Event Perk Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Phraeganoth's Bane +15% | 0 | Increases damage to Phraeganoth by 15%. | ||||
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Phraeganoth's Bane +20% | 0 | Increases damage to Phraeganoth by 20%. | ||||
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Phraeganoth's Bane +25% | 0 | Increases damage to Phraeganoth by 25%. | ||||
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Hypnos's Bane +30% | 0 | Increases damage to Hypnos by 30%. | ||||
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Hypnos's Bane +35% | 0 | Increases damage to Hypnos by 35%. | ||||
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Tent Canvas +35% | 0 | Increases tent canvas intake for clearing quests by 35%. | ||||
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Tent Canvas +60% | 0 | Increases tent canvas intake for clearing quests by 60%. | ||||
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Snack-o'-Lanterns +25% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 25%. | ||||
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Snack-o'-Lanterns +50% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 50%. | ||||
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Windwhistle Grass +25% | 0 | Increases windwhistle grass intake for clearing quests by 25%. | ||||
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Windwhistle Grass +50% | 0 | Increases windwhistle grass intake for clearing quests by 50%. | ||||
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Windwhistle Grass +75% | 0 | Increases wind whistle grass intake for clearing quests by 75%. | ||||
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Astral Ornament +25% | 0 | Increases astral ornaments intake for clearing quests by 25%. | ||||
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Astral Ornament +50% | 0 | Increases astral ornaments intake for clearing quests by 50%. | ||||
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Astral Ornament +75% | 0 | Increases astral ornaments intake for clearing quests by 75%. | ||||
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Tent Canvas +25% | 0 | Increases tent canvas intake for clearing quests by 25%. | ||||
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Tent Canvas +50% | 0 | Increases tent canvas intake for clearing quests by 50%. | ||||
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Tent Canvas +75% | 0 | Increases tent canvas intake for clearing quests by 75%. | ||||
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Ornate Lanterns +25% | 0 | Increases ornate lantern intake for clearing quests by 25%. | ||||
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Ornate Lanterns +35% | 0 | Increases ornate lantern intake for clearing quests by 35%. | ||||
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Ornate Lanterns +50% | 0 | Increases ornate lantern intake for clearing quests by 50%. | ||||
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Holy Ore +25% | 0 | Increases holy ore intake for clearing quests by 25%. | ||||
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Holy Ore +35% | 0 | Increases holy ore intake for clearing quests by 35%. | ||||
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Holy Ore +50% | 0 | Increases holy ore intake for clearing quests by 50%. | ||||
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Holy Ore +60% | 0 | Increases holy ore intake for clearing quests by 60%. | ||||
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Holy Ore +75% | 0 | Increases holy ore intake for clearing quests by 75%. | ||||
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Papier-Mâché +25% | 0 | Increases papier-mâché intake for clearing quests by 25%. | ||||
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Papier-Mâché +50% | 0 | Increases papier-mâché intake for clearing quests by 50%. | ||||
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Papier-Mâché +75% | 0 | Increases papier-mâché intake for clearing quests by 75%. | ||||
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Chef's Special +60% | 0 | Increases chef's special intake for clearing quests by 60%. | ||||
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Chef's Special +75% | 0 | Increases chef's special intake for clearing quests by 75%. | ||||
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Librettos +25% | 0 | Increases libretto intake for clearing quests by 25%. | ||||
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Librettos +35% | 0 | Increases libretto intake for clearing quests by 35%. | ||||
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Librettos +50% | 0 | Increases libretto intake for clearing quests by 50%. | ||||
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Motivational Logs +25% | 0 | Increases motivational log intake for clearing quests by 25%. | ||||
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Motivational Logs +35% | 0 | Increases motivational log intake for clearing quests by 35%. | ||||
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Motivational Logs +50% | 0 | Increases motivational log intake for clearing quests by 50%. | ||||
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Motivational Logs +60% | 0 | Increases motivational log intake for clearing quests by 60%. | ||||
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Motivational Logs +75% | 0 | Increases motivational log intake for clearing quests by 75%. | ||||
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Windwhistle Grass +60% | 0 | Increases windwhistle grass intake for clearing quests by 60%. | ||||
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Windwhistle Grass +35% | 0 | Increases windwhistle grass intake for clearing quests by 35%. | ||||
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Arcane Tomes +25% | 0 | Increases arcane tome intake for clearing quests by 25%. | ||||
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Arcane Tomes +50% | 0 | Increases arcane tome intake for clearing quests by 50%. | ||||
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Arcane Tomes +75% | 0 | Increases arcane tome intake for clearing quests by 75%. | ||||
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Glam Shells +25% | 0 | Increases glam shell intake for clearing quests by 25%. | ||||
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Glam Shells +35% | 0 | Increases glam shell intake for clearing quests by 35%. | ||||
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Glam Shells +50% | 0 | Increases glam shell intake for clearing quests by 50%. | ||||
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Glam Shells +60% | 0 | Increases glam shell intake for clearing quests by 60%. | ||||
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Glam Shells +75% | 0 | Increases glam shell intake for clearing quests by 75%. | ||||
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Snack-o'-Lanterns +35% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 35%. | ||||
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Arcane Tomes +35% | 0 | Increases arcane tome intake for clearing quests by 35%. | ||||
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Arcane Tomes +60% | 0 | Increases arcane tome intake for clearing quests by 60%. | ||||
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Astral Ornament +35% | 0 | Increases astral ornament intake for clearing quests by 35%. | ||||
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Astral Ornament +60% | 0 | Increases astral ornament intake for clearing quests by 60%. | ||||
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Chef's Special +25% | 0 | Increases chef's special intake for clearing quests by 25%. | ||||
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Chef's Special +35% | 0 | Increases chef's special intake for clearing quests by 35%. | ||||
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Chef's Special +50% | 0 | Increases chef's special intake for clearing quests by 50%. | ||||
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Papier-Mâché +60% | 0 | Increases papier-mâché intake for clearing quests by 60%. | ||||
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Papier-Mâché +35% | 0 | Increases papier-mâché intake for clearing quests by 35%. | ||||
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Tricker Treats +25% | 0 | Increases Tricker Treat intake for clearing quests by 25%. | ||||
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Tricker Treats +50% | 0 | Increases Tricker Treat intake for clearing quests by 50%. | ||||
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Tricker Treats +100% | 0 | Increases Tricker Treat intake for clearing quests by 100%. | ||||
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Tricker Treats +35% | 0 | Increases Tricker Treat intake for clearing quests by 35%. | ||||
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Tricker Treats +75% | 0 | Increases Tricker Treat intake for clearing quests by 75%. | ||||
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Divine Gales +25% | 0 | Increases divine gale intake for clearing quests by 25%. | ||||
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Divine Gales +50% | 0 | Increases divine gale intake for clearing quests by 50%. | ||||
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Divine Gales +100% | 0 | Increases divine gale intake for clearing quests by 100%. | ||||
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Divine Gales +150% | 0 | Increases divine gale intake for clearing quests by 150%. | ||||
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Divine Gales +125% | 0 | Increases divine gale intake for clearing quests by 125%. | ||||
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Divine Gales +35% | 0 | Increases divine gale intake for clearing quests by 35%. | ||||
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Holiday Cheer +25% | 0 | Increases Holiday Cheer intake for clearing quests by 25%. | ||||
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Holiday Cheer +50% | 0 | Increases Holiday Cheer intake for clearing quests by 50%. | ||||
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Holiday Cheer +100% | 0 | Increases Holiday Cheer intake for clearing quests by 100%. | ||||
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Holiday Cheer +150% | 0 | Increases Holiday Cheer intake for clearing quests by 150%. | ||||
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Holiday Cheer +125% | 0 | Increases holiday cheer intake for clearing quests by 125%. | ||||
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Holiday Cheer +35% | 0 | Increases holiday cheer intake for clearing quests by 35%. | ||||
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Renown +35% | 0 | Increases renown intake for clearing quests by 35%. | ||||
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Renown +125% | 0 | Increases renown intake for clearing quests by 125%. | ||||
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Renown +25% | 0 | Increases renown intake for clearing quests by 25%. | ||||
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Renown +50% | 0 | Increases renown intake for clearing quests by 50%. | ||||
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Renown +100% | 0 | Increases renown intake for clearing quests by 100%. | ||||
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Renown +150% | 0 | Increases renown intake for clearing quests by 150%. | ||||
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Forbidden Knowledge +25% | 0 | Increases forbidden knowledge intake for clearing quests by 25%. | ||||
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Forbidden Knowledge +50% | 0 | Increases forbidden knowledge intake for clearing quests by 50%. | ||||
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Forbidden Knowledge +100% | 0 | Increases forbidden knowledge intake for clearing quests by 100%. | ||||
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Forbidden Knowledge +150% | 0 | Increases forbidden knowledge intake for clearing quests by 150%. | ||||
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Forbidden Knowledge +35% | 0 | Increases forbidden knowledge intake for clearing quests by 35%. | ||||
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Forbidden Knowledge +125% | 0 | Increases forbidden knowledge intake for clearing quests by 125%. | ||||
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Forbidden Knowledge +75% | 0 | Increases forbidden knowledge intake for clearing quests by 75%. | ||||
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Eggsploration Points +25% | 0 | Increases eggsploration point intake for clearing quests by 25%. | ||||
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Eggsploration Points +50% | 0 | Increases eggsploration point intake for clearing quests by 50%. | ||||
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Eggsploration Points +100% | 0 | Increases eggsploration point intake for clearing quests by 100%. | ||||
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Eggsploration Points +150% | 0 | Increases eggsploration point intake for clearing quests by 150%. | ||||
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Eggsploration Points +125% | 0 | Increases eggsploration point intake for clearing quests by 125%. | ||||
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Eggsploration Points +75% | 0 | Increases eggsploration point intake for clearing quests by 75%. | ||||
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Eggsploration Points +35% | 0 | Increases eggsploration point intake for clearing quests by 35%. | ||||
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Valor +10% | 0 | Increases valor intake for clearing quests by 10%. | ||||
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Valor +15% | 0 | Increases valor intake for clearing quests by 15%. | ||||
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Valor +20% | 0 | Increases valor intake for clearing quests by 20%. | ||||
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Valor +30% | 0 | Increases valor intake for clearing quests by 30%. | ||||
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Valor +40% | 0 | Increases valor intake for clearing quests by 40%. | ||||
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Valor +45% | 0 | Increases valor intake for clearing quests by 45%. | ||||
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Valor +60% | 0 | Increases valor intake for clearing quests by 60%. | ||||
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Mettle +25% | 0 | Increases mettle intake for clearing quests by 25%. | ||||
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Mettle +35% | 0 | Increases mettle intake for clearing quests by 35%. | ||||
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Mettle +50% | 0 | Increases mettle intake for clearing quests by 50%. | ||||
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Mettle +75% | 0 | Increases mettle intake for clearing quests by 75%. | ||||
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Mettle +100% | 0 | Increases mettle intake for clearing quests by 100%. | ||||
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Mettle +125% | 0 | Increases mettle intake for clearing quests by 125%. | ||||
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Mettle +150% | 0 | Increases mettle intake for clearing quests by 150%. | ||||
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Hype +25% | 0 | Increases hype intake for clearing quests by 25%. | ||||
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Hype +35% | 0 | Increases hype intake for clearing quests by 35%. | ||||
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Hype +50% | 0 | Increases hype intake for clearing quests by 50%. | ||||
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Hype +75% | 0 | Increases hype intake for clearing quests by 75%. | ||||
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Hype +100% | 0 | Increases hype intake for clearing quests by 100%. | ||||
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Hype +125% | 0 | Increases hype intake for clearing quests by 125%. | ||||
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Hype +150% | 0 | Increases hype intake for clearing quests by 150%. | ||||
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Zest +25% | 0 | Increases zest intake for clearing quests by 25%. | ||||
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Zest +35% | 0 | Increases zest intake for clearing quests by 35%. | ||||
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Zest +50% | 0 | Increases zest intake for clearing quests by 50%. | ||||
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Zest +75% | 0 | Increases zest intake for clearing quests by 75%. | ||||
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Zest +100% | 0 | Increases zest intake for clearing quests by 100%. | ||||
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Zest +125% | 0 | Increases zest intake for clearing quests by 125%. | ||||
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Zest +150% | 0 | Increases zest intake for clearing quests by 150%. | ||||
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Resolve +30% | 0 | Increases resolve intake for clearing quests by 30%. | ||||
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Resolve +45% | 0 | Increases resolve intake for clearing quests by 45%. | ||||
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Resolve +60% | 0 | Increases resolve intake for clearing quests by 60%. | ||||
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Festival Spirit +25% | 0 | Increases festival spirit intake for clearing quests by 25%. | ||||
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Festival Spirit +35% | 0 | Increases festival spirit intake for clearing quests by 35%. | ||||
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Festival Spirit +50% | 0 | Increases festival spirit intake for clearing quests by 50%. | ||||
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Festival Spirit +75% | 0 | Increases festival spirit intake for clearing quests by 75%. | ||||
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Festival Spirit +100% | 0 | Increases festival spirit intake for clearing quests by 100%. | ||||
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Festival Spirit +125% | 0 | Increases festival spirit intake for clearing quests by 125%. | ||||
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Festival Spirit +150% | 0 | Increases festival spirit intake for clearing quests by 150%. | ||||
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Sanctity +25% | 0 | Increases sanctity intake for clearing quests by 25%. | ||||
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Sanctity +35% | 0 | Increases sanctity intake for clearing quests by 35%. | ||||
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Sanctity +50% | 0 | Increases sanctity intake for clearing quests by 50%. | ||||
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Sanctity +75% | 0 | Increases sanctity intake for clearing quests by 75%. | ||||
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Sanctity +100% | 0 | Increases sanctity intake for clearing quests by 100%. | ||||
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Sanctity +125% | 0 | Increases sanctity intake for clearing quests by 125%. | ||||
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Sanctity +150% | 0 | Increases sanctity intake for clearing quests by 150%. | ||||
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Vibrato +50% | 0 | Increases vibrato intake for clearing quests by 50%. | ||||
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Vibrato +75% | 0 | Increases vibrato intake for clearing quests by 75%. | ||||
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Vibrato +100% | 0 | Increases vibrato intake for clearing quests by 100%. | ||||
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Vibrato +125% | 0 | Increases vibrato intake for clearing quests by 125%. | ||||
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Vibrato +150% | 0 | Increases vibrato intake for clearing quests by 150%. |
Affliction Resistance Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Poison Res +15% | 10 | Reduces susceptibility to poison by 15%. | ||||
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Poison Res +20% | 20 | Reduces susceptibility to poison by 20%. | ||||
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Poison Res +25% | 40 | Reduces susceptibility to poison by 25%. | ||||
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Poison Res +50% | 60 | Reduces susceptibility to poison by 50%. | ||||
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Poison Res +100% | 100 | Reduces susceptibility to poison by 100%. | ||||
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Poison Res +100% (Coin) | 0 | Reduces susceptibility to poison by 100%. | ||||
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Epiphany I | 80 | Reduces susceptibility to poison and curses by 50%. | ||||
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Epiphany II | 100 | Reduces susceptibility to poison and curses by 100%. | ||||
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Sacred Shield I | 80 | Reduces susceptibility to poison and curses by 50%. | ||||
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Sacred Shield II | 100 | Reduces susceptibility to poison and curses by 100%. | ||||
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Potent Poison Res +100% | 120 | Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Burn Res +15% | 10 | Reduces susceptibility to burning by 15%. | ||||
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Burn Res +20% | 20 | Reduces susceptibility to burning by 20%. | ||||
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Burn Res +25% | 40 | Reduces susceptibility to burning by 25%. | ||||
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Burn Res +50% | 60 | Reduces susceptibility to burning by 50%. | ||||
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Burn Res +100% | 100 | Reduces susceptibility to burning by 100%. | ||||
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Burn Res +100% | 0 | Reduces susceptibility to burning by 100%. | ||||
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Heaven's Shield I | 80 | Reduces susceptibility to burning and stun by 50%. | ||||
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Heaven's Shield II | 100 | Reduces susceptibility to burning and stun by 100%. | ||||
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Potent Burn Res +50% | 100 | Reduces susceptibility to burning by 50%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Burn Res +100% | 120 | Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Freeze Res +15% | 10 | Reduces susceptibility to freezing by 15%. | ||||
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Freeze Res +20% | 20 | Reduces susceptibility to freezing by 20%. | ||||
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Freeze Res +25% | 40 | Reduces susceptibility to freezing by 25%. | ||||
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Freeze Res +50% | 60 | Reduces susceptibility to freezing by 50%. | ||||
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Freeze Res +75% | 80 | Reduces susceptibility to freezing by 75%. | ||||
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Freeze Res +100% | 100 | Reduces susceptibility to freezing by 100%. | ||||
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Freeze Res +40% | 50 | Reduces susceptibility to freezing by 40%. | ||||
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Relentless Spirit I | 70 | Reduces susceptibility to freeze and bog by 50%. | ||||
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Relentless Spirit II | 100 | Reduces susceptibility to freeze and bog by 100%. | ||||
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White Sparrow's Vow I | 70 | Reduces susceptibility to freeze and bog by 50%. | ||||
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White Sparrow's Vow II | 100 | Reduces susceptibility to freeze and bog by 100%. | ||||
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Potent Freeze Res +100% | 120 | Reduces susceptibility to freeze by 100%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Freeze Res +50% | 100 | Reduces susceptibility to freeze by 50%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Paralysis Res +15% | 10 | Reduces susceptibility to paralysis by 15%. | ||||
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Paralysis Res +20% | 20 | Reduces susceptibility to paralysis by 20%. | ||||
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Paralysis Res +25% | 40 | Reduces susceptibility to paralysis by 25%. | ||||
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Paralysis Res +50% | 60 | Reduces susceptibility to paralysis by 50%. | ||||
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Paralysis Res +100% | 100 | Reduces susceptibility to paralysis by 100%. | ||||
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(Shadow) Paralysis Res +25% | 80 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 25%. | ||||
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(Shadow) Paralysis Res +40% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 40%. | ||||
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Paralysis Res +100% | 0 | Reduces susceptibility to paralysis by 100%. | ||||
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(Shadow) Paralysis Res +50% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 50%. | ||||
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(Shadow) Paralysis Res +75% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 75%. | ||||
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(Shadow) Paralysis Res +65% | 100 | If the user is attuned to Shadow: reduces susceptibility to paralysis by 65%. | ||||
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Perpetual Protection I | 80 | Reduces susceptibility to blindness and paralysis by 50%. | ||||
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Perpetual Protection II | 100 | Reduces susceptibility to blindness and paralysis by 100%. | ||||
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Guardian Shadow I | 80 | Reduces susceptibility to blindness and paralysis by 50%. | ||||
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Guardian Shadow II | 100 | Reduces susceptibility to blindness and paralysis by 100%. | ||||
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Potent Paralysis Res +100% | 120 | Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Paralysis Res +50% | 120 | Reduces susceptibility to paralysis by 50%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Blindness Res +15% | 10 | Reduces susceptibility to blindness by 15%. | ||||
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Blindness Res +20% | 20 | Reduces susceptibility to blindness by 20%. | ||||
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Blindness Res +25% | 40 | Reduces susceptibility to blindness by 25%. | ||||
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Blindness Res +50% | 60 | Reduces susceptibility to blindness by 50%. | ||||
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Blindness Res +100% | 100 | Reduces susceptibility to blindness by 100%. | ||||
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Potent Blindness Res +50% | 120 | Reduces susceptibility to blindness by 50%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Blindness Res +100% | 120 | Reduces susceptibility to blindness by 100%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Stun Res +15% | 10 | Reduces susceptibility to stun by 15%. | ||||
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Stun Res +20% | 20 | Reduces susceptibility to stun by 20%. | ||||
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Stun Res +25% | 40 | Reduces susceptibility to stun by 25%. | ||||
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Stun Res +50% | 60 | Reduces susceptibility to stun by 50%. |
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Stun Res +100% | 100 | Reduces susceptibility to stun by 100%. | ||||
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Stun Res +100% | 0 | Reduces susceptibility to stun by 100%. | ||||
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Mana Kiln I | 70 | Reduces susceptibility to stun and sleep by 50%. | ||||
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Mana Kiln II | 100 | Reduces susceptibility to stun and sleep by 100%. | ||||
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Conqueror's Will I | 80 | Reduces susceptibility to stun and sleep by 50%. | ||||
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Conqueror's Will II | 100 | Reduces susceptibility to stun and sleep by 100%. | ||||
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Woodland Blessing I | 70 | Reduces susceptibility to stun and sleep by 50%. | ||||
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Woodland Blessing II | 100 | Reduces susceptibility to stun and sleep by 100%. | ||||
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Flamewyrm's Defiance I | 70 | Reduces susceptibility to stun by 50%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 25%. After activating, this gauge-filling effect will not activate again for 15 seconds. | ||||
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Flamewyrm's Defiance II | 100 | Reduces susceptibility to stun by 100%. When Mym is hit by an attack that would have stunned her, the skill gauge for the Dragon Claw skill fills by 50%. After activating, this gauge-filling effect will not activate again for 15 seconds. | ||||
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Potent Stun Res +50% | 100 | Reduces susceptibility to stun by 50%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Stun Res +100% | 120 | Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Curse Res +15% | 10 | Reduces susceptibility to curses by 15%. | ||||
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Curse Res +20% | 20 | Reduces susceptibility to curses by 20%. | ||||
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Curse Res +25% | 40 | Reduces susceptibility to curses by 25%. | ||||
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Curse Res +50% | 60 | Reduces susceptibility to curses by 50%. | ||||
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Curse Res +100% | 100 | Reduces susceptibility to curses by 100%. | ||||
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Curse Res +60% | 70 | Reduces susceptibility to curses by 60%. | ||||
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(Light) Curse Res +25% | 40 | If the user is attuned to Light: reduces susceptibility to curses by 25%. | ||||
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(Light) Curse Res +40% | 50 | If the user is attuned to Light: reduces susceptibility to curses by 40%. | ||||
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Curse Res +100% | 0 | Reduces susceptibility to curses by 100%. | ||||
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Curse Res +55% | 65 | Reduces susceptibility to curses by 55%. | ||||
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(Light) Curse Res +35% | 45 | If the user is attuned to Light: reduces susceptibility to curses by 35%. | ||||
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Potent Curse Res +50% | 100 | Reduces susceptibility to curses by 50%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Curse Res +100% | 120 | Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Unforgettable Promise I | 80 | Reduces susceptibility to curses by 50%. When the user is hit by an attack that would have cursed them, their critical rate is increased by 10% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Unforgettable Promise II | 100 | Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their critical rate is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Bog Res +15% | 10 | Reduces susceptibility to bog by 15%. | ||||
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Bog Res +20% | 20 | Reduces susceptibility to bog by 20%. | ||||
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Bog Res +25% | 40 | Reduces susceptibility to bog by 25%. | ||||
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Bog Res +50% | 60 | Reduces susceptibility to bog by 50%. | ||||
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Bog Res +75% | 80 | Reduces susceptibility to bog by 75%. | ||||
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Bog Res +100% | 100 | Reduces susceptibility to bog by 100%. | ||||
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Bog Res +40% | 50 | Reduces susceptibility to bog by 40%. | ||||
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Bog Res +55% | 65 | Reduces susceptibility to bog by 55%. | ||||
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Bog Res +60% | 70 | Reduces susceptibility to bog by 60%. | ||||
