Description
Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might 2499
Skills
Shared SP Cost: 17550
Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 100)
Shared SP Cost: 17550
Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 200)
Shared SP Cost: 17550
Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 300)
Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. (Might: 100)
Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. (Might: 200)
Co-abilities
Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)
Increases the potency of recovery skills by 12%. Benefits your whole team. (Might: 200)
Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)
Increases the potency of recovery skills by 16%. Benefits your whole team. (Might: 260)
Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 80)
Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 100)
Reduces susceptibility to poison and curses by 50%. (Might: 80)
Reduces susceptibility to poison and curses by 100%. (Might: 100)
Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP. (Might: 80)
Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP. (Might: 100)
Notes
Gala Zena has a unique combo chain with different animations and modifiers compared to the regular Staff combo.
Attack | Damage Multiplier | Hits | Range | SP Gain |
---|---|---|---|---|
Combo 1 | 40% | 3 | 5.5 | 200 |
Combo 2 | 47% | 3 | 6 | 240 |
Combo 3 | 53% | 4 | 6 | 370 |
Combo 4 | 58% | 5 | 6 | 490 |
Combo 5 | 62% | 6 | 6 | 650 |
Gala Zena also has a unique force strike. In addition, the ability Hallowed AuspexLv. 1: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
Lv. 2: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. grants Gala Zena an Auspex gauge. Using either Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP] or Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]
Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP] fills the gauge by half, or 50 CP. When the gauge is completely filled, or at 100 CP, the user is granted the "Twilight Moon" effect. Her next force strike will be enhanced with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
FS Level | Damage Multiplier | Type | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|---|
Lv1 | 30% | Movable, Directional | 10 | 6 | 690 | 4.2x |
Lv2 | 33% | Movable, Directional | 10 | 6 | 690 | 4.2x |
FS Level |
Charge Level |
Damage Multiplier |
Type | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|---|---|
Lv1 | 1 | 324% | Movable, Targeted Area of Effect | 5 | 6 | 690 | 1x |
2 | 405% | Movable, Targeted Area of Effect | 5 | 6 | 1035 | 1x | |
3 | 486% | Movable, Targeted Area of Effect | 5 | 6 | 1380 | 1x | |
4 | 567% | Movable, Targeted Area of Effect | 5 | 6 | 1725 | 1x | |
5 | 810% | Movable, Targeted Area of Effect | 5 | 6 | 2070 | 1x | |
Lv2 | 1 | 360% | Movable, Targeted Area of Effect | 5 | 6 | 690 | 1x |
2 | 450% | Movable, Targeted Area of Effect | 5 | 6 | 1035 | 1x | |
3 | 540% | Movable, Targeted Area of Effect | 5 | 6 | 1380 | 1x | |
4 | 630% | Movable, Targeted Area of Effect | 5 | 6 | 1725 | 1x | |
5 | 900% | Movable, Targeted Area of Effect | 5 | 6 | 2070 | 1x |
FS Level |
Charge Level |
Damage Multiplier |
Type | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|---|---|
Lv1 | 1 | 360% | Movable, Targeted Area of Effect | 5 | 6 | 690 | 1x |
2 | 450% | Movable, Targeted Area of Effect | 5 | 6 | 1035 | 1x | |
3 | 540% | Movable, Targeted Area of Effect | 5 | 6 | 1380 | 1x | |
4 | 630% | Movable, Targeted Area of Effect | 5 | 6 | 1725 | 1x | |
5 | 900% | Movable, Targeted Area of Effect | 5 | 6 | 2070 | 1x | |
Lv2 | 1 | 400% | Movable, Targeted Area of Effect | 5 | 6 | 690 | 1x |
2 | 500% | Movable, Targeted Area of Effect | 5 | 6 | 1035 | 1x | |
3 | 600% | Movable, Targeted Area of Effect | 5 | 6 | 1380 | 1x | |
4 | 700% | Movable, Targeted Area of Effect | 5 | 6 | 1725 | 1x | |
5 | 1000% | Movable, Targeted Area of Effect | 5 | 6 | 2070 | 1x |
Node Breakdown
- 18x Upgrade HP
- Total HP: 283 + 26Bonus HP upon completing Mana Circle Floor 5 (309)
- 17x Upgrade Strength
- Total Strength: 178 + 19Bonus strength upon completing Mana Circle Floor 5 (197)
- 1x Force Strike
- 1x Hallowed Auspex
- 2x Sacred Shield
- 2x Auspex's Prayer
