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Name
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Adventurers with Co-ability
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(Flame) Above 10 Hits = Critical Rate
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SerenaIf a team member is attuned to Flame: increases their critical rate by 12% when the combo count is 10 or higher. Benefits your whole team.
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(Flame) Above 10 Hits = Strength
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MarthIf a team member is attuned to Flame: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
KarlIf a team member is attuned to Flame: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
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(Flame) Above 10 Hits = Wind Res
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Gala LaxiIf a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
MelsaIf a team member is attuned to Flame: reduces wind damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
RenelleIf a team member is attuned to Flame: reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
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(Flame) Burn = Critical Rate
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AurienIf a team member is attuned to Flame: increases their critical rate by 9% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Flame) Burn = User Strength
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NadineIf a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Valentine's OrionIf a team member is attuned to Flame: increases their strength by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Flame) Burn = User Wind Res
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ChromIf a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
RenaIf a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Valentine's EzelithIf a team member is attuned to Flame: reduces wind damage taken by them by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
AoiIf a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
XaniaIf a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Flame) Burning Edge
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JoeIf a team member is attuned to Flame: increases their chances of inflicting burn by 40%. Benefits your whole team.
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(Flame) Combo = Buff Skill Time
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SeimeiIf a team member is attuned to Flame: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
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(Flame) Combo = Critical Rate
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Kimono ElisanneIf a team member is attuned to Flame: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
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(Flame) Combo = Energy Level Up
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Gala SarisseIf a team member is attuned to Flame: increases their energy level by one stage for every 20-hit combo. Benefits your whole team.
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(Flame) Combo = Shapeshift Prep
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Gala LeonidasIf a team member is attuned to Flame: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.
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(Flame) Combo Time
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EzelithIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
NobunagaIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
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(Flame) Damage Taken = Force Strike Damage
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Hunter BerserkerIf a team member is attuned to Flame: increases the damage dealt by their next force strike by 20% upon taking damage. Benefits your whole team.
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(Flame) Dragon Haste
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Halloween MymIf a team member is attuned to Flame: increases their dragon gauge fill rate by 20%. Benefits your whole team.
YuyaIf a team member is attuned to Flame: increases their dragon gauge fill rate by 18%. Benefits your whole team.
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(Flame) Dragon's Claws
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Gala MymIf a team member is attuned to Flame: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
VericaIf a team member is attuned to Flame: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 9% in total. On second shapeshift strength is increased by 19% in total. On third shapeshift strength is increased by 34% in total. Benefits your whole team.
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(Flame) HP
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MartyIf a team member is attuned to Flame: increases their HP by 7%. Benefits your whole team.
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(Flame) HP 60 = Strength
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NaveedIf a team member is attuned to Flame: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
RamonaIf a team member is attuned to Flame: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Halloween LowenIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
VanessaIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
Xuan ZangIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
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(Flame) HP 80 = Wind Res
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Incognito NefariaIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Mega ManIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MikotoIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Student MaribelleIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
SinoaIf a team member is attuned to Flame: reduces wind damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
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(Flame) HP Below 40 = Shield
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ChelseaIf a team member is attuned to Flame: grants them a one-use shield that nullifies damage less than 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields. Benefits your whole team.
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(Flame) HP Below 40 = Strength
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Valentine's HildegardeIf a team member is attuned to Flame: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
EmmaIf a team member is attuned to Flame: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
YueIf a team member is attuned to Flame: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
AlainIf a team member is attuned to Flame: increases their strength by 12% when their HP is 40% or below. Benefits your whole team.
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(Flame) HP Below 40 = Wind Res
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LaxiIf a team member is attuned to Flame: reduces wind damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
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(Flame) HP Below 60 = HP Regen
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LeaIf a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
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(Flame) Onmyo Combo Time
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KuzunohaIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.
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(Flame) Taking Damage = Strength
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Yukata CassandraIf a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
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(Light) Above 10 Hits = Critical Rate
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Gala ZenaIf a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
HopeIf a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.
