Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
“ | Show that your courage is unbreakable! | „ |
High Midgardsormr's Trial is a challenge quest centered on a boss battle with High Midgardsormr, unlocked upon the completion of Midgardsormr's Trial: Master.
- Rewards from Standard difficulty include Windwyrm's Greatsphere, which can be traded for the 5 dragon High Midgardsormr or the Fafnir Statue (Wind), and can be used to upgrade the Fafnir Statue facility.
- Rewards from Expert additionally include High Windwyrm's Tail, which alongside Windwyrm's Greatspheres can be used to craft Wind-attuned High Dragon weapons with High Mercury's Bane.
- Additionally, weekly clears from Expert additionally include small amounts of High Windwyrm's Horns, which alongside Windwyrm's Greatspheres and High Windwyrm's Tails can be used towards enhancing Wind-attuned High Dragon weapons into tier 2, significantly increasing its power against enemies outside of High Mercury.
Stat and Equipment Requirements[ | ]
HP[ | ]
HP isn't too much of a concern, as all adventurers should be able to withstand the unavoidable damage High Midgardsormr inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended if the entire team is on the weaker side (e.g. if all players are newer accounts with bare minimum equipment).
Weapons[ | ]
Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.
- Generally speaking, if you're able to clear Volcanic Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the (Flame) High Midgardsormr's Bane +30%If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. eats into the punisher bracket that is also used by Me and My Bestie!'s Burning Punisher +30%Increases damage to burning enemies by 30%.. It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.
Weapon Table[ | ]
Weapon Category | Sword | Blade | Dagger | Axe | Lance | Bow | Wand | Staff | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Void (Standard: Better, Expert: OK) |
Inferno Apogee
|
Skyrender
|
Vermillion Pain
|
Heavenwrath Gaze
|
Flamedance Lance
|
Vulcanrage
|
Scepter of Infinite Fire
|
Endless Demise
| ||||||||||||||||||||||||||||||||
Chimeratech (Standard: Better+, Expert: Good) |
Chimeratech Commander
|
Chimeratech Lord
|
Chimeratech Elite
|
Chimeratech Warlord
|
Chimeratech Lancemaster
|
Chimeratech Sniper
|
Chimeratech Archmage
|
Chimeratech Cardinal
| ||||||||||||||||||||||||||||||||
High Dragon (0UB - Standard: Better, Expert: OK+) (4UB - Standard: Better+, Expert: Good) |
Absolute Crimson
|
Blinding Conflagration
|
Flameruler's Maw
|
Royal Crimson Heat
|
Pureflame Lance
|
Valkyrie's Fire
|
Infernoblaze
|
Blazegambol
| ||||||||||||||||||||||||||||||||
Agito (0UB: Overkill) (4UB: Very Overkill) (8UB: Ludicrously Overkill) |
Nothung
|
Tyrfing
|
Hrotti
|
Mjölnir
|
Gungnir
|
Ýdalir
|
Brísingr
|
Gjallarhorn
|
Dragons[ | ]
Everyone should be ideally be equipped with a max-unbound 4 dragon at a minimum, though it is possible to clear with worse equipment.
Adventurers | Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Prince
Marth
Chrom
Naveed
Serena
|
Gala Mars
Apollo
Dreadking Rathalos
Cerberus
Agni
Konohana Sakuya
Ifrit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prime Overdrive DPS - These sword-wielding adventurers play largely the same role - prime ODPS deliverers as swordsmen and a major source of DPS, as well as baiting High Midgardsormr's attacks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ezelith
Renelle
Gala Laxi
Mikoto
Aoi
Rena
Nobunaga
Vanessa
Gala Mym
Nadine
Student Maribelle
Xania
Gala Sarisse
Yukata Cassandra
|
Gala Mars
Apollo
Arctos
Konohana Sakuya
Ifrit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard DPS + Yukata Cassandra - These standard DPS units deal damage to the boss. For Yukata Cassandra, Strength-based dragons enhance her effective damage output from both her and everyone else due to her Fluorescent Fish buff from Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP] Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP] Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Halloween Mym
|
Gala Mars
Arctos
Apollo
Cerberus
Agni
Ifrit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spooky Flamewyrm - Halloween Mym's contribution comes from both a relatively large standard attack slice, as well as the supportive effects on her skills, but she can also burst down very hard with her dragon form, which is the strongest among Flame dragons, even when compared with Gala Mars.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emma
Sinoa
|
Gala Mars
Dreadking Rathalos
High Brunhilda
Mini Hildy
Phoenix
Ifrit
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support Squad - Like most other adventurers, if possible, you give these purer support adventurers Gala Mars.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Halloween Lowen
Verica
Valentine's Hildegarde
Aurien
|
Gala Mars
High Brunhilda
Mini Hildy
Phoenix
Ifrit
Pop-Star Siren
Freyja
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm a healer! - The on-element dragons provide differing benefits to the healer.
