = Light Res +10%If a team member is attuned to Shadow: reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Materials[ | ]
Skills[ | ]
- Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 178.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 198.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 153.6% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 170.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 118.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 131.2% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 149.2% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 165.6% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 170.8% light damage to enemies directly ahead and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 189.8% light damage to enemies directly ahead and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 195.2% light damage to enemies directly ahead and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 216.8% light damage to enemies directly ahead and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 136% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP]
Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.
Tír na nÓg deals 5 hits of 151% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.
The skill will then alternate between these two effects with every use. [3000 SP] - Thor's HammerLv. 1: Deals 1 hit of 225% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 33% light damage every 3.9 seconds - with 100% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three.
- Stage one (3 taps): 1 hit of 525%
- Stage two (6 taps): 1 hit of 775%
- Stage three (9 taps): 1 hit of 1105%
The attack will be unleashed after a set time or upon reaching stage three. [30 SP]
Lv. 2: Deals 1 hit of 325% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 44.2% light damage every 3.9 seconds - with 110% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three.
- Stage one (3 taps): 1 hit of 785%
- Stage two (6 taps): 1 hit of 1380%
- Stage three (9 taps): 1 hit of 1780%
The attack will be unleashed after a set time or upon reaching stage three. [30 SP] - Angelic DeclarationLv. 1: Deals 1 hit of 515.8% and 1 hit of 773.6% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% chance, and reduces their defense by 15% for 15 seconds. This defense reduction effect will not stack.
Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]
Lv. 2: Deals 1 hit of 644.8% and 1 hit of 967.2% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and reduces their defense by 20% for 15 seconds. This defense reduction effect will not stack.
Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP] - Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP] - Magnus ApocalypseLv. 1: Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects.
During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.
If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]
Lv. 2: Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects.
During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.
If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP] - Sanctus ArrowLv. 1: Deals 1 hit of 1470% water damage to enemies in a line, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. [3350 SP]
Lv. 2: Deals 1 hit of 1634% water damage to enemies in a line, and inflicts frostbite - dealing 32% water damage every 2.9 seconds for 21 seconds - with 110% chance. [3350 SP]
Lv. 3: Deals 1 hit of 1815% water damage to enemies in a line, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. [3350 SP] - Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]
Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]
Enemies[ | ]
Demihuman[ | ]
Demon[ | ]
Dragon[ | ]
Human[ | ]
Physian[ | ]
Thaumian[ | ]
Therion[ | ]
Summon Showcase[ | ]
Gala Dragalia (Aug 2020)[ | ]
Events[ | ]
Agents of the Goddess[ | ]
Facility Event: Agents of the Goddess/August 2020
August 28, 2020 06:00:00 AM UTC - September 11, 2020 05:59:59 AM UTC
August 28, 2020 06:00:00 AM UTC - September 11, 2020 05:59:59 AM UTC
People and fiends alike are suddenly going berserk, much to the confusion of the prince and friends. That's when self-proclaimed apostles arrive from the north and beseech the prince and his allies to aid in their mission. Whatever the motives of the foes who lurk behind this phenomenon may be, this story will be the preface that plunges our heroes into the unknown!
Exclusive Event Rewards:
- Facility: Statue of Ilia
Additions[ | ]
- Trial Quests
- Players can play these high-difficulty quests in either solo or co-op.
- Trial quests will be available starting September 3, 2020 6:00 UTC and can be unlocked by progressing the event story.
Special Shadow-Attuned Adventurer Upgrade Events[ | ]
- The following events, which make it easier to upgrade shadow-attuned adventurers, will be live for the duration.
- Drop rewards the player can obtain from Shadowsteep Ruins will be doubled.
- Drop rewards the player can obtain from Zodiark's Trial will be doubled.
- Drop rewards the player can obtain from The Imperial Onslaught (shadow) will be doubled.
- Event Duration: August 29, 2020 6:00 UTC to September 3, 2020 5:59 UTC
Water-Attuned Adventurer Upgrade Events[ | ]
- The following events that make it easier to upgrade water-attuned adventurers will be live for the duration.
- The drop rewards the player can obtain from Waterscour Ruins will be doubled.
- The drop rewards the player can obtain from Mercury's Trial will be doubled.
- Event Duration: August 29, 2020 6:00 UTC to September 3, 2020 5:59 UTC
The Imperial Onslaught (Flame) Double Drops Event[ | ]
- During this event, drop rewards the player can obtain from the Imperial Onslaught (flame) will be doubled!
