Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
“ | Accept despair! | „ |
Ciella's Wrath: Expert is a challenge quest centered on a boss battle with Ciella, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.
- Rewards from Expert difficulty include Eliminating One's Mask Fragment and Despairing One's Mask Fragment, which can be used to craft and upgrade 6 wind Agito weapons, and can be used to upgrade the Wind Tree facility.
- Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy or unbind of 6 wind Agito weapon.
Stat and Equipment Requirements[ | ]
HP[ | ]
HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ciella inflicts throughout the fight if they came prepared with sufficiently strong equipment and some form of strong healing is carried by someone.
Weapons[ | ]
For Expert, at a minimum, adventurers should be equipped with at least a fully upgraded 5 Chimeratech weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.
- Support adventurers such as Lowen and Tobias can get by with a Chimeratech without issue.
- For DPS adventurers, while it is possible to clear with a Chimeratech, it is highly suggested to use a stronger weapon, such as an Agito weapon instead, or less preferably, a highly-upgraded High Dragon weapon (at least 6 unbinds).
- It's easier to start with the 0UB Agito weapon, and unbind it instead. If you already crafted one from Standard first clear rewards, use it!
- High Dragon weapons can become very expensive to unbind for its later unbinds, and its power is inferior to Chimeratech weapons before 6 unbinds. If you already have it, though, use it.
- As Grace is Shadow-attuned instead of Wind, she wants Shadow weaponry over Wind weaponry.
- If planning to clear in auto-battle mode, Chimeratech weaponry are completely unacceptable on DPS adventurers; only upgraded Agito and fully upgraded High Dragon weapons should be used on them.
Weapon Category | Sword | Blade | Dagger | Axe | Lance | Bow | Wand | Staff | Grace | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fully upgraded Chimeratech (Support acceptable, DPS NOT recommended) |
Chimeratech Cypress
|
Chimeratech Benzoin
|
Chimeratech Tea Tree
|
Chimeratech Palmarosa
|
Chimeratech Caraway
|
Chimeratech Ajwain
|
Chimeratech Frankin
|
Chimeratech Marjoram
|
Chimeratech Coda
| ||||||||||||||||||||||||||||||||||||
High Dragon (at least 6 unbinds, very costly) |
Absolute Tempest
|
Endless Horizon
|
Windruler's Maw
|
Glorystorm's Guide
|
Guiding Gale
|
Jormungand's Fury
|
Grand Tempest
|
Stormruler
|
Dark Hunger
| ||||||||||||||||||||||||||||||||||||
Agito (recommended) |
Excalibur
|
Arondight
|
Carnwennan
|
Marmyadose
|
Rhongomyniad
|
Failnaught
|
Camelot
|
Avalon
|
Dragons[ | ]
Everyone should ideally be equipped with a max-unbound 5 Wind-attuned dragon for Expert. This includes even healers and supportive adventurers, due to the higher difficulty of the quest compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert.
- As Grace is Shadow-attuned instead of Wind, she wants Shadow dragons over Wind dragons.
