“ | In the Alberian Battle Royale, up to 16 players will enter a match, but only one will emerge the victor! | „ |
The Alberian Battle Royale is a player-versus-player game mode where up to 16 players are scattered across a single map and must fight to be the last one standing. In each match of the Alberian Battle Royale, the player chooses an adventurer from groups of up to nine weapon types (including the new manacaster) and upgrade them as the match progresses.
Overview[ | ]
Adventurers who participate in the Alberian Battle Royale are not affected by dragons, weapons, wyrmprints, Halidom facilities, or the stats or effects of adventurers used during normal quests.
Adventurers can be upgraded by collecting items scattered across the map. Choose fights wisely to emerge the undisputed victor!
Playing the Event[ | ]
Choosing a Weapon Type[ | ]
Before the battle begins, the player can choose which type of weapon to wield: a sword, blade, dagger, axe, lance, wand, bow, staff, or manacaster. Note: The manacaster operates in close-range mode.
Each type of weapon has its own inherent skill that doesn't require skill tablets to be used.
Each season will have a selection of default weapon types available at the start. The remaining weapon types can be unlocked by using battle points in the treasure trade.
- Season 0 defaults: sword, lance, bow.
Adventurer and weapon skin[ | ]
It is possible to change an adventurer's appearance in the Battle Royale with an adventurer skin. Skins for certain adventurers can be obtained at the treasure trade, or unlocked with Appearance Tickets x10 in the Adventurer Settings screen. In order to unlock a skin with Appearance Tickets, the player must already have the adventurer in their collection.
From the same screen it is also possible to select a weapon skin. Available weapon skins for each player are the same they can choose for regular quests.
Default adventurer skins[ | ]
Treasure Trade skins[ | ]
Adventurer skins that cannot be unlocked[ | ]
Some adventurer skins are neither available through appearance tickets nor Treasure Trade, making them completely unobtainable:
Notes:
- Adventurer and weapon skins have no effect on an adventurer's stats in the Alberian Battle Royale.
- Obtained adventurer skins may only be used in the Alberian Battle Royale.
- This list of non-unlockable adventurer skins is subject to change.
- If there is a current summon showcase featuring an adventurer that you have, that adventurer's skin will cost only 5 tickets during the duration of the showcase.
- New adventurer skins might be added to the Treasure Trade while a Battle Royale season is ongoing.
- Adventurer skins that cost Appearance Tickets may occasionally be available at a discount.
- Seimei's skin was available for only Appearance Ticket x5 from December 31, 2020 to January 7, 2021.
- Yoshitsune's skin was available for only Appearance Ticket x5 from January 7 to 14, 2021.
Features of each weapon type[ | ]
Each type of weapon has a unique skill that can be activated after a certain amount of time has passed. The skill slot nearest the adventurer's icon is for weapon skills. The force strikes (activated by tapping and holding on the screen) of some weapon types have special effects.
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 900 | 500 |
Level 2 | x 3 | 1000 | 700 |
Level 3 | x 5 | 1100 | 775 |
Level 4 | x 9 | 1200 | 875 |
Level 5 | x 14 | 1300 | 1050 |
Level 6 | x 20 | 1400 | 1350 |
Level 7 | - | 1500 | 1500 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 75% | 1 | 2 |
Combo 2 | 80% | 1 | 2 |
Combo 3 | 95% | 1 | 2 |
Combo 4 | 100% | 1 | 2 |
Combo 5 | 150% | 2 | 2 |
Dash | 95% | 1 | 5 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 140% | 1 | 1 |
- Standard Pivot, Directional Force Strike.
Deals 2 hits of 117% damage to surrounding enemies. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 1050 | 450 |
Level 2 | x 3 | 1150 | 517 |
Level 3 | x 5 | 1250 | 540 |
Level 4 | x 9 | 1350 | 585 |
Level 5 | x 14 | 1450 | 630 |
Level 6 | x 20 | 1550 | 810 |
Level 7 | - | 1650 | 990 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 75% | 1 | 1.5 |
Combo 2 | 95% | 1 | 2 |
Combo 3 | 60% | 2 | 2 |
Combo 4 | 140% | 1 | 2 |
Combo 5 | 75% | 2 | 4 |
Dash | 94% | 1 | 2 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 180% | 1 | 2 |
- Pivot, Directional Force Strike.
