Ciella's Wrath Guide: Expert

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Accept despair!
Banner Top Ciella's Wrath.png

Ciella's Wrath: Expert is a challenge quest centered on a boss battle with Ciella, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.

  • Rewards from Expert difficulty include 201017021.png Eliminating One's Mask Fragment and 201017022.png Despairing One's Mask Fragment, which can be used to craft and upgrade 6 Icon Rarity 6.png wind Agito weapons, and can be used to upgrade the TW02 102303 IMG 01 01.png Wind Tree facility.
  • Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy or unbind of 6 Icon Rarity 6.png wind Agito weapon.

Stat and Equipment Requirements[edit | edit source]

HP[edit | edit source]

HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ciella inflicts throughout the fight if they came prepared with sufficiently strong equipment and some form of strong healing is carried by someone.

Weapons[edit | edit source]

For Expert, at a minimum, adventurers should be equipped with at least a fully upgraded 5 Icon Rarity 5.png Chimeratech weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.

  • Support adventurers such as 110257 01 r04.png Lowen and 110352 01 r05.png Tobias can get by with a Chimeratech without issue.
  • For DPS adventurers, while it is possible to clear with a Chimeratech, it is highly suggested to use a stronger weapon, such as an Agito weapon instead, or less preferably, a highly-upgraded High Dragon weapon (at least 6 unbinds).
    • It's easier to start with the 0UB Agito weapon, and unbind it instead. If you already crafted one from Standard first clear rewards, use it!
    • High Dragon weapons can become very expensive to unbind for its later unbinds, and its power is inferior to Chimeratech weapons before 6 unbinds. If you already have it, though, use it.
  • As 110059 01 r05.png Grace is Icon Element Shadow.png Shadow-attuned instead of Icon Element Wind.png Wind, she wants Shadow weaponry over Wind weaponry.
  • If planning to clear in auto-battle mode, Chimeratech weaponry are completely unacceptable on DPS adventurers; only upgraded Agito and fully upgraded High Dragon weapons should be used on them.
Weapon Category Icon Weapon Sword.pngSword Icon Weapon Blade.pngBlade Icon Weapon Dagger.pngDagger Icon Weapon Axe.pngAxe Icon Weapon Lance.pngLance Icon Weapon Bow.pngBow Icon Weapon Wand.pngWand Icon Weapon Staff.pngStaff 110059 01 r05.png Grace
Fully upgraded Chimeratech
(Support acceptable, DPS NOT recommended)
301134 01 50301.png Chimeratech Cypress

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Sword.png Chimeratech Cypress
HP: 270 Strength: 972

Skills Abilities
None
302125 01 50301.png Chimeratech Benzoin

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Blade.png Chimeratech Benzoin
HP: 226 Strength: 1061

Skills Abilities
None
303124 01 50301.png Chimeratech Tea Tree

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Dagger.png Chimeratech Tea Tree
HP: 273 Strength: 953

Skills Abilities
None
304123 01 50301.png Chimeratech Palmarosa

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Axe.png Chimeratech Palmarosa
HP: 292 Strength: 990

Skills Abilities
None
305130 01 50301.png Chimeratech Caraway

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Lance.png Chimeratech Caraway
HP: 262 Strength: 1021

Skills Abilities
None
306123 01 50301.png Chimeratech Ajwain

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Bow.png Chimeratech Ajwain
HP: 278 Strength: 905

Skills Abilities
None
307131 01 50301.png Chimeratech Frankin

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Wand.png Chimeratech Frankin
HP: 241 Strength: 1031

Skills Abilities
None
308124 01 50301.png Chimeratech Marjoram

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Staff.png Chimeratech Marjoram
HP: 321 Strength: 877

Skills Abilities
None
308126 01 50501.png Chimeratech Coda

5 Icon Rarity 5.pngIcon Element Shadow.pngIcon Weapon Staff.png Chimeratech Coda
HP: 297 Strength: 923

Skills Abilities
None
High Dragon
(at least 6 unbinds, very costly)
301119 01 50301.png Absolute Tempest

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Sword.png Absolute Tempest
HP: 267 Strength: 1411

Skills Abilities
None
302110 01 50301.png Endless Horizon

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Blade.png Endless Horizon
HP: 218 Strength: 1574

Skills Abilities
None
303109 01 50301.png Windruler's Maw

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Dagger.png Windruler's Maw
HP: 270 Strength: 1383

Skills Abilities
None
304108 01 50301.png Glorystorm's Guide

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Axe.png Glorystorm's Guide
HP: 267 Strength: 1512

Skills Abilities
None
305115 01 50301.png Guiding Gale

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Lance.png Guiding Gale
HP: 252 Strength: 1515

Skills Abilities
None
306108 01 50301.png Jormungand's Fury

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Bow.png Jormungand's Fury
HP: 242 Strength: 1426

Skills Abilities
None
307116 01 50301.png Grand Tempest

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Wand.png Grand Tempest
HP: 221 Strength: 1575

