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Banner Top High Midgardsormr's Trial

High Midgardsormr's Trial is a challenge quest centered on a boss battle with High Midgardsormr, unlocked upon the completion of Midgardsormr's Trial: Master.

Stat and Equipment Requirements[ | ]

HP[ | ]

HP isn't too much of a concern, as all adventurers should be able to withstand the unavoidable damage High Midgardsormr inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended if the entire team is on the weaker side (e.g. if all players are newer accounts with bare minimum equipment).

Weapons[ | ]

Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.

  • Generally speaking, if you're able to clear Volcanic Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the Icon Ability 1160023 (Flame) High Midgardsormr's Bane +30%If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. eats into the punisher bracket that is also used by 400435 01 Me and My Bestie!'s Icon Ability 1070002 Burning Punisher +30%Increases damage to burning enemies by 30%.. It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.

Weapon Table[ | ]

Weapon Category Icon Weapon SwordSword Icon Weapon BladeBlade Icon Weapon DaggerDagger Icon Weapon AxeAxe Icon Weapon LanceLance Icon Weapon BowBow Icon Weapon WandWand Icon Weapon StaffStaff
Void
(Standard: Better, Expert: OK)
301056 01 50101 Inferno Apogee
5 Icon Rarity 5Icon Element FlameIcon Weapon Sword Inferno Apogee
HP: 172 Strength: 673
Skills Abilities
None
302045 01 50101 Skyrender
5 Icon Rarity 5Icon Element FlameIcon Weapon Blade Skyrender
HP: 172 Strength: 658
Skills Abilities
None
303065 01 50101 Vermillion Pain
5 Icon Rarity 5Icon Element FlameIcon Weapon Dagger Vermillion Pain
HP: 174 Strength: 660
Skills Abilities
None
304043 01 50101 Heavenwrath Gaze
5 Icon Rarity 5Icon Element FlameIcon Weapon Axe Heavenwrath Gaze
HP: 178 Strength: 707
Skills Abilities
None
305077 01 50101 Flamedance Lance
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Flamedance Lance
HP: 185 Strength: 666
Skills Abilities
None
306061 01 50101 Vulcanrage
5 Icon Rarity 5Icon Element FlameIcon Weapon Bow Vulcanrage
HP: 187 Strength: 608
Skills Abilities
None
307066 01 50101 Scepter of Infinite Fire
5 Icon Rarity 5Icon Element FlameIcon Weapon Wand Scepter of Infinite Fire
HP: 179 Strength: 653
Skills Abilities
None
308044 01 50101 Endless Demise
5 Icon Rarity 5Icon Element FlameIcon Weapon Staff Endless Demise
HP: 216 Strength: 590
Skills Abilities
None
Chimeratech
(Standard: Better+, Expert: Good)
301132 01 50101 Chimeratech Commander
5 Icon Rarity 5Icon Element FlameIcon Weapon Sword Chimeratech Commander
HP: 270 Strength: 972
Skills Abilities
None
302123 01 50101 Chimeratech Lord
5 Icon Rarity 5Icon Element FlameIcon Weapon Blade Chimeratech Lord
HP: 135 Strength: 1061
Skills Abilities
None
303122 01 50101 Chimeratech Elite
5 Icon Rarity 5Icon Element FlameIcon Weapon Dagger Chimeratech Elite
HP: 155 Strength: 981
Skills Abilities
None
304121 01 50101 Chimeratech Warlord
5 Icon Rarity 5Icon Element FlameIcon Weapon Axe Chimeratech Warlord
HP: 159 Strength: 1051
Skills Abilities
None
305128 01 50101 Chimeratech Lancemaster
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Chimeratech Lancemaster
HP: 174 Strength: 962
Skills Abilities
None
306121 01 50101 Chimeratech Sniper
5 Icon Rarity 5Icon Element FlameIcon Weapon Bow Chimeratech Sniper
HP: 151 Strength: 961
Skills Abilities
None
307129 01 50101 Chimeratech Archmage
5 Icon Rarity 5Icon Element FlameIcon Weapon Wand Chimeratech Archmage
HP: 152 Strength: 1001
Skills Abilities
None
308122 01 50101 Chimeratech Cardinal
5 Icon Rarity 5Icon Element FlameIcon Weapon Staff Chimeratech Cardinal
HP: 225 Strength: 877
Skills Abilities
None
High Dragon
(0UB - Standard: Better, Expert: OK+)