As the healers' healing output are more than sufficient, even when lightly equipped, it is possible to experiment with off-element dragons for access to strong buffs.
|
Wyrmprints[ | ]
All adventurers should equip their standard wyrmprints.
- A Shapeshift Prep +10%Fills 10% of the dragon gauge at the start of quests. wyrmprint on the buffer and/or healer can help with making shapeshifting available earlier.
Party Roles[ | ]
DPS/Hybrid DPS[ | ]
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
- Don't bring more than one Emma or one Halloween Mym (no duplicates; it's OK to have Emma and Halloween Mym together) in the whole composition.
- Due to the low difficulty of the quest, almost every adventurer and composition will work for this quest. This lists only the more common adventurers for the quest, with short descriptions.
Adventurer | Notes | ||||
---|---|---|---|---|---|
The Prince
|
Primary DPS with access to burn and a dragon kit that can ramp up to ludicrous levels. | ||||
Marth
|
Primary DPS with access to burn and extremely large buffs that benefit the entire team ( Strength Up, Attack Rate Up, and even 100% Skill Gauge Charge Up). | ||||
Naveed
|
Primary DPS with high skill damage. Does not have Stun res. Superior durability due to Defense Up buffs. | ||||
Chrom
|
Primary DPS with potential for extremely huge S2 damage with the correct setup. Does not have Stun res. | ||||
Aoi
|
High damage, inflicts burn. Does not have Stun res. | ||||
Nobunaga
|
High damage. Does not have Stun res. | ||||
Mikoto
|
High damage. | ||||
Rena
|
High damage, inflicts burn. Does not have Stun res. | ||||
Renelle
|
High damage, inflicts burn. | ||||
Ezelith
|
High damage, very high break damage, minor Defense Down debuff. Does not have Stun res. | ||||
Gala Laxi
|
Extremely high damage output and occasionally inflicts burn. | ||||
Nadine
|
High damage, inflicts burn, easier to play than other choices here due to lance range. | ||||
Gala Mym
|
High damage, very high break damage, easier to play than other choices here due to lance range. | ||||
Emma
|
Strength Up buffer and Shielder for chip damage, easier to play than other choices here due to lance range. Does not have Stun res. | ||||
Halloween Mym
|
Defense Down debuffer, very high break damage. | ||||
Xania
|
High damage, ranged burner. | ||||
Student Maribelle
|
High damage, very high break damage, minor Defense Down debuff, doesn't inflict burn so that burn uptime may be improved if someone else already burns. | ||||
Sinoa
|
Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. Does not have Stun res. | ||||
Gala Sarisse
|
High damage, some supportive benefits, doesn't inflict burn so that burn uptime may be improved if someone else already burns. |
Healer[ | ]
The healer provides defensive support and take care of any damage the adventurers may incur.