Skills Abilities
None
308109 01 50301.png Stormruler

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Staff.png Stormruler
HP: 294 Strength: 1340

Skills Abilities
None
308113 01 50501.png Dark Hunger

5 Icon Rarity 5.pngIcon Element Shadow.pngIcon Weapon Staff.png Dark Hunger
HP: 294 Strength: 1340

Skills Abilities
None
Agito
(recommended)
301140 01 60301.png Excalibur

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Sword.png Excalibur
HP: 260 Strength: 1696

Skills Abilities
302131 01 60301.png Arondight

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Blade.png Arondight
HP: 229 Strength: 1798

Skills Abilities
303130 01 60301.png Carnwennan

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Dagger.png Carnwennan
HP: 263 Strength: 1662

Skills Abilities
304129 01 60301.png Marmyadose

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Axe.png Marmyadose
HP: 268 Strength: 1781

Skills Abilities
305137 01 60301.png Rhongomyniad

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Lance.png Rhongomyniad
HP: 266 Strength: 1730

Skills Abilities
306129 01 60301.png Failnaught

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Bow.png Failnaught
HP: 255 Strength: 1629

Skills Abilities
307137 01 60301.png Camelot

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Wand.png Camelot
HP: 245 Strength: 1747

Skills Abilities
308130 01 60301.png Avalon

6 Icon Rarity 6.pngIcon Element Wind.pngIcon Weapon Staff.png Avalon
HP: 287 Strength: 1612

Skills Abilities

Dragons[edit | edit source]

Everyone should ideally be equipped with a max-unbound 5 Icon Rarity 5.png Wind-attuned dragon for Expert. This includes even healers and supportive adventurers, due to the higher difficulty of the quest compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert.

  • As 110059 01 r05.png Grace is Icon Element Shadow.png Shadow-attuned instead of Icon Element Wind.png Wind, she wants Shadow dragons over Wind dragons.


Adventurers Dragons
210131 01.png Midgardsormr Zero

5 Icon Rarity 5.pngIcon Element Wind.png Midgardsormr Zero
HP: 369 Strength: 126

Skills Abilities
210098 01.png Vayu

5 Icon Rarity 5.pngIcon Element Wind.png Vayu
HP: 369 Strength: 126

Skills Abilities
210116 01.png Ariel

5 Icon Rarity 5.pngIcon Element Wind.png Ariel
HP: 369 Strength: 126

Skills Abilities
210117 01.png AC-011 Garland

5 Icon Rarity 5.pngIcon Element Wind.png AC-011 Garland
HP: 369 Strength: 126

Skills Abilities
210026 01.png Pazuzu

5 Icon Rarity 5.pngIcon Element Wind.png Pazuzu
HP: 369 Strength: 126

Skills Abilities
210018 01.png Zephyr

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Strength: 126

Skills Abilities
210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities
Standard DPS - Most DPS adventurers use these standard DPS dragons.
  • Hawk signficantly prefers Midgardsormr Zero or Vayu due to his exceedingly high skill damage totals, and most other adventurers prefer them anyway under most circumstances.
  • Ariel can assist with skill uptime or make certain strategies easier to execute, though otherwise she technically is a bit inferior than either Skill Damage dragon for most DPS adventurers.
  • AC-011 Garland can provide extremely high strength as long as the adventurer does not take any damage that disables the shield; a large Icon Buff 1020031.png Life Shields combined with high amounts of Icon Buff 1020003.png Defense Up (to mitigate the Icon EnemyAbility 0022.png Vulnerable's Icon Buff 2020003.png Defense Down effect) and Icon Buff 1020001.png HP Up buffs (to increase the HP value of shields) may help with meeting this in the face of unavoidable damage, especially with the Agito weapon's defense buff, though it may require the life shield to be extremely large like those belonging to 110059 01 r05.png Grace, or have an extremely high DPS to skip the Vulnerability Blasts.
  • Summer Konohana Sakuya initially grants only a 40% increase in strength, but as time goes in in the quest, and with each shapeshift, additional, significant buff effects (most notably a 50% increase in skill damage, but also various defensive buffs) can be obtained. An adventurer with Summer Konohana Sakuya equipped may have a slow start, but eventually will become extremely strong offensively and defensively.


210131 01.png Midgardsormr Zero

5 Icon Rarity 5.pngIcon Element Wind.png Midgardsormr Zero
HP: 369 Strength: 126

Skills Abilities
210098 01.png Vayu

5 Icon Rarity 5.pngIcon Element Wind.png Vayu
HP: 369 Strength: 126

Skills Abilities
210080 01.png Long Long

5 Icon Rarity 5.pngIcon Element Wind.png Long Long
HP: 369 Strength: 126

Skills Abilities
210116 01.png Ariel

5 Icon Rarity 5.pngIcon Element Wind.png Ariel
HP: 369 Strength: 126

Skills Abilities
210117 01.png AC-011 Garland

5 Icon Rarity 5.pngIcon Element Wind.png AC-011 Garland
HP: 369 Strength: 126

Skills Abilities
210026 01.png Pazuzu

5 Icon Rarity 5.pngIcon Element Wind.png Pazuzu
HP: 369 Strength: 126

Skills Abilities
210018 01.png Zephyr

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Strength: 126

Skills Abilities
210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities
Big Crits Kung Fu Master - Lin You can reach a critical rate high enough for Long Long to pull ahead of most other dragons, and hence Long Long becomes a highly suitable choice for Lin You. Other DPS dragons will still function just as well as they do on other adventurers, though.


