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This article is about the Adventurer Chrom. For the non-Forma enemy, see Chrom (Enemy). For the Forma enemy, see Forma Chrom. |


Skills
Deals 1 hit of 448% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. (Might: 100)
Deals 1 hit of 504% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. (Might: 200)
Deals 1 hit of 562% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. (Might: 300)
Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.
1 Stack: Deals 1 hit of 114% and 1 hit of 119% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 136.8% and 1 hit of 142.8% flame damage instead.
2 Stacks: Deals 1 hit of 234% and 1 hit of 286% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 280.8% and 1 hit of 343.2% flame damage instead.
3 Stacks (but no Rightful King): Deals 1 hit of 576% and 1 hit of 640% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 691.2% and 1 hit of 768% flame damage instead.
If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.
Awakening Aether deals 1 hit of 2,044% and 1 hit of 2,104% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 2,452.8% and 1 hit of 2,524.8% flame damage instead. (Might: 100)
Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.
1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead.
2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead.
3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead.
If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.
Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. (Might: 200)
Co-abilities
Increases HP by 5% and defense by 5%. Benefits your whole team. (Might: 170)
Increases HP by 6% and defense by 6%. Benefits your whole team. (Might: 200)
Increases HP by 7% and defense by 7%. Benefits your whole team. (Might: 230)
Increases HP by 8% and defense by 8%. Benefits your whole team. (Might: 260)
Increases HP by 10% and defense by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Flame: reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases strength by 13% when HP is full. (Might: 80)
Increases strength by 15% when HP is full. (Might: 100)
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. (Might: 80)
Notes
Chrom has access to a Skill Reservoir, which allows him to store SP as Gauges that can be spent on skills later.
Notes | |
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Max SP in one Gauge | 2,650 SP |
Max Gauges that can be stored | 3 |
Gauge cost for Aether | 1 |
Gauge cost for Awakening Aether | 3 |
- Chrom's basic attacks will fill both his Skill 1 (Exalted Sword) and skill reservoir gauges at the same time.
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