(4UB - Standard: Better+, Expert: Good)
(6UB: Overkill)
(8UB: Very Overkill)

301122 01 50101 Absolute Crimson
5 Icon Rarity 5Icon Element FlameIcon Weapon Sword Absolute Crimson
HP: 235 Strength: 1530
Skills Abilities
None
302113 01 50101 Blinding Conflagration
5 Icon Rarity 5Icon Element FlameIcon Weapon Blade Blinding Conflagration
HP: 207 Strength: 1621
Skills Abilities
None
303112 01 50101 Flameruler's Maw
5 Icon Rarity 5Icon Element FlameIcon Weapon Dagger Flameruler's Maw
HP: 250 Strength: 1455
Skills Abilities
None
304111 01 50101 Royal Crimson Heat
5 Icon Rarity 5Icon Element FlameIcon Weapon Axe Royal Crimson Heat
HP: 255 Strength: 1559
Skills Abilities
None
305118 01 50101 Pureflame Lance
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Pureflame Lance
HP: 240 Strength: 1560
Skills Abilities
None
306111 01 50101 Valkyrie's Fire
5 Icon Rarity 5Icon Element FlameIcon Weapon Bow Valkyrie's Fire
HP: 230 Strength: 1468
Skills Abilities
None
307119 01 50101 Infernoblaze
5 Icon Rarity 5Icon Element FlameIcon Weapon Wand Infernoblaze
HP: 251 Strength: 1453
Skills Abilities
None
308112 01 50101 Blazegambol
5 Icon Rarity 5Icon Element FlameIcon Weapon Staff Blazegambol
HP: 286 Strength: 1368
Skills Abilities
None
Agito
(0UB: Overkill)
(4UB: Very Overkill)
(8UB: Ludicrously Overkill)
301138 01 60101 Nothung
6 Icon Rarity 6Icon Element FlameIcon Weapon Sword Nothung
HP: 270 Strength: 1720
Skills Abilities
302129 01 60101 Tyrfing
6 Icon Rarity 6Icon Element FlameIcon Weapon Blade Tyrfing
HP: 239 Strength: 1822
Skills Abilities
303128 01 60101 Hrotti
6 Icon Rarity 6Icon Element FlameIcon Weapon Dagger Hrotti
HP: 273 Strength: 1686
Skills Abilities
304127 01 60101 Mjölnir
6 Icon Rarity 6Icon Element FlameIcon Weapon Axe Mjölnir
HP: 278 Strength: 1805
Skills Abilities
305135 01 60101 Gungnir
6 Icon Rarity 6Icon Element FlameIcon Weapon Lance Gungnir
HP: 276 Strength: 1754
Skills Abilities
306127 01 60101 Ýdalir
6 Icon Rarity 6Icon Element FlameIcon Weapon Bow Ýdalir
HP: 265 Strength: 1653
Skills Abilities
307135 01 60101 Brísingr
6 Icon Rarity 6Icon Element FlameIcon Weapon Wand Brísingr
HP: 255 Strength: 1771
Skills Abilities
308128 01 60101 Gjallarhorn
6 Icon Rarity 6Icon Element FlameIcon Weapon Staff Gjallarhorn
HP: 297 Strength: 1636
Skills Abilities

Dragons[ | ]

Everyone should be ideally be equipped with a max-unbound 4 Icon Rarity 4 dragon at a minimum, though it is possible to clear with worse equipment.