Increases the user's strength by 50%, attack rate by 20%, and reduces defense by 20%.
If used again, the skill will reduce the user's strength by 50% and increase defense by 30% instead, after which the skill will revert to its initial effect. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 800 | 500 |
Level 2 | x 3 | 850 | 525 |
Level 3 | x 5 | 900 | 600 |
Level 4 | x 9 | 950 | 625 |
Level 5 | x 14 | 1000 | 675 |
Level 6 | x 20 | 1050 | 750 |
Level 7 | - | 1100 | 950 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 75% | 1 | 2.5 |
Combo 2 | 38% | 2 | 2.5 |
Combo 3 | 54% | 2 | 2.5 |
Combo 4 | 119% | 1 | 2.5 |
Combo 5 | 150% | 1 | 2.5 |
Dash | 85% | 1 | 2.5 |
- Does no damage, but grants the user the hidden effect for 11 seconds. It does not stack.
- Can be charged while moving.
Deals 1 hit of 160% damage to surrounding enemies. If the user is hidden, it deals 1 hit of 480% damage to surrounding enemies instead. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 1050 | 800 |
Level 2 | x 3 | 1150 | 840 |
Level 3 | x 5 | 1250 | 880 |
Level 4 | x 9 | 1350 | 960 |
Level 5 | x 14 | 1550 | 1120 |
Level 6 | x 20 | 1650 | 1280 |
Level 7 | - | 1800 | 1520 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 70% | 1 | 2 |
Combo 2 | 100% | 1 | 2.5 |
Combo 3 | 130% | 1 | 2.5 |
Combo 4 | 150% | 1 | 2.5 |
Combo 5 | 170% | 1 | 2.5 |
Dash | 73% | 1 | 2 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 145% | 1 | 3 |
- Movable, Personal Area of Effect Force Strike.
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 1000 | 400 |
Level 2 | x 3 | 1100 | 440 |
Level 3 | x 5 | 1250 | 520 |
Level 4 | x 9 | 1350 | 600 |
Level 5 | x 14 | 1450 | 660 |
Level 6 | x 20 | 1550 | 740 |
Level 7 | - | 1700 | 840 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 120% | 1 | 2.5 |
Combo 2 | 70% | 2 | 3 |
Combo 3 | 155% | 1 | 3 |
Dash | 73% | 1 | 2 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 44% | 5 | 6 |
- Pivot, Directional Force Strike.
- Charges in the designated direction.
Increases the damage of the user's next force strike by 60%. This damage increase will not stack. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 850 | 450 |
Level 2 | x 3 | 900 | 540 |
Level 3 | x 5 | 950 | 630 |
Level 4 | x 9 | 1000 | 697 |
Level 5 | x 14 | 1100 | 788 |
Level 6 | x 20 | 1200 | 855 |
Level 7 | - | 1300 | 990 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 21.7% | 3 | 5.5 |
Combo 2 | 37.5% | 2 | 5.5 |
Combo 3 | 33.4% | 3 | 5.5 |
Combo 4 | 57.5% | 2 | 5.5 |
Combo 5 | 29% | 5 | 5.5 |
Dash | 30% | 3 | 2 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 26.5% | 8 | 5.5 |
- Movable, Directional Force Strike.
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 850 | 500 |
Level 2 | x 3 | 950 | 550 |
Level 3 | x 5 | 1050 | 650 |
Level 4 | x 9 | 1100 | 750 |
Level 5 | x 14 | 1200 | 950 |
Level 6 | x 20 | 1300 | 1200 |
Level 7 | - | 1450 | 1500 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 75% | 1 | 6 |
Combo 2 | 45% | 2 | 6.5 |
Combo 3 | 40% | 3 | 6.5 |
Combo 4 | 70% | 2 | 6.5 |
Combo 5 | 38% | 5 | 6.5 |
Dash | 100% | 1 | 2 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 55% | 2 | 6.5 |
- Movable, Directional Force Strike.