- Event Duration: August 29, 2020 6:00 UTC to September 3, 2020 5:59 UTC
Special Light-Attuned Adventurer Upgrade Events[ | ]
- The following events, which make it easier to upgrade light-attuned adventurers, will be live for the duration.
- Drop rewards you can obtain from Lightsunder Ruins will be doubled.
- Drop rewards you can obtain from Jupiter's Trial will be doubled.
- Drop rewards you can obtain from The Imperial Onslaught (light) will be doubled.
- Event Duration: September 3, 2020 6:00 UTC to September 7, 2020 5:59 UTC
Double Drops and Half-Stamina Event for Certain Main Campaign Quests[ | ]
- For the duration of the event, drop rewards the player can obtain from chapters four and nine of the main campaign will be doubled on all difficulty levels and these quests will only require half the normal amount of stamina.
- Event Duration: September 3, 2020 6:00 UTC to September 11, 2020 5:59 UTC
Special Shadow-Attuned Adventurer Upgrade Events[ | ]
- The following events, which make it easier to upgrade shadow-attuned adventurers, will be live for the duration.
- Drop rewards the player can obtain from Shadowsteep Ruins will be doubled.
- Drop rewards the player can obtain from Zodiark's Trial will be doubled.
- Drop rewards the player can obtain from The Imperial Onslaught (shadow) will be doubled.
- Event Duration: September 7, 2020 6:00 UTC to September 12, 2020 5:59 UTC
Issues[ | ]
- Allied AI adventurers with skills that restore HP to the user and nearby allies may stop moving under certain conditions.
- In Ayaha & Otoha's Wrath on Standard and Expert difficulties, when Ayaha & Otoha (human form) use their Hakkeyoi skill, adventurers who perform certain actions on guest devices sometimes are restrained outside of the restraint effect and will not be hit by Otoha's attack after that.
- In Ayaha & Otoha's Wrath on Standard and Expert difficulties, when Ayaha & Otoha (human form) use their Hakkeyoi skill, adventurers who perform certain actions while shapeshifted sometimes are restrained outside of the restraint effect and will not be hit by Otoha's attack after that.
Addendum August 30, 2020 3:00 UTC[ | ]
- The dragon Ramiel's wings do not always display when he dodges.
- Under certain conditions, shapeshifted adventurers are not affected by the buff zone created by the adventurer Nevin's Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP] skill. - When using the dragon Ramiel's skill Angelic DeclarationLv. 1: Deals 1 hit of 515.8% and 1 hit of 773.6% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% chance, and reduces their defense by 15% for 15 seconds. This defense reduction effect will not stack.
Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]
Lv. 2: Deals 1 hit of 644.8% and 1 hit of 967.2% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and reduces their defense by 20% for 15 seconds. This defense reduction effect will not stack.
Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP] in co-op, the "skill charger buff" text does not display in the combat log of other players. - When the dragon Gala Thor's skill Thor's HammerLv. 1: Deals 1 hit of 225% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 33% light damage every 3.9 seconds - with 100% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three.
- Stage one (3 taps): 1 hit of 525%
- Stage two (6 taps): 1 hit of 775%
- Stage three (9 taps): 1 hit of 1105%
The attack will be unleashed after a set time or upon reaching stage three. [30 SP]
Lv. 2: Deals 1 hit of 325% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 44.2% light damage every 3.9 seconds - with 110% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three.
- Stage one (3 taps): 1 hit of 785%
- Stage two (6 taps): 1 hit of 1380%
- Stage three (9 taps): 1 hit of 1780%
The attack will be unleashed after a set time or upon reaching stage three. [30 SP] is used under certain conditions, it may not inflict paralysis on enemies. - Text does not always display in the combat log or above the adventurer's head when they gain energy or become energized due to Gala Thor's (Light) Thunder BringerLv. 1: If the user is attuned to Light: When the user's shapeshift is undone, energizes them and increases the entire team's energy levels by one stage.
Lv. 2: If the user is attuned to Light: When the user's shapeshift is undone, energizes the entire team. ability. - When the adventurer Kleimann has applied the Madness buff to himself, the effect when he charges his force strike displays as an arrow rather than a circular shape.
- The camera perspective does not move to the enemies who were hit by the Tír na nÓg weapon skill from the weapons Tathlum and Brionac.