Adventurers | Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gala Leif
Su Fang
Summer Norwin
Ranzal
Kirsty
Hawk
Louise
|
Midgardsormr Zero
Vayu
Ariel
AC-011 Garland
Pazuzu
Zephyr
Summer Konohana Sakuya
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard DPS - Most DPS adventurers use these standard DPS dragons.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lin You
|
Midgardsormr Zero
Vayu
Long Long
Ariel
AC-011 Garland
Pazuzu
Zephyr
Summer Konohana Sakuya
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Big Crits Kung Fu Master - Lin You can reach a critical rate high enough for Long Long to pull ahead of most other dragons, and hence Long Long becomes a highly suitable choice for Lin You. Other DPS dragons will still function just as well as they do on other adventurers, though.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wedding Elisanne
Templar Hope
Valentine's Melody
Sylas
Summer Sinoa
|
Ariel
Midgardsormr Zero
Vayu
AC-011 Garland
Pazuzu
Zephyr
Summer Konohana Sakuya
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hybrid DPS - These hybrid DPS adventurers want to have as much uptime on their buff/debuff/poison skills as possible, so Ariel is a perfect fit, though other DPS dragons will also work.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melody
Tobias
Noelle
Dragonyule Xainfried
|
Ariel
Freyja
Zephyr
Summer Konohana Sakuya
Midgardsormr Zero
High Midgardsormr
Mini Mids
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support - These support adventurers have low personal DPS, so prefers having Skill Haste Up abilities.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lowen
Wedding Xania
Akasha
Summer Amane
|
Freyja
Garuda
Ariel
Midgardsormr Zero
High Midgardsormr
Mini Mids
Zephyr
Summer Konohana Sakuya
Pop-Star Siren
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healers - Healers will prefer to increase their healing output and buff uptime under most circumstances. Note that despite her wielding an axe, Summer Amane is a healer.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grace
|
Azazel
Ebisu
High Zodiark
Mini Zodi
Nidhogg
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Off-element Grace - If using Grace for life shields, she really wants HP dragons above all else, so her choices are much more limited than standard healers. |
Wyrmprints[ | ]
All adventurers should equip their standard wyrmprints in normal compositions.
In an auto battle composition, adventurers may see benefit from running Strength Doublebuff wyrmprints such as Brothers in Arms or Sisters of the Anvil for offense, and Healing Doublebuff wyrmprints such as The Dragon Smiths or Odd Sparrows for survivability, due to the very high frequency of defense buffs.
Party Roles[ | ]
DPS/Hybrid DPS[ | ]
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.
Adventurer | Notes | ||||
---|---|---|---|---|---|
Gala Leif
|
Extremely high constant damage output, Poison, minor Strength Down and Defense Down. | ||||
Wedding Elisanne
|
Shreds the mode gauge while Ciella is in overdrive state, provides Defense Down debuff zones, and Strength Doublebuff +13%Increases strength by 13% for 15 seconds each time a defense up buff is received. receptive to Defense Up buffs. | ||||
Su Fang
|
Extremely high damage output due to matched Therion's Bane +35%Increases damage to therions by 35%. in Phase 2, Poison. | ||||
Summer Norwin
|
Extremely high burst damage output, as well as providing Energy stacks, and can provide access to Poison (though harms him in the process of doing so). | ||||
Ranzal
|
High damage output, Poison, provides a small Life Shield, can provide Defense Up, very frequent Dispel. | ||||
Lin You
|
Very high constant damage output, can inflict Sleep, very high critical rates, self-sustain. | ||||
Valentine's Melody
|
Very high constant damage output, Poison, large (in both magnitude and area) Defense Down zone. | ||||
Sylas
|
High damage output, Poison, Strength Down, significant buff effects especially with guaranteed Skill Haste Up, occasional total affliction relief. | ||||
Kirsty
|
Very high constant damage output if paired with a Poisoner, and occasionally buffs teamwide strength. | ||||
Hawk
|
Extremely high burst damage output, Poison. | ||||
Summer Sinoa
|
Very high burst damage output, Poison, signficantly buffs teamwide critical rates and damage, as well as providing Inspiration stacks. | ||||
Louise
|
Very high constant damage output, Poison, and Strength Doublebuff +15%Increases strength by 15% for 15 seconds each time a defense up buff is received. receptive to Defense Up buffs. |
Support[ | ]
These units spend most of the time buffing other adventurers.
- Don't bring more than two pure support adventurers in the whole composition.
