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One day, a call for help from a neighboring city reached the Prince and his companions. Atrocious fiends were appearing, including monstrous dragons transformed by the effects of black mana, and they were wreaking all manner of havoc!
Banner Top Void Battles (October 2019)

Void Battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency 201014001 201014002 for the Void Battle Treasure Trade (which resets every month) and materials for Void Weapons and various weapon abilities.

This article focuses on specific battles, see this page for general information about combat mechanics.

Progression[ | ]

Each Void Battle has one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapon abilities crafted using materials dropped by the easier void bosses.

To be prepared for Tier 3 Void Battles:

  1. If you and your team can memorize the attack patterns, you can skip crafting the ability and fight without breaking Overdrive.
  2. Fight Icon Element LightWandering Shroom for a Icon Element WindCopy Punisher ability.
  3. Fight Icon Element WaterFrost Hermit for a Icon Element WaterIcon Element LightFury Penetrator ability.
  4. You are now ready for Icon Element ShadowRaging Manticore and Icon Element FlameSmoldering Manticore.
  1. If you and your team can memorize the attack patterns, you can skip crafting the ability and fight without breaking Overdrive.
  2. Fight Icon Element WindGust Shroom for a Icon Element LightCopy Punisher ability.
  3. Fight Icon Element ShadowTwilight Hermit for a Icon Element WindIcon Element ShadowFury Penetrator ability.
  4. You are now ready for Icon Element WaterGreedy Manticore and Icon Element LightProud Manticore.
  1. Fight Icon Element WaterCerulean Ghost for a Icon Element WaterPetrify Res ability.
  2. You are now ready for Icon Element FlameCatoblepas Fotia.
  1. Fight Icon Element LightLambent Ghost for a Icon Element FlamePetrify Res ability.
  2. You are now ready for Icon Element WindCatoblepas Anemos.
  1. Fight Icon Element LightWandering Shroom for a Icon Element LightPetrify Res ability.
  2. You are now ready for Icon Element ShadowCatoblepas Skia.
  1. Fight Icon Element LightLambent Ghost for a Icon Element WaterSpectral Shield Penetrator ability.
  2. You are now ready for Icon Element FlameInfernal Phantom.
  1. Fight Icon Element FlameBlazing Ghost for a Icon Element WindSpectral Shield Penetrator ability.
  2. You are now ready for Icon Element FlameInfernal Phantom.
  1. Fight Icon Element FlameAmber Golem for a Icon Element FlameSpectral Shield Penetrator ability.
  2. You are now ready for Icon Element WindEolian Phantom.
  1. Healers may skip crafting the Icon Element FlameDull Res ability, but having it can help the party clear faster.
  2. Fight Icon Element ShadowViolet Ghost for a Icon Element ShadowDull Res ability.
  3. Fight Icon Element FlameAmber Golem for a Icon Element FlameDull Res ability.
  4. You are now ready for Icon Element WindVoid Zephyr.
  1. Healers may skip crafting the Icon Element WaterScorching Air Res ability, but having it gives you more room for positioning mistakes.
  2. Offensive skill-using characters should fight Icon Element WindEolian Phantom for a Icon Element WaterSkill Resistance Penetrator ability.
  3. Close-range charagers should fight Icon Element WindCatoblepas Anemos for a Icon Element WaterScorching Air Res ability.
  4. You are now ready for Icon Element FlameVoid Agni.
  1. The Icon Element WindWhirlpool Res ability is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having Icon Element WindSkill Resistance Penetrator can help the party clear faster.
  2. Fight Icon Element FlameSteel Golem for a Icon Element WindSkill Resistance Penetrator ability.
  3. You are now ready for Icon Element WaterVoid Poseidon.
  1. If you and your team can memorize the attack patterns, you can skip crafting the Icon Element ShadowDivinity Penetrator ability and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having Divine Penetrator can help the party clear much faster.
  2. Fight Icon Element LightAmber Golem for a Icon Element ShadowDivinity Penetrator ability.
  3. You are now ready for Icon Element LightVoid Jeanne d'Arc.
  1. Fight Icon Element FlameSteel Golem for an Icon Element LightEnervation Res ability.
  2. You are now ready for Icon Element ShadowVoid Nidhogg.

Tier 1[ | ]

The following bosses do not require any weapon abilities to fight.

