Ayaha & Otoha's Wrath Guide: Expert

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Banner Top Ayaha & Otoha's Wrath.png

Ayaha & Otoha's Wrath: Expert is a challenge quest centered on a boss battle with Ayaha & Otoha, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.

  • Rewards from Expert difficulty include 201017011.png Soaring Ones' Mask Fragment and 201017012.png Liberated One's Mask Fragment, which can be used to craft 6 Icon Rarity 6.png water Agito weapons, and can be used to upgrade the TW02 102302 IMG 01 01.png Water Tree facility.
  • Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy or unbind of a 6 Icon Rarity 6.png water Agito weapon.
  • Weekly bonuses from clearing the Expert difficulty also provide a small amount of 201017013.png Rebellious One's Cruelty, which can be used for enhancing a water Agito weapon past 4 unbinds, as well as allowing for refinement, granting additional strength, new abilities, and might.

Stat and Equipment Requirements[edit | edit source]

HP[edit | edit source]

HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ayaha & Otoha inflicts throughout the fight if they came prepared with sufficiently strong equipment.

Weapons[edit | edit source]

For Expert, at a minimum, adventurers should be equipped with at least a 5 Icon Rarity 5.png Chimeratech weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.

  • Support adventurers such as standard healers (non-Overdamage), 100002 01 r04.png Elisanne and 100002 13 r05.png Gala Elisanne can get by with a Chimeratech without issue.
  • For DPS adventurers, while it is possible to clear with a Chimeratech, it is highly suggested to use a stronger weapon, such as an Agito weapon instead, or less preferably, a highly-upgraded High Dragon weapon (at least 6 unbinds).
    • It's easier to start with the 0UB Agito weapon, and unbind it instead. If you already crafted one from Standard first clear rewards, use it!
    • High Dragon weapons can become very expensive to unbind for its later unbinds, and its power is inferior to Chimeratech weapons before 6 unbinds. If you already have it, though, use it.
  • 110018 01 r04.png Karina as well as any possible substitutes should use a 4UB+ Agito weapon for speedclearing.
Weapon Category Icon Weapon Sword.pngSword Icon Weapon Blade.pngBlade Icon Weapon Dagger.pngDagger Icon Weapon Axe.pngAxe Icon Weapon Lance.pngLance Icon Weapon Bow.pngBow Icon Weapon Wand.pngWand Icon Weapon Staff.pngStaff Icon Weapon Manacaster.pngManacaster
Chimeratech
(OK performance,
not recommended for DPS)
301133 01 50201.png Chimeratech Anomalocaris

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Sword.png Chimeratech Anomalocaris
HP: 257 Strength: 1001

Skills Abilities
None
302124 01 50201.png Chimeratech Hadranax

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Blade.png Chimeratech Hadranax
HP: 249 Strength: 999

Skills Abilities
None
303123 01 50201.png Chimeratech Vetulicola

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Dagger.png Chimeratech Vetulicola
HP: 164 Strength: 953

Skills Abilities
None
304122 01 50201.png Chimeratech Helmetia

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Axe.png Chimeratech Helmetia
HP: 175 Strength: 990

Skills Abilities
None
305129 01 50201.png Chimeratech Takakkawia

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Chimeratech Takakkawia
HP: 165 Strength: 991

Skills Abilities
None
306122 01 50201.png Chimeratech Hallucigenia

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Bow.png Chimeratech Hallucigenia
HP: 251 Strength: 961

Skills Abilities
None
307130 01 50201.png Chimeratech Hurdia

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Wand.png Chimeratech Hurdia
HP: 274 Strength: 951

Skills Abilities
None
308123 01 50201.png Chimeratech Metaldetes

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Staff.png Chimeratech Metaldetes
HP: 192 Strength: 877

Skills Abilities
None
309017 01 50201.png Chimeratech Marella

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Manacaster.png Chimeratech Marella
HP: 268 Strength: 960

Skills Abilities
None
High Dragon
(at least 6 unbinds, very costly)
301120 01 50201.png Absolute Aqua

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Sword.png Absolute Aqua
HP: 235 Strength: 1530

Skills Abilities
None
302111 01 50201.png Ruinous Torrent

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Blade.png Ruinous Torrent
HP: 228 Strength: 1527

Skills Abilities
None
303110 01 50201.png Tideruler's Maw

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Dagger.png Tideruler's Maw
HP: 250 Strength: 1455

Skills Abilities
None
304109 01 50201.png Mercy's Azure Tide

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Axe.png Mercy's Azure Tide
HP: 267 Strength: 1512

Skills Abilities
None
305116 01 50201.png Limpid Rush

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Limpid Rush
HP: 240 Strength: 1560

Skills Abilities
None
306109 01 50201.png Azure Mercurius

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Bow.png Azure Mercurius
HP: 242 Strength: 1426

