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Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information.
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Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required.
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I will grind your bones to dust!
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„
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Kai Yan's Wrath: Master is a challenge quest centered on a boss battle with Kai Yan, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 34,000.
- Rewards from Master difficulty include
Rebellious One's Arrogance and small amounts of
Uprooting One's Mask Fragment, which can be used to upgrade 6
shadow Agito weapons past the fourth unbind level, as well as allowing for refinement, granting additional strength, new abilities, and might.
- Additionally, clearing Master difficulty for the first time rewards the player with sufficient amount of
Rebellious One's Arrogance to fully upgrade an Agito weapon.
- Weekly bonuses from clearing the Master difficulty also provide a large amount of
Rebellious One's Arrogance.
Stat and Equipment Requirements[edit | edit source]
HP isn't too much of a concern if adventurers are properly built with ideal equipment and maxed-out augments, and a healer is used, which is highly recommended.
- It's strongly suggested to max out your
Shadow Tree at level 25 before attempting this quest.
For Master, at a minimum, adventurers should be equipped with at least a 6
Agito weapon that's unbound 4 times. This includes even supportive role adventurers as the quest difficulty is extremely high.
Weapon Category |
Sword |
Blade |
Dagger |
Axe |
Lance |
Bow |
Wand |
Staff
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Agito (at least 4 unbinds)
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Yitian Jian
6    Yitian Jian HP: 260 Strength: 1696
Skills |
Abilities
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Qixing Baodao
6    Qixing Baodao HP: 229 Strength: 1798
Skills |
Abilities
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Qinghong Jian
6    Qinghong Jian HP: 263 Strength: 1662
Skills |
Abilities
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Fangtian Huaji
6    Fangtian Huaji HP: 268 Strength: 1781
Skills |
Abilities
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Longshe Gong
6    Longshe Gong HP: 255 Strength: 1629
Skills |
Abilities
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Jiu Ci
6    Jiu Ci HP: 245 Strength: 1747
Skills |
Abilities
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Everyone should ideally be equipped with a max-unbound 5
Shadow-attuned dragon for Master.
- Although it is possible to clear comfortably with a non-max-unbound
Fatalis, you may run into issues with joining or hosting rooms in public co-op due to your reduced might, if you have not maximized your Agito weapon's upgrades yet.
Adventurers
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Dragons
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Gala Alex
5    Gala Alex HP: 752 Strength: 506
Skills |
Abilities
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| Ieyasu
5    Ieyasu HP: 739 Strength: 521
Skills |
Abilities
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| Summer Patia
5    Summer Patia HP: 741 Strength: 519
Skills |
Abilities
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| Forte
5    Forte HP: 748 Strength: 511
Skills |
Abilities
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| Gala Cleo
5    Gala Cleo HP: 785 Strength: 489
Skills |
Abilities
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| Zena
5    Zena HP: 745 Strength: 514
Skills |
Abilities
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Gala Cat Sìth
5   Gala Cat Sìth HP: 368 Strength: 128
Skills |
Abilities
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|  Shinobi
5   Shinobi HP: 368 Strength: 128
Skills |
Abilities
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| Epimetheus
5   Epimetheus HP: 368 Strength: 128
Skills |
Abilities
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| Fatalis
5   Fatalis HP: 368 Strength: 128
Skills |
Abilities
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|  Marishiten
5   Marishiten HP: 374 Strength: 121
Skills |
Abilities
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DPS - Most DPS adventurers use standard DPS dragons.
- Gala Cat Sith can run out of skill damage buffs on Gala Alex due to her very high skill usage frequency versus the quest's average duration in a non-speedrun composition, and always runs out on Summer Patia because she cannot keep a combo. Use a different dragon for them in these compositions (all compositions for Summer Patia) (detailed later).
- For Gala Alex, it is possible to delay the bottoming out of buffs by having the healer or a Patia carry
Yukata Cassandra's Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]
Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]
Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP] or Dragonyule Lily's Crystalline MagicLv. 1: Restores HP to all teammates with 58% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 8% for 60 seconds. Crystalline Power grants overdamage based on 20% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]
Lv. 2: Restores HP to all teammates with 72% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]
Lv. 3: Restores HP to all teammates with 87% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP] as a shared skill to double the amount of hits, making Gala Cat Sith perform better in non-speedrun compositions.
