High Midgardsormr Guide: Standard & Expert

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Banner Top High Midgardsormr's Trial.png

High Midgardsormr's Trial is a challenge quest centered on a boss battle with High Midgardsormr, unlocked upon the completion of Midgardsormr's Trial: Master.

Stat and Equipment Requirements[edit | edit source]

HP[edit | edit source]

HP isn't too much of a concern, as all adventurers should be able to withstand the unavoidable damage High Midgardsormr inflicts at the beginning of the fight if they have sufficiently strong equipment, and a healer was used, which is highly recommended if the entire team is on the weaker side (e.g. if all players are newer accounts with bare minimum equipment).

Weapons[edit | edit source]

Crafting Void Bane or Chimeratech weapons, or better, can improve your adventurer's performance (especially if it's Chimeratech) in the quest, though technically optional. Still, if possible, at least equip your adventurers with Void Bane weapons at minimum.

  • Generally speaking, if you're able to clear Volcanic Chimera Strike: Standard (and preferably, also its Expert difficulty), you should obtain materials from it to create a Chimeratech weapon, as it should be more powerful than void bane weapons, especially once other punisher modifiers are factored in - the Icon Ability 1160023.png (Flame) High Midgardsormr's Bane +30%If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. eats into the punisher bracket that is also used by 400435 01.png Me and My Bestie!'s Icon Ability 1070002.png Burning Punisher +30%Increases damage to burning enemies by 30%.. It is also easier to build compared to the Void bane weapons, but if you already have them anyway, feel free to use them.

Weapon Table[edit | edit source]

Weapon Category Icon Weapon Sword.pngSword Icon Weapon Blade.pngBlade Icon Weapon Dagger.pngDagger Icon Weapon Axe.pngAxe Icon Weapon Lance.pngLance Icon Weapon Bow.pngBow Icon Weapon Wand.pngWand Icon Weapon Staff.pngStaff
Void
(Standard: Better, Expert: OK)
301056 01 50101.png Inferno Apogee

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Sword.png Inferno Apogee
HP: 172 Strength: 673

Skills Abilities
None
302045 01 50101.png Skyrender

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Blade.png Skyrender
HP: 172 Strength: 658

Skills Abilities
None
303065 01 50101.png Vermillion Pain

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Dagger.png Vermillion Pain
HP: 174 Strength: 660

Skills Abilities
None
304043 01 50101.png Heavenwrath Gaze

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Axe.png Heavenwrath Gaze
HP: 178 Strength: 707

Skills Abilities
None
305077 01 50101.png Flamedance Lance

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Flamedance Lance
HP: 185 Strength: 666

Skills Abilities
None
306061 01 50101.png Vulcanrage

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Bow.png Vulcanrage
HP: 187 Strength: 608

Skills Abilities
None
307066 01 50101.png Scepter of Infinite Fire

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Wand.png Scepter of Infinite Fire
HP: 179 Strength: 653

Skills Abilities
None
308044 01 50101.png Endless Demise

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Staff.png Endless Demise
HP: 216 Strength: 590

Skills Abilities
None
Chimeratech
(Standard: Better+, Expert: Good)
301132 01 50101.png Chimeratech Commander

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Sword.png Chimeratech Commander
HP: 270 Strength: 972

Skills Abilities
None
302123 01 50101.png Chimeratech Lord

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Blade.png Chimeratech Lord
HP: 135 Strength: 1061

Skills Abilities
None
303122 01 50101.png Chimeratech Elite

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Dagger.png Chimeratech Elite
HP: 155 Strength: 981

Skills Abilities
None
304121 01 50101.png Chimeratech Warlord

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Axe.png Chimeratech Warlord
HP: 159 Strength: 1051

Skills Abilities
None
305128 01 50101.png Chimeratech Lancemaster

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Chimeratech Lancemaster
HP: 174 Strength: 962

