Pages in category "Chain Co-abilities"
The following 200 pages are in this category, out of 488 total.
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- (Flame) Above 10 Hits = Critical Rate +12%
- (Flame) Above 10 Hits = Critical Rate +7%
- (Flame) Above 10 Hits = Critical Rate +9%
- (Flame) Above 10 Hits = Strength +10%
- (Flame) Above 10 Hits = Strength +13%
- (Flame) Above 10 Hits = Strength +6%
- (Flame) Above 10 Hits = Strength +7%
- (Flame) Above 10 Hits = Strength +8%
- (Flame) Above 10 Hits = Strength +9%
- (Flame) Above 10 Hits = Wind Res +10%
- (Flame) Above 10 Hits = Wind Res +5%
- (Flame) Above 10 Hits = Wind Res +6%
- (Flame) Above 10 Hits = Wind Res +7%
- (Flame) Above 10 Hits = Wind Res +8%
- (Flame) Above 10 Hits = Wind Res +9%
- (Flame) Burn = Critical Rate +7%
- (Flame) Burn = Critical Rate +8%
- (Flame) Burn = Critical Rate +9%
- (Flame) Burn = User Strength +13%
- (Flame) Burn = User Strength +6%
- (Flame) Burn = User Strength +7%
- (Flame) Burn = User Strength +8%
- (Flame) Burn = User Strength +9%
- (Flame) Burn = User Wind Res +3%
- (Flame) Burn = User Wind Res +4%
- (Flame) Burn = User Wind Res +5%
- (Flame) Burn = User Wind Res +6%
- (Flame) Burn = User Wind Res +7%
- (Flame) Burn = User Wind Res +8%
- (Flame) Burning Edge +20%
- (Flame) Burning Edge +25%
- (Flame) Burning Edge +30%
- (Flame) Burning Edge +35%
- (Flame) Burning Edge +40%
- (Flame) Combo = Buff Skill Time +10%
- (Flame) Combo = Buff Skill Time +11%
- (Flame) Combo = Buff Skill Time +12%
- (Flame) Combo = Buff Skill Time +13%
- (Flame) Combo = Buff Skill Time +15%
- (Flame) Combo = Critical Rate I
- (Flame) Combo = Critical Rate II
- (Flame) Combo = Critical Rate III
- (Flame) Combo = Critical Rate IV
- (Flame) Combo = Critical Rate V
- (Flame) Combo = Energy Level Up I
- (Flame) Combo = Energy Level Up II
- (Flame) Combo = Energy Level Up III
- (Flame) Combo = Energy Level Up IV
- (Flame) Combo = Energy Level Up VI
- (Flame) Combo = Shapeshift Prep I
- (Flame) Combo = Shapeshift Prep II
- (Flame) Combo = Shapeshift Prep III
- (Flame) Combo = Shapeshift Prep IV
- (Flame) Combo = Shapeshift Prep V
- (Flame) Combo Time I
- (Flame) Combo Time II
- (Flame) Combo Time III
- (Flame) Combo Time IV
- (Flame) Combo Time VI
- (Flame) Damage Taken = Force Strike Damage I
- (Flame) Damage Taken = Force Strike Damage II
- (Flame) Damage Taken = Force Strike Damage III
- (Flame) Damage Taken = Force Strike Damage IV
- (Flame) Damage Taken = Force Strike Damage VI
- (Flame) Dragon Haste +10%
- (Flame) Dragon Haste +12%
- (Flame) Dragon Haste +14%
- (Flame) Dragon Haste +16%
- (Flame) Dragon Haste +18%
- (Flame) Dragon Haste +20%
- (Flame) Dragon's Claws I
- (Flame) Dragon's Claws II
- (Flame) Dragon's Claws III
- (Flame) Dragon's Claws IV
- (Flame) Dragon's Claws V
- (Flame) Dragon's Claws VI
- (Flame) HP +5%
- (Flame) HP +6%
- (Flame) HP +7%
- (Flame) HP 60% = Strength +1%
- (Flame) HP 60% = Strength +2%
- (Flame) HP 60% = Strength +3%
- (Flame) HP 60% = Strength +4%
- (Flame) HP 60% = Strength +5%
- (Flame) HP 60% = Strength +6%
- (Flame) HP 80% = Wind Res +1%
- (Flame) HP 80% = Wind Res +2%
- (Flame) HP 80% = Wind Res +3%
- (Flame) HP 80% = Wind Res +4%
- (Flame) HP 80% = Wind Res +5%
- (Flame) HP 80% = Wind Res +6%
- (Flame) HP Below 40% = Shield I
- (Flame) HP Below 40% = Shield II
- (Flame) HP Below 40% = Shield III
- (Flame) HP Below 40% = Shield IV
- (Flame) HP Below 40% = Shield VI
- (Flame) HP Below 40% = Strength +10%
- (Flame) HP Below 40% = Strength +11%
- (Flame) HP Below 40% = Strength +12%
