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Collaborative Guide
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Ayaha & Otoha's Wrath: Expert is a challenge quest centered on a boss battle with Ayaha & Otoha, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.
- Rewards from Expert difficulty include Soaring Ones' Mask Fragment and Liberated One's Mask Fragment, which can be used to craft 6 water Agito weapons, and can be used to upgrade the Water Tree facility.
- Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy or unbind of a 6 water Agito weapon.
- Weekly bonuses from clearing the Expert difficulty also provide a small amount of Rebellious One's Cruelty, which can be used for enhancing a water Agito weapon past 4 unbinds, as well as allowing for refinement, granting additional strength, new abilities, and might.
Stat and Equipment Requirements
HP
HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ayaha & Otoha inflicts throughout the fight if they came prepared with sufficiently strong equipment.
Weapons
For Expert, at a minimum, adventurers should be equipped with at least a 5 Chimeratech weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.
- Support adventurers such as standard healers (non-Overdamage), Elisanne and Gala Elisanne can get by with a Chimeratech without issue.
- For DPS adventurers, while it is possible to clear with a Chimeratech, it is highly suggested to use a stronger weapon, such as an Agito weapon instead, or less preferably, a highly-upgraded High Dragon weapon (at least 6 unbinds).
- It's easier to start with the 0UB Agito weapon, and unbind it instead. If you already crafted one from Standard first clear rewards, use it!
- High Dragon weapons can become very expensive to unbind for its later unbinds, and its power is inferior to Chimeratech weapons before 6 unbinds. If you already have it, though, use it.
- Karina as well as any possible substitutes should use a 4UB+ Agito weapon for speedclearing.
Weapon Category | Sword | Blade | Dagger | Axe | Lance | Bow | Wand | Staff | Manacaster | ||||||||||||||||||||||||||||||||||||
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Chimeratech (OK performance, not recommended for DPS) |
Chimeratech Anomalocaris
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Chimeratech Hadranax
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Chimeratech Vetulicola
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Chimeratech Helmetia
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Chimeratech Takakkawia
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Chimeratech Hallucigenia
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Chimeratech Hurdia
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Chimeratech Metaldetes
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Chimeratech Marella
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High Dragon (at least 6 unbinds, very costly) |
Absolute Aqua
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Ruinous Torrent
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Tideruler's Maw
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Mercy's Azure Tide
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Limpid Rush
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Azure Mercurius
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Aquatic Spiral
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Ocean's Embrace
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Aqua Trigger
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Agito (recommended) |
Ame no Murakumo
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Ame no Habakiri
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Futsu no Mitama
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Ohohagari
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Ame no Nuhoko
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Ame no Hajiyumi
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Omizununo
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Kunado
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Ame no Torifune
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Dragons
Everyone should ideally be equipped with a max-unbound 5 Water-attuned dragon for Expert.
- Standard healers such as Jiang Ziya and support adventurers such as Elisanne and Gala Elisanne may carry weaker dragons, as their personal DPS is usually not too relevant.
- Overdamage healers such as Dragonyule Lily should still try to utilize a strong on-element dragon wherever possible.
Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.
Adventurers | Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Xander
Summer Celliera
Celliera
Valerio
Mitsuba
Tiki
Karina
Summer Julietta
Xainfried
Fjorm
Lily
Yurius
Lapis
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Gala Reborn Poseidon
Gaibhne & Creidhne
Leviathan
Siren
Dragonyule Jeanne
Nimis
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Standard DPS - Most DPS adventurers use these standard DPS dragons.
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Hunter Sarisse
Pipple
Yoshitsune
Dragonyule Lily
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Gala Reborn Poseidon
Gaibhne & Creidhne
Leviathan
Dragonyule Jeanne
Nimis
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Low Skill Damage DPS + Dragonyule Lily - These DPS adventurers have lower emphasis on skill damage (none for Pipple), and Dragonyule Lily's overdamage relies on having a high Strength, so Siren won't work on them very well.
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Eugene
Catherine
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Gala Reborn Poseidon
Gaibhne & Creidhne
Siren
Leviathan
Dragonyule Jeanne
Nimis
Styx
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I usually don't dish out skill damage, but... - These adventurers are somewhat odd - Eugene usually buffs, and Catherine usually relies on standard attack damage. However, they also have infrequent access to extremely strong nukes with their second skills, which can make Styx somewhat usable, as long as no damaging shared skills are in use. Still, it usually is better to use a standard DPS dragon that requires less finagling.