Skills Abilities
None
306121 01 50101.png Chimeratech Sniper

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Bow.png Chimeratech Sniper
HP: 151 Strength: 961

Skills Abilities
None
307129 01 50101.png Chimeratech Archmage

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Wand.png Chimeratech Archmage
HP: 152 Strength: 1001

Skills Abilities
None
308122 01 50101.png Chimeratech Cardinal

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Staff.png Chimeratech Cardinal
HP: 225 Strength: 877

Skills Abilities
None
High Dragon
(0UB - Standard: Better, Expert: OK+)

(4UB - Standard: Better+, Expert: Good)
(6UB: Overkill)
(8UB: Very Overkill)

301122 01 50101.png Absolute Crimson

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Sword.png Absolute Crimson
HP: 235 Strength: 1530

Skills Abilities
None
302113 01 50101.png Blinding Conflagration

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Blade.png Blinding Conflagration
HP: 207 Strength: 1621

Skills Abilities
None
303112 01 50101.png Flameruler's Maw

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Dagger.png Flameruler's Maw
HP: 250 Strength: 1455

Skills Abilities
None
304111 01 50101.png Royal Crimson Heat

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Axe.png Royal Crimson Heat
HP: 255 Strength: 1559

Skills Abilities
None
305118 01 50101.png Pureflame Lance

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Pureflame Lance
HP: 240 Strength: 1560

Skills Abilities
None
306111 01 50101.png Valkyrie's Fire

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Bow.png Valkyrie's Fire
HP: 230 Strength: 1468

Skills Abilities
None
307119 01 50101.png Infernoblaze

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Wand.png Infernoblaze
HP: 251 Strength: 1453

Skills Abilities
None
308112 01 50101.png Blazegambol

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Staff.png Blazegambol
HP: 286 Strength: 1368

Skills Abilities
None
Agito
(0UB: Overkill)
(4UB: Very Overkill)
(8UB: Ludicrously Overkill)
301138 01 60101.png Nothung

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Sword.png Nothung
HP: 270 Strength: 1720

Skills Abilities
302129 01 60101.png Tyrfing

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Blade.png Tyrfing
HP: 239 Strength: 1822

Skills Abilities
303128 01 60101.png Hrotti

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Dagger.png Hrotti
HP: 273 Strength: 1686

Skills Abilities
304127 01 60101.png Mjölnir

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Axe.png Mjölnir
HP: 278 Strength: 1805

Skills Abilities
305135 01 60101.png Gungnir

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Lance.png Gungnir
HP: 276 Strength: 1754

Skills Abilities
306127 01 60101.png Ýdalir

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Bow.png Ýdalir
HP: 265 Strength: 1653

Skills Abilities
307135 01 60101.png Brísingr

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Wand.png Brísingr
HP: 255 Strength: 1771

Skills Abilities
308128 01 60101.png Gjallarhorn

6 Icon Rarity 6.pngIcon Element Flame.pngIcon Weapon Staff.png Gjallarhorn
HP: 297 Strength: 1636

Skills Abilities

Dragons[edit | edit source]

Everyone should be ideally be equipped with a max-unbound 4 Icon Rarity 4.png dragon at a minimum, though it is possible to clear with worse equipment.


Adventurers Dragons
100001 01 r04.png The Prince

4 Icon Rarity 4.pngIcon Element Flame.pngIcon Weapon Sword.png The Prince
HP: 716 Strength: 480

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
Icon Ability 1020005.png Dragon Haste +14% (Chain Co-ab)
Icon SandTimer 01 Battle.png
210103 01.png Apollo

5 Icon Rarity 5.pngIcon Element Flame.png Apollo
HP: 369 Strength: 127

Skills Abilities
Icon SandTimer 02 Battle.png
210024 01.png Cerberus

5 Icon Rarity 5.pngIcon Element Flame.png Cerberus
HP: 369 Strength: 127

Skills Abilities
210016 01.png Agni

5 Icon Rarity 5.pngIcon Element Flame.png Agni
HP: 369 Strength: 127

Skills Abilities
210082 01.png Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Flame.png Konohana Sakuya
HP: 374 Strength: 121

