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Summoning is one of the key mechanics of Dragalia Lost. To obtain new Adventurers and Dragons, players are required to summon through the Summoning menu using Wyrmite, Diamantium, or Summon Vouchers. Prior to Version Update 1.7.1, Wyrmprints were also obtained through summoning. Wyrmprints are now purchased in the Shop with Eldwater.
Summoning Basics[ | ]
Inside the Summon menu, players will be able to view active summon showcases that feature adventurers and dragons with a higher summoning rate than usual. Limited-time adventurers and dragons can only be summoned on their showcases, as well as revivals of their showcases, and in some cases, a new showcase that also features limited-time units. Non-limited units always have a chance to be summoned in the regular pool. All adventurers and dragons, with the exception of story adventurers, event welfare adventurers, high dragons, story dragons, void dragons, and event welfare dragons, are obtained via summoning.
In rare circumstances, limited-time adventurers may end up being released into the regular pool after a certain amount of time have passed, such as the case with Valentine's Hildegarde, Valentine's Ezelith, and Valentine's Orion in the Ardent Admirers summon showcase, who all became permanent as of the Dulcet Delights summon showcase.
It is also possible for non-limited-time adventurers and/or dragons to be introduced with a summon showcase that also introduces limited-time adventurers and/or dragons, such as the case with Prometheus in the Ardent Admirers summon showcase again, or Radiant Xuan Zang, Zhu Bajie, Sha Wujing, and Tie Shan Gongzhu in the Gala Dragalia (May 2020) summon showcase, for a Gala Dragalia example.
Inside most summon showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.
The currency required to summon is as follows:
Summoning Option | Description | Cost |
---|---|---|
Daily Deal | Discounted price single summon that resets daily | 30 |
Single Summon | Pull once for a single summon | 120 or 120 or Summon Voucher |
Tenfold Summon | Pull ten times for ten summons, with a guaranteed 4 or higher rarity pull on the last item | 1,200 or 1,200 or Tenfold Summon Voucher |
Costs prior to Version Update 1.7.1:
Summoning Option | Description | Cost |
---|---|---|
Daily Deal | Discounted price single summon that resets daily | 30 |
Single Summon | Pull once for a single summon | 150 or 150 or Summon Voucher |
Tenfold Summon | Pull ten times for ten summons, with a guaranteed 4 or higher rarity pull on the last item | 1,500 or 1,500 or Tenfold Summon Voucher |
Summoning Mechanics[ | ]
Upon choosing a summon type and currency to spend, players are brought to an animated scene where a character summons a ray of light granting an item, which drops either a weapon, or cluster of crystals.
If the item is silver, it is a 3 rarity, if it is gold, it is a 4 rarity, and if it is a rainbow, the item is a 5 rarity. A weapon means the item is an adventurer that uses that weapon type, and a cluster of crystals means the item is a dragon.
Sometimes, the last item in a summoning batch may change color to rainbow when it lands on the platforms. This means that the item is actually of a 5 rarity. However, note that this cannot happen when using single summons in batches of 2 - 9, as the animation of the items falling does not play.
Prior to Version Update 1.7.1, summoning could also drop a tablet of three different rarities/colors, meaning that the item was a Wyrmprint.
[ | ]
A variety of teasers may appear when performing a summon, each holding different meaning for the summon results:
- If one white dove flies past the screen, the resulting summon includes at least one 4 or higher.
- If multiple white doves fly past the screen, the resulting summon includes at least one 4 or higher.
- If the gemstone on the statue has a rainbow coloring, the resulting summon includes at least one 5 .
- If two Gold Fafnirs appear next to the summoner, the resulting summon includes at least one 5 .
- The circle in the sky will start blue, then may change to yellow, and may once again change to rainbow before it disappears.
- If the final state of the circle is blue, the resulting summon is a 3 or higher (only viewable in single summons, since tenfold summons guarantee 4 or higher on the last item in the batch)
- If the final state of the circle is yellow, the resulting summon includes at least one 4 or higher.
- If the final state of the circle is rainbow, the resulting summon includes at least one 5 .
Rarity Distribution[ | ]
The following table displays standard summon rates.
Featured 5 adventurers and dragons have a base summon rate of 0.50% and 0.80% respectively (1 in 200 and 1 in 125 summons). The individual rates for featured lower rarities vary depending on how many units of those rarities are in the featured pool.
- Under most circumstances, 5 items won't split rates; each item will have their full featured rate.
- If the summon showcase features 4 adventurers or dragons (henceforth collectively referred to as items), they split a fixed 7% rate.
- Divide the fixed 7% total featured rate by the amount of featured items to get the individual rate. Examples:
- If there's only one featured 4 item, the featured item will have a 7% initial rate.
- If there's two featured 4 items, they will have a 3.5% rate each, totalling 7%.
- If there's three featured 4 items, they will have approximately 2.333% rate each, totalling 7%.
