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This article is about the Adventurer Annelie. For the enemy, see Annelie (Enemy). |


Skills

Shared SP Cost: 6102
Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them toward the center, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them toward the center and increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them towards the center. (Might: 100)
Shared SP Cost: 6102
Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them towards the center, and inflicts stun for 5-6 seconds with 100% base chance. (Might: 200)
Shared SP Cost: 11288
Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them towards the center, and inflicts stun for 6-7 seconds with 110% base chance. (Might: 300)
Deals 10 hits of 164.3% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. (Might: 100)
Deals 10 hits of 182.5% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. (Might: 200)
Co-abilities
Increases HP by 9%. Benefits your whole team. (Might: 170)
Increases HP by 10%. Benefits your whole team. (Might: 200)
Increases HP by 12%. Benefits your whole team. (Might: 230)
Increases HP by 13%. Benefits your whole team. (Might: 260)
Increases HP by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 10% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases attack skill damage by 30% when HP is 70% or above. (Might: 80)
Increases attack skill damage by 35% when HP is 70% or above. (Might: 100)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
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