Skills Abilities
None
307117 01 50201.png Aquatic Spiral

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Wand.png Aquatic Spiral
HP: 251 Strength: 1453

Skills Abilities
None
308110 01 50201.png Ocean's Embrace

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Staff.png Ocean's Embrace
HP: 294 Strength: 1340

Skills Abilities
None
309022 01 50201.png Aqua Trigger

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Manacaster.png Aqua Trigger
HP: 246 Strength: 1467

Skills Abilities
None
Agito
(recommended)
301139 01 60201.png Ame no Murakumo

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Sword.png Ame no Murakumo
HP: 260 Strength: 1696

Skills Abilities
302130 01 60201.png Ame no Habakiri

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Blade.png Ame no Habakiri
HP: 229 Strength: 1798

Skills Abilities
303129 01 60201.png Futsu no Mitama

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Dagger.png Futsu no Mitama
HP: 263 Strength: 1662

Skills Abilities
304128 01 60201.png Ohohagari

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Axe.png Ohohagari
HP: 268 Strength: 1781

Skills Abilities
305136 01 60201.png Ame no Nuhoko

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Lance.png Ame no Nuhoko
HP: 266 Strength: 1730

Skills Abilities
306128 01 60201.png Ame no Hajiyumi

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Bow.png Ame no Hajiyumi
HP: 255 Strength: 1629

Skills Abilities
307136 01 60201.png Omizununo

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Wand.png Omizununo
HP: 245 Strength: 1747

Skills Abilities
308129 01 60201.png Kunado

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Staff.png Kunado
HP: 287 Strength: 1612

Skills Abilities
309027 01 60201.png Ame no Torifune

6 Icon Rarity 6.pngIcon Element Water.pngIcon Weapon Manacaster.png Ame no Torifune
HP: 252 Strength: 1713

Skills Abilities

Dragons[edit | edit source]

Everyone should ideally be equipped with a max-unbound 5 Icon Rarity 5.png Water-attuned dragon for Expert.

  • Standard healers such as 110351 01 r05.png Jiang Ziya and support adventurers such as 100002 01 r04.png Elisanne and 100002 13 r05.png Gala Elisanne may carry weaker dragons, as their personal DPS is usually not too relevant.

Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.


Adventurers Dragons
110255 02 r05.png Summer Celliera

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Sword.png Summer Celliera
HP: 797 Strength: 479

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
110021 01 r05.png Xainfried

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Xainfried
HP: 792 Strength: 484

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
110362 01 r05.png Yurius

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Wand.png Yurius
HP: 750 Strength: 511

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
210134 01.png Gala Reborn Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Gala Reborn Poseidon
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210120 01.png Gaibhne & Creidhne

5 Icon Rarity 5.pngIcon Element Water.png Gaibhne & Creidhne
HP: 370 Strength: 125

Skills Abilities
210017 01.png Leviathan

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Strength: 125

Skills Abilities
210054 01.png Siren

5 Icon Rarity 5.pngIcon Element Water.png Siren
HP: 370 Strength: 125

Skills Abilities
210076 01.png Dragonyule Jeanne

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210053 01.png Nimis

5 Icon Rarity 5.pngIcon Element Water.png Nimis
HP: 370 Strength: 125

Skills Abilities
Standard DPS - Most DPS adventurers use these standard DPS dragons.
  • Niche exceptions aside, Gala Reborn Poseidon dwarfs all other dragons here due to his extremely high strength boost and water elemental damage boost as well as his powerful dragonform.
  • Gaibhne & Creidhne significantly improves skill cooldowns, increasing adventurer damage, and their Icon Buff 2060002.png SP Regen buff zone also significantly helps other teammates.
  • Leviathan has an extremely powerful dragon form, useful for increasing damage during break state, and can inflict guaranteed Affliction bog large icon.png Bog while Ayaha & Otoha are vulnerable.
  • Siren increases skill damage, though her dragon form is lackluster.
  • Nimis can become devastatingly strong if there are reliable sources of Icon Buff 1020005.png Critical Rate Up abilities, co-abilities, chain co-abilities, buffs, or Icon Buff 2010009.png Inspiration.
  • Dragonyule Jeanne significantly increases the critical rate of adventurers and can make running Icon Buff 1020026.png Critical Damage Modifier Up abilities worthwhile.