Adventurer | Notes | ||||
---|---|---|---|---|---|
Melody
|
Strength Up buffer with relatively high personal DPS compared to other options. Also provides access to Poison. | ||||
Noelle
|
Ranged Strength Up buffer. Easier to use than all other choices here. | ||||
Dragonyule Xainfried
|
Critical Rate Up buffer. Works best when paired with a Strength buffer. Shapeshifts more frequently than other options, and can take advantage of it with a DPS dragon if desired. | ||||
Tobias
|
Strength Up buffer with access to Poison. More awkward to use than all other choices if wishing to use his poisoning skill, but technically buffs the strongest standalone. | ||||
Templar Hope
|
Strength Up and Defense Up buffer, has full dual-resist abilities, and deals a good amount of damage on his damaging skill. Highly valuable for enabling auto compositions. |
Healer[ | ]
The healer keeps the team alive and provides support.
Adventurer | Notes | ||||
---|---|---|---|---|---|
Lowen
|
Lowen has low personal DPS, but has high healing output, can Dispel, provides Bog relief, and grants some defensive support with both Defense Up and HP Up buffs. | ||||
Grace
|
Grace provides a very large Life Shield which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Defense Up buff is much higher, at 100%, but also lasts significantly shorter than Lowen's, making it more suitable for mitigating severe damage. Also Dispels. | ||||
Akasha
|
If Lowen is a defensive support healer, then Akasha is an offensive support healer. Although she is not a fully offensive healer in the sense of Heinwald that is a disguised DPS, she instead has access to Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP] Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP], which can deal some damage, heal the entire team, as well as significantly speed up skill cooldowns on other teammates when used strategically. She will appreciate having access to high amounts of Skill Haste Up, and pairs especially well with Sylas for even more effective SP gain. Cannot dispel innately. | ||||
Summer Amane
|
Summer Amane is a strange healing unit - despite wielding an axe, she is primarily healing-focused, and also buffs teamwide strength and critical rates, and both of her skills have extremely low SP costs. She cannot provide affliction relief by herself, but she has innate freeze resistance, and hence will never be disabled in Ciella's Wrath. Cannot dispel innately. | ||||
Wedding Xania
|
Wedding Xania is somewhat similar to Lowen, but instead of bog cleanse, she provides Freeze relief, and doesn't have access to HP Up buffs. Her SP costs are also markedly inferior to Lowen's or Akasha's (healing wise), though at least she has innate freeze resistance, and hence will never be disabled in Ciella's Wrath. Cannot dispel innately. |
General Party Setup[ | ]
There are two general variations of compositions in Ciella's Wrath: Expert. There are also two specialty compositions that have unusual requirements and not compatible with normal co-op.
- If a 4DPS composition is used in a general composition, someone must carry Freyja to have access to reliable, strong healing to recover from unavoidable damage.
General Composition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hawk
Sylas
Lin You
Tobias
| ||||||||||||||||
A sample standard 4DPS composition.
| ||||||||||||||||
Gala Leif
Louise
Noelle
Lowen
| ||||||||||||||||
A sample standard 3DPS composition.
|
Specialty Composition | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Louise
Louise
Louise
Templar Hope
| ||||||||||||||||
Defense doublebuff spam composition. | ||||||||||||||||
Templar Hope
Ranzal
Louise
Lowen
| ||||||||||||||||
A specialty composition used for clearing in auto battle mode.
|
Attacks and Patterns[ | ]
On Vulnerability[ | ]
Vulnerable is a special effect that reduces defense by 15% for 90 seconds. This effect can be stacked up to 3 times at once.
Hence, it is crucial to mitigate the significant amounts of Vulnerability that Ciella inflicts upon adventurers by raising defenses where possible, and try to avoid getting hit unnecessarily.
On Freeze and Graphic Settings[ | ]
Some of Ciella's attacks inflict Freeze. On the Basic graphics setting, the ice block on frozen adventurers will not appear. Players using Basic graphics should pay attention to other teammates and/or the combat log and be prepared to attack seemingly stuck or unresponsive adventurers.
On Auto-Battling[ | ]
If auto-battle is being used, you can skip reading the next two sections; the AI should be able to clear most of the time if all DPS adventurers were equipped with 8UB High Dragon or 4UB+ Agito weaponry.