100002 06 r05.png Wedding Elisanne

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Sword.png Wedding Elisanne
HP: 795 Strength: 480

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
210116 01.png Ariel

5 Icon Rarity 5.pngIcon Element Wind.png Ariel
HP: 369 Strength: 126

Skills Abilities
210131 01.png Midgardsormr Zero

5 Icon Rarity 5.pngIcon Element Wind.png Midgardsormr Zero
HP: 369 Strength: 126

Skills Abilities
210098 01.png Vayu

5 Icon Rarity 5.pngIcon Element Wind.png Vayu
HP: 369 Strength: 126

Skills Abilities
210117 01.png AC-011 Garland

5 Icon Rarity 5.pngIcon Element Wind.png AC-011 Garland
HP: 369 Strength: 126

Skills Abilities
210026 01.png Pazuzu

5 Icon Rarity 5.pngIcon Element Wind.png Pazuzu
HP: 369 Strength: 126

Skills Abilities
210018 01.png Zephyr

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Strength: 126

Skills Abilities
210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities
Hybrid DPS - These hybrid DPS adventurers want to have as much uptime on their buff/debuff/poison skills as possible, so Ariel is a perfect fit, though other DPS dragons will also work.
  • As Summer Sinoa has a sufficiently high critical rate and can become Unknown.png Inspired with ease, 210080 01.png Long Long also works well with her.
  • If Templar Hope is having trouble surviving in auto compositions, even with Midgardsormr Zero or Summer Konohana Sakuya, 210084 01.png Freyja or 210036 01.png Garuda may be considered to sacrifice DPS (time) for consistency.


210116 01.png Ariel

5 Icon Rarity 5.pngIcon Element Wind.png Ariel
HP: 369 Strength: 126

Skills Abilities
210084 01.png Freyja

5 Icon Rarity 5.pngIcon Element Wind.png Freyja
HP: 375 Strength: 120

Skills Abilities
210018 01.png Zephyr

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Strength: 126

Skills Abilities
210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities
210131 01.png Midgardsormr Zero

5 Icon Rarity 5.pngIcon Element Wind.png Midgardsormr Zero
HP: 369 Strength: 126

Skills Abilities
210038 01.png High Midgardsormr

5 Icon Rarity 5.pngIcon Element Wind.png High Midgardsormr
HP: 356 Strength: 114

Skills Abilities
210111 01.png Mini Mids

5 Icon Rarity 5.pngIcon Element Wind.png Mini Mids
HP: 225 Strength: 72

Skills Abilities
Support - These support adventurers have low personal DPS, so prefers having Icon Buff 2010001.png Skill Haste Up abilities.
  • Freyja grants higher amounts of skill haste, and carries a potent Icon Buff 2060001.png HP Regen skill that also instantly grants 5 stacks of Icon Buff 2050004.png Energy, instantly energizing all teammates. She is ideal for Tobias, and is required for 4DPS runs anyway.
  • Ariel increases damage output especially when in dragon form, and is ideal for Melody, Noelle, and Dragonyule Xainfried if someone else can heal significantly.


210084 01.png Freyja

5 Icon Rarity 5.pngIcon Element Wind.png Freyja
HP: 375 Strength: 120

Skills Abilities
210036 01.png Garuda

5 Icon Rarity 5.pngIcon Element Wind.png Garuda
HP: 383 Strength: 114

Skills Abilities
210116 01.png Ariel

5 Icon Rarity 5.pngIcon Element Wind.png Ariel
HP: 369 Strength: 126

Skills Abilities
210131 01.png Midgardsormr Zero

5 Icon Rarity 5.pngIcon Element Wind.png Midgardsormr Zero
HP: 369 Strength: 126

Skills Abilities
210038 01.png High Midgardsormr

5 Icon Rarity 5.pngIcon Element Wind.png High Midgardsormr
HP: 356 Strength: 114

Skills Abilities
210111 01.png Mini Mids

5 Icon Rarity 5.pngIcon Element Wind.png Mini Mids
HP: 225 Strength: 72

Skills Abilities
210018 01.png Zephyr

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Strength: 126

Skills Abilities
210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities
210094 01.png Pop-Star Siren