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(Wind) Bog Res +35% | 45 | If the user is attuned to Wind: reduces susceptibility to bog by 35%. | ||||
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(Wind) Bog Res +25% | 40 | If the user is attuned to Wind: reduces susceptibility to bog by 25%. | ||||
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(Wind) Bog Res +40% | 50 | If the user is attuned to Wind: reduces susceptibility to bog by 40%. | ||||
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Potent Bog Res +100% | 120 | Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Sleep Res +15% | 10 | Reduces susceptibility to sleep by 15%. | ||||
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Sleep Res +20% | 20 | Reduces susceptibility to sleep by 20%. | ||||
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Sleep Res +25% | 40 | Reduces susceptibility to sleep by 25%. | ||||
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Sleep Res +50% | 60 | Reduces susceptibility to sleep by 50%. | ||||
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Sleep Res +75% | 80 | Reduces susceptibility to sleep by 75%. | ||||
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Sleep Res +100% | 100 | Reduces susceptibility to sleep by 100%. | ||||
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Sleep Res +40% | 50 | Reduces susceptibility to sleep by 40%. | ||||
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Potent Sleep Res +50% | 100 | Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | ||||
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Potent Sleep Res +100% | 120 | Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
Affliction Rate Boosting Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Queen of Smiles | 110 | When the combo count is 15 or higher, grants the user's standard attacks a 25% chance of inflicting freeze for 3-6 seconds, and increases damage to frostbitten enemies by 10%. | ||||
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Flurry Freezer I | 40 | When the combo count is 15 or higher, grants the user's standard attacks a 10% chance of inflicting freeze for 3-6 seconds. |
Elemental Resistance Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Flame Res +3% | 20 | Reduces flame damage taken by 3%. | ||||
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Flame Res +5% | 40 | Reduces flame damage taken by 5%. | ||||
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Flame Res +8% | 60 | Reduces flame damage taken by 8%. | ||||
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Flame Res +10% | 80 | Reduces flame damage taken by 10%. | ||||
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Flame Res +4% | 30 | Reduces flame damage taken by 4%. | ||||
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Water Res +3% | 20 | Reduces water damage taken by 3%. | ||||
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Water Res +5% | 40 | Reduces water damage taken by 5%. | ||||
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Water Res +8% | 60 | Reduces water damage taken by 8%. | ||||
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Water Res +10% | 80 | Reduces water damage taken by 10%. | ||||
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Water Res +4% | 30 | Reduces water damage taken by 4%. | ||||
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Wind Res +3% | 20 | Reduces wind damage taken by 3%. | ||||
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Wind Res +5% | 40 | Reduces wind damage taken by 5%. | ||||
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Wind Res +8% | 60 | Reduces wind damage taken by 8%. | ||||
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Wind Res +10% | 80 | Reduces wind damage taken by 10%. | ||||
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Wind Res +15% | 80 | Reduces wind damage taken by 15%. | ||||
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Wind Res +20% | 100 | Reduces wind damage taken by 20%. | ||||
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Wind Res +4% | 30 | Reduces wind damage taken by 4%. | ||||
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Light Res +3% | 20 | Reduces light damage taken by 3%. | ||||
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Light Res +5% | 40 | Reduces light damage taken by 5%. | ||||
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Light Res +8% | 60 | Reduces light damage taken by 8%. | ||||
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Light Res +10% | 80 | Reduces light damage taken by 10%. | ||||
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Light Res +13% | 100 | Reduces light damage taken by 13%. | ||||
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Light Res +4% | 30 | Reduces light damage taken by 4%. | ||||
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Shadow Res +3% | 20 | Reduces shadow damage taken by 3%. | ||||
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Shadow Res +5% | 40 | Reduces shadow damage taken by 5%. | ||||
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Shadow Res +8% | 60 | Reduces shadow damage taken by 8%. | ||||
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Shadow Res +10% | 80 | Reduces shadow damage taken by 10%. | ||||
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Shadow Res +4% | 30 | Reduces shadow damage taken by 4%. |
Class Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Thaumian's Bane +20% | 60 | Increases damage to thaumians by 20%. | ||||
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Thaumian's Bane +25% | 80 | Increases damage to thaumians by 25%. | ||||
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Thaumian's Bane +30% | 100 | Increases damage to thaumians by 30%. | ||||
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(Light) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | ||||
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(Light) Thaumian's Bane +15% | 40 | If the user is attuned to Light: increases damage to thaumians by 15%. | ||||
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(Shadow) Thaumian's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to thaumians by 10%. | ||||
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(Shadow) Thaumian's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to thaumians by 15%. | ||||
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Thaumian's Bane +10% | 20 | Increases damage to thaumians by 10%. | ||||
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(Flame) Thaumian's Bane +10% | 20 | If the user is attuned to Flame: increases damage to thaumians by 10%. | ||||
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(Flame) Thaumian's Bane +15% | 40 | If the user is attuned to Flame: increases damage to thaumians by 15%. | ||||
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(Water) Thaumian's Bane +10% | 20 | If the user is attuned to Water: increases damage to thaumians by 10%. | ||||
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(Water) Thaumian's Bane +15% | 40 | If the user is attuned to Water: increases damage to thaumians by 15%. | ||||
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Thaumian's Bane +35% | 120 | Increases damage to thaumians by 35%. | ||||
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(Wind) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | ||||
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(Wind) Thaumian's Bane +15% | 40 | If the user is attuned to Wind: increases damage to thaumians by 15%. | ||||
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(Water) Physian's Bane +10% | 20 | If the user is attuned to Water: increases damage to physians by 10%. | ||||
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(Water) Physian's Bane +15% | 40 | If the user is attuned to Water: increases damage to physians by 15%. | ||||
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Physian's Bane +20% | 60 | Increases damage to physians by 20%. | ||||
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Physian's Bane +25% | 80 | Increases damage to physians by 25%. | ||||
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Physian's Bane +30% | 100 | Increases damage to physians by 30%. | ||||
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(Wind) Physian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to physians by 10%. | ||||
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(Wind) Physian's Bane +15% | 40 | If the user is attuned to Wind: increases damage to physians by 15%. | ||||
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(Shadow) Physian's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to physians by 10%. | ||||
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(Shadow) Physian's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to physians by 15%. | ||||
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Physian's Bane +10% | 20 | Increases damage to physians by 10%. | ||||
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(Flame) Physian's Bane +10% | 20 | If the user is attuned to Flame: increases damage to physians by 10%. | ||||
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(Flame) Physian's Bane +15% | 40 | If the user is attuned to Flame: increases damage to physians by 15%. | ||||
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(Light) Physian's Bane +10% | 20 | If the user is attuned to Light: increases damage to physians by 10%. | ||||
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(Light) Physian's Bane +15% | 40 | If the user is attuned to Light: increases damage to physians by 15%. | ||||
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Demihuman's Bane +20% | 60 | Increases damage to demihumans by 20%. | ||||
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Demihuman's Bane +25% | 80 | Increases damage to demihumans by 25%. | ||||
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Therion's Bane +15% | 40 | Increases damage to therions by 15%. | ||||
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Therion's Bane +20% | 60 | Increases damage to therions by 20%. | ||||
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Therion's Bane +25% | 80 | Increases damage to therions by 25%. | ||||
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(Wind) Therion's Bane +15% | 40 | If the user is attuned to Wind: increases damage to therions by 15%. | ||||
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Therion's Bane +35% | 120 | Increases damage to therions by 35%. | ||||
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(Water) Undead's Bane +10% | 20 | If the user is attuned to Water: increases damage to undead by 10%. | ||||
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(Water) Undead's Bane +15% | 40 | If the user is attuned to Water: increases damage to undead by 15%. | ||||
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(Wind) Undead's Bane +10% | 20 | If the user is attuned to Wind: increases damage to undead by 10%. | ||||
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(Wind) Undead's Bane +15% | 40 | If the user is attuned to Wind: increases damage to undead by 15%. | ||||
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(Shadow) Undead's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to undead by 10%. | ||||
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(Shadow) Undead's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to undead by 15%. | ||||
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(Flame) Undead's Bane +10% | 20 | If the user is attuned to Flame: increases damage to undead by 10%. | ||||
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(Flame) Undead's Bane +15% | 40 | If the user is attuned to Flame: increases damage to undead by 15%. | ||||
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Undead's Bane +10% | 20 | Increases damage to undead by 10%. | ||||
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(Light) Undead's Bane +10% | 20 | If the user is attuned to Light: increases damage to undead by 10%. | ||||
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(Light) Undead's Bane +15% | 40 | If the user is attuned to Light: increases damage to undead by 15%. | ||||
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Demon's Bane +20% | 60 | Increases damage to demons by 20%. | ||||
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Demon's Bane +25% | 80 | Increases damage to demons by 25%. | ||||
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Undead Res +20% | 80 | Decreases damage from undead by 20%. | ||||
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Undead Res +15% | 60 | Decreases damage from undead by 15%. |
Attack Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Force Strike +10% | 20 | Increases force strike damage by 10%. | ||||
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Force Strike +20% | 40 | Increases force strike damage by 20%. | ||||
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Force Strike +30% | 60 | Increases force strike damage by 30%. | ||||
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Force Strike +40% | 80 | Increases force strike damage by 40%. | ||||
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Force Strike +50% | 100 | Increases force strike damage by 50%. | ||||
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Force Strike +55% | 110 | Increases force strike damage by 55%. | ||||
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Force Strike +5% | 0 | Increases force strike damage by 5%. | ||||
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Force Strike +8% | 0 | Increases force strike damage by 8%. | ||||
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Force Strike +15% | 0 | Increases force strike damage by 15%. | ||||
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Impulse Slash | 110 | Grants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. | ||||
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Force Strike Damage & Charge Rate I | 80 | Increases force strike damage by 20% and charge rate by 15%. | ||||
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Force Strike Damage & Charge Rate II | 100 | Increases force strike damage by 25% and charge rate by 20%. | ||||
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(Water) Compounding Skill Damage I | 80 | If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Water) Compounding Skill Damage II | 100 | If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Shadow) Skillful Trickery I | 80 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Skillful Trickery II | 110 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery I | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery II | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone. | ||||
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Skill Damage +5% | 10 | Increases attack skill damage by 5%. | ||||
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Skill Damage +10% | 20 | Increases attack skill damage by 10%. | ||||
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Skill Damage +15% | 40 | Increases attack skill damage by 15%. | ||||
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Skill Damage +20% | 60 | Increases attack skill damage by 20%. | ||||
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Skill Damage +25% | 80 | Increases attack skill damage by 25%. | ||||
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Skill Damage +30% | 100 | Increases attack skill damage by 30%. | ||||
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(Lance) Skill Damage +30% | 60 | If the user wields a Lance: increases attack skill damage by 30%. | ||||
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(Lance) Skill Damage +35% | 80 | If the user wields a Lance: increases attack skill damage by 35%. | ||||
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Skill Damage +10% | 0 | Increases attack skill damage by 10%. | ||||
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(Wind) Flurry Skill +50% | 0 | If the user is attuned to Wind: increases attack skill damage by 50% when the combo count is 15 or higher. | ||||
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(Wind) Flurry Skill +55% | 0 | If the user is attuned to Wind: increases attack skill damage by 55% when the combo count is 15 or higher. | ||||
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(Bow) Skill Damage +30% | 60 | If the user wields a Bow: increases attack skill damage by 30%. | ||||
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(Wind) Flurry Skill +60% | 0 | If the user is attuned to Wind: increases attack skill damage by 60% when the combo count is 15 or higher. | ||||
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(Bow) Skill Damage +35% | 80 | If the user wields a Bow: increases attack skill damage by 35%. | ||||
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(Wind) Flurry Skill +65% | 0 | If the user is attuned to Wind: increases attack skill damage by 65% when the combo count is 15 or higher. | ||||
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(Wind) Flurry Skill +70% | 0 | If the user is attuned to Wind: increases attack skill damage by 70% when the combo count is 15 or higher. | ||||
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(Lance) Skill Damage +40% | 100 | If the user wields a Lance: increases attack skill damage by 40%. | ||||
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(Sword) Skill Damage +40% | 100 | If the user wields a Sword: increases attack skill damage by 40%. | ||||
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(Bow) Skill Damage +40% | 100 | If the user wields a Bow: increases attack skill damage by 40%. | ||||
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Full HP = Skill Damage +25% | 40 | Increases attack skill damage by 25% when HP is full. | ||||
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Full HP = Skill Damage +30% | 60 | Increases attack skill damage by 30% when HP is full. | ||||
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Full HP = Skill Damage +35% | 80 | Increases attack skill damage by 35% when HP is full. | ||||
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Full HP = Skill Damage +40% | 100 | Increases attack skill damage by 40% when HP is full. | ||||
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Striker's Skill +6% | 60 | Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Skill +8% | 80 | Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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HP 70% = Skill Damage +20% | 40 | Increases attack skill damage by 20% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +25% | 60 | Increases attack skill damage by 25% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +30% | 80 | Increases attack skill damage by 30% when HP is 70% or above. | ||||
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HP 70% = Skill Damage +35% | 100 | Increases attack skill damage by 35% when HP is 70% or above. | ||||
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(Sword) Skill Damage +30% | 60 | If the user wields a Sword: increases attack skill damage by 30%. | ||||
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(Sword) Skill Damage +35% | 80 | If the user wields a Sword: increases attack skill damage by 35%. | ||||
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(Flame) Skill Damage +70% | 60 | If the user is attuned to Flame: increases attack skill damage by 70%. | ||||
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(Flame) Skill Damage +90% | 70 | If the user is attuned to Flame: increases attack skill damage by 90%. | ||||
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(Shadow) Skill Damage +70% | 60 | If the user is attuned to Shadow: increases attack skill damage by 70%. | ||||
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(Shadow) Skill Damage +90% | 70 | If the user is attuned to Shadow: increases attack skill damage by 90%. | ||||
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(Flame) Skill Damage +70% | 0 | If the user is attuned to Flame: increases attack skill damage by 70%. | ||||
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(Flame) Skill Damage +90% | 0 | If the user is attuned to Flame: increases attack skill damage by 90%. | ||||
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(Water) Compounding Skill Damage I | 0 | If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Water) Compounding Skill Damage II | 0 | If the user is attuned to Water: increases the damage of the next attack skill by 42% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Water) Compounding Skill Damage III | 0 | If the user is attuned to Water: increases the damage of the next attack skill by 44% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Water) Compounding Skill Damage IV | 0 | If the user is attuned to Water: increases the damage of the next attack skill by 46% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Water) Compounding Skill Damage V | 0 | If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill. | ||||
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(Shadow) Skillful Trickery I | 200 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Skillful Trickery II | 200 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 135% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 135%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Skillful Trickery III | 200 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 150% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 150%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Skillful Trickery IV | 200 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 165% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 165%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Skillful Trickery V | 200 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery I | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery II | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 135% when the user's shapeshift is undone. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery III | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 150% when the user's shapeshift is undone. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery IV | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 165% when the user's shapeshift is undone. | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery V | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone. | ||||
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(Water) Skill Damage +70% | 0 | If the user is attuned to Water: increases attack skill damage by 70%. | ||||
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(Water) Skill Damage +90% | 0 | If the user is attuned to Water: increases attack skill damage by 90%. | ||||
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(Wind) Skill Damage +70% | 0 | If the user is attuned to Wind: increases attack skill damage by 70%. | ||||
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(Wind) Skill Damage +90% | 0 | If the user is attuned to Wind: increases attack skill damage by 90%. | ||||
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(Shadow) Skill Damage +70% | 0 | If the user is attuned to Shadow: increases attack skill damage by 70%. | ||||
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(Shadow) Skill Damage +90% | 0 | If the user is attuned to Shadow: increases attack skill damage by 90%. | ||||
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(Axe) Skill Damage +30% | 60 | If the user wields an Axe: increases attack skill damage by 30%. | ||||
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(Axe) Skill Damage +35% | 80 | If the user wields an Axe: increases attack skill damage by 35%. | ||||
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(Axe) Skill Damage +40% | 100 | If the user wields an Axe: increases attack skill damage by 40%. | ||||
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(Water) Skill Damage +70% | 60 | If the user is attuned to Water: increases attack skill damage by 70%. | ||||
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(Water) Skill Damage +90% | 70 | If the user is attuned to Water: increases attack skill damage by 90%. | ||||
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(Dagger) Skill Damage +30% | 60 | If the user wields a Dagger: increases attack skill damage by 30%. | ||||
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(Dagger) Skill Damage +35% | 80 | If the user wields a Dagger: increases attack skill damage by 35%. | ||||
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(Dagger) Skill Damage +40% | 100 | If the user wields a Dagger: increases attack skill damage by 40%. | ||||
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(Wind) Skill Damage +70% | 60 | If the user is attuned to Wind: increases attack skill damage by 70%. | ||||
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(Wind) Skill Damage +90% | 70 | If the user is attuned to Wind: increases attack skill damage by 90%. | ||||
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(Wand) Skill Damage +30% | 60 | If the user wields a Wand: increases attack skill damage by 30%. | ||||
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(Wand) Skill Damage +35% | 80 | If the user wields a Wand: increases attack skill damage by 35%. | ||||
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(Wand) Skill Damage +40% | 100 | If the user wields a Wand: increases attack skill damage by 40%. | ||||
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Skill Damage +35% | 120 | Increases attack skill damage by 35%. | ||||
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HP 70% = Skill Damage +40% | 120 | Increases attack skill damage by 40% when HP is 70% or above. | ||||
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Full HP = Skill Damage +45% | 120 | Increases attack skill damage by 45% when HP is full. | ||||
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Dragon's Skill I | 40 | Each shapeshift increases attack skill damage by 4% (up to three times per quest). | ||||
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Dragon's Skill II | 60 | Each shapeshift increases attack skill damage by 6% (up to three times per quest). | ||||
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Dragon's Skill III | 80 | Each shapeshift increases attack skill damage by 8% (up to three times per quest). | ||||
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Ascending Skill +5% | 40 | Increases skill damage by 5% for the remainder of the quest every time the user uses a skill (up to three times per quest). | ||||
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Ascending Skill +6% | 50 | Increases skill damage by 6% for the remainder of the quest every time the user uses a skill (up to three times per quest). | ||||
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(Flame) Skill Damage +50% | 60 | If the user is attuned to Flame: increases attack skill damage by 50%. | ||||
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(Shadow) Skill Damage +50% | 60 | If the user is attuned to Shadow: increases attack skill damage by 50%. | ||||
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(Flame) Ending Shapeshift = Skill Gauges +50% | 0 | If the user is attuned to Flame: fills 50% of skill gauges when the user's shapeshift is undone. | ||||
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(Flame) Ending Shapeshift = Skill Gauges +100% | 0 | If the user is attuned to Flame: fills 100% of skill gauges when the user's shapeshift is undone. | ||||
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Broken Punisher +10% | 20 | Increases damage to enemies in break state by 10%. | ||||
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Broken Punisher +15% | 40 | Increases damage to enemies in break state by 15%. | ||||
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Broken Punisher +20% | 60 | Increases damage to enemies in break state by 20%. | ||||
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Broken Punisher +25% | 80 | Increases damage to enemies in break state by 25%. | ||||
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Broken Punisher +30% | 100 | Increases damage to enemies in break state by 30%. | ||||
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(Wind) Broken Punisher +15% | 20 | If the user is attuned to Wind: increases damage to enemies in break state by 15%. | ||||
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(Wind) Broken Punisher +20% | 40 | If the user is attuned to Wind: increases damage to enemies in break state by 20%. | ||||
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Broken Punisher +10% | 0 | Increases damage to enemies in break state by 10%. | ||||
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(Wind) Broken Punisher +25% | 50 | If the user is attuned to Wind: increases damage to enemies in break state by 25%. | ||||
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(Water) Broken Punisher +10% | 20 | If the user is attuned to Water: increases damage to enemies in break state by 10%. | ||||
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(Water) Broken Punisher +15% | 40 | If the user is attuned to Water: increases damage to enemies in break state by 15%. | ||||
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Broken Punisher +35% | 120 | Increases damage to enemies in break state by 35%. | ||||
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Overdrive Punisher +3% | 20 | Increases damage to enemies in overdrive state by 3%. | ||||
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Overdrive Punisher +5% | 40 | Increases damage to enemies in overdrive state by 5%. | ||||
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Overdrive Punisher +8% | 60 | Increases damage to enemies in overdrive state by 8%. | ||||
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Overdrive Punisher +10% | 80 | Increases damage to enemies in overdrive state by 10%. | ||||
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Overdrive Punisher +13% | 100 | Increases damage to enemies in overdrive state by 13%. | ||||
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(Water) Overdrive Punisher +40% | 5 | If the user is attuned to Water: increases damage to enemies in overdrive state by 40%. | ||||
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(Water) Overdrive Punisher +60% | 15 | If the user is attuned to Water: increases damage to enemies in overdrive state by 60%. | ||||
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Overdrive Punisher +4% | 30 | Increases damage to enemies in overdrive state by 4%. | ||||
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(Light) Overdrive Punisher +20% | 5 | If the user is attuned to Light: increases damage to enemies in overdrive state by 20%. | ||||
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(Light) Overdrive Punisher +25% | 15 | If the user is attuned to Light: increases damage to enemies in overdrive state by 25%. | ||||
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(Water) Overdrive Punisher +40% | 0 | If the user is attuned to Water: increases damage to enemies in overdrive state by 40%. | ||||
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(Water) Overdrive Punisher +60% | 0 | If the user is attuned to Water: increases damage to enemies in overdrive state by 60%. | ||||
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(Light) Overdrive Punisher +20% | 0 | If the user is attuned to Light: increases damage to enemies in overdrive state by 20%. | ||||
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(Light) Overdrive Punisher +25% | 0 | If the user is attuned to Light: increases damage to enemies in overdrive state by 25%. | ||||
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Overdrive Punisher +15% | 120 | Increases damage to enemies in overdrive state by 15%. | ||||
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(Light) Chariot Rider I | 200 | If the user is attuned to Light: increases strength by 30%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized. | ||||
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(Light) Chariot Rider II | 200 | If the user is attuned to Light: increases strength by 35%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized. | ||||
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(Light) Chariot Rider III | 200 | If the user is attuned to Light: increases strength by 40%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized. | ||||
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(Light) Chariot Rider IV | 200 | If the user is attuned to Light: increases strength by 45%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized. | ||||
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(Light) Chariot Rider V | 200 | If the user is attuned to Light: increases strength by 50%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized. | ||||
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Sylvan Strength I | 70 | Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo. | ||||
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Sylvan Strength II | 100 | Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo. | ||||