Phase 1[ | ]
Note: Ciella may skip moves, or parts of them, depending on the overall DPS levels. This guide assumes a 3DPS run that takes around 5 minutes, suitable as a ballpark for inexperienced players and a not-quite-optimal setup.
Also, if you have played High Brunhilda's Trial or Ayaha & Otoha's Wrath, some of Ciella's attacks may seem familiar to you. They're also mechanically similar, so many things you may have learned from these fights will also apply here.
Vulnerability Blast[ | ]
Unavoidable mapwide blast that inflicts damage and a Vulnerable stack.
- Lowen should use his Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] before this hits to reduce the damage and cancel out the Defense Down effect Vulnerability carries, and if possible, an additional Defense Up shared skill if one is available. - Akasha should roll towards Ciella once, use her Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]
Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP] to create a SP Regen buff zone for the other teammates, and if possible, an additional Defense Up shared skill if one is available. - Either way, heal off the damage afterwards if a healer is used.
- You'll have to live with some damage in a 4DPS run if no one has a healing shared skill, before Freyja becomes available.
Bolts from Above[ | ]
Multiple fast-firing arrows (red action markers) attack adventurers from the above, that also tracks them. Skill (if the skill has a long animation), dodge, or move away from the area.
Rebounding Arrows[ | ]
Ciella fires 4 arrows in a cone pattern targeted at the furthest adventurer, which bounces off the map's outer walls.
- The targeted adventurer should try to stay put, and other ranged DPSes should be at the same position as the targeted adventurer.
- Melee DPSes should go behind Ciella, and try to avoid getting hit by the arrows.
- The arrows can be iframed with skills or dodge rolls.
Charge[ | ]
Ciella charges towards the furthest adventurer. All adventurers should roll towards Ciella's destination if they're out of skills.
Summon Crystal Arrow[ | ]
Crystal Arrows spawn on adventurers' positions. Leave the area (they deal severe damage when they hit), and destroy them all before the next attack to make it easier to dodge attacks.
- If possible, try to stack them all on the same position near Ciella (preferred), or place them in a line (less preferred), and never spread them too far apart, so that they can be destroyed easier with damaging skills.
- Hawk's Savage HawkLv. 1: Deals 1 hits of 769% wind damage to enemies in a line. [2723 SP]
Lv. 2: Deals 1 hits of 807% wind damage to enemies in a line. Stunned foes take 1678.56% wind damage instead. [2723 SP]
Lv. 3: Deals 1 hits of 848% wind damage to enemies in a line. Stunned foes take 1823.2% wind damage instead. [2723 SP]
Lv. 4: Deals 2 hits of 474% wind damage to enemies in a line. Stunned foes take 1 hit of 2038.2% and 1 hit of 474% wind damage instead. Poisoned foes take 1 hit of 474% and 1 hit of 1422% wind damage instead. Poisoned and stunned foes take 1 hit of 2038.2% and 1 hit of 1422% wind damage instead. [2723 SP] and Louise's Piercing WindLv. 1: Deals 4 shots of 351% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 30.8% damage every 2.9 seconds - with 100% base chance. [2896 SP]
Lv. 2: Deals 4 shots of 390% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [2896 SP]
Lv. 3: Deals 4 shots of 434% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [2896 SP]
Lv. 4: Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. [2896 SP] or Arrow ShowerLv. 1: Deals 3 shots of 256% wind damage to enemies in a line. Poisoned foes take 345.6% wind damage per hit instead. [5001 SP]
Lv. 2: Deals 3 shots of 269% wind damage to enemies in a line. Poisoned foes take 403.5% wind damage per hit instead. [5001 SP]
Lv. 3: Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. [5001 SP] will make quick work of them if these arrows are either stacked or in a line.