Addendum August 31, 2020 9:15 UTC[ | ]
- When playing the Tartarus's Wrath quest solo in Standard or Expert difficulty, defeating a shadow inside a portal with an attack from a support skill will result in the controlled adventurer not being able to return to the main arena, making progress impossible.
Fixed Issues[ | ]
[ | ]
- An issue in Tartarus's Wrath has been confirmed where the controlled adventurer becomes invincible until the end of the battle under certain circumstances.
- Consequently, the quests Tartarus's Wrath: Standard and Tartarus's Wrath: Expert will be unavailable until the cause of this issue has been identified and corrected.
- During the unavailability period, tapping "Begin Quest" in solo or co-op will display a "Quests are currently undergoing maintenance" message and send the player back to the home screen.
- Unavailability Period: From August 28, 2020 8:50 UTC to when the issue is resolved.
Addendum August 28, 2020 13:15 UTC[ | ]
- This issue was fixed around August 28, 2020 13:15 UTC, and the Tartarus's Wrath: Standard and Tartarus's Wrath: Expert quests have been made available again.
- As a consequence of fixing this issue, the following modifications has been made:
- After defeating Tartarus's shadows, adventurers will receive a temporary buff which reduces the damage they take.
- The damage inflicted by Tartarus's Punishment Arrows and Punishment Waves attacks while under the effects of Relentless Rage has been reduced.
- A gift of 400 Wyrmite has been sent to all players who started playing before August 28, 2020 13:15 UTC.
Updated August 31, 2020 5:50 UTC[ | ]
- While playing co-op on certain quests, it is not always possible to target Weak Points under certain conditions on guest devices.
- When Kai Yan activates Crushing Cataclysm in Kai Yan's Wrath, allied AI adventurers will sometimes move outside the action marker and not attack.
- When the following adventurers use the relevant skills while energized, the energized effect is not applied to the skill and does not end for the adventurer.
- The adventurer Lowen's Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] skill (Lv. 3) - The adventurer Cleo's Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP] skill (Lv. 3) - The adventurer Xainfried's Guardian's FuryLv. 1: Increases the entire team's strength by 15% for 15 seconds. [8534 SP]
Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [8534 SP]
Lv. 3: Deals 3 hits of 711.2% water damage to enemies directly ahead, increases the entire team's strength by 20% for 20 seconds, and raises the dragon gauge by 10% if the attack connects. [8534 SP] skill (Lv. 3)
- The adventurer Lowen's Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
- When the Perfect Escort effect is applied to the adventurer Catherine and her HP is 50% or higher, using the adventurer Veronica's GespenstLv. 1: Deals 3 hits of 269% and 1 hit of 337% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 605.25% and 1 hit of 758.25% shadow damage total. [3291 SP]
Lv. 2: Deals 3 hits of 299% and 1 hit of 373% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 672.75% and 1 hit of 839.25% shadow damage total. [3291 SP]
Lv. 3: Deals 3 hits of 332% and 1 hit of 415% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 747% and 1 hit of 933.75% shadow damage total. [3291 SP]
Lv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage.
If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP] skill as a shared skill removes one stack of Perfect Escort. - When the adventurer Ieyasu's Blade FormationLv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP]
Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP]
Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP] skill is used in raid battles, the increased critical rate against Bleeding enemies does not activate when attacking the parts of Bleeding raid bosses. - When the adventurer Hawk is energized and uses the Hunter's CreedLv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP]
Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP]
Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.
The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP] II () skill, the energized effect is not applied and the energy level is not reset to zero. - When buffs that grant HP recovery equal to X% of damage dealt and attacks that grant HP recovery equal to X% of damage dealt are combined, the amount of HP recovered does not increase.
- The following issues occur when the adventurer Albert's Impulse SlashGrants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. ability is unlocked.
- Issue Details
- The effect for when a buff is applied to the user displays each time the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill fills. - When the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill has filled at least a certain amount while Albert is electrified, his force strikes will not always hit. - When the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill fills to a certain amount or higher while Albert is electrified, force strikes are not always upgraded after the electrified effect ends. - As an AI adventurer, Albert uses force strikes more frequently than intended.
- The effect for when a buff is applied to the user displays each time the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
- The skill gauge requirements to use the adventurer Albert's Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill are higher than intended (the skill's SP cost was reverted to 160,000 from 999,999). - If the adventurer Albert's Impulse SlashGrants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. ability is unlocked, under certain conditions even if he is not electrified, the skill gauge does not always deplete when he uses force strikes.