Mana Circles are a "skill tree"-like feature that allows adventurers to unlock and upgrade skills and abilities, as well as gain stat boosts.
Overview[ | ]
Mana Circles consist of five floors with ten nodes each, for a total of fifty nodes, which can be unlocked using Mana and other materials to make adventurers stronger. Each adventurer has their own mana circle, and for each specific adventurer's mana circle, refer to each adventurer's specific page.
Mana Circle Node Unlock[ | ]
To unlock a node, simply tap the node with the benefit to unlock (e.g. Str +11). A pop-up should appear to confirm unlocking the node, and once confirmed, the node will light up and immediately unlock the benefit for the adventurer.
Mana Circle Unbind[ | ]
Players must complete lower floors in order to unbind higher floors. For example, in order to unbind the second floor, a player must first unlock all the mana circle nodes on the first floor, and then pay the material cost to unbind to floor 2.
Additionally, lower rarity adventurers may be locked out of higher floors. In order to access all of the upper floors, a player will need to promote the lower rarity adventurers all the way to 5 .
Mana Circle Upgrades[ | ]
The types of upgrades that can come from Mana Circle Upgrades are:
- HP Increase
- Str Increase
- Unlock Adventurer Stories (Which also provide stat boosts)
- Unlock and Upgrade Force Strike
- Unlock and Upgrade Skills
- Unlock and Upgrade Abilities
- Upgrade Co-Abilities & Chain Co-abilities
- Damascus Crystal x1
Mana Circle Materials[ | ]
Unlocking nodes in the Mana Circle will require certain amounts of a variety of materials:
Material | Natural Adventurer Rarity | Notes | ||
---|---|---|---|---|
3 | 4 | 5 | ||
Mana | x142,300 | x210,100 | x255,650 | |
Tier 1 orbs | x118 | x162 | x210 | Found in Elemental Ruins. |
Tier 2 orbs | x34 | x47 | x61 | Found in Elemental Ruins. |
Tier 3 orbs | x13 | x21 | x28 | Found in Elemental Ruins. |
Rainbow Orbs | x3 | x5 | x8 | Found in Elemental Ruins.
|
Tier 1 scales | x53 | x97 | x118 | Found in Dragon Trials.
|
Tier 2 scales | x17 | x35 | x44 | Found in Dragon Trials.
|
Knight's Testaments | x2 | x3 | - | Found in Void Battles Treasure Trade, Fafnir Medals Treasure Trade, limited-time Event rewards.
|
Champion's Testaments | x1 | x1 | x3 | Found in Void Battles Treasure Trade, Fafnir Medals Treasure Trade, limited-time Event rewards.
|
Eldwater | x100,500 | x98,000 | x73,000 | Cost displayed here includes the cost of promoting to 5 from base Rarity.
|
Mana Circle Variant Costs[ | ]
Some adventurers have differently-formatted Mana Circles, and thus have different total unlock costs:
This type has lower-cost mana circles than those of an ordinary 4 adventurer. The adventurers in this category are all available for free from the Main Campaign:
Material | Natural Adventurer Rarity | Notes |
---|---|---|
4 | ||
Mana | x188,300 | |
Tier 1 orbs | x134 | |
Tier 2 orbs | x34 | |
Tier 3 orbs | x16 | |
Rainbow Orbs | x4 | |
Tier 1 scales | x78 | |
Tier 2 scales | x24 | |
Knight's Testaments | x3 | |
Champion's Testaments | x1 | |
Eldwater | x98,000 | Cost includes cost of promoting to 5 from base Rarity. |
This type has lower-cost mana circles than those of an ordinary 4 adventurer (though not as low as Type 4.2), and has no adventurer stories to unlock. There is currently only one adventurer in this category, The Prince.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
4 | ||
Mana | x187,750 | |
Tier 1 orbs | x139 | |
Tier 2 orbs | x35 | |
Tier 3 orbs | x16 | |
Rainbow Orbs | x4 | |
Tier 1 scales | x78 | |
Tier 2 scales | x24 | |
Knight's Testaments | x3 | |
Champion's Testaments | x1 | |
Eldwater | x98,000 | Cost includes cost of promoting to 5 from base Rarity. |