Skills Abilities
210007 01.png Ifrit

4 Icon Rarity 4.pngIcon Element Flame.png Ifrit
HP: 295 Strength: 101

Skills Abilities
Prime Overdrive DPS - These sword-wielding adventurers play largely the same role - prime ODPS deliverers as swordsmen and a major source of DPS, as well as baiting High Midgardsormr's attacks.
  • Gala Mars significantly improves all of their DPS. However, there are many other suitable dragons who still provide excellent damage output.
  • The Prince disfavors Konohana Sakuya, due to his relatively weak skill slice.
  • Marth can provide significant amounts of direct and indirect buffing to the entire team with his skills (Icon Buff 1020002.png Strength Up, Icon Buff 1020008.png Attack Rate Up, and even 100% Icon Ability 1010007.png Skill Gauge Charge Up), and Gala Mars is hence a perfect fit for him.
  • Chrom and Naveed prefers running Konohana Sakuya before any other dragon not Gala Mars, due to their very high skill slices.


110346 01 r05.png Nobunaga

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Blade.png Nobunaga
HP: 740 Strength: 520

Skills Abilities
Icon Ability 1020002.png Strength +10% (Co-ability)
Icon Ability 1020036.png (Flame) Combo Time VI (Chain Co-ab)
110007 01 r04.png Vanessa

4 Icon Rarity 4.pngIcon Element Flame.pngIcon Weapon Axe.png Vanessa
HP: 720 Strength: 501

Skills Abilities
Icon Ability 1020003.png Defense +15% (Co-ability)
100010 04 r05.png Gala Mym

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Gala Mym
HP: 749 Strength: 510

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
110004 01 r03.png Xania

3 Icon Rarity 3.pngIcon Element Flame.pngIcon Weapon Wand.png Xania
HP: 709 Strength: 487

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
Icon SandTimer 01 Battle.png
210103 01.png Apollo

5 Icon Rarity 5.pngIcon Element Flame.png Apollo
HP: 369 Strength: 127

Skills Abilities
210030 01.png Arctos

5 Icon Rarity 5.pngIcon Element Flame.png Arctos
HP: 374 Strength: 121

Skills Abilities
210082 01.png Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Flame.png Konohana Sakuya
HP: 374 Strength: 121

Skills Abilities
210007 01.png Ifrit

4 Icon Rarity 4.pngIcon Element Flame.png Ifrit
HP: 295 Strength: 101

Skills Abilities
Standard DPS + Yukata Cassandra - These standard DPS units deal damage to the boss. For Yukata Cassandra, Strength-based dragons enhance her effective damage output from both her and everyone else due to her Fluorescent Fish buff from Icon Skill 148.png Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP]
.
  • The dragons are mostly interchangeable, aside from Gala Mars being stronger than anyone else.
  • Ezelith and Mikoto like having Arctos to complement their very high critical rates if Gala Mars is unavailable.
    • On other adventurers, using Arctos likely requires a different wyrmprint and chain co-ability setup than normal, prioritizing Icon Buff 1020005.png Critical Rate Up abilities.
  • Rena and Nobunaga like having Konohana Sakuya to boost their massive skill slices if Gala Mars is unavailable.
  • Gala Mym has an unusually large practical standard attack slice if played sub-optimally, and Yukata Cassandra has no skill damage and also scales off strength, and hence disfavors Konohana Sakuya.
  • Apollo may help with Affliction burn large icon.png burn uptime, especially on Xania. Note that Gala Mym cannot burn with Apollo due to his skill being overwritten with Gala Brunhilda's, though the Icon Ability 1070002.png (Flame) Burning Punisher +20%If the user is attuned to Flame: increases damage to burning enemies by 20%. ability will still function.