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Flamewyrm's Nature I | 70 | Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%. | ||||
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Flamewyrm's Nature II | 100 | Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%. | ||||
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Obsessive Love I | 80 | When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%. | ||||
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Obsessive Love II | 100 | When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%. | ||||
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System Overload | 60 | Increases strength by 20% but decreases defense by 50% when HP is 30% or below. | ||||
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Chicken at Heart III | 110 | Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. Also, every time the Deadly Joyride skill hits enemies three times, the user's defense will be reduced by 10% for five seconds, but their attack skill damage will be increased by 5%. This skill damage buff can stack up to an increase of 100%, but all stacks will be lost upon using an attack skill. | ||||
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Chicken at Heart I | 60 | Increases strength by 15% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. | ||||
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Chicken at Heart II | 80 | Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. | ||||
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Belle Bestower | 120 | Increases strength and defense by 13% when HP is 70% or above. | ||||
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(Shadow) HP Below 30% = Strength & Defense I | 0 | If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength & Defense II | 0 | If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below. | ||||
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The Beast Within | 60 | When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%. | ||||
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(Shadow) HP Below 30% = Strength & Defense I | 20 | If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength & Defense II | 30 | If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below. | ||||
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Rightful King | 80 | If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir. | ||||
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Wild Noble | 120 | Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use. | ||||
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Divine Ethos I | 80 | Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown. Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use. |
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Divine Ethos II | 100 | Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown. Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use. |
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Rampaging Boar II | 100 | Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike. | ||||
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Rampaging Boar I | 80 | Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike. | ||||
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Perfection Embodied I | 80 | Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 8% as long as they have at least one stack, but they will lose one stack each time they take damage. | ||||
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Perfection Embodied II | 100 | Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 10% as long as they have at least one stack, but they will lose one stack each time they take damage. | ||||
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Passionate Dancer | 110 | Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds. | ||||
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Determination I | 80 | Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each. | ||||
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Determination II | 100 | Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each. | ||||
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(Shadow) Strength & Shapeshift Prep I | 0 | If the user is attuned to Shadow: increases strength by 40% and fills 10% of the dragon gauge at the start of quests. | ||||
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(Shadow) Strength & Shapeshift Prep II | 0 | If the user is attuned to Shadow: increases strength by 45% and fills 20% of the dragon gauge at the start of quests. | ||||
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(Shadow) Strength & Shapeshift Prep III | 0 | If the user is attuned to Shadow: increases strength by 50% and fills 30% of the dragon gauge at the start of quests. | ||||
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(Shadow) Strength & Shapeshift Prep IV | 0 | If the user is attuned to Shadow: increases strength by 55% and fills 40% of the dragon gauge at the start of quests. | ||||
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(Shadow) Strength & Shapeshift Prep V | 0 | If the user is attuned to Shadow: increases strength by 60% and fills 50% of the dragon gauge at the start of quests. | ||||
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Resplendent Scion I | 80 | When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user's inspiration level will be increased by three stages. | ||||
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Resplendent Scion II | 100 | When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user will become inspired. | ||||
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Sparrow Spiker I | 80 | Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use. | ||||
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Sparrow Spiker II | 100 | Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use. | ||||
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(Flame) Attack Rate & Critical Rate I | 0 | If the user is attuned to Flame: increases attack rate by 10% and critical rate by 30%. | ||||
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(Flame) Attack Rate & Critical Rate II | 0 | If the user is attuned to Flame: increases attack rate by 12% and critical rate by 35%. | ||||
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(Flame) Attack Rate & Critical Rate III | 0 | If the user is attuned to Flame: increases attack rate by 14% and critical rate by 40%. | ||||
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(Flame) Attack Rate & Critical Rate IV | 0 | If the user is attuned to Flame: increases attack rate by 17% and critical rate by 45%. | ||||
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(Flame) Attack Rate & Critical Rate V | 0 | If the user is attuned to Flame: increases attack rate by 20% and critical rate by 50%. | ||||
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The Loving Hand | 120 | Increases force strike damage by 40% and skill gauge fill rate by 8%. Also immediately readies the Guardian's Grace skill for use when the user's HP drops to 30%. After activating, this effect will not activate again for 60 seconds. | ||||
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Full HP = Strength & Paralyzing Edge I | 110 | Increases strength by 15% and the chances of inflicting paralysis by 60% when HP is full. | ||||
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Scarlet Warrior | 110 | Increases force strike damage by 40%. Using Scarlet Geyser grants the user the "Scarlet Warrior" effect. When this effect is active, the user's next force strike will deal 1 hit of 844.8% flame damage. Foes with reduced defense will take 1 hit of 1098.24% flame damage instead. This effect cannot stack, and will be consumed on use. | ||||
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Food is the Source of All Life ☆ I | 80 | The user's strength is increased by 15% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds. | ||||
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Food is the Source of All Life ☆ II | 100 | The user's strength is increased by 20% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds. | ||||
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Perpetually Peckish Pecorine I | 80 | Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 13 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted. | ||||
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Perpetually Peckish Pecorine II | 100 | Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 20 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted. | ||||
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Conquering Scion I | 80 | When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with. | ||||
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Conquering Scion II | 100 | When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with. When the "Draconian Grace Lv. 5" effect is active, Leonidas's shapeshift time will be halved, but the amount of the dragon gauge consumed by shapeshifting will also be halved. If Leonidas shapeshifts while this effect is active, Draconian Grace Lv. 5 will be consumed when his shapeshift is undone. | ||||
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(Water) Unyielding Offense +2% | 60 | If the user is attuned to Water: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Water) Unyielding Offense +4% | 80 | If the user is attuned to Water: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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Bog = Team Strength +15% | 100 | Buffs the entire team's strength by 15% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. | ||||
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Primed Strength +15% | 100 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Light) Unyielding Offense +2% | 60 | If the user is attuned to Light: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Light) Unyielding Offense +4% | 80 | If the user is attuned to Light: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Wind) Strength +35% | 65 | If the user is attuned to Wind: increases strength by 35%. | ||||
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Dragon's Claws I | 60 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total. | ||||
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Dragon's Claws II | 80 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total. | ||||
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Dragon's Claws III | 100 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total. | ||||
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Born Ruler | 110 | Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect. | ||||
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(Wind) Strength +50% | 85 | If the user is attuned to Wind: increases strength by 50%. | ||||
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Skill 2 Filled = Strength +20% | 80 | Increases the user's strength by 20% while their second skill is available for use. | ||||
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Skill 2 Filled = Strength +30% | 100 | Increases the user's strength by 30% while their second skill is available for use. | ||||
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(Flame) Strength +10% | 20 | If the user is attuned to Flame: increases strength by 10%. | ||||
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(Flame) Strength +15% | 30 | If the user is attuned to Flame: increases strength by 15%. | ||||
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(Flame) Strength +20% | 40 | If the user is attuned to Flame: increases strength by 20%. | ||||
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(Flame) Strength +30% | 60 | If the user is attuned to Flame: increases strength by 30%. | ||||
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(Flame) Strength +40% | 70 | If the user is attuned to Flame: increases strength by 40%. | ||||
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(Flame) Strength +45% | 80 | If the user is attuned to Flame: increases strength by 45%. | ||||
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(Flame) Strength +60% | 100 | If the user is attuned to Flame: increases strength by 60%. | ||||
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(Water) Strength +10% | 20 | If the user is attuned to Water: increases strength by 10%. | ||||
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(Water) Strength +15% | 30 | If the user is attuned to Water: increases strength by 15%. | ||||
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(Water) Strength +20% | 40 | If the user is attuned to Water: increases strength by 20%. | ||||
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(Water) Strength +30% | 60 | If the user is attuned to Water: increases strength by 30%. | ||||
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(Water) Strength +40% | 70 | If the user is attuned to Water: increases strength by 40%. | ||||
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(Water) Strength +45% | 80 | If the user is attuned to Water: increases strength by 45%. | ||||
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(Water) Strength +60% | 100 | If the user is attuned to Water: increases strength by 60%. | ||||
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(Wind) Strength +10% | 20 | If the user is attuned to Wind: increases strength by 10%. | ||||
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(Wind) Strength +15% | 30 | If the user is attuned to Wind: increases strength by 15%. | ||||
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(Wind) Strength +20% | 40 | If the user is attuned to Wind: increases strength by 20%. | ||||
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(Wind) Strength +30% | 60 | If the user is attuned to Wind: increases strength by 30%. | ||||
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(Wind) Strength +40% | 70 | If the user is attuned to Wind: increases strength by 40%. | ||||
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(Wind) Strength +45% | 80 | If the user is attuned to Wind: increases strength by 45%. | ||||
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(Wind) Strength +60% | 100 | If the user is attuned to Wind: increases strength by 60%. | ||||
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(Light) Strength +10% | 20 | If the user is attuned to Light: increases strength by 10%. | ||||
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(Light) Strength +15% | 30 | If the user is attuned to Light: increases strength by 15%. | ||||
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(Light) Strength +20% | 40 | If the user is attuned to Light: increases strength by 20%. | ||||
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(Light) Strength +30% | 60 | If the user is attuned to Light: increases strength by 30%. | ||||
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(Light) Strength +40% | 70 | If the user is attuned to Light: increases strength by 40%. | ||||
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(Light) Strength +45% | 80 | If the user is attuned to Light: increases strength by 45%. | ||||
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(Light) Strength +60% | 100 | If the user is attuned to Light: increases strength by 60%. | ||||
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(Shadow) Strength +10% | 20 | If the user is attuned to Shadow: increases strength by 10%. | ||||
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(Shadow) Strength +15% | 30 | If the user is attuned to Shadow: increases strength by 15%. | ||||
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(Shadow) Strength +20% | 40 | If the user is attuned to Shadow: increases strength by 20%. | ||||
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(Shadow) Strength +30% | 60 | If the user is attuned to Shadow: increases strength by 30%. | ||||
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(Shadow) Strength +40% | 70 | If the user is attuned to Shadow: increases strength by 40%. | ||||
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(Shadow) Strength +45% | 80 | If the user is attuned to Shadow: increases strength by 45%. | ||||
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(Shadow) Strength +60% | 100 | If the user is attuned to Shadow: increases strength by 60%. | ||||
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Strength +8% | 0 | Increases strength by 8%. | ||||
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Dragon Damage +10% | 0 | Adds 10% to the modifier applied to damage when in dragon form. | ||||
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Dragon Damage +18% | 0 | Adds 18% to the modifier applied to damage when in dragon form. | ||||
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Dragon Damage +30% | 0 | Adds 30% to the modifier applied to damage when in dragon form. | ||||
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HP Below 50% = Strength +15% | 80 | Increases strength by 15% when HP is 50% or below. | ||||
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Dragon Damage +14% | 70 | Adds 14% to the modifier applied to damage when in dragon form. | ||||
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(Water) Strength +65% | 0 | If the user is attuned to Water: increases strength by 65%. | ||||
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(Water) Strength +70% | 0 | If the user is attuned to Water: increases strength by 70%. | ||||
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(Light) Emissary of the Box of Hope I | 0 | If the user is attuned to Light: increases strength by 10% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds. | ||||
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(Light) Emissary of the Box of Hope II | 0 | If the user is attuned to Light: increases strength by 12% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds. | ||||
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(Light) Emissary of the Box of Hope III | 0 | If the user is attuned to Light: increases strength by 14% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds. | ||||
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(Light) Emissary of the Box of Hope IV | 0 | If the user is attuned to Light: increases strength by 16% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds. | ||||
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(Light) Emissary of the Box of Hope V | 0 | If the user is attuned to Light: increases strength by 20% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds. | ||||
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(Wind) Strength +65% | 0 | If the user is attuned to Wind: increases strength by 65%. | ||||
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(Wind) Strength +70% | 0 | If the user is attuned to Wind: increases strength by 70%. | ||||
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Strength +150% | 0 | Increases strength by 150%. | ||||
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(Flame) Strength +65% | 0 | If the user is attuned to Flame: increases strength by 65%. | ||||
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(Flame) Strength +70% | 0 | If the user is attuned to Flame: increases strength by 70%. | ||||
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Blindness = Team Strength +8% | 60 | Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Blindness = Team Strength +10% | 80 | Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds. | ||||
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HP 70% = Strength +3% | 20 | Increases strength by 3% when HP is 70% or above. | ||||
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HP 70% = Strength +5% | 40 | Increases strength by 5% when HP is 70% or above. | ||||
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HP 70% = Strength +8% | 60 | Increases strength by 8% when HP is 70% or above. | ||||
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HP 70% = Strength +10% | 80 | Increases strength by 10% when HP is 70% or above. | ||||
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HP 70% = Strength +13% | 100 | Increases strength by 13% when HP is 70% or above. | ||||
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Full HP = Strength +5% | 20 | Increases strength by 5% when HP is full. | ||||
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Full HP = Strength +8% | 40 | Increases strength by 8% when HP is full. | ||||
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Full HP = Strength +10% | 60 | Increases strength by 10% when HP is full. | ||||
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Full HP = Strength +13% | 80 | Increases strength by 13% when HP is full. | ||||
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Full HP = Strength +15% | 100 | Increases strength by 15% when HP is full. | ||||
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Full HP = Strength +20% | 110 | Increases strength by 20% when HP is full. | ||||
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Flurry Strength +10% | 40 | Increases strength by 10% when the combo count is 15 or higher. | ||||
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Flurry Strength +13% | 60 | Increases strength by 13% when the combo count is 15 or higher. | ||||
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Flurry Strength +15% | 80 | Increases strength by 15% when the combo count is 15 or higher. | ||||
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Flurry Strength +20% | 100 | Increases strength by 20% when the combo count is 15 or higher. | ||||
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Strength Doublebuff +3% | 20 | Increases strength by 3% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +5% | 40 | Increases strength by 5% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +8% | 60 | Increases strength by 8% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +10% | 80 | Increases strength by 10% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +13% | 100 | Increases strength by 13% for 15 seconds each time a defense up buff is received. | ||||
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Strength Doublebuff +15% | 110 | Increases strength by 15% for 15 seconds each time a defense up buff is received. | ||||
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Striker's Strength +3% | 40 | Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +4% | 60 | Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +5% | 80 | Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +6% | 100 | Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Strength +7% | 110 | Increases strength by 7% for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Slayer's Strength +2% | 20 | Increases strength by 2% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +3% | 40 | Increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +4% | 60 | Increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +5% | 80 | Increases strength by 5% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Strength +6% | 100 | Increases strength by 6% for every five enemies defeated (up to five times per quest). | ||||
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Last Offense +20% | 40 | Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +30% | 60 | Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +40% | 80 | Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Offense +50% | 100 | Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Energized: Strength +15% | 80 | Increases strength by 15% for 15 seconds each time the user is energized. | ||||
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Energized: Strength +20% | 100 | Increases strength by 20% for 15 seconds each time the user is energized. | ||||
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Energized: Strength +25% | 110 | Increases strength by 25% for 15 seconds each time the user is energized. | ||||
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Dragon Damage +18% | 80 | Adds 18% to the modifier applied to damage when in dragon form. | ||||
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HP 70% = Strength +6% | 50 | Increases strength by 6% when HP is 70% or above. | ||||
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Paralysis = User Strength +10% | 60 | Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Paralysis = User Strength +15% | 80 | Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Flame) HP 70% = Strength +5% | 40 | If the user is attuned to Flame: increases strength by 5% when HP is 70% or above. | ||||
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(Flame) Full HP = Strength +8% | 40 | If the user is attuned to Flame: increases strength by 8% when HP is full. | ||||
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Sleep = Team Strength +10% | 60 | Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds. | ||||
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Sleep = Team Strength +15% | 80 | Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Slayer's Strength +3% | 40 | If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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Primed Strength +8% | 80 | Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Strength +10% | 100 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Wind) Strength & Critical Damage I | 70 | If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage II | 100 | If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage I | 70 | If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage II | 100 | If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Flame) Strength +10% | 0 | If the user is attuned to Flame: increases strength by 10%. | ||||
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(Flame) Strength +11% | 0 | If the user is attuned to Flame: increases strength by 11%. | ||||
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(Flame) Strength +12% | 0 | If the user is attuned to Flame: increases strength by 12%. | ||||
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(Flame) Strength +13% | 0 | If the user is attuned to Flame: increases strength by 13%. | ||||
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(Flame) Strength +14% | 0 | If the user is attuned to Flame: increases strength by 14%. | ||||
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(Flame) Strength +15% | 0 | If the user is attuned to Flame: increases strength by 15%. | ||||
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(Flame) Strength +16% | 0 | If the user is attuned to Flame: increases strength by 16%. | ||||
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(Flame) Strength +17% | 0 | If the user is attuned to Flame: increases strength by 17%. | ||||
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(Flame) Strength +18% | 0 | If the user is attuned to Flame: increases strength by 18%. | ||||
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(Flame) Strength +20% | 0 | If the user is attuned to Flame: increases strength by 20%. | ||||
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(Flame) Strength +25% | 0 | If the user is attuned to Flame: increases strength by 25%. | ||||
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(Flame) Strength +30% | 0 | If the user is attuned to Flame: increases strength by 30%. | ||||
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(Flame) Strength +33% | 0 | If the user is attuned to Flame: increases strength by 33%. | ||||
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(Flame) Strength +35% | 0 | If the user is attuned to Flame: increases strength by 35%. | ||||
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(Flame) Strength +36% | 0 | If the user is attuned to Flame: increases strength by 36%. | ||||
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(Flame) Strength +37% | 0 | If the user is attuned to Flame: increases strength by 37%. | ||||
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(Flame) Strength +38% | 0 | If the user is attuned to Flame: increases strength by 38%. | ||||
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(Flame) Strength +39% | 0 | If the user is attuned to Flame: increases strength by 39%. | ||||
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(Flame) Strength +40% | 0 | If the user is attuned to Flame: increases strength by 40%. | ||||
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(Flame) Strength +41% | 0 | If the user is attuned to Flame: increases strength by 41%. | ||||
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(Flame) Strength +42% | 0 | If the user is attuned to Flame: increases strength by 42%. | ||||
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(Flame) Strength +45% | 0 | If the user is attuned to Flame: increases strength by 45%. | ||||
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(Flame) Strength +50% | 0 | If the user is attuned to Flame: increases strength by 50%. | ||||
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(Flame) Strength +55% | 0 | If the user is attuned to Flame: increases strength by 55%. | ||||
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(Flame) Strength +60% | 0 | If the user is attuned to Flame: increases strength by 60%. | ||||
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(Flame) Strength & Critical Damage I | 0 | If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage II | 0 | If the user is attuned to Flame: increases strength by 33% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage III | 0 | If the user is attuned to Flame: increases strength by 36% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage IV | 0 | If the user is attuned to Flame: increases strength by 39% and adds 50% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Critical Damage V | 0 | If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Flame) Strength & Force Strike Damage I | 0 | If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%. | ||||
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(Flame) Strength & Force Strike Damage II | 0 | If the user is attuned to Flame: increases strength by 47% and force strike damage by 50%. | ||||
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(Flame) Strength & Force Strike Damage III | 0 | If the user is attuned to Flame: increases strength by 49% and force strike damage by 50%. | ||||
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(Flame) Strength & Force Strike Damage IV | 0 | If the user is attuned to Flame: increases strength by 52% and force strike damage by 50%. | ||||
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(Flame) Strength & Force Strike Damage V | 0 | If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%. | ||||
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(Flame) Strength I & HP 50% = Strength +20% | 200 | If the user is attuned to Flame: increases strength by 40%, and increases strength by an additional 20% when HP is 50% or above. | ||||
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(Flame) Strength II & HP 50% = Strength +20% | 200 | If the user is attuned to Flame: increases strength by 45%, and increases strength by an additional 20% when HP is 50% or above. | ||||
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(Flame) Strength III & HP 50% = Strength +20% | 200 | If the user is attuned to Flame: increases strength by 50%, and increases strength by an additional 20% when HP is 50% or above. | ||||
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(Flame) Strength IV & HP 50% = Strength +20% | 200 | If the user is attuned to Flame: increases strength by 55%, and increases strength by an additional 20% when HP is 50% or above. | ||||
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(Flame) Strength V & HP 50% = Strength +20% | 200 | If the user is attuned to Flame: increases strength by 70%, and increases strength by an additional 20% when HP is 50% or above. | ||||
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(Shadow) HP 30% = Strength +35% | 0 | If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above. | ||||
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(Shadow) HP 30% = Strength +38% | 0 | If the user is attuned to Shadow: increases strength by 38% when HP is 30% or above. | ||||
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(Shadow) HP 30% = Strength +41% | 0 | If the user is attuned to Shadow: increases strength by 41% when HP is 30% or above. | ||||
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(Shadow) HP 30% = Strength +45% | 0 | If the user is attuned to Shadow: increases strength by 45% when HP is 30% or above. | ||||
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(Shadow) HP 30% = Strength +50% | 0 | If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above. | ||||