This type has the adventurer's first Ability already unlocked when at 0 mana circle nodes. This is likely because it grants permanent access to a unique transformation. There is currently only one adventurer in this category, Aldred.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
4 | ||
Mana | x208,600 | |
Tier 1 orbs | x162 | |
Tier 2 orbs | x47 | |
Tier 3 orbs | x21 | |
Rainbow Orbs | x5 | |
Tier 1 scales | x97 | |
Tier 2 scales | x35 | |
Knight's Testaments | x3 | |
Champion's Testaments | x1 | |
Eldwater | x98,000 | Cost includes cost of promoting to 5 from base Rarity. |
This type has the adventurer's first Ability already unlocked and at level 2 when at 0 mana circle nodes. There is currently only one adventurer in this category, Pipple.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
4 | ||
Mana | x207,800 | |
Tier 1 orbs | x137 | |
Tier 2 orbs | x42 | |
Tier 3 orbs | x20 | |
Rainbow Orbs | x5 | |
Tier 1 scales | x97 | |
Tier 2 scales | x35 | |
Knight's Testaments | x3 | |
Champion's Testaments | x1 | |
Eldwater | x98,000 | Cost includes cost of promoting to 5 from base Rarity. |
This type has the adventurer's first Ability already unlocked when at 0 mana circle nodes. This is likely because the adventurer has access to a unique mechanic or transformation from their first Ability.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x256,600 | |
Tier 1 orbs | x190 | |
Tier 2 orbs | x56 | |
Tier 3 orbs | x26 | |
Rainbow Orbs | x8 | |
Tier 1 scales | x118 | |
Tier 2 scales | x44 | |
Knight's Testaments | - | |
Champion's Testaments | x3 | |
Eldwater | x73,000 |
This type has only 1 level available on both skills, and has no adventurer stories to unlock. There is currently only one adventurer in this category, Mega Man.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x217,000 | |
Tier 1 orbs | x150 | |
Tier 2 orbs | x56 | |
Tier 3 orbs | x26 | |
Rainbow Orbs | x8 | |
Tier 1 scales | x60 | |
Tier 2 scales | x24 | |
Knight's Testaments | - | |
Champion's Testaments | x2 | |
Eldwater | x73,000 |
This type has the adventurer's first Ability and force strike already unlocked when at 0 mana circle nodes. This is likely because the adventurer has access to a unique force strike from their first Ability.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x255,200 | |
Tier 1 orbs | x210 | |
Tier 2 orbs | x61 | |
Tier 3 orbs | x28 | |
Rainbow Orbs | x8 | |
Tier 1 scales | x118 | |
Tier 2 scales | x44 | |
Knight's Testaments | - | |
Champion's Testaments | x3 | |
Eldwater | x73,000 |
This type has only 1 level available for the third Ability. There is currently only one adventurer in this category, Chrom.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x244,650 | |
Tier 1 orbs | x210 | |
Tier 2 orbs | x41 | |
Tier 3 orbs | x21 | |
Rainbow Orbs | x6 | |
Tier 1 scales | x118 | |
Tier 2 scales | x44 | |
Knight's Testaments | - | |
Champion's Testaments | x3 | |
Eldwater | x73,000 |
This type has the adventurer's force strike already unlocked when at 0 mana circle nodes. This is likely because the adventurer has access to a unique force strike that makes up most of their combat potential. There is currently only one adventurer in this category, Linnea.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x256,750 | |
Tier 1 orbs | x210 | |
Tier 2 orbs | x61 | |
Tier 3 orbs | x28 | |
Rainbow Orbs | x8 | |
Tier 1 scales | x118 | |
Tier 2 scales | x44 | |
Knight's Testaments | - | |
Champion's Testaments | x3 | |
Eldwater | x73,000 |
This type completely lacks Force Strike nodes and has the adventurer's first Ability already unlocked when at 0 mana circle nodes. There is currently only one adventurer in this category, Nevin.
