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This article is about the Adventurer Lin You. For the enemy, see Lin You (Enemy). |


Skills
Deals 6 hits of 176% wind damage to enemies directly ahead.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. (Might: 100)
Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. (Might: 200)
Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. (Might: 300)
Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.
When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. (Might: 400)
Restores the user's HP with 31% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 15%, and the skill Typhoon Fist is powered up. (Might: 100)
Restores the user's HP with 36% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. (Might: 200)
Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, strength is increased by 15%, and the skill Typhoon Fist is powered up. (Might: 300)
Co-abilities
Increases defense by 9%. Benefits your whole team. (Might: 170)
Increases defense by 10%. Benefits your whole team. (Might: 200)
Increases defense by 11%. Benefits your whole team. (Might: 230)
Increases defense by 12%. Benefits your whole team. (Might: 260)
Increases defense by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 9% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Increases critical rate by 8% when HP is 70% or above. (Might: 80)
Increases critical rate by 10% when HP is 70% or above. (Might: 100)
Increases critical rate by 10% when HP is 70% or above. Also increases the user's critical rate by a further 20% when the combo count is 25 or higher, and an additional 20% when the combo count is 50 or higher. (Might: 120)
Reduces susceptibility to bog by 50%. (Might: 60)
Reduces susceptibility to bog by 100%. (Might: 100)
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases skill gauge fill rate by 6%. (Might: 80)
Increases skill gauge fill rate by 8%. (Might: 100)
Increases skill gauge fill rate by 8%, and extends the window between hitting an enemy and the combo counter resetting by 2 seconds. (Might: 120)
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