Ver 1.22.1 Gala Dragalia (Jul 2020) (July 30, 2020)[]
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New Content[ | ]
Adventurers[ | ]
Gala Laxi
Skills | Abilities |
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Standard Attack Damage +20% (Co-ability) (Flame) Above 10 Hits = Wind Res +10% (Chain Co-ab)
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Summer Norwin
Skills | Abilities |
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Critical Rate +10% (Co-ability) (Wind) Above 10 Hits = HP Regen VI (Chain Co-ab)
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Summer Sinoa
Skills | Abilities |
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Skill Damage +15% (Co-ability) (Wind) Poison = User Water Res +8% (Chain Co-ab)
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Dragons[ | ]
Summer Konohana Sakuya
Skills | Abilities |
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Abilities[ | ]
- Energy = Skill Haste IIIncreases the user's skill gauge fill rate as their energy level increases, from a minimum of 4% at level one, up to a maximum of 20% when the user is energized.
- Energy = Skill Haste IIIIncreases the user's skill gauge fill rate as their energy level increases, from a minimum of 5% at level one, up to a maximum of 25% when the user is energized.
- Resonant Hearts IGrants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
- Resonant Hearts IIGrants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
- Critical Frenzy IIncreases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.
- Critical Frenzy IIIncreases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.
- Mana Kiln IReduces susceptibility to stun and sleep by 50%.
- Mana Kiln IIReduces susceptibility to stun and sleep by 100%.
- Determination IIncreases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.
- Determination IIIncreases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
- (Wind) Summer Flowers IIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 30%
- Two Flowers: Increases defense by 10%
- Three Flowers: Increases skill damage by 30%
- Four Flowers: Reduces water damage taken by 3%
- Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds - (Wind) Summer Flowers VIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 40%
- Two Flowers: Increases defense by 20%
- Three Flowers: Increases skill damage by 50%
- Four Flowers: Reduces water damage taken by 5%
- Six Flowers: Grants an HP regen buff, healing for 20% Max HP every 3.9 seconds - (Wind) Summer Flowers IIIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 32%
- Two Flowers: Increases defense by 12%
- Three Flowers: Increases skill damage by 35%
- Four Flowers: Reduces water damage taken by 3%
- Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds - (Wind) Summer Flowers IIIIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 34%
- Two Flowers: Increases defense by 14%
- Three Flowers: Increases skill damage by 40%
- Four Flowers: Reduces water damage taken by 5%
- Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds - (Wind) Summer Flowers IVIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 37%
- Two Flowers: Increases defense by 17%
- Three Flowers: Increases skill damage by 45%
- Four Flowers: Reduces water damage taken by 5%
- Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds
Chain Co-abilities[ | ]
- (Flame) Above 10 Hits = Wind Res +8%If a team member is attuned to Flame: reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
- (Flame) Above 10 Hits = Wind Res +10%If a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Above 10 Hits = HP Regen IIf a team member is attuned to Wind: gradually regenerates their HP with 1.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Above 10 Hits = HP Regen IIIf a team member is attuned to Wind: gradually regenerates their HP with 2.4% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Above 10 Hits = HP Regen IIIIf a team member is attuned to Wind: gradually regenerates their HP with 3.6% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Above 10 Hits = HP Regen IVIf a team member is attuned to Wind: gradually regenerates their HP with 4.8% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
- (Wind) Above 10 Hits = HP Regen VIIf a team member is attuned to Wind: gradually regenerates their HP with 7.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
Skills[ | ]
- Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP] - Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]
Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP] - Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP] - Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.
Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.
Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]
Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.
Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.
Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP] - Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]
Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]
Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] - Bracing SummerLv. 1: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 10% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 15% for 30 seconds
The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]
Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 15% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 20% for 30 seconds
The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP] - Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]
Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]
Summon Showcase[ | ]
Gala Dragalia (Jul 2020)[ | ]
Start Date: July 30, 2020 06:00:00 AM UTC
End Date: August 04, 2020 05:59:59 AM UTC
Events[ | ]
Summer Packs are Here![ | ]
- Availability Period: July 30, 2020 6:00 UTC to August 17, 2020 5:59 UTC
- Summer Party Pack Flame Unbind Special: A pack containing diamantium and items to assist with unlocking the mana nodes of flame-attuned adventurers.
- Diamantium x700 (480 + 220 bonus)
- Incandescence Orb x50
- Inferno Orb x10
- Blaze Orb x30
- Flame Orb x120
- Flamewyrm's Scaldscale x40
- Flamewyrm's Scale x70
- Rainbow Orb x10
- Champion's Testament x1
- Note: This product is not available in some countries/regions.
- Summer Party Pack Wind Unbind Special: A pack containing diamantium and items to assist with unlocking the mana nodes of wind-attuned adventurers.
- Diamantium x700 (480 + 220 bonus)
- Tempest Orb x50
- Maelstrom Orb x10
- Storm Orb x30
- Wind Orb x120
- Windwyrm's Squallscale x40
- Windwyrm's Scale x70
- Rainbow Orb x10
- Champion's Testament x1
- Note: This product is not available in some countries/regions.
- Summer Party Pack Dragon Upgrade Special: A pack containing diamantium and items to assist with upgrading dragons.
- Diamantium x1,500 (1,200 + 300 bonus)
- Sunlight Stone x1
- Succulent Dragonfruit x50
- Note: This product is not available in some countries/regions.
- Summer Party Pack Diamantium Mega-Pack: A pack containing a large amount of diamantium.
- Diamantium x5,700 (3,920 + 1,780 bonus)
Issues[ | ]
- Gala Laxi's standard attack behavior differs when she is the controlled adventurer while auto-play is enabled and when she is an allied AI adventurer and the player is controlling the team leader.
- When the adventurer Gala Laxi uses a skill while in Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]
Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP], the voice for the unaltered skill plays even though her skills are altered in Eden Mode.
Fixed Issues[ | ]
- In Ayaha & Otoha's Wrath on Standard difficulty, Ayaha & Otoha (human form) do not always enter the Overdrive or Break states under certain conditions.
- In Ayaha & Otoha's Wrath on Standard and Expert difficulties, allied AI adventurers on the edge of action-markers from certain enemy attacks are sometimes hit by those attacks.
- In Ayaha & Otoha's Wrath on Standard and Expert difficulties, sometimes Otoha cannot be targeted under certain conditions.
- In Ayaha & Otoha's Wrath on Standard and Expert difficulties, allied AI adventurers will sometimes move within the action-marker when Ayaha & Otoha (human form) use their Kirikiri Mai skill and are hit by the attack.
Issue Regarding Summer Konohana Sakuya[ | ]
- When Summer Konohana Sakuya is unbound 1-3 times, her Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]
Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP] skill doesn't apply the Smiling Flowers buff when used.- This issue was resolved in the data update applied at approximately July 30, 2020 10:45 UTC.