- Hawk's Savage HawkLv. 1: Deals 1 hits of 769% wind damage to enemies in a line. [2723 SP]
- These Crystal Arrows, once spawned, inflict Bog on contact without dealing damage, so Freeze Res +100%Reduces susceptibility to freezing by 100%. adventurers will have to avoid making contact with them, which might be tricky with Sylas due to his lance range and Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP]
Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP]
Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP]
Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP]'s comparatively poor reach versus the arrows' oversized hit boxes.
Rebounding Arrows[ | ]
Freyja carriers should be able to shapeshift around this point, or on the next attack, if they carried sufficient amounts of Dragon Haste co-abilities and/or chain co-abilities and a Shapeshift Prep +10%Fills 10% of the dragon gauge at the start of quests. ability. They should shapeshift now and use her Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP] to restore everyone's HP to full, as well as grant 5 Energy stacks to all teammates.
Frigid Beam[ | ]
Ciella shoots a wide beam that inflicts Freeze on contact. It starts out pointing downward, and rotates clockwise.
- The hitbox is wider than it looks.
- Ideally, stay behind Ciella; you should be able to retain some attack uptime, useful for SP gain, and especially if you have any abilities that rely on keeping a combo.
- If any Crystal Arrows were hit by the Frigid Beam, they will spawn icebergs that spread outwards, and are also unavoidable within their markers. Pay attention to the map's attack markers if they do spawn.
Bolts from Above[ | ]
Vulnerability Blast x2[ | ]
You may need some form of strong healing to get past this.
- Akasha may need to preload Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] during the previous attack, and then cast it again now, or use some form of Force Charge IIIFills 25% of skill gauges when the user's force strikes connect (up to three times per quest). (e.g. from Castle Cheer Corps) to create two stacks of HP Regen healing for the other teammates if not running Freyja or Garuda. Additional healing shared skills will help with the healing check.
Ice Blast[ | ]
Ciella shoots a wide beam towards the furthest adventurer, dealing severe damage if it hits. Skill, dodge, or move away.
- Ciella may use this move twice in a row if DPS is low.
Charge[ | ]
Mist Veil[ | ]
Ciella will cloak and become nearly invisible, removing all afflictions and debuffs, and move around in the arena, then attack a large area of the map. There's nothing you can do other than to move to the top of the arena; here, Ciella will always attack either the left or right portion of the arena, but the top of the arena will always be safe.
- Simply be behind Ciella once she stops moving.
- Akasha may wish to use her Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]
Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP] here to provide SP gain on other adventurers during this downtime, though this is up to the player's discretion.
Charge[ | ]
Spin Attack[ | ]
Ciella attacks a small area around herself. Skill, dodge, or leave the area if you're a melee adventurer.
Rebounding Arrows[ | ]
Ice Blast[ | ]
You should be able to enter Phase 2 around here.
As the phase transition has a long animation compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert, if one wishes to use Akasha's Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]
Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP], HP Regen healing, or dragon form to activate any abilities only available with it (such as Vayu's Skill Damage Up buff on his Purusha PranaLv. 1: Deals 1 hit of 1612% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 30%. [30 SP]
Lv. 2: Deals 1 hit of 1792% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 40%. [30 SP]), do it now.
- Use Vayu's skill only once the Overdrive indicator starts - that's when Ciella is vulnerable again.
Phase 2[ | ]
Vulnerability Blast[ | ]
Karmic Shield[ | ]
Ciella buffs her defense by 8%.
- Dispelling it is optional, but may help with DPS.
Rebounding Arrows[ | ]
The Phase 2 variant spawns 6 arrows.
Starting from this attack, Lin Yous should resist using their Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.
When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP] skill for a while - see the next section for the reasoning.
On Lin You's Typhoon Fist[ | ]
Once the Cryogenic Meteor attack first appears, if Ciella has not been inflicted with Sleep yet in Phase 2, do not use Lin You's Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.
When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP] until the second Flood of Despair has started to show up!
If Lin You inflicts Sleep during this period, these Cryogenic Meteors will despawn before the second Flood of Despair hits, or if slept before these meteors even land, there won't be any Cryogenic Meteors.