- 2x Glorious Sanctuary
- 2x Holy Crown
- 4x Upgrade Co-abilities
- Damascus Crystal x1
Total Materials
Mana x255,200
Light Orb x210
Radiance Orb x61
Refulgence Orb x28
Rainbow Orb x8
Lightwyrm's Scale x118
Lightwyrm's Glowscale x44
Champion's Testament x3
HP +10 |
---|
Cost
Mana x450 |
Strength +8 |
---|
Cost
Mana x550 |
HP +11 |
---|
Cost
Mana x450 |
Strength +8 |
---|
Cost
Mana x550 |
New Adventurer Story |
---|
Cost
Mana x450 HP +11 upon node unlock
|
Strength +9 |
---|
Cost
Mana x550 |
HP +11 |
---|
Cost
Mana x450 |
Strength +9 |
---|
Cost
Mana x550 |
HP +11 |
---|
Cost
Mana x450 |
Sacred Shield I |
---|
Cost
Mana x800 |
Floor 2 Unbind Materials
Light Orb x10
Radiance Orb x1
Floor 1 Total Materials
Floor 1 Node Breakdown
- 5x Upgrade HP
- Total HP: 54
- 4x Upgrade Strength
- Total Strength: 34
- 1x Sacred Shield
Holy Crown Lv. 1 |
---|
Cost
Mana x4300 Light Orb x15 Radiance Orb x3 |
Strength +7 |
---|
Cost
Mana x1950 |
HP +15 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +15 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
HP +16 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +16 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
Floor 3 Unbind Materials
Light Orb x20
Radiance Orb x5
Refulgence Orb x1
Floor 2 Total Materials
Floor 2 Node Breakdown
- 4x Upgrade HP
- Total HP: 62
- 5x Upgrade Strength
- Total Strength: 39
- 1x Holy Crown
HP +18 |
---|
Cost
Mana x3200 |
Auspex's Prayer I |
---|
Cost
Mana x8100 Light Orb x15 Radiance Orb x2 Rainbow Orb x1 |
Strength +15 |
---|
Cost
Mana x4000 |
HP +18 |
---|
Cost
Mana x3200 |
New Adventurer Story |
---|
Cost
Mana x4000 Str +16 upon node unlock
|
HP +19 |
---|
Cost
Mana x3200 |
Hallowed Auspex II |
---|
Cost
Mana x6000 Light Orb x20 Radiance Orb x5 Refulgence Orb x2 |
Strength +16 |
---|
Cost
Mana x4000 |
HP +19 |
---|
Cost
Mana x3200 |
Glorious Sanctuary Lv. 2 |
---|
Cost
Mana x7000 Light Orb x15 Lightwyrm's Scale x8 Lightwyrm's Glowscale x3 |
Floor 4 Unbind Materials
Radiance Orb x10
Refulgence Orb x5
Rainbow Orb x1
Lightwyrm's Scale x25
Lightwyrm's Glowscale x10
Floor 3 Total Materials
Light Orb x50
Radiance Orb x7
Rainbow Orb x1
Refulgence Orb x2
Lightwyrm's Scale x8
Lightwyrm's Glowscale x3
Floor 3 Node Breakdown
- 4x Upgrade HP
- Total HP: 74
- 3x Upgrade Strength
- Total Strength: 47
- 1x Hallowed Auspex
- 1x Auspex's Prayer
- 1x Glorious Sanctuary
Strength +9 |
---|
Cost
Mana x6200 |
HP +20 |
---|
Cost
Mana x5000 |
Upgrade Force Strike |
---|
Cost
Mana x9500 Light Orb x40 Lightwyrm's Scale x5 Lightwyrm's Glowscale x2 |
Strength +10 |
---|
Cost
Mana x6200 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Sacred Shield II |
---|
Cost
Mana x11000 Light Orb x50 Radiance Orb x15 Refulgence Orb x3 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Holy Crown Lv. 2 |
---|
Cost
Mana x12500 Light Orb x25 Lightwyrm's Scale x15 Lightwyrm's Glowscale x5 |
Floor 5 Unbind Materials
Refulgence Orb x7
Rainbow Orb x3
Lightwyrm's Scale x30
Lightwyrm's Glowscale x12
Champion's Testament x1
Floor 4 Total Materials
Light Orb x115
Lightwyrm's Scale x20
Lightwyrm's Glowscale x7
Radiance Orb x15
Refulgence Orb x3
Floor 4 Node Breakdown
- 3x Upgrade HP
- Total HP: 62
- 4x Upgrade Strength
- Total Strength: 39
- 1x Force Strike
- 1x Sacred Shield
- 1x Holy Crown
Auspex's Prayer II |
---|
Cost
Mana x21500 Radiance Orb x20 Refulgence Orb x7 Rainbow Orb x2 |
HP +15 |
---|
Cost
Mana x8500 |
Damascus Crystal |
---|
Cost
Mana x30000 Refulgence Orb x3 Rainbow Orb x1 Champion's Testament x1 |
Strength +19 |
---|
Cost
Mana x10500 |
Glorious Sanctuary Lv. 3 |
---|
Cost
Mana x32000 Lightwyrm's Scale x35 Lightwyrm's Glowscale x12 Champion's Testament x1 |
HP +16 |
---|
Cost
Mana x8500 |
Floor 5 Total Materials
Radiance Orb x20
Refulgence Orb x10
Rainbow Orb x3
Champion's Testament x2
Lightwyrm's Scale x35
Lightwyrm's Glowscale x12
Eldwater x73,000
Floor 5 Node Breakdown
- 2x Upgrade HP
- Total HP: 31 + 26Bonus HP upon completing Mana Circle Floor 5 (57)
- 1x Upgrade Strength
- Total Strength: 19 + 19Bonus Str upon completing Mana Circle Floor 5 (38)
- 1x Auspex's Prayer
- 1x Glorious Sanctuary
- 4x Upgrade Co-abilities
- Damascus Crystal x1
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