Defense Up increases the user's defense.
- The maximum amount of defense buffs that can be active at a time is 10. While 10 buffs are active, any further defense buffs are ignored until one of the 10 buffs wears off.
- The maximum defense boost from buffs (that is, not passives) is 200%. This cap is enforced with higher priority than the 10-buffs cap.
Inducers
Skills that induce Defense Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP] |
- | - | |
Ankh's ProtectionLv. 1: Increases the user's defense by 15% for 10 seconds. [14632 SP] Lv. 2: Increases the user's defense by 20% for 10 seconds. [14632 SP] |
- | - | |
Antique DefenseLv. 1: Increases the user's defense by 20% for 10 seconds. [6766 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6766 SP] |
- | - | |
Aqua ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
AramitamaLv. 1: Increases the user's critical rate by 8% until the next time this skill is used. The second time this skill is used, it will instead become Nigimitama. Nigimitama increases the user's defense by 25% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's critical rate by 12% and increases strength by 20% until the next time this skill is used. The second time this skill is used, it will instead become Nigimitama. Nigimitama increases the user's defense by 35% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
- | - | |
Astro ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [14632 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [14632 SP] |
- | - | |
Black FlagLv. 1: Deals 4 hits of 421% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [5610 SP] Lv. 2: Deals 4 hits of 468% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [5610 SP] Lv. 3: Deals 4 hits of 520% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. Also increases the user's defense by 30% for 30 seconds. [5610 SP] |
- | - | |
Blade SkillLv. 1: Increases the user's strength by 50%, attack rate by 20%, and reduces defense by 20%. If used again, the skill will reduce the user's strength by 50% and increase defense by 30% instead, after which the skill will revert to its initial effect. [1000 SP] |
- | - | - |
Blessed RitualLv. 1: Applies one of the following at random to all allies: Increases strength by 15% for 10 seconds Increases defense by 15% for 10 seconds Increases critical rate by 15% for 10 seconds. [30 SP] Lv. 2: Applies one of the following at random to all allies: Increases strength by 20% for 10 seconds Increases defense by 20% for 10 seconds Increases critical rate by 20% for 10 seconds. [30 SP] |
- | - | |
Blessed WallLv. 1: Increases the entire team's defense by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's defense by 15% for 15 seconds. [7633 SP] |
- | - | |
Bon AppétitLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack. [10595 SP] Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack. [10595 SP] |
- | - | |
Camping MemoriesLv. 1: Deals 1 hit of 1544% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP] Lv. 2: Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP] |
- | - | |
Celestial CitadelLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP] |
- | - | |
Cheerful AssistLv. 1: Increases the entire team's strength by 15% for 15 seconds. If used again, the skill will increase the entire team's defense and strength by 15% for 15 seconds instead, after which the skill will revert to its initial effect. [8534 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. If used again, the skill will increase the entire team's defense and strength by 20% for 15 seconds instead, after which the skill will revert to its initial effect. [8534 SP] |
- | - | |
Conductive ProtectionLv. 1: Increases the user's defense by 25% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 30% for 10 seconds. [7316 SP] |
- | - | |
Custom ConcoctionLv. 1: Applies one of the following at random to the entire team: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases critical rate by 15% for 10 seconds Increases max HP by 5% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 2: Applies one of the following at random to the entire team: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases critical rate by 20% for 10 seconds Increases max HP by 10% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 3: Applies one of the following at random to the entire team: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases critical rate by 25% for 10 seconds Increases max HP by 15% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] |
- | - | |
Darkness's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
Drenching StrikeLv. 1: Deals 4 hits of 332% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP] Lv. 2: Deals 4 hits of 367% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP] Lv. 3: Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. [5846 SP] |
- | - | |