210134 01.png Gala Reborn Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Gala Reborn Poseidon
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210120 01.png Gaibhne & Creidhne

5 Icon Rarity 5.pngIcon Element Water.png Gaibhne & Creidhne
HP: 370 Strength: 125

Skills Abilities
210017 01.png Leviathan

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Strength: 125

Skills Abilities
210076 01.png Dragonyule Jeanne

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210053 01.png Nimis

5 Icon Rarity 5.pngIcon Element Water.png Nimis
HP: 370 Strength: 125

Skills Abilities
Low Skill Damage DPS + Dragonyule Lily - These DPS adventurers have lower emphasis on skill damage (none for Pipple), and Dragonyule Lily's overdamage relies on having a high Strength, so Siren won't work on them very well.
  • 210040 01.png High Mercury and 210025 01.png Poseidon can be used in place of the usual DPS dragons on Dragonyule Lily for higher success rates in auto compositions.


210134 01.png Gala Reborn Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Gala Reborn Poseidon
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210120 01.png Gaibhne & Creidhne

5 Icon Rarity 5.pngIcon Element Water.png Gaibhne & Creidhne
HP: 370 Strength: 125

Skills Abilities
210054 01.png Siren

5 Icon Rarity 5.pngIcon Element Water.png Siren
HP: 370 Strength: 125

Skills Abilities
210017 01.png Leviathan

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Strength: 125

Skills Abilities
210076 01.png Dragonyule Jeanne

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210053 01.png Nimis

5 Icon Rarity 5.pngIcon Element Water.png Nimis
HP: 370 Strength: 125

Skills Abilities
210130 01.png Styx

5 Icon Rarity 5.pngIcon Element Water.png Styx
HP: 370 Strength: 125

Skills Abilities
I usually don't dish out skill damage, but... - These adventurers are somewhat odd - Eugene usually buffs, and Catherine usually relies on standard attack damage. However, they also have infrequent access to extremely strong nukes with their second skills, which can make Styx somewhat usable, as long as no damaging shared skills are in use. Still, it usually is better to use a standard DPS dragon that requires less finagling.


100002 01 r04.png Elisanne

4 Icon Rarity 4.pngIcon Element Water.pngIcon Weapon Lance.png Elisanne
HP: 752 Strength: 460

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Icon Ability 1020002.png HP 60% = Strength +3% (Chain Co-ab)
100002 13 r05.png Gala Elisanne

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Axe.png Gala Elisanne
HP: 745 Strength: 516

Skills Abilities
Icon Ability 1020003.png Defense +15% (Co-ability)
Icon Ability 1020036.png (Water) Combo Time VI (Chain Co-ab)
210120 01.png Gaibhne & Creidhne

5 Icon Rarity 5.pngIcon Element Water.png Gaibhne & Creidhne
HP: 370 Strength: 125

Skills Abilities
210097 01.png Halloween Maritimus

5 Icon Rarity 5.pngIcon Element Water.png Halloween Maritimus
HP: 376 Strength: 119

Skills Abilities
Icon SandTimer 01 Battle.png
210017 01.png Leviathan

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Strength: 125

Skills Abilities
210134 01.png Gala Reborn Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Gala Reborn Poseidon
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210076 01.png Dragonyule Jeanne

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210081 01.png Simurgh

5 Icon Rarity 5.pngIcon Element Water.png Simurgh
HP: 383 Strength: 113

Skills Abilities
210040 01.png High Mercury

5 Icon Rarity 5.pngIcon Element Water.png High Mercury
HP: 357 Strength: 113

Skills Abilities
210025 01.png Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Poseidon
HP: 376 Strength: 119

Skills Abilities
Buffer Elisannes - Elisannes don't have much skill damage, and spends most of the time buffing the entire team. Both versions of Elisanne will prefer having their skills ready earlier with either Gaibhne & Creidhne's Icon Ability 1020004.png (Water) Skill Recharge IIIf the user is attuned to Water: fills 35% of a skill's skill gauge after using that skill. or Halloween Maritimus' Icon Buff 2010001.png Skill Haste Up, but most non-Skill Damage dragons work well.


210120 01.png Gaibhne & Creidhne

5 Icon Rarity 5.pngIcon Element Water.png Gaibhne & Creidhne
HP: 370 Strength: 125

Skills Abilities
210097 01.png Halloween Maritimus

5 Icon Rarity 5.pngIcon Element Water.png Halloween Maritimus
HP: 376 Strength: 119

Skills Abilities
Icon SandTimer 01 Battle.png
210017 01.png Leviathan

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Strength: 125

Skills Abilities
210081 01.png Simurgh

5 Icon Rarity 5.pngIcon Element Water.png Simurgh
HP: 383 Strength: 113

Skills Abilities
210134 01.png Gala Reborn Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Gala Reborn Poseidon
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
210040 01.png High Mercury

5 Icon Rarity 5.pngIcon Element Water.png High Mercury
HP: 357 Strength: 113

Skills Abilities
210025 01.png Poseidon

5 Icon Rarity 5.pngIcon Element Water.png Poseidon
HP: 376 Strength: 119

Skills Abilities
210076 01.png Dragonyule Jeanne

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Strength: 125

Skills Abilities
Icon SandTimer 01 Battle.png
Ha! You better have BURN HEAL! - Standard healers are able to run any non-Skill Damage dragon. Use whichever is preferred.
  • Leviathan and High Mercury both inflict guaranteed Affliction bog large icon.png Bog while Ayaha & Otoha are vulnerable.
  • Halloween Maritimus and Simurgh both pack an emergency heal.
  • Halloween Maritimus and Gaibhne & Creidhne can buff teammates with either Icon Buff 1020006.png Skill Damage Up or Icon Buff 2060002.png SP Regen buff zones respectively.