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(Shadow) Strength & Dragon's Might I | 0 | If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might II | 0 | If the user is attuned to Shadow: increases strength by 47%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might III | 0 | If the user is attuned to Shadow: increases strength by 49%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might IV | 0 | If the user is attuned to Shadow: increases strength by 52%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might V | 0 | If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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Strength & Ending Shapeshift = Curse I | 0 | Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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Strength & Ending Shapeshift = Curse II | 0 | Increases strength by 46%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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Strength & Ending Shapeshift = Curse III | 0 | Increases strength by 47%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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Strength & Ending Shapeshift = Curse IV | 0 | Increases strength by 48%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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Strength & Ending Shapeshift = Curse V | 0 | Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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(Shadow) HP Below 30% = Strength +30% | 0 | If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength +32% | 0 | If the user is attuned to Shadow: increases strength by 32% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength +34% | 0 | If the user is attuned to Shadow: increases strength by 34% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength +36% | 0 | If the user is attuned to Shadow: increases strength by 36% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength +40% | 0 | If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below. | ||||
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(Wind) Primed Strength +10% | 0 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Wind) Primed Strength +15% | 0 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Light) Flurry Strength +20% | 200 | If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher. | ||||
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(Light) Flurry Strength +25% | 200 | If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher. | ||||
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(Flame) Primed Strength +10% | 0 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Flame) Primed Strength +15% | 0 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Primed Strength +10% | 0 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Primed Strength +15% | 0 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Strength +10% | 0 | If the user is attuned to Water: increases strength by 10%. | ||||
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(Water) Strength +11% | 0 | If the user is attuned to Water: increases strength by 11%. | ||||
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(Water) Strength +12% | 0 | If the user is attuned to Water: increases strength by 12%. | ||||
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(Water) Strength +13% | 0 | If the user is attuned to Water: increases strength by 13%. | ||||
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(Water) Strength +14% | 0 | If the user is attuned to Water: increases strength by 14%. | ||||
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(Water) Strength +15% | 0 | If the user is attuned to Water: increases strength by 15%. | ||||
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(Water) Strength +16% | 0 | If the user is attuned to Water: increases strength by 16%. | ||||
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(Water) Strength +20% | 0 | If the user is attuned to Water: increases strength by 20%. | ||||
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(Water) Strength +30% | 0 | If the user is attuned to Water: increases strength by 30%. | ||||
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(Water) Strength +33% | 0 | If the user is attuned to Water: increases strength by 33%. | ||||
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(Water) Strength +35% | 0 | If the user is attuned to Water: increases strength by 35%. | ||||
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(Water) Strength +36% | 0 | If the user is attuned to Water: increases strength by 36%. | ||||
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(Water) Strength +37% | 0 | If the user is attuned to Water: increases strength by 37%. | ||||
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(Water) Strength +39% | 0 | If the user is attuned to Water: increases strength by 39%. | ||||
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(Water) Strength +40% | 0 | If the user is attuned to Water: increases strength by 40%. | ||||
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(Water) Strength +41% | 0 | If the user is attuned to Water: increases strength by 41%. | ||||
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(Water) Strength +42% | 0 | If the user is attuned to Water: increases strength by 42%. | ||||
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(Water) Strength +43% | 0 | If the user is attuned to Water: increases strength by 43%. | ||||
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(Water) Strength +45% | 0 | If the user is attuned to Water: increases strength by 45%. | ||||
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(Water) Strength +50% | 0 | If the user is attuned to Water: increases strength by 50%. | ||||
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(Water) Strength +55% | 0 | If the user is attuned to Water: increases strength by 55%. | ||||
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(Water) Strength +60% | 0 | If the user is attuned to Water: increases strength by 60%. | ||||
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(Water) Strength & Critical Damage I | 0 | If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Water) Strength & Critical Damage II | 0 | If the user is attuned to Water: increases strength by 33% and adds 50% to the modifier applied to critical damage. | ||||
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(Water) Strength & Critical Damage III | 0 | If the user is attuned to Water: increases strength by 36% and adds 50% to the modifier applied to critical damage. | ||||
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(Water) Strength & Critical Damage IV | 0 | If the user is attuned to Water: increases strength by 39% and adds 50% to the modifier applied to critical damage. | ||||
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(Water) Strength & Critical Damage V | 0 | If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Wind) Strength +10% | 0 | If the user is attuned to Wind: increases strength by 10%. | ||||
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(Wind) Strength +11% | 0 | If the user is attuned to Wind: increases strength by 11%. | ||||
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(Wind) Strength +12% | 0 | If the user is attuned to Wind: increases strength by 12%. | ||||
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(Wind) Strength +13% | 0 | If the user is attuned to Wind: increases strength by 13%. | ||||
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(Wind) Strength +14% | 0 | If the user is attuned to Wind: increases strength by 14%. | ||||
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(Wind) Strength +15% | 0 | If the user is attuned to Wind: increases strength by 15%. | ||||
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(Wind) Strength +16% | 0 | If the user is attuned to Wind: increases strength by 16%. | ||||
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(Wind) Strength +20% | 0 | If the user is attuned to Wind: increases strength by 20%. | ||||
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(Wind) Strength +25% | 0 | If the user is attuned to Wind: increases strength by 25%. | ||||
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(Wind) Strength +30% | 0 | If the user is attuned to Wind: increases strength by 30%. | ||||
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(Wind) Strength +33% | 0 | If the user is attuned to Wind: increases strength by 33%. | ||||
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(Wind) Strength +35% | 0 | If the user is attuned to Wind: increases strength by 35%. | ||||
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(Wind) Strength +36% | 0 | If the user is attuned to Wind: increases strength by 36%. | ||||
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(Wind) Strength +37% | 0 | If the user is attuned to Wind: increases strength by 37%. | ||||
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(Wind) Strength +38% | 0 | If the user is attuned to Wind: increases strength by 38%. | ||||
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(Wind) Strength +39% | 0 | If the user is attuned to Wind: increases strength by 39%. | ||||
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(Wind) Strength +40% | 0 | If the user is attuned to Wind: increases strength by 40%. | ||||
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(Wind) Strength +41% | 0 | If the user is attuned to Wind: increases strength by 41%. | ||||
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(Wind) Strength +42% | 0 | If the user is attuned to Wind: increases strength by 42%. | ||||
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(Wind) Strength +44% | 0 | If the user is attuned to Wind: increases strength by 44%. | ||||
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(Wind) Strength +45% | 0 | If the user is attuned to Wind: increases strength by 45%. | ||||
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(Wind) Strength +50% | 0 | If the user is attuned to Wind: increases strength by 50%. | ||||
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(Wind) Strength +55% | 0 | If the user is attuned to Wind: increases strength by 55%. | ||||
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(Wind) Strength +60% | 0 | If the user is attuned to Wind: increases strength by 60%. | ||||
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(Wind) Strength & Critical Damage I | 0 | If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage II | 0 | If the user is attuned to Wind: increases strength by 33% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage III | 0 | If the user is attuned to Wind: increases strength by 36% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage IV | 0 | If the user is attuned to Wind: increases strength by 39% and adds 50% to the modifier applied to critical damage. | ||||
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(Wind) Strength & Critical Damage V | 0 | If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Light) Strength +10% | 0 | If the user is attuned to Light: increases strength by 10%. | ||||
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(Light) Strength +11% | 0 | If the user is attuned to Light: increases strength by 11%. | ||||
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(Light) Strength +12% | 0 | If the user is attuned to Light: increases strength by 12%. | ||||
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(Light) Strength +13% | 0 | If the user is attuned to Light: increases strength by 13%. | ||||
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(Light) Strength +15% | 0 | If the user is attuned to Light: increases strength by 15%. | ||||
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(Light) Strength +30% | 0 | If the user is attuned to Light: increases strength by 30%. | ||||
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(Light) Strength +32% | 0 | If the user is attuned to Light: increases strength by 32%. | ||||
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(Light) Strength +33% | 0 | If the user is attuned to Light: increases strength by 33%. | ||||
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(Light) Strength +34% | 0 | If the user is attuned to Light: increases strength by 34%. | ||||
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(Light) Strength +35% | 0 | If the user is attuned to Light: increases strength by 35%. | ||||
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(Light) Strength +36% | 0 | If the user is attuned to Light: increases strength by 36%. | ||||
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(Light) Strength +37% | 0 | If the user is attuned to Light: increases strength by 37%. | ||||
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(Light) Strength +38% | 0 | If the user is attuned to Light: increases strength by 38%. | ||||
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(Light) Strength +39% | 0 | If the user is attuned to Light: increases strength by 39%. | ||||
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(Light) Strength +40% | 0 | If the user is attuned to Light: increases strength by 40%. | ||||
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(Light) Strength +41% | 0 | If the user is attuned to Light: increases strength by 41%. | ||||
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(Light) Strength +45% | 0 | If the user is attuned to Light: increases strength by 45%. | ||||
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(Light) Strength +47% | 0 | If the user is attuned to Light: increases strength by 47%. | ||||
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(Light) Strength +49% | 0 | If the user is attuned to Light: increases strength by 49%. | ||||
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(Light) Strength +50% | 0 | If the user is attuned to Light: increases strength by 50%. | ||||
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(Light) Strength +52% | 0 | If the user is attuned to Light: increases strength by 52%. | ||||
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(Light) Strength +55% | 0 | If the user is attuned to Light: increases strength by 55%. | ||||
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(Light) Strength +60% | 0 | If the user is attuned to Light: increases strength by 60%. | ||||
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(Shadow) Strength +10% | 0 | If the user is attuned to Shadow: increases strength by 10%. | ||||
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(Shadow) Strength +11% | 0 | If the user is attuned to Shadow: increases strength by 11%. | ||||
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(Shadow) Strength +12% | 0 | If the user is attuned to Shadow: increases strength by 12%. | ||||
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(Shadow) Strength +13% | 0 | If the user is attuned to Shadow: increases strength by 13%. | ||||
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(Shadow) Strength +14% | 0 | If the user is attuned to Shadow: increases strength by 14%. | ||||
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(Shadow) Strength +15% | 0 | If the user is attuned to Shadow: increases strength by 15%. | ||||
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(Shadow) Strength +16% | 0 | If the user is attuned to Shadow: increases strength by 16%. | ||||
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(Shadow) Strength +17% | 0 | If the user is attuned to Shadow: increases strength by 17%. | ||||
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(Shadow) Strength +18% | 0 | If the user is attuned to Shadow: increases strength by 18%. | ||||
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(Shadow) Strength +20% | 0 | If the user is attuned to Shadow: increases strength by 20%. | ||||
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(Shadow) Strength +25% | 0 | If the user is attuned to Shadow: increases strength by 25%. | ||||
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(Shadow) Strength +30% | 0 | If the user is attuned to Shadow: increases strength by 30%. | ||||
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(Shadow) Strength +32% | 0 | If the user is attuned to Shadow: increases strength by 32%. | ||||
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(Shadow) Strength +33% | 0 | If the user is attuned to Shadow: increases strength by 33%. | ||||
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(Shadow) Strength +34% | 0 | If the user is attuned to Shadow: increases strength by 34%. | ||||
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(Shadow) Strength +35% | 0 | If the user is attuned to Shadow: increases strength by 35%. | ||||
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(Shadow) Strength +36% | 0 | If the user is attuned to Shadow: increases strength by 36%. | ||||
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(Shadow) Strength +37% | 0 | If the user is attuned to Shadow: increases strength by 37%. | ||||
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(Shadow) Strength +38% | 0 | If the user is attuned to Shadow: increases strength by 38%. | ||||
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(Shadow) Strength +39% | 0 | If the user is attuned to Shadow: increases strength by 39%. | ||||
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(Shadow) Strength +40% | 0 | If the user is attuned to Shadow: increases strength by 40%. | ||||
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(Shadow) Strength +41% | 0 | If the user is attuned to Shadow: increases strength by 41%. | ||||
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(Shadow) Strength +45% | 0 | If the user is attuned to Shadow: increases strength by 45%. | ||||
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(Shadow) Strength +47% | 0 | If the user is attuned to Shadow: increases strength by 47%. | ||||
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(Shadow) Strength +49% | 0 | If the user is attuned to Shadow: increases strength by 49%. | ||||
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(Shadow) Strength +50% | 0 | If the user is attuned to Shadow: increases strength by 50%. | ||||
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(Shadow) Strength +52% | 0 | If the user is attuned to Shadow: increases strength by 52%. | ||||
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(Shadow) Strength +55% | 0 | If the user is attuned to Shadow: increases strength by 55%. | ||||
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(Shadow) Strength +60% | 0 | If the user is attuned to Shadow: increases strength by 60%. | ||||
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(Wind) Slayer's Strength +3% | 40 | If the user is attuned to Wind: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Wind) Slayer's Strength +4% | 60 | If the user is attuned to Wind: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Bog = Team Strength +8% | 80 | Buffs the entire team's strength by 8% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. | ||||
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Bog = Team Strength +10% | 100 | Buffs the entire team's strength by 10% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds. | ||||
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Dragon Damage +8% | 50 | Adds 8% to the modifier applied to damage when in dragon form. | ||||
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(Flame) Strength +35% | 65 | If the user is attuned to Flame: increases strength by 35%. | ||||
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(Flame) Strength +50% | 85 | If the user is attuned to Flame: increases strength by 50%. | ||||
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(Shadow) HP 30% = Strength +35% | 35 | If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above. | ||||
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Primed Strength +5% | 60 | Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Light) HP 50% = Strength +7% | 40 | If the user is attuned to Light: increases strength by 7% when HP is 50% or above. | ||||
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(Light) HP 70% = Strength +5% | 40 | If the user is attuned to Light: increases strength by 5% when HP is 70% or above. | ||||
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(Light) HP 70% = Strength +8% | 60 | If the user is attuned to Light: increases strength by 8% when HP is 70% or above. | ||||
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(Shadow) HP 30% = Strength +50% | 50 | If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above. | ||||
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Resilient Offense +8% | 80 | Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +10% | 100 | Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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(Shadow) Strength & Dragon's Might I | 70 | If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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(Shadow) Strength & Dragon's Might II | 100 | If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest. | ||||
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Draconic Dream I | 80 | Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form. | ||||
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Draconic Dream II | 100 | Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form. | ||||
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(Wind) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Wind) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are wind-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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Resilient Offense +5% | 40 | Increases strength by 5% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +8% | 60 | Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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Resilient Offense +10% | 80 | Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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(Flame) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Flame) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are flame-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Flame) Slayer's Strength +3% | 40 | If the user is attuned to Flame: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Flame) Slayer's Strength +4% | 60 | If the user is attuned to Flame: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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(Flame) HP 70% = Strength +8% | 60 | If the user is attuned to Flame: increases strength by 8% when HP is 70% or above. | ||||
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(Water) Primed Strength +10% | 10 | Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Primed Strength +15% | 15 | Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are water-attuned. After activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Strength +35% | 65 | If the user is attuned to Water: increases strength by 35%. | ||||
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(Light) Strength +35% | 65 | If the user is attuned to Light: increases strength by 35%. | ||||
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(Light) Strength +50% | 85 | If the user is attuned to Light: increases strength by 50%. | ||||
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(Light) Whirlwind Strength +40% | 10 | If the user is attuned to Light: increases strength by 40% when the combo count is 30 or higher. | ||||
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(Light) Whirlwind Strength +50% | 15 | If the user is attuned to Light: increases strength by 50% when the combo count is 30 or higher. | ||||
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(Flame) Unyielding Offense +2% | 60 | If the user is attuned to Flame: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Flame) Unyielding Offense +4% | 80 | If the user is attuned to Flame: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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Dauntless Strength +15% | 80 | Increases strength by 15% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy. | ||||
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Dauntless Strength +20% | 100 | Increases strength by 20% for every 15 seconds that pass without the user being knocked back by an enemy. This buff can stack up to three times. All stacks will be lost upon being knocked back by an enemy. | ||||
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(Light) Slayer's Strength +3% | 40 | If the user is attuned to Light: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Light) Slayer's Strength +4% | 60 | If the user is attuned to Light: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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(Shadow) Slayer's Strength +3% | 40 | If the user is attuned to Shadow: increases strength by 3% for every five enemies defeated (up to five times per quest). | ||||
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(Shadow) Slayer's Strength +4% | 60 | If the user is attuned to Shadow: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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Slayer's Flurry Strength I | 120 | Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher. | ||||
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(Water) Slayer's Strength +4% | 60 | If the user is attuned to Water: increases strength by 4% for every five enemies defeated (up to five times per quest). | ||||
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(Light) Strength +55% | 90 | If the user is attuned to Light: increases strength by 55%. | ||||
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(Light) Whirlwind Strength +20% | 5 | If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher. | ||||
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(Light) Whirlwind Strength +25% | 10 | If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher. | ||||
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Dragon Damage +6% | 40 | Adds 6% to the modifier applied to damage when in dragon form. | ||||
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Dragon's Claws IV | 120 | Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 25% in total. On third shapeshift strength is increased by 40% in total. | ||||
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Strength & Ending Shapeshift = Curse I | 30 | Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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Strength & Ending Shapeshift = Curse II | 40 | Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element. | ||||
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HP 70% = Strength +15% | 120 | Increases strength by 15% when HP is 70% or above. | ||||
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(Water) HP 70% = Strength +5% | 40 | If the user is attuned to Water: increases strength by 5% when HP is 70% or above. | ||||
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Resilient Offense +15% | 120 | Increases strength by 15% for the remainder of the quest when the user's HP drops to 30% (three times per quest). | ||||
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(Shadow) Strength +35% | 65 | If the user is attuned to Shadow: increases strength by 35%. | ||||
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(Shadow) Strength +50% | 85 | If the user is attuned to Shadow: increases strength by 50%. | ||||
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Last Offense +60% | 120 | Buffs strength by 60% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Dragon Damage +4% | 30 | Adds 4% to the modifier applied to damage when in dragon form. | ||||
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(Shadow) Strength +25% | 50 | If the user is attuned to Shadow: increases strength by 25%. | ||||
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(Flame) Strength & Force Strike Damage I | 60 | If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%. | ||||
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(Flame) Strength & Force Strike Damage II | 70 | If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%. | ||||
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Poison = Team Strength +8% | 80 | Buffs the entire team's strength by 8% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Poison = Team Strength +10% | 100 | Buffs the entire team's strength by 10% for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Strength & Critical Damage I | 70 | If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage. | ||||
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(Water) Strength & Critical Damage II | 100 | If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage. | ||||
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(Shadow) Unyielding Offense +2% | 60 | If the user is attuned to Shadow: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Shadow) Unyielding Offense +4% | 80 | If the user is attuned to Shadow: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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Dragon Damage +10% | 60 | Adds 10% to the modifier applied to damage when in dragon form. | ||||
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(Water) HP 70% = Strength +8% | 60 | If the user is attuned to Water: increases strength by 8% when HP is 70% or above. | ||||
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Standard Attack Damage | 100 | Increases the power of standard attacks. | ||||
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(Shadow) HP Below 30% = Strength +30% | 20 | If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below. | ||||
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(Shadow) HP Below 30% = Strength +40% | 30 | If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below. | ||||
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(Wind) Unyielding Offense +2% | 60 | If the user is attuned to Wind: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Wind) Unyielding Offense +4% | 80 | If the user is attuned to Wind: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest). | ||||
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(Wind) HP 70% = Strength +5% | 40 | If the user is attuned to Wind: increases strength by 5% when HP is 70% or above. | ||||
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(Wind) HP 70% = Strength +8% | 60 | If the user is attuned to Wind: increases strength by 8% when HP is 70% or above. | ||||
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Assailant's Strength +8% | 60 | Increases damage to enemies with less than 70% of their maximum HP remaining by 8%. | ||||
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Strength +130% | 0 | Increases strength by 130%. | ||||
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HP & Strength +23% | 53 | Increases strength and HP by 23%. | ||||
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HP & Strength +26% | 55 | Increases strength and HP by 26%. | ||||
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HP & Strength +35% | 80 | Increases strength and HP by 35%. | ||||
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(Flame) HP & Strength +5% | 20 | If the user is attuned to Flame: increases strength and HP by 5%. | ||||
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(Flame) HP & Strength +8% | 30 | If the user is attuned to Flame: increases strength and HP by 8%. | ||||
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(Flame) HP & Strength +10% | 50 | If the user is attuned to Flame: increases strength and HP by 10%. | ||||
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(Flame) HP & Strength +15% | 60 | If the user is attuned to Flame: increases strength and HP by 15%. | ||||
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(Flame) HP & Strength +20% | 70 | If the user is attuned to Flame: increases strength and HP by 20%. | ||||
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(Flame) HP & Strength +30% | 100 | If the user is attuned to Flame: increases strength and HP by 30%. | ||||
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(Water) HP & Strength +5% | 20 | If the user is attuned to Water: increases strength and HP by 5%. | ||||
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(Water) HP & Strength +8% | 30 | If the user is attuned to Water: increases strength and HP by 8%. | ||||
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(Water) HP & Strength +10% | 50 | If the user is attuned to Water: increases strength and HP by 10%. | ||||
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(Water) HP & Strength +15% | 60 | If the user is attuned to Water: increases strength and HP by 15%. | ||||
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(Water) HP & Strength +20% | 70 | If the user is attuned to Water: increases strength and HP by 20%. | ||||
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(Water) HP & Strength +30% | 100 | If the user is attuned to Water: increases strength and HP by 30%. | ||||
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(Wind) HP & Strength +5% | 20 | If the user is attuned to Wind: increases strength and HP by 5%. | ||||
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(Wind) HP & Strength +8% | 30 | If the user is attuned to Wind: increases strength and HP by 8%. | ||||
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(Wind) HP & Strength +10% | 50 | If the user is attuned to Wind: increases strength and HP by 10%. | ||||