- (Flame) HP Below 40% = Strength +13%
- (Flame) HP Below 40% = Strength +14%
- (Flame) HP Below 40% = Strength +15%
- (Flame) HP Below 40% = Wind Res +5%
- (Flame) HP Below 40% = Wind Res +7%
- (Flame) HP Below 40% = Wind Res +9%
- (Flame) HP Below 60% = HP Regen I
- (Flame) HP Below 60% = HP Regen II
- (Flame) HP Below 60% = HP Regen III
- (Flame) HP Below 60% = HP Regen IV
- (Flame) HP Below 60% = HP Regen VI
- (Flame) Onmyo Combo Time I
- (Flame) Onmyo Combo Time II
- (Flame) Onmyo Combo Time III
- (Flame) Onmyo Combo Time IV
- (Flame) Onmyo Combo Time V
- (Flame) Taking Damage = Strength +10%
- (Flame) Taking Damage = Strength +13%
- (Flame) Taking Damage = Strength +7%
- (Flame) Taking Damage = Strength +8%
- (Flame) Taking Damage = Strength +9%
- (Light) Above 10 Hits = Critical Rate +10%
- (Light) Above 10 Hits = Critical Rate +13%
- (Light) Above 10 Hits = Critical Rate +7%
- (Light) Above 10 Hits = Critical Rate +8%
- (Light) Above 10 Hits = Critical Rate +9%
- (Light) Above 10 Hits = Shadow Res +10%
- (Light) Above 10 Hits = Shadow Res +5%
- (Light) Above 10 Hits = Shadow Res +6%
- (Light) Above 10 Hits = Shadow Res +7%
- (Light) Above 10 Hits = Shadow Res +8%
- (Light) Above 10 Hits = Shadow Res +9%
- (Light) Above 10 Hits = Strength +13%
- (Light) Above 10 Hits = Strength +6%
- (Light) Above 10 Hits = Strength +7%
- (Light) Above 10 Hits = Strength +8%
- (Light) Above 10 Hits = Strength +9%
- (Light) Combo Time I
- (Light) Combo Time II
- (Light) Combo Time III
- (Light) Combo Time IV
- (Light) Combo Time V
- (Light) Combo Time VI
- (Light) Defense +1%
- (Light) Defense +2%
- (Light) Defense +3%
- (Light) Defense +4%
- (Light) Defense +5%
- (Light) Defense +6%
- (Light) Energy = Inspiration I
- (Light) Energy = Inspiration II
- (Light) Energy = Inspiration III
- (Light) Energy = Inspiration IV
- (Light) Energy = Inspiration VI
- (Light) Energy = Shadow Res +3%
- (Light) Energy = Shadow Res +4%
- (Light) Energy = Shadow Res +5%
- (Light) Energy = Shadow Res +6%
- (Light) Energy = Shadow Res +7%
- (Light) Energy = Shadow Res +8%
- (Light) Energy = Strength +10%
- (Light) Energy = Strength +5%
- (Light) Energy = Strength +6%
- (Light) Energy = Strength +7%
- (Light) Energy = Strength +8%
- (Light) Energy = Strength +9%
- (Light) HP +5%
- (Light) HP +6%
- (Light) HP +7%
- (Light) HP +9%
- (Light) HP 60% = Strength +1%
- (Light) HP 60% = Strength +2%
- (Light) HP 60% = Strength +3%
- (Light) HP 60% = Strength +4%
- (Light) HP 60% = Strength +5%
- (Light) HP 60% = Strength +6%
- (Light) HP 80% = Shadow Res +1%
- (Light) HP 80% = Shadow Res +2%
- (Light) HP 80% = Shadow Res +3%
- (Light) HP 80% = Shadow Res +4%
- (Light) HP 80% = Shadow Res +5%
- (Light) HP 80% = Shadow Res +6%
- (Light) HP Below 60% = HP Regen I
- (Light) HP Below 60% = HP Regen II
- (Light) HP Below 60% = HP Regen III
- (Light) Paralysis = User Critical Rate +10%
- (Light) Paralysis = User Critical Rate +12%
- (Light) Paralysis = User Critical Rate +13%
- (Light) Paralysis = User Critical Rate +7%
- (Light) Paralysis = User Critical Rate +8%
- (Light) Paralysis = User Critical Rate +9%
- (Light) Paralysis = User Shadow Res +3%
- (Light) Paralysis = User Shadow Res +4%
- (Light) Paralysis = User Shadow Res +5%
- (Light) Paralysis = User Shadow Res +6%
- (Light) Paralysis = User Shadow Res +7%
- (Light) Paralysis = User Shadow Res +8%
- (Light) Paralysis = User Strength +13%
- (Light) Paralysis = User Strength +6%
- (Light) Paralysis = User Strength +7%
- (Light) Paralysis = User Strength +8%