Wyrmprints[edit | edit source]

All adventurers in standard compositions should equip their standard wyrmprints.

Adventurer Wyrmprints
FormA.png FormB.png
110018 01 r04.png Karina
Archetypical Quad Karina Cheese - This build capitalizes on Karina's inbuilt Icon Ability 1010007.png Skill Prep +100% & Skill ChargeFills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. to cast one or more 110335 01 r04.png Patia-like Shared Skills immediately, triggering doublebuffs to power up Raging Tide from the get-go.

As this build has a flex slot, depending on where the Strength Doublebuff wyrmprints are allocated, feel free to use whatever that is most consistently useful to your team.

The build has two main routes: You have Felyne Hospitality or you don't. Both work just fine.

  • In the case of using Felyne Hospitality, all three 5 Icon Rarity 5.png slots are filled, and thus Strength Doublebuff must be put into a 4 Icon Rarity 4.png slot. This is where Sisters of the Anvil or 400119 02.png First-Rate Hospitality come in.
    • The second 4 Icon Rarity 4.png slot can be filled with the affliction punisher, but it can also be filled with 400282 02.png Halidom Grooms for Energy Doublebuff (as to provide another source of increased damage)
  • In the case where Felyne Hospitality isn't used, it is more efficient to run Brothers in Arms in its place while freeing up a 4 Icon Rarity 4.png slot.
    • This leaves a 4 Icon Rarity 4.png slot as a pure flex slot due to not needing a 10% Strength Doublebuff print. Halidom Grooms is probably the best option due to the general lack of 4 Icon Rarity 4.png prints that still help with the build significantly, due to the other prints and Karina putting out so much damage.


Party Roles[edit | edit source]

Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.

DPS/Support[edit | edit source]

These units will be doing the majority of the DPS, and sometimes provide support and/or additional utility.

  • Don't run more than 1 of either Elisanne in the entire team.
  • Don't run more than 1 Eugene in the entire team.
Adventurer Notes
Shreds overdrive gauges, and very high damage output riding on buff-stacking. Inflicts Affliction frostbite large icon.png Frostbite.
110255 02 r05.png Summer Celliera

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Sword.png Summer Celliera
HP: 797 Strength: 479

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
Shreds overdrive gauges, high damage output, provides strong buff effects to the team, and a frequent source of Affliction bog large icon.png Bog.
Icon Buff 1020002.png Strength Up buff zone buffer, shreds overdrive gauges, and can unload an extremely high amount of skill damage when used strategically.
High damage output, and a source of Affliction freeze large icon.png Freeze, but unable to maintain full HP. Also inflicts Affliction frostbite large icon.png Frostbite.
Very high damage output, easily maintains combo, provides a variety of buffs, and a source of Affliction stun large icon.png Stun and Affliction freeze large icon.png Freeze. Also inflicts Affliction frostbite large icon.png Frostbite.
100004 02 r05.png Dragonyule Cleo

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Dagger.png Dragonyule Cleo
HP: 801 Strength: 474

Skills Abilities
Icon Ability 1020010.png Critical Rate +10% (Co-ability)
Icon Ability 1020036.png (Water) Combo Time VI (Chain Co-ab)
Very high damage output that synergizes well with sources of overdamage, and provides proximity-based buffs, and a source of guaranteed Affliction freeze large icon.png Freeze.
Very high damage output, easily maintains combo, provides a variety of buffs (including Icon Buff 2010009.png Inspiration), and inflicts Affliction frostbite large icon.png Frostbite.
Extremely high damage output, and also very tanky. Inflicts Affliction frostbite large icon.png Frostbite.
Extremely high damage output riding on buff-stacking. Inflicts Affliction frostbite large icon.png Frostbite.
Very high damage output, provides strong buff effects to the team, and a frequent source of Affliction bog large icon.png Bog.
100002 13 r05.png Gala Elisanne

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Axe.png Gala Elisanne
HP: 745 Strength: 516

Skills Abilities
Icon Ability 1020003.png Defense +15% (Co-ability)
Icon Ability 1020036.png (Water) Combo Time VI (Chain Co-ab)
Icon Buff 1020002.png Strength Up buffer with full dual-resistances, and provides significant damage reduction to the entire team.
110021 01 r05.png Xainfried

