HP Regen heals the user for a certain amount every few seconds for the duration of the buff.
- The maximum amount of HP Regen buffs that can be active at a time is 20. While 20 buffs are active, any further HP Regen buffs are ignored until one of the 20 buffs wears off.
- HP Regen effects are subject to a "healing schedule". See Healing Formula for more details.
Inducers
Skills that induce HP Regen
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP] |
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Astral RadianceLv. 1: Restores the user's HP with 15% Recovery Potency and applies Regen for 15 seconds, healing with 12% Regen Potency every 2.9 seconds. [14950 SP] Lv. 2: Restores the user's HP with 18% Recovery Potency and applies Regen for 15 seconds, healing with 15% Regen Potency every 2.9 seconds. [14950 SP] |
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Barbecue BonanzaLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds, and gradually recovers their HP with 12% Recovery Potency every 2.9 seconds for 15 seconds. [7383 SP] Lv. 2: Increases the user and nearby allies' strength by 20% for 15 seconds, and gradually recovers their HP with 15% Recovery Potency every 2.9 seconds for 15 seconds. [7383 SP] |
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Blade FormationLv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP] Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP] Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP] |
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Blessings of DestinyLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes stun, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Blooming LoveLv. 1: Restores HP to all allies with 31% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 4: Restores HP to all allies with 52% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] |
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Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP] Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP] |
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Bright EquinoxLv. 1: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [6878 SP] Lv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP] |
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Empyreal WindLv. 1: Restores HP to all allies with 10% Recovery Potency and continues healing over the next 15 seconds with 8% Recovery Potency every 2.9 seconds. [3849 SP] Lv. 2: Restores HP to all allies 12% Recovery Potency and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. [3849 SP] Lv. 3: Restores HP to all allies 14% Recovery Potency and continues healing over the next 15 seconds with 12% Recovery Potency every 2.9 seconds. [3849 SP] |
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Everlasting SummerLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes blindness, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes blindness, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Faith of the EldersLv. 1: Deals 1 hit of 438% shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies with 18% Recovery Potency and continues healing with 14% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] Lv. 2: Deals 1 hit of 460% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies with 22% Recovery Potency and continues healing with 17% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] |
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Flickering FlamesLv. 1: Deals 6 hits of 84% and 1 hit of 168% flame damage to enemies directly ahead, and gradually recovers the user's HP with 4% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 2: Deals 6 hits of 93% and 1 hit of 186% flame damage to enemies directly ahead, and gradually recovers the user's HP with 5% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 3: Deals 6 hits of 103% and 1 hit of 206% flame damage to enemies directly ahead, and gradually recovers the user's HP with 6% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 4: Deals 6 hits of 138% and 1 hit of 267% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% chance, and gradually recovers the user's HP with 7% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] |
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Gildan RecoveryLv. 1: Restores the user's HP with 15% Recovery Potency and applies Regen for 15 seconds, healing with 12% Regen Potency every 2.9 seconds. [14950 SP] Lv. 2: Restores the user's HP with 18% Recovery Potency and applies Regen for 15 seconds, healing with 15% Regen Potency every 2.9 seconds. [14950 SP] |
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Goodwill MissionLv. 1: Gradually recovers the entire team's HP for 40 seconds with 18% Recovery Potency every 2.9 seconds, and increases their strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Gradually recovers the entire team's HP for 40 seconds with 20% Recovery Potency every 2.9 seconds, and increases their strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Gradually recovers the entire team's HP for 40 seconds with 25% Recovery Potency every 2.9 seconds, and increases their strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Guardian's GraceLv. 1: Restores HP to all allies with 31% Recovery Potency and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. [11832 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. [11832 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. [11832 SP] |
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Holy WaterLv. 1: Restores HP to all allies with 31% Recovery Potency and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. [11832 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. [11832 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.99 seconds. [ SP] |
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Love's ProtectionLv. 1: Gradually recovers the entire team's HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [13804 SP] Lv. 2: Increases the entire team's defense by 10% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [13804 SP] |
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Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] |
