How to Flee Properly

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How to Flee Properly

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* This vestige is unlocked after this Wyrmprint is unbound twice.


The Art of Retreat: Part One Always have an escape route! If you are caught off guard by fiends in the woods, it's the difference between life and death.

The Art of Retreat: Part Two Know the strength of your foe. Courage and recklessness aren't the same. If you fight enemies out of your league, you'll pay!

The Art of Retreat: The Ultimate Strategy If you unexpectedly run into enemies far stronger than you, run! Run fast and far! Most foes give up after a few hours.

The Art of Retreat: Practical Skills After so much running you should be safe, right? Wrong! Such times are the most deadly! Don't relax until you're safely home!

The Art of Retreat: Aftercare Once you reach your home, rest well— because without restoring your stamina, you can't run away tomorrow!

12 - 76
3 - 20
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Ability Might55
Base Max Might
Does not include external buffs (e.g. Halidom, Dragons, etc.)

Max HP + Max Str + Total Max Lv. Ability Might
Icon Rarity Row 4.png
Icon Union 01.png Crown's BoonCrown's Boon
No. RequiredBonus
4 Skill Damage +10%
Cost to Buy
Icon Resource Eldwater.png x2,000
Duplicate ValueWhat will be received instead if a duplicate is obtained (through drops, event rewards, etc)
Icon Resource Eldwater.png x1,000
Japanese Name
Featured Characters
Obtained From
Release Date
September 27, 2018


Wyrmprint ability(ies) upgrade once after being unbound twice and again when fully unbound.

Buffs defense by 40% for 15 seconds when HP drops to 30% (once per quest). (Max 100%, Might: 40)


Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest). (Max 100%, Might: 60)


Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest). (Max 100%, Might: 80)