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Xainfried
HP: 792 Strength: 484

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Very high damage output with a strong shapeshifting kit and inflicts Affliction frostbite large icon.png Frostbite.
100002 01 r04.png Elisanne

4 Icon Rarity 4.pngIcon Element Water.pngIcon Weapon Lance.png Elisanne
HP: 752 Strength: 460

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Icon Ability 1020002.png HP 60% = Strength +3% (Chain Co-ab)
Icon Buff 1020002.png Strength Up buffer with full dual-resistances, and high amounts of SP gain due to weapon type's SP gain speed, ensuring high uptime.
High damage output and can inflict counter damage if used strategically. Inflicts Affliction frostbite large icon.png Frostbite and Affliction freeze large icon.png Freeze.
110364 01 r05.png Catherine

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Catherine
HP: 752 Strength: 508

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Very strong standard attack damage output, and can unload an extremely high amount of skill damage when used strategically.
Very high damage output that synergizes well with sources of overdamage, and provides buffs to nearby teammates. Also inflicts Affliction frostbite large icon.png Frostbite.
Very high damage output that synergizes well with sources of overdamage, consistent Icon Buff 2020002.png Strength Down applier, and shreds overdrive gauges.
Very high damage output, and a source of guaranteed Affliction freeze large icon.png Freeze. Also inflicts Affliction frostbite large icon.png Frostbite.
Strong standard attack damage output and a very frequent supplier of Icon Buff 1020003.png Defense Up and Icon Buff 2050004.png Energy buffs.
110362 01 r05.png Yurius

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Wand.png Yurius
HP: 750 Strength: 511

Skills Abilities
Icon Ability 1010002.png Skill Damage +15% (Co-ability)
Very high damage output. An unreliable source of Affliction frostbite large icon.png Frostbite.
Extremely high damage output that scales with buffs, but does not scale as high as Xander or Karina.
Extremely high standard damage output that synergizes well with sources of overdamage, especially if paired with abilities that grant Icon Buff 2050004.png Energy based on hit count, such as 400335 01.png Taiko Tandem's Icon Ability 1010012.png 30 Hits = Energy Level UpIncreases the user's energy level by one stage for every 30-hit combo. or 100029 03 r05.png Hunter Sarisse's Icon Ability 1010012.png (Water) Combo = Energy Level Up VI chain coability.

Healer[edit | edit source]

If desired, a healer can provide healing and support where needed.

Adventurer Notes
Defensive support healer with Affliction burn large icon.png Burn relief. Can bail out burning teammates, provides Icon Buff 1020003.png Defense Up buffs, maintains a healthy amount of regen healing, and allows more equipment flexibility due to Icon Ability 1010007.png Skill Prep +100%Fills 100% of skill gauges at the start of quests..
Dragonyule Lily provides access to overdamage, which can elevate teamwide DPS and especially the hit count (for activating combo-based abilities). She also provides very strong spot-healing to individual damaged adventurers with her force-strike gift healing, and can also reach very high levels of Strength by the former action. Being dual-resistant, Dragonyule Lily will never be disabled or put into danger by any possible affliction.
An odd healer that cleanses burns, but is himself stun-resistant. This property does let him perform burn cleanse where a Jiang Ziya might not be able to. He'll require a mana spiral upgrade to actually perform as advertised, but is a viable healing option otherwise.

General Party Setup[edit | edit source]

Most compositions will work fine for this quest, so long as at least one adventurer can provide healing in any form, and a source of damage-over-time and disabling afflictions is available.

  • For healing in 4DPS compositions, this is usually accomplished with Healing Doublebuff wyrmprints and defensive buffs, or healing shared skills.
  • Affliction frostbite large icon.png Frostbite is the prefered damage-over-time affliction, and many Water-attuned adventurers can inflict it.
  • Affliction freeze large icon.png Freeze and Affliction stun large icon.png Stun can be inflicted by some Water-attuned adventurers.
    • 110252 01 r05.png Lily (both played and shared skill) and 100004 02 r05.png Dragonyule Cleo (if played) provide access to guaranteed Freeze.
Composition
110255 02 r05.png Summer Celliera

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Sword.png Summer Celliera
HP: 797 Strength: 479

Skills Abilities
Icon Ability 1020005.png Dragon Haste +15% (Co-ability)
100002 01 r04.png Elisanne

4 Icon Rarity 4.pngIcon Element Water.pngIcon Weapon Lance.png Elisanne
HP: 752 Strength: 460

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Icon Ability 1020002.png HP 60% = Strength +3% (Chain Co-ab)
A sample 4DPS setup.
110364 01 r05.png Catherine

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Lance.png Catherine
HP: 752 Strength: 508

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
A sample 3DPS setup.
A defense doublebuff spam setup using 4 Pipples.
A speedclear setup using 4 Karinas.

