Ver 1.22.1 Chapter 15: Light and Shadow & A Crescendo of Courage Revival & Mana Spiral (August 18, 2020)[]
|
New Content[ | ]
Chapter 15: Light and Shadow[ | ]
When the prince and his friends hurry to the border with North Grastaea in pursuit of Zethia's captor, they find a familiar warrior blocking their path. Following a fierce fight, Zethia's enigmatic captor finally arrives on the scene—and what he has to say will turn their world upside down!
Draconic Essences[ | ]
- As of August 18, 2020 6:00 UTC, more dragons can be unbound using draconic essences. Draconic essences were added for the following dragons.
Cerberus
Skills | Abilities |
---|---|
Siren
Skills | Abilities |
---|---|
Long Long
Skills | Abilities |
---|---|
Gilgamesh
Skills | Abilities |
---|---|
Nyarlathotep
{| class="wikitable" style="width: 100%;"
|+
Skills | Abilities |
---|---|
Nyarlathotep
! Skills || Abilities |-
|| NoneNone
|}Mana Spirals[ | ]
- A sixth mana circle, the mana spiral, will be added to certain adventurers starting August 18, 2020 6:00 UTC.
- Affected Adventurers:
Albert
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Light) Paralysis = User Critical Rate +13% (Chain Co-ab)
|
Julietta
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Light) HP 80% = Shadow Res +6% (Chain Co-ab)
|
Summer Cleo
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Light) Above 10 Hits = Shadow Res +10% (Chain Co-ab)
|
Hildegarde
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Light) HP 60% = Strength +6% (Chain Co-ab)
|
Amane
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Light) HP 80% = Shadow Res +5% (Chain Co-ab)
|
Abilities[ | ]
- Paralysis = Skill Haste +12%Increases skill gauge fill rate by 12% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
- Floral KnightIncreases defense by 20%. Also increases strength by 6% for every five enemies defeated (up to five times per quest).
- Impulse SlashGrants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%.
- Potent Poison Res +100%Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
- Electrically Charged IIIIncreases strength by 30% and attack rate by 10% when electrified.
- Devout OracleIncreases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need with 82% Recovery Potency.
- Paralyzed Punisher +35%Increases damage to paralyzed enemies by 35%.
Materials[ | ]
Enemies[ | ]
Demon[ | ]
Dragon[ | ]
- Thor
- Weak Point
Human[ | ]
None[ | ]
Physian[ | ]
Thaumian[ | ]
Therion[ | ]
- Bearded Bison
- Black Hound
- Crimson Rat
- Crystal Arrow
- Great Bearded Bison
- Jumbo Shock Rat
- Roving Bison
- Shock Rat
- Spark Hound
Summon Showcase[ | ]
A Crescendo of Courage (Aug 2020)[ | ]
Start Date: August 18, 2020 06:00:00 AM UTC
End Date: August 28, 2020 05:59:59 AM UTC
Events[ | ]
A Crescendo of Courage[ | ]
Facility Event: A Crescendo of Courage/August 2020
August 18, 2020 06:00:00 AM UTC - August 28, 2020 05:59:59 AM UTC
August 18, 2020 06:00:00 AM UTC - August 28, 2020 05:59:59 AM UTC
The summer, the beach, and a stage make a beautiful backdrop for dream concert! It's on the Prince and friends to build a stage and gather spectators...but this task will prove to be challenging. Will Siren be able to share her song with the masses? The summer still has a lot in store for the Prince and friends!
Exclusive Event Rewards:
- Facility: Seabed Stage
Additions[ | ]
- The Seabed Stage event facility can now be leveled up to a maximum of level 35.
Summer Bonus (Part Two)[ | ]
- Log in during the bonus to get rewards like wyrmite and elemental tomes!
- Log-In Bonus Content
Day | Bonus |
---|---|
Day 1 | Wyrmite x400 |
Day 2 | Exquisite Honey x20 |
Day 3 | Wyrmite x400 |
Day 4 | Light Tome x5 |
Day 5 | Exquisite Honey x20 |
Day 6 | Wyrmite x400 |
Day 7 | Shadow Tome x5 |
- Event Duration: August 18, 2020 6:00 UTC to August 28, 2020 5:59 UTC
Special Light-Attuned Adventurer Upgrade Events[ | ]
- The following events, which make it easier to upgrade light-attuned adventurers, will be live for the duration.
- Drop rewards the player can obtain from Lightsunder Ruins will be doubled.
- Drop rewards the player can obtain from Jupiter's Trial will be doubled.
- Drop rewards the player can obtain from The Imperial Onslaught (light) will be doubled.
- Event Duration: August 18, 2020 6:00 UTC to August 28, 2020 5:59 UTC
Double Drops and Half-Stamina Event for Certain Main Campaign Quests[ | ]
- For the duration of the event, drop rewards the player can obtain from chapters four and nine of the main campaign will be doubled on all difficulty levels and these quests will only require half the normal amount of stamina.
- Event Duration: August 18, 2020 6:00 UTC to August 28, 2020 5:59 UTC
The Imperial Onslaught (Flame) Double Drops Event[ | ]
- During this event, drop rewards the player can obtain from the Imperial Onslaught (flame) will be doubled!
- Event Duration: August 18, 2020 6:00 UTC to August 28, 2020 5:59 UTC
Other Changes[ | ]
- The SP cost of Albert's Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill has been increased from 160,000 to 999,999 for all levels (the time it takes for the skill to charge up over time remains unchanged).
Issues[ | ]
- While playing co-op in main campaign Chapter 11 EX 1-3 and Chapter 15 EX 1-3 on some devices, sometimes certain enemy attacks do not bounce off the edge of the map and instead extend outside the map.
- While playing co-op in main campaign Chapter 15 EX 1-3 using an unstable network connection, sometimes the 3D models for some enemies do not display on guest devices.
- In certain quests in chapter 15 of the main campaign, voice that should play during those quests does not play.
- In Chapter 15 / EX 1-3 of the main campaign, if the Element Check (Main Campaign Only) option is enabled, then only the "no element" icon will appear in the first line of the Element Check pop-up that is displayed when the quest begins.
- The banner at the bottom left of the home screen for the Platinum Showcase which went live 4:00 PM, Aug 17, 2020 displays text in a different language.
Addendum August 19, 2020 2:30 UTC[ | ]
- The following issues occur when the adventurer Albert's Impulse SlashGrants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. ability is unlocked.
- Issue Details
- The effect for when a buff is applied to the user displays each time the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill fills. - When the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill fills to a certain amount or higher while Albert is electrified, force strikes are not always upgraded after the electrified effect ends. - As an AI adventurer, Albert uses force strikes more frequently than intended.
- The effect for when a buff is applied to the user displays each time the skill gauge for the Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
- The skill gauge requirements to use the adventurer Albert's Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] skill are higher than intended. - If the adventurer Albert's Impulse SlashGrants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. ability is unlocked, under certain conditions even if he is not electrified, the skill gauge does not always deplete when he uses force strikes.
Fixed Issues[ | ]
- Sometimes the sound effects for certain attacks by ??????? in main campaign Ch. 14 / EX 1-3 stop playing partway through.
- For some of ????????????'s attacks in Chapter 10 / EX 1-3, adventurers may take damage if they move to a location where the attack happened even after the attack finished.
- For some of ????????????'s attacks in Chapter 10 / EX 1-3, adventurers may not take damage even if they are within the action markers.