Icon SandTimer 01 Battle.png
210030 01.png Arctos

5 Icon Rarity 5.pngIcon Element Flame.png Arctos
HP: 374 Strength: 121

Skills Abilities
210103 01.png Apollo

5 Icon Rarity 5.pngIcon Element Flame.png Apollo
HP: 369 Strength: 127

Skills Abilities
210024 01.png Cerberus

5 Icon Rarity 5.pngIcon Element Flame.png Cerberus
HP: 369 Strength: 127

Skills Abilities
210016 01.png Agni

5 Icon Rarity 5.pngIcon Element Flame.png Agni
HP: 369 Strength: 127

Skills Abilities
210007 01.png Ifrit

4 Icon Rarity 4.pngIcon Element Flame.png Ifrit
HP: 295 Strength: 101

Skills Abilities
Spooky Flamewyrm - Halloween Mym's contribution comes from both a relatively large standard attack slice, as well as the supportive effects on her skills, but she can also burst down very hard with her dragon form, which is the strongest among Flame dragons, even when compared with Gala Mars.
  • Konohana Sakuya is not a good choice for Halloween Mym due to her very low skill damage slice.


Icon SandTimer 01 Battle.png Icon SandTimer 02 Battle.png
210039 01.png High Brunhilda

5 Icon Rarity 5.pngIcon Element Flame.png High Brunhilda
HP: 350 Strength: 120

Skills Abilities
210133 01.png Mini Hildy

5 Icon Rarity 5.pngIcon Element Flame.png Mini Hildy
HP: 221 Strength: 76

Skills Abilities
Icon SandTimer 01 Battle.png
210006 01.png Phoenix

4 Icon Rarity 4.pngIcon Element Flame.png Phoenix
HP: 299 Strength: 97

Skills Abilities
210007 01.png Ifrit

4 Icon Rarity 4.pngIcon Element Flame.png Ifrit
HP: 295 Strength: 101

Skills Abilities
Support Squad - Like most other adventurers, if possible, you give these purer support adventurers Gala Mars.
  • If that's not possible, simply avoid equipping them with Konohana Sakuya, due to Emma's lack of innate damaging skills, or low damage slice of Sinoa.


Icon SandTimer 01 Battle.png
210039 01.png High Brunhilda

5 Icon Rarity 5.pngIcon Element Flame.png High Brunhilda
HP: 350 Strength: 120

Skills Abilities
210133 01.png Mini Hildy

5 Icon Rarity 5.pngIcon Element Flame.png Mini Hildy
HP: 221 Strength: 76

Skills Abilities
Icon SandTimer 01 Battle.png
210006 01.png Phoenix

4 Icon Rarity 4.pngIcon Element Flame.png Phoenix
HP: 299 Strength: 97

Skills Abilities
210007 01.png Ifrit

4 Icon Rarity 4.pngIcon Element Flame.png Ifrit
HP: 295 Strength: 101

Skills Abilities
210094 01.png Pop-Star Siren

5 Icon Rarity 5.pngIcon Element Light.png Pop-Star Siren
HP: 371 Strength: 124

Skills Abilities
210084 01.png Freyja

5 Icon Rarity 5.pngIcon Element Wind.png Freyja
HP: 375 Strength: 120

Skills Abilities
I'm a healer! - The on-element dragons provide differing benefits to the healer.
  • Gala Mars lets the healer dish out some damage in dragon form, and also immediately reenables the use of all their skills.
  • Phoenix can be used to increase the healers' HP, which may make it harder for the healers to be defeated by taking too many hits, especially since she also grants a potent regen heal.

As the healers' healing output are more than sufficient, even when lightly equipped, it is possible to experiment with off-element dragons for access to strong buffs.

  • Pop-Star Siren can be used to grant the entire team significant strength and Icon Buff 2050004.png Energy buffs.
    • Freyja is similar, but trades strength buffs with a regen heal, and instantly energizes instead of having to cast twice.


