Dragalia Lost Wiki
Advertisement
Dragalia Lost Wiki

Might is one of the stat values given when viewing a team and its units.

Adventurer Might[]

The formula for Adventurer Might is as follows:

HP + Str + Skill Might Value(s) + Force Strike Might Value + Ability Might Value(s) + Co-Ability Might Value + Shared Skill Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Skill Might Value(s) The sum of the might values of all learned skills. For adventurers, these values are:
  • Level 1: 100 Might
  • Level 2: 200 Might
  • Level 3: 300 Might
  • Level 4: 400 Might
Force Strike Might Value Force Strike has a might value of:
  • Level 1: 60 Might
  • Level 2: 120 Might
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each adventurer's specific page or ability pages for Might values)
Co-Ability Might Value The might value of the adventurer's co-ability (Refer to each adventurer's specific page or co-ability pages for Might values)
Shared Skill Might Value 200 might for each unit in a team, and an additional 200 might for the leader unit only.
  • This applies even if the shared skills are not actually equipped (weapon skill replacing the first slot, and/or helper skill replacing the second slot)
  • This will override the might value of weapon skills.

Dragon Might[]

The formula for Dragon Might is as follows:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value + (Dragon Bond Level x 10)
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the dragon's element matches the element of the adventurer, this value is 1.5. Otherwise 1.
  • This only factors into the might if the dragon is equipped. If the dragon is by itself, then this is 1.
Skill Might Value The might value of the dragon's skill. For dragons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might
Ability Might Value The might value of the dragon's ability (Refer to each dragon's specific page or ability pages for Might values)
Dragon Bond Level The bond level with a dragon (Can be viewed by selecting the dragon from the Dragon Roost)

Wyrmprint Might[]

The formula for Wyrmprint Might is:

HP + Str + Ability Might Values
Variable Description
HP The displayed HP value
Str The displayed Str value
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each wyrmprint's specific page or ability pages for Might values)

Weapon Might[]

The formula for Weapon Might is:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the weapon is an elemental weapon and matches the element of the adventurer, this value is 1.5. Otherwise, 1.
  • This only factors into the might if the weapon is equipped. If the weapon is by itself, then this is 1.
Skill Might Value The might value of the weapon's skill. For weapons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might

Note that this only applies when viewing the weapon by itself. When the weapon is equipped, this value is ignored in the final might calculation.

Ability Might Value The might value of the weapon's ability (Refer to each weapon's specific page or ability pages for Might values)

Total Might[]

The formula for Total Might on an Adventurer with equipment is thus:

Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might
  • The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.
    • However, note that this bonus is NOT applied to the might calculation - the dragon simply offers its Dragon Might using the Dragon Might formula.
Advertisement