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Conditions are status effects applied to units. These can come in the form of afflictions, buffs, debuffs, special effects, and unique skill conditions.

Afflictions[]

List of Afflictions[]

Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:

  • Prevents an adventurer from shapeshifting.
  • Removes all Energy level stacks, and prevents an adventurer from gaining more energy level stacks.
  • Removes all Inspiration level stacks, and prevents an adventurer from gaining more inspiration level stacks.

Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.

Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.

An adventurer can only have one affliction active on them at a time. If a second affliction is applied while an affliction is active on the Adventurer, the new one will overwrite the old one. For example, an Adventurer that is Cursed but then gets Blinded will now only be Blinded.

Damaging afflictions cannot deal lethal damage. If an affliction would have dealt lethal damage, they will instead reduce the target's HP to 1. Afflictions will deal 0 damage to targets with only 1 HP remaining.

Icon Affliction Name Description Group
Poison Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Burn Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Paralysis Deals damage to the afflicted enemy's HP and causes stagger every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP and causes stagger every few seconds for a limited amount of time.
Automatically removed on bosses that enter break state.
1
Frostbite Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Flashburn Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Shadowblight Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Stormlash Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Scorchrend Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP.
1
Blindness Causes attacks to miss with a fixed chance for a limited amount of time.
When inflicted onto an enemy, applies 50% chance to miss.
When inflicted into an adventurer, the chance to miss applied depends on the source of the affliction.
1
Curse Stops SP gain and usage of skills, as well as helper skills for a limited amount of time. 1
Bog Movement speed is reduced by 50% and damage received is increased by 50% for a limited amount of time. 2
Freeze Freezes adventurer in a block of ice, preventing action and movement for a limited amount of time.
Can be removed by allies attacking the block of ice.
(Note: on lower graphics settings, the block of ice may not be visible, but the afflicted will look locked in place with their struck animation.)
2
Stun Locks a character in place and prevents all action for a limited amount of time.
After a brief period, can be removed instantly if the afflicted adventurer is attacked.
2
Sleep Locks a character in place and prevents all action for a limited amount of time.
After a brief period, can be removed instantly if the afflicted adventurer is attacked.
2

Afflictions currently stack according to the following table:

Affliction Poison Burn Paralysis Frostbite Flashburn Shadowblight Stormlash Scorchrend Blindness Bog Freeze Stun Sleep
Poison Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Burn Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Paralysis Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Frostbite Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Flashburn Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Shadowblight Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Stormlash Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Scorchrend Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Blindness Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes
Bog Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes
Freeze Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No
Stun Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No
Sleep Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No

Affliction Chance Formula[]

if Resistance% >= 100% : Affliction Chance% = 0
if Resistance% <  100% : Affliction Chance% = (Proc Chance% - Resistance%) 

When attempting to apply an affliction, RESIST text may appear, with color-coded meanings:

  • White RESIST means the attempt to apply an affliction failed, but the boss does not 100% resist the affliction yet. In other words, just a failed attempt due to bad luck.
  • Yellow RESIST means the boss 100% resists the affliction.
  • Blue RESIST only appears when the player 100% resists a Void Battle effect, such as Dull, Enervation, or Scorching Air. This will never appear when the player tries to apply an affliction into a boss.
  • Red RESIST means the boss cannot be afflicted by anything at all, as their resistance value is 999%. Any attempts to reduce the enemy's resistance with Resistance Down effects will fail. This is rare, and notably appears during Berserk mode in The Agito Uprising's Legend difficulty.

Most enemies increase their resistance of an affliction each time they are afflicted. The increased amount varies by the affliction type:

  • All afflictions, except those listed below: +5%
  • Blindness: +10%
  • Freeze, Stun, Bog, or Sleep: +20%

This resist tally and resist increase is shared by all players in co-op.

Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all afflictions)
No enemies or adventurers possess any resistance to debuffs such as Bleeding, Strength Down, and Defense Down (excluding some Void-specific debuffs, whose resistances can be obtained).
For a list of resistances by affliction type, see individual affliction pages.

Partial List of High HP Enemies Not Immune to Afflictions[]

Poison
Name Element Class HP Str Def Poison Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Tartarus Therion 29,190,789 9,600 10 90 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)
Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)

More...

Burn
Name Element Class HP Str Def Burn Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)
Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)

More...

Freeze
Name Element Class HP Str Def Freeze Res Quest
Fafnir Roy III (Light) Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Shadow) Dragon 9,704,788 23,000 10 80
Fafnir Roy III (Wind) Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Dragon 9,575,851 23,000 10 80

More...

Paralysis
Name Element Class HP Str Def Paralysis Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Demon 21,949,245 2,710 10 0 Morsayati Clash: Omega Level 1 (Raid)
Mei Hou Wang Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Demon 19,951,447 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)

More...

Blindness
Name Element Class HP Str Def Blindness Res Quest
Chronos Dragon 127,999,393 6,820 10 99 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 99 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 99 Chronos Clash: Omega Level 2 (Raid)
Volk Therion 35,886,874 11,070 10 99 Volk's Wrath: Legend (Co-op)
Volk Therion 29,668,383 11,573 10 99 Volk's Wrath: Master (Co-op)
Chronos Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Ebisu Therion 20,216,956 3,000 10 50 Ebisu Showdown: Omega (Raid)
Aspidochelone Thaumian 18,135,000 4,920 10 80 Aspidochelone Clash: Omega (Raid)
Volk Therion 17,943,437 11,070 10 99 Volk's Wrath: Legend (Solo)
Volk Therion 14,972,184 11,573 10 99 Volk's Wrath: Master (Solo)
Fafnir Roy III (Light) Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Dragon 13,234,420 23,000 10 80
Otherworld Ramiel Dragon 12,779,466 6,310 10 60 Smiting the Haughty Demon: Expert
Fafnir Roy III (Water) Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Dragon 11,314,526 23,000 10 80

More...