- Charges the Weapon Skill by 500 SP.
Deals 1 hit of 170% damage to enemies directly ahead, and grants a buff that permanently increases attack skill damage by 10%, up to a maximum of 50%. Shapeshifting will remove all stacks of this buff. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 900 | 400 |
Level 2 | x 3 | 1000 | 440 |
Level 3 | x 5 | 1050 | 520 |
Level 4 | x 9 | 1100 | 600 |
Level 5 | x 14 | 1200 | 700 |
Level 6 | x 20 | 1300 | 800 |
Level 7 | - | 1400 | 1040 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 65% | 1 | 5.5 |
Combo 2 | 85% | 1 | 6 |
Combo 3 | 47.5% | 2 | 6 |
Combo 4 | 115% | 1 | 6 |
Combo 5 | 135% | 1 | 6 |
Dash | 80% | 1 | 2 |
- Does no damage, but restores HP to the user with 100% Recovery Potency.
- Can be charged while moving.
Deals 1 hit of 234% damage to surrounding enemies. (Might: 50)
Level | To Lv Up | Hp | Attack |
---|---|---|---|
Level 1 | x 1 | 850 | 450 |
Level 2 | x 3 | 900 | 495 |
Level 3 | x 5 | 950 | 585 |
Level 4 | x 9 | 1000 | 675 |
Level 5 | x 14 | 1050 | 765 |
Level 6 | x 20 | 1100 | 855 |
Level 7 | - | 1200 | 990 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 76% | 5 | 5 |
Combo 2 | 76% | 5 | 5 |
Dash | 40% | 5 | 5 |
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
F. Strike | 42.9% | 7 | 5 |
- Movable, Directional Force Strike.
Increases the user's movement speed by 30% and defense by 50% for 20 seconds. (Might: 50)
Special Skins[ | ]
Some skins have a unique skill that replaces the original weapon skill. Other properties, like stats, force strike and combo chain, are inherited from the adventurer's weapon type and are unchanged.
Deals 1 hit of 310% damage to enemies directly ahead, and reduces their defense by 30% for 10 seconds. This defense reduction will not stack. (Might: 50)
Upgrading adventurers[ | ]
Adventurers can be upgraded with items obtained during the battle. There are three types of items: whetstones, tablets and coins.
Weapon upgrade items (whetstones)[ | ]
Once a certain number of weapon upgrade items are collected, the equipped weapon's level will increase and its HP and Strength stats will be upgraded. Weapons can be upgraded up to level 7.
Skill items (tablets)[ | ]
Depending on the type of skill item collected, a skill that differs from the equipped weapon's inherent skill can be activated. Up to three types of skill items may be equipped, and up to two of the same type can be equipped at a time. A skill item will be consumed each time the related skill is activated.
Deals 2 hits of 117% damage to surrounding enemies. (Might: 50)
Deals 4 hits of 59% damage to enemies in a line. (Might: 50)
Deals 1 hit of 110% damage to surrounding enemies, and inflicts paralysis for 8 seconds - dealing 86% damage every 3.9 seconds - with 100% base chance. (Might: 50)
Deals 1 hit of 59% damage to surrounding enemies, and inflicts poison for 12 seconds - dealing 45% damage every 2.9 seconds - with 100% base chance. (Might: 50)
Deals 1 hit of 80% damage to surrounding enemies, and inflicts bog for 4 seconds with 100% base chance. (Might: 50)
Gradually recovers the user's HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. (Might: 50)
Explodes after a set amount of time, dealing 1 hit of 100% damage to surrounding enemies and and inflicting burn for 6 seconds - dealing 86% damage every 3.9 seconds - with 100% base chance. (Might: 50)
Ability items (coins)[ | ]
Players can collect ability coins to gain permanent buffs in battle. These effects do not stack.
