Description
Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might 2500
Skills
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 100)
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 200)
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 300)
Shared SP Cost: 16683
This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.
Deals 1 hit of 1350% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 22% flame damage every 2.9 seconds for 21 seconds - with 100% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2250% flame damage instead, and also dispel one buff from each target. (Might: 100)
Shared SP Cost: 16683
This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.
Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target.
If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. (Might: 200)
Co-abilities
Increases damage to enemies in overdrive state by 11%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 160)
Increases damage to enemies in overdrive state by 12%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 200)
Increases damage to enemies in overdrive state by 13%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 240)
Increases damage to enemies in overdrive state by 14%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 280)
Increases damage to enemies in overdrive state by 15%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Flame: increases duration of their buff skills by 10% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 11% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 12% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 13% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. (Might: 80)
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. (Might: 100)
Fills the shikigami gauge by 40% every time the dragon gauge fills by 10%. (Might: 80)
Fills the shikigami gauge by 50% every time the dragon gauge fills by 10%. (Might: 100)
Notes
Seimei's basic attack combo has a unique animation but is otherwise identical to that of the regular wand combo. In addition, Seimei has a unique Force Strike and a Shikigami Gauge that can hold up to 100 CP and starts completely filled.
Seimei's force strike works in a similar fashion to that of Rapid-Fire Mancasters since it can be held indefinitively, but it doesn't aim and will automatically hit the enemy Seimei's locked on.
FS Level | Damage Multiplier | Type | Hits per second | SP Gain | CP Gain | OD Modifier |
---|---|---|---|---|---|---|
Lv1 | 69% | Targeted | 2 | 150 / hit | 15 / hit | x1.5 |
Lv2 | 77% | Targeted | 2 | 150 / hit | 20 / hit | x1.5 |
Node Breakdown
- 18x Upgrade HP
- Total HP: 273 + 27Bonus HP upon completing Mana Circle Floor 5 (300)
- 17x Upgrade Strength
- Total Strength: 187 + 19Bonus strength upon completing Mana Circle Floor 5 (206)
- 1x Force Strike
- 1x Master of Shikigami
- 2x Stun Res
- 2x Shikigami Vivifier
- 2x Onmyoji Incantation
- 2x Onmyodo Exorcism
- 4x Upgrade Co-abilities
- Damascus Crystal x1
Total Materials
Mana x255,200
Flame Orb x210
Blaze Orb x61
Inferno Orb x28
Rainbow Orb x8
Flamewyrm's Scale x118
Flamewyrm's Scaldscale x44
Champion's Testament x3
HP +10 |
---|
Cost
Mana x450 |
Strength +9 |
---|
Cost
Mana x550 |
HP +10 |
---|
Cost
Mana x450 |
Strength +9 |
---|
Cost
Mana x550 |
New Adventurer Story |
---|
Cost
Mana x450 HP +10 upon node unlock
|
Strength +9 |
---|
Cost
Mana x550 |
HP +11 |
---|
Cost
Mana x450 |
Strength +9 |
---|
Cost
Mana x550 |
HP +11 |
---|
Cost
Mana x450 |
Stun Res +50% |
---|
Cost
Mana x800 |
Onmyodo Exorcism Lv. 1 |