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(Light) Above 10 Hits = Shadow Res
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Gala LucaIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
IliaIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Summer CleoIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Wu KongIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Zhu BajieIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
RawnIf a team member is attuned to Light: reduces shadow damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
IrfanIf a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
Xiao LeiIf a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
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(Light) Above 10 Hits = Strength
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Halloween ElisanneIf a team member is attuned to Light: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
RaemondIf a team member is attuned to Light: increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.
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(Light) Combo Time
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MitsuhideIf a team member is attuned to Light: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
FritzIf a team member is attuned to Light: extends the window between them hitting an enemy and the combo counter resetting by 2.2 seconds. Benefits your whole team.
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(Light) Defense
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PeonyIf a team member is attuned to Light: increases their defense by 6%. Benefits your whole team.
ChitoseIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
FeliciaIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
HanabusaIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
MalkaIf a team member is attuned to Light: increases their defense by 3%. Benefits your whole team.
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(Light) Energy = Inspiration
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LucretiaIf the user is attuned to Light: when their energy level is increased, also increases their inspiration level by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Light) Energy = Shadow Res
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Beautician ZardinIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Yukata CurranIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
EliasIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Light) Energy = Strength
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AnnelieIf a team member is attuned to Light: increases their strength by 10% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Summer LucaIf a team member is attuned to Light: increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
VixelIf a team member is attuned to Light: increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Light) HP
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Sha WujingIf a team member is attuned to Light: increases their HP by 9%. Benefits your whole team.
EstelleIf a team member is attuned to Light: increases their HP by 7%. Benefits your whole team.
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(Light) HP 60 = Strength
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AlfonseIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
HildegardeIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
PecorineIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
OdettaIf a team member is attuned to Light: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
RyozenIf a team member is attuned to Light: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
LinusIf a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
Sharpshooter JoeIf a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
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(Light) HP 80 = Shadow Res
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JuliettaIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MordecaiIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Radiant Xuan ZangIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
AmaneIf a team member is attuned to Light: reduces shadow damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
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(Light) HP Below 60 = HP Regen
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Halloween EdwardIf a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.
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(Light) Paralysis = User Critical Rate
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AlbertIf a team member is attuned to Light: increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Hunter VanessaIf a team member is attuned to Light: increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Halloween AlthemiaIf a team member is attuned to Light: increases their critical rate by 12% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Light) Paralysis = User Shadow Res
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Summer MikotoIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
FleurIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
YachiyoIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Light) Paralysis = User Strength
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Dragonyule MaloraIf a team member is attuned to Light: increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
SharenaIf a team member is attuned to Light: increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Light) Paralyzing Edge
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MaloraIf a team member is attuned to Light: increases their chances of inflicting paralysis by 40%. Benefits your whole team.
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(Light) Shapeshift = HP Regen
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Gala PrinceIf a team member is attuned to Light: each shapeshift grants them an HP regen buff, healing them for 7% Max HP every 3.9 seconds for 20 seconds. Benefits your whole team.
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(Shadow) Above 10 Hits = Light Res
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NevinIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
NorwinIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
OrionIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
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(Shadow) Defense
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BotanIf a team member is attuned to Shadow: increases their defense by 5%. Benefits your whole team.
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(Shadow) Dragon Haste
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IeyasuIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
LathnaIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
AudricIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 18%. Benefits your whole team.
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(Shadow) Dragon's Claws
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ForteIf a team member is attuned to Shadow: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
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(Shadow) HP
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SazankaIf a team member is attuned to Shadow: increases their HP by 9%. Benefits your whole team.
TaroIf a team member is attuned to Shadow: increases their HP by 7%. Benefits your whole team.
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(Shadow) HP 60 = Strength
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Summer VericaIf a team member is attuned to Shadow: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
YatenIf a team member is attuned to Shadow: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
PatiaIf a team member is attuned to Shadow: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
EdwardIf a team member is attuned to Shadow: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
RodrigoIf a team member is attuned to Shadow: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
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(Shadow) HP 80 = Light Res
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ChelleIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Gala CleoIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
LinneaIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
DurantIf a team member is attuned to Shadow: reduces light damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
AlthemiaIf a team member is attuned to Shadow: reduces light damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
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(Shadow) HP Below 40 = Light Res
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BellinaIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
NatalieIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
Valentine's AddisIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
VeronicaIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
AldredIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
KleimannIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
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(Shadow) HP Below 40 = Shield
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GraceIf a team member is attuned to Shadow: grants them a one-use shield that nullifies damage less than 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields. Benefits your whole team.