- Fatalis automatically inflicts
Curse that never expires upon exiting shapeshift. Adventurers with Fatalis equipped will have to touch one of Kai Yan's Unbreakable Satellites to receive Blindness, which overwrites it, should you have used his shapeshift (which isn't recommended).
- This property makes Fatalis a bit annoying to use on Forte, as she wants to shift a lot, but will need to repeatedly re-Blind herself every time she exits shapeshift.
- Any other adventurers that have
Blindness Res +100%Reduces susceptibility to blindness by 100%. will not be able to dragon tank unavoidable attacks without having the healer or a Patia carry Hildegarde's Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] as a shared skill to perform curse cleanse once they exit shapeshift.
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Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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| Veronica
5    Veronica HP: 745 Strength: 514
Skills |
Abilities
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Gala Cat Sìth
5   Gala Cat Sìth HP: 368 Strength: 128
Skills |
Abilities
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|  Shinobi
5   Shinobi HP: 368 Strength: 128
Skills |
Abilities
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| Epimetheus
5   Epimetheus HP: 368 Strength: 128
Skills |
Abilities
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| Andromeda
5   Andromeda HP: 368 Strength: 128
Skills |
Abilities
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| Fatalis
5   Fatalis HP: 368 Strength: 128
Skills |
Abilities
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|  Marishiten
5   Marishiten HP: 374 Strength: 121
Skills |
Abilities
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Low-HP "Enmity" DPS - These adventurers (commonly known as "Enmity" adventurers) gain much higher DPS when at low HP.
- Gala Cat Sith can run out of skill damage buffs on Bellina due to her very high skill usage frequency versus the quest's average duration in a non-speedrun composition. Use a different dragon for her in these compositions (detailed later).
- Andromeda requires the adventurer to stay at 30% HP or below to gain most of her strength boost and her defense boost. She ends up having 80% strength at max potential, same as Fatalis, though without the Curse caveat.
- Andromeda is likely ideal for a Bellina, who can damage herself to meet the threshold. Bellina's high defense while in dragondrive, combined with Andromeda's defense (and possibly also Grace's life shields) makes her incredibly tanky.
- The extra defense could theoretically provide additional safety for Veronica, too. However, note that Veronica's self-damage from
GespenstLv. 1: Deals 3 hits of 269% and 1 hit of 337% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 605.25% and 1 hit of 758.25% shadow damage total. [3291 SP]
Lv. 2: Deals 3 hits of 299% and 1 hit of 373% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 672.75% and 1 hit of 839.25% shadow damage total. [3291 SP]
Lv. 3: Deals 3 hits of 332% and 1 hit of 415% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 747% and 1 hit of 933.75% shadow damage total. [3291 SP]
Lv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage.
If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP] can only bring her down to 40% HP by itself, meaning she has to intentionally take a hit to get to 30% HP. She also has to avoid her NosferatuLv. 1: Deals 3 hits of 292% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP]
Lv. 2: Deals 3 hits of 307% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP]
Lv. 3: Deals 3 hits of 440% shadow damage to surrounding enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 7.7% of the user's HP per hit. [6186 SP]'s healing to remain under the 30% HP threshold. It's usually better for Veronica to use a different dragon with less finagling needed, such as Shinobi.
- Fatalis automatically inflicts
Curse that never expires upon exiting shapeshift. Adventurers with Fatalis equipped will have to touch one of Kai Yan's Unbreakable Satellites to receive Blindness, which overwrites it, should you have used his shapeshift (which isn't recommended).
- Bellina doesn't have to worry about this Curse at all - using Dragondrive will not trigger it.
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Linnea
5    Linnea HP: 739 Strength: 521
Skills |
Abilities
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Epimetheus
5   Epimetheus HP: 368 Strength: 128
Skills |
Abilities
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| Fatalis
5   Fatalis HP: 368 Strength: 128
Skills |
Abilities
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|  Chthonius
5   Chthonius HP: 368 Strength: 128
Skills |
Abilities
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| Marishiten
5   Marishiten HP: 374 Strength: 121
Skills |
Abilities
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Low Skill Damage DPS - Linnea has little skill damage, so dragons that grant massive bonuses to skill damage as a primary source of DPS should be avoided.