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(Wind) HP & Strength +15% | 60 | If the user is attuned to Wind: increases strength and HP by 15%. | ||||
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(Wind) HP & Strength +20% | 70 | If the user is attuned to Wind: increases strength and HP by 20%. | ||||
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(Wind) HP & Strength +30% | 100 | If the user is attuned to Wind: increases strength and HP by 30%. | ||||
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(Light) HP & Strength +5% | 20 | If the user is attuned to Light: increases strength and HP by 5%. | ||||
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(Light) HP & Strength +8% | 30 | If the user is attuned to Light: increases strength and HP by 8%. | ||||
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(Light) HP & Strength +10% | 50 | If the user is attuned to Light: increases strength and HP by 10%. | ||||
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(Light) HP & Strength +15% | 60 | If the user is attuned to Light: increases strength and HP by 15%. | ||||
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(Light) HP & Strength +20% | 70 | If the user is attuned to Light: increases strength and HP by 20%. | ||||
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(Light) HP & Strength +30% | 100 | If the user is attuned to Light: increases strength and HP by 30%. | ||||
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(Shadow) HP & Strength +5% | 20 | If the user is attuned to Shadow: increases strength and HP by 5%. | ||||
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(Shadow) HP & Strength +8% | 30 | If the user is attuned to Shadow: increases strength and HP by 8%. | ||||
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(Shadow) HP & Strength +10% | 50 | If the user is attuned to Shadow: increases strength and HP by 10%. | ||||
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(Shadow) HP & Strength +15% | 60 | If the user is attuned to Shadow: increases strength and HP by 15%. | ||||
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(Shadow) HP & Strength +20% | 70 | If the user is attuned to Shadow: increases strength and HP by 20%. | ||||
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(Shadow) HP & Strength +30% | 100 | If the user is attuned to Shadow: increases strength and HP by 30%. | ||||
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(Flame) HP & Strength +5% | 0 | If the user is attuned to Flame: increases strength and HP by 5%. | ||||
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(Flame) HP & Strength +6% | 0 | If the user is attuned to Flame: increases strength and HP by 6%. | ||||
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(Flame) HP & Strength +7% | 0 | If the user is attuned to Flame: increases strength and HP by 7%. | ||||
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(Flame) HP & Strength +8% | 0 | If the user is attuned to Flame: increases strength and HP by 8%. | ||||
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(Flame) HP & Strength +10% | 0 | If the user is attuned to Flame: increases strength and HP by 10%. | ||||
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(Flame) HP & Strength +20% | 0 | If the user is attuned to Flame: increases strength and HP by 20%. | ||||
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(Flame) HP & Strength +23% | 0 | If the user is attuned to Flame: increases strength and HP by 23%. | ||||
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(Flame) HP & Strength +26% | 0 | If the user is attuned to Flame: increases strength and HP by 26%. | ||||
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(Flame) HP & Strength +30% | 0 | If the user is attuned to Flame: increases strength and HP by 30%. | ||||
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(Flame) HP & Strength +35% | 0 | If the user is attuned to Flame: increases strength and HP by 35%. | ||||
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HP & Strength +30% | 0 | Increases strength and HP by 30%. | ||||
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(Water) HP & Strength +5% | 0 | If the user is attuned to Water: increases strength and HP by 5%. | ||||
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(Water) HP & Strength +6% | 0 | If the user is attuned to Water: increases strength and HP by 6%. | ||||
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(Water) HP & Strength +7% | 0 | If the user is attuned to Water: increases strength and HP by 7%. | ||||
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(Water) HP & Strength +8% | 0 | If the user is attuned to Water: increases strength and HP by 8%. | ||||
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(Water) HP & Strength +10% | 0 | If the user is attuned to Water: increases strength and HP by 10%. | ||||
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(Water) HP & Strength +15% | 0 | If the user is attuned to Water: increases strength and HP by 15%. | ||||
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(Water) HP & Strength +16% | 0 | If the user is attuned to Water: increases strength and HP by 16%. | ||||
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(Water) HP & Strength +17% | 0 | If the user is attuned to Water: increases strength and HP by 17%. | ||||
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(Water) HP & Strength +18% | 0 | If the user is attuned to Water: increases strength and HP by 18%. | ||||
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(Water) HP & Strength +20% | 0 | If the user is attuned to Water: increases strength and HP by 20%. | ||||
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(Water) HP & Strength +23% | 0 | If the user is attuned to Water: increases strength and HP by 23%. | ||||
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(Water) HP & Strength +26% | 0 | If the user is attuned to Water: increases strength and HP by 26%. | ||||
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(Water) HP & Strength +30% | 0 | If the user is attuned to Water: increases strength and HP by 30%. | ||||
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(Water) HP & Strength +35% | 0 | If the user is attuned to Water: increases strength and HP by 35%. | ||||
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(Wind) HP & Strength +5% | 0 | If the user is attuned to Wind: increases strength and HP by 5%. | ||||
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(Wind) HP & Strength +6% | 0 | If the user is attuned to Wind: increases strength and HP by 6%. | ||||
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(Wind) HP & Strength +7% | 0 | If the user is attuned to Wind: increases strength and HP by 7%. | ||||
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(Wind) HP & Strength +8% | 0 | If the user is attuned to Wind: increases strength and HP by 8%. | ||||
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(Wind) HP & Strength +9% | 0 | If the user is attuned to Wind: increases strength and HP by 9%. | ||||
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(Wind) HP & Strength +10% | 0 | If the user is attuned to Wind: increases strength and HP by 10%. | ||||
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(Wind) HP & Strength +13% | 0 | If the user is attuned to Wind: increases strength and HP by 13%. | ||||
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(Wind) HP & Strength +15% | 0 | If the user is attuned to Wind: increases strength and HP by 15%. | ||||
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(Wind) HP & Strength +20% | 0 | If the user is attuned to Wind: increases strength and HP by 20%. | ||||
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(Wind) HP & Strength +23% | 0 | If the user is attuned to Wind: increases strength and HP by 23%. | ||||
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(Wind) HP & Strength +26% | 0 | If the user is attuned to Wind: increases strength and HP by 26%. | ||||
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(Wind) HP & Strength +30% | 0 | If the user is attuned to Wind: increases strength and HP by 30%. | ||||
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(Wind) HP & Strength +35% | 0 | If the user is attuned to Wind: increases strength and HP by 35%. | ||||
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(Light) HP & Strength +5% | 0 | If the user is attuned to Light: increases strength and HP by 5%. | ||||
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(Light) HP & Strength +6% | 0 | If the user is attuned to Light: increases strength and HP by 6%. | ||||
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(Light) HP & Strength +7% | 0 | If the user is attuned to Light: increases strength and HP by 7%. | ||||
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(Light) HP & Strength +8% | 0 | If the user is attuned to Light: increases strength and HP by 8%. | ||||
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(Light) HP & Strength +9% | 0 | If the user is attuned to Light: increases strength and HP by 9%. | ||||
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(Light) HP & Strength +10% | 0 | If the user is attuned to Light: increases strength and HP by 10%. | ||||
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(Light) HP & Strength +13% | 0 | If the user is attuned to Light: increases strength and HP by 13%. | ||||
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(Light) HP & Strength +15% | 0 | If the user is attuned to Light: increases strength and HP by 15%. | ||||
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(Light) HP & Strength +16% | 0 | If the user is attuned to Light: increases strength and HP by 16%. | ||||
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(Light) HP & Strength +17% | 0 | If the user is attuned to Light: increases strength and HP by 17%. | ||||
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(Light) HP & Strength +18% | 0 | If the user is attuned to Light: increases strength and HP by 18%. | ||||
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(Light) HP & Strength +20% | 0 | If the user is attuned to Light: increases strength and HP by 20%. | ||||
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(Light) HP & Strength +23% | 0 | If the user is attuned to Light: increases strength and HP by 23%. | ||||
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(Light) HP & Strength +26% | 0 | If the user is attuned to Light: increases strength and HP by 26%. | ||||
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(Light) HP & Strength +30% | 0 | If the user is attuned to Light: increases strength and HP by 30%. | ||||
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(Light) HP & Strength +35% | 0 | If the user is attuned to Light: increases strength and HP by 35%. | ||||
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(Shadow) HP & Strength +5% | 0 | If the user is attuned to Shadow: increases strength and HP by 5%. | ||||
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(Shadow) HP & Strength +6% | 0 | If the user is attuned to Shadow: increases strength and HP by 6%. | ||||
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(Shadow) HP & Strength +7% | 0 | If the user is attuned to Shadow: increases strength and HP by 7%. | ||||
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(Shadow) HP & Strength +8% | 0 | If the user is attuned to Shadow: increases strength and HP by 8%. | ||||
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(Shadow) HP & Strength +9% | 0 | If the user is attuned to Shadow: increases strength and HP by 9%. | ||||
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(Shadow) HP & Strength +10% | 0 | If the user is attuned to Shadow: increases strength and HP by 10%. | ||||
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(Shadow) HP & Strength +13% | 0 | If the user is attuned to Shadow: increases strength and HP by 13%. | ||||
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(Shadow) HP & Strength +15% | 0 | If the user is attuned to Shadow: increases strength and HP by 15%. | ||||
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(Shadow) HP & Strength +16% | 0 | If the user is attuned to Shadow: increases strength and HP by 16%. | ||||
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(Shadow) HP & Strength +17% | 0 | If the user is attuned to Shadow: increases strength and HP by 17%. | ||||
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(Shadow) HP & Strength +18% | 0 | If the user is attuned to Shadow: increases strength and HP by 18%. | ||||
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(Shadow) HP & Strength +20% | 0 | If the user is attuned to Shadow: increases strength and HP by 20%. | ||||
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(Shadow) HP & Strength +23% | 0 | If the user is attuned to Shadow: increases strength and HP by 23%. | ||||
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(Shadow) HP & Strength +25% | 0 | If the user is attuned to Shadow: increases strength and HP by 25%. | ||||
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(Shadow) HP & Strength +26% | 0 | If the user is attuned to Shadow: increases strength and HP by 26%. | ||||
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(Shadow) HP & Strength +30% | 0 | If the user is attuned to Shadow: increases strength and HP by 30%. | ||||
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(Shadow) HP & Strength +35% | 0 | If the user is attuned to Shadow: increases strength and HP by 35%. | ||||
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HP & Strength +20% | 0 | Increases strength and HP by 20%. | ||||
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HP & Strength +22% | 0 | Increases strength and HP by 22%. | ||||
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HP & Strength +24% | 0 | Increases strength and HP by 24%. | ||||
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HP & Strength +27% | 0 | Increases strength and HP by 27%. | ||||
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HP & Strength +30% | 60 | Increases strength and HP by 30%. | ||||
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Last Devastation +10% | 60 | Increases critical rate by 10% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Devastation +20% | 80 | Increases critical rate by 20% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Devastation +30% | 100 | Increases critical rate by 30% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Critical Damage +8% | 20 | Adds 8% to the modifier applied to critical damage. | ||||
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Critical Damage +10% | 40 | Adds 10% to the modifier applied to critical damage. | ||||
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Critical Damage +13% | 60 | Adds 13% to the modifier applied to critical damage. | ||||
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Critical Damage +15% | 80 | Adds 15% to the modifier applied to critical damage. | ||||
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Critical Damage +20% | 100 | Adds 20% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +50% | 40 | If the user is attuned to Light: adds 50% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +70% | 60 | If the user is attuned to Light: adds 70% to the modifier applied to critical damage. | ||||
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Poised Obliteration +20% | 80 | Adds 20% to the modifier applied to critical damage when the user is in a buff zone. | ||||
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Poised Obliteration +30% | 100 | Adds 30% to the modifier applied to critical damage when the user is in a buff zone. | ||||
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Poison = Critical Damage I | 60 | Adds 22% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds. | ||||
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Poison = Critical Damage II | 80 | Adds 25% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds. | ||||
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Poison = Critical Damage III | 100 | Adds 30% to the modifier applied to critical damage for 10 seconds upon successfully poisoning an enemy. After activating, this ability will not activate again for 15 seconds. | ||||
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15 Hits = Critical Damage +10% | 120 | Adds 10% to the modifier applied to critical damage for 20 seconds for every 15-hit combo. | ||||
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(Manacaster) Critical Damage +10% | 40 | If the user wields a Manacaster: adds 10% to the modifier applied to critical damage. | ||||
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(Manacaster) Critical Damage +15% | 60 | If the user wields a Manacaster: adds 15% to the modifier applied to critical damage. | ||||
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(Manacaster) Critical Damage +17% | 80 | If the user wields a Manacaster: adds 17% to the modifier applied to critical damage. | ||||
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Barrage Obliteration +7% | 110 | Adds 7% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest). | ||||
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HP 70% = Critical Damage +15% | 60 | Adds 15% to the modifier applied to critical damage when HP is 70% or above. | ||||
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Barrage Obliteration +5% | 60 | Adds 5% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest). | ||||
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Barrage Obliteration +6% | 80 | Adds 6% to the modifier applied to critical damage for every 20-hit combo (up to three times per quest). | ||||
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(Shadow) Critical Damage +20% | 0 | If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +25% | 0 | If the user is attuned to Shadow: adds 25% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +30% | 0 | If the user is attuned to Shadow: adds 30% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +35% | 0 | If the user is attuned to Shadow: adds 35% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +40% | 0 | If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +50% | 0 | If the user is attuned to Light: adds 50% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +55% | 0 | If the user is attuned to Light: adds 55% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +60% | 0 | If the user is attuned to Light: adds 60% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +65% | 0 | If the user is attuned to Light: adds 65% to the modifier applied to critical damage. | ||||
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(Light) Critical Damage +70% | 0 | If the user is attuned to Light: adds 70% to the modifier applied to critical damage. | ||||
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Full HP = Critical Damage +15% | 40 | Adds 15% to the modifier applied to critical damage when HP is full. | ||||
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Full HP = Critical Damage +17% | 50 | Adds 17% to the modifier applied to critical damage when HP is full. | ||||
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Full HP = Critical Damage +22% | 60 | Adds 22% to the modifier applied to critical damage when HP is full. | ||||
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HP 70% = Critical Damage +17% | 70 | Adds 17% to the modifier applied to critical damage when HP is 70% or above. | ||||
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HP 70% = Critical Damage +22% | 80 | Adds 22% to the modifier applied to critical damage when HP is 70% or above. | ||||
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(Wind) Critical Damage +10% | 40 | If the user is attuned to Wind: adds 10% to the modifier applied to critical damage. | ||||
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(Wind) Critical Damage +13% | 60 | If the user is attuned to Wind: adds 13% to the modifier applied to critical damage. | ||||
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(Wind) Critical Damage +15% | 80 | If the user is attuned to Wind: adds 15% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +20% | 20 | If the user is attuned to Shadow: adds 20% to the modifier applied to critical damage. | ||||
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(Shadow) Critical Damage +40% | 30 | If the user is attuned to Shadow: adds 40% to the modifier applied to critical damage. | ||||
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HP 70% = Critical Damage +12% | 60 | Adds 12% to the modifier applied to critical damage when HP is 70% or above. | ||||
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Critical Damage +30% | 120 | Adds 30% to the modifier applied to critical damage. | ||||
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Critical Damage Doublebuff +8% | 60 | Adds 8% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received. | ||||
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Critical Damage Doublebuff +10% | 80 | Adds 10% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received. | ||||
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Critical Damage Doublebuff +15% | 100 | Adds 15% to the modifier applied to critical damage for 15 seconds each time a defense up buff is received. | ||||
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25 Hits = Critical Damage +10% | 80 | Adds 10% to the modifier applied to critical damage for 20 seconds for every 25-hit combo. | ||||
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20 Hits = Critical Damage +10% | 100 | Adds 10% to the modifier applied to critical damage for 20 seconds for every 20-hit combo. | ||||
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HP 70% = Attack Rate I | 80 | Increases attack rate by 10% when HP is 70% or above. | ||||
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HP 70% = Attack Rate II | 100 | Increases attack rate by 20% when HP is 70% or above. | ||||
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(Wind) Dauntless Rampart I | 0 | If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 30% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active. | ||||
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(Wind) Dauntless Rampart II | 0 | If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 40% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active. | ||||
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(Wind) Dauntless Rampart I | 5 | If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 30% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active. | ||||
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(Wind) Dauntless Rampart II | 15 | If the user is attuned to Wind: grants them a one-use divergent shield that nullifies damage less than 40% of the user's maximum HP every 15 seconds that pass without the user being knocked back by an enemy. Divergent shields can stack with ordinary shields. Also, the user's strength is increased by 30% while this shield is active. | ||||
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(Flame) Strength & Wind Res I | 70 | If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res II | 100 | If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res I | 0 | If the user is attuned to Flame: increases strength by 35%, and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res II | 0 | If the user is attuned to Flame: increases strength by 38%, and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res III | 0 | If the user is attuned to Flame: increases strength by 41%, and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res IV | 0 | If the user is attuned to Flame: increases strength by 45%, and adds 15% to wind resistance. | ||||
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(Flame) Strength & Wind Res V | 0 | If the user is attuned to Flame: increases strength by 50%, and adds 15% to wind resistance. | ||||
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(Light) Strength & Shadow Res I | 0 | If the user is attuned to Light: increases strength by 35%, and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res II | 0 | If the user is attuned to Light: increases strength by 38%, and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res III | 0 | If the user is attuned to Light: increases strength by 41%, and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res IV | 0 | If the user is attuned to Light: increases strength by 45%, and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res V | 0 | If the user is attuned to Light: increases strength by 50%, and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res I | 70 | If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance. | ||||
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(Light) Strength & Shadow Res II | 100 | If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance. | ||||
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(Wind) Strength & Water Res I | 70 | If the user is attuned to Wind: increases strength by 35%, and adds 15% to water resistance. | ||||
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(Wind) Strength & Water Res II | 100 | If the user is attuned to Wind: increases strength by 50%, and adds 15% to water resistance. | ||||
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Electrically Charged III | 100 | Increases strength by 30% and attack rate by 10% when electrified. | ||||
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Electrically Charged I | 80 | Increases strength by 20% when electrified. | ||||
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Electrically Charged II | 100 | Increases strength by 25% when electrified. | ||||
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Last Burst I | 70 | Buffs strength by 40% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Last Burst II | 100 | Buffs strength by 50% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Last Burst III | 120 | Increases strength by 40% for 10 seconds and increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (once per quest). | ||||
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Last Bravery I | 70 | Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest). | ||||
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Last Bravery II | 100 | Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest). | ||||
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Last Bravery III | 120 | Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (twice per quest). After activating, this ability will not activate again for 15 seconds. | ||||
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Last Destruction I | 70 | Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest). | ||||
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Last Destruction II | 100 | Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest). | ||||
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Last Destruction III | 120 | Increases the damage of the next attack skill used by each team member by 10% and the user's attack skills by 30% for the remainder of the quest when the user's HP drops to 30% (once per quest). | ||||
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(Shadow) Strength & Critical Rate I | 0 | If the user is attuned to Shadow: increases strength by 30% and critical rate by 15%. | ||||
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(Shadow) Strength & Critical Rate II | 0 | If the user is attuned to Shadow: increases strength by 33% and critical rate by 15%. | ||||
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(Shadow) Strength & Critical Rate III | 0 | If the user is attuned to Shadow: increases strength by 36% and critical rate by 15%. | ||||
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(Shadow) Strength & Critical Rate IV | 0 | If the user is attuned to Shadow: increases strength by 39% and critical rate by 15%. | ||||
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(Shadow) Strength & Critical Rate V | 0 | If the user is attuned to Shadow: increases strength by 45% and critical rate by 20%. | ||||
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Energy = Strength & Critical Rate II | 80 | Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. | ||||
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Energy = Strength & Critical Rate III | 100 | Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. | ||||
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Dragonyule Blessing I | 70 | If the user is attuned to Water: increases strength by 30% and critical rate by 15%. | ||||
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Dragonyule Blessing II | 100 | If the user is attuned to Water: increases strength by 45% and critical rate by 20%. | ||||
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Dragonyule Blessing I | 0 | If the user is attuned to Water: increases strength by 30%, and critical rate by 15%. | ||||
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Dragonyule Blessing II | 0 | If the user is attuned to Water: increases strength by 33%, and critical rate by 15%. | ||||
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Dragonyule Blessing III | 0 | If the user is attuned to Water: increases strength by 36%, and critical rate by 15%. | ||||
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Dragonyule Blessing IV | 0 | If the user is attuned to Water: increases strength by 39%, and critical rate by 15%. | ||||
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Dragonyule Blessing V | 0 | If the user is attuned to Water: increases strength by 45%, and critical rate by 20%. | ||||
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Energy = Strength & Critical Rate VII | 100 | Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +40% and critical rate +15%. | ||||
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HP Below 30% = Strength & Attack Rate II | 80 | Increases strength by 15% and attack rate by 10% when HP is 30% or below. | ||||
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HP Below 30% = Strength & Attack Rate III | 100 | Increases strength by 20% and attack rate by 10% when HP is 30% or below. | ||||
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Ruthless Ignition I | 80 | Increases damage to scorchrent enemies by 20% and damage to enemies in overdrive state by 10%. | ||||
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Ruthless Ignition II | 100 | Increases damage to scorchrent enemies by 30% and damage to enemies in overdrive state by 10%. | ||||
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Great Sword Expertise +1 | 80 | Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike. | ||||
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Great Sword Expertise +2 | 100 | Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has three increasingly powerful charge levels and deals 20% more damage to enemies in break state. In addition, they are immune to knockback while charging their force strike. | ||||
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Lance Expertise +1 | 80 | Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 8% for 15 seconds. This debuff will not stack. | ||||
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Lance Expertise +2 | 100 | Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has two charge levels. After the first level is charged, damage taken from enemy attacks will be reduced by 35% and, when damaged by certain enemy attacks, the user will immediately release their force strike at its current charge level. Once their force strike is fully charged, it will reduce enemy defense by 8% for 15 seconds. This debuff will not stack. | ||||
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Bow Expertise +1 | 80 | Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack. | ||||
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Bow Expertise +2 | 100 | Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack. | ||||
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Poisoned Punisher +10% | 20 | Increases damage to poisoned enemies by 10%. | ||||
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Poisoned Punisher +15% | 40 | Increases damage to poisoned enemies by 15%. | ||||
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Poisoned Punisher +20% | 60 | Increases damage to poisoned enemies by 20%. | ||||
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Poisoned Punisher +25% | 80 | Increases damage to poisoned enemies by 25%. | ||||
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Poisoned Punisher +30% | 100 | Increases damage to poisoned enemies by 30%. | ||||
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(Wind) Poisoned Punisher +15% | 5 | If the user is attuned to Wind: increases damage to poisoned enemies by 15%. | ||||
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(Wind) Poisoned Punisher +20% | 15 | If the user is attuned to Wind: increases damage to poisoned enemies by 20%. | ||||
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(Wind) Poisoned Punisher +15% | 0 | If the user is attuned to Wind: increases damage to poisoned enemies by 15%. | ||||