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(Shadow) HP Below 40 = Strength
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CurranIf a team member is attuned to Shadow: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
Summer PatiaIf a team member is attuned to Shadow: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
BerserkerIf a team member is attuned to Shadow: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
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(Shadow) HP Below 60 = HP Regen
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ZenaIf a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
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(Shadow) Poised Light Res
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Opera KarinaIf a team member is attuned to Shadow: reduces light damage taken by them by 7% when they are in a buff zone. Benefits your whole team.
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(Shadow) Poised Strength
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Dragonyule VictorIf a team member is attuned to Shadow: increases their strength by 13% when they are in a buff zone. Benefits your whole team.
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(Shadow) Poison = User Light Res
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CassandraIf a team member is attuned to Shadow: reduces light damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
NefariaIf a team member is attuned to Shadow: reduces light damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
AlexIf a team member is attuned to Shadow: reduces light damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ViceIf a team member is attuned to Shadow: reduces light damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
VidaIf a team member is attuned to Shadow: reduces light damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Shadow) Poison = User Strength
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Gala AlexIf a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
HeinwaldIf a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ErikIf a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ZaceIf a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Shadow) Poison Edge
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DelphiIf a team member is attuned to Shadow: increases their chances of inflicting poison by 50%. Benefits your whole team.
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(Water) Above 10 Hits = Flame Res
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LapisIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
LaranoaIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
ValerioIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
LutherIf a team member is attuned to Water: reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
OrsemIf a team member is attuned to Water: reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
WaikeIf a team member is attuned to Water: reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
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(Water) Above 10 Hits = Strength
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CatherineIf a team member is attuned to Water: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
XanderIf a team member is attuned to Water: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
ThanielIf a team member is attuned to Water: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
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(Water) Buff Skill Time
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ReneeIf a team member is attuned to Water: increases duration of their buff skills by 9%. Benefits your whole team.
Summer EstelleIf a team member is attuned to Water: increases duration of their buff skills by 9%. Benefits your whole team.
CibellaIf a team member is attuned to Water: increases duration of their buff skills by 5%. Benefits your whole team.
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(Water) Combo = Energy Level Up
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Hunter SarisseIf a team member is attuned to Water: increases their energy level by one stage for every 20-hit combo. Benefits your whole team.
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(Water) Combo Time
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Dragonyule CleoIf a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Gala ElisanneIf a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
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(Water) Dodge = Strength
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YoshitsuneIf a team member is attuned to Water: increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Water) Dragon Haste
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TikiIf a team member is attuned to Water: increases their dragon gauge fill rate by 20%. Benefits your whole team.
YuriusIf a team member is attuned to Water: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Nurse AeleenIf a team member is attuned to Water: increases their dragon gauge fill rate by 18%. Benefits your whole team.
PippleIf a team member is attuned to Water: increases their dragon gauge fill rate by 18%. Benefits your whole team.
PietroIf a team member is attuned to Water: increases their dragon gauge fill rate by 14%. Benefits your whole team.
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(Water) Dragon's Claws
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EugeneIf a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
Summer CellieraIf a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
XainfriedIf a team member is attuned to Water: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
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(Water) Frostbite = User Flame Res
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Dragonyule NefariaIf a team member is attuned to Water: reduces flame damage taken by them by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Dragonyule XanderIf a team member is attuned to Water: reduces flame damage taken by them by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JurotaIf a team member is attuned to Water: reduces flame damage taken by them by 5% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Water) Frostbite = User Strength
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FjormIf a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
LazryIf a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
GauldIf a team member is attuned to Water: increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Halloween OdettaIf a team member is attuned to Water: increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JakobIf a team member is attuned to Water: increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Water) HP
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Summer RanzalIf a team member is attuned to Water: increases their HP by 9%. Benefits your whole team.
RicardtIf a team member is attuned to Water: increases their HP by 7%. Benefits your whole team.