5 Icon Rarity 5.pngIcon Element Light.png Pop-Star Siren
HP: 371 Strength: 124

Skills Abilities
Healers - Healers will prefer to increase their healing output and buff uptime under most circumstances. Note that despite her wielding an axe, Summer Amane is a healer.
  • Freyja provides the highest amount of Icon Buff 2010001.png Skill Haste Up, a Icon Buff 1020001.png HP Up ability, and carries a strong regen heal with her dragon skill, and is usually the best pick for healers.
  • Garuda provides a higher amount of HP boost compared to Freyja, but provides no skill haste. She is ideal if you need a big heal over faster heals.
  • Ariel provides slightly less skill haste, but grants Icon Buff 1020002.png Strength Up instead of HP Up. She may be used in place of Freyja if you prefer having slightly more DPS without going off-element, or are playing in public co-op and need to meet might requirements, though your healing output burst/ticks will be lower than Freyja or Garuda. Also has a pretty good dragon form damage should you opt to use it.
    • Due to Akasha's elevated personal damage output with Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

      Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
      , as well as its SP gain effect, Ariel is a perfect fit for her.
  • Pop-Star Siren's Icon Buff 1020002.png Strength Up and Icon Buff 2050004.png Energy buffs can be extremely strong if timed correctly, though your healing will also be at the weakest.


210126 01.png Azazel

5 Icon Rarity 5.pngIcon Element Shadow.png Azazel
HP: 368 Strength: 128

Skills Abilities
210114 01.png Ebisu

5 Icon Rarity 5.pngIcon Element Shadow.png Ebisu
HP: 221 Strength: 77

Skills Abilities
Icon SandTimer 01 Battle.png
210042 01.png High Zodiark

5 Icon Rarity 5.pngIcon Element Shadow.png High Zodiark
HP: 350 Strength: 120

Skills Abilities
210127 01.png Mini Zodi

5 Icon Rarity 5.pngIcon Element Shadow.png Mini Zodi
HP: 221 Strength: 77

Skills Abilities
210019 01.png Nidhogg

5 Icon Rarity 5.pngIcon Element Shadow.png Nidhogg
HP: 374 Strength: 121

Skills Abilities
Off-element Grace - If using Grace for life shields, she really wants HP dragons above all else, so her choices are much more limited than standard healers.


Wyrmprints[edit | edit source]

All adventurers should equip their standard wyrmprints in normal compositions.

In an auto battle composition, adventurers may see benefit from running Strength Doublebuff wyrmprints such as 400402 01.png Brothers in Arms or 400049 01.png Sisters of the Anvil for offense, and Healing Doublebuff wyrmprints such as 400245 01.png The Dragon Smiths or 400385 01.png Odd Sparrows for survivability, due to the very high frequency of defense buffs.

Party Roles[edit | edit source]

DPS/Hybrid DPS[edit | edit source]

These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.

Adventurer Notes
Extremely high constant damage output, Affliction poison large icon.png Poison, minor Icon Buff 2020002.png Strength Down and Icon Buff 2020003.png Defense Down.
100002 06 r05.png Wedding Elisanne

5 Icon Rarity 5.pngIcon Element Wind.pngIcon Weapon Sword.png Wedding Elisanne
HP: 795 Strength: 480

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
Shreds the mode gauge while Ciella is in overdrive state, provides Icon Buff 2020003.png Defense Down debuff zones, and Icon Ability 1020002.png Strength Doublebuff +13%Increases strength by 13% for 15 seconds each time a defense up buff is received. receptive to Icon Buff 1020003.png Defense Up buffs.
Extremely high damage output due to matched Icon Ability 1060004.png Therion's Bane +35%Increases damage to therions by 35%. in Phase 2, Affliction poison large icon.png Poison.
Extremely high burst damage output, as well as providing Icon Buff 2050004.png Energy stacks, and can provide access to Affliction poison large icon.png Poison (though harms him in the process of doing so).
High damage output, Affliction poison large icon.png Poison, provides a small Icon Buff 1020031.png Life Shield, can provide Icon Buff 1020003.png Defense Up, very frequent Icon Ability 1010031.png Dispel.
Very high constant damage output, can inflict Affliction sleep large icon.png Sleep, very high critical rates, self-sustain.
Very high constant damage output, Affliction poison large icon.png Poison, large (in both magnitude and area) Icon Buff 2020003.png Defense Down zone.
High damage output, Affliction poison large icon.png Poison, Icon Buff 2020002.png Strength Down, significant buff effects especially with guaranteed Icon Buff 2010001.png Skill Haste Up, occasional total affliction relief.
Very high constant damage output if paired with a Affliction poison large icon.png Poisoner, and occasionally buffs teamwide strength.
Extremely high burst damage output, Affliction poison large icon.png Poison.
Very high burst damage output, Affliction poison large icon.png Poison, signficantly buffs teamwide critical rates and damage, as well as providing Icon Buff 2010009.png Inspiration stacks.
Very high constant damage output, Affliction poison large icon.png Poison, and Icon Ability 1020002.png Strength Doublebuff +15%Increases strength by 15% for 15 seconds each time a defense up buff is received. receptive to Icon Buff 1020003.png Defense Up buffs.