Shrooms[ | ]

Wandering Shroom Strike[ | ]

Banner Wandering Shroom Strike

Boss Class: Icon Ability 1060002 Physian

Boss Abilities:

  • Icon EnemyAbility 0001 Disperse: When entering Overdrive, spawns multiple Icon Element ShadowWandering Shrooms and shrinks the original Icon Element LightWandering Shroom.
  • Affliction paralysis large icon Paralysis

Tips:

  • Take care of Icon Element ShadowWandering Shrooms first, before they overwhelm the team.
  • Icon Element ShadowWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Void Weapons and Abilities:

Gust Shroom Strike[ | ]

Banner Gust Shroom Strike

Boss Class: Icon Ability 1060002 Physian

Boss Abilities:

  • Icon EnemyAbility 0001 Disperse: When entering Overdrive, spawns multiple Icon Element FlameGust Shrooms and shrinks the original Icon Element WindGust Shroom.
  • Affliction sleep large icon Sleep

Tips:

  • Take care of Icon Element FlameGust Shrooms first, before they overwhelm the team.
  • Icon Element FlameGust Shrooms can be knocked down with force strikes, which interrupts their attacks.

Void Weapons and Abilities:

Scalding Shroom Strike[ | ]

Banner Scalding Shroom Strike

Boss Class: Icon Ability 1060002 Physian

Boss Abilities:

  • Icon EnemyAbility 0001 Disperse: When entering Overdrive, spawns multiple Icon Element WaterScalding Shrooms and shrinks the original Icon Element FlameScalding Shroom.
  • Affliction burn large icon Burn

Tips:

  • Take care of Icon Element WaterScalding Shrooms first, before they overwhelm the team.
  • Icon Element WaterScalding Shrooms can be knocked down with force strikes, which interrupts their attacks.

Void Weapons and Abilities:


Ghosts[ | ]

Blazing Ghost Strike[ | ]

Banner Blazing Ghost Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.

Void Weapons and Abilities:

Cerulean Ghost Strike[ | ]

Banner Cerulean Ghost Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.

Void Weapons and Abilities:

Violet Ghost Strike[ | ]

Banner Violet Ghost Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.

Void Weapons and Abilities:

Lambent Ghost Strike[ | ]

Banner Lambent Ghost Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.

Void Weapons and Abilities:


Tier 2[ | ]

Weapon abilities are very helpful here, but the bosses can be defeated without the correct ability as long as you have player skill and/or sheer offensive power.

Hermits[ | ]

Frost Hermit Strike[ | ]

Banner Frost Hermit Strike

Boss Class: Icon Ability 1060003 Demihuman

Boss Abilities:

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider crafting Icon Element WindCopy Punisher abilities from Icon Element LightWandering Shroom to quickly destroy the copies.

Void Weapons and Abilities:

Twilight Hermit Strike[ | ]

Banner Twilight Hermit Strike

Boss Class: Icon Ability 1060003 Demihuman

Boss Abilities:

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider crafting Icon Element LightCopy Punisher abilities from Icon Element WindGust Shroom to quickly destroy the copies.

Void Weapons and Abilities:


Golems[ | ]

Steel Golem Strike[ | ]

Banner Steel Golem Strike

Boss Class: Icon Ability 1060001 Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002 Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction burn large icon Burn

Tips:

  • If you are having trouble dodging Icon Element FlameSteel Golem's attacks, fight Icon Element LightWandering Shroom and craft Icon Element WaterDull Res abilities.
  • Icon Element FlameSteel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since all attacks can be dodged.

Void Weapons and Abilities:

Obsidian Golem Strike[ | ]

Banner Obsidian Golem Strike

Boss Class: Icon Ability 1060001 Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002 Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction poison large icon Poison

Tips:

  • If you are having trouble dodging Icon Element ShadowObsidian Golem's attacks, fight Icon Element FlameBlazing Ghost and craft Icon Element LightDull Res abilities.
  • Icon Element ShadowObsidian Golem has the same attack pattern as the Icon Element FlameSteel Golem, so the same advice applies.

Void Weapons and Abilities:

Amber Golem Strike[ | ]

Banner Amber Golem Strike

Boss Class: Icon Ability 1060001 Thaumian

Boss Abilities:

  • Icon EnemyAbility 0002 Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction paralysis large icon Paralysis

Tips:

  • If you are having trouble dodging Icon Element LightAmber Golem's attacks, fight Icon Element ShadowViolet Ghost and craft Icon Element ShadowDull Res abilities first.
  • Icon Element LightAmber Golem has the same attack pattern as the Icon Element FlameSteel Golem, so the same advice applies.