Attacks and Patterns (Standard)[edit | edit source]

For speedclearing with Karina compositions, see Attack and Patterns (Quad Karina) for direct instructions.

On Warabe Asobi[edit | edit source]

Icon EnemyAbility 0024.png Warabe Asobi is a special effect that will alter Ayaha & Otoha's resistance to afflictions. The affliction resistance changes depending on the "game" (moves) they are using, but generally speaking, they will be vulnerable to afflictions while the condition is active, even if they have been previously afflicted.

  • Note that you may only Affliction freeze large icon.png Freeze or Affliction stun large icon.png Stun once every Warabe Asobi activation.
    • You cannot freeze or stun Ayaha & Otoha twice in a row.
    • However, you can freeze Ayaha & Otoha, then follow it with a stun immediately afterward, and vice versa.

In either phase, Warabe Asobi's ability icon (below Ayaha & Otoha's HP bar) will brighten when it is active.

In phase 1, you will be able to tell when it activates by the "Let's Play" callout.

In phase 2, the following attacks will activate Warabe Asobi:

  • Kagome Kagome
  • Onigokko
  • Hana Ichi Monme
  • Abukutatta Nietatta

On Tosenbo and Toryanse[edit | edit source]

With Icon EnemyAbility 0025.png Tosenbo and Icon EnemyAbility 0026.png Toryanse active, Ayaha & Otoha will gain significant amounts of damage reduction and a rapid gain of Strength, making DPS poor and survival difficult. Use afflictions to disable their effects.

Tosenbo provides Ayaha & Otoha significant damage reduction.

  • Tosenbo reduces damage received by human Ayaha & Otoha by 35%.
  • Tosenbo reduces damage received by therion Ayaha & Otoha by 70%.

Toryanse increases Ayaha & Otoha's strength by 10% every tick. These very frequent buffs last for 60 seconds, making Icon Ability 1010031.png Dispels ineffective in stemming the flow of buffs.

  • Toryanse ticks every 6.5 seconds on human Ayaha & Otoha.
  • Toryanse ticks every 4 seconds on therion Ayaha & Otoha.
    • Disabling afflictions such as Affliction stun large icon.png Stun and Affliction freeze large icon.png Freeze disable Icon EnemyAbility 0026.png Toryanse.
    • When a disabling affliction is inflicted, all Toryanse-induced Strength buffs will be instantly removed.

Phase 1[edit | edit source]

The following lists moves that tend to be seen in the average run as of Update 2.3.0, which is usually 2-3 minutes. Slower runs may see additional moves that have yet to be described.

Cross Charge[edit | edit source]

Ayaha & Otoha charge towards the furthest adventurer. The attack is unavoidable within the marker.

One of the adventurers should move further away right after START disappears so that Ayaha & Otoha are pushed up against a wall.

  • This adventurer should still stay far away to prepare for the following attack.

Zukkorobashi[edit | edit source]

Ayaha & Otoha attempt to trap the furthest adventurer with a red-marked prison, and then send unavoidable damage within the purple path. Move away from the affected location.

Let's Play[edit | edit source]

Kirikiri Mai[edit | edit source]

  • This is a good opportunity to Affliction stun large icon.png Stun or Affliction freeze large icon.png Freeze Ayaha & Otoha and cancel the attack.

Cross Charge x4[edit | edit source]

Ayaha & Otoha charge towards four adventurers successively. Avoid lingering within marker positions and using skills might be unsafe, as you might get Affliction stun large icon.png Stunned.

Let's Play[edit | edit source]

Ura Omote[edit | edit source]

Ayaha & Otoha emit two beams and rotates clockwise. The blue beam inflicts Affliction stun large icon.png Stun, and the orange beam inflicts Affliction burn large icon.png Burn. This attack is not avoidable within their marker, so avoid getting hit, or use a dragon skill to tank it - keeping in mind that you'll still need to continue moving to be safe.

  • This is a good opportunity to Affliction stun large icon.png Stun or Affliction freeze large icon.png Freeze Ayaha & Otoha and cancel the attack.

The phase change transition animation takes a fairly long time, so this might be a good time for 210120 01.png Gaibhne & Creidhne, 210017 01.png Leviathan, and/or 210040 01.png High Mercury users to shapeshift and prepare to use their skills, and anyone in low HP and not receiving healing should also do so for additional safety.

  • Gaibhne & Creidhne users may immediately use their skills to provide a SP Recharge buff zone.
  • Leviathan and High Mercury users should wait until shortly before Overdrive starts before using their skills, so that the skill hits and inflicts bog.