Earnest PrayerLv. 1: Increases the entire team's defense by 75% for 5 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 100% for 5 seconds. [8534 SP] |
- | - | |
Eternal StrifeLv. 1: Increases the user's defense by 25% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 30% for 10 seconds. [7316 SP] |
- | - | |
Exalted GloryLv. 1: Deals 3 hits of 120% and 10 hits of 360% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance, increases the entire team's strength and defense by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance, increases the entire team's strength and defense by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
- | - | |
Feathered GaleLv. 1: Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP] Lv. 2: Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP] Lv. 3: Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP] |
- | - | |
Flame's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
Flower of JoyLv. 1: Deals 1 hit of 333% light damage to the target, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 2: Deals 1 hit of 375% light damage to the target, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 3: Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] |
- | - | |
Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP] Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP] Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback. Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP] |
- | - | |
Gran TiaraLv. 1: Increases the entire team's strength by 5% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 15% for 10 seconds. [3217 SP] Lv. 2: Increases the entire team's strength by 10% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 20% for 10 seconds. [3217 SP] Lv. 3: Increases the entire team's strength by 15% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 25% for 10 seconds. [3217 SP] |
- | - | |
GwiberLv. 1: Increases the user's strength by 15% until the next time this skill is used. The second time this skill is used, it will instead become Y Ddraig Goch. Y Ddraig Goch increases the user's defense by 40% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Y Ddraig Goch. Y Ddraig Goch increases the user's defense by 50% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
- | - | |
Heroic EpicLv. 1: Increases the user's defense by 25% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 30% for 10 seconds. [7316 SP] |
- | - | |
Hunter's IntuitionLv. 1: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 15% for 10 seconds. [8534 SP] Lv. 2: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 20% for 10 seconds. [8534 SP] Lv. 3: For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Increases critical rate by 10% for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP] |
- | - | |
Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases max HP by 10% for the remainder of the quest. [12000 SP] Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases max HP by 15% for the remainder of the quest. [12000 SP] Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
- | - | |
Invigorating HarmonyLv. 1: Increases the entire team's strength and defense by 15% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP] Lv. 2: Increases the entire team's strength and defense by 20% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP] |
- | - | |
Iron's ProtectionLv. 1: Increases the user's defense by 15% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 20% for 10 seconds. [6678 SP] |
- | - | |
Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP] Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP] |
- | - | |
Knight's SpiritLv. 1: Increases the entire team's defense by 15%, and strength by 8% for 15 seconds. [3756 SP] Lv. 2: Increases the entire team's defense by 20%, and strength by 10% for 15 seconds. [3756 SP] Lv. 3: Increases the entire team's defense by 25%, and strength by 15% for 15 seconds. [3756 SP] |
- | - | |
Lachrymal ProtectionLv. 1: Increases the user's defense by 25% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 30% for 10 seconds. [7316 SP] |
- | - | |
Lightning's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
Love's ProtectionLv. 1: Gradually recovers the entire team's HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [13804 SP] Lv. 2: Increases the entire team's defense by 10% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [13804 SP] |
- | - | |
LunchtimeLv. 1: Increases the user's defense by 10% for 15 seconds, restores HP to the user with 30% Recovery Potency, and fills the user's gourmand gauge by half. [3800 SP] Lv. 2: Increases the user's defense by 15% for 15 seconds, restores HP to the user with 40% Recovery Potency, and fills the user's gourmand gauge by half. [3800 SP] |
- | - | |
Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] |
- | - | |
