Affliction Guard protects the user from becoming afflicted when hit, up to a certain amount of times.
- While this effect will block afflictions, it will NOT block the user from taking damage.
- This effect also will NOT block debuffs such as Strength Down, or special effects such as Plague.
- Note that one stack of Affliction Guard will still be consumed if the user is hit by an affliction they would have 100% resisted anyway.
- For example: Alex has 100% resistance to Blindness. If she is hit by an attack that could inflict Blind, one stack of Affliction Guard will be consumed. This would essentially "waste" a stack of Affliction Guard that could have blocked a Paralysis-inducing attack instead, which Alex does not resist.
- If a Shield or Life Shield successfully nullifies an attack and its attached affliction, that attack will NOT consume one stack of Affliction Guard, as there is no longer an affliction to block.
Inducers
Skills that induce Affliction Guard
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
- | - | - | - |
Abilities that induce Affliction Guard
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
(Wind) Affliction Guard I | 60 | - | - | - | |
(Wind) Affliction Guard III | 100 | - | - | - | |
(Shadow) Affliction Guard I | 60 | - | - | - | |
(Shadow) Affliction Guard III | 100 | - | - | - | |
(Flame) Affliction Guard II | 80 | - | - | - | |
(Light) Affliction Guard II | 80 | - | - | - | |
(Wind) Affliction Guard II | 80 | - | - | - | |
(Shadow) Affliction Guard II | 80 | - | - | - | |
(Flame) Affliction Guard III | 100 | - | - | - | |
(Light) Affliction Guard III | 100 | - | - | - | |
(Light) Affliction Guard I | 60 | - | - | - | |
(Water) Affliction Guard I | 60 | - | - | - | |
(Water) Affliction Guard II | 80 | - | - | - | |
(Water) Affliction Guard III | 100 | - | - | - | |
(Flame) Affliction Guard I | 60 | - | - | - |
Co-Abilities that induce Affliction Guard
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities that induce Affliction Guard
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
---|
Resists
Abilities that resist Affliction Guard
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Punishers
Skills with Additional Effects against Affliction Guard-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
- | - | - | - |
Abilities with Additional Effects against Affliction Guard-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Co-Abilities with Additional Effects against Affliction Guard-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities with Additional Effects against Affliction Guard-Afflicted Foes
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---|
Chain Effects
Skills with Effects that activate upon Receiving Affliction Guard
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|
Abilities with Effects that activate upon Receiving Affliction Guard
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|
Co-Abilities with Effects that activate upon Receiving Affliction Guard
Name | Might | Adventurers with Co-Ability |
---|
Chain Co-Abilities with Effects that activate upon Receiving Affliction Guard
Name | Adventurers with Chain Co-Ability |
---|