This entire mechanic can be cancelled, but only with a well-timed cast of Lily's Level 4 Glacial Blossom. As Glacial Blossom's animation sets a marker on the target that doesn't follow them before actually dealing damage on a delay, the skill needs to be cast while the twins are about halfway to the middle of the room so that the marker marks somewhere close enough to hit the twins but isn't directly on top of them (if the marker is directly centered on them, chances are you are too late because the long animation won't apply the freeze before it's too late). Too soon and the marker will completely miss. Too late and Ura Omote goes through and hits you due to the large amount of end-lag. Usually, you will have to know when this mechanic takes place so the freeze can hit.

  • If Freeze successfully lands and Ura Omote is interrupted, the twins would be right next to each other and helpless for at least 3 seconds, leaving them extremely vulnerable to attack, as most attacks would hit both twins at once and thus deal twice the damage.

Phase 2[edit | edit source]

Unavoidable Purple[edit | edit source]

Unavoidable damage. If anyone is at low health, use a defensive buff or healing skill before it hits!

  • Ayaha & Otoha will use this move again when HP thresholds are met.
  • Gaibhne & Creidhne users can shapeshift during the phase change, place down their SP Regen zone then deliberately use this attack to get hit out of dragonform so they themselves can use the SP Regen zone to fire off skills.

Anta ga Tadoko sa[edit | edit source]

One wide purple attack marker and one thin red purple attack marker appear. The thin red marker attack strikes earlier, and anyone caught in it will be locked in place, right into the path of the damaging attack. Make sure to dodge or iframe the red marker, then get out of the purple zone.

Charge[edit | edit source]

Ayaha & Otoha charge towards an adventurer. This attack can be iframed.

Wing Swipes[edit | edit source]

Ayaha & Otoha performs two, sometimes three wing swipes towards surrounding adventurers. Dodge or iframe.

  • If DPS is low, they will perform a third swipe, indicated by a "!!" and the lack of an attack marker.
    • If Ayaha & Otoha performs this third strike, keep in mind that most attacks will be wasted as she will be too high for attacks to connect.

Unavoidable Purple[edit | edit source]

Onigokko[edit | edit source]

A blue butterfly chases the furthest adventurer.

This butterfly inflicts severe damage and Affliction stun large icon.png Stun on contact. The targeted adventurer should move across Ayaha & Otoha's position, so that the butterfly strikes Ayaha & Otoha and stuns them instead.

  • You can increase the time Ayaha & Otoha is spent in a disabled state by chaining this stun with a freeze as it expires. Timing guides for the following high-reliability freeze moves are provided.
    • To use Icon Skill 916.png Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

      Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

      Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

      Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

      Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

      Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

      Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.

      This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.

      If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP]
      , force strike when stun expires, or use the skill if it's a shared skill.
    • To use Icon Skill 019.png Glacial BlossomLv. 1: Deals 2 hits of 614.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 2 hits of 798.98% water damage instead. [2490 SP]

      Lv. 2: Deals 2 hits of 645.4% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 2 hits of 839.02% water damage instead. [2490 SP]

      Lv. 3: Deals 2 hits of 677.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 120% base chance. Frostbitten foes take 2 hits of 880.88% water damage instead. [2490 SP]

      Lv. 4: Deals 2 hits of 740.6% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 200% chance, and frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 2 hits of 962.78% water damage instead. [2490 SP]
      , use the skill about 1 to 2 seconds before stun expires - the circle should be about 1/3 full before you use the skill.

Unavoidable Purple[edit | edit source]

Hana Ichi Monme[edit | edit source]

Two purple crossed markers target a random adventurer. The adventurer should move to the top-right corner of the arena, which will maximize the size of the safe area.

Once a large purple circular attack marker spawns, the targeted adventurer should start moving towards the bottom-left corner. The crossed markers will shoot out blue and orange beams that cause rapid damage and inflict afflictions.

Soon afterwards, red butterflies will spawn, twice on each adventurer, and all adventurers should avoid lingering on their spawn points which are purple and inflict severe damage and Affliction burn large icon.png Burn.

In co-op mode, the final blast from the giant attack marker is likely lethal.

  • You can use a dragon skill to iframe the blast.

The center of the circular attack marker also moves all adventurers towards it, making it harder to escape from it, especially if you're inside it.

  • It's usually more precise to move normally instead of dodge-rolling.
  • Dragon form prevents the movement effects of the attack from taking place.

Unavoidable Purple[edit | edit source]

Abukutatta Nietatta[edit | edit source]

Ayaha & Otoha flies up and becomes invulnerable, and two butterflies spawn. These butterflies slowly move towards Ayaha & Otoha, and must be destroyed ASAP.

The white butterfly inflicts Affliction burn large icon.png Burn, and the black butterfly inflicts Affliction stun large icon.png Stun.