Adventurers Dragons
100001 01 r04 The Prince
4 Icon Rarity 4Icon Element FlameIcon Weapon Sword The Prince
HP: 716 Strength: 480
Skills Abilities
Icon Ability 1020005 Dragon Haste +15% (Co-ability)
Icon Ability 1020005 Dragon Haste +14% (Chain Co-ab)
Icon SandTimer 01 Battle
210103 01 Apollo
5 Icon Rarity 5Icon Element Flame Apollo
HP: 369 Strength: 127
Skills Abilities
Icon SandTimer 02 Battle
210024 01 Cerberus
5 Icon Rarity 5Icon Element Flame Cerberus
HP: 369 Strength: 127
Skills Abilities
210016 01 Agni
5 Icon Rarity 5Icon Element Flame Agni
HP: 369 Strength: 127
Skills Abilities
210082 01 Konohana Sakuya
5 Icon Rarity 5Icon Element Flame Konohana Sakuya
HP: 374 Strength: 121
Skills Abilities
210007 01 Ifrit
4 Icon Rarity 4Icon Element Flame Ifrit
HP: 295 Strength: 101
Skills Abilities
Prime Overdrive DPS - These sword-wielding adventurers play largely the same role - prime ODPS deliverers as swordsmen and a major source of DPS, as well as baiting High Midgardsormr's attacks.
  • Gala Mars significantly improves all of their DPS. However, there are many other suitable dragons who still provide excellent damage output.
  • The Prince disfavors Konohana Sakuya, due to his relatively weak skill slice.
  • Marth can provide significant amounts of direct and indirect buffing to the entire team with his skills (Strength Up Strength Up, Attack Rate Up Attack Rate Up, and even 100% Icon Ability 1010007 Skill Gauge Charge Up), and Gala Mars is hence a perfect fit for him.
  • Chrom and Naveed prefers running Konohana Sakuya before any other dragon not Gala Mars, due to their very high skill slices.


110346 01 r05 Nobunaga
5 Icon Rarity 5Icon Element FlameIcon Weapon Blade Nobunaga
HP: 740 Strength: 520
Skills Abilities
Icon Ability 1020002 Strength +10% (Co-ability)
Icon Ability 1020036 (Flame) Combo Time VI (Chain Co-ab)
110007 01 r04 Vanessa
4 Icon Rarity 4Icon Element FlameIcon Weapon Axe Vanessa
HP: 720 Strength: 501
Skills Abilities
Icon Ability 1020003 Defense +15% (Co-ability)
100010 04 r05 Gala Mym
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Gala Mym
HP: 749 Strength: 510
Skills Abilities
Icon Ability 1020001 HP +15% (Co-ability)
110004 01 r03 Xania
3 Icon Rarity 3Icon Element FlameIcon Weapon Wand Xania
HP: 709 Strength: 487
Skills Abilities
Icon Ability 1010002 Skill Damage +15% (Co-ability)
Icon SandTimer 01 Battle
210103 01 Apollo
5 Icon Rarity 5Icon Element Flame Apollo
HP: 369 Strength: 127
Skills Abilities
210030 01 Arctos
5 Icon Rarity 5Icon Element Flame Arctos
HP: 374 Strength: 121
Skills Abilities
210082 01 Konohana Sakuya
5 Icon Rarity 5Icon Element Flame Konohana Sakuya
HP: 374 Strength: 121
Skills Abilities
210007 01 Ifrit
4 Icon Rarity 4Icon Element Flame Ifrit
HP: 295 Strength: 101
Skills Abilities
Standard DPS + Yukata Cassandra - These standard DPS units deal damage to the boss. For Yukata Cassandra, Strength-based dragons enhance her effective damage output from both her and everyone else due to her Fluorescent Fish buff from Icon Skill 148 Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP]
.
  • The dragons are mostly interchangeable, aside from Gala Mars being stronger than anyone else.
  • Ezelith and Mikoto like having Arctos to complement their very high critical rates if Gala Mars is unavailable.
    • On other adventurers, using Arctos likely requires a different wyrmprint and chain co-ability setup than normal, prioritizing Critical Rate Up Critical Rate Up abilities.
  • Rena and Nobunaga like having Konohana Sakuya to boost their massive skill slices if Gala Mars is unavailable.
  • Gala Mym has an unusually large practical standard attack slice if played sub-optimally, and Yukata Cassandra has no skill damage and also scales off strength, and hence disfavors Konohana Sakuya.
  • Apollo may help with Affliction burn large icon burn uptime, especially on Xania. Note that Gala Mym cannot burn with Apollo due to his skill being overwritten with Gala Brunhilda's, though the Icon Ability 1070002 (Flame) Burning Punisher +20%If the user is attuned to Flame: increases damage to burning enemies by 20%. ability will still function.