Adventurer | Notes | ||||
---|---|---|---|---|---|
Verica
|
Healing-focused healer with Stun relief. Better at patching up individual damaged adventurers than Halloween Lowen or Yukata Cassandra, and can bail out stunned teammates. | ||||
Halloween Lowen
|
Defensive support healer. Has low personal DPS, but can provide HP Up and Defense Up buffs for improved survival. Does not have Stun res. | ||||
Yukata Cassandra
|
Offensive support healer. The Fluorescent Fish buff from her Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP] Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP] Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP] skill can elevate teamwide DPS and especially the hit count (for activating combo-based abilities), and also carries a high amount of burst and regen healing that are more than sufficient to cover all unavoidable damage, especially if paired with outside sources of defensive buffs (be it from a different adventurer, or shared skills), though she cannot trigger doublebuff effects on her own. Compared to Halloween Lowen, she prefers Strength-based dragons. | ||||
Valentine's Hildegarde
|
Energy support healer. Provides guaranteed Energy on teammates, improving DPS, as well as providing a Shield that can cover chip damage. | ||||
Grace
|
Grace provides a very large Life Shield which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Defense Up buff is much higher, at 100%, too. Does not have Stun res, but the affliction is blockable with a large life shield. | ||||
Aurien
|
Healer with some attacking power on the side. Has slightly higher personal DPS than other healers here, and can provide additional Burn uptime. Does not have Stun res. |
General Party Setup[ | ]
The two real requirements for general compositions are as follows:
- One of the adventurers in the composition must be able to heal the entire team if desired (to reactivate any HP-based abilities).
- One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
- Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
General Composition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vanessa
The Prince
Mikoto
Verica
| ||||||||||||||||
Example 1: in this 3DPS composition, Vanessa has the shortest reach, so she should ideally host and perform close-range baiting. | ||||||||||||||||
Gala Mym
Xania
Student Maribelle
Halloween Lowen
| ||||||||||||||||
Example 2: in this 3DPS composition, Gala Mym is the only melee adventurer, and hence she should perform close-range baiting. | ||||||||||||||||
Gala Sarisse
Xania
Student Maribelle
Yukata Cassandra
| ||||||||||||||||
Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
|
Attacks and Patterns[ | ]
Calamitous Storm[ | ]
This is the fight's initial "HP check" blast.
- Any adventurer with Skill Prep +100%Fills 100% of skill gauges at the start of quests., such as Halloween Lowen with From Whence He Comes, should use defensive skills such as Here's a treat for you!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP] and You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] to reduce the damage taken, though it is entirely optional.- For Halloween Lowen and Grace, the order is important: use their second skills before their first skills, as the blast damage will clip the animation of the currently cast skill too early otherwise.
- Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. You won't trick me! will provide HP Regen healing, but one may opt to run other skills to make it go a bit faster.
- Shared skills can help with further mitigation and/or healing.
- You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Midgardsormr, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
- For Hunter Berserker, dodge roll instead of force striking.
- Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
- Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.
- Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Midgardsormr, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
Trident Tempest[ | ]
High Midgardsormr faces the closest adventurer and spits out three gales, in a cone pattern. This attack is unavoidable within the marker, and deals strong damage if physical contact is made. The close-range baiter should bait this away from the rest of the DPSes.
- Normally, adventurers should move away and avoid it, but with precise timing, some skills such as The Prince's Exalted FireLv. 1: Deals 1 hit of 1194% flame damage to enemies in a line. [4880 SP]
Lv. 2: Deals 1 hit of 1327% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP]
Lv. 3: Deals 1 hit of 1474% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP] can let the adventurer physically dodge the hitboxes, if you have these skills ready, in later instances of Trident Tempest.
The close-range baiter should take position afterward to bait High Midgardsormr towards the middle of the arena, so that there's space for movement later on.
Dash + Spin Attack + Backdash[ | ]
High Midgardsormr faces the closest adventurer, charges, performs a spin attack, and backdashes.
- The charge and the spin attack has a chance to inflict Stun.
- Sometimes, High Midgardsormr will perform an uppercut instead of a spin attack.
- If you dodge roll the spin attack for iframes, you may need to dodge roll twice in a row, as the roll's iframes are not quite long enough to cover the entire attack.
Spits x3[ | ]
High Midgardsormr faces the closest adventurer (see a pattern here?), and spits towards them three times. The close-range baiter should skill or dodge them, making sure to bait them away from the rest of the DPSes.
- These spits will linger on the battlefield for a while, causing damage to anyone caught in them. It is possible to safely move through these mini tornadoes with dodge rolls, if desired.
- If High Midgardsormr was baited too close to a wall, it might get tricky to bait the spits without getting hurt.
Trident Tempest (8-Way)[ | ]
This variant of Trident Tempest sweeps an entire circle and also deals much higher damage than the normal variant. Avoid lingering in the purple action markers.
- High Midgardsormr will always call out this attack with "I shall rend you asunder!"