Stun
Name Element Class HP Str Def Stun Res Quest
Volk Therion 35,886,874 11,070 10 99 Volk's Wrath: Legend (Co-op)
Volk Therion 29,668,383 11,573 10 99 Volk's Wrath: Master (Co-op)
Tartarus Therion 29,190,789 9,600 10 99 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 99 Kai Yan's Wrath: Master (Co-op)
Volk Therion 17,943,437 11,070 10 99 Volk's Wrath: Legend (Solo)
Volk Therion 14,972,184 11,573 10 99 Volk's Wrath: Master (Solo)
Tartarus Therion 14,595,394 9,600 10 99 Tartarus's Wrath: Master (Solo)
Fafnir Roy III (Light) Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Dragon 13,851,826 23,000 10 80
Kai Yan Therion 13,759,758 10,082 15 99 Kai Yan's Wrath: Master (Solo)
Fafnir Roy III (Light) Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Dragon 10,725,644 23,000 10 80

More...

Curse
Name Element Class HP Str Def Curse Res Quest
Fafnir Roy III (Light) Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Shadow) Dragon 9,704,788 23,000 10 80
Fafnir Roy III (Wind) Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Dragon 9,575,851 23,000 10 80

More...

Bog
Name Element Class HP Str Def Bog Res Quest
Morsayati Demon 143,840,444 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 99 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 80 Chronos Nyx Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 80 Barbary Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 99 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 29,668,383 11,573 10 99 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 80 Barbary Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 99 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 99 Kai Yan's Wrath: Master (Co-op)
Dragon 26,236,272 10 10 80 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Demon 23,951,230 3,410 10 99 Morsayati Clash: Omega Level 3 (Solo)
Demon 22,553,809 3,410 10 99 Morsayati Clash: Omega Level 2 (Solo)
Chronos Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Demon 21,949,245 2,710 10 99 Morsayati Clash: Omega Level 1 (Raid)

More...

Sleep
Name Element Class HP Str Def Sleep Res Quest
Volk Therion 35,886,874 11,070 10 99 Volk's Wrath: Legend (Co-op)
Volk Therion 29,668,383 11,573 10 99 Volk's Wrath: Master (Co-op)
Tartarus Therion 29,190,789 9,600 10 99 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 99 Kai Yan's Wrath: Master (Co-op)
Volk Therion 17,943,437 11,070 10 99 Volk's Wrath: Legend (Solo)
Volk Therion 14,972,184 11,573 10 99 Volk's Wrath: Master (Solo)
Tartarus Therion 14,595,394 9,600 10 99 Tartarus's Wrath: Master (Solo)
Fafnir Roy III (Light) Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Dragon 13,851,826 23,000 10 80
Kai Yan Therion 13,759,758 10,082 15 99 Kai Yan's Wrath: Master (Solo)
Fafnir Roy III (Light) Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Dragon 12,298,888 23,000 10 80
Fatalis Dragon 11,773,746 3,672 25 80
Fafnir Roy III (Water) Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Dragon 11,185,387 23,000 10 80

More...

Frostbite
Name Element Class HP Str Def Frostbite Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)

More...

Flashburn
Name Element Class HP Str Def Flashburn Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)

More...

Shadowblight
Name Element Class HP Str Def Shadowblight Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)

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Stormlash
Name Element Class HP Str Def Stormlash Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)

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Scorchrend
Name Element Class HP Str Def Scorchrend Res Quest
Morsayati Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Volk Therion 35,886,874 11,070 10 0 Volk's Wrath: Legend (Co-op)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Therion 29,668,383 11,573 10 0 Volk's Wrath: Master (Co-op)
Barbary Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Tartarus Therion 29,190,789 9,600 10 0 Tartarus's Wrath: Master (Co-op)
Kai Yan Therion 28,666,162 10,082 15 0 Kai Yan's Wrath: Master (Co-op)

More...

Affliction Relief[]

These are conditions which remove afflictions. Note that enemies that transition into overdrive mode will recover from all ailments.

Icon Condition Name Description Related Skill(s)
Poison Relief Removes poison affliction. Cleansing DanceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]
<span>, </span> Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Burn Relief Removes burn affliction. Healing WaveLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
<span>, </span> Curative CatchLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Freeze Relief Removes freeze affliction. Dream WeddingLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes freeze, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [7888 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes freeze, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [7888 SP]
Paralysis Relief Removes paralysis affliction. Elder CureLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes paralysis, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Blindness Relief Removes blindness affliction. Everlasting SummerLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes blindness, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes blindness, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Stun Relief Removes stun affliction. Lifeguard LiftLv. 1: Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds, and removes stun. [7634 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds, and removes stun. [7634 SP]
<span>, </span> Blessings of DestinyLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes stun, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
<span>, </span> NaturopathyLv. 1: Restores HP to the user and nearby allies with 72% Recovery Potency, and removes stun. [11832 SP]

Lv. 2: Restores HP to the user and nearby allies with 90% Recovery Potency, and removes stun. [11832 SP]
Curse Relief Removes curse affliction. Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
<span>, </span> Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Bog Relief Removes bog affliction. Winds, Heal Us!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes bog, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Sleep Relief Removes sleep affliction. Currently none.
Frostbite Relief Removes frostbite affliction. Currently none.
Flashburn Relief Removes flashburn affliction. Currently none.
Shadowblight Relief Removes shadowblight affliction. Currently none.
Stormlash Relief Removes stormlash affliction. Currently none.
Scorchrend Relief Removes scorchrend affliction. Currently none.