  • When destroyed, they spawn a dome that inflicts their associated afflictions. Off-resist adventurers should not be too close to them when they're about to be destroyed.

What happens afterward depends on how many butteflies manage to reach Ayaha & Otoha.

  • If both butterflies reach Ayaha & Otoha, lethal damage is inflicted to all adventurers, using up a revive.
  • If only one butterfly reaches Ayaha & Otoha, severe damage is inflicted, and its associated affliction is inflicted.
  • If both butterflies are destroyed, Ayaha & Otoha will fall straight down to the ground and be temporarily disabled.

If Ayaha & Otoha makes contact with the domes that the butterflies leave behind, they will also be inflicted with these afflictions.

Charge[edit | edit source]

If Ayaha & Otoha weren't stunned by landing on a black butterfly dome, it is possible for the furthest adventurer to intentionally bait them towards a black butterfly dome to inflict Affliction stun large icon.png Stun.

  • This should be done by a stun-resistant adventurer, or by a shapeshifted (including 110360 01 r05.png Tiki, but not 110362 01 r05.png Yurius) unit.

Unavoidable Purple[edit | edit source]

Kagome Kagome x2[edit | edit source]

Two red butterflies spawn on two adventurers. After a certain period of time, these butterflies will spawn purple attacks where the adventurers are, and inflict severe damage and Affliction burn large icon.png Burn.

  • It is possible to inflict burn on Ayaha & Otoha by placing these butterflies on top of Ayaha & Otoha for extra damage.
    • Burning will also decrease their damage resistance if there are no existing damage-over-time afflictions.

Hana Ichi Monme[edit | edit source]

Charge x4[edit | edit source]

Ayaha & Otoha will charge towards four adventurers in a row.

Attacks and Patterns (Quad Karina)[edit | edit source]

The Quad Karina cheese is dependent on a build outlined in the Wyrmprints Section of this guide. Every Karina must also be equipped with at least one of the following Shared Skills: Sparrow's Guard, Knight's Spirit, Sweet Protection, Mercenary Guard, Rowdy Rumbler (the provided shield may interfere with taking enough damage to get out of dragon form) as well as a second Shared Skill from the previous list or one of the following: Tropical Breeze, Majestic Tide, Ocean Fury, Sunny Flash.

Phase 1[edit | edit source]

Cross Charge[edit | edit source]

Group bait to the bottom left of the arena, as to keep both twins together. Once there, cast any party-wide defense buffs before rolling out of the strike zone.

Zukkorobashi[edit | edit source]

Whoever got targeted should dodge-roll to safety. All four players should cast Black Flag followed by Raging Tide. Phase 1 should be over.

Phase 2[edit | edit source]

Before phase 2 even begins, at least 1 but no more than 2 Karinas equipped with Gabhine and Creidne should shapeshift.

Unavoidable Purple[edit | edit source]

Shapeshifted Gabhine and Creidnes should use their skill as the damage should knock them out of dragon form (this is why you do not want Rowdy Rumbler's shield). Get inside of the buff zones, and just spam your skills. Order doesn't really matter because you get so much SP from the zones.

  • Those who brought along Ocean Fury or Sunny Flash should try and Bog the boss now, as it significantly increases DPS in a time where the entire party is DPS-ing the boss.

Anta ga Tadoko sa[edit | edit source]

Avoid the cage marker at all costs, even if it means getting out of the buff zone. While you certainly will survive thanks to the doublebuffs, you are not DPS-ing if you are stuck! Once safe from the attack, continue to spam skills as usual.

Charge[edit | edit source]

Dodge/Iframe the marker, follow the boss and continue attacking it, using skills as soon as they come up. If there are any Gabhine and Creidnes who have yet to shapeshift, they should do so to provide an SP fill zone.

Wing Swipes[edit | edit source]

Happens only in very slow runs. Shapeshifted Gabhine and Creidnes should use it to get out of dragon form. Otherwise, spam skills as usual and Iframe the swipes with a roll if needed.

Unavoidable Purple[edit | edit source]

Continue to attack the boss as usual, but do not use a skill right before it hits or it will get canceled. Once it hits, continue to DPS as usual.

Hana Ichi Monme[edit | edit source]

Deal with the attack as usual if it pops up. It is very possible you have Broken the boss at this point, at which the run will be over as you should have more than enough DPS to kill in a Break phase. Aside from dealing with the attack in the usual way, if the adventurer targeted by the cross beams has Gabhine and Creidne equipped AND has a shapeshift immediately availiable, they should delibrately get targeted and stand in the big circle (but NOT the cross beams) until the circle is almost full and dragonform about to expire, at which point they use their dragon skill to Iframe the rest. Pulled off correctly and there will be a buff zone where the nearly broken boss is leading to subsequent break and close-out of the fight.