Icon SandTimer 01 Battle
210030 01 Arctos
5 Icon Rarity 5Icon Element Flame Arctos
HP: 374 Strength: 121
Skills Abilities
210103 01 Apollo
5 Icon Rarity 5Icon Element Flame Apollo
HP: 369 Strength: 127
Skills Abilities
210024 01 Cerberus
5 Icon Rarity 5Icon Element Flame Cerberus
HP: 369 Strength: 127
Skills Abilities
210016 01 Agni
5 Icon Rarity 5Icon Element Flame Agni
HP: 369 Strength: 127
Skills Abilities
210007 01 Ifrit
4 Icon Rarity 4Icon Element Flame Ifrit
HP: 295 Strength: 101
Skills Abilities
Spooky Flamewyrm - Halloween Mym's contribution comes from both a relatively large standard attack slice, as well as the supportive effects on her skills, but she can also burst down very hard with her dragon form, which is the strongest among Flame dragons, even when compared with Gala Mars.
  • Konohana Sakuya is not a good choice for Halloween Mym due to her very low skill damage slice.


Icon SandTimer 01 Battle Icon SandTimer 02 Battle
210039 01 High Brunhilda
5 Icon Rarity 5Icon Element Flame High Brunhilda
HP: 350 Strength: 120
Skills Abilities
210133 01 Mini Hildy
5 Icon Rarity 5Icon Element Flame Mini Hildy
HP: 221 Strength: 76
Skills Abilities
Icon SandTimer 01 Battle
210006 01 Phoenix
4 Icon Rarity 4Icon Element Flame Phoenix
HP: 299 Strength: 97
Skills Abilities
210007 01 Ifrit
4 Icon Rarity 4Icon Element Flame Ifrit
HP: 295 Strength: 101
Skills Abilities
Support Squad - Like most other adventurers, if possible, you give these purer support adventurers Gala Mars.
  • If that's not possible, simply avoid equipping them with Konohana Sakuya, due to Emma's lack of innate damaging skills, or low damage slice of Sinoa.


Icon SandTimer 01 Battle
210039 01 High Brunhilda
5 Icon Rarity 5Icon Element Flame High Brunhilda
HP: 350 Strength: 120
Skills Abilities
210133 01 Mini Hildy
5 Icon Rarity 5Icon Element Flame Mini Hildy
HP: 221 Strength: 76
Skills Abilities
Icon SandTimer 01 Battle
210006 01 Phoenix
4 Icon Rarity 4Icon Element Flame Phoenix
HP: 299 Strength: 97
Skills Abilities
210007 01 Ifrit
4 Icon Rarity 4Icon Element Flame Ifrit
HP: 295 Strength: 101
Skills Abilities
210094 01 Pop-Star Siren
5 Icon Rarity 5Icon Element Light Pop-Star Siren
HP: 371 Strength: 124
Skills Abilities
210084 01 Freyja
5 Icon Rarity 5Icon Element Wind Freyja
HP: 375 Strength: 120
Skills Abilities
I'm a healer! - The on-element dragons provide differing benefits to the healer.
  • Gala Mars lets the healer dish out some damage in dragon form, and also immediately reenables the use of all their skills.
  • Phoenix can be used to increase the healers' HP, which may make it harder for the healers to be defeated by taking too many hits, especially since she also grants a potent regen heal.

As the healers' healing output are more than sufficient, even when lightly equipped, it is possible to experiment with off-element dragons for access to strong buffs.

  • Pop-Star Siren can be used to grant the entire team significant strength and Energized Energy buffs.
    • Freyja is similar, but trades strength buffs with a regen heal, and instantly energizes instead of having to cast twice.


Wyrmprints[ | ]

All adventurers should equip their standard wyrmprints.

  • A Icon Ability 1010008 Shapeshift Prep +10%Fills 10% of the dragon gauge at the start of quests. wyrmprint on the buffer and/or healer can help with making shapeshifting available earlier.

Party Roles[ | ]

DPS/Hybrid DPS[ | ]

These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.