Offensive Buff Effects[]

Icon Condition Name Description
Strength Up Increases adventurer's or enemy's strength.
Attack Rate Up Increases adventurer's attack speed. Affects basic attacks, skill animations, and force strike animations (but not force strike charge animations).
Combo Time Up Extends the window of time between hitting an enemy and the combo counter resetting.
Dragon Damage Up Increases adventurer's damage while in dragon form.
Dragon Haste Up Increases adventurer's dragon gauge fill rate.
Critical Rate Up Increases adventurer's critical rate.
Enhanced Crit Increases adventurer's critical damage.
Force Damage Up Increases adventurer's force strike damage or enhances force strike's effect.
Force Charge Rate Up Increases adventurer's force strike charge rate.
Elemental Damage Up Increases the modifier applied to elemental damage of a specific element.
Skill Damage Up Increases adventurer's skill damage or enhances skill's effect.
Skill Upgrade - Effects Upgrades adventurer's skill to apply specific infliction. See the specific affliction pages for related skills (e.g. Blindness).
Skill Haste Up Increases adventurer's skill gauge fill rate.
SP Regen Fills adventurer's skill gauge by a certain amount every few seconds for the duration of the buff.
Debuff Chance Up Increases the chance of inflicting debuffs.
Affliction Chance Up Increases the chance of inflicting a specific affliction.
Affliction Punisher Increases damage dealt to enemies suffering from a specific affliction.
Class Banes Increases damage dealt to enemies of a specific class.

Defensive Buff Effects[]

Icon Condition Name Description
HP Up Increases the adventurer's maximum HP, and heals them for the amount of HP they just gained. HP buffs will cap at +30% maximum HP, after which only the HP recovery effect is granted.
Defense Up Increases adventurer's or enemy's defense.
Shield Creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
  • If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken.
    • For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
  • If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the shield will not be consumed and will not nullify that affliction.
Life Shield A variation of the regular shield that works slightly differently:
  • Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
    • For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the unit to receive 1 damage.
    • Since the adventurer still ultimately takes damage, afflictions will not be nullified.
  • If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the Life Shield will not nullify that affliction.
Elemental Shield Creates a shield for a target that nullifies the specific element's damage once up to a percentage of the target's maximum HP. Not currently used or known where to be used.
Damage Resistance Reduces damage taken.
Elemental Damage Resistance Up Reduces damage taken from a specific element.
Affliction Resistance Reduces the chance to be inflicted with a specific affliction.
Recovery Up Increases adventurer's recovery potency.
HP Regen Heals an adventurer or enemy for a certain amount every few seconds for the duration of the buff.
Movement Speed Up Increases adventurer's movement speed.

Debuff Effects[]

Icon Condition Name Description
Strength Down Decreases adventurer's or enemy's strength.
Dull Significantly decreases adventurer's strength.
Critical Rate Down Decreases adventurer's critical rate. Not currently used or known where to be used.
Critical Damage Down Decreases adventurer's critical damage. Not currently used or known where to be used.
Force Damage Down Decreases adventurer's force strike damage. Was once used, but is currently unused.
Skill Damage Down Decreases adventurer's skill damage. Not currently used or known where to be used.
Skill Suppression Decreases adventurer's skill gauges by a certain amount every few seconds for the duration of the debuff.
HP Down Decreases adventurer's maximum HP. Not currently used or known where to be used.
Defense Down Decreases adventurer's or enemy's defense.
Elemental Damage Resistance Down Increases damage taken from a specific element.
Recovery Potency Down Decreases adventurer's recovery potency. Not currently used or known where to be used.
Affliction Resistance Down Decreases enemy's resistance to a specific affliction.

Special Effects[]

Icon Condition Name Description
Bleeding A debuff that causes damage for 30 seconds every 4.99 seconds that can stack up to three times, increasing damage by 50% with each stack. Cannot deal lethal damage.
Energy/Energized "Energy" is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).

Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect.

For skills and abilities that are boosted by the number of buffs applied, unlike other buffs, energy counts count as one buff no matter how many times the user's energy levels are increased.

Skill Shift Skill Shift is a system in which certain skills are upgraded when they connect with a foe.

When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III". Not all skills have this many phases, however; the number of phases a skill has will depend on the individual skill.

Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.

Mikoto's Ravenous Fire and Hanabusa's Dance of Blades are special skills that implement Skill Shift, but have a time limit on their Skill Shifts.

Inspiration "Inspiration" is a special kind of buff which upgrades certain skills once enough inspiration levels have been accumulated.

Once an adventurer reaches inspiration level five, they will become "inspired," and their next attack skill will deal critical damage.

Being inspired only affects attack skills, and not any other kind of skills (buffs, debuffs, etc.). Even if an attack skill also has a buffing effect, the benefits applied by being inspired will only apply to the skill's damage.

Using a skill upgraded by being inspired resets the user's inspiration level and ends the inspired state. Furthermore, becoming afflicted will also have the same effect.

Knockback Immunity The user becomes unable to be knocked back or up by enemy attacks.

If the user is hit by such an attack, they will continue their current action as if they were never hit. However, they will still take full damage.

Note that this buff may cause the user to take more damage than usual. The lack of knockback can leave the user within an attack's hitboxes for longer, when they would normally get knocked out of range, or get knocked up in the air, which grants full invincibility after the first hit.

Dispel Strike The user's next Force Strike will remove a buff from the enemy. If multiple buffs are present, the following order of priority is applied:

1. Burning Ambition (from Nobunaga)

2. The buff with the longest remaining duration

3. The oldest buff

Style Shift Style Shift is a system that alters the user's standard attacks after a certain combo count.

It's used only by adventurers that can switch between unique "Stances", like Valerio, Mitsuba or Gala Leif.

Unique Conditions[]

These are effects unique to certain skills and abilities on certain adventurers and dragons.

Icon Condition Name Related Adventurer Related Dragon Related Skill(s) Related Abilities
Abyssal Connection -

Call of ChaosLv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]
, Abyssal ConnectionLv. 1: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 15%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 5% for 10 seconds. [4202 SP]

Lv. 2: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 20%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 10% for 10 seconds. [4202 SP]

Lv. 3: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 25%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 15% for 10 seconds. [4202 SP]

-
Alchemic Cartridge - Drive BusterLv. 1: Deals 10 hits of 152% light damage to multiple targets, and inflicts flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 282% light damage to enemies in a line, inflict flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance, and consume one alchemic cartridge. [3060 SP]

Lv. 2: Deals 10 hits of 169% light damage to multiple targets, and inflicts flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 313% light damage to enemies in a line, inflict flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance, and consume one alchemic cartridge. [3060 SP]

Lv. 3: Deals 10 hits of 188% light damage to multiple targets, and inflicts flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 348% light damage to enemies in a line, inflict flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance, and consume one alchemic cartridge. [3060 SP]
, Alchemic EnhancementLv. 1: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges.