- Fatalis automatically inflicts
Curse that never expires upon exiting shapeshift. Normally, adventurers could remove it if they touch one of Kai Yan's Unbreakable Satellites to receive Blindness, which overwrites it. However, since Linnea has Blindness Res +100%Reduces susceptibility to blindness by 100%., she can't do that. Therefore, she would not be able to dragon tank unavoidable attacks without having the healer or a Patia carry Hildegarde's Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] as a shared skill to perform curse cleanse once she exits shapeshift.
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Patia
4    Patia HP: 801 Strength: 448
Skills |
Abilities
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Azazel
5   Azazel HP: 368 Strength: 128
Skills |
Abilities
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| Leviathan
5   Leviathan HP: 370 Strength: 125
Skills |
Abilities
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| High Mercury
5   High Mercury HP: 357 Strength: 113
Skills |
Abilities
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| Peng Lai
5   Peng Lai HP: 222 Strength: 75
Skills |
Abilities
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|  Gala Cat Sìth
5   Gala Cat Sìth HP: 368 Strength: 128
Skills |
Abilities
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|  Shinobi
5   Shinobi HP: 368 Strength: 128
Skills |
Abilities
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| Epimetheus
5   Epimetheus HP: 368 Strength: 128
Skills |
Abilities
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| Fatalis
5   Fatalis HP: 368 Strength: 128
Skills |
Abilities
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|  Marishiten
5   Marishiten HP: 374 Strength: 121
Skills |
Abilities
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Supportive White Sparrow - As a support adventurer, beside standard DPS dragons, Patia can also utilize Azazel to increase the frequency of her buffs, or a bog-inflicting dragon such as Leviathan, High Mercury, or Peng Lai, to inflict bog on a broken Kai Yan to significantly increase break DPS.
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Cleo
4    Cleo HP: 763 Strength: 446
Skills |
Abilities
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Azazel
5   Azazel HP: 368 Strength: 128
Skills |
Abilities
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| Ebisu
5   Ebisu HP: 221 Strength: 77
Skills |
Abilities
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|  High Zodiark
5   High Zodiark HP: 350 Strength: 120
Skills |
Abilities
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| Mini Zodi
5   Mini Zodi HP: 221 Strength: 77
Skills |
Abilities
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| Nidhogg
5   Nidhogg HP: 374 Strength: 121
Skills |
Abilities
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| Epimetheus
5   Epimetheus HP: 368 Strength: 128
Skills |
Abilities
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| Fatalis
5   Fatalis HP: 368 Strength: 128
Skills |
Abilities
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|  Marishiten
5   Marishiten HP: 374 Strength: 121
Skills |
Abilities
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The Belle Healer - As a traditional healer in a high-DPS-requirement quest, Cleo can either opt for buff frequency (with Azazel), damage output (using non-Skill Damage DPS dragons), or healing output (with HP dragons, not really optimal).
Pop-Star Siren isn't as suitable in this quest due to the low amounts of dragon gauge gain, but can work with a very high amount of Dragon Haste abilities, co-abilities, and chain co-abilities, as well as Gala Mym's Dragon ClawLv. 1: Deals 3 hits of 622.5% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP]
Lv. 2: Deals 3 hits of 690% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP]
Lv. 3: Deals 3 hits of 767.5% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP] shared skill.
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Grace
5    Grace HP: 804 Strength: 470
Skills |
Abilities
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Azazel
5   Azazel HP: 368 Strength: 128
Skills |
Abilities
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| Ebisu
5   Ebisu HP: 221 Strength: 77
Skills |
Abilities
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|  High Zodiark
5   High Zodiark HP: 350 Strength: 120
Skills |
Abilities
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| Mini Zodi
5   Mini Zodi HP: 221 Strength: 77
Skills |
Abilities
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| Nidhogg
5   Nidhogg HP: 374 Strength: 121
Skills |
Abilities
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Life Shield Lady - Grace really wants HP dragons above all else to maximize her life shields, so her choices are much more limited than standard healers.
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All adventurers should equip their standard wyrmprints.
In compositions with
Patia (or her shared skill),
Cleo, and/or
Grace, adventurers may see benefit from running Strength Doublebuff wyrmprints such as
Brothers in Arms or
Sisters of the Anvil for offense, and Healing Doublebuff wyrmprints such as
The Dragon Smiths or
Odd Sparrows for survivability, due to the very high frequency of defense buffs.