This will cause the entire team to take severe damage, up to twice in a row, and as they inflict Bog, likely will spell doom for Hawk without extremely strong healing and bog cleanse.
Cryogenic Meteor[ | ]
Four Cryogenic Meteors will spawn in a cross pattern, sometimes rotated in 45 degrees. Avoid getting hit by them - they inflict severe damage and Freeze on hit.
- You'll need them to block the damage from the next attack.
Flood of Despair x2[ | ]
Ciella will flood the arena twice, and the arrows on the map indicate the direction. Adventurers should move so that they're behind a Cryogenic Meteor to be guarded from all damage. This is similar to High Brunhilda's Trial's Hellfire attack.
- After the second Flood of Despair text shows up, it is now safe for Lin Yous to use Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.
When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]
Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.
When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP].
Bolts from Above[ | ]
The Phase 2 version is a purple action marker attack, and hence cannot be iframed using adventurer skills. Use a dragon's skill to tank it, or leave the area entirely. In a similar vein to the 4x Snapping Squalls attack from Volk's Wrath/Expert /Master, players should spread out as to avoid running into each other's markers. A common method is for players to spread out in a + formation centered on Ciella, then all dodge roll clockwise.
Karmic Shield[ | ]
Vulnerability Blast[ | ]
Charge[ | ]
Ice Blast[ | ]
The Phase 2 version has a wider area of effect.
Charge[ | ]
Spin Attack[ | ]
Three red action markers covering a large area that spin clockwise quickly will appear, and inflicts severe damage that also Bogs. Skill or dodge.
After this point, Ciella's moveset will be somewhat randomized - she'll pick one of the following randomization points (A and B) to start, and then follow up with the other point afterwards.
Phase 2 Randomization Point: A[ | ]
Summon Crystal Arrow[ | ]
Frigid Beam[ | ]
The Phase 2 version starts out covering both the left and right sides. You will have to be careful moving around it; dragon form may help with it due to their much faster movement.
- Very strong HP Regen healing will help a lot with surviving the impact if the attack connects.
- Freyja's Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP] can easily restore an adventurer's HP to full with each tick. - Lowen's Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]
Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] or Akasha's Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]
Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] also work when paired in conjunction with Sylas's Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP]
Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP]
Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP]
Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP]'s Strength Down debuff and Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random:
Increases strength by 15% for 15 seconds
Increases defense by 15% for 15 seconds
Increases max HP by 10% for the remainder of the quest. [12000 SP]
Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random:
Increases strength by 20% for 15 seconds
Increases defense by 20% for 15 seconds
Increases max HP by 15% for the remainder of the quest. [12000 SP]
Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random:
Increases strength by 25% for 15 seconds
Increases defense by 25% for 15 seconds
Increases max HP by 20% for the remainder of the quest.
Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP]'s defensive buffs.
- Freyja's Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
Bolts from Above[ | ]
Karmic Shield[ | ]
Rebounding Arrows[ | ]
Charge[ | ]
Vulnerability Blast[ | ]
Charge[ | ]
Vulnerability Blast[ | ]
Ice Blast x2[ | ]
Phase 2 Randomization Point: B[ | ]
Mist Veil[ | ]
Ciella will now randomize her final destination - she'll either be at the left or the right of the arena. Ciella will always head to the bottom of the arena first, then either left or right. If Ciella goes left, then she will follow up by going to the right end of the arena and firing leftwards (towards the rest of the arena) and vice versa. Track her, and be behind Ciella once she stops (you should be closer to the map's edge).
Vulnerability Blast[ | ]
Cryogenic Meteor[ | ]
See the previous warning if Ciella hasn't been inflicted with sleep yet in this phase.
Flood of Despair x2[ | ]
Karmic Shield[ | ]
Bolts from Above[ | ]
Charge[ | ]
Rebounding Arrows[ | ]
Charge[ | ]
Vulnerability Blast[ | ]
Ice Blast[ | ]
Ciella is likely to be defeated by this point in most runs as the second randomized phase ends.