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(Wind) Poisoned Punisher +20% | 0 | If the user is attuned to Wind: increases damage to poisoned enemies by 20%. | ||||
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(Shadow) Poisoned Punisher +15% | 0 | If the user is attuned to Shadow: increases damage to poisoned enemies by 15%. | ||||
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(Shadow) Poisoned Punisher +20% | 0 | If the user is attuned to Shadow: increases damage to poisoned enemies by 20%. | ||||
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(Shadow) Poisoned Punisher +15% | 5 | If the user is attuned to Shadow: increases damage to poisoned enemies by 15%. | ||||
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(Shadow) Poisoned Punisher +20% | 15 | If the user is attuned to Shadow: increases damage to poisoned enemies by 20%. | ||||
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Burning Punisher +30% | 90 | Increases damage to burning enemies by 30%. | ||||
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Burning Punisher +25% | 80 | Increases damage to burning enemies by 25%. | ||||
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(Flame) Burning Punisher +15% | 0 | If the user is attuned to Flame: increases damage to burning enemies by 15%. | ||||
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(Flame) Burning Punisher +20% | 0 | If the user is attuned to Flame: increases damage to burning enemies by 20%. | ||||
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(Flame) Burning Punisher +15% | 5 | If the user is attuned to Flame: increases damage to burning enemies by 15%. | ||||
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(Flame) Burning Punisher +20% | 15 | If the user is attuned to Flame: increases damage to burning enemies by 20%. | ||||
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Burning Punisher +30% (Coin) | 0 | Increases damage to burning enemies by 30%. | ||||
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Burning Punisher +20% | 70 | Increases damage to burning enemies by 20%. | ||||
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Paralyzed Punisher +10% | 20 | Increases damage to paralyzed enemies by 10%. | ||||
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Paralyzed Punisher +15% | 40 | Increases damage to paralyzed enemies by 15%. | ||||
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Paralyzed Punisher +20% | 60 | Increases damage to paralyzed enemies by 20%. | ||||
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Paralyzed Punisher +25% | 80 | Increases damage to paralyzed enemies by 25%. | ||||
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Paralyzed Punisher +30% | 100 | Increases damage to paralyzed enemies by 30%. | ||||
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Paralyzed Punisher +35% | 110 | Increases damage to paralyzed enemies by 35%. | ||||
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(Light) Paralyzed Punisher +15% | 0 | If the user is attuned to Light: increases damage to paralyzed enemies by 15%. | ||||
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(Light) Paralyzed Punisher +20% | 0 | If the user is attuned to Light: increases damage to paralyzed enemies by 20%. | ||||
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(Light) Paralyzed Punisher +15% | 5 | If the user is attuned to Light: increases damage to paralyzed enemies by 15%. | ||||
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(Light) Paralyzed Punisher +20% | 15 | If the user is attuned to Light: increases damage to paralyzed enemies by 20%. | ||||
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(Light) Paralyzed Punisher +10% | 5 | If the user is attuned to Light: increases damage to paralyzed enemies by 10%. | ||||
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Blinded Punisher +10% | 20 | Increases damage to blinded enemies by 10%. | ||||
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Blinded Punisher +20% | 60 | Increases damage to blinded enemies by 20%. | ||||
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Blinded Punisher +25% | 80 | Increases damage to blinded enemies by 25%. | ||||
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Blinded Punisher +30% | 100 | Increases damage to blinded enemies by 30%. | ||||
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(Flame) Blinded Punisher +10% | 20 | If the user is attuned to Flame: increases damage to blinded enemies by 10%. | ||||
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(Flame) Blinded Punisher +15% | 40 | If the user is attuned to Flame: increases damage to blinded enemies by 15%. | ||||
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(Wind) Blinded Punisher +10% | 20 | If the user is attuned to Wind: increases damage to blinded enemies by 10%. | ||||
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(Wind) Blinded Punisher +15% | 40 | If the user is attuned to Wind: increases damage to blinded enemies by 15%. | ||||
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(Shadow) Blinded Punisher +10% | 20 | If the user is attuned to Shadow: increases damage to blinded enemies by 10%. | ||||
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(Shadow) Blinded Punisher +15% | 40 | If the user is attuned to Shadow: increases damage to blinded enemies by 15%. | ||||
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Stunned Punisher +5% | 10 | Increases damage to stunned enemies by 5%. | ||||
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Stunned Punisher +10% | 20 | Increases damage to stunned enemies by 10%. | ||||
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Stunned Punisher +15% | 40 | Increases damage to stunned enemies by 15%. | ||||
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Stunned Punisher +20% | 60 | Increases damage to stunned enemies by 20%. | ||||
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Stunned Punisher +25% | 80 | Increases damage to stunned enemies by 25%. | ||||
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Stunned Punisher +30% | 100 | Increases damage to stunned enemies by 30%. | ||||
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(Light) Stunned Punisher +15% | 40 | If the user is attuned to Light: increases damage to stunned enemies by 15%. | ||||
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Sleeping Punisher +10% | 20 | Increases damage to sleeping enemies by 10%. | ||||
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Sleeping Punisher +15% | 40 | Increases damage to sleeping enemies by 15%. | ||||
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Sleeping Punisher +20% | 60 | Increases damage to sleeping enemies by 20%. | ||||
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Poisoned & Blinded Punisher I | 120 | Increases damage to poisoned enemies by 30% and blinded enemies by 40%. | ||||
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Frostbitten Punisher +25% | 80 | Increases damage to frostbitten enemies by 25%. | ||||
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Frostbitten Punisher +30% | 100 | Increases damage to frostbitten enemies by 30%. | ||||
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Frostbitten Punisher +10% | 20 | Increases damage to frostbitten enemies by 10%. | ||||
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Frostbitten Punisher +15% | 40 | Increases damage to frostbitten enemies by 15%. | ||||
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Frostbitten Punisher +20% | 60 | Increases damage to frostbitten enemies by 20%. | ||||
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Poisoned & Stunned Punisher I | 120 | Increases damage to poisoned enemies by 30% and stunned enemies by 40%. | ||||
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Reduced Defense Punisher +10% | 50 | Increases damage to enemies with reduced defense by 10%. | ||||
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Reduced Defense Punisher +15% | 60 | Increases damage to enemies with reduced defense by 15%. | ||||
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Reduced Defense Punisher +25% | 80 | Increases damage to enemies with reduced defense by 25%. | ||||
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Reduced Defense Punisher +30% | 100 | Increases damage to enemies with reduced defense by 30%. | ||||
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Shadowblighted Punisher +25% | 80 | Increases damage to shadowblighted enemies by 25%. | ||||
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Shadowblighted Punisher +30% | 100 | Increases damage to shadowblighted enemies by 30%. | ||||
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Shadowblighted Punisher +15% | 60 | Increases damage to shadowblighted enemies by 15%. | ||||
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Shadowblighted Punisher +20% | 80 | Increases damage to shadowblighted enemies by 20%. | ||||
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Shadowblighted Punisher +25% | 100 | Increases damage to shadowblighted enemies by 25%. | ||||
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Stormlashed Punisher +25% | 80 | Increases damage to stormlashed enemies by 25%. | ||||
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Stormlashed Punisher +30% | 100 | Increases damage to stormlashed enemies by 30%. | ||||
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Scorchrent Punisher +15% | 60 | Increases damage to scorchrent enemies by 15%. | ||||
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Scorchrent Punisher +20% | 80 | Increases damage to scorchrent enemies by 20%. | ||||
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Scorchrent Punisher +25% | 100 | Increases damage to scorchrent enemies by 25%. | ||||
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Smoldering Spirit I | 200 | If the user is attuned to Flame: using a force strike for three or more seconds, including both charge and attack time, adds 25% to the modifier applied to damage against wind-attuned enemies for 30 seconds. This increase will not stack, and, after activating, this ability will not activate again for 15 seconds. | ||||
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Smoldering Spirit II | 200 | If the user is attuned to Flame: using a force strike for three or more seconds, including both charge and attack time, adds 30% to the modifier applied to damage against wind-attuned enemies for 30 seconds. This increase will not stack, and, after activating, this ability will not activate again for 15 seconds. | ||||
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(Water) Fury of the Seas I | 200 | If the user is attuned to Water: adds 25% to the modifier applied to damage against flame-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. | ||||
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(Water) Fury of the Seas II | 200 | If the user is attuned to Water: adds 30% to the modifier applied to damage against flame-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. | ||||
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(Wind) Wrath of the Plains I | 200 | If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. | ||||
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(Wind) Wrath of the Plains II | 200 | If the user is attuned to Wind: adds 30% to the modifier applied to damage against water-attuned enemies for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. | ||||
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(Water) High Brunhilda's Bane +30% | 100 | If the user is attuned to Water: increases damage to High Brunhilda by 30%. | ||||
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(Wind) High Mercury's Bane +30% | 100 | If the user is attuned to Wind: increases damage to High Mercury by 30%. | ||||
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(Shadow) High Jupiter's Bane +30% | 100 | If the user is attuned to Shadow: increases damage to High Jupiter by 30%. | ||||
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(Light) High Zodiark's Bane +30% | 100 | If the user is attuned to Light: increases damage to High Zodiark by 30%. | ||||
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Wily Machine's Bane +40% | 0 | Increases damage to Wily Machine 2 by 40%. | ||||
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Wily Machine's Bane +50% | 0 | Increases damage to Wily Machine 2 by 50%. | ||||
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Wily Machine's Bane +60% | 0 | Increases damage to Wily Machine 2 by 60%. | ||||
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Brainwashed Brunhilda's Bane +40% | 0 | Increases damage to Brainwashed Brunhilda by 40%. | ||||
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Brainwashed Brunhilda's Bane +50% | 0 | Increases damage to Brainwashed Brunhilda by 50%. | ||||
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Brainwashed Brunhilda's Bane +60% | 0 | Increases damage to Brainwashed Brunhilda by 60%. | ||||
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Brainwashed Mercury's Bane +40% | 0 | Increases damage to Brainwashed Mercury by 40%. | ||||
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Brainwashed Mercury's Bane +50% | 0 | Increases damage to Brainwashed Mercury by 50%. | ||||
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Brainwashed Mercury's Bane +60% | 0 | Increases damage to Brainwashed Mercury by 60%. | ||||
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Brainwashed Jupiter's Bane +40% | 0 | Increases damage to Brainwashed Jupiter by 40%. | ||||
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Brainwashed Jupiter's Bane +50% | 0 | Increases damage to Brainwashed Jupiter by 50%. | ||||
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Brainwashed Jupiter's Bane +60% | 0 | Increases damage to Brainwashed Jupiter by 60%. | ||||
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Brainwashed Zodiark's Bane +40% | 0 | Increases damage to Brainwashed Zodiark by 40%. | ||||
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Brainwashed Zodiark's Bane +50% | 0 | Increases damage to Brainwashed Zodiark by 50%. | ||||
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Brainwashed Zodiark's Bane +60% | 0 | Increases damage to Brainwashed Zodiark by 60%. | ||||
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(Flame) Fatalis's Bane +15% | 100 | If the user is attuned to Flame: increases damage to Fatalis by 15%. | ||||
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Monster's Bane +30% | 100 | Increases damage to Rathalos, Dreadking Rathalos, and Fatalis by 30%. | ||||
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Bleeding Punisher +2% | 30 | Increases damage to bleeding enemies by 2%. | ||||
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Bleeding Punisher +4% | 50 | Increases damage to bleeding enemies by 4%. | ||||
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Bleeding Punisher +3% | 40 | Increases damage to bleeding enemies by 3%. | ||||
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Bleeding Punisher +5% | 60 | Increases damage to bleeding enemies by 5%. | ||||
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Bleeding Punisher +8% | 80 | Increases damage to bleeding enemies by 8%. | ||||
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Bleeding Punisher +10% | 100 | Increases damage to bleeding enemies by 10%. | ||||
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(Flame) High Midgardsormr's Bane +30% | 100 | If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. | ||||
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(Flame) High Midgardsormr's Bane +30% | 100 | If the user is attuned to Flame: increases damage to High Midgardsormr by 30%. | ||||
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(Flame) Astral's Bane +60% | 40 | If the user is attuned to Flame: increases damage to wind-attuned astrals by 60%. | ||||
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(Flame) Tempest Chimera's Bane +20% | 40 | If the user is attuned to Flame: increases damage to the Tempest Chimera by 20%. | ||||
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(Flame) Tempest Chimera's Bane +30% | 60 | If the user is attuned to Flame: increases damage to the Tempest Chimera by 30%. | ||||
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(Water) High Brunhilda's Bane +30% | 100 | If the user is attuned to Water: increases damage to High Brunhilda by 30%. | ||||
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(Water) Astral's Bane +60% | 40 | If the user is attuned to Water: increases damage to flame-attuned astrals by 60%. | ||||
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(Water) Volcanic Chimera's Bane +20% | 40 | If the user is attuned to Water: increases damage to the Volcanic Chimera by 20%. | ||||
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(Water) Volcanic Chimera's Bane +30% | 60 | If the user is attuned to Water: increases damage to the Volcanic Chimera by 30%. | ||||
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(Wind) High Mercury's Bane +30% | 100 | If the user is attuned to Wind: increases damage to High Mercury by 30%. | ||||
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(Wind) Astral's Bane +60% | 40 | If the user is attuned to Wind: increases damage to water-attuned astrals by 60%. | ||||
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(Wind) Tidal Chimera's Bane +20% | 40 | If the user is attuned to Wind: increases damage to the Tidal Chimera by 20%. | ||||
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(Wind) Tidal Chimera's Bane +30% | 60 | If the user is attuned to Wind: increases damage to the Tidal Chimera by 30%. | ||||
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(Light) High Zodiark's Bane +30% | 100 | If the user is attuned to Light: increases damage to High Zodiark by 30%. | ||||
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(Light) Astral's Bane +60% | 40 | If the user is attuned to Light: increases damage to shadow-attuned astrals by 60%. | ||||
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(Light) Ebon Chimera's Bane +20% | 40 | If the user is attuned to Light: increases damage to the Ebon Chimera by 20%. | ||||
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(Light) Ebon Chimera's Bane +30% | 60 | If the user is attuned to Light: increases damage to the Ebon Chimera by 30%. | ||||
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(Shadow) Luminous Chimera's Bane +20% | 40 | If the user is attuned to Shadow: increases damage to the Luminous Chimera by 20%. | ||||
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(Shadow) Luminous Chimera's Bane +30% | 60 | If the user is attuned to Shadow: increases damage to the Luminous Chimera by 30%. | ||||
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(Shadow) High Jupiter's Bane +30% | 100 | If the user is attuned to Shadow: increases damage to High Jupiter by 30%. | ||||
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(Shadow) Astral's Bane +60% | 40 | If the user is attuned to Shadow: increases damage to light-attuned astrals by 60%. |
Defense Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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Defensive Stance II | 60 | The user's strength is lowered by 10% during quests, but their defense is increased by 20%. | ||||
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Full HP = Defense & Recovery Potency I | 120 | Increases defense by 20% and increases the potency of recovery skills by 10% when HP is full. | ||||
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Floral Knight | 110 | Increases defense by 20%. Also increases strength by 6% for every five enemies defeated (up to five times per quest). | ||||
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(Flame) HP +10% | 20 | If the user is attuned to Flame: increases HP by 10%. | ||||
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(Flame) HP +15% | 30 | If the user is attuned to Flame: increases HP by 15%. | ||||
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(Flame) HP +20% | 40 | If the user is attuned to Flame: increases HP by 20%. | ||||
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(Flame) HP +30% | 60 | If the user is attuned to Flame: increases HP by 30%. | ||||
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(Flame) HP +40% | 70 | If the user is attuned to Flame: increases HP by 40%. | ||||
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(Flame) HP +45% | 80 | If the user is attuned to Flame: increases HP by 45%. | ||||
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(Flame) HP +60% | 100 | If the user is attuned to Flame: increases HP by 60%. | ||||
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(Water) HP +10% | 20 | If the user is attuned to Water: increases HP by 10%. | ||||
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(Water) HP +15% | 30 | If the user is attuned to Water: increases HP by 15%. | ||||
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(Water) HP +20% | 40 | If the user is attuned to Water: increases HP by 20%. | ||||
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(Water) HP +30% | 60 | If the user is attuned to Water: increases HP by 30%. | ||||
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(Water) HP +40% | 70 | If the user is attuned to Water: increases HP by 40%. | ||||
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(Water) HP +45% | 80 | If the user is attuned to Water: increases HP by 45%. | ||||
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(Water) HP +60% | 100 | If the user is attuned to Water: increases HP by 60%. | ||||
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(Wind) HP +10% | 20 | If the user is attuned to Wind: increases HP by 10%. | ||||
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(Wind) HP +15% | 30 | If the user is attuned to Wind: increases HP by 15%. | ||||
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(Wind) HP +20% | 40 | If the user is attuned to Wind: increases HP by 20%. | ||||
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(Wind) HP +30% | 60 | If the user is attuned to Wind: increases HP by 30%. | ||||
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(Wind) HP +40% | 70 | If the user is attuned to Wind: increases HP by 40%. | ||||
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(Wind) HP +45% | 80 | If the user is attuned to Wind: increases HP by 45%. | ||||
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(Wind) HP +60% | 100 | If the user is attuned to Wind: increases HP by 60%. | ||||
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(Light) HP +10% | 20 | If the user is attuned to Light: increases HP by 10%. | ||||
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(Light) HP +15% | 30 | If the user is attuned to Light: increases HP by 15%. | ||||
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(Light) HP +20% | 40 | If the user is attuned to Light: increases HP by 20%. | ||||
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(Light) HP +30% | 60 | If the user is attuned to Light: increases HP by 30%. | ||||
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(Light) HP +40% | 70 | If the user is attuned to Light: increases HP by 40%. | ||||
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(Light) HP +45% | 80 | If the user is attuned to Light: increases HP by 45%. | ||||
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(Light) HP +60% | 100 | If the user is attuned to Light: increases HP by 60%. | ||||
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(Shadow) HP +10% | 20 | If the user is attuned to Shadow: increases HP by 10%. | ||||
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(Shadow) HP +15% | 30 | If the user is attuned to Shadow: increases HP by 15%. | ||||
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(Shadow) HP +20% | 40 | If the user is attuned to Shadow: increases HP by 20%. | ||||
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(Shadow) HP +30% | 60 | If the user is attuned to Shadow: increases HP by 30%. | ||||
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(Shadow) HP +40% | 70 | If the user is attuned to Shadow: increases HP by 40%. | ||||
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(Shadow) HP +45% | 80 | If the user is attuned to Shadow: increases HP by 45%. | ||||
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(Shadow) HP +60% | 100 | If the user is attuned to Shadow: increases HP by 60%. | ||||
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HP +4% | 20 | Increases HP by 4%. | ||||
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HP +6% | 30 | Increases HP by 6%. | ||||
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HP +8% | 40 | Increases HP by 8%. | ||||
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(Flame) HP +10% | 0 | If the user is attuned to Flame: increases HP by 10%. | ||||
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(Flame) HP +11% | 0 | If the user is attuned to Flame: increases HP by 11%. | ||||
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(Flame) HP +12% | 0 | If the user is attuned to Flame: increases HP by 12%. | ||||
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(Flame) HP +13% | 0 | If the user is attuned to Flame: increases HP by 13%. | ||||
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(Flame) HP +15% | 0 | If the user is attuned to Flame: increases HP by 15%. | ||||
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(Flame) HP +30% | 0 | If the user is attuned to Flame: increases HP by 30%. | ||||
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(Flame) HP +33% | 0 | If the user is attuned to Flame: increases HP by 33%. | ||||
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(Flame) HP +36% | 0 | If the user is attuned to Flame: increases HP by 36%. | ||||
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(Flame) HP +39% | 0 | If the user is attuned to Flame: increases HP by 39%. | ||||
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(Flame) HP +45% | 0 | If the user is attuned to Flame: increases HP by 45%. | ||||
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(Water) HP +10% | 0 | If the user is attuned to Water: increases HP by 10%. | ||||
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(Water) HP +11% | 0 | If the user is attuned to Water: increases HP by 11%. | ||||
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(Water) HP +12% | 0 | If the user is attuned to Water: increases HP by 12%. | ||||
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(Water) HP +13% | 0 | If the user is attuned to Water: increases HP by 13%. | ||||
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(Water) HP +15% | 0 | If the user is attuned to Water: increases HP by 15%. | ||||
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(Water) HP +16% | 0 | If the user is attuned to Water: increases HP by 16%. | ||||
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(Water) HP +17% | 0 | If the user is attuned to Water: increases HP by 17%. | ||||
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(Water) HP +18% | 0 | If the user is attuned to Water: increases HP by 18%. | ||||
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(Water) HP +20% | 0 | If the user is attuned to Water: increases HP by 20%. | ||||
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(Water) HP +22% | 0 | If the user is attuned to Water: increases HP by 22%. | ||||
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(Water) HP +24% | 0 | If the user is attuned to Water: increases HP by 24%. | ||||
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(Water) HP +25% | 0 | If the user is attuned to Water: increases HP by 25%. | ||||
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(Water) HP +27% | 0 | If the user is attuned to Water: increases HP by 27%. | ||||
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(Water) HP +30% | 0 | If the user is attuned to Water: increases HP by 30%. | ||||
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(Water) HP +32% | 0 | If the user is attuned to Water: increases HP by 32%. | ||||
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(Water) HP +34% | 0 | If the user is attuned to Water: increases HP by 34%. | ||||
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(Water) HP +35% | 0 | If the user is attuned to Water: increases HP by 35%. | ||||
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(Water) HP +37% | 0 | If the user is attuned to Water: increases HP by 37%. | ||||
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(Water) HP +40% | 0 | If the user is attuned to Water: increases HP by 40%. | ||||
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(Wind) HP +10% | 0 | If the user is attuned to Wind: incr ses HP by 10%. | ||||
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(Wind) HP +11% | 0 | If the user is attuned to Wind: increases HP by 11%. | ||||
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(Wind) HP +12% | 0 | If the user is attuned to Wind: increases HP by 12%. | ||||
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(Wind) HP +13% | 0 | If the user is attuned to Wind: increases HP by 13%. | ||||
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(Wind) HP +15% | 0 | If the user is attuned to Wind: increases HP by 15%. | ||||
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(Wind) HP +20% | 0 | If the user is attuned to Wind: increases HP by 20%. | ||||
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(Wind) HP +22% | 0 | If the user is attuned to Wind: increases HP by 22%. | ||||
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(Wind) HP +24% | 0 | If the user is attuned to Wind: increases HP by 24%. | ||||
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(Wind) HP +25% | 0 | If the user is attuned to Wind: increases HP by 25%. | ||||
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(Wind) HP +27% | 0 | If the user is attuned to Wind: increases HP by 27%. | ||||
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(Wind) HP +30% | 0 | If the user is attuned to Wind: increases HP by 30%. | ||||
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(Wind) HP +33% | 0 | If the user is attuned to Wind: increases HP by 33%. | ||||
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(Wind) HP +35% | 0 | If the user is attuned to Wind: increases HP by 35%. | ||||
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(Wind) HP +36% | 0 | If the user is attuned to Wind: increases HP by 36%. | ||||
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(Wind) HP +39% | 0 | If the user is attuned to Wind: increases HP by 39%. | ||||
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(Wind) HP +40% | 0 | If the user is attuned to Wind: increases HP by 40%. | ||||
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(Wind) HP +45% | 0 | If the user is attuned to Wind: increases HP by 45%. | ||||
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(Wind) HP +50% | 0 | If the user is attuned to Wind: increases HP by 50%. | ||||
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(Wind) HP +55% | 0 | If the user is attuned to Wind: increases HP by 55%. | ||||
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(Wind) HP +60% | 0 | If the user is attuned to Wind: increases HP by 60%. | ||||
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(Light) HP +10% | 0 | If the user is attuned to Light: increases HP by 10%. | ||||
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(Light) HP +11% | 0 | If the user is attuned to Light: increases HP by 11%. | ||||
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(Light) HP +12% | 0 | If the user is attuned to Light: increases HP by 12%. | ||||
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(Light) HP +13% | 0 | If the user is attuned to Light: increases HP by 13%. | ||||
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(Light) HP +15% | 0 | If the user is attuned to Light: increases HP by 15%. | ||||
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(Light) HP +20% | 0 | If the user is attuned to Light: increases HP by 20%. | ||||
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(Light) HP +22% | 0 | If the user is attuned to Light: increases HP by 22%. | ||||
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(Light) HP +24% | 0 | If the user is attuned to Light: increases HP by 24%. | ||||
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(Light) HP +27% | 0 | If the user is attuned to Light: increases HP by 27%. | ||||
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(Light) HP +30% | 0 | If the user is attuned to Light: increases HP by 30%. | ||||
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(Light) HP +33% | 0 | If the user is attuned to Light: increases HP by 33%. | ||||
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(Light) HP +36% | 0 | If the user is attuned to Light: increases HP by 36%. | ||||
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(Light) HP +39% | 0 | If the user is attuned to Light: increases HP by 39%. | ||||