While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2119% and 1 hit of 212% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP]

Lv. 2: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges.

While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2354% and 1 hit of 235% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP]
Critical OutputLv. 1: Increases Ilia's critical rate by 20% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time.

Lv. 2: Increases Ilia's critical rate by 30% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time.
Altered Strike - Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Magical ModificationLv. 1: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
Appetizer / Entrée / Dessert Stance -

Amuse-boucheLv. 1: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 199.5% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 22% water damage every 2.9 seconds - with 100% base chance and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 100% base chance and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 100% base chance. [2640 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 220.4% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% base chance and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 110% base chance and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 110% base chance. [2640 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 245.1% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 120% base chance and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance. [2640 SP]
, Bon AppétitLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack. [10595 SP]

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Apsaras Formation -

Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

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Ardent Stream Upgraded -

Ardent StreamLv. 1: Deals 3 hits and 1 delayed hit of 196% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 255% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 90% base chance. Frostbitten foes take 2 hits of 408% water damage instead. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 218% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 283% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 452.8% water damage instead. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 242% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 315% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 504% water damage instead. [2537 SP]

Lv. 4: Deals 4 hits of 265% water damage to enemies directly ahead.

When Winter's Blade (Lv 2) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead.

When Winter's Blade (Lv 3) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead. [2537 SP]
, Winter's BladeLv. 1: Grants the user the following effects for 10 seconds:

• Increases strength by 20%.
• The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP]

Lv. 2: Grants the user the following effects for 10 seconds:

• Increases strength by 25%.
• The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP]

Lv. 3: Grants the user the following effects until they next use this skill or a force strike:

• Increases strength by 25%.
• The Ardent Stream skill will inflict frostbite and deal extra damage to frostbitten foes.
• Force strikes will inflict freeze for 3-6 seconds with 100% chance.
• Inflicts the user with frostbite - dealing 1% Max HP damage every 2.9 seconds for the duration of the skill. [4877 SP]

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Astral Garnish, Starlit Dining - Starry VeilLv. 1: Deals 5 hits of 119% and 1 hit of 320% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP]

Lv. 2: Deals 5 hits of 136% and 1 hit of 375% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP]

Lv. 3: Deals 5 hits of 153% and 1 hit of 425% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP]
Starlit AmbienceLv. 1: Using Starry Veil grants the user the "Astral Garnish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will deal damage to multiple targets based on the number of Starlit Dining stacks the user has. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Starry Veil grants the user the "Astral Garnish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will deal damage to multiple targets based on the number of Starlit Dining stacks the user has. This effect cannot stack, and will be consumed on use.
Bamboo Cutter Buffed -

Bamboo CutterLv. 1: Deals 3 hits and 1 delayed hit of 255% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 267% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 281% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2537 SP]
, Dignified SoulLv. 1: Increases the user's strength by 20% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]

Lv. 2: Increases the user's strength by 25% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]

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Blade Formation - Blade FormationLv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP]

Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP]

Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP]
Blinding Knives -

Scheming SliceLv. 1: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 47% (52%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 80% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 52% (57%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Born Ruler -

Majestic TideLv. 1: Deals 1 hit of 1336% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 2: Deals 1 hit of 1486% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 3: Deals 1 hit of 1650% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 4: Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff).

Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead.

Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP]
(Level 4)

Born RulerLv. 1: Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect.

Bloody Tongue - -

Moonlit HowlLv. 1: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage.

Lv. 2: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage.

Burning Ambition - Dream OffensiveLv. 1: Deals 1 hit of 647% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1420% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 2: Deals 1 hit of 680% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1490% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 3: Deals 1 hit of 713% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1565% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]
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Check - Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
, CheckmateLv. 1: Deals 1 hit of 2000% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]

Lv. 2: Deals 1 hit of 2500% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]
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Cluster Amaryllis - Bliss EternalLv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. Poisoned foes take 9 hits of 153.6% shadow damage instead. [3000 SP]

Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. Poisoned foes take 9 hits of 170.4% shadow damage instead. [3000 SP]

Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP]
Blissful MemoriesLv. 1: Fills the skill gauge for "Bliss Eternal" by 25% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.

Lv. 2: Fills the skill gauge for "Bliss Eternal" by 30% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.
Cooling Master - Drenching StrikeLv. 1: Deals 4 hits of 332% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP]

Lv. 2: Deals 4 hits of 367% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP]

Lv. 3: Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. [5846 SP]
Crystalian Princess - Frozen GaleLv. 1: Deals 1 hit of 1490.9% water damage to surrounding enemies. Frostbitten foes take 1 hit of 1937% water damage instead. [5909 SP]

Lv. 2: Deals 1 hit of 1655.8% water damage to surrounding enemies. Frostbitten foes take 1 hit of 2152.54% water damage instead. [5909 SP]