Meggidoth's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [14632 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [14632 SP] |
- | - | |
Memento's ProtectionLv. 1: Increases the user's defense by 15% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 20% for 10 seconds. [6678 SP] |
- | - | |
Mercenary GuardLv. 1: Increases the entire team's strength and defense by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's strength and defense by 15% for 15 seconds. [7633 SP] |
- | - | |
Moonlight's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [7316 SP] |
- | - | |
Noble DanceLv. 1: Increases the entire team's defense by 20% for 15 seconds. [30 SP] Lv. 2: Increases the entire team's defense by 25% for 15 seconds. [30 SP] |
- | - | |
Pep TalkLv. 1: Deals 1 hit of 1077% water damage to surrounding enemies, increases the entire team's defense by 8% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 15% increase to the team's attack rate for 10 seconds. [7641 SP] Lv. 2: Deals 1 hit of 1197% water damage to surrounding enemies, increases the entire team's defense by 10% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 20% increase to the team's attack rate for 10 seconds. [7641 SP] Lv. 3: Deals 1 hit of 1330% water damage to surrounding enemies, increases the entire team's defense by 15% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 13% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 25% increase to the team's attack rate for 10 seconds. [7641 SP] |
- | - | |
Provident ProtectionLv. 1: Increases the entire team's defense by 15% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [11832 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [11832 SP] |
- | - | |
Puu-chuLv. 1: Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] |
- | - | |
Qimen DunjiaLv. 1: Increases the user's attack rate by 20% until the next time this skill is used. The second time this skill is used, it will instead become Shibing Bazhen. Shibing Bazhen increases the user's defense by 30% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's attack rate by 30% until the next time this skill is used. The second time this skill is used, it will instead become Shibing Bazhen. Shibing Bazhen increases the user's defense by 40% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
- | - | |
Radiant BaubleLv. 1: Activates "Crystalline Blades Buffed". Increases the user's defense by 10% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] Lv. 2: Activates "Crystalline Blades Buffed". Increases the user's defense by 15% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] Lv. 3: Activates "Crystalline Blades Buffed". Increases the user's defense by 20% and strength by 20% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] |
- | - | |
Rage and RetributionLv. 1: Increases the user's defense by 20% for 10 seconds. [7316 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [7316 SP] |
- | - | |
Rowdy RumblerLv. 1: Increases the entire team's defense and strength by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] Lv. 2: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] Lv. 3: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] |
- | - | |
Saint's BannerLv. 1: Deals 1 hit of 1486.8% light damage to surrounding enemies, and increases the entire team's defense by 25% for 15 seconds. [50 SP] Lv. 2: Deals 1 hit of 1652% light damage to surrounding enemies, and increases the entire team's defense by 30% for 15 seconds. [50 SP] |
- | - | |
Seafarer's PrideLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP] |
- | - | |
Silver DefenseLv. 1: Increases the entire team's defense by 25% for 15 seconds. [50 SP] Lv. 2: Increases the entire team's defense by 30% for 15 seconds. [50 SP] |
- | - | |
Smith ShieldLv. 1: Increases the entire team's defense by 20% for 15 seconds. [9154 SP] Lv. 2: Increases the entire team's defense by 25% for 15 seconds. [9154 SP] |
- | - | |
Sorrow's RequiemLv. 1: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 20% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] Lv. 2: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] Lv. 3: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 30% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] |
- | - | |
Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] |
- | - | |
Sparrow's GuardLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP] Lv. 4: Increases the entire team's strength by 15% and defense by 25% for 15 seconds. [4367 SP] |
- | - | |
Storm SpellLv. 1: Deals 1 shot of 1450% wind damage to enemies in a line. [5518 SP] Lv. 2: Deals 1 shot of 1522% wind damage to enemies in a line, inflicts stun for 3-4 seconds with 90% base chance, and increases the entire team's defense by 10% for 15 seconds. [5518 SP] |
- | - | |