Void Weapons and Abilities:


Catoblepas[ | ]

Catoblepas Fotia Strike[ | ]

Banner Catoblepas Fotia Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0011 Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
  • Affliction burn large icon Burn

Tips:

Void Weapons and Abilities:

Catoblepas Anemos Strike[ | ]

Banner Catoblepas Anemos Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0011 Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
  • Affliction stun large icon Stun

Tips:

Void Weapons and Abilities:

Catoblepas Skia Strike[ | ]

Banner Catoblepas Skia Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0011 Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
  • Affliction poison large icon Poison

Tips:

Void Weapons and Abilities:


Tier 3[ | ]

You are usually expected to have the weapon abilities for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.

Some of the abilities you can craft with dropped materials here aren't required for other Void Battles, and are instead meant for other fights such as Advanced Dragon Trials or Astral Raids.

Manticores[ | ]

Raging Manticore Strike[ | ]

Banner Raging Manticore Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0004 Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon Poison
  • Affliction curse large icon Curse

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element ShadowManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element LightFury Penetrator abilities are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Void Weapons and Abilities:

Greedy Manticore Strike[ | ]

Banner Greedy Manticore Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0004 Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon Poison
  • Affliction freeze large icon Freeze

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element WaterManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element WindFury Penetrator abilities are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Void Weapons and Abilities:

Smoldering Manticore Strike[ | ]

Banner Smoldering Manticore Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0004 Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon Poison
  • Affliction burn large icon Burn

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element Flame Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element WaterFury Penetrator abilities are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Void Weapons and Abilities:

Proud Manticore Strike[ | ]

Banner Proud Manticore Strike

Boss Class: Icon Ability 1060004 Therion

Boss Abilities:

  • Icon EnemyAbility 0004 Fury: Overdrive gauge cannot be depleted by player attacks. Red indicators for boss attacks will also not appear during Overdrive.
  • Affliction poison large icon Poison
  • Affliction paralysis large icon Paralysis

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element LightManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element ShadowFury Penetrator abilities are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Void Weapons and Abilities:


Phantom[ | ]

Infernal Phantom Strike[ | ]

Banner Infernal Phantom Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

  • Icon EnemyAbility 0013 Soul Eater: Every time the boss hits a character, it recovers HP relative to the damage dealt
  • Icon EnemyAbility 0014 Spectral Shield: Undead minions summoned by the boss will take 90% less damage from attacks
  • Affliction burn large icon Burn

Tips:

Void Weapons and Abilities:

Abyssal Phantom Strike[ | ]

Banner Abyssal Phantom Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

  • Icon EnemyAbility 0013 Soul Eater: Every time the boss hits a character, it recovers HP relative to the damage dealt
  • Icon EnemyAbility 0014 Spectral Shield: Undead minions summoned by the boss will take 90% less damage from attacks
  • Affliction bog large icon Bog

Tips:

Void Weapons and Abilities:

Eolian Phantom Strike[ | ]

Banner Eolian Phantom Strike

Boss Class: Icon Ability 1060005 Undead

Boss Abilities:

  • Icon EnemyAbility 0013 Soul Eater: Every time the boss hits a character, it recovers HP relative to the damage dealt
  • Icon EnemyAbility 0014 Spectral Shield: Undead minions summoned by the boss will take 90% less damage from attacks
  • Affliction stun large icon Stun

Tips:

Void Weapons and Abilities:


Void Dragons[ | ]

Void Zephyr Strike[ | ]

Banner Void Zephyr Strike

Boss Abilities:

  • Icon EnemyAbility 0005 Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Icon EnemyAbility 0002 Dull: Boss attacks deal an affliction that reduces a character's strength by 40% for 20 seconds.
  • Affliction sleep large icon Sleep (50% affliction chance)

Tips:

  • There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
  • Icon Element WindVoid Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.
  • Since Icon Element WindVoid Zephyr is flying, you can move under it.
  • Upon entering overdrive, Icon Element WindVoid Zephyr will use the unavoidable Savage Squall. The dull effect can be mitigated by a Icon Element FlameDull Res weapon ability.
  • Howling Vortex is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break Icon Element WindVoid Zephyr before it occurs, but if that's not doable you should stand in the circle and help your teammates split the damage.
  • Spiral Tornado is a series of purple attacks that fire in a clockwise fashion, centered on Icon Element WindVoid Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.
  • If a Icon Element FlameDragon Delay Res ability has been crafted for only some of the weapons used, its effect only protects the adventurers with that ability. Since dragon gauge is shared across the party, if anyone without Icon Element FlameDragon Delay Res is hit, then the gauge will still decrease for the entire party.