- Divide the fixed 7% total featured rate by the amount of featured items to get the individual rate. Examples:
Rarity | Type | Total | Rarity Total |
---|---|---|---|
5 Featured | Adventurer | 0.50% each | Standard: 4.00% Gala: 6.00% |
Dragon | 0.80% each | ||
5 | Adventurer | 5 total rate minus combined rate of all featured 5 items | |
Dragon | |||
4 Featured | Adventurer | 7.00% split across featured 4 items | 16.00% |
Dragon | |||
4 | Adventurer | 9.00%
| |
Dragon | |||
3 Featured | Adventurer | 4.00% each | Standard: 80.00% Gala: 78.00% |
Dragon | |||
3 | Adventurer | 3 total rate minus combined rate of all featured 3 items | |
Dragon |
Rarity Distribution prior to A Splash of Adventure (July 31, 2019)[ | ]
Rarity | Type | Total | Rarity Total |
---|---|---|---|
5 Featured | Adventurer | 1.50% | 4.00% |
Dragon | |||
5 | Adventurer | 2.50% | |
Dragon | |||
4 Featured | Adventurer | 7.00% | 16.00% |
Dragon | |||
4 | Adventurer | 9.00% | |
Dragon | |||
3 Featured | Adventurer | 8.00% | 80.00% |
Dragon | |||
3 | Adventurer | 72.00% | |
Dragon |
Rarity Distribution prior to Version Update 1.7.1[ | ]
Rarity | Type | Rate | Total | Rarity Total |
---|---|---|---|---|
5 Featured | Adventurer | 0.50% | 2.00% | 4.00% |
Dragon | 0.50% | |||
Wyrmprint | 1.00% | |||
5 | Adventurer | 0.50% | 2.00% | |
Dragon | 0.50% | |||
Wyrmprint | 1.00% | |||
4 Featured | Adventurer | 1.75% | 7.00% | 16.00% |
Dragon | 1.75% | |||
Wyrmprint | 3.50% | |||
4 | Adventurer | 3.07% | 9.00% | |
Dragon | 1.97% | |||
Wyrmprint | 3.95% | |||
3 Featured | Adventurer | 4.00% | 8.00% | 80.00% |
Dragon | - | |||
Wyrmprint | 4.00% | |||
3 | Adventurer | 29.75% | 72.00% | |
Dragon | 17.75% | |||
Wyrmprint | 24.50% |
On the 10th roll of a Tenfold Summon in which a 4 or higher rarity pull is guaranteed, the normal summon rates are as follows:
Rarity | Type | Rate | Total | Rarity Total |
---|---|---|---|---|
5 Featured | Adventurer | 0.50% | 2.00% | 4.00% |
Dragon | 0.50% | |||
Wyrmprint | 1.00% | |||
5 | Adventurer | 0.50% | 2.00% | |
Dragon | 0.50% | |||
Wyrmprint | 1.00% | |||
4 Featured | Adventurer | 10.50% | 42.00% | 96.00% |
Dragon | 10.50% | |||
Wyrmprint | 21.00% | |||
4 | Adventurer | 18.45% | 54.00% | |
Dragon | 11.85% | |||
Wyrmprint | 23.70% |
Pity Rate[ | ]
For every 10 summons in a row that a 5 fails to appear, the 5 appearance rate will increase by 0.5%. This will reset back to the base rates if a 5 is pulled, even if it is a duplicate.
The maximum 5 rate with pity added is 9%, after which the next summon is guaranteed to be a 5 summon (if a tenfold is performed, then the first item is the guarantee).
Maximum pity can be achieved after 100 summons with no 5 on a regular summon showcase, or 60 summons with no 5 on a Gala Dragalia Showcase.
Wyrmsigils[ | ]
For every summon performed, the player will receive 1 Wyrmsigil. For summons performed with Diamantium (paid currency), 2 Wyrmsigils will be received per summon instead.
If 300 Wyrmsigils are collected from a single Summon Showcase, the player will be able to choose one Adventurer or Dragon from that Showcase to receive. The Adventurers and Dragons on offer will vary by Showcase. Note that Wyrmsigils cannot be transferred between Showcases.
When a Showcase ends, if the player has at least 300 Wyrmsigils in their possession, they will be given a 24-hour grace period to redeem them. After that period, or if the player had less than 300 sigils, all of the player's leftovers will be converted into Wyrmsigil Remnants. These can then be traded for various items in the Shop's Treasure Trade.
Duplicate Summons[ | ]
It is possible to obtain multiple copies of dragons. However, if summoning an adventurer that was already obtained, the player will receive Eldwater instead. The amount of eldwater received depends on the rarity of the adventurer.
Adventurer Rarity | Eldwater Gained |
---|---|
5 | 8,500 |
4 | 2,200 |
3 | 150 |
Prior to Version Update 1.7.1, the rewards for duplicate adventurers were the following:
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