These units will be doing the majority of the DPS.
- They can fill 3 team slots in a 3DPS composition, and leave the last slot for
Cleo or
Grace.
- They can also fill all 4 if two of the slots are taken up by
Patias if everyone is equipped with
Odd Sparrows.
- Alternatively, with a single Patia, they can also fill all 4 if planning to speedrun a clear within 2 minutes, skipping all unavoidable attacks by sheer DPS with a Patia focused on buffing with
Azazel, or bogging on break with a bog-inflicting dragon such as
Leviathan.
Don't bring more than one Ieyasu, two Patias, or all Gala Cleos in the whole composition, due to bleeding or buff zone stacking limits, exposing their relatively low personal DPS.
The list is split into two halves: one containing the "meta" DPS which are highly popular in public rooms due to their DPS and ease of use, the other containing other viable adventurers that are capable of clearing within 4 minutes, and may be considered for private rooms, or if extremely well-geared.
Adventurer |
Notes
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Gala Alex
5    Gala Alex HP: 752 Strength: 506
Skills |
Abilities
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Extremely high burst damage output, Poison, tricky Dispel, minor Defense Down.
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Vice
3    Vice HP: 757 Strength: 453
Skills |
Abilities
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Extremely high constant damage output if paired with a Poisoner.
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Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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Extremely high damage output at low HP and while in the Dragondrive state, and can Dispel, can cover Supreme Spheres easily due to autotargeting nature of Renegade Dragonfall.
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Patia
4    Patia HP: 801 Strength: 448
Skills |
Abilities
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Very frequent Strength Up and Defense Up buffs, can add or help maintain Bleeding uptime if needed.
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Veronica
5    Veronica HP: 745 Strength: 514
Skills |
Abilities
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Extremely high damage output at low HP.
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Adventurer |
Notes
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Ieyasu
5    Ieyasu HP: 739 Strength: 521
Skills |
Abilities
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Very high constant damage output, very high critical rates and damage, strong Bleeding, self-sustaining.
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Linnea
5    Linnea HP: 739 Strength: 521
Skills |
Abilities
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Very high force strike damage, can cover Supreme Spheres easily due to extremely long force strike reach, and can Dispel.
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Summer Patia
5    Summer Patia HP: 741 Strength: 519
Skills |
Abilities
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Extremely high damage output, especially towards the mode gauge, minor Defense Down, and can Poison, and can still benefit from poison attempts even if they fail.
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Forte
5    Forte HP: 748 Strength: 511
Skills |
Abilities
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Extremely high damage output due to frequent shapeshifts versus the quest's duration, if paired with a Poisoner.
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Gala Cleo
5    Gala Cleo HP: 785 Strength: 489
Skills |
Abilities
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Extremely high Strength Up buff uptime and burst damage output, Defense Down, can provide HP Regen healing, can cover Supreme Spheres easily due to autotargeting nature of Ancient Ray.
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Zena
5    Zena HP: 745 Strength: 514
Skills |
Abilities
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Very high damage output, can provide HP Regen healing.
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The healer keeps the team alive and provides support.
The general setup is a 3DPS setup. It is also possible to run a 4DPS setup with two
Patias if everyone is equipped with
Odd Sparrows, or a speedrun setup with a single Patia focused on buffing or inflicting bog on a broken Kai Yan.
Composition
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Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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| Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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| Veronica
5    Veronica HP: 745 Strength: 514
Skills |
Abilities
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| Grace
5    Grace HP: 804 Strength: 470
Skills |
Abilities
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A sample 3DPS composition with Grace as the healer, which is highly suitable with adventurers that function best at low HP, such as Bellina and Veronica, and also works with general DPS.
- Highly recommended for public co-op as this composition provides a lot of safety, as well as letting Bellina and Veronica perform optimally.
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Patia
4    Patia HP: 801 Strength: 448
Skills |
Abilities
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| Patia
4    Patia HP: 801 Strength: 448
Skills |
Abilities
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| Gala Alex
5    Gala Alex HP: 752 Strength: 506
Skills |
Abilities
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| Forte
5    Forte HP: 748 Strength: 511
Skills |
Abilities
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A sample 4DPS composition with two Patias (also known as a PPNG composition though now with different adventurers), relying on Healing Doublebuff IIIGrants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. on Odd Sparrows to provide healing, in conjunction with defense buffs. Produces a similar speed to healer Cleo composition.