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Elisanne
Gala Elisanne
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Gaibhne & Creidhne
Halloween Maritimus
Leviathan
Gala Reborn Poseidon
Dragonyule Jeanne
Simurgh
High Mercury
Poseidon
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Buffer Elisannes - Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's (Water) Skill Recharge IIIf the user is attuned to Water: fills 35% of a skill's skill gauge after using that skill. or Halloween Maritimus' Skill Haste Up, but most non-Skill Damage dragons work well.
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Jiang Ziya
Ricardt
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Gaibhne & Creidhne
Halloween Maritimus
Leviathan
Simurgh
Gala Reborn Poseidon
High Mercury
Poseidon
Dragonyule Jeanne
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Ha! You better have BURN HEAL! - Standard healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
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Wyrmprints
All adventurers in standard compositions should equip their standard wyrmprints.
Adventurer | Wyrmprints | |
---|---|---|
Karina | Flex 4 Flex 4 | |
Archetypical Quad Karina Cheese - This build capitalizes on Karina's inbuilt Skill Prep +100% & Skill ChargeFills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. to cast one or more Patia-like Shared Skills immediately, triggering doublebuffs to power up Raging Tide from the get-go.
As this build has a flex slot, depending on where the Strength Doublebuff wyrmprints are allocated, feel free to use whatever that is most consistently useful to your team. The build has two main routes: You have Felyne Hospitality or you don't. Both work just fine.
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Party Roles
Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.
DPS/Support
These units will be doing the majority of the DPS, and sometimes provide support and/or additional utility.
- Don't run more than 1 of either Elisanne in the entire team.
- Don't run more than 1 Eugene in the entire team.
Adventurer | Notes | ||||
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Xander
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Shreds overdrive gauges, and very high damage output riding on buff-stacking. Inflicts Frostbite. | ||||
Summer Celliera
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Shreds overdrive gauges, high damage output, provides strong buff effects to the team, and a frequent source of Bog. | ||||
Eugene
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Strength Up buff zone buffer, shreds overdrive gauges, and can unload an extremely high amount of skill damage when used strategically. | ||||
Celliera
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High damage output, and a source of Freeze, but unable to maintain full HP. Also inflicts Frostbite. | ||||
Valerio
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Very high damage output, easily maintains combo, provides a variety of buffs, and a source of Stun and Freeze. Also inflicts Frostbite. | ||||
Dragonyule Cleo
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Very high damage output that synergizes well with sources of overdamage, and provides proximity-based buffs, and a source of guaranteed Freeze. | ||||
Mitsuba
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Very high damage output, easily maintains combo, provides a variety of buffs (including Inspiration), and inflicts Frostbite. | ||||
Tiki
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Extremely high damage output, and also very tanky. Inflicts Frostbite. | ||||
Karina
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Extremely high damage output riding on buff-stacking. Inflicts Frostbite. | ||||
Summer Julietta
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Very high damage output, provides strong buff effects to the team, and a frequent source of Bog. | ||||
Gala Elisanne
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Strength Up buffer with full dual-resistances, and provides significant damage reduction to the entire team. | ||||
Xainfried
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Very high damage output with a strong shapeshifting kit and inflicts Frostbite. | ||||
Elisanne
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Strength Up buffer with full dual-resistances, and high amounts of SP gain due to weapon type's SP gain speed, ensuring high uptime. | ||||
Fjorm
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High damage output and can inflict counter damage if used strategically. Inflicts Frostbite and Freeze. | ||||
Catherine
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Very strong standard attack damage output, and can unload an extremely high amount of skill damage when used strategically. | ||||
Laranoa
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Very high damage output that synergizes well with sources of overdamage, and provides buffs to nearby teammates. Also inflicts Frostbite. | ||||
Hunter Sarisse
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Very high damage output that synergizes well with sources of overdamage, consistent Strength Down applier, and shreds overdrive gauges. | ||||
Lily
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Very high damage output, and a source of guaranteed Freeze. Also inflicts Frostbite. | ||||
Pipple
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Strong standard attack damage output and a very frequent supplier of Defense Up and Energy buffs. | ||||
Yurius
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Very high damage output. An unreliable source of Frostbite. | ||||
Lapis
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Extremely high damage output that scales with buffs, but does not scale as high as Xander or Karina. | ||||
Yoshitsune
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Extremely high standard damage output that synergizes well with sources of overdamage, especially if paired with abilities that grant Energy based on hit count, such as Taiko Tandem's 30 Hits = Energy Level UpIncreases the user's energy level by one stage for every 30-hit combo. or Hunter Sarisse's (Water) Combo = Energy Level Up VI chain coability. |
Healer
If desired, a healer can provide healing and support where needed.