Support[edit | edit source]

These units spend most of the time buffing other adventurers.

  • Don't bring more than two pure support adventurers in the whole composition.
Adventurer Notes
Icon Buff 1020002.png Strength Up buffer with relatively high personal DPS compared to other options. Also provides access to Affliction poison large icon.png Poison.
Ranged Icon Buff 1020002.png Strength Up buffer. Easier to use than all other choices here.
Icon Buff 1020005.png Critical Rate Up buffer. Works best when paired with a Strength buffer. Shapeshifts more frequently than other options, and can take advantage of it with a DPS dragon if desired.
Icon Buff 1020002.png Strength Up buffer with access to Affliction poison large icon.png Poison. More awkward to use than all other choices if wishing to use his poisoning skill, but technically buffs the strongest standalone.
Icon Buff 1020002.png Strength Up and Icon Buff 1020003.png Defense Up buffer, has full dual-resist abilities, and deals a good amount of damage on his damaging skill. Highly valuable for enabling auto compositions.

Healer[edit | edit source]

The healer keeps the team alive and provides support.

Adventurer Notes
Lowen has low personal DPS, but has high healing output, can Icon Ability 1010031.png Dispel, provides Affliction bog large icon.png Bog relief, and grants some defensive support with both Icon Buff 1020003.png Defense Up and Icon Buff 1020001.png HP Up buffs.
Grace provides a very large Icon Buff 1020031.png Life Shield which can protect adventurers from being afflicted and blocks knockback while the shield is not completely destroyed. Her Icon Buff 1020003.png Defense Up buff is much higher, at 100%, but also lasts significantly shorter than Lowen's, making it more suitable for mitigating severe damage. Also Icon Ability 1010031.png Dispels.
If Lowen is a defensive support healer, then Akasha is an offensive support healer. Although she is not a fully offensive healer in the sense of 110280 01 r05.png Heinwald that is a disguised DPS, she instead has access to Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
, which can deal some damage, heal the entire team, as well as significantly speed up skill cooldowns on other teammates when used strategically. She will appreciate having access to high amounts of Icon Buff 2010001.png Skill Haste Up, and pairs especially well with 110318 01 r05.png Sylas for even more effective SP gain. Cannot dispel innately.
Summer Amane is a strange healing unit - despite wielding an axe, she is primarily healing-focused, and also buffs teamwide strength and critical rates, and both of her skills have extremely low SP costs. She cannot provide affliction relief by herself, but she has innate freeze resistance, and hence will never be disabled in Ciella's Wrath. Cannot dispel innately.
Wedding Xania is somewhat similar to Lowen, but instead of bog cleanse, she provides Affliction freeze large icon.png Freeze relief, and doesn't have access to Icon Buff 1020001.png HP Up buffs. Her SP costs are also markedly inferior to Lowen's or Akasha's (healing wise), though at least she has innate freeze resistance, and hence will never be disabled in Ciella's Wrath. Cannot dispel innately.

General Party Setup[edit | edit source]

There are two general variations of compositions in Ciella's Wrath: Expert. There are also two specialty compositions that have unusual requirements and not compatible with normal co-op.

  • If a 4DPS composition is used in a general composition, someone must carry 210084 01.png Freyja to have access to reliable, strong healing to recover from unavoidable damage.
General Composition
A sample standard 4DPS composition.
  • Note that there may be two supportive adventurers, or none of them; all variants are equally valid.
A sample standard 3DPS composition.
  • Note that there may also be no supportive adventurers; all variants are equally valid.
Specialty Composition
Defense doublebuff spam composition.
A specialty composition used for clearing in auto battle mode.
  • Templar Hope must be the leader. He takes the brunt of the damage in an auto run.
  • Ranzal and Louise are example DPS adventurers that may be replaced with any two Icon Ability 1030009.png Bog Res +100% adventurers, as well as 110318 01 r05.png Sylas.
  • Ideally, additional shared skills that provides healing and/or increase defense should be unlocked, such as 110257 02 r04.png Halloween Lowen's Icon Skill 029.png You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
    and/or 110335 01 r04.png Patia's Icon Skill 031.png Sparrow's GuardLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP]

    Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP]

    Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP]

    Lv. 4: Increases the entire team's strength by 15% and defense by 25% for 15 seconds. [4367 SP]
    , to improve defense buff uptime and healing output - the auto battle composition hinges on him surviving.
  • A Strength Doublebuff wymrprint such as 400402 01.png Brothers in Arms or 400049 01.png Sisters of the Anvil can improve DPS from Templar Hope and the DPS adventurers due to the high amount of defense buffs from Templar Hope, Lowen, and possibly additional adventurers that can buff defenses.
  • 110059 01 r05.png Grace may replace Lowen.
  • 210125 01.png Summer Konohana Sakuya may potentially increase AI teammates' survivability as the fight goes on compared to standard DPS dragons.