Lv. 3: Deals 1 hit of 1819% water damage to surrounding enemies and activates "Crystalian Princess" for 30 seconds. During Crystalian Princess, the user's standard attacks are buffed and do extra damage to frostbitten enemies, and the area of effect of this skill is increased to 6. Crystalian Princess will not stack, and the 30-second timer will be reset if it is activated again. Frostbitten foes take 1 hit of 2364.7% water damage instead. [5909 SP]
(Level 3)
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Crystalline Blades Buffed - Crystalline BladesLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 91% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 2: Deals 4 hits of 260% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 101% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 3: Deals 4 hits of 289% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 112% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 4: Deals 4 hits of 347% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 140% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]
, Radiant BaubleLv. 1: Activates "Crystalline Blades Buffed". Increases the user's defense by 10% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 2: Activates "Crystalline Blades Buffed". Increases the user's defense by 15% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 3: Activates "Crystalline Blades Buffed". Increases the user's defense by 20% and strength by 20% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]
Flame Blades' ProtectionLv. 1: Fills 100% of skill gauges at the start of quests, and increases defense by 20% while Crystalline Blades Buffed is in effect.
Crystalline Power - Crystalline MagicLv. 1: Restores HP to all teammates with 58% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 8% for 60 seconds. Crystalline Power grants overdamage based on 20% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]
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Dauntless Spirit - Peerless HeartLv. 1: Activates "Dauntless Spirit." The user's next force strike will deal 824% (915%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]

Lv. 2: Activates "Dauntless Spirit." The user's next force strike will deal 915% (1017%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]
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Devout Oracle - Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Devout OracleLv. 1: Increases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need with 82% Recovery Potency.
Divine Revelation -

Celestial AscentLv. 1: Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]

Lv. 2: Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
, Holy AccordLv. 1: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. [4377 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. [4377 SP]

Lv. 3: Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. [4377 SP]

Divine OathLv. 1: Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

Lv. 2: Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Divine Strike - Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
(Level 3)
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Doleful Spirit -

Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
, Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.

Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

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Draconian Grace - Absolute DominionLv. 1: Deals 7 hits of 270% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels.

Lv. 1: For 40 seconds, reduces damage taken by 10%.
Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%.
Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%.
Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%.
Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%.

If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP]

Lv. 2: Deals 7 hits of 300% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels.

Lv. 1: For 40 seconds, reduces damage taken by 10%.
Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%.
Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%.
Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%.
Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%.

If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP]
Conquering ScionLv. 1: When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with.

Lv. 2: When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with. When the "Draconian Grace Lv. 5" effect is active, Leonidas's shapeshift time will be halved, but the amount of the dragon gauge consumed by shapeshifting will also be halved. If Leonidas shapeshifts while this effect is active, Draconian Grace Lv. 5 will be consumed when his shapeshift is undone.
Draconic Power - Flames of PassionLv. 1: Deals 4 hits of 467.5% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 562% flame damage instead for the remainder of the quest. [5736 SP]

Lv. 2: Deals 4 hits of 517.5% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 622% flame damage instead for the remainder of the quest. [5736 SP]
Flamewyrm's NatureLv. 1: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.

Lv. 2: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Dragon / Tiger Dance - Dance of BladesLv. 1: Deals 1 hit of 915% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1119% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1322% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 2: Deals 1 hit of 1017% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1243% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1469% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 3: Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]
Frenzied DanceLv. 1: Increases the duration of Dance of Rhapsody by 20% while Dragon Dance is in effect, and by 40% while Tiger Dance is in effect.
Dream Boost - Tempering FancyLv. 1: Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 3%. [8534 SP]

Lv. 2: Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%. [8534 SP]
Draconic DreamLv. 1: Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.

Lv. 2: Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.
Empowering Dreams - Gentle DreamLv. 1: Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. [6500 SP]

Lv. 2: Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. [6500 SP]
Aid of the LjósálfarLv. 1: Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 5%
- Increases attack rate by 10%
- Increases defense by 15%
- Adds 5% to shadow resistance
- Increases movement speed by 5%.

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Lv. 2: Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 10%
- Increases attack rate by 10%
- Increases defense by 20%
- Adds 5% to shadow resistance
- Increases movement speed by 5%

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Enraged Guard -

Enraged GuardLv. 1: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

Lv. 2: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

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Electrified -

Lightning BurstLv. 1: Deals 1 hit of 1016% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1524% and 6 hits of 102% light damage to the target and nearby enemies. [2351 SP]

Lv. 2: Deals 1 hit of 1129% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1694% and 6 hits of 114% light damage to the target and nearby enemies. [2351 SP]

Lv. 3: Deals 1 hit of 1254% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1882% and 6 hits of 126% light damage to the target and nearby enemies. [2351 SP]

Lv. 4: Deals 1 hit of 1567.5% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 1881% light damage instead.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 2352.2% and 6 hits of 157.7% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 2822.64% and 6 hits of 189.24% light damage instead. [2351 SP]
, Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Electrically ChargedLv. 1: Increases strength by 20% when electrified.

Lv. 2: Increases strength by 25% when electrified.
Fig -

Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
, Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

Resonant HeartsLv. 1: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

Lv. 2: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
Flames of Awakening - Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
, Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]
Resonant HeartsLv. 1: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

Lv. 2: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
Flame Shikigami - Onmyoji IncantationLv. 1: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 2: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 3: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]
, Onmyodo ExorcismLv. 1: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.

Deals 1 hit of 1350% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 22% flame damage every 2.9 seconds for 21 seconds - with 100% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2250% flame damage instead, and also dispel one buff from each target. [7000 SP]

Lv. 2: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.

Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target.

If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. [7000 SP]
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Flare / Ruin Stance - Ravenous FireLv. 1: Deals 2 hits of 590% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 444% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 335% and 1 hit of 503% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 2: Deals 2 hits of 655% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 493% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 372% and 1 hit of 559% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 3: Deals 2 hits of 728% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 548% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 414% and 1 hit of 621% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]
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Flurry Freezer - - Flurry FreezerLv. 1: When the combo count is 15 or higher, grants the user's standard attacks a 10% chance of inflicting freeze for 3-6 seconds.,

Queen of SmilesLv. 1: When the combo count is 15 or higher, grants the user's standard attacks a 25% chance of inflicting freeze for 3-6 seconds, and increases damage to frostbitten enemies by 10%.