  • Don't bring more than one Emma or one Halloween Mym (no duplicates; it's OK to have Emma and Halloween Mym together) in the whole composition.
  • Due to the low difficulty of the quest, almost every adventurer and composition will work for this quest. This lists only the more common adventurers for the quest, with short descriptions.
Adventurer Notes
100001 01 r04 The Prince
4 Icon Rarity 4Icon Element FlameIcon Weapon Sword The Prince
HP: 716 Strength: 480
Skills Abilities
Icon Ability 1020005 Dragon Haste +15% (Co-ability)
Icon Ability 1020005 Dragon Haste +14% (Chain Co-ab)
Primary DPS with access to Affliction burn large icon burn and a dragon kit that can ramp up to ludicrous levels.
Primary DPS with access to Affliction burn large icon burn and extremely large buffs that benefit the entire team (Strength Up Strength Up, Attack Rate Up Attack Rate Up, and even 100% Icon Ability 1010007 Skill Gauge Charge Up).
Primary DPS with high skill damage. Does not have Affliction stun large icon Stun res. Superior durability due to Defense Up Defense Up buffs.
Primary DPS with potential for extremely huge S2 damage with the correct setup. Does not have Affliction stun large icon Stun res.
High damage, inflicts Affliction burn large icon burn. Does not have Affliction stun large icon Stun res.
110346 01 r05 Nobunaga
5 Icon Rarity 5Icon Element FlameIcon Weapon Blade Nobunaga
HP: 740 Strength: 520
Skills Abilities
Icon Ability 1020002 Strength +10% (Co-ability)
Icon Ability 1020036 (Flame) Combo Time VI (Chain Co-ab)
High damage. Does not have Affliction stun large icon Stun res.
High damage.
High damage, inflicts Affliction burn large icon burn. Does not have Affliction stun large icon Stun res.
High damage, inflicts Affliction burn large icon burn.
High damage, very high break damage, minor Defense Down Defense Down debuff. Does not have Affliction stun large icon Stun res.
Extremely high damage output and occasionally inflicts Affliction burn large icon burn.
High damage, inflicts Affliction burn large icon burn, easier to play than other choices here due to lance range.
100010 04 r05 Gala Mym
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Gala Mym
HP: 749 Strength: 510
Skills Abilities
Icon Ability 1020001 HP +15% (Co-ability)
High damage, very high break damage, easier to play than other choices here due to lance range.
Strength Up Strength Up buffer and Damage Shield Shielder for chip damage, easier to play than other choices here due to lance range. Does not have Affliction stun large icon Stun res.
Defense Down Defense Down debuffer, very high break damage.
110004 01 r03 Xania
3 Icon Rarity 3Icon Element FlameIcon Weapon Wand Xania
HP: 709 Strength: 487
Skills Abilities
Icon Ability 1010002 Skill Damage +15% (Co-ability)
High damage, ranged Affliction burn large icon burner.
High damage, very high break damage, minor Defense Down Defense Down debuff, doesn't inflict burn so that burn uptime may be improved if someone else already burns.
Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. Does not have Affliction stun large icon Stun res.
High damage, some supportive benefits, doesn't inflict burn so that burn uptime may be improved if someone else already burns.

Healer[ | ]

The healer provides defensive support and take care of any damage the adventurers may incur.

Adventurer Notes
Healing-focused healer with Affliction stun large icon Stun relief. Better at patching up individual damaged adventurers than Halloween Lowen or Yukata Cassandra, and can bail out stunned teammates.
Defensive support healer. Has low personal DPS, but can provide Max HP Up HP Up and Defense Up Defense Up buffs for improved survival. Does not have Affliction stun large icon Stun res.
Offensive support healer. The Fluorescent Fish buff from her Icon Skill 148 Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP]
skill can elevate teamwide DPS and especially the hit count (for activating combo-based abilities), and also carries a high amount of burst and regen healing that are more than sufficient to cover all unavoidable damage, especially if paired with outside sources of defensive buffs (be it from a different adventurer, or shared skills), though she cannot trigger doublebuff effects on her own. Compared to Halloween Lowen, she prefers Strength-based dragons.
Energy support healer. Provides guaranteed Energized Energy on teammates, improving DPS, as well as providing a Damage Shield Shield that can cover chip damage.
Grace provides a very large Icon Buff 1020031 Life Shield which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Defense Up Defense Up buff is much higher, at 100%, too. Does not have Affliction stun large icon Stun res, but the affliction is blockable with a large life shield.
Healer with some attacking power on the side. Has slightly higher personal DPS than other healers here, and can provide additional Affliction burn large icon Burn uptime. Does not have Affliction stun large icon Stun res.