Wyrmprints[edit | edit source]

All adventurers should equip their standard wyrmprints.

  • A Icon Ability 1010008.png Shapeshift Prep +10%Fills 10% of the dragon gauge at the start of quests. wyrmprint on the buffer and/or healer can help with making shapeshifting available earlier.

Party Roles[edit | edit source]

DPS/Hybrid DPS[edit | edit source]

These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.

  • Don't bring more than one Emma or one Halloween Mym (no duplicates; it's OK to have Emma and Halloween Mym together) in the whole composition.
  • Due to the low difficulty of the quest, almost every adventurer and composition will work for this quest. This lists only the more common adventurers for the quest, with short descriptions.
Adventurer Notes
100001 01 r04.png The Prince

4 Icon Rarity 4.pngIcon Element Flame.pngIcon Weapon Sword.png The Prince
HP: 716 Strength: 480

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
Icon Ability 1020005.png Dragon Haste +14% (Chain Co-ab)
Primary DPS with access to Affliction burn large icon.png burn and a dragon kit that can ramp up to ludicrous levels.
Primary DPS with access to Affliction burn large icon.png burn and extremely large buffs that benefit the entire team (Icon Buff 1020002.png Strength Up, Icon Buff 1020008.png Attack Rate Up, and even 100% Icon Ability 1010007.png Skill Gauge Charge Up).
Primary DPS with high skill damage. Does not have Affliction stun large icon.png Stun res. Superior durability due to Icon Buff 1020003.png Defense Up buffs.
Primary DPS with potential for extremely huge S2 damage with the correct setup. Does not have Affliction stun large icon.png Stun res.
High damage, inflicts Affliction burn large icon.png burn. Does not have Affliction stun large icon.png Stun res.
110346 01 r05.png Nobunaga

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Blade.png Nobunaga
HP: 740 Strength: 520

Skills Abilities
Icon Ability 1020002.png Strength +10% (Co-ability)
Icon Ability 1020036.png (Flame) Combo Time VI (Chain Co-ab)
High damage. Does not have Affliction stun large icon.png Stun res.
High damage.
High damage, inflicts Affliction burn large icon.png burn. Does not have Affliction stun large icon.png Stun res.
High damage, inflicts Affliction burn large icon.png burn.
High damage, very high break damage, minor Icon Buff 2020003.png Defense Down debuff. Does not have Affliction stun large icon.png Stun res.
Extremely high damage output and occasionally inflicts Affliction burn large icon.png burn.
High damage, inflicts Affliction burn large icon.png burn, easier to play than other choices here due to lance range.
100010 04 r05.png Gala Mym

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Gala Mym
HP: 749 Strength: 510

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
High damage, very high break damage, easier to play than other choices here due to lance range.
Icon Buff 1020002.png Strength Up buffer and Icon Buff 1020020.png Shielder for chip damage, easier to play than other choices here due to lance range. Does not have Affliction stun large icon.png Stun res.
Icon Buff 2020003.png Defense Down debuffer, very high break damage.
110004 01 r03.png Xania

3 Icon Rarity 3.pngIcon Element Flame.pngIcon Weapon Wand.png Xania
HP: 709 Strength: 487

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
High damage, ranged Affliction burn large icon.png burner.
High damage, very high break damage, minor Icon Buff 2020003.png Defense Down debuff, doesn't inflict burn so that burn uptime may be improved if someone else already burns.
Ranged buffer. Some randomness to buffs provided. Also slightly more personal DPS than Emma. Does not have Affliction stun large icon.png Stun res.
High damage, some supportive benefits, doesn't inflict burn so that burn uptime may be improved if someone else already burns.

Healer[edit | edit source]

The healer provides defensive support and take care of any damage the adventurers may incur.