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(Water) HP 60 = Strength
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Summer JuliettaIf a team member is attuned to Water: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
KarinaIf a team member is attuned to Water: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
RexIf a team member is attuned to Water: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
ZardinIf a team member is attuned to Water: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
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(Water) HP 80 = Flame Res
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Forager CleoIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Halloween AkashaIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
LilyIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
PinonIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
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(Water) HP Below 40 = Flame Res
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MitsubaIf a team member is attuned to Water: reduces flame damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
CellieraIf a team member is attuned to Water: reduces flame damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
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(Water) HP Below 60 = HP Regen
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Jiang ZiyaIf a team member is attuned to Water: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
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(Water) HP Recovery = Strength
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Dragonyule LilyIf a team member is attuned to Water: increases their strength by 8% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Wind) Above 10 Hits = Critical Rate
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AkashaIf a team member is attuned to Wind: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
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(Wind) Above 10 Hits = HP Regen
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Summer NorwinIf a team member is attuned to Wind: gradually regenerates their HP with 7.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
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(Wind) Above 10 Hits = Strength
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Lin YouIf a team member is attuned to Wind: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
Ku HaiIf a team member is attuned to Wind: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
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(Wind) Above 10 Hits = Water Res
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Kimono LucaIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
TobiasIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Wedding AoiIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
MelodyIf a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
PhiliaIf a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
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(Wind) Combo Time
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MeeneIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
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(Wind) Critical Rate Doublebuff
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Gala RanzalIf a team member is attuned to Wind: increases their critical rate by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
LowenIf a team member is attuned to Wind: increases their critical rate by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Wind) Defense
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HawkIf a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
VictorIf a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
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(Wind) Dragon's Claws
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Dragonyule XainfriedIf a team member is attuned to Wind: each shapeshift increases their strength (up to three times per quest). On first shapeshift strength is increased by 9% in total. On second shapeshift strength is increased by 19% in total. On third shapeshift strength is increased by 34% in total. Benefits your whole team.
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(Wind) HP 60 = Critical Rate
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KirstyIf a team member is attuned to Wind: increases their critical rate by 8% when their HP is 60% or above. Benefits your whole team.
Wedding XaniaIf a team member is attuned to Wind: increases their critical rate by 7% when their HP is 60% or above. Benefits your whole team.
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(Wind) HP 60 = Strength
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Halloween MelsaIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Summer AmaneIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Wedding ElisanneIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Templar HopeIf a team member is attuned to Wind: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
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(Wind) HP 80 = Water Res
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Forager MitsubaIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MaribelleIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Valentine's MelodyIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
AddisIf a team member is attuned to Wind: reduces water damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
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(Wind) Poison = User Critical Rate
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Sophie (Dragalia Lost)If a team member is attuned to Wind: increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Wind) Poison = User Strength
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Formal NoelleIf a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
SylasIf a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JohannaIf a team member is attuned to Wind: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Wind) Poison = User Water Res
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LouiseIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Summer SinoaIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JoachimIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
MusashiIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Su FangIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
FrancescaIf a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Wind) Poison Edge
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EleonoraIf a team member is attuned to Wind: increases their chances of inflicting poison by 45%. Benefits your whole team.
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(Wind) Stormlash = User Water Res
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Formal JoachimIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
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(Wind) Strength Doublebuff
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Gala LeifIf a team member is attuned to Wind: increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
AeleenIf a team member is attuned to Wind: increases their strength by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
PiaIf a team member is attuned to Wind: increases their strength by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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(Wind) Water Res Doublebuff
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NoelleIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
NicolasIf a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
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Defense
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LucaIncreases defense by 3%. Benefits your whole team.
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Dragon Haste
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The PrinceIncreases dragon gauge fill rate by 14%. Benefits your whole team.
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Dragon's Claws
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CleoEach shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 8% in total. On second shapeshift strength is increased by 17% in total. On third shapeshift strength is increased by 32% in total. Benefits your whole team.
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HP 60 = Strength
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ElisanneIncreases strength by 3% when HP is 60% or above. Benefits your whole team.
RanzalIncreases strength by 3% when HP is 60% or above. Benefits your whole team.
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