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(Light) HP +40% | 0 | If the user is attuned to Light: increases HP by 40%. | ||||
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(Light) HP +45% | 0 | If the user is attuned to Light: increases HP by 45%. | ||||
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(Light) HP +50% | 0 | If the user is attuned to Light: increases HP by 50%. | ||||
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(Light) HP +55% | 0 | If the user is attuned to Light: increases HP by 55%. | ||||
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(Light) HP +60% | 0 | If the user is attuned to Light: increases HP by 60%. | ||||
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(Shadow) HP +10% | 0 | If the user is attuned to Shadow: in eases HP by 10%. | ||||
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(Shadow) HP +11% | 0 | If the user is attuned to Shadow: increases HP by 11%. | ||||
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(Shadow) HP +12% | 0 | If the user is attuned to Shadow: increases HP by 12%. | ||||
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(Shadow) HP +13% | 0 | If the user is attuned to Shadow: increases HP by 13%. | ||||
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(Shadow) HP +15% | 0 | If the user is attuned to Shadow: increases HP by 15%. | ||||
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(Shadow) HP +20% | 0 | If the user is attuned to Shadow: increases HP by 20%. | ||||
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(Shadow) HP +22% | 0 | If the user is attuned to Shadow: increases HP by 22%. | ||||
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(Shadow) HP +24% | 0 | If the user is attuned to Shadow: increases HP by 24%. | ||||
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(Shadow) HP +27% | 0 | If the user is attuned to Shadow: increases HP by 27%. | ||||
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(Shadow) HP +30% | 0 | If the user is attuned to Shadow: increases HP by 30%. | ||||
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(Shadow) HP +32% | 0 | If the user is attuned to Shadow: increases HP by 32%. | ||||
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(Shadow) HP +34% | 0 | If the user is attuned to Shadow: increases HP by 34%. | ||||
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(Shadow) HP +36% | 0 | If the user is attuned to Shadow: increases HP by 36%. | ||||
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(Shadow) HP +39% | 0 | If the user is attuned to Shadow: increases HP by 39%. | ||||
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(Shadow) HP +40% | 0 | If the user is attuned to Shadow: increases HP by 40%. | ||||
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(Shadow) HP +45% | 0 | If the user is attuned to Shadow: increases HP by 45%. | ||||
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(Shadow) HP +50% | 0 | If the user is attuned to Shadow: increases HP by 50%. | ||||
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(Shadow) HP +55% | 0 | If the user is attuned to Shadow: increases HP by 55%. | ||||
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(Shadow) HP +60% | 0 | If the user is attuned to Shadow: increases HP by 60%. | ||||
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Dragon's Scales I | 60 | Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 3% in total. On second shapeshift defense is increased by 8% in total. On third shapeshift defense is increased by 16% in total. | ||||
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Dragon's Scales II | 80 | Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 5% in total. On second shapeshift defense is increased by 13% in total. On third shapeshift defense is increased by 25% in total. | ||||
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Dragon's Scales III | 100 | Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 10% in total. On second shapeshift defense is increased by 21% in total. On third shapeshift defense is increased by 33% in total. | ||||
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(Water) HP 70% = Defense +3% | 20 | If the user is attuned to Water: increases defense by 3% when HP is 70% or above. | ||||
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(Water) HP 70% = Defense +5% | 40 | If the user is attuned to Water: increases defense by 5% when HP is 70% or above. | ||||
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(Water) Full HP = Defense +15% | 40 | If the user is attuned to Water: increases defense by 15% when HP is full. | ||||
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(Water) Full HP = Defense +20% | 60 | If the user is attuned to Water: increases defense by 20% when HP is full. | ||||
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Defense +80% | 0 | Increases defense by 80%. | ||||
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Full HP = Defense +18% | 50 | Increases defense by 18% when HP is full. | ||||
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HP 70% = Defense +3% | 20 | Increases defense by 3% when HP is 70% or above. | ||||
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HP 70% = Defense +5% | 40 | Increases defense by 5% when HP is 70% or above. | ||||
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HP 70% = Defense +8% | 60 | Increases defense by 8% when HP is 70% or above. | ||||
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HP 70% = Defense +10% | 80 | Increases defense by 10% when HP is 70% or above. | ||||
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HP 70% = Defense +13% | 100 | Increases defense by 13% when HP is 70% or above. | ||||
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Last Defense +30% | 20 | Buffs defense by 30% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Defense +40% | 40 | Buffs defense by 40% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Defense +50% | 60 | Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Last Defense +60% | 80 | Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest). | ||||
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Full HP = Defense +13% | 20 | Increases defense by 13% when HP is full. | ||||
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Full HP = Defense +15% | 40 | Increases defense by 15% when HP is full. | ||||
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Full HP = Defense +20% | 60 | Increases defense by 20% when HP is full. | ||||
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(Flame) Full HP = Defense +15% | 40 | If the user is attuned to Flame: increases defense by 15% when HP is full. | ||||
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(Flame) Full HP = Defense +20% | 60 | If the user is attuned to Flame: increases defense by 20% when HP is full. | ||||
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(Wind) HP 70% = Defense +3% | 20 | If the user is attuned to Wind: increases defense by 3% when HP is 70% or above. | ||||
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(Wind) HP 70% = Defense +5% | 40 | If the user is attuned to Wind: increases defense by 5% when HP is 70% or above. | ||||
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Primed Defense +10% | 80 | Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Defense +15% | 100 | Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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HP 50% = Defense +4% | 40 | Increases defense by 4% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Defense +4% | 40 | If the user is attuned to Shadow: increases defense by 4% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Defense +7% | 60 | If the user is attuned to Shadow: increases defense by 7% when HP is 50% or above. | ||||
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Primed Defense +8% | 60 | Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Shadow) HP 70% = Defense +3% | 20 | If the user is attuned to Shadow: increases defense by 3% when HP is 70% or above. | ||||
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(Shadow) HP 70% = Defense +5% | 40 | If the user is attuned to Shadow: increases defense by 5% when HP is 70% or above. | ||||
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(Light) HP 50% = Defense +4% | 40 | If the user is attuned to Light: increases defense by 4% when HP is 50% or above. | ||||
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(Light) HP 50% = Defense +7% | 60 | If the user is attuned to Light: increases defense by 7% when HP is 50% or above. | ||||
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(Light) HP 70% = Defense +5% | 40 | If the user is attuned to Light: increases defense by 5% when HP is 70% or above. | ||||
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(Light) HP 70% = Defense +8% | 60 | If the user is attuned to Light: increases defense by 8% when HP is 70% or above. | ||||
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(Shadow) HP 70% = Defense +8% | 60 | If the user is attuned to Shadow: increases defense by 8% when HP is 70% or above. | ||||
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(Flame) HP 70% = Defense +3% | 20 | If the user is attuned to Flame: increases defense by 3% when HP is 70% or above. | ||||
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(Flame) HP 70% = Defense +5% | 40 | If the user is attuned to Flame: increases defense by 5% when HP is 70% or above. | ||||
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Last Defense +100% | 120 | Buffs defense by 100% for 15 seconds when HP drops to 30% (once per quest). | ||||
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HP 70% = Defense +15% | 120 | Increases defense by 15% when HP is 70% or above. | ||||
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(Light) HP 70% = Defense +3% | 20 | If the user is attuned to Light: increases defense by 3% when HP is 70% or above. | ||||
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(Light) HP 70% = Defense +5% | 40 | If the user is attuned to Light: increases defense by 5% when HP is 70% or above. | ||||
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Enhanced Last Defense I | 120 | Increases defense by 70% for 15 seconds and increases defense by 10% for the remainder of the quest when the user's HP drops to 30% (once per quest). | ||||
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Defense +30% | 0 | Increases defense by 30%. | ||||
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(Flame) Svalinn | 80 | If the user is attuned to Flame: increases defense by 20% after using Iðunn's Apple. This increase will persist until the user uses Megingjörð. | ||||
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Shield Prep I | 40 | Grants the user a one-use shield that nullifies damage less than 10% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Immaculate Shield II | 80 | Using Immaculate Wings grants the user a one-use shield that nullifies damage less than 10% of the user's maximum HP. This shield does not stack with any other shields of the same type. | ||||
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Immaculate Shield III | 100 | Using Immaculate Wings grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP. This shield does not stack with any other shields of the same type. | ||||
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Shield Prep II | 60 | Grants the user a one-use shield that nullifies damage less than 20% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Moonlit Howl I | 0 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage. | ||||
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Moonlit Howl II | 0 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage. | ||||
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Moonlit Howl I | 35 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage. | ||||
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Moonlit Howl II | 50 | If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage. | ||||
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Defense Reduced = User Shield I | 80 | Grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields. | ||||
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Defense Reduced = User Shield II | 100 | Grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. This does not stack with any other shields. | ||||
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Love's Shield II | 60 | Using Love & Acclaim grants the user a one-use shield that nullifies damage less than 10% of the user's maximum HP. This does not stack with any other shields. | ||||
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Love's Shield III | 80 | Using Love & Acclaim grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | ||||
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(Wind) Affliction Guard I | 60 | If the user is attuned to Wind: resists afflictions once per quest. | ||||
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(Wind) Affliction Guard III | 100 | If the user is attuned to Wind: resists afflictions up to three times per quest. | ||||
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(Shadow) Affliction Guard I | 60 | If the user is attuned to Shadow: resists afflictions once per quest. | ||||
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(Shadow) Affliction Guard III | 100 | If the user is attuned to Shadow: resists afflictions up to three times per quest. | ||||
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(Flame) Affliction Guard II | 80 | If the user is attuned to Flame: resists afflictions up to two times per quest. | ||||
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(Light) Affliction Guard II | 80 | If the user is attuned to Light: resists afflictions up to two times per quest. | ||||
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(Wind) Affliction Guard II | 80 | If the user is attuned to Wind: resists afflictions up to two times per quest. | ||||
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(Shadow) Affliction Guard II | 80 | If the user is attuned to Shadow: resists afflictions up to two times per quest. | ||||
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(Flame) Affliction Guard III | 100 | If the user is attuned to Flame: resists afflictions up to three times per quest. | ||||
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(Light) Affliction Guard III | 100 | If the user is attuned to Light: resists afflictions up to three times per quest. | ||||
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(Light) Affliction Guard I | 60 | If the user is attuned to Light: resists afflictions once per quest. | ||||
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(Water) Affliction Guard I | 60 | If the user is attuned to Water: resists afflictions once per quest. | ||||
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(Water) Affliction Guard II | 80 | If the user is attuned to Water: resists afflictions up to two times per quest. | ||||
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(Water) Affliction Guard III | 100 | If the user is attuned to Water: resists afflictions up to three times per quest. | ||||
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(Flame) Affliction Guard I | 60 | If the user is attuned to Flame: resists afflictions once per quest. | ||||
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(Water) HP 60% = Flame Res +1% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 1% when their HP is 60% or above. Benefits your whole team. | ||||
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(Water) HP 60% = Flame Res +2% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 2% when their HP is 60% or above. Benefits your whole team. | ||||
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(Water) HP 60% = Flame Res +3% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 3% when their HP is 60% or above. Benefits your whole team. | ||||
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(Water) HP 60% = Flame Res +4% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 4% when their HP is 60% or above. Benefits your whole team. | ||||
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(Water) HP 60% = Flame Res +5% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 5% when their HP is 60% or above. Benefits your whole team. | ||||
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(Water) HP 60% = Flame Res +6% | 0 | If a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 60% or above. Benefits your whole team. | ||||
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Midgardsormr Res +15% | 30 | Reduces damage taken from Midgardsormr by 15%. | ||||
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Midgardsormr Res +20% | 60 | Reduces damage taken from Midgardsormr by 20%. | ||||
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Midgardsormr Res +25% | 100 | Reduces damage taken from Midgardsormr by 25%. | ||||
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High Midgardsormr Res +20% | 100 | Reduces damage taken from High Midgardsormr by 20%. | ||||
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High Midgardsormr Res +25% | 100 | Reduces damage taken from High Midgardsormr by 25%. | ||||
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Mercury Res +15% | 30 | Reduces damage taken from Mercury by 15%. | ||||
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Mercury Res +20% | 60 | Reduces damage taken from Mercury by 20%. | ||||
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High Mercury Res +20% | 100 | Reduces damage taken from High Mercury by 20%. | ||||
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High Mercury Res +25% | 100 | Reduces damage taken from High Mercury by 25%. | ||||
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Brunhilda Res +15% | 30 | Reduces damage taken from Brunhilda by 15%. | ||||
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Brunhilda Res +20% | 60 | Reduces damage taken from Brunhilda by 20%. | ||||
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High Brunhilda Res +20% | 60 | Reduces damage taken from High Brunhilda by 20%. | ||||
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High Brunhilda Res +25% | 100 | Reduces damage taken from High Brunhilda by 25%. | ||||
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Jupiter Res +15% | 30 | Reduces damage taken from Jupiter by 15%. | ||||
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Jupiter Res +20% | 60 | Reduces damage taken from Jupiter by 20%. | ||||
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High Jupiter Res +20% | 100 | Reduces damage taken from High Jupiter by 20%. | ||||
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High Jupiter Res +25% | 100 | Reduces damage taken from High Jupiter by 25%. | ||||
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Zodiark Res +15% | 30 | Reduces damage taken from Zodiark by 15%. | ||||
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Zodiark Res +20% | 60 | Reduces damage taken from Zodiark by 20%. | ||||
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High Zodiark Res +20% | 100 | Reduces damage taken from High Zodiark by 20%. | ||||
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High Zodiark Res +25% | 100 | Reduces damage taken from High Zodiark by 25%. | ||||
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Midgardsormr Res +18% | 50 | Reduces damage taken from Midgardsormr by 18%. | ||||
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Mercury Res +18% | 50 | Reduces damage taken from Mercury by 18%. | ||||
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Brunhilda Res +18% | 50 | Reduces damage taken from Brunhilda by 18%. | ||||
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Jupiter Res +18% | 50 | Reduces damage taken from Jupiter by 18%. | ||||
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Zodiark Res +18% | 50 | Reduces damage taken from Zodiark by 18%. | ||||
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High Midgardsormr Res +23% | 100 | Reduces damage taken from High Midgardsormr by 23%. | ||||
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High Mercury Res +23% | 100 | Reduces damage taken from High Mercury by 23%. | ||||
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High Brunhilda Res +23% | 100 | Reduces damage taken from High Brunhilda by 23%. | ||||
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High Jupiter Res +23% | 100 | Reduces damage taken from High Jupiter by 23%. | ||||
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High Zodiark Res +23% | 100 | Reduces damage taken from High Zodiark by 23%. | ||||
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(Flame) Dull Res | 50 | If the user is attuned to Flame: completely prevents dulling in Void Battles and certain other quests. | ||||
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(Water) Dull Res | 50 | If the user is attuned to Water: completely prevents dulling in Void Battles and certain other quests. | ||||
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(Light) Dull Res | 50 | If the user is attuned to Light: completely prevents dulling in Void Battles and certain other quests. | ||||
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(Shadow) Dull Res | 50 | If the user is attuned to Shadow: completely prevents dulling in Void Battles and certain other quests. | ||||
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(Flame) Dragon Delay Res | 50 | If the user is attuned to Flame: completely prevents dragon delaying in Void Battles and certain other quests. | ||||
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(Shadow) Dragon Delay Res | 50 | If the user is attuned to Shadow: completely prevents dragon delaying in Void Battles and certain other quests. | ||||
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(Water) Scorching Air Res | 50 | If the user is attuned to Water: completely nullifies damage from scorching air in Void Battles and certain other quests. | ||||
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(Wind) Whirlpool Res | 50 | If the user is attuned to Wind: ignores the effects of whirlpool in Void Battles and certain other quests. | ||||
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(Flame) Petrify Res | 50 | If the user is attuned to Flame: completely prevents petrification in Void Battles and certain other quests. | ||||
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(Water) Petrify Res | 50 | If the user is attuned to Water: completely prevents petrification in Void Battles and certain other quests. | ||||
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(Light) Petrify Res | 50 | If the user is attuned to Light: completely prevents petrification in Void Battles and certain other quests. | ||||
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(Light) Enervation Res | 50 | If the user is attuned to Light: completely prevents enervation in Void Battles and certain other quests. | ||||
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(Flame) Frenzy Res | 50 | If the user is attuned to Flame: ignores the effects of frenzy when attacking and taking damage from enemies in Void Battles and certain other quests. | ||||
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(Water) Frenzy Res | 50 | If the user is attuned to Water: ignores the effects of frenzy when attacking and taking damage from enemies in Void Battles and certain other quests. | ||||
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(Wind) Frenzy Res | 50 | If the user is attuned to Wind: ignores the effects of frenzy when attacking and taking damage from enemies in Void Battles and certain other quests. | ||||
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(Light) Frenzy Res | 50 | If the user is attuned to Light: ignores the effects of frenzy when attacking and taking damage from enemies in Void Battles and certain other quests. | ||||
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(Shadow) Frenzy Res | 50 | If the user is attuned to Shadow: ignores the effects of frenzy when attacking and taking damage from enemies in Void Battles and certain other quests. | ||||
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(Flame) Soul Eater Res | 50 | If the user is attuned to Flame: completely negates soul eater in Void Battles and certain other quests. | ||||
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(Water) Soul Eater Res | 50 | If the user is attuned to Water: completely negates Soul Eater in Void Battles and certain other quests. | ||||
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(Wind) Soul Eater Res | 50 | If the user is attuned to Wind: completely negates Soul Eater in Void Battles and certain other quests. | ||||
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(Wind) Copy Punisher | 50 | If the user is attuned to Wind: increases damage to copies created by Propagation by 2000% in Void Battles and certain other quests. | ||||
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(Light) Copy Punisher | 50 | If the user is attuned to Light: increases damage to copies created by Propagation by 2000% in Void Battles and certain other quests. | ||||
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(Water) Fury Penetrator | 50 | If the user is attuned to Water: ignores the effects of fury when attacking enemies in Void Battles and certain other quests. | ||||
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(Wind) Fury Penetrator | 50 | If the user is attuned to Wind: ignores the effects of fury when attacking enemies in Void Battles and certain other quests. | ||||
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(Light) Fury Penetrator | 50 | If the user is attuned to Light: ignores the effects of fury when attacking enemies in Void Battles and certain other quests. | ||||
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(Shadow) Fury Penetrator | 50 | If the user is attuned to Shadow: ignores the effects of fury when attacking enemies in Void Battles and certain other quests. | ||||
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(Water) Skill Resistance Penetrator | 50 | If the user is attuned to Water: completely negates skill resistance in Void Battles and certain other quests. | ||||
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(Wind) Skill Resistance Penetrator | 50 | If the user is attuned to Wind: completely negates skill resistance in Void Battles and certain other quests. | ||||
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(Shadow) Divinity Penetrator | 50 | If the user is attuned to Shadow: ignores the effects of divine protection when attacking enemies in Void Battles and certain other quests. | ||||
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(Flame) Spectral Shield Penetrator | 50 | If the user is attuned to Flame: ignores the effects of spectral shield when attacking enemies in Void Battles and certain other quests. | ||||
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(Water) Spectral Shield Penetrator | 50 | If the user is attuned to Water: ignores the effects of spectral shield when attacking enemies in Void Battles and certain other quests. | ||||
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(Wind) Spectral Shield Penetrator | 50 | If the user is attuned to Wind: ignores the effects of spectral shield when attacking enemies in Void Battles and certain other quests. |
Recovery Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|
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(Shadow) Tai Yi Shen Shu | 80 | If the user is attuned to Shadow: grants an HP regen buff of 1% Recovery Potency every 2.9 seconds after using Shibing Bazhen. This effect will persist until the user uses Qimen Dunjia. | ||||
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Bleeding = HP Recovery I | 80 | Restores the user's HP with 30% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. | ||||
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Bleeding = HP Recovery II | 100 | Restores the user's HP with 45% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. | ||||
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(Wind) Holy Grail | 80 | If the user is attuned to Wind: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Y Ddraig Goch. This effect will persist until the user uses Gwiber. | ||||
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(Water) Sakimitama | 80 | If the user is attuned to Water: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Nigimitama. This effect will persist until the user uses Aramitama. | ||||
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(Light) Rúraíocht | 80 | If the user is attuned to Light: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Tír na nÓg. This effect will persist until the user uses Mag Mell. | ||||
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Holiday Aid I | 80 | Using Chuting Stars while in a buff zone restores the user's HP with 30% (40%) Recovery Potency for Chuting Stars level 1 (level 2) | ||||
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Holiday Aid II | 100 | Using Chuting Stars while in a buff zone restores the user's HP with 50% Recovery Potency. | ||||
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Healing Doublebuff I | 40 | Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff II | 60 | Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff III | 80 | Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff IV | 100 | Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Last Recovery I | 40 | Grants an HP regen buff healing you for 8% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery II | 60 | Grants an HP regen buff healing you for 10% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery III | 80 | Grants an HP regen buff healing you for 12% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery IV | 100 | Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | ||||
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Last Recovery V | 100 | Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (three times per quest). After activating, this buff will not activate again for 15 seconds. | ||||
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Healing Doublebuff (Team) | 60 | Grants an HP regen buff to the entire team healing for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff II (Team) | 80 | Grants an HP regen buff to the entire team healing for 1.5% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | ||||
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Healing Doublebuff V | 120 | Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for 25 seconds each time a defense up buff is received. | ||||
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Primed Recovery | 80 | Grants the adventurer you are currently controlling an HP regen buff, healing you for 5% Max HP every 3.9 seconds for 20 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 25 seconds. | ||||
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The Faceless God I | 80 | When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 12% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. | ||||
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The Faceless God II | 100 | When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 14% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. | ||||
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The Faceless God III | 120 | When shapeshifting, Lathna will transform into Nyarlathotep regardless of what dragon she is equipped with. Grants an HP regen buff healing for 14% Max HP every 3.9 seconds for 20 seconds each time she shapeshifts. Also increases damage to poisoned enemies by 15% when not shapeshifted. When shapeshifted, increases damage to poisoned enemies by 215% instead, and both her regular attacks and skill in dragon form are stronger. | ||||
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Mournful Heart I | 80 | Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike dispels one buff from an enemy, and restores 10% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. | ||||
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Mournful Heart II | 100 | Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike dispels one buff from an enemy, and restores 10% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. | ||||
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Devout Oracle | 110 | Increases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need with 82% Recovery Potency. | ||||
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Saint's Calling I | 80 | Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need with 90% Recovery Potency, increase that team member's max HP by 10%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times. | ||||
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Saint's Calling II | 100 | Using Crystalline Magic grants the user the "Saint Starfall Lily" effect. When this effect is active, the user's next three force strikes will restore HP to the team member most in need with 108% Recovery Potency, increase that team member's max HP by 15%, and grant the user the "Starfall Strength" effect. Saint Starfall Lily will not stack, but Starfall Strength can stack up to three times. | ||||