- Highly recommended for public co-op as this composition provides a lot of safety due to the generally high amounts of defense everyone have.
- It is possible to replace one of the Patias with
Zena. Gala Cleo cannot replace a Patia, and she goes into a normal DPS slot, as her regen is infrequent compared to Zena.
- At least one adventurer must be able to dispel; it might be a good idea for Patias to carry a dispelling shared skill to improve safety.
- Don't run adventurers that like staying at low HP with an Odd Sparrows dual-Patia composition as their damage output will suffer.
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Gala Alex
5    Gala Alex HP: 752 Strength: 506
Skills |
Abilities
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| Ieyasu
5    Ieyasu HP: 739 Strength: 521
Skills |
Abilities
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| Gala Cleo
5    Gala Cleo HP: 785 Strength: 489
Skills |
Abilities
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| Cleo
4    Cleo HP: 763 Strength: 446
Skills |
Abilities
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A sample 3DPS composition with Cleo as the healer, generally suitable for adventurers that prefer staying at high HP.
- Don't run adventurers that like staying at low HP with Cleo or Gala Cleo(s) as their damage output will suffer.
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Patia
4    Patia HP: 801 Strength: 448
Skills |
Abilities
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| Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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| Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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| Bellina
5    Bellina HP: 757 Strength: 501
Skills |
Abilities
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A sample 4DPS composition with one Patia, having all DPS adventurers equip Brothers in Arms to maximize their DPS via the sheer amount of Strength Doublebuffs. Provides the fastest clear times, though has zero tolerance for mistakes.
- It is possible to replace two of the Bellinas with different high-DPS adventurers.
- At least one additional adventurer should carry Patia's shared skill,
Sparrow's GuardLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP]
Lv. 4: Increases the entire team's strength by 15% and defense by 25% for 15 seconds. [4367 SP].
- This composition hinges on skipping or breaking all map-wide unavoidable attacks due to the lack of a life shield and the generally low HP everyone will be in. If this cannot be executed consistently with your current equipment or team setup, use a different composition.
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Adamantine Shield is a buff that renders Kai Yan immune to afflictions, creates a barrier around him, and will regenerate the barrier if it is destroyed, provided the buff is still active.
- Since this is a buff, it can be removed by a
Dispel effect. Doing so will also instantly remove the barrier if it is up.
- If the barrier is hit by an adventurer, Kai Yan will take no damage, but the adventurer will receive a fixed 200 HP of damage in the Master difficulty.
- The barrier can withstand 60 hits before breaking.
- In the Master difficulty, every time Kai Yan produces a shield, he also produces an additional buff that has to be dispelled first.
Hence, at least two adventurers should be able to dispel ideally. Innate dispels are strongly preferred, but any adventurer can borrow
Ranzal's
Tornado BashLv. 1: Deals 4 hits of 468% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]
Lv. 2: Deals 4 hits of 520% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]
Lv. 3: Deals 4 hits of 578% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]
Lv. 4: Deals 4 hits of 722.8% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds, dispels one buff from each enemy, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance. [2805 SP] if it's at level 4; it provides a skill-based dispel that works anywhere on anyone, with a very low skill cost of 3 points.
The two healers have different dispel speeds and requirements.
- Cleo requires the use of
Elder CureLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes paralysis, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] to activate
Dispel Strike, but her dispel is fast both charging and animation-wise, and it is possible to save this dispel just in case, as Cleo also heals with her second skill,
Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP], and she can maintain the regen indefinitely with sufficient amounts of Buff Time boosts.
- Grace does not require any pre-setup, but her force strike charges at a glacial pace, making pre-loading dispels tricky in high-intensity situations, as you tend to need to dispel twice in a row.
Battleground is a special effect that creates a field around the enemy. Enemies in this zone will take 2x damage, while adventurers will take 1.5x damage.
All adventurers should stay within the Battleground area to maximize DPS. No unavoidable attack from Kai Yan will one-shot any adventurer that is properly following gameplay instructions from full HP even if you're within the Battleground area, so don't worry too much about it under most circumstances.