Fluorescent Fish - Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP]
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Gabriel's Blessing - Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]

Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]
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Gale-Clad Sword - Cyclone BladeLv. 1: Deals 6 hits of 246.4% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 2: Deals 6 hits of 272.8% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 3: Deals 6 hits of 303.6% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]
, Wind TacticsLv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP]

Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 (1000 for FS Lv2) from 150. [5800 SP]
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Gale Slice Buffed - Gale SliceLv. 1: Deals 2 hits of 151%, 1 hit of 45%, and 1 hit of 105% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 3-4 seconds with 90% base chance. [2462 SP]

Lv. 2: Deals 2 hits of 167%, 1 hit of 50%, and 1 hit of 117% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 4-5 seconds with 100% base chance. [2462 SP]

Lv. 3: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 5-6 seconds with 110% base chance. [2462 SP]

Lv. 4: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 465%, 1 hit of 140% and 1 hit of 325% instead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which deals an additional 2 hits of 130% wind damage (325% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. [2462 SP]
, Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
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Gifts Ready -

Special DeliveryLv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 3: Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, increases their energy levels by three stages, and activates "Gifts Ready," preparing two gifts.

While this skill is active, the user can distribute gifts by using their force strike. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by three stages. [9476 SP]

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Grassland Warrior's Advance, Sellsword's Assault, Sacred Dragonlord's Encouragement - Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Heaven's Breath -

Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
, Heaven's BreathLv. 1: Restores the user's HP with 31% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 2: Restores the user's HP with 36% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 3: Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, strength is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP]

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Ice Spirit - Frigid BlastLv. 1: Deals x hits of 140% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.
- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits
Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]

Lv. 2: Deals x hits of 180% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.
- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits
Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]
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Indomitable Spirit -

Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
(Level 2)

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Inferno Mode -

Brilliant InfernoLv. 1: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 20%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP]

Lv. 2: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 30%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP]

Lv. 3: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 50%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP]

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Joyful Radiance . - (Light) Emissary of the Box of HopeLv. 1: If the user is attuned to Light: increases strength by 10% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.

Lv. 2: If the user is attuned to Light: increases strength by 20% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
Limiters Released - Code 07: Combustion SlashLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 240% flame damage instead. [2537 SP]

Lv. 2: Deals 4 hits of 270% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 276% flame damage instead. [2537 SP]

Lv. 3: Deals 4 hits of 305% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 312% flame damage instead. [2537 SP]
, Code 04: Limit BreakerLv. 1: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 45%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]

Lv. 2: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 50%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]
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Loathsome Power - Fetters of FearLv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 20%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]

Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 30%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]
The Beast WithinLv. 1: When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
Locked Sigil, Sigil Released - - Gabriel's CovenantLv. 1: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 9 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another.

Lv. 2: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 13 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another.
Locked Sigil, Sigil Released - Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
, Magnus ApocalypseLv. 1: Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]

Lv. 2: Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]
Ramiel's CovenantLv. 1: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.

Lv. 2: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.
Low / High Power Mode - Smithy SpinLv. 1: Deals 2 hits of 247% and 1 hit of 471% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 140% and 1 hit of 802% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 2: Deals 2 hits of 278% and 1 hit of 530% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% water damage every 2.9 seconds for 21 seconds - with 110% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 158% and 1 hit of 901% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 3: Deals 2 hits of 310% and 1 hit of 590% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 175% and 1 hit of 1003% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]
, Smithy Arm: Forge ModeLv. 1: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 389% and 1 hit of 1474% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]

Lv. 2: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 432% and 1 hit of 1638% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]
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Madness - Forbidden SphereLv. 1: Deals 2 hits of 399% shadow damage to the target and nearby enemies. [7090 SP]

Lv. 2: Deals 2 hits of 419% shadow damage to the target and nearby enemies, and inflicts sleep for 4-5 seconds with 100% base chance. [7090 SP]

Lv. 3: Deals 2 hits of 550% shadow damage to the target and nearby enemies, and inflicts sleep for 5-6 seconds with 110% base chance. Poisoned foes take 2 hits of 825% shadow damage instead. [7090 SP]
MadnessLv. 1: Using Forbidden Sphere grants the user the "Madness" effect (up to a maximum of five times). When this effect is active, the user's next force strike will grant the user a buff that fills the user's skill gauges by 100 SP every 2.9 seconds for the remainder of the quest, but simultaneously decreases the user's HP by 1% of Max HP every 2.9 seconds. This effect cannot stack, and will be removed upon using a force strike while it is active.
Maid's Soul - Maid for MayhemLv. 1: Increases the entire team's strength by 8% for 15 seconds. [2987 SP]

Lv. 2: Increases the entire team's strength by 10% for 15 seconds. [2987 SP]

Lv. 3: Increases the entire team's strength by 15% for 15 seconds. [2987 SP]

Lv. 4: Increases the entire team's strength by 20% for 15 seconds, and activates "Maid's Soul." The user's next force strike will deal 1 hit of 340% wind damage. [2987 SP]
(Level 4)
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Maskable Faith - Maskable FaithLv. 1: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.

Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead.

This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP]

Lv. 2: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.

Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead.

This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP]
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Merry Mobilizer - Candy Cane OffensiveLv. 1: Deals 5 hits of 324% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]

Lv. 2: Deals 5 hits of 360% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]

Lv. 3: Deals 5 hits of 400% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]
Yuletide TacticsLv. 1: Using Candy Cane Offensive grants the user the "Merry Mobilizer" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 10%. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Candy Cane Offensive grants the user the "Merry Mobilizer" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 15%. This effect cannot stack, and will be consumed on use.
Mochi Master, New Year's Mochi -

Splendid SpringLv. 1: Deals 3-9 hits of 435% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]

Lv. 2: Deals 3-9 hits of 476% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]

Lv. 3: Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]
, Bright EquinoxLv. 1: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.

One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.

This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [6878 SP]

Lv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.

One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.

This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP]

Pounder of MochiLv. 1: Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of 12 times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.