General Party Setup[ | ]

The two real requirements for general compositions are as follows:

  • One of the adventurers in the composition must be able to heal the entire team if desired (to reactivate any HP-based abilities).
  • One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
    • Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
General Composition
110007 01 r04 Vanessa
4 Icon Rarity 4Icon Element FlameIcon Weapon Axe Vanessa
HP: 720 Strength: 501
Skills Abilities
Icon Ability 1020003 Defense +15% (Co-ability)
100001 01 r04 The Prince
4 Icon Rarity 4Icon Element FlameIcon Weapon Sword The Prince
HP: 716 Strength: 480
Skills Abilities
Icon Ability 1020005 Dragon Haste +15% (Co-ability)
Icon Ability 1020005 Dragon Haste +14% (Chain Co-ab)
Example 1: in this 3DPS composition, Vanessa has the shortest reach, so she should ideally host and perform close-range baiting.
100010 04 r05 Gala Mym
5 Icon Rarity 5Icon Element FlameIcon Weapon Lance Gala Mym
HP: 749 Strength: 510
Skills Abilities
Icon Ability 1020001 HP +15% (Co-ability)
110004 01 r03 Xania
3 Icon Rarity 3Icon Element FlameIcon Weapon Wand Xania
HP: 709 Strength: 487
Skills Abilities
Icon Ability 1010002 Skill Damage +15% (Co-ability)
Example 2: in this 3DPS composition, Gala Mym is the only melee adventurer, and hence she should perform close-range baiting.
110004 01 r03 Xania
3 Icon Rarity 3Icon Element FlameIcon Weapon Wand Xania
HP: 709 Strength: 487
Skills Abilities
Icon Ability 1010002 Skill Damage +15% (Co-ability)
Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
  • If Gala Sarisse was the host, she should ideally perform close-range baiting.

Attacks and Patterns[ | ]

Calamitous Storm[ | ]

This is the fight's initial "HP check" blast.

  • Any adventurer with Icon Ability 1010007 Skill Prep +100%Fills 100% of skill gauges at the start of quests., such as 110257 02 r04 Halloween Lowen with 400390 01 From Whence He Comes, should use defensive skills such as Icon Skill 029 Here's a treat for you!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP]

    Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP]
    and Icon Skill 029 You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
    to reduce the damage taken, though it is entirely optional.
    • For Halloween Lowen and Grace, the order is important: use their second skills before their first skills, as the blast damage will clip the animation of the currently cast skill too early otherwise.
    • Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. You won't trick me! will provide HP Recovery HP Regen healing, but one may opt to run other skills to make it go a bit faster.
  • You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
    • Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Midgardsormr, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
    • Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
    • Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.

Trident Tempest[ | ]

High Midgardsormr faces the closest adventurer and spits out three gales, in a cone pattern. This attack is unavoidable within the marker, and deals strong damage if physical contact is made. The close-range baiter should bait this away from the rest of the DPSes.

  • Normally, adventurers should move away and avoid it, but with precise timing, some skills such as 100001 01 r04 The Prince's Icon Skill 005 Exalted FireLv. 1: Deals 1 hit of 1194% flame damage to enemies in a line. [4880 SP]

    Lv. 2: Deals 1 hit of 1327% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP]

    Lv. 3: Deals 1 hit of 1474% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP]
    can let the adventurer physically dodge the hitboxes, if you have these skills ready, in later instances of Trident Tempest.

The close-range baiter should take position afterward to bait High Midgardsormr towards the middle of the arena, so that there's space for movement later on.

Dash + Spin Attack + Backdash[ | ]

High Midgardsormr faces the closest adventurer, charges, performs a spin attack, and backdashes.

  • The charge and the spin attack has a chance to inflict Affliction stun large icon Stun.
  • Sometimes, High Midgardsormr will perform an uppercut instead of a spin attack.
  • If you dodge roll the spin attack for iframes, you may need to dodge roll twice in a row, as the roll's iframes are not quite long enough to cover the entire attack.

Spits x3[ | ]

High Midgardsormr faces the closest adventurer (see a pattern here?), and spits towards them three times. The close-range baiter should skill or dodge them, making sure to bait them away from the rest of the DPSes.

  • These spits will linger on the battlefield for a while, causing damage to anyone caught in them. It is possible to safely move through these mini tornadoes with dodge rolls, if desired.
  • If High Midgardsormr was baited too close to a wall, it might get tricky to bait the spits without getting hurt.