Attacks and Patterns[edit | edit source]

On Vulnerability[edit | edit source]

Icon EnemyAbility 0022.png Vulnerable is a special effect that reduces defense by 15% for 90 seconds. This effect can be stacked up to 3 times at once.

Hence, it is crucial to mitigate the significant amounts of Vulnerability that Ciella inflicts upon adventurers by raising defenses where possible, and try to avoid getting hit unnecessarily.

On Freeze and Graphic Settings[edit | edit source]

Some of Ciella's attacks inflict Affliction freeze large icon.png Freeze. On the Basic graphics setting, the ice block on frozen adventurers will not appear. Players using Basic graphics should pay attention to other teammates and/or the combat log and be prepared to attack seemingly stuck or unresponsive adventurers.

On Auto-Battling[edit | edit source]

If auto-battle is being used, you can skip reading the next two sections; the AI should be able to clear most of the time if all DPS adventurers were equipped with 8UB High Dragon or 4UB+ Agito weaponry.

Phase 1[edit | edit source]

Note: Ciella may skip moves, or parts of them, depending on the overall DPS levels. This guide assumes a 3DPS run that takes around 5 minutes, suitable as a ballpark for inexperienced players and a not-quite-optimal setup.

Also, if you have played High Brunhilda's Trial or Ayaha & Otoha's Wrath, some of Ciella's attacks may seem familiar to you. They're also mechanically similar, so many things you may have learned from these fights will also apply here.

Vulnerability Blast[edit | edit source]

Unavoidable mapwide blast that inflicts damage and a Icon EnemyAbility 0022.png Vulnerable stack.

  • 110257 01 r04.png Lowen should use his Icon Skill 031.png Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]

    Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]

    Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP]
    before this hits to reduce the damage and cancel out the Icon Buff 2020003.png Defense Down effect Vulnerability carries, and if possible, an additional Icon Buff 1020003.png Defense Up shared skill if one is available.
  • 110341 01 r05.png Akasha should roll towards Ciella once, use her Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

    Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
    to create a Icon Buff 2060002.png SP Regen buff zone for the other teammates, and if possible, an additional Icon Buff 1020003.png Defense Up shared skill if one is available.
  • Either way, heal off the damage afterwards if a healer is used.
  • You'll have to live with some damage in a 4DPS run if no one has a healing shared skill, before 210084 01.png Freyja becomes available.

Bolts from Above[edit | edit source]

Multiple fast-firing arrows (red action markers) attack adventurers from the above, that also tracks them. Skill (if the skill has a long animation), dodge, or move away from the area.

Rebounding Arrows[edit | edit source]

Ciella fires 4 arrows in a cone pattern targeted at the furthest adventurer, which bounces off the map's outer walls.

  • The targeted adventurer should try to stay put, and other ranged DPSes should be at the same position as the targeted adventurer.
  • Melee DPSes should go behind Ciella, and try to avoid getting hit by the arrows.
  • The arrows can be iframed with skills or dodge rolls.

Charge[edit | edit source]

Ciella charges towards the furthest adventurer. All adventurers should roll towards Ciella's destination if they're out of skills.

Summon Crystal Arrow[edit | edit source]

Crystal Arrows spawn on adventurers' positions. Leave the area (they deal severe damage when they hit), and destroy them all before the next attack to make it easier to dodge attacks.

  • If possible, try to stack them all on the same position near Ciella (preferred), or place them in a line (less preferred), and never spread them too far apart, so that they can be destroyed easier with damaging skills.
    • 110267 01 r05.png Hawk's Icon Skill 015.png Savage HawkLv. 1: Deals 1 hits of 769% wind damage to enemies in a line. [2723 SP]

      Lv. 2: Deals 1 hits of 807% wind damage to enemies in a line. Stunned foes take 1678.56% wind damage instead. [2723 SP]

      Lv. 3: Deals 1 hits of 848% wind damage to enemies in a line. Stunned foes take 1823.2% wind damage instead. [2723 SP]

      Lv. 4: Deals 2 hits of 474% wind damage to enemies in a line. Stunned foes take 1 hit of 2038.2% and 1 hit of 474% wind damage instead. Poisoned foes take 1 hit of 474% and 1 hit of 1422% wind damage instead. Poisoned and stunned foes take 1 hit of 2038.2% and 1 hit of 1422% wind damage instead. [2723 SP]
      and 110256 01 r05.png Louise's Icon Skill 028.png Piercing WindLv. 1: Deals 4 shots of 351% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 30.8% damage every 2.9 seconds - with 100% base chance. [2896 SP]

      Lv. 2: Deals 4 shots of 390% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [2896 SP]

      Lv. 3: Deals 4 shots of 434% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [2896 SP]

      Lv. 4: Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. [2896 SP]
      or Icon Skill 017.png Arrow ShowerLv. 1: Deals 3 shots of 256% wind damage to enemies in a line. Poisoned foes take 345.6% wind damage per hit instead. [5001 SP]

      Lv. 2: Deals 3 shots of 269% wind damage to enemies in a line. Poisoned foes take 403.5% wind damage per hit instead. [5001 SP]

      Lv. 3: Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. [5001 SP]
      will make quick work of them if these arrows are either stacked or in a line.
  • These Crystal Arrows, once spawned, inflict Affliction bog large icon.png Bog on contact without dealing damage, so Icon Ability 1030003.png Freeze Res +100%Reduces susceptibility to freezing by 100%. adventurers will have to avoid making contact with them, which might be tricky with 110318 01 r05.png Sylas due to his lance range and Icon Skill 013.png Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP]

    Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP]

    Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP]

    Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP]
    's comparatively poor reach versus the arrows' oversized hit boxes.

