Skill Haste Up increases the user's skill gauge fill rate.
- This affects standard attacks, force strikes, and instant skill gauge recharge effects.
- This does not affect Skill Prep or SP Regen effects.
- If the hasted SP contains a decimal, the resulting SP gained is rounded up to the next whole number. For instance, if the SP after haste would have been 103.5 SP, then 104 SP will be gained instead.
Inducers
Skills that induce Skill Haste Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] |
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Hunter's IntuitionLv. 1: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 15% for 10 seconds. [8534 SP] Lv. 2: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 20% for 10 seconds. [8534 SP] Lv. 3: For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Increases critical rate by 10% for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP] |
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Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases max HP by 10% for the remainder of the quest. [12000 SP] Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases max HP by 15% for the remainder of the quest. [12000 SP] Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Tropical BreezeLv. 1: For 10 seconds, increases the user and nearby allies' strength by 3%, critical rate by 2%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 2: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [6737 SP] |
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Abilities that induce Skill Haste Up
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Co-Abilities that induce Skill Haste Up
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
---|---|---|
Skill Haste +15% | 320 | |
Skill Haste +12% | 260 | |
Skill Haste +11% | 230 | |
Skill Haste +9% | 200 | |
Skill Haste +8% | 170 | |
Skill Haste +6% | 140 | |
Skill Haste +5% | 110 | |
Skill Haste +3% | 80 | - |
Skill Haste +2% | 50 |
Chain Co-Abilities that induce Skill Haste Up
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
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Resists
Abilities that resist Skill Haste Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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- | - | - | - | - | - |
Punishers
Skills with Additional Effects against Skill Haste Up-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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- | - | - | - |
Abilities with Additional Effects against Skill Haste Up-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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- | - | - | - | - | - |
Co-Abilities with Additional Effects against Skill Haste Up-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Additional Effects against Skill Haste Up-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
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Chain Effects
Skills with Effects that activate upon Receiving Skill Haste Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Effects that activate upon Receiving Skill Haste Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Effects that activate upon Receiving Skill Haste Up
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Effects that activate upon Receiving Skill Haste Up
Name | Adventurers with Chain Co-Ability |
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