Note: This is based on a run that can last about 5-6 minutes, suitable as a ballpark range for a newcomer clear. Some moves may be skipped or shortened if teamwide DPS is higher.
This is the fight's initial "HP check" blast.
- Most adventurers should stay put to reduce the damage taken, but adventurers that have their DPS improve at low HP should immediately get close to Kai Yan so that they take increased damage from the opening blast.
Cleo should use
Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP] to reduce the damage taken.
Grace with two sources of
Skill Prep +50%Fills 50% of skill gauges at the start of quests. equipped from wyrmprints should use
Sorrow's RequiemLv. 1: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 20% for 15 seconds.
If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP]
Lv. 2: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 25% for 15 seconds.
If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP]
Lv. 3: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 30% for 15 seconds.
If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] to grant everyone a
Life Shield to mitigate the damage entirely.
- If the composition is composed entirely of either
Bellinas or
Veronicas, Grace can opt to not life shield anyone until the opening blast hits, to increase their DPS, at the expense of some initial life shield HP. Furthermore,
Veronica cannot drop herself to 30% HP to trigger Last Destruction after this point since life shields are expected to remain in play for the remainder of the quest.
- Afterwards, in a non-low HP composition, if possible, heal it back up ASAP to restore HP conditional abilities. Ancient Aegis will provide
HP Regen healing, but one may opt to run other skills to make it go a bit faster.
Afterwards, DPS adventurers should move towards Kai Yan.
Kai Yan will charge towards the unit at the farthest distance. The healer should bait this, and all adventurers should roll towards Kai Yan's destination, or iframe it with a skill.
Kai Yan will perform four (sometimes two, if DPS is very high) claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
- Kai Yan will retarget on the closest adventurer at the time of the third swipe.
- The blind zone varies with each swipe.
Mini Universal Annihilation[edit | edit source]
Purple marker attack covering the Battleground. Leave the Battleground area.
Bellina (with any dragon with dragondrive, with
Andromeda if out of dragondrive) and
Veronica (if equipped with
Andromeda), and anyone with
Patia's stacked defense buffs can stay within the Battleground and continue DPSing as normal if they're in dragondrive (applicable to Bellina only, if the equipped dragon is not Andromeda) and their life shields are at least 75% full.
Kai Yan will spawn two purple markers, covering the entire arena. Neither marker inflicts damage, but they carry severe debuff effects.
- The inner area, within the Battleground, inflicts Strength Down -50% to everyone within the area.
- The outer area, outside the Battleground, inflicts Skill Suppression, emptying out all skill gauges while it lasts.
Generally, it is a good idea to stay within the Battleground as Strength Down is a minor inconvenience, while Skill Suppression can cause severe issues.
An Adamantine Shield will spawn along with a Strength buff once the markers hit.
Dispel both of them ASAP.
Gala Alexes will have to wait for the buff icon to show up before attempting to dispel. Other dispellers may preload their dispels.
4 purple chaser markers spawn that track each adventurer, inflicting damage on hit, and also leaves a satellite on the ground for the rest of the quest that also inflicts damage on contact.
All adventurers should spread out, go towards the edge of the map, outside the Battleground. Avoid overlapping, and immediately roll inwards towards Kai Yan, back into the Battleground, once the attack hits.
- Avoid placing these satellites along the top edge of the map - that's where Kai Yan throws adventurers to. If there are satellites there, these adventurers will take damage twice.
- Note that the healer should not roll into the Battleground - they should simply make sure they aren't in contact with any other satellite, and stay far away from Kai Yan, in preparation for the next attack.
- DPS adventurers that aren't
Bellina might want to save their skills in preparation for the next attack.
Kai Yan will grab the farthest adventurer, determined at the time when Kai Yan starts walking towards the center of the map, and trap them. If the purple marker fills up, everyone caught up in the area will take lethal damage that cannot be mitigated.
- The healer should try to bait this, otherwise the DPS check is extremely tough.
Kai Yan will spawn six Supreme Spheres that slowly move towards Kai Yan. If they make contact towards Kai Yan, they grant Kai Yan buffs, and also give him Adamantine Shield.
- The healer should get close to Kai Yan and be prepared to bait Kai Yan's charges towards the lower-left.
- DPS adventurers should immediately destroy the lower-left sphere so that the path is clear for baiting.
- DPS adventurers should not stand too close to Kai Yan to avoid stealing bait.
