Ver 1.22.1 Gala Dragalia Remix (Aug 2020) (August 14, 2020)[]
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New Content[ | ]
Adventurers[ | ]
Yukata Cassandra
Skills | Abilities |
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Recovery Potency +20% (Co-ability) (Flame) Taking Damage = Strength +13% (Chain Co-ab)
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Yukata Curran
Skills | Abilities |
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Critical Rate +10% (Co-ability) (Light) Energy = Shadow Res +8% (Chain Co-ab)
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Abilities[ | ]
- Multiple Skill Hits = Energy Level Up IIncreases the user's energy level by three stages every time the Ricochet Bolts skill hits enemies ten times during the same combo.
- Multiple Skill Hits = Energy Level Up IIEnergizes the user every time the Ricochet Bolts skill hits enemies ten times during the same combo.
- Skill 2 Filled = Strength +20%Increases the user's strength by 20% while their second skill is available for use.
- Skill 2 Filled = Strength +30%Increases the user's strength by 30% while their second skill is available for use.
Chain Co-abilities[ | ]
- (Flame) Taking Damage = Strength +7%If a team member is attuned to Flame: increases their strength by 7% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
- (Flame) Taking Damage = Strength +8%If a team member is attuned to Flame: increases their strength by 8% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
- (Flame) Taking Damage = Strength +9%If a team member is attuned to Flame: increases their strength by 9% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
- (Flame) Taking Damage = Strength +10%If a team member is attuned to Flame: increases their strength by 10% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
- (Flame) Taking Damage = Strength +13%If a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
Skills[ | ]
- Ricochet BoltsLv. 1: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. [4512 SP]
Lv. 2: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. [4512 SP]
Lv. 3: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. [4512 SP] - Maskable FaithLv. 1: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP]
Lv. 2: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] - Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]
Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]
Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP] - Ritual of Soul CleansingLv. 1: Gradually recovers the entire team's HP with 29% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP]
Lv. 2: Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP]
Summon Showcases[ | ]
Gala Dragalia Remix (Aug 2020)[ | ]
Start Date: August 14, 2020 06:00:00 AM UTC
End Date: August 17, 2020 05:59:59 AM UTC
Dragon Special (Aug 2020)[ | ]
Start Date: August 17, 2020 06:00:00 AM UTC
End Date: August 29, 2020 05:59:59 AM UTC
5★ Dragon Platinum Showcase (Aug 2020)[ | ]
Guaranteed one of:
Start Date: August 17, 2020 06:00:00 AM UTC
End Date: August 29, 2020 05:59:59 AM UTC
Events[ | ]
Flame-Attuned Adventurer Upgrade Events[ | ]
- The following events that make it easier to upgrade flame-attuned adventurers will be live for the duration.
- The drop rewards the player can obtain from Flamehowl Ruins will be doubled.
- The drop rewards the player can obtain from Brunhilda's Trial will be doubled.
- Event Duration: August 14, 2020 6:00 UTC to August 17, 2020 5:59 UTC
Special Light-Attuned Adventurer Upgrade Events[ | ]
- The following events, which make it easier to upgrade light-attuned adventurers, will be live for the duration.
- Drop rewards the player can obtain from Lightsunder Ruins will be doubled.
- Drop rewards the player can obtain from Jupiter's Trial will be doubled.
- Drop rewards the player can obtain from The Imperial Onslaught (light) will be doubled.
- Event Duration: August 14, 2020 6:00 UTC to August 17, 2020 5:59 UTC
The Imperial Onslaught (Shadow) Double Drops Event[ | ]
- During this event, drop rewards the player can obtain from the Imperial Onslaught (shadow) will be doubled!
- Event Duration: August 14, 2020 6:00 UTC to August 17, 2020 5:59 UTC
Other Changes[ | ]
- The English (EN) voice actor for Curran has been changed from Graeme Davies to Andrew McNee.
- The English (EN) voice actor for Summer Sinoa has been changed from Mae Matchett to Stephanie Iszak.
Issues[ | ]
- The bonus damage dealt to enemies while the Fluorescent Fish effect is applied to adventurers as a result of the adventurer Yukata Cassandra's Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]
Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]
Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP] skill or shared skill is sometimes higher than intended. - The adventurer Yukata Curran's Multiple Skill Hits = Energy Level UpLv. 1: Increases the user's energy level by three stages every time the Ricochet Bolts skill hits enemies ten times during the same combo.
Lv. 2: Energizes the user every time the Ricochet Bolts skill hits enemies ten times during the same combo. ability does not always activate when the Ricochet BoltsLv. 1: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. [4512 SP]
Lv. 2: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. [4512 SP]
Lv. 3: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. [4512 SP] skill is used while he is energized. - Maskable Faith Mode does not always end when the adventurer Yukata Curran falls below 30% HP under certain conditions while in Maskable Faith Mode.