Storm WallLv. 1: Grants all teammates a one-hit shield that nullifies damage less than 20% of the user's HP. This does not stack with any other shields. [7288 SP] Lv. 2: Grants all teammates a one-hit shield that nullifies damage less than 30% of the user's HP. This does not stack with any other shields. [7288 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] |
- | - | |
Sweet ProtectionLv. 1: Increases the entire team's defense and strength by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's defense by 15% and strength by 10% for 15 seconds. [7633 SP] Lv. 3: Increases the entire team's defense by 20% and strength by 15% for 15 seconds. [7633 SP] |
- | - | |
Tempest's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
Tropical BreezeLv. 1: For 10 seconds, increases the user and nearby allies' strength by 3%, critical rate by 2%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 2: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [6737 SP] |
- | - | |
Unblessed BondsLv. 1: Deals 4 hits of 298% shadow damage to the target and nearby enemies, and increases the entire team's defense by 25% for 15 seconds. [30 SP] Lv. 2: Deals 4 hits of 330% shadow damage to the target and nearby enemies, and increases the entire team's defense by 30% for 15 seconds. [30 SP] |
- | - | |
Valhallan BalladLv. 1: Increases the entire team's defense by 15%, and strength by 10% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20%, and strength by 10% for 15 seconds. [8534 SP] |
- | - | |
Vigorous DefenseLv. 1: Increases the defense of flame-attuned adventurers in the team by 10% for 15 seconds, and grants them a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [9154 SP] Lv. 2: Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. [9154 SP] |
- | - | |
Wind TacticsLv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds. Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP] Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds. Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 (1000 for FS Lv2) from 150. [5800 SP] |
- | - | |
Wind's ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [14632 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [14632 SP] |
- | - | |
Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] |
- | - | |
Winged ProtectionLv. 1: Increases the user's defense by 20% for 10 seconds. [6678 SP] Lv. 2: Increases the user's defense by 25% for 10 seconds. [6678 SP] |
- | - | |
You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] |
- | - |
Abilities that induce Defense Up
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Co-Abilities that induce Defense Up
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
---|---|---|
HP +10% & Defense +10% | 320 | |
Defense +15% | 320 | |
HP +8% & Defense +8% | 260 | |
Defense +12% | 260 | |
HP +7% & Defense +7% | 230 | |
Defense +11% | 230 | |
HP +6% & Defense +6% | 200 | |
Defense +10% | 200 | |
HP +5% & Defense +5% | 170 | |
Defense +9% | 170 | |
Defense +8% | 140 | |
Defense +7% | 110 | |
Defense +6% | 80 | - |
Defense +5% | 50 |
Chain Co-Abilities that induce Defense Up
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
---|
Resists
Abilities that resist Defense Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|
Punishers
Skills with Additional Effects against Defense Up-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
- | - | - | - |
Abilities with Additional Effects against Defense Up-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Co-Abilities with Additional Effects against Defense Up-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
---|
Chain Co-Abilities with Additional Effects against Defense Up-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
---|
Chain Effects
Skills with Effects that activate upon Receiving Defense Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|
Abilities with Effects that activate upon Receiving Defense Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
Strength Doublebuff +3% | 20 | - | - | - | |
Strength Doublebuff +5% | 40 | - | - | ||
Strength Doublebuff +8% | 60 | - | - | ||
Strength Doublebuff +10% | 80 | - | - | ||
Strength Doublebuff +13% | 100 | - | - | ||
Strength Doublebuff +15% | 110 | - | - | - | |
Critical Damage Doublebuff +8% | 60 | - | - | - | |
Critical Damage Doublebuff +10% | 80 | - | - | - | |
Critical Damage Doublebuff +15% | 100 | - | - | - | |
Healing Doublebuff I | 40 | - | - | ||
Healing Doublebuff II | 60 | - | - | ||
Healing Doublebuff III | 80 | - | - | ||
Healing Doublebuff IV | 100 | - | - | - | |
Healing Doublebuff (Team) | 60 | - | - | - | |
Healing Doublebuff II (Team) | 80 | - | - | - | |
Healing Doublebuff V | 120 | - | - | - | |
Energy Doublebuff I | 60 | - | - |
Co-Abilities with Effects that activate upon Receiving Defense Up
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities with Effects that activate upon Receiving Defense Up
Lua error: Error: No field named "PartyPowerWeight" found for any of the specified database tables..Name | Adventurers with Chain Co-Ability |
---|