Crisis is a mechanic that changes the damage modifiers of some skills, according to the amount of HP missing on the adventurer.
All skills with this mechanic use the same formula, but have different modifiers, called Crisis Modifiers.
Adventurers that use this mechanic and favor low HP are colloquially referred to as Enmity adventurers.
Adventurers that use this mechanic and favor high HP are colloquially referred to as Stamina adventurers.
Formula[]
This is the general formula to calculate the bonus damage modifier at a given HP value for a skill with a Crisis Modifier Bonus.
 A Crisis Modifier above 1 favors low HP. Therefore, the skill will become stronger as HP decreases. (Enmity)
 A Crisis Modifier below 1 favors high HP. Therefore, the skill will become weaker as HP decreases. (Stamina)
Skills with Crisis Modifiers[]
Name  Adventurers with Skill  Crisis Modifier 

Arrow ShowerLv. 1: Deals 3 shots of 256% wind damage to enemies in a line. Poisoned foes take 345.6% wind damage per hit instead. [5001 SP] Lv. 2: Deals 3 shots of 269% wind damage to enemies in a line. Poisoned foes take 403.5% wind damage per hit instead. [5001 SP] Lv. 3: Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. [5001 SP] 
 
Bursting FuryLv. 1: Deals 1 hit of 802.1% light damage to enemies directly ahead, and inflicts stun for 56 seconds with 100% chance. As HP decreases, damage increases, up to 1 hit of 1804.72% light damage. [2800 SP] Lv. 2: Deals 1 hit of 993.2% light damage to enemies directly ahead, and inflicts stun for 67 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2234.7% light damage. [2800 SP] Lv. 3: Deals 1 hit of 1107.6% light damage to enemies directly ahead, and inflicts stun for 67 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2492.1% light damage. [2800 SP] 
 
Coarse JudgmentLv. 1: Deals 1 hit of 302% and 1 hit of 704% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds  dealing 43.6% damage every 2.9 seconds  with 110% base chance. The lower the user's HP, the more damage this skill deals, up to 1 hit of 513.4% and 1 hit of 1196.8% shadow damage and poison dealing 98.1% damage every 2.9 seconds instead. [2603 SP] Lv. 2: Deals 1 hit of 347% and 1 hit of 809% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds  dealing 58.2% damage every 2.9 seconds  with 120% base chance. The lower the user's HP, the more damage this skill deals, up to 1 hit of 589.9% and 1 hit of 1375.3% shadow damage and poison dealing 130.95% damage every 2.9 seconds instead. [2603 SP] Lv. 3: Deals 1 hit of 387% and 1 hit of 903% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds  dealing 58.2% damage every 2.9 seconds  with 120% base chance . The lower the user's HP, the more damage this skill deals, up to 1 hit of 657.9% and 1 hit of 1535.1% shadow damage and poison dealing 130.95% damage every 2.9 seconds instead. [2603 SP] 
 
Defiant DanceLv. 1: Deals 3 hits of 431% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 862% shadow damage. [3247 SP] Lv. 2: Deals 3 hits of 479% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 958% shadow damage. [3247 SP] Lv. 3: Deals 3 hits of 531% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 1062% shadow damage. [3247 SP] 
 
GespenstLv. 1: Deals 3 hits of 269% and 1 hit of 337% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 605.25% and 1 hit of 758.25% shadow damage total. [3291 SP] Lv. 2: Deals 3 hits of 299% and 1 hit of 373% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 672.75% and 1 hit of 839.25% shadow damage total. [3291 SP] Lv. 3: Deals 3 hits of 332% and 1 hit of 415% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 747% and 1 hit of 933.75% shadow damage total. [3291 SP] Lv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP] 
 
Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] 
 
Renegade GambitLv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals 1 hit of 1091% shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases, up to 1 hit of 3273% shadow damage. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge. [7338 SP] Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals 1 hit of 1212% shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases, up to 1 hit of 3636% shadow damage. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge. [7338 SP] 
 
SolLv. 1: Deals 2 hits of 356% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 2: Deals 2 hits of 395% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP] 
 
Violet UproarLv. 1: Summons "Twilight Wreath" then deals 1 hit of 757% and 4 hits of 126% shadow damage to the target and nearby enemies. Additional bonus neutralelement damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] Lv. 2: Summons "Twilight Wreath" then deals 1 hit of 841% and 4 hits of 140% shadow damage to the target and nearby enemies. Additional bonus neutralelement damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] Lv. 3: Summons "Twilight Wreath" then deals 1 hit of 934% and 4 hits of 155% shadow damage to the target and nearby enemies. Damage is increased as the user's HP decreases up to 1 hit of 1868% and 4 hits of 388% shadow damage. Additional bonus neutralelement damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] 
 
Wyrmbound RuinerLv. 1: Deals 4 hits of 196% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 192% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 192% and 1 hit of 392%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] Lv. 2: Deals 4 hits of 218% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 218% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 218% and 1 hit of 436%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] Lv. 3: Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 242% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 242% and 1 hit of 484%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] 

Misc Crisis Modifier effects[]
 Bellina's standard attacks and force strike during Dragondrive have a crisis modifier of x2.
Crisis Modifier Calculator[]
