

Skills

Shared SP Cost: 17145
Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. (Might: 100)
Shared SP Cost: 17145
Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. (Might: 200)
Shared SP Cost: 17145
Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.
Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.
Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)
If this skill is used as a Shared Skill, it energizes the entire team instead. (Might: 300)
Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.
Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.
Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. (Might: 100)
Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.
Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.
Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. (Might: 200)
Co-abilities
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 6%. Benefits your whole team. (Might: 200)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 8%. Benefits your whole team. (Might: 260)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: gradually regenerates their HP with 1.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: gradually regenerates their HP with 2.4% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: gradually regenerates their HP with 3.6% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: gradually regenerates their HP with 4.8% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: gradually regenerates their HP with 7.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
Abilities
Increases the user's skill gauge fill rate as their energy level increases, from a minimum of 4% at level one, up to a maximum of 20% when the user is energized. (Might: 80)
Increases the user's skill gauge fill rate as their energy level increases, from a minimum of 5% at level one, up to a maximum of 25% when the user is energized. (Might: 100)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Increases damage to poisoned enemies by 25%. (Might: 80)
Increases damage to poisoned enemies by 30%. (Might: 100)
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