Lv. 2: Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.
Moment of Passion -

Moment of PassionLv. 1: Grants all teammates a buff which restores their HP by 3% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]

Lv. 2: Grants all teammates a buff which restores their HP by 5% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]

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New Dish, Fiend Porridge / Kebab / Rice Ball -

Fiend BanquetLv. 1: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 8%.
Two: Increases skill damage by 8% and critical rate by 8%.
Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]

Lv. 2: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 10%.
Two: Increases skill damage by 10% and critical rate by 10%.
Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]

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New Year's Prayer -

Lady NonpareilLv. 1: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.

Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.

If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [13874 SP]

Lv. 2: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.

Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.

If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [10874 SP]

Lv. 3: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.

Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.

If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [8714 SP]

Good TidingsLv. 1: Grants one of the following effects based on the level of the user's New Year's Prayer:

Lv. 1: Increases skill gauge fill rate by 6%.
Lv. 2: Increases skill gauge fill rate by 7%.
Lv. 3: Increases skill gauge fill rate by 9%.

Lv. 2: Grants one of the following effects based on the level of the user's New Year's Prayer:

Lv. 1: Increases skill gauge fill rate by 7%.
Lv. 2: Increases skill gauge fill rate by 8%.
Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically by 3% every second. Abilities that increase skill gauge fill rate will not affect this automatic increase.
Obsession -

Love's LiberationLv. 1: Deals 7 hits of 121% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 176% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 2: Deals 7 hits of 134% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 195.2% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 3: Deals 7 hits of 150% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 217.6% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]
, Bruiser BlissLv. 1: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 25%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]

Lv. 2: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 30%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]

Obsessive LoveLv. 1: When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.

Lv. 2: When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
Overload -

Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]
, Bracing SummerLv. 1: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 10% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 15% for 30 seconds

The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]

Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 15% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 20% for 30 seconds

The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]

DeterminationLv. 1: Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.

Lv. 2: Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
Passionate Dancer - - Passionate DancerLv. 1: Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds.
Passionate / Trendsetting Photographer - Snappy SelfieLv. 1: Deals 1 hit of 1193.6% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 398.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP]

Lv. 2: Deals 1 hit of 1252.8% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 417.6% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP]

Lv. 3: Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP]
, Careful CompositionLv. 1: Applies one of the following at random to the user:
Passionate Photographer: increases strength by 25% for 15 seconds.
Trendsetting Photographer: increases strength by 25% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]

Lv. 2: Applies one of the following at random to the user:
Passionate Photographer: increases strength by 30% for 15 seconds.
Trendsetting Photographer: increases strength by 30% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]
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Perfect Escort -

Beck and CallLv. 1: Increases the user's strength by 15% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [7200 SP]

Lv. 2: Increases the user's strength by 20% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP]

Lv. 3: Increases the user's strength by 25% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [5400 SP]
, Perfect OrderLv. 1: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 44% water damage.
1 stack: 58 hits of 44% water damage.
2 stacks: 66 hits of 44% water damage.
3 stacks: 37 hits of 44% and 37 hits of 110% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 44% (54%) and 23 hits of 110% (122%) water damage for Beck and Call level 1 (level 2). [23400 SP]

Lv. 2: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 54% water damage.
1 stack: 58 hits of 54% water damage.
2 stacks: 66 hits of 54% water damage.
3 stacks: 37 hits of 54% and 37 hits of 122% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 54% and 23 hits of 122% water damage. [23400 SP]

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Plucked Mandradish - Fiend BanquetLv. 1: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 8%.
Two: Increases skill damage by 8% and critical rate by 8%.
Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]

Lv. 2: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds.

This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three.
One: Increases skill damage by 10%.
Two: Increases skill damage by 10% and critical rate by 10%.
Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%.

This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP]
Chef's SavvyLv. 1: Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use.
Poison Knives - Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
(Level 3)
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Poison Knives - Lethal EdgeLv. 1: Deals 2 hits of 371% shadow damage to enemies directly ahead. [4892 SP]

Lv. 2: Deals 2 hits of 412% shadow damage to enemies directly ahead, and inflicts sleep for 3-4 seconds with 90% base chance. [4892 SP]

Lv. 3: Deals 2 hits of 458% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 2 hits of 687% shadow damage instead. Also, the user's next force strike will throw 3 knives in front of the user, dealing 11% each, and inflict poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP]
(Level 3)
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Poisonous Cage - Ruination CageLv. 1: Deals 1 hit of 332% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 10%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 2: Deals 1 hit of 349% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 3: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 4: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
Poisonous CageLv. 1: The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.

Lv. 2: The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.
Sacred Blade - Eternal GraceLv. 1: Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. [3840 SP]

Lv. 2: Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. [3840 SP]

Lv. 3: Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. [3840 SP]
, Sacred BladeLv. 1: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 10% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]

Lv. 2: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]
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Sacred Logos - Celestial PrayerLv. 1: Deals 3 hits of 136% and 1 hit of 150% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 2: Deals 3 hits of 171% and 1 hit of 188% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 3: Deals 3 hits of 190% and 1 hit of 209% shadow damage to the target and nearby enemies. [2759 SP]
Divine EthosLv. 1: Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.

Lv. 2: Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
Saint Starfall Lily, Starfall Strength, Stupendous Strength - Crystalline MagicLv. 1: Restores HP to all teammates with 58% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 8% for 60 seconds. Crystalline Power grants overdamage based on 20% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP]
, Surprise GiftLv. 1: Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed.
None: Increases strength by 10%.
One: Increases strength by 30%.
Two: Increases strength by 50%.
Three: Increases strength by 90%. [11832 SP]

Lv. 2: Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed.
None: Increases strength by 20%.
One: Increases strength by 40%.
Two: Increases strength by 60%.
Three: Increases strength by 100%. [11832 SP]
,
Saint's CallingLv. 1: Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need with 90% Recovery Potency, increase that team member's max HP by 10%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times.