Buffs strength by 30% for 60 seconds when HP drops to 30% (once per battle). Also increases strength by 10% when first obtained. (Might: 0)
Increases strength by 5% for every two enemies defeated (up to five times per battle). Also increases strength by 5% when first obtained. (Might: 0)
Shapeshifting[ | ]
The player can shapeshift into a predetermined dragon by charging the dragon gauge during battle. The appearance and capabilities of this dragon are equal between all players. The dragon gauge will only charge when defeating other players. All adventurers will shapeshift into the same dragon, regardless of weapon type.
Current Dragon[ | ]
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 128% | 1 | 3 |
Combo 2 | 132% | 1 | 4 |
Combo 3 | 118% | 2 | 5 |
Previous Dragons[ | ]
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 33.3% | 3 | 3 |
Combo 2 | 30% | 4 | 3 |
Combo 3 | 33.2% | 5 | 3 |
Restores HP to the user with 25% Recovery Potency, and increases the user's critical rate by 20% for 15 seconds. (Might: 50)
Attack | Multiplier | Hit Count | Range |
---|---|---|---|
Combo 1 | 148% | 1 | 2 |
Combo 2 | 162% | 1 | 3 |
Combo 3 | 186% | 1 | 3 |
Map elements[ | ]
Grass, Houses, and Tents[ | ]
The player can hide themslves from other players by entering the grass and houses around the map. While in the grass, the player can only see a short distance around them. Troves of items tend to be stored away in houses and tents.
Miasma[ | ]
As the battle progresses, a harmful miasma will draw ever closer from the outskirts of the map. Any adventurer that touches it will take damage, and its progress can be monitored by using the minimap.
Enemies[ | ]
In addition to other players, some computer-controlled enemies will roam around the map. Defeating these enemies will drop various items. Special enemies may also appear after a certain amount of time has passed.
Rewards[ | ]
Every match of the Alberian Battle Royale will reward Player EXP as well as Battle Points that can be redeemed in the treasure trade. The amount of battle points received depends on the player's final placement, as well as the amount of KO's they performed.
Placement | Base Battle Points |
---|---|
1st | 80 |
2nd - 3rd | 40 |
4th - 7th | 20 |
8th - 11th | 10 |
12th - 16th | 5 |
A bonus 2 points will be rewarded for each KO, up to the first 5. Further KO's will not reward additional points.
- For example, a 1st-place player who scored 4 KO's will receive 80 + (4 x 2) = 88 points.
Treasure Trade[ | ]
Battle Points obtained from this mode can be exchanged in the Alberian Battle Royale Treasure Trade. The rewards available in this Treasure Trade may vary for each Season.
The player can redeem battle points to unlock new weapon types and adventurer skins to use in the Alberian Battle Royale, among other rewards.
Item Obtained | Materials Required | Limit |
---|---|---|
Golden Fragment x1 | Battle Points x300 | 2/Reset |
Sunlight Ore x1 | Battle Points x300 | 2/Reset |
Rainbow Orb x1 | Battle Points x30 | 20/Reset |
Crimson Core x1 | Battle Points x30 | 20/Reset |
Twinkling Sand x1 | Battle Points x150 | 3/Reset |
Gold Crystal x1 | Battle Points x5 | ∞ |
Succulent Dragonfruit x1 | Battle Points x5 | ∞ |
Gold Whetstone x1 | Battle Points x5 | ∞ |
Consecrated Water x1 | Battle Points x5 | ∞ |
Rupies x30,000 | Battle Points x5 | 100/Reset |
Mana x50,000 | Battle Points x5 | ∞ |
Monthly Rewards[ | ]
History[ | ]
Date | Notes |
---|---|
Dec 31, 2020 |
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Dec 22, 2020 |
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Nov 26, 2020 |
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Nov 4, 2020 |
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Oct 22, 2020 |
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Sep 25, 2020 |
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Prologue[ | ]
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