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MegingjörðLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Iðunn's Apple. Iðunn's Apple gradually recovers the user's HP with 3% Recovery Potency every 2.9 seconds until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Iðunn's Apple. Iðunn's Apple gradually recovers the user's HP with 5% Recovery Potency every 2.9 seconds until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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Mercurial RecoveryLv. 1: Restores the user's HP with 15% Recovery Potency and applies Regen for 15 seconds, healing with 12% Regen Potency every 2.9 seconds. [14950 SP] Lv. 2: Restores the user's HP with 18% Recovery Potency and applies Regen for 15 seconds, healing with 15% Regen Potency every 2.9 seconds. [14950 SP] |
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Provident ProtectionLv. 1: Increases the entire team's defense by 15% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [11832 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [11832 SP] |
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Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Regeneration FlameLv. 1: Restores HP to all allies with 45% Recovery Potency and applies Regen for 15 seconds, healing with 36% Regen Potency every 2.9 seconds. [30 SP] Lv. 2: Restores HP to all allies with 51% Recovery Potency and applies Regen for 15 seconds, healing with 41% Regen Potency every 2.9 seconds. [30 SP] |
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Restorative Skill (Tablet)Lv. 1: Gradually recovers the user's HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [1000 SP] | - | - | - |
Ritual of Soul CleansingLv. 1: Gradually recovers the entire team's HP with 29% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP] Lv. 2: Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP] |
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Sacred GuardianLv. 1: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once, and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] Lv. 2: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] Lv. 3: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] |
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Sacred UnionLv. 1: Deals 1 hit of 1203% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 16% Recovery Potency every 3 seconds. [2902 SP] Lv. 2: Deals 1 hit of 1338% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 18% Recovery Potency every 3 seconds. [2902 SP] Lv. 3: Deals 1 hit of 1485% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 20% Recovery Potency every 3 seconds. [2902 SP] |
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Spirited SongLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Taiyaki TimeLv. 1: Restores HP to the user with 25% Recovery Potency and applies Regen for 15 seconds, healing with 36% Regen Potency every 2.9 seconds. [30 SP] Lv. 2: Restores HP to the user with 30% Recovery Potency and applies Regen for 15 seconds, healing with 41% Regen Potency every 2.9 seconds. [30 SP] |
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Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] |
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Winged RecoveryLv. 1: Restores the user's HP with 15% Recovery Potency and applies Regen for 15 seconds, healing with 12% Regen Potency every 2.9 seconds. [14950 SP] Lv. 2: Restores the user's HP with 18% Recovery Potency and applies Regen for 15 seconds, healing with 15% Regen Potency every 2.9 seconds. [14950 SP] |
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You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] |
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Abilities that induce HP Regen
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
Divine Ethos I | 80 | - | - | - | |
Divine Ethos II | 100 | - | - | - | |
(Shadow) Tai Yi Shen Shu | 80 | - | - | - | |
(Wind) Holy Grail | 80 | - | - | - | |
(Water) Sakimitama | 80 | - | - | - | |
(Light) Rúraíocht | 80 | - | - | - | |
Healing Doublebuff I | 40 | - | - | ||
Healing Doublebuff II | 60 | - | - | ||
Healing Doublebuff III | 80 | - | - | ||
Healing Doublebuff IV | 100 | - | - | - | |
Last Recovery I | 40 | - | - | - | |
Last Recovery II | 60 | - | - | ||
Last Recovery III | 80 | - | - | ||
Last Recovery IV | 100 | - | - | ||
Last Recovery V | 100 | - | - | - | |
Healing Doublebuff (Team) | 60 | - | - | - | |
Healing Doublebuff II (Team) | 80 | - | - | - | |
Healing Doublebuff V | 120 | - | - | - | |
Primed Recovery | 80 | - | - | - | - |
The Faceless God I | 80 | - | - | - | |
The Faceless God II | 100 | - | - | - | |
The Faceless God III | 120 | - | - | - | |
Emergency Repairs I | 60 | - | - | - | |
Emergency Repairs II | 80 | - | - | - | |
(Wind) Summer Flowers I | 0 | - | - | - | |
(Wind) Summer Flowers V | 0 | - | - | - | |
(Wind) Summer Flowers II | 0 | - | - | - | |
(Wind) Summer Flowers III | 0 | - | - | - | |
(Wind) Summer Flowers IV | 0 | - | - | - |
Co-Abilities that induce HP Regen
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities that induce HP Regen
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
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Resists
Abilities that resist HP Regen
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Punishers
Skills with Additional Effects against HP Regen-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
- | - | - | - |
Abilities with Additional Effects against HP Regen-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Co-Abilities with Additional Effects against HP Regen-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
---|
Chain Co-Abilities with Additional Effects against HP Regen-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
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Chain Effects
Skills with Effects that activate upon Receiving HP Regen
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Effects that activate upon Receiving HP Regen
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Effects that activate upon Receiving HP Regen
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Effects that activate upon Receiving HP Regen
Name | Adventurers with Chain Co-Ability |
---|