Lv. 2: Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need with 108% Recovery Potency, increase that team member's max HP by 15%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times.
Sashimi / Tempura Stance -

Chef's SpecialLv. 1: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 166% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance.
Tempura Stance: Deals 8 hits of 83% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 190.9% water damage instead. [2275 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 174% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance.
Tempura Stance: Deals 8 hits of 93% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 213.9% water damage instead. [2275 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 184% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance.
Tempura Stance: Deals 8 hits of 103% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 236.9% water damage instead. [2275 SP]
, Hearty HelpingLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by one stage.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by two stages. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by three stages. [10595 SP]

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Seaside Spirit - Sparrow SplashLv. 1: Deals 2 hits of 618% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 50% base chance. [2800 SP]

Lv. 2: Deals 2 hits of 679% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 80% base chance. [2800 SP]

Lv. 3: Deals 2 hits of 747% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 100% base chance. [2800 SP]
Sparrow SpikerLv. 1: Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.

Lv. 2: Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
Shackling Arrows - Hunter's CreedLv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP]

Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP]

Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.

The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP]
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Shikigami Enchantment -

Vivifying StarLv. 1: Restores HP to all teammates with 58% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 10% of the user's strength. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 20% of the user's strength. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 30% of the user's strength. [7734 SP]

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Shut Down - - Emergency RepairsLv. 1: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 20% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).

Lv. 2: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 25% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).
Skillful Trickery - - (Shadow) Skillful TrickeryLv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
, (Shadow) Ending Shapeshift = Skillful TrickeryLv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
Slumber Strike Stance -

Blooming CradleLv. 1: Increases strength by 25% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 475% (523%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 3-4 seconds with 90% base chance. [6400 SP]

Lv. 2: Increases strength by 30% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 523% (575%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 4-5 seconds with 100% base chance. [6400 SP]

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Smiling Flower -

Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

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Striking / Shielding Stance -

Feathered GaleLv. 1: Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP]

Lv. 2: Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP]

Lv. 3: Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP]
, Pinion SlashLv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP]

Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP]

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Stronger Bullets - Graceful BulletLv. 1: Deals 2 hits of 1206% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage dealt, at +20% skill damage per Stronger Bullets stack and +5% skill damage per any other buff stack, up to a combined maximum of +80%. [7185 SP]

Lv. 2: Deals 2 hits of 1505% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage dealt, at +20% skill damage per Stronger Bullets stack and +5% skill damage per any other buff stack, up to a combined maximum of +80%. [7185 SP]
Modus OperandiLv. 1: Dispelling an enemy buff or barrier lowers that enemy's water resistance by 3% for 30 seconds and grants the user one stack of "Stronger Bullets". This resistance reduction will not stack.

Lv. 2: Dispelling an enemy buff or barrier lowers that enemy's water resistance by 5% for 30 seconds and grants the user one stack of "Stronger Bullets". This resistance reduction will not stack.
, Blossoming RoseLv. 1: Grants the user one stack of "Stronger Bullets" for every 40-hit combo. This buff increases the user's critical rate by 4%, and can stack up to three times. The effects of Stronger Bullets will be removed upon using Graceful Bullet.

Lv. 2: Grants the user one stack of "Stronger Bullets" for every 30-hit combo. This buff increases the user's critical rate by 4%, and can stack up to three times. The effects of Stronger Bullets will be removed upon using Graceful Bullet.
Stunning Beauty -

Stunning VisageLv. 1: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by one stage. During Stunning Beauty, the user's standard attacks inflict stun for 4-5 seconds with 100% base chance. [5000 SP]

Lv. 2: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by two stages. During Stunning Beauty, the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. [5000 SP]

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Stunning Knives -

Dazzling ShowLv. 1: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 6% for 10 seconds, deal 3 hits of 94% (104%) light damage, and throw 8 knives around the user — dealing 48% (52%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 3-4 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 8% for 10 seconds, deal 3 hits of 104% (114%) light damage, and throw 8 knives around the user — dealing 52% (58%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 4-5 seconds with 100% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

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Sunlight, Wavelight, Illuminating Sunlight, Celestial Wavelight -

Radiant BoltLv. 1: Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. [2600 SP]

Lv. 2: Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. [2600 SP]

Lv. 3: Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. [2600 SP]
, Magnanimity's CallLv. 1: Increases the user's strength by 15% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. [8600 SP]

Lv. 2: Increases the user's strength by 20% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. [8600 SP]

Sun and SeaLv. 1: Increases defense by 3%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities.

Lv. 2: Increases defense by 5%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities.

Sylvan Secret Arts, Human Wisdom, Rokkan Expertise - - Connecting CallLv. 1: Increases Luca's critical rate by 3% for every buff with a different icon applied to him (up to 21%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.

Lv. 2: Increases Luca's critical rate by 4% for every buff with a different icon applied to him (up to 28%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.
Twilight Arrows -

Twilight OblivionLv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 100% base chance. [5599 SP]

Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 110% base chance. [5599 SP]

Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit, provide 2400 SP, inflict blindness for 8 seconds with 110% base chance, and dispel one enemy buff.
Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP]

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Twilight Moon -

Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
, Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]

Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP]

Hallowed AuspexLv. 1: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Lv. 2: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
Typhoon Strike -

Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
(Level 4)

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Unhealable -

Macho ChargeLv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

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Vampire Maiden -

Mischief MakerLv. 1: Deals 10 hits of 110% light damage to enemies directly ahead, and fills the user's skill gauges by 350 SP if the attack connects. [5252 SP]

Lv. 2: Deals 10 hits of 122% light damage to enemies directly ahead, and fills the user's skill gauges by 500 SP if the attack connects. [5252 SP]

Lv. 3: Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects.

Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal 35% less damage, but SP gain is increased by 50%. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again. [5252 SP]
(Level 3)

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Wild Child -

Wild InstinctLv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

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Xihe's Radiance -

Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP]

Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP]

Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP]
, Coalescent LightLv. 1: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]

Lv. 2: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]

Xihe's RadianceLv. 1: Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.

Lv. 2: Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.