---|
Strength +8 |
---|
Cost
Mana x1950 |
HP +15 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +15 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
HP +15 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +15 upon node unlock
|
Strength +9 |
---|
Cost
Mana x1950 |
Floor 3 Unbind Materials
Flame Orb x20
Blaze Orb x5
Inferno Orb x1
Floor 2 Node Breakdown
- 4x Upgrade HP
- Total HP: 60
- 5x Upgrade Strength
- Total Strength: 41
- 1x Onmyodo Exorcism
HP +17 |
---|
Cost
Mana x3200 |
Shikigami Vivifier I |
---|
Cost
Mana x8100 Flame Orb x15 Blaze Orb x2 Rainbow Orb x1 |
Strength +16 |
---|
Cost
Mana x4000 |
HP +18 |
---|
Cost
Mana x3200 |
New Adventurer Story |
---|
Cost
Mana x4000 Str +16 upon node unlock
|
HP +18 |
---|
Cost
Mana x3200 |
Master of Shikigami II |
---|
Cost
Mana x6000 Flame Orb x20 Blaze Orb x5 Inferno Orb x2 |
Strength +17 |
---|
Cost
Mana x4000 |
HP +18 |
---|
Cost
Mana x3200 |
Onmyoji Incantation Lv. 2 |
---|
Cost
Mana x7000 Flame Orb x15 Flamewyrm's Scale x8 Flamewyrm's Scaldscale x3 |
Floor 4 Unbind Materials
Blaze Orb x10
Inferno Orb x5
Rainbow Orb x1
Flamewyrm's Scale x25
Flamewyrm's Scaldscale x10
Floor 3 Total Materials
Flame Orb x50
Blaze Orb x7
Rainbow Orb x1
Inferno Orb x2
Flamewyrm's Scale x8
Flamewyrm's Scaldscale x3
Floor 3 Node Breakdown
- 4x Upgrade HP
- Total HP: 71
- 3x Upgrade Strength
- Total Strength: 49
- 1x Master of Shikigami
- 1x Shikigami Vivifier
- 1x Onmyoji Incantation
Strength +10 |
---|
Cost
Mana x6200 |
HP +20 |
---|
Cost
Mana x5000 |
Upgrade Force Strike |
---|
Cost
Mana x9500 Flame Orb x40 Flamewyrm's Scale x5 Flamewyrm's Scaldscale x2 |
Strength +10 |
---|
Cost
Mana x6200 |
HP +20 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Stun Res +100% |
---|
Cost
Mana x11000 Flame Orb x50 Blaze Orb x15 Inferno Orb x3 |
HP +20 |
---|
Cost
Mana x5000 |
Strength +11 |
---|
Cost
Mana x6200 |
Onmyodo Exorcism Lv. 2 |
---|
Cost
Mana x12500 Flame Orb x25 Flamewyrm's Scale x15 Flamewyrm's Scaldscale x5 |
Floor 5 Unbind Materials
Inferno Orb x7
Rainbow Orb x3
Flamewyrm's Scale x30
Flamewyrm's Scaldscale x12
Champion's Testament x1
Floor 4 Total Materials
Flame Orb x115
Flamewyrm's Scale x20
Flamewyrm's Scaldscale x7
Blaze Orb x15
Inferno Orb x3
Floor 4 Node Breakdown
- 3x Upgrade HP
- Total HP: 60
- 4x Upgrade Strength
- Total Strength: 41
- 1x Force Strike
- 1x Stun Res
- 1x Onmyodo Exorcism
Shikigami Vivifier II |
---|
Cost
Mana x21500 Blaze Orb x20 Inferno Orb x7 Rainbow Orb x2 |
HP +15 |
---|
Cost
Mana x8500 |
Damascus Crystal |
---|
Cost
Mana x30000 Inferno Orb x3 Rainbow Orb x1 Champion's Testament x1 |
Strength +20 |
---|
Cost
Mana x10500 |
Onmyoji Incantation Lv. 3 |
---|
Cost
Mana x32000 Flamewyrm's Scale x35 Flamewyrm's Scaldscale x12 Champion's Testament x1 |
Overdrive Punisher & Gauge Accelerator VII (Flame) Combo = Buff Skill Time +13% |
---|
Cost
Eldwater x20000 |
Overdrive Punisher & Gauge Accelerator VIII (Flame) Combo = Buff Skill Time +15% |
---|
Cost
Eldwater x35000 |
HP +15 |
---|
Cost
Mana x8500 |
Floor 5 Total Materials
Blaze Orb x20
Inferno Orb x10
Rainbow Orb x3
Champion's Testament x2
Flamewyrm's Scale x35
Flamewyrm's Scaldscale x12
Eldwater x73,000
Floor 5 Node Breakdown
- 2x Upgrade HP
- Total HP: 30 + 27Bonus HP upon completing Mana Circle Floor 5 (57)
- 1x Upgrade Strength
- Total Strength: 20 + 19Bonus Str upon completing Mana Circle Floor 5 (39)
- 1x Shikigami Vivifier
- 1x Onmyoji Incantation
- 4x Upgrade Co-abilities
- Damascus Crystal x1
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