Gala Cleo's
Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] and
Bellina's
Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] (while in Dragondrive as Renegade Dragonfall) can make quick work of these spheres.
Kai Yan will charge towards the nearest adventurer four times in a row. While the healer is busy baiting Kai Yan, the other DPSes should destroy the spheres ASAP.
- Staying within the Battleground can improve
Gala Cleo's
Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] and
Bellina's
Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.
Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.
Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] (while in Dragondrive as Renegade Dragonfall) efficacy.
Kai Yan will spawn a purple ring outside the Battleground area, creating many Unbreakable Satellites which inflict
Blindness on contact. Stay inside the Battleground area.
Universal Annihilation (Stack Version)[edit | edit source]
Unavoidable map-wide attack. The marker within the Battleground area is a stack marker, and the damage dealt if everyone is within the stack marker is significantly reduced compared to being outside of it. Unbreakable Satellites will also respawn.
Kai Yan will also immediately spawn an Adamantine Shield and a Strength Up buff. Dispel them ASAP.
- If shapeshift is available and you are not using
Fatalis, shapeshift now and dragon tank the attack.
- Otherwise, stay within the Battleground area, and if possible, use defense buffs to reduce the oncoming damage.
Mini Universal Annihilation[edit | edit source]
Purple marker attack covering the Battleground. Unbreakable Satellites will also respawn.
If shapeshift is available and you are not using
Fatalis, shapeshift now and dragon tank the attack. Otherwise, leave the Battleground area.
Bellina (with any dragon with dragondrive, with
Andromeda if out of dragondrive) and
Veronica (if equipped with
Andromeda), and anyone with
Patia's stacked defense buffs can stay within the Battleground and continue DPSing as normal if they're in dragondrive (applicable to Bellina only, if the equipped dragon is not Andromeda) and their life shields are at least 75% full.
- Make sure to not accidentally hit an Unbreakable Satellite; move along their path! There should be two gaps where you can move safely in.
Kai Yan will perform three claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
- Unlike other instances, he will perform a third swipe, indicated by a "!!" on his head. This time, as it is a purple marker attack, the attack zone is now marked.
- The blind zone in this case is the front area of him.
Kai Yan picks up the furthest adventurer and throws them away, causing unavoidable damage to the adventurer, and also avoidable damage to anyone caught in the path. There's nothing the targeted adventurer can do, but others should try to avoid being hit.
Kai Yan performs two claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
The healer should stay far away from Kai Yan to bait the next attack.
DPS adventurers that aren't
Bellina might want to save their skills in preparation for the next attack.
Kai Yan performs two claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
Universal Annihilation (Double Purple Version)[edit | edit source]
Unavoidable map-wide attack. This is the standard version that covers the entire map with a single purple marker, similar to the version found in Expert difficulty. Unbreakable Satellites will also respawn.
Kai Yan will also immediately spawn an Adamantine Shield and a Strength Up buff. Dispel them ASAP.
- If shapeshift is available and you are not using
Fatalis, shapeshift now and dragon tank the attack.
- Otherwise, leave the Battleground area, and if possible, use defense buffs to reduce the oncoming damage.
Bellina (with any dragon with dragondrive, with
Andromeda if out of dragondrive) and
Veronica (if equipped with
Andromeda), and anyone with
Patia's stacked defense buffs can stay within the Battleground and continue DPSing as normal if they're in dragondrive (applicable to Bellina only, if the equipped dragon is not Andromeda) and their life shields are at least 75% full.
Afterwards, the healer should stay far away from Kai Yan to bait the next attack.
DPS adventurers that aren't
Bellina might want to save their skills in preparation for the next attack.
Sometimes, this instance of Crushing Cataclysm may not have an attackable weak point due to a game bug. If this happens, abandon the trapped adventurer, as losing one adventurer is highly preferable to wiping out here, at a point very close to victory.
Kai Yan performs two claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
Kai Yan performs two claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.
Universal Annihilation (Stack Version)[edit | edit source]
Mini Universal Annihilation[edit | edit source]
Universal Annihilation (Stack Version)[edit | edit source]
Mini Universal Annihilation[edit | edit source]
Kai Yan performs two claw swipes, targeted at the closest unit. These attacks are unavoidable within their markers, so you must avoid being within the zone.