Tattered Sky + Storm Chaser[ | ]
High Midgardsormr will spawn a red stack marker targeted on the closest adventurer.
- If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
- If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
- Healers with only HP Regen healing skills ready should activate them now so that the healing can cover all adventurers for the next attack.
Afterwards, High Midgardsormr will then spawn purple chaser markers on all adventurers. Avoid overlapping other adventurers' with their markers to minimize damage taken.
- A sufficiently large Shield or Life Shield can block its damage entirely.
Dash + Spin Attack + Spits x3 + Backdash + Trident Tempest[ | ]
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.
Dash + Spin Attack + Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack[ | ]
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
Summon Help[ | ]
High Midgardsormr summons some golems to help him out. Defeat them ASAP, especially the big one - he is the source of the giant map-wide purple action marker, and if it fills up, it will deal damage strong enough to wipe out the entire team, using up a revive. High Midgardsormr will also try to keep you busy; see the following section for his attacks.
- Most compositions with at least Chimeratech or HDT1 weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
- Further moves will be listed for reference, though the later moves are unlikely to be seen in the average run now.
Spits x3 + Dash + Spin Attack + Backdash + Trident Tempest[ | ]
The battlefield can get a bit confusing to read due to the additional enemies and red action markers, but the close range baiter should try their best to bait the attacks away from the rest of the group.
The golems should be defeated by the time High Midgardsormr finishes the above chain of attacks.
Dash + Spin Attack + Trident Tempest (8-way) + Spits x3 + Backdash[ | ]
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
- The close-range baiter will have to quickly make it back to High Midgardsormr once the 8-way attack launches past them to bait the spits away.
After High Midgardsormr backdashes here, everyone should return to the center of the map in preparation of the next attack.
Gale Blast[ | ]
High Midgardsormr will spawn four very large tornadoes across the top of the map. These tornadoes will move across the map, starting from the tornado with dust clouds underneath.
At Expert difficulty and lower, there are three methods of dealing with these tornadoes.
- The old method is to go under the tornado with the dust clouds, and move upwards around the map as the tornadoes launch.
- It is possible to dodge roll consecutively while passing through these tornadoes, taking advantage of the dodge roll's iframes.
- This tactic is not possible in Master difficulty, so you may have to "unlearn" it in that fight once you plan to clear that difficulty.
- If shapeshifting is available, it is also possible to dragon tank the tornadoes.
- In Expert difficulty and lower, dragon tanking with a skill will not decrease dragon time, as it is not an unavoidable attack.
High Midgardsormr will also try to keep you busy while you avoid the tornadoes.
Dash + Spin Attack + Backdash + Spits x3 + Trident Tempest (8-way)[ | ]
Continue normal baiting once all tornadoes have passed, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
- Nearly all compositions with at least Void Bane weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
- Further moves will be listed for reference, though the later moves are extremely unlikely to be seen in the average run now.
Tattered Sky + Storm Chaser + Trident Tempest[ | ]
Identical to previous instance, but High Midgardsormr will immediately follow up with a Trident Tempest, so the close-range baiter must not be separated from him.
Dash + Spin Attack[ | ]
Continue normal baiting. Be prepared for Gale Blast and Tattered Sky combo.
Gale Blast + Tattered Sky + Storm Chaser[ | ]
Both Gale Blast's tornadoes and Tattered Sky's stack marker will appear at the same time.
- This is a very good time for the targeted to dragon tank, move to someplace safe (not affecting other adventurers), and use a skill to tank it.
Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack + Trident Tempest (8-way)[ | ]
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.
Storm Chaser + Tattered Sky[ | ]
High Midgardsormr reverses the attack order for this combo of attacks.
Dash + Spin Attack + Trident Tempest + Backdash + Spits x3[ | ]
Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.
By this point, High Midgardsormr should be defeated in Expert difficulty if you had the minimum recommended equipment, even with poor DPS uptime.
- The quest likely ends much earlier if your equipment was significantly better than the minimum requirement.
- This was originally the point where your quest would be subject to a failure by the quest timer running out, and it was a real risk back when High Midgardsormr's Trial was first released.
- This guide includes the entire moveset for the first five minutes of the quest as a reference.