Trident Tempest (8-Way)[ | ]

This variant of Trident Tempest sweeps an entire circle and also deals much higher damage than the normal variant. Avoid lingering in the purple action markers.

  • High Midgardsormr will always call out this attack with "I shall rend you asunder!"

Tattered Sky + Storm Chaser[ | ]

High Midgardsormr will spawn a red stack marker targeted on the closest adventurer.

  • If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
  • If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
  • Healers with only HP Recovery HP Regen healing skills ready should activate them now so that the healing can cover all adventurers for the next attack.

Afterwards, High Midgardsormr will then spawn purple chaser markers on all adventurers. Avoid overlapping other adventurers' with their markers to minimize damage taken.

Dash + Spin Attack + Spits x3 + Backdash + Trident Tempest[ | ]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

Dash + Spin Attack + Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack[ | ]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Summon Help[ | ]

High Midgardsormr summons some golems to help him out. Defeat them ASAP, especially the big one - he is the source of the giant map-wide purple action marker, and if it fills up, it will deal damage strong enough to wipe out the entire team, using up a revive. High Midgardsormr will also try to keep you busy; see the following section for his attacks.

  • Most compositions with at least Chimeratech or HDT1 weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are unlikely to be seen in the average run now.

Spits x3 + Dash + Spin Attack + Backdash + Trident Tempest[ | ]

The battlefield can get a bit confusing to read due to the additional enemies and red action markers, but the close range baiter should try their best to bait the attacks away from the rest of the group.

The golems should be defeated by the time High Midgardsormr finishes the above chain of attacks.

Dash + Spin Attack + Trident Tempest (8-way) + Spits x3 + Backdash[ | ]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • The close-range baiter will have to quickly make it back to High Midgardsormr once the 8-way attack launches past them to bait the spits away.

After High Midgardsormr backdashes here, everyone should return to the center of the map in preparation of the next attack.

Gale Blast[ | ]

High Midgardsormr will spawn four very large tornadoes across the top of the map. These tornadoes will move across the map, starting from the tornado with dust clouds underneath.

At Expert difficulty and lower, there are three methods of dealing with these tornadoes.

  • The old method is to go under the tornado with the dust clouds, and move upwards around the map as the tornadoes launch.
  • It is possible to dodge roll consecutively while passing through these tornadoes, taking advantage of the dodge roll's iframes.
    • This tactic is not possible in Master difficulty, so you may have to "unlearn" it in that fight once you plan to clear that difficulty.
  • If shapeshifting is available, it is also possible to dragon tank the tornadoes.
    • In Expert difficulty and lower, dragon tanking with a skill will not decrease dragon time, as it is not an unavoidable attack.

High Midgardsormr will also try to keep you busy while you avoid the tornadoes.

Dash + Spin Attack + Backdash + Spits x3 + Trident Tempest (8-way)[ | ]

Continue normal baiting once all tornadoes have passed, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • Nearly all compositions with at least Void Bane weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are extremely unlikely to be seen in the average run now.

Tattered Sky + Storm Chaser + Trident Tempest[ | ]

Identical to previous instance, but High Midgardsormr will immediately follow up with a Trident Tempest, so the close-range baiter must not be separated from him.

Dash + Spin Attack[ | ]

Continue normal baiting. Be prepared for Gale Blast and Tattered Sky combo.

Gale Blast + Tattered Sky + Storm Chaser[ | ]

Both Gale Blast's tornadoes and Tattered Sky's stack marker will appear at the same time.

  • This is a very good time for the targeted to dragon tank, move to someplace safe (not affecting other adventurers), and use a skill to tank it.

Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack + Trident Tempest (8-way)[ | ]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Storm Chaser + Tattered Sky[ | ]

High Midgardsormr reverses the attack order for this combo of attacks.

Dash + Spin Attack + Trident Tempest + Backdash + Spits x3[ | ]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

By this point, High Midgardsormr should be defeated in Expert difficulty if you had the minimum recommended equipment, even with poor DPS uptime.

  • The quest likely ends much earlier if your equipment was significantly better than the minimum requirement.
  • This was originally the point where your quest would be subject to a failure by the quest timer running out, and it was a real risk back when High Midgardsormr's Trial was first released.
    • This guide includes the entire moveset for the first five minutes of the quest as a reference.
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