Adventurer Notes
Healing-focused healer with Affliction stun large icon.png Stun relief. Better at patching up individual damaged adventurers than Halloween Lowen or Yukata Cassandra, and can bail out stunned teammates.
Defensive support healer. Has low personal DPS, but can provide Icon Buff 1020001.png HP Up and Icon Buff 1020003.png Defense Up buffs for improved survival. Does not have Affliction stun large icon.png Stun res.
Offensive support healer. The Fluorescent Fish buff from her Icon Skill 148.png Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP]
skill can elevate teamwide DPS and especially the hit count (for activating combo-based abilities), and also carries a high amount of burst and regen healing that are more than sufficient to cover all unavoidable damage, especially if paired with outside sources of defensive buffs (be it from a different adventurer, or shared skills), though she cannot trigger doublebuff effects on her own. Compared to Halloween Lowen, she prefers Strength-based dragons.
Energy support healer. Provides guaranteed Icon Buff 2050004.png Energy on teammates, improving DPS, as well as providing a Icon Buff 1020020.png Shield that can cover chip damage.
Grace provides a very large Icon Buff 1020031.png Life Shield which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Icon Buff 1020003.png Defense Up buff is much higher, at 100%, too. Does not have Affliction stun large icon.png Stun res, but the affliction is blockable with a large life shield.
Healer with some attacking power on the side. Has slightly higher personal DPS than other healers here, and can provide additional Affliction burn large icon.png Burn uptime. Does not have Affliction stun large icon.png Stun res.

General Party Setup[edit | edit source]

The two real requirements for general compositions are as follows:

  • One of the adventurers in the composition must be able to heal the entire team if desired (to reactivate any HP-based abilities).
  • One of the adventurers should behave as the close range baiter. Usually, this job falls to either the DPS with the shortest reach, or the host (Player 1).
    • Having multiple adventurers with similar reach may cause baiting issues, though it can be worked around with careful play.
General Composition
110007 01 r04.png Vanessa

4 Icon Rarity 4.pngIcon Element Flame.pngIcon Weapon Axe.png Vanessa
HP: 720 Strength: 501

Skills Abilities
Icon Ability 1020003.png Defense +15% (Co-ability)
100001 01 r04.png The Prince

4 Icon Rarity 4.pngIcon Element Flame.pngIcon Weapon Sword.png The Prince
HP: 716 Strength: 480

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
Icon Ability 1020005.png Dragon Haste +14% (Chain Co-ab)
Example 1: in this 3DPS composition, Vanessa has the shortest reach, so she should ideally host and perform close-range baiting.
100010 04 r05.png Gala Mym

5 Icon Rarity 5.pngIcon Element Flame.pngIcon Weapon Lance.png Gala Mym
HP: 749 Strength: 510

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
110004 01 r03.png Xania

3 Icon Rarity 3.pngIcon Element Flame.pngIcon Weapon Wand.png Xania
HP: 709 Strength: 487

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
Example 2: in this 3DPS composition, Gala Mym is the only melee adventurer, and hence she should perform close-range baiting.
110004 01 r03.png Xania

3 Icon Rarity 3.pngIcon Element Flame.pngIcon Weapon Wand.png Xania
HP: 709 Strength: 487

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
Example 3: in this 3DPS composition, as no one is a melee adventurer, whoever is hosting should perform close-range baiting.
  • If Gala Sarisse was the host, she should ideally perform close-range baiting.

Attacks and Patterns[edit | edit source]

Calamitous Storm[edit | edit source]

This is the fight's initial "HP check" blast.