Adventurer | Notes | ||||
---|---|---|---|---|---|
Jiang Ziya
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Defensive support healer with Burn relief. Can bail out burning teammates, provides Defense Up buffs, maintains a healthy amount of regen healing, and allows more equipment flexibility due to Skill Prep +100%Fills 100% of skill gauges at the start of quests.. | ||||
Dragonyule Lily
|
Dragonyule Lily provides access to overdamage, which can elevate teamwide DPS and especially the hit count (for activating combo-based abilities). She also provides very strong spot-healing to individual damaged adventurers with her force-strike gift healing, and can also reach very high levels of Strength by the former action. Being dual-resistant, Dragonyule Lily will never be disabled or put into danger by any possible affliction. | ||||
Ricardt
|
An odd healer that cleanses burns, but is himself stun-resistant. This property does let him perform burn cleanse where a Jiang Ziya might not be able to. He'll require a mana spiral upgrade to actually perform as advertised, but is a viable healing option otherwise. |
General Party Setup
Most compositions will work fine for this quest, so long as at least one adventurer can provide healing in any form, and a source of damage-over-time and disabling afflictions is available.
- For healing in 4DPS compositions, this is usually accomplished with Healing Doublebuff wyrmprints and defensive buffs, or healing shared skills.
- Frostbite is the prefered damage-over-time affliction, and many Water-attuned adventurers can inflict it.
- Freeze and Stun can be inflicted by some Water-attuned adventurers.
- Lily (both played and shared skill) and Dragonyule Cleo (if played) provide access to guaranteed Freeze.
Composition | ||||||||||||||||
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Summer Celliera
Tiki
Lily
Elisanne
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A sample 4DPS setup. | ||||||||||||||||
Valerio
Catherine
Hunter Sarisse
Dragonyule Lily
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A sample 3DPS setup. | ||||||||||||||||
Pipple
Pipple
Pipple
Pipple
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A defense doublebuff spam setup using 4 Pipples. | ||||||||||||||||
Karina
Karina
Karina
Karina
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A speedclear setup using 4 Karinas. |
Attacks and Patterns (Standard)
For speedclearing with Karina compositions, see Attack and Patterns (Quad Karina) for direct instructions.
On Warabe Asobi
Warabe Asobi is a special effect that will alter Ayaha & Otoha's resistance to afflictions. The affliction resistance changes depending on the "game" (moves) they are using, but generally speaking, they will be vulnerable to afflictions while the condition is active, even if they have been previously afflicted.
- Note that you may only Freeze or Stun once every Warabe Asobi activation.
- You cannot freeze or stun Ayaha & Otoha twice in a row.
- However, you can freeze Ayaha & Otoha, then follow it with a stun immediately afterward, and vice versa.
In either phase, Warabe Asobi's ability icon (below Ayaha & Otoha's HP bar) will brighten when it is active.
In phase 1, you will be able to tell when it activates by the "Let's Play" callout.
In phase 2, the following attacks will activate Warabe Asobi:
- Kagome Kagome
- Onigokko
- Hana Ichi Monme
- Abukutatta Nietatta
On Tosenbo and Toryanse
With Tosenbo and Toryanse active, Ayaha & Otoha will gain significant amounts of damage reduction and a rapid gain of Strength, making DPS poor and survival difficult. Use afflictions to disable their effects.
Tosenbo provides Ayaha & Otoha significant damage reduction.
- Tosenbo reduces damage received by human Ayaha & Otoha by 35%.
- Tosenbo reduces damage received by therion Ayaha & Otoha by 70%.
Toryanse increases Ayaha & Otoha's strength by 10% every tick. These very frequent buffs last for 60 seconds, making Dispels ineffective in stemming the flow of buffs.
- Toryanse ticks every 6.5 seconds on human Ayaha & Otoha.
- Toryanse ticks every 4 seconds on therion Ayaha & Otoha.
Phase 1
The following lists moves that tend to be seen in the average run as of Update 2.3.0, which is usually 2-3 minutes. Slower runs may see additional moves that have yet to be described.
Cross Charge
Ayaha & Otoha charge towards the furthest adventurer. The attack is unavoidable within the marker.
One of the adventurers should move further away right after START disappears so that Ayaha & Otoha are pushed up against a wall.
- This adventurer should still stay far away to prepare for the following attack.
Zukkorobashi
Ayaha & Otoha attempt to trap the furthest adventurer with a red-marked prison, and then send unavoidable damage within the purple path. Move away from the affected location.
Let's Play
Kirikiri Mai
Cross Charge x4
Ayaha & Otoha charge towards four adventurers successively. Avoid lingering within marker positions and using skills might be unsafe, as you might get Stunned.