Material | Natural Adventurer Rarity | Notes |
---|---|---|
5 | ||
Mana | x252,700 | |
Tier 1 orbs | x170 | |
Tier 2 orbs | x61 | |
Tier 3 orbs | x28 | |
Rainbow Orbs | x8 | |
Tier 1 scales | x113 | |
Tier 2 scales | x42 | |
Knight's Testaments | - | |
Champion's Testaments | x3 | |
Eldwater | x73,000 |
Mana Circle Node Recommendations[ | ]
All mana circle nodes are considered good investments as every node provides something (stats, skills, abilities, etc.) of value. Since all of the nodes on a floor must be unlocked before proceeding to the next floor anyway, all nodes should be unlocked regardless.
If mana is a limiting resource, however, recommendations then start leaning towards:
- Prioritize mana circle nodes which increase the most Might. Every node increases Might, but other nodes may increase more Might than others. These will help unlock higher level content to help progress in other areas (e.g. Being able to do harder raids for more materials for weaponcrafting or unlocking nodes which require materials).
- Refer to character pages for how much Might each mana circle node gives.
- Learning Force Strike is a solid node to invest in due to it being the only ability which can break enemy shield guards.
Mana Circle Completion Bonus[ | ]
Upon unlocking and completing 50 nodes on an adventurer's entire mana circle, the adventurer will be given an HP and Str bonus. These bonuses vary between adventurers, so refer to the specific adventurer pages for exact values.
Display Options[ | ]
In the settings menu (in the Green Book on the top-right of the screen), there is an option to view Mana Circles in a 2D form rather than 3D. This display is functionally the same as the 3D option, but reduces loading time considerably on older devices.
Additionally, the 2D option allows the player to view Mana Spirals before actually unlocking the spiral on a particular adventurer, a feature that the 3D option lacks.
Mana Spiral[ | ]
Some adventurers (usually older ones) have access to the Mana Spiral, an additional 20 nodes accessible after completing the 50 nodes of the Mana Circle. Unlike the Mana Circle, these nodes must be unlocked in a specific order, one-by-one, instead of the 10-nodes-per-floor approach.
The boosts from these nodes tend to be very powerful, and can change an adventurer's playstyle or performance considerably.
Mana Spiral Upgrades[ | ]
The types of upgrades that can come from Mana Spiral Upgrades are:
- HP & Str Increase
- Upgrade Skills
- Upgrade Abilities
- Increase Maximum Level
- Increase Standard Attack Damage
Mana Spiral Materials[ | ]
Unlocking nodes in the Mana Spiral require certain amounts of a variety of materials:
Material | Natural Adventurer Rarity | Notes | ||
---|---|---|---|---|
3 | 4 | 5 | ||
Mana | x489,000 | x652,000 | x815,000 | |
Tier 3 orbs | x33 | x44 | x55 | Found in Elemental Ruins. |
Tier 4 orbs | x29 | x39 | x48 | From expert Void Battles and Very Hard story quests.
|
Rainbow Orbs | x27 | x36 | x48 | Found in Elemental Ruins. |
Tier 2 scales | x32 | x42 | x52 | Found in Dragon Trials.
|
High Dragon greatspheres | x4 | x8 | x5 | Found in Advanced Dragon Trials.
|
High Dragon tail | - | - | x1 | Found in Expert-difficulty or higher Advanced Dragon Trials.
|
Void Dragon Tier 2 materials | x3 | x5 | - | From Void Dragons in Void Battles.
|
Void Dragon hearts | x2 | x4 | x5 | From Void Dragons in Void Battles.
|
Longing Hearts | x4 | x5 | x6 | From Void Dragons in Void Battles.
|
Void Seeds | x6 | x8 | x3 | From any Void Battle, but is more common from higher-might ones.
|
Knight's Testaments | x4 | x5 | - | Found in Void Battles Treasure Trade, Fafnir Medals Treasure Trade, limited-time Event rewards. |
Champion's Testaments | x1 | x2 | x4 | Found in Void Battles Treasure Trade, Fafnir Medals Treasure Trade, limited-time Event rewards. |
List of Mana Spiral eligible Adventurers[ | ]
The following characters currently have access to Mana Spirals.
