HP Up increases the user's maximum HP.
- For HP Up buffs (that is, not passives) the user is also healed for the amount of HP they just gained. HP buffs will cap at +30% maximum HP, after which only the HP recovery effect is granted.
Inducers
Skills that induce HP Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Custom ConcoctionLv. 1: Applies one of the following at random to the entire team: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases critical rate by 15% for 10 seconds Increases max HP by 5% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 2: Applies one of the following at random to the entire team: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases critical rate by 20% for 10 seconds Increases max HP by 10% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 3: Applies one of the following at random to the entire team: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases critical rate by 25% for 10 seconds Increases max HP by 15% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] |
- | - | |
Duskhawk's EnergyLv. 1: Increases max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] Lv. 2: Increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] |
- | - | |
Hallowed RaimentsLv. 1: Increases the user's strength by 10% for 10 seconds, and increases max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the user's strength by 15% for 10 seconds, and increases max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the user's strength by 20% for 10 seconds, and increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] |
- | - | |
Healing FaithLv. 1: Restores HP to the team member most in need with 225% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 2: Restores HP to the team member most in need with 250% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 3: Restores HP to the team member most in need with 279% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 4: Restores HP to the team member most in need with 279% Recovery Potency, increases their max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This skill will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [4930 SP] |
- | - | |
Here's a treat for you!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP] |
- | - | |
Holy EnergyLv. 1: Increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] Lv. 2: Increases max HP by 20% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] |
- | - | |
Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases max HP by 10% for the remainder of the quest. [12000 SP] Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases max HP by 15% for the remainder of the quest. [12000 SP] Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
- | - | |
Living FortressLv. 1: Increases strength by 20% for 15 seconds, and increases max HP by 5% for remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [5750 SP] Lv. 2: Increases strength by 30% for 15 seconds, and increases max HP by 10% for remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [5750 SP] |
- | - | |
Macabre EnergyLv. 1: Increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] Lv. 2: Increases max HP by 20% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11213 SP] |
- | - | |
Umbral AssaultLv. 1: Deals 2 hits of 631% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 2: Deals 2 hits of 701% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 3: Deals 2 hits of 779% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 4: Deals 2 hits of 866% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] |
- | - | |
Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] |
- | - |
Abilities that induce HP Up
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Co-Abilities that induce HP Up
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
---|---|---|
HP +10% & Defense +10% | 320 | |
HP +15% | 320 | |
HP +8% & Defense +8% | 260 | |
HP +13% | 260 | |
HP +7% & Defense +7% | 230 | |
HP +12% | 230 | |
HP +6% & Defense +6% | 200 | |
HP +10% | 200 | |
HP +5% & Defense +5% | 170 | |
HP +9% | 170 | |
HP +8% | 140 | |
HP +7% | 110 | |
HP +6% | 80 | - |
HP +5% | 50 |
Chain Co-Abilities that induce HP Up
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
---|
Resists
Abilities that resist HP Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|
Punishers
Skills with Additional Effects against HP Up-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
- | - | - | - |
Abilities with Additional Effects against HP Up-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Co-Abilities with Additional Effects against HP Up-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
---|
Chain Co-Abilities with Additional Effects against HP Up-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
---|
Chain Effects
Skills with Effects that activate upon Receiving HP Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|
Abilities with Effects that activate upon Receiving HP Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|
Co-Abilities with Effects that activate upon Receiving HP Up
Name | Might | Adventurers with Co-Ability |
---|
Chain Co-Abilities with Effects that activate upon Receiving HP Up
Name | Adventurers with Chain Co-Ability |
---|