Let's Play
Ura Omote
Ayaha & Otoha emit two beams and rotates clockwise. The blue beam inflicts Stun, and the orange beam inflicts Burn. This attack is not avoidable within their marker, so avoid getting hit, or use a dragon skill to tank it - keeping in mind that you'll still need to continue moving to be safe.
The phase change transition animation takes a fairly long time, so this might be a good time for Gaibhne & Creidhne, Leviathan, and/or High Mercury users to shapeshift and prepare to use their skills, and anyone in low HP and not receiving healing should also do so for additional safety.
- Gaibhne & Creidhne users may immediately use their skills to provide a SP Recharge buff zone.
- Leviathan and High Mercury users should wait until shortly before Overdrive starts before using their skills, so that the skill hits and inflicts bog.
This entire mechanic can be cancelled, but only with a well-timed cast of Lily's Level 4 Glacial Blossom. As Glacial Blossom's animation sets a marker on the target that doesn't follow them before actually dealing damage on a delay, the skill needs to be cast while the twins are about halfway to the middle of the room so that the marker marks somewhere close enough to hit the twins but isn't directly on top of them (if the marker is directly centered on them, chances are you are too late because the long animation won't apply the freeze before it's too late). Too soon and the marker will completely miss. Too late and Ura Omote goes through and hits you due to the large amount of end-lag. Usually, you will have to know when this mechanic takes place so the freeze can hit.
- If Freeze successfully lands and Ura Omote is interrupted, the twins would be right next to each other and helpless for at least 3 seconds, leaving them extremely vulnerable to attack, as most attacks would hit both twins at once and thus deal twice the damage.
Phase 2
Unavoidable damage. If anyone is at low health, use a defensive buff or healing skill before it hits!
- Ayaha & Otoha will use this move again when HP thresholds are met.
Anta ga Tadoko sa
One wide purple attack marker and one thin red purple attack marker appear. The thin red marker attack strikes earlier, and anyone caught in it will be locked in place, right into the path of the damaging attack. Make sure to dodge or iframe the red marker, then get out of the purple zone.
Charge
Ayaha & Otoha charge towards an adventurer. This attack can be iframed.
Wing Swipes
Ayaha & Otoha performs two, sometimes three wing swipes towards surrounding adventurers. Dodge or iframe.
- If DPS is low, they will perform a third swipe, indicated by a "!!" and the lack of an attack marker.
- If Ayaha & Otoha performs this third strike, keep in mind that most attacks will be wasted as she will be too high for attacks to connect.
Onigokko
A blue butterfly chases the furthest adventurer.
This butterfly inflicts severe damage and Stun on contact. The targeted adventurer should move across Ayaha & Otoha's position, so that the butterfly strikes Ayaha & Otoha and stuns them instead.
- You can increase the time Ayaha & Otoha is spent in a disabled state by chaining this stun with a freeze as it expires. Timing guides for the following high-reliability freeze moves are provided.
- To use Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.
Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]
Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.
Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]
Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.
Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]
Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.
This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.
If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP], force strike when stun expires, or use the skill if it's a shared skill. - To use Glacial BlossomLv. 1: Deals 2 hits of 614.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 2 hits of 798.98% water damage instead. [2490 SP]
Lv. 2: Deals 2 hits of 645.4% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 2 hits of 839.02% water damage instead. [2490 SP]
Lv. 3: Deals 2 hits of 677.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 120% base chance. Frostbitten foes take 2 hits of 880.88% water damage instead. [2490 SP]
Lv. 4: Deals 2 hits of 740.6% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 200% chance, and frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 2 hits of 962.78% water damage instead. [2490 SP], use the skill about 1 to 2 seconds before stun expires - the circle should be about 1/3 full before you use the skill.
- To use Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.
Hana Ichi Monme
Two purple crossed markers target a random adventurer. The adventurer should move to the top-right corner of the arena, which will maximize the size of the safe area.
Once a large purple circular attack marker spawns, the targeted adventurer should start moving towards the bottom-left corner. The crossed markers will shoot out blue and orange beams that cause rapid damage and inflict afflictions.
Soon afterwards, red butterflies will spawn, twice on each adventurer, and all adventurers should avoid lingering on their spawn points which are purple and inflict severe damage and Burn.
In co-op mode, the final blast from the giant attack marker is likely lethal.
- You can use a dragon skill to iframe the blast.
The center of the circular attack marker also moves all adventurers towards it, making it harder to escape from it, especially if you're inside it.
- It's usually more precise to move normally instead of dodge-rolling.
