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This article is about the Adventurer Peony. For the non-Forma enemy, see Peony (Enemy). For the Forma enemy, see Forma Peony. |
Sweet Dream


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This article is about the Adventurer Peony. For the non-Forma enemy, see Peony (Enemy). For the Forma enemy, see Forma Peony. |
Description
Skills
Deals 1 hit of 333% light damage to the target, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. (Might: 100)
Deals 1 hit of 375% light damage to the target, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. (Might: 200)
Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. (Might: 300)
Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. (Might: 100)
Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. (Might: 200)
Co-abilities
Increases light damage by 12%. Benefits your whole team. (Might: 160)
Increases light damage by 14%. Benefits your whole team. (Might: 200)
Increases light damage by 16%. Benefits your whole team. (Might: 240)
Increases light damage by 18%. Benefits your whole team. (Might: 280)
Increases light damage by 20%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: increases their defense by 1%. Benefits your whole team.
If a team member is attuned to Light: increases their defense by 2%. Benefits your whole team.
If a team member is attuned to Light: increases their defense by 3%. Benefits your whole team.
If a team member is attuned to Light: increases their defense by 4%. Benefits your whole team.
If a team member is attuned to Light: increases their defense by 6%. Benefits your whole team.
Abilities
Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:
- Increases strength by 5%
- Increases attack rate by 10%
- Increases defense by 15%
- Adds 5% to shadow resistance
- Increases movement speed by 5%.
The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed. (Might: 80)
Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:
- Increases strength by 10%
- Increases attack rate by 10%
- Increases defense by 20%
- Adds 5% to shadow resistance
- Increases movement speed by 5%
The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed. (Might: 100)
Node Breakdown
Total Materials
Mana x255,650
Light Orb x210
Radiance Orb x61
Refulgence Orb x28
Rainbow Orb x8
Lightwyrm's Scale x118
Lightwyrm's Glowscale x44
Champion's Testament x3
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![]() Str +11 upon node unlock
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Floor 2 Unbind Materials
Light Orb x10
Radiance Orb x1
Floor 1 Total Materials
Floor 1 Node Breakdown
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![]() HP +16 upon node unlock
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![]() HP +16 upon node unlock
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Floor 3 Unbind Materials
Light Orb x20
Radiance Orb x5
Refulgence Orb x1
Floor 2 Total Materials
Floor 2 Node Breakdown
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![]() Str +15 upon node unlock
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Floor 4 Unbind Materials
Radiance Orb x10
Refulgence Orb x5
Rainbow Orb x1
Lightwyrm's Scale x25
Lightwyrm's Glowscale x10
Floor 3 Total Materials
Floor 3 Node Breakdown
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Floor 5 Unbind Materials
Refulgence Orb x7
Rainbow Orb x3
Lightwyrm's Scale x30
Lightwyrm's Glowscale x12
Champion's Testament x1
Floor 4 Total Materials
Floor 4 Node Breakdown
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Floor 5 Total Materials
Floor 5 Node Breakdown
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