Rebounding Arrows[edit | edit source]

210084 01.png Freyja carriers should be able to shapeshift around this point, or on the next attack, if they carried sufficient amounts of Dragon Haste co-abilities and/or chain co-abilities and a Icon Ability 1010008.png Shapeshift Prep +10%Fills 10% of the dragon gauge at the start of quests. ability. They should shapeshift now and use her Icon Skill 029.png Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]

Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
to restore everyone's HP to full, as well as grant 5 Icon Buff 2050004.png Energy stacks to all teammates.

Frigid Beam[edit | edit source]

Ciella shoots a wide beam that inflicts Affliction freeze large icon.png Freeze on contact. It starts out pointing downward, and rotates clockwise.

  • The hitbox is wider than it looks.
  • Ideally, stay behind Ciella; you should be able to retain some attack uptime, useful for SP gain, and especially if you have any abilities that rely on keeping a combo.
  • If any Crystal Arrows were hit by the Frigid Beam, they will spawn icebergs that spread outwards, and are also unavoidable within their markers. Pay attention to the map's attack markers if they do spawn.

Bolts from Above[edit | edit source]

Vulnerability Blast x2[edit | edit source]

You may need some form of strong healing to get past this.

  • 110341 01 r05.png Akasha may need to preload Icon Skill 029.png Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

    Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
    during the previous attack, and then cast it again now, or use some form of Icon Ability 1010007.png Force Charge IIIFills 25% of skill gauges when the user's force strikes connect (up to three times per quest). (e.g. from 400380 01.png Castle Cheer Corps) to create two stacks of Icon Buff 2060001.png HP Regen healing for the other teammates if not running 210084 01.png Freyja or 210036 01.png Garuda. Additional healing shared skills will help with the healing check.

Ice Blast[edit | edit source]

Ciella shoots a wide beam towards the furthest adventurer, dealing severe damage if it hits. Skill, dodge, or move away.

  • Ciella may use this move twice in a row if DPS is low.

Charge[edit | edit source]

Mist Veil[edit | edit source]

Ciella will cloak and become nearly invisible, removing all afflictions and debuffs, and move around in the arena, then attack a large area of the map. There's nothing you can do other than to move to the top of the arena; here, Ciella will always attack either the left or right portion of the arena, but the top of the arena will always be safe.

  • Simply be behind Ciella once she stops moving.
  • 110341 01 r05.png Akasha may wish to use her Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

    Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
    here to provide SP gain on other adventurers during this downtime, though this is up to the player's discretion.

Charge[edit | edit source]

Spin Attack[edit | edit source]

Ciella attacks a small area around herself. Skill, dodge, or leave the area if you're a melee adventurer.

Rebounding Arrows[edit | edit source]

Ice Blast[edit | edit source]

You should be able to enter Phase 2 around here.

As the phase transition has a long animation compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert, if one wishes to use 110341 01 r05.png Akasha's Icon Skill 044.png Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP]

Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP]
, Icon Buff 2060001.png HP Regen healing, or dragon form to activate any abilities only available with it (such as 210098 01.png Vayu's Icon Buff 1020006.png Skill Damage Up buff on his Icon Skill 008.png Purusha PranaLv. 1: Deals 1 hit of 1612% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 30%. [30 SP]

Lv. 2: Deals 1 hit of 1792% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 40%. [30 SP]
), do it now.

  • Use Vayu's skill only once the Overdrive indicator starts - that's when Ciella is vulnerable again.

Phase 2[edit | edit source]

Vulnerability Blast[edit | edit source]

Karmic Shield[edit | edit source]

Ciella buffs her defense by 8%.

  • Icon Ability 1010031.png Dispelling it is optional, but may help with DPS.

Rebounding Arrows[edit | edit source]

The Phase 2 variant spawns 6 arrows. Starting from this attack, 110268 01 r05.png Lin Yous should resist using their Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
skill for a while - see the next section for the reasoning.

On Lin You's Typhoon Fist[edit | edit source]

Once the Cryogenic Meteor attack first appears, if Ciella has not been inflicted with Affliction sleep large icon.png Sleep yet in Phase 2, do not use 110268 01 r05.png Lin You's Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
until the second Flood of Despair has started to show up!