  • Any adventurer with Icon Ability 1010007.png Skill Prep +100%Fills 100% of skill gauges at the start of quests., such as 110257 02 r04.png Halloween Lowen with 400390 01.png From Whence He Comes, should use defensive skills such as Icon Skill 029.png Here's a treat for you!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP]

    Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP]
    and Icon Skill 029.png You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
    to reduce the damage taken, though it is entirely optional.
    • For Halloween Lowen and Grace, the order is important: use their second skills before their first skills, as the blast damage will clip the animation of the currently cast skill too early otherwise.
    • Afterwards, if possible, heal it back up ASAP to restore HP conditional abilities. You won't trick me! will provide Icon Buff 2060001.png HP Regen healing, but one may opt to run other skills to make it go a bit faster.
  • You can't iframe it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
    • Sword-wielding adventurers can also attempt this sequence of actions: dodge roll towards High Midgardsormr, attack twice, force strike, then attack five times without using a force strike. Due to knockback immunity between the third and fifth attack on the second string of attacks, they will also not be knocked back, and this also improves SP gain.
    • Lance-wielding adventurers can also attack immediately, but make sure that the attack string is ongoing (restart the string if it's about to end at the fifth attack) and do not use a force strike; lances have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback while within the string of attacks. Alternately, hold a force strike only after the fifth attack has landed.
    • Axe-wielding adventurers should just simply attack immediately without ever breaking the chain or force strike. Axes have natural knockback immunity that is strong enough to prevent movement from the opening blast's knockback.

Trident Tempest[edit | edit source]

High Midgardsormr faces the closest adventurer and spits out three gales, in a cone pattern. This attack is unavoidable within the marker, and deals strong damage if physical contact is made. The close-range baiter should bait this away from the rest of the DPSes.

  • Normally, adventurers should move away and avoid it, but with precise timing, some skills such as 100001 01 r04.png The Prince's Icon Skill 005.png Exalted FireLv. 1: Deals 1 hit of 1194% flame damage to enemies in a line. [4880 SP]

    Lv. 2: Deals 1 hit of 1327% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP]

    Lv. 3: Deals 1 hit of 1474% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP]
    can let the adventurer physically dodge the hitboxes, if you have these skills ready, in later instances of Trident Tempest.

The close-range baiter should take position afterward to bait High Midgardsormr towards the middle of the arena, so that there's space for movement later on.

Dash + Spin Attack + Backdash[edit | edit source]

High Midgardsormr faces the closest adventurer, charges, performs a spin attack, and backdashes.

  • The charge and the spin attack has a chance to inflict Affliction stun large icon.png Stun.
  • Sometimes, High Midgardsormr will perform an uppercut instead of a spin attack.
  • If you dodge roll the spin attack for iframes, you may need to dodge roll twice in a row, as the roll's iframes are not quite long enough to cover the entire attack.

Spits x3[edit | edit source]

High Midgardsormr faces the closest adventurer (see a pattern here?), and spits towards them three times. The close-range baiter should skill or dodge them, making sure to bait them away from the rest of the DPSes.

  • These spits will linger on the battlefield for a while, causing damage to anyone caught in them. It is possible to safely move through these mini tornadoes with dodge rolls, if desired.
  • If High Midgardsormr was baited too close to a wall, it might get tricky to bait the spits without getting hurt.

Trident Tempest (8-Way)[edit | edit source]

This variant of Trident Tempest sweeps an entire circle and also deals much higher damage than the normal variant. Avoid lingering in the purple action markers.

  • High Midgardsormr will always call out this attack with "I shall rend you asunder!"

Tattered Sky + Storm Chaser[edit | edit source]

High Midgardsormr will spawn a red stack marker targeted on the closest adventurer.

  • If the adventurer has a dragon ready, they should shapeshift now and dragon tank the stack marker.
  • If the adventurer doesn't have a dragon ready, all adventurers should get together and split the damage. A defensive healer can help with this.
  • Healers with only Icon Buff 2060001.png HP Regen healing skills ready should activate them now so that the healing can cover all adventurers for the next attack.

Afterwards, High Midgardsormr will then spawn purple chaser markers on all adventurers. Avoid overlapping other adventurers' with their markers to minimize damage taken.