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) HP 60% = Strength +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Flame) Combo Time VI (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) Above 10 Hits = Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Flame) HP 80% = Wind Res +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Flame) HP Below 40% = Strength +15% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) Above 10 Hits = Strength +10% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) Dragon Haste +14% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Flame) HP 60% = Strength +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) Above 10 Hits = Critical Rate +12% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Flame) Dragon Haste +18% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Flame) Burn = User Wind Res +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Flame) Above 10 Hits = Wind Res +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Flame) HP Below 40% = Strength +12% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Flame) Burning Edge +40% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Flame) Burn = User Wind Res +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Flame) Burn = Critical Rate +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) HP +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Flame) Burn = User Strength +8% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Water) Dragon's Claws VI (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Water) Frostbite = User Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Water) Above 10 Hits = Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Water) HP 80% = Flame Res +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Water) Dragon's Claws VI (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Water) HP 60% = Strength +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Water) Above 10 Hits = Flame Res +10% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Water) Combo Time VI (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Water) HP Below 40% = Flame Res +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Water) Above 10 Hits = Flame Res +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Water) HP 60% = Strength +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) HP 60% = Strength +3% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Water) Frostbite = User Strength +10% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Water) Buff Skill Time +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Water) Frostbite = User Flame Res +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Water) HP 60% = Strength +3% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Water) HP +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Wind) Above 10 Hits = Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Wind) Defense +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Wind) Poison = User Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Wind) Poison = User Water Res +8% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Wind) HP 80% = Water Res +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Wind) Poison = User Water Res +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) HP 60% = Strength +3% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Wind) Critical Rate Doublebuff +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Wind) Dragon's Claws V (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Wind) Above 10 Hits = Water Res +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Light) HP 60% = Strength +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Light) Above 10 Hits = Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Light) Paralysis = User Critical Rate +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Light) HP 80% = Shadow Res +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Light) Above 10 Hits = Shadow Res +10% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Light) HP 60% = Strength +6% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Light) Energy = Inspiration VI (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Light) HP 80% = Shadow Res +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) Defense +3% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Light) Paralysis = User Critical Rate +12% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Light) HP +7% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Light) HP Below 60% = HP Regen III (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Shadow) Poison = User Light Res +8% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Strength +10% (Co-ability) (Shadow) Dragon Haste +20% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Shadow) HP Below 40% = Strength +15% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Shadow) Dragon Haste +20% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) (Shadow) Poison = User Strength +13% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Shadow) Poison Edge +50% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Haste +15% (Co-ability) (Shadow) Poison = User Light Res +8% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Shadow) HP Below 40% = Light Res +10% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Shadow) Defense +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
HP +15% (Co-ability) (Shadow) HP 60% = Strength +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Recovery Potency +20% (Co-ability) Dragon's Claws III (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Shadow) HP Below 40% = Light Res +9% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Critical Rate +10% (Co-ability) (Shadow) Poison = User Light Res +5% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Defense +15% (Co-ability) (Shadow) Poison = User Strength +8% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Skill Damage +15% (Co-ability) (Shadow) HP 80% = Light Res +3% (Chain Co-ab)
|
Skills | Abilities |
---|---|
Dragon Haste +15% (Co-ability) (Shadow) HP 60% = Strength +3% (Chain Co-ab)
|
Mana Spiral Release History[ | ]
The following is a history of when new Mana Spirals have been released over time:
Update Changelog | ||
---|---|---|
Date | Changes | |
December 18, 2020 |
| |
December 7, 2020 |
| |
November 16, 2020 |
| |
November 4, 2020 |
| |
October 12, 2020 |
| |
September 27, 2020 |
| |
September 11, 2020 |
| |
September 3, 2020 |
| |
August 18, 2020 |
| |
July 20, 2020 |
| |
July 3, 2020 |
| |
June 19, 2020 |
| |
June 12, 2020 |
| |
May 12, 2020 |
| |
April 28, 2020 |
| |
April 20, 2020 |
| |
March 31, 2020 |
| |
March 12, 2020 |
| |
February 28, 2020 |
| |
January 29, 2020 |
| |
January 23, 2020 |
| |
December 31, 2019 |
| |
December 26, 2019 |
|
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