If Lin You inflicts Affliction sleep large icon.png Sleep during this period, these Cryogenic Meteors will despawn before the second Flood of Despair hits, or if slept before these meteors even land, there won't be any Cryogenic Meteors.

This will cause the entire team to take severe damage, up to twice in a row, and as they inflict Affliction bog large icon.png Bog, likely will spell doom for 110267 01 r05.png Hawk without extremely strong healing and bog cleanse.

Cryogenic Meteor[edit | edit source]

Four Cryogenic Meteors will spawn in a cross pattern, sometimes rotated in 45 degrees. Avoid getting hit by them - they inflict severe damage and Affliction freeze large icon.png Freeze on hit.

  • You'll need them to block the damage from the next attack.

Flood of Despair x2[edit | edit source]

Ciella will flood the arena twice, and the arrows on the map indicate the direction. Adventurers should move so that they're behind a Cryogenic Meteor to be guarded from all damage. This is similar to High Brunhilda's Trial's Hellfire attack.

  • After the second Flood of Despair text shows up, it is now safe for 110268 01 r05.png Lin Yous to use Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

    When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

    Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

    When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

    Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

    When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

    Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

    When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
    .

Bolts from Above[edit | edit source]

The Phase 2 version is a purple action marker attack, and hence cannot be iframed using adventurer skills. Use a dragon's skill to tank it, or leave the area entirely. In a similar vein to the 4x Snapping Squalls attack from Volk's Wrath/Expert /Master, players should spread out as to avoid running into each other's markers. A common method is for players to spread out in a + formation centered on Ciella, then all dodge roll clockwise.

Karmic Shield[edit | edit source]

Vulnerability Blast[edit | edit source]

Charge[edit | edit source]

Ice Blast[edit | edit source]

The Phase 2 version has a wider area of effect.

Charge[edit | edit source]

Spin Attack[edit | edit source]

Three red action markers covering a large area that spin clockwise quickly will appear, and inflicts severe damage that also Affliction bog large icon.png Bogs. Skill or dodge.

After this point, Ciella's moveset will be somewhat randomized - she'll pick one of the following randomization points (A and B) to start, and then follow up with the other point afterwards.

Phase 2 Randomization Point: A[edit | edit source]

Summon Crystal Arrow[edit | edit source]

Frigid Beam[edit | edit source]

The Phase 2 version starts out covering both the left and right sides. You will have to be careful moving around it; dragon form may help with it due to their much faster movement.

  • Very strong Icon Buff 2060001.png HP Regen healing will help a lot with surviving the impact if the attack connects.
    • 210084 01.png Freyja's Icon Skill 029.png Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]

      Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
      can easily restore an adventurer's HP to full with each tick.
    • 110257 01 r04.png Lowen's Icon Skill 031.png Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]

      Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP]

      Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP]
      or 110341 01 r05.png Akasha's Icon Skill 029.png Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

      Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

      Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
      also work when paired in conjunction with 110318 01 r05.png Sylas's Icon Skill 013.png Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP]

      Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP]

      Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP]

      Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP]
      's Icon Buff 2020002.png Strength Down debuff and Icon Skill 032.png Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random:
      Increases strength by 15% for 15 seconds
      Increases defense by 15% for 15 seconds
      Increases max HP by 10% for the remainder of the quest. [12000 SP]

      Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random:
      Increases strength by 20% for 15 seconds
      Increases defense by 20% for 15 seconds
      Increases max HP by 15% for the remainder of the quest. [12000 SP]

      Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random:
      Increases strength by 25% for 15 seconds
      Increases defense by 25% for 15 seconds
      Increases max HP by 20% for the remainder of the quest.
      Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP]
      's defensive buffs.

Bolts from Above[edit | edit source]

Karmic Shield[edit | edit source]

Rebounding Arrows[edit | edit source]

Charge[edit | edit source]

Vulnerability Blast[edit | edit source]

Charge[edit | edit source]

Vulnerability Blast[edit | edit source]

Ice Blast x2[edit | edit source]

Phase 2 Randomization Point: B[edit | edit source]

Mist Veil[edit | edit source]

Ciella will now randomize her final destination - she'll either be at the left or the right of the arena. Ciella will always head to the bottom of the arena first, then either left or right. If Ciella goes left, then she will follow up by going to the right end of the arena and firing leftwards (towards the rest of the arena) and vice versa. Track her, and be behind Ciella once she stops (you should be closer to the map's edge).

Vulnerability Blast[edit | edit source]

Cryogenic Meteor[edit | edit source]

See the previous warning if Ciella hasn't been inflicted with Affliction sleep large icon.png sleep yet in this phase.

Flood of Despair x2[edit | edit source]

Karmic Shield[edit | edit source]

Bolts from Above[edit | edit source]

Charge[edit | edit source]

Rebounding Arrows[edit | edit source]

Charge[edit | edit source]

Vulnerability Blast[edit | edit source]

Ice Blast[edit | edit source]

Ciella is likely to be defeated by this point in most runs as the second randomized phase ends.