- Dragon form prevents the movement effects of the attack from taking place.
Abukutatta Nietatta
Ayaha & Otoha flies up and becomes invulnerable, and two butterflies spawn. These butterflies slowly move towards Ayaha & Otoha, and must be destroyed ASAP.
The white butterfly inflicts Burn, and the black butterfly inflicts Stun.
- When destroyed, they spawn a dome that inflicts their associated afflictions. Off-resist adventurers should not be too close to them when they're about to be destroyed.
What happens afterward depends on how many butteflies manage to reach Ayaha & Otoha.
- If both butterflies reach Ayaha & Otoha, lethal damage is inflicted to all adventurers, using up a revive.
- If only one butterfly reaches Ayaha & Otoha, severe damage is inflicted, and its associated affliction is inflicted.
- If both butterflies are destroyed, Ayaha & Otoha will fall straight down to the ground and be temporarily disabled.
If Ayaha & Otoha makes contact with the domes that the butterflies leave behind, they will also be inflicted with these afflictions.
Charge
If Ayaha & Otoha weren't stunned by landing on a black butterfly dome, it is possible for the furthest adventurer to intentionally bait them towards a black butterfly dome to inflict Stun.
- This should be done by a stun-resistant adventurer, or by a shapeshifted (including Tiki, but not Yurius) unit.
Kagome Kagome x2
Two red butterflies spawn on two adventurers. After a certain period of time, these butterflies will spawn purple attacks where the adventurers are, and inflict severe damage and Burn.
- It is possible to inflict burn on Ayaha & Otoha by placing these butterflies on top of Ayaha & Otoha for extra damage.
- Burning will also decrease their damage resistance if there are no existing damage-over-time afflictions.
Hana Ichi Monme
Charge x4
Ayaha & Otoha will charge towards four adventurers in a row.
Attacks and Patterns (Quad Karina)
The Quad Karina cheese is dependent on a build outlined in the Wyrmprints Section of this guide. Every Karina must also be equipped with at least one of the following Shared Skills: Sparrow's Guard, Knight's Spirit, Sweet Protection, Mercenary Guard, Rowdy Rumbler (the provided shield may interfere with taking enough damage to get out of dragon form) as well as a second Shared Skill from the previous list or one of the following: Tropical Breeze, Majestic Tide, Ocean Fury, Sunny Flash.
Phase 1
Cross Charge
Group bait to the bottom left of the arena, as to keep both twins together. Once there, cast any party-wide defense buffs before rolling out of the strike zone.
Zukkorobashi
Whoever got targeted should dodge-roll to safety. All four players should cast Black Flag followed by Raging Tide. Phase 1 should be over.
Phase 2
Before phase 2 even begins, at least 1 but no more than 2 Karinas equipped with Gabhine and Creidne should shapeshift.
Shapeshifted Gabhine and Creidnes should use their skill as the damage should knock them out of dragon form (this is why you do not want Rowdy Rumbler's shield). Get inside of the buff zones, and just spam your skills. Order doesn't really matter because you get so much SP from the zones.
- Those who brought along Ocean Fury or Sunny Flash should try and Bog the boss now, as it significantly increases DPS in a time where the entire party is DPS-ing the boss.
Anta ga Tadoko sa
Avoid the cage marker at all costs, even if it means getting out of the buff zone. While you certainly will survive thanks to the doublebuffs, you are not DPS-ing if you are stuck! Once safe from the attack, continue to spam skills as usual.
Charge
Dodge/Iframe the marker, follow the boss and continue attacking it, using skills as soon as they come up. If there are any Gabhine and Creidnes who have yet to shapeshift, they should do so to provide an SP fill zone.
Wing Swipes
Happens only in very slow runs. Shapeshifted Gabhine and Creidnes should use it to get out of dragon form. Otherwise, spam skills as usual and Iframe the swipes with a roll if needed.
Continue to attack the boss as usual, but do not use a skill right before it hits or it will get canceled. Once it hits, continue to DPS as usual.
Hana Ichi Monme
Deal with the attack as usual if it pops up. It is very possible you have Broken the boss at this point, at which the run will be over as you should have more than enough DPS to kill in a Break phase. Aside from dealing with the attack in the usual way, if the adventurer targeted by the cross beams has Gabhine and Creidne equipped AND has a shapeshift immediately availiable, they should delibrately get targeted and stand in the big circle (but NOT the cross beams) until the circle is almost full and dragonform about to expire, at which point they use their dragon skill to Iframe the rest. Pulled off correctly and there will be a buff zone where the nearly broken boss is leading to subsequent break and close-out of the fight.