Void Weapons and Abilities:

Void Agni Strike[ | ]

Banner Void Agni Strike

Boss Abilities:

  • Icon EnemyAbility 0006 Scorching Air: Deals damage to any adventurer within a certain area around Icon Element FlameVoid Agni.
  • Icon EnemyAbility 0007 Skill Resistance: Boss takes 35% less damage from all skills.
  • Affliction stun large icon Stun (75% affliction chance)

Tips:

  • The size of Scorching Air is approximately the same as the range of Icon Weapon LanceLance users. Any adventurer with a shorter range (including Icon Weapon LanceLances themselves) should craft the Icon Element WaterScorching Air Res ability.
  • Nearly all attacks will inflict stun. Try to get 75%+ Stun Res or run with 110269 01 r04 Verica as the healer.
  • Heat Seeker is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a 110269 01 r04 Verica player should save their first skill and use it right after this attack.
  • Devastation/Flames of Devastation is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
  • Heavy Eruption is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by Coronal Ignition which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to Icon Element FlameVoid Agni in order to make it easier for people to hide behind them. That said, the best way to avoid Coronal Ignition is to Break him before it happens.

Void Weapons and Abilities:

Void Poseidon Strike[ | ]

Banner Void Poseidon Strike

Boss Abilities:

  • Icon EnemyAbility 0009 Whirlpool: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
  • Icon EnemyAbility 0007 Skill Resistance: Boss takes 35% less damage from all skills.
  • Affliction freeze large icon Freeze

Tips:

  • The majority of Poseidon's attacks are in front of him, so moving to his back as much as possible is a good method to stay safe.
  • Spheres of Salvation is a move where Poseidon will summon 6 transparent bubbles on the map. If someone enters a bubble, then they are completely invulnerable from all attacks. If a second person tries to enter an occupied bubble, however, the bubble will pop. Ranged units may enter the bubbles now if they wish, and melee units should position themselves to enter one quickly if needed, for the next attack:
  • Almighty Torrent is a screen-wide attack that can deal fatal or near-fatal damage to anyone it hits. The move can be avoided by: breaking Poseidon after Spheres of Salvation but before this move starts, turning into a dragon and being in the middle of using a dragon skill at the moment the attack hits, or standing in a safety bubble at the moment the attack hits.
  • Twisting Swell is a purple attack that places circles in north, south, east, and west positions centered on Poseidon. It can be avoided by standing close to him, or moving diagonally away.
  • Churning Blockade: Poseidon will summon opaque balls of water across the middle of the map. These balls can be destroyed by attacking them, after which they will split into smaller balls in the direction the ball was destroyed. At least a few of these balls should be broken to prepare for the next attack:
  • Deadly Deluge is a purple attack that randomly selects one half of the map, upper or lower, with the Churning Blockade dividing the halves. If Poseidon selects the side that the team is on, the blockade needs to be broken as soon as possible to get everyone to safety. Note that it is possible for the attack to select the side that the team is not on - in such a scenario, it can be safely ignored.
  • Summon Whirlpool is a purple attack that will lock on to two players and spawn whirlpools under their positions. These whirlpools then stay static on the map for some time. Whirlpools are not a huge problem, however, and this attack will not do any damage.

Void Weapons and Abilities:

Void Jeanne d'Arc Strike[ | ]

Banner Void Jeanne d'Arc Strike

Boss Abilities:

  • Icon EnemyAbility 0010 Divine Protection: Overdrive gauge cannot be depleted by player attacks. Icon Element LightVoid Jeanne d'Arc will also have additional defense while Overdrive is active.
  • Icon EnemyAbility 0005 Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Affliction blindness large icon Blind

Tips:

  • Early in the fight, Jeanne will cast Almighty Downfall to place 4 flag poles on the map. These poles will persist throughout the fight, and interact with some of her other moves.
  • Unholy Dominion starts as a red circle attack, centered on one of the poles at random. After this, a lightning bolt will draw a line from the struck pole to another pole, and repeats until 3 lines have been drawn. Lines can be drawn from any pole to any other pole, straight-on or diagonally. This can be avoided by i-framing, but it is safer to roll away due to the following attack:
  • Lightning Salvo is a purple attack centered on each player, usually cast during or right after Unholy Dominion. This can be avoided by simply rolling away from your previous position. Due to this often being paired with Unholy Dominion, using a skill to i-frame Dominion may be unsafe, as the skill may hold you in place long enough as to be unable to dodge Salvo. if you are hit by Salvo, it will inflict Blind.
  • Chain Lightning is a line of red circle attacks in Jeanne's line of sight. The wind-up on this attack is long, so go around Jeanne's back to safely get in some damage.
  • Jeanne may summon soldiers in the middle of the fight. These enemies are not particularly threatening, but are bulky and can become a nuisance to healers and ranged units. If you find a moment where you aren't close enough to hit Jeanne, then chipping away at these enemies may be helpful.
  • Ring of Torment is a purple donut-shaped attack that goes around the edge of the arena. Jeanne will move above the upper-right flagpole and move clockwise around the map, ending at the point where she started. Stay near the map's center to dodge this, and hold a force strike near the upper-right flagpole so you can hit Jeanne when she finishes the attack. If the soldiers are still alive, this is a good opportunity to deal some damage to them.

Void Weapons and Abilities:

Void Nidhogg Strike[ | ]

Banner Void Nidhogg Strike

Boss Abilities:

  • Icon EnemyAbility 0008 Ranged Resistance: Boss takes 90% less damage from characters that use ranged weapons: Icon Weapon Bow Bow Icon Weapon Wand Wand Icon Weapon Staff Staff and Icon Weapon Manacaster Manacaster.
  • Icon EnemyAbility 0012 Enervation: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
  • Affliction poison large icon Poison

Tips:

  • Nidhogg will open the fight by doing a red dash attack across the stage. Simply move to the side and hold a force strike to hit Nidhogg after he finishes.
  • Dark Detonation is an unavoidable screen-wide attack. When Nidhogg enters Overdrive, he will immediately walk to the center of the map and start charging this move. If the move lands, it will throw the entire team high into the air and deal damage to each member equal to 90% of their current HP. Afterwards, Nidhogg will writhe on the ground as if he were Broken, giving a great opportunity to deal damage and actually break him. If possible, the team should try to either break Nidhogg before Dark Detonation goes off, or stun him with a unit such as Annelie to cancel the attack.
  • Since Dark Detonation deals percentage-based damage, it can't actually kill anyone unless they are at 1 hp. Nidhogg's other moves have no such safety, however, so if Dark Detonation is successful then Nidhogg's remaining attacks become much more dangerous.
  • Nidhogg's un-telegraphed moves include a claw swipe in front of him, ground smash also in front of him, and a spit ball that homes in on the position of one player. It's often difficult to tell who the ball targeted, so it's advised to run from the ball just in case, especially if the team is still on low health from Dark Detonation.

Void Weapons and Abilities:


Void Chimeras[ | ]

Volcanic Chimera Strike[ | ]

Banner Volcanic Chimera Strike

Boss Abilities:

  • Icon EnemyAbility 0016 Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015 Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon Poison
  • Affliction burn large icon Burn

Tempest Chimera Strike[ | ]

Banner Tempest Chimera Strike

Boss Abilities:

  • Icon EnemyAbility 0016 Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015 Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon Poison
  • Affliction stun large icon Stun

Tidal Chimera Strike[ | ]

Banner Tidal Chimera Strike

Boss Abilities:

  • Icon EnemyAbility 0016 Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015 Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon Poison
  • Affliction bog large icon Bog

Ebon Chimera Strike[ | ]

Banner Ebon Chimera Strike

Boss Abilities:

  • Icon EnemyAbility 0016 Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015 Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon Poison
  • Affliction blindness large icon Blind

Luminous Chimera Strike[ | ]

Banner Luminous Chimera Strike

Boss Abilities:

  • Icon EnemyAbility 0016 Frenzy: enemy's gains periodic buffs that increase its strength and reduce damage taken from skills
  • Icon EnemyAbility 0015 Overgrowth: enemy gains periodic buff that increase its model size and attack range
  • Affliction poison large icon Poison
  • Affliction paralysis large icon Paralysis
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