Dash + Spin Attack + Spits x3 + Backdash + Trident Tempest[edit | edit source]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

Dash + Spin Attack + Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack[edit | edit source]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Summon Help[edit | edit source]

High Midgardsormr summons some golems to help him out. Defeat them ASAP, especially the big one - he is the source of the giant map-wide purple action marker, and if it fills up, it will deal damage strong enough to wipe out the entire team, using up a revive. High Midgardsormr will also try to keep you busy; see the following section for his attacks.

  • Most compositions with at least Chimeratech or HDT1 weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are unlikely to be seen in the average run now.

Spits x3 + Dash + Spin Attack + Backdash + Trident Tempest[edit | edit source]

The battlefield can get a bit confusing to read due to the additional enemies and red action markers, but the close range baiter should try their best to bait the attacks away from the rest of the group.

The golems should be defeated by the time High Midgardsormr finishes the above chain of attacks.

Dash + Spin Attack + Trident Tempest (8-way) + Spits x3 + Backdash[edit | edit source]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • The close-range baiter will have to quickly make it back to High Midgardsormr once the 8-way attack launches past them to bait the spits away.

After High Midgardsormr backdashes here, everyone should return to the center of the map in preparation of the next attack.

Gale Blast[edit | edit source]

High Midgardsormr will spawn four very large tornadoes across the top of the map. These tornadoes will move across the map, starting from the tornado with dust clouds underneath.

At Expert difficulty and lower, there are three methods of dealing with these tornadoes.

  • The old method is to go under the tornado with the dust clouds, and move upwards around the map as the tornadoes launch.
  • It is possible to dodge roll consecutively while passing through these tornadoes, taking advantage of the dodge roll's iframes.
    • This tactic is not possible in Master difficulty, so you may have to "unlearn" it in that fight once you plan to clear that difficulty.
  • If shapeshifting is available, it is also possible to dragon tank the tornadoes.
    • In Expert difficulty and lower, dragon tanking with a skill will not decrease dragon time, as it is not an unavoidable attack.

High Midgardsormr will also try to keep you busy while you avoid the tornadoes.

Dash + Spin Attack + Backdash + Spits x3 + Trident Tempest (8-way)[edit | edit source]

Continue normal baiting once all tornadoes have passed, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

  • Nearly all compositions with at least Void Bane weapons as of writing should clear Expert difficulty by this point due to the general power levels of current adventurers.
    • Further moves will be listed for reference, though the later moves are extremely unlikely to be seen in the average run now.

Tattered Sky + Storm Chaser + Trident Tempest[edit | edit source]

Identical to previous instance, but High Midgardsormr will immediately follow up with a Trident Tempest, so the close-range baiter must not be separated from him.

Dash + Spin Attack[edit | edit source]

Continue normal baiting. Be prepared for Gale Blast and Tattered Sky combo.

Gale Blast + Tattered Sky + Storm Chaser[edit | edit source]

Both Gale Blast's tornadoes and Tattered Sky's stack marker will appear at the same time.

  • This is a very good time for the targeted to dragon tank, move to someplace safe (not affecting other adventurers), and use a skill to tank it.

Spits x3 + Trident Tempest (8-way) + Dash + Spin Attack + Trident Tempest (8-way)[edit | edit source]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall. Avoid lingering within the purple action markers.

Storm Chaser + Tattered Sky[edit | edit source]

High Midgardsormr reverses the attack order for this combo of attacks.

Dash + Spin Attack + Trident Tempest + Backdash + Spits x3[edit | edit source]

Continue normal baiting, making sure to never bait High Midgardsormr too close to a wall.

By this point, High Midgardsormr should be defeated in Expert difficulty if you had the minimum recommended equipment, even with poor DPS uptime.

  • The quest likely ends much earlier if your equipment was significantly better than the minimum requirement.
  • This was originally the point where your quest would be subject to a failure by the quest timer running out, and it was a real risk back when High Midgardsormr's Trial was first released.
    • This guide includes the entire moveset for the first five minutes of the quest as a reference.