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(Wind) HP 70% = Healing +8% | 40 | If the user is attuned to Wind: increases the potency of recovery skills by 8% when HP is 70% or above. | ||||
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Recovery Potency +2% | 10 | Increases the potency of recovery skills by 2%. | ||||
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Recovery Potency +3% | 20 | Increases the potency of recovery skills by 3%. | ||||
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Recovery Potency +5% | 40 | Increases the potency of recovery skills by 5%. | ||||
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Recovery Potency +8% | 60 | Increases the potency of recovery skills by 8%. | ||||
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Recovery Potency +10% | 80 | Increases the potency of recovery skills by 10%. | ||||
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Recovery Potency +13% | 100 | Increases the potency of recovery skills by 13%. | ||||
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Recovery Potency +15% | 120 | Increases the potency of recovery skills by 15%. | ||||
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Full HP = Healing +10% | 40 | Increases the potency of recovery skills by 10% when HP is full. | ||||
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Full HP = Healing +13% | 60 | Increases the potency of recovery skills by 13% when HP is full. | ||||
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Full HP = Healing +15% | 80 | Increases the potency of recovery skills by 15% when HP is full. | ||||
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Full HP = Healing +20% | 100 | Increases the potency of recovery skills by 20% when HP is full. | ||||
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HP 70% = Healing +8% | 40 | Increases the potency of recovery skills by 8% when HP is 70% or above. | ||||
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HP 70% = Healing +10% | 60 | Increases the potency of recovery skills by 10% when HP is 70% or above. | ||||
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HP 70% = Healing +13% | 80 | Increases the potency of recovery skills by 13% when HP is 70% or above. | ||||
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HP 70% = Healing +15% | 100 | Increases the potency of recovery skills by 15% when HP is 70% or above. | ||||
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(Wind) Recovery Potency +5% | 40 | If the user is attuned to Wind: increases the potency of recovery skills by 5%. | ||||
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HP 50% = Healing +7% | 40 | Increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Healing +7% | 40 | If the user is attuned to Shadow: increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Shadow) HP 50% = Healing +12% | 60 | If the user is attuned to Shadow: increases the potency of recovery skills by 12% when HP is 50% or above. | ||||
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(Light) HP 50% = Healing +7% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 7% when HP is 50% or above. | ||||
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(Light) HP 50% = Healing +12% | 60 | If the user is attuned to Light: increases the potency of recovery skills by 12% when HP is 50% or above. | ||||
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(Light) Recovery Potency +5% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 5%. | ||||
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(Light) Recovery Potency +8% | 60 | If the user is attuned to Light: increases the potency of recovery skills by 8%. | ||||
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(Shadow) Recovery Potency +5% | 40 | If the user is attuned to Shadow: increases the potency of recovery skills by 5%. | ||||
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(Shadow) Recovery Potency +8% | 60 | If the user is attuned to Shadow: increases the potency of recovery skills by 8%. | ||||
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(Light) Recovery Potency +5% | 40 | If the user is attuned to Light: increases the potency of recovery skills by 5%. |
Support Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Dragon Time +5% | 40 | Extends shapeshift time by 5%. | ||||
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Dragon Time +8% | 50 | Extends shapeshift time by 8%. | ||||
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Dragon Time +10% | 60 | Extends shapeshift time by 10%. | ||||
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Dragon Time +15% | 80 | Extends shapeshift time by 15%. | ||||
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Dragon Time +20% | 100 | Extends shapeshift time by 20%. | ||||
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Dragon Time +15% | 0 | Extends shapeshift time by 15%. | ||||
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Dragon Time +20% | 0 | Extends shapeshift time by 20%. | ||||
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Exhilaration | 0 | If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability. | ||||
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Exhilaration | 30 | If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability. | ||||
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Dragon Time +25% | 120 | Extends shapeshift time by 25%. | ||||
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Buff Skill Time +10% | 20 | Increases duration of buff skills by 10%. | ||||
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Buff Skill Time +15% | 40 | Increases duration of buff skills by 15%. | ||||
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Buff Skill Time +20% | 60 | Increases duration of buff skills by 20%. | ||||
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Buff Skill Time +25% | 80 | Increases duration of buff skills by 25%. | ||||
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Buff Skill Time +30% | 100 | Increases duration of buff skills by 30%. | ||||
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(Shadow) Buff Skill Time +15% | 20 | If the user is attuned to Shadow: increases duration of buff skills by 15%. | ||||
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(Shadow) Buff Skill Time +20% | 40 | If the user is attuned to Shadow: increases duration of buff skills by 20%. | ||||
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Buff Skill Time +5% | 0 | Increases duration of buff skills by 5%. | ||||
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Buff Skill Time +8% | 0 | Increases duration of buff skills by 8%. | ||||
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Buff Skill Time +15% | 0 | Increases duration of buff skills by 15%. | ||||
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(Shadow) Buff Skill Time +25% | 50 | If the user is attuned to Shadow: increases duration of buff skills by 25%. | ||||
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(Flame) Buff Skill Time +15% | 20 | If the user is attuned to Flame: increases duration of buff skills by 15%. | ||||
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(Flame) Buff Skill Time +20% | 40 | If the user is attuned to Flame: increases duration of buff skills by 20%. | ||||
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(Flame) Buff Skill Time +25% | 50 | If the user is attuned to Flame: increases duration of buff skills by 25%. | ||||
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(Light) Buff Skill Time +15% | 20 | If the user is attuned to Light: increases duration of buff skills by 15%. | ||||
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(Light) Buff Skill Time +20% | 40 | If the user is attuned to Light: increases duration of buff skills by 20%. | ||||
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(Light) Buff Skill Time +25% | 50 | If the user is attuned to Light: increases duration of buff skills by 25%. | ||||
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(Wind) Buff Skill Time +15% | 20 | If the user is attuned to Wind: increases duration of buff skills by 15%. | ||||
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(Wind) Buff Skill Time +20% | 40 | If the user is attuned to Wind: increases duration of buff skills by 20%. | ||||
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(Wind) Buff Skill Time +25% | 50 | If the user is attuned to Wind: increases duration of buff skills by 25%. | ||||
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Frenzied Dance | 60 | Increases the duration of Dance of Rhapsody by 20% while Dragon Dance is in effect, and by 40% while Tiger Dance is in effect. | ||||
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Buff Skill Time +35% | 120 | Increases duration of buff skills by 35%. | ||||
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Skill Prep +25% | 40 | Fills 25% of skill gauges at the start of quests. | ||||
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Skill Prep +50% | 60 | Fills 50% of skill gauges at the start of quests. | ||||
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Skill Prep +75% | 80 | Fills 75% of skill gauges at the start of quests. | ||||
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Skill Prep +100% | 100 | Fills 100% of skill gauges at the start of quests. | ||||
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Skill Prep +8% | 5 | Fills 8% of skill gauges at the start of quests. | ||||
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Skill Prep +10% | 10 | Fills 10% of skill gauges at the start of quests. | ||||
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Skill Prep +15% | 20 | Fills 15% of skill gauges at the start of quests. | ||||
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Skill Prep +20% | 30 | Fills 20% of skill gauges at the start of quests. | ||||
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(Flame) Skill Prep +50% | 50 | If the user is attuned to Flame: fills 50% of skill gauges at the start of quests. | ||||
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Force Charge I | 20 | Fills 25% of skill gauges when the user's force strikes connect (once per quest). | ||||
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Force Charge II | 40 | Fills 25% of skill gauges when the user's force strikes connect (up to twice per quest). | ||||
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Force Charge III | 60 | Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest). | ||||
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(Water) Skill Prep +25% | 40 | If the user is attuned to Water: fills 25% of skill gauges at the start of quests. | ||||
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(Water) Skill Prep +50% | 60 | If the user is attuned to Water: fills 50% of skill gauges at the start of quests. | ||||
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(Shadow) Skill Prep +25% | 40 | If the user is attuned to Shadow: fills 25% of skill gauges at the start of quests. | ||||
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(Flame) Skill Prep +25% | 40 | If the user is attuned to Flame: fills 25% of skill gauges at the start of quests. | ||||
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(Light) Skill Prep +25% | 40 | If the user is attuned to Light: fills 25% of skill gauges at the start of quests. | ||||
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(Light) Skill Prep +50% | 60 | If the user is attuned to Light: fills 50% of skill gauges at the start of quests. | ||||
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Skill Prep +100% & Skill Charge | 120 | Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. | ||||
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(Wind) Skill Prep +25% | 40 | If the user is attuned to Wind: fills 25% of skill gauges at the start of quests. | ||||
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(Wind) Skill Prep +50% | 60 | If the user is attuned to Wind: fills 50% of skill gauges at the start of quests. | ||||
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Blissful Memories I | 80 | Fills the skill gauge for "Bliss Eternal" by 25% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times. | ||||
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Blissful Memories II | 100 | Fills the skill gauge for "Bliss Eternal" by 30% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times. | ||||
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Shapeshift Prep +5% | 10 | Fills 5% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +8% | 20 | Fills 8% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +10% | 40 | Fills 10% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +13% | 60 | Fills 13% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +9% | 30 | Fills 9% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +8% | 60 | Fills 8% of the dragon gauge at the start of quests. | ||||
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Shapeshift Prep +10% | 80 | Fills 10% of the dragon gauge at the start of quests. | ||||
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Resolute Ambassador I | 80 | Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use. | ||||
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Resolute Ambassador II | 100 | Using Goodwill Mission grants the user the "Friendly Ties" effect. When this effect is active, the user's next force strike will increase the entire team's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This effect cannot stack, and will be consumed on use. | ||||
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Emergency Repairs I | 60 | Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 20% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest). | ||||
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Emergency Repairs II | 80 | Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 25% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest). | ||||
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Multiple Skill Hits = Energy Level Up I | 80 | Increases the user's energy level by three stages every time the Ricochet Bolts skill hits enemies ten times during the same combo. | ||||
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Multiple Skill Hits = Energy Level Up II | 100 | Energizes the user every time the Ricochet Bolts skill hits enemies ten times during the same combo. | ||||
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(Light) Thunder Bringer I | 0 | If the user is attuned to Light: When the user's shapeshift is undone, energizes them and increases the entire team's energy levels by one stage. | ||||
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(Light) Thunder Bringer II | 0 | If the user is attuned to Light: When the user's shapeshift is undone, energizes the entire team. | ||||
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Energy Prep III | 70 | Increases the user's energy level by three stages at the start of quests. | ||||
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Energy Doublebuff I | 60 | Increases energy level by one stage each time a defense up buff is received. | ||||
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Striker's Energy I | 80 | Increases energy level by one stage for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Energy II | 100 | Increases energy level by two stages for every three enemies defeated with force strikes (up to five times per quest). | ||||
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Striker's Energy III | 100 | Increases energy level by three stages for every three enemies defeated with force strikes. | ||||
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Extra Energy II | 80 | Grants a 50% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Extra Energy III | 100 | Grants an 80% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Energy Prep I | 60 | Increases the user's energy level by one stage at the start of quests. | ||||
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35 Hits = Energy Level Up | 70 | Increases the user's energy level by one stage for every 35-hit combo. | ||||
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30 Hits = Energy Level Up | 100 | Increases the user's energy level by one stage for every 30-hit combo. | ||||
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40 Hits = Energy Level Up | 60 | Increases the user's energy level by one stage for every 40-hit combo. | ||||
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20 Hits = Energy Level Up | 120 | Increases the user's energy level by one stage for every 20-hit combo. | ||||
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40 Hits = Energy Level Up | 60 | Increases the user's energy level by one stage for every 40-hit combo. | ||||
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35 Hits = Energy Level Up | 70 | Increases the user's energy level by one stage for every 35-hit combo. | ||||
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30 Hits = Energy Level Up | 80 | Increases the user's energy level by one stage for every 30-hit combo. | ||||
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Extra Energy I | 60 | Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased. | ||||
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Energy Prep V | 80 | Energizes the user at the start of quests. | ||||
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Resonant Hearts I | 80 | Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. | ||||
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Resonant Hearts II | 100 | Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. | ||||
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(Wind) Summer Flowers I | 0 | If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers. - One Flower: Increases strength by 30% - Two Flowers: Increases defense by 10% - Three Flowers: Increases skill damage by 30% - Four Flowers: Reduces water damage taken by 3% - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds |
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(Wind) Summer Flowers V | 0 | If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers. - One Flower: Increases strength by 40% - Two Flowers: Increases defense by 20% - Three Flowers: Increases skill damage by 50% - Four Flowers: Reduces water damage taken by 5% - Six Flowers: Grants an HP regen buff, healing for 20% Max HP every 3.9 seconds |
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(Wind) Summer Flowers II | 0 | If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers. - One Flower: Increases strength by 32% - Two Flowers: Increases defense by 12% - Three Flowers: Increases skill damage by 35% - Four Flowers: Reduces water damage taken by 3% - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds |
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(Wind) Summer Flowers III | 0 | If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers. - One Flower: Increases strength by 34% - Two Flowers: Increases defense by 14% - Three Flowers: Increases skill damage by 40% - Four Flowers: Reduces water damage taken by 5% - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds |
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(Wind) Summer Flowers IV | 0 | If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers. - One Flower: Increases strength by 37% - Two Flowers: Increases defense by 17% - Three Flowers: Increases skill damage by 45% - Four Flowers: Reduces water damage taken by 5% - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds |
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Magical Modification I | 80 | Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use. | ||||
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Magical Modification II | 100 | Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use. | ||||
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Cursed Blood | 60 | When in dragon form, increases critical rate by 30% but reduces defense by 30%. | ||||
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Divine Oath I | 80 | Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||||
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Divine Oath II | 100 | Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. | ||||
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Flash of Genius | 120 | Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher, and increases the user's critical rate by 20% for seven seconds every time two hits of Howling Meteor connect with an enemy. | ||||
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Flame Blades' Protection | 120 | Fills 100% of skill gauges at the start of quests, and increases defense by 20% while Crystalline Blades Buffed is in effect. | ||||
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World's Dream I | 80 | Grants the user's force strikes the ability to dispel one enemy buff when the combo count is 20 or higher. | ||||
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World's Dream II | 100 | Grants the user's force strikes the ability to dispel one enemy buff when the combo count is 15 or higher. | ||||
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Connecting Call I | 80 | Increases Luca's critical rate by 3% for every buff with a different icon applied to him (up to 21%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds. | ||||
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Connecting Call II | 100 | Increases Luca's critical rate by 4% for every buff with a different icon applied to him (up to 28%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds. | ||||
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Pure Soul | 120 | Fills 100% of skill gauges at the start of quests. Using "Winds, Heal Us!" grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use. | ||||
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Magical Reduction | 120 | Fills 100% of skill gauges at the start of quests. Using Elder Cure grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use. | ||||
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Skill Haste & Combo Time | 120 | Increases skill gauge fill rate by 8%, and extends the window between hitting an enemy and the combo counter resetting by 2 seconds. | ||||
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Aid of the Ljósálfar I | 80 | Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack: - Increases strength by 5% The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed. |
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Aid of the Ljósálfar II | 100 | Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack: - Increases strength by 10% The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed. |
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Supreme Last Devastation I | 70 | Increases critical rate by 75% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Supreme Last Devastation II | 100 | Increases critical rate by 100% for 10 seconds when HP drops to 30% (once per quest). | ||||
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Debuff Skill Time +10% | 50 | Increases the duration of bleeding and debuff skills that reduce strength and defense by 10%. | ||||
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Debuff Skill Time +12% | 60 | Increases the duration of bleeding and debuff skills that reduce strength and defense by 12%. | ||||
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Debuff Skill Time +14% | 70 | Increases the duration of bleeding and debuff skills that reduce strength and defense by 14%. | ||||
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Debuff Skill Time +15% | 80 | Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%. | ||||
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Debuff Skill Time +20% | 100 | Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%. | ||||
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Xihe's Radiance I | 80 | Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. | ||||
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Xihe's Radiance II | 100 | Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. | ||||
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Poison Edge & Anti-Poison = Strength I | 80 | Increases the chances of inflicting poison by 50% when the user's HP is 50% or above, and increases the user's strength by 10% for 10 seconds every time the user tries to inflict poison on a foe and the affliction is resisted. After activating, this ability will not activate again for 5 seconds. | ||||
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Poison Edge & Anti-Poison = Strength II | 100 | Increases the chances of inflicting poison by 60% when the user's HP is 50% or above, and increases the user's strength by 15% for 10 seconds every time the user tries to inflict poison on a foe and the affliction is resisted. After activating, this ability will not activate again for 5 seconds. | ||||
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Critical Hit = Inspiration Level Up I | 80 | Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. | ||||
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Critical Hit = Inspiration Level Up II | 100 | Increases the user's inspiration level by one stage each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds. | ||||
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Sun and Sea I | 80 | Increases defense by 3%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. |
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Sun and Sea II | 100 | Increases defense by 5%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack. After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again. If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. |
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Paralyzed Shredder I | 80 | Increases critical rate by 15% and adds 10% to the modifier applied to critical damage against paralyzed enemies. | ||||
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Paralyzed Shredder II | 100 | Increases critical rate by 20% and adds 15% to the modifier applied to critical damage against paralyzed enemies. | ||||
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Critical Frenzy I | 80 | Increases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets. | ||||
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Critical Frenzy II | 100 | Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets. | ||||
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Radiant Butterflies I | 80 | Standard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 10% of the user's maximum HP at the start of quests. | ||||
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Radiant Butterflies II | 100 | Standard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 20% of the user's maximum HP at the start of quests. | ||||
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Gabriel's Covenant I | 80 | Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 9 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. |
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Gabriel's Covenant II | 100 | Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 13 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another. |
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Ramiel's Covenant I | 130 | Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. |
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Ramiel's Covenant II | 150 | Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. |
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Hallowed Auspex I | 80 | Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. | ||||
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Hallowed Auspex II | 100 | Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. | ||||
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Enigma I | 80 | Dodging will deal 7 hits of 9% light damage to nearby enemies. | ||||
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Enigma II | 100 | Dodging will deal 7 hits of 10% light damage to nearby enemies. | ||||
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Defense Reduced = Debuff Edge I | 80 | Increases the chances of inflicting debuffs by 40% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. | ||||
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Defense Reduced = Debuff Edge II | 100 | Increases the chances of inflicting debuffs by 50% for five seconds upon successfully reducing an enemy's defense. After activating, this ability will not activate again for five seconds. | ||||
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Elemental Res +10% | 80 | Reduces all elementally attuned damage taken by 10%. | ||||
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Elemental Res +15% | 100 | Reduces all elementally attuned damage taken by 15%. | ||||
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Modus Operandi I | 80 | Dispelling an enemy buff or barrier lowers that enemy's water resistance by 3% for 30 seconds and grants the user one stack of "Stronger Bullets". This resistance reduction will not stack. | ||||
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Modus Operandi II | 100 | Dispelling an enemy buff or barrier lowers that enemy's water resistance by 5% for 30 seconds and grants the user one stack of "Stronger Bullets". This resistance reduction will not stack. | ||||
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Starlit Ambience I | 80 | Using Starry Veil grants the user the "Astral Garnish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will deal damage to multiple targets based on the number of Starlit Dining stacks the user has. This effect cannot stack, and will be consumed on use. | ||||
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Starlit Ambience II | 100 | Using Starry Veil grants the user the "Astral Garnish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will deal damage to multiple targets based on the number of Starlit Dining stacks the user has. This effect cannot stack, and will be consumed on use. | ||||
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Chef's Savvy I | 80 | Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 10%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use. | ||||
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Chef's Savvy II | 100 | Using Fiend Banquet grants the user the "Plucked Mandradish" effect. When this effect is active, the user's skill gauge fill rate will be increased by 15%, and their next force strike will inflict poison. This effect cannot stack, and will be consumed on use. | ||||
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Rosy Saint | 120 | Grants the user's force strikes the ability to dispel one enemy buff, and grants the user's force strikes a 100% chance to reduce enemy strength by 5% for 10 seconds. This strength reduction effect will not stack. | ||||
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Yuletide Tactics I | 80 | Using Candy Cane Offensive grants the user the "Merry Mobilizer" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 10%. This effect cannot stack, and will be consumed on use. | ||||
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Yuletide Tactics II | 100 | Using Candy Cane Offensive grants the user the "Merry Mobilizer" effect. When this effect is active, the user's next force strike will create a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 15%. This effect cannot stack, and will be consumed on use. | ||||
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Pounder of Mochi I | 80 | Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of 12 times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times. | ||||
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Pounder of Mochi II | 100 | Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times. | ||||
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Force Strike Attack Rate +15% | 80 | Increases force strike attack rate by 15%. | ||||
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Force Strike Attack Rate +20% | 100 | Increases force strike attack rate by 20%. | ||||
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Auspex's Prayer I | 80 | Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP. | ||||
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Auspex's Prayer II | 100 | Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP. | ||||
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Bleeding = User Strength +8% | 80 | Buffs the user's strength by 8% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. | ||||
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Bleeding = User Strength +10% | 100 | Buffs the user's strength by 10% for 10 seconds upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for five seconds. | ||||
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United Strength I | 60 | Increases strength by 2%, 4%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Strength] | ||||
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Flurry Debilitator +15% | 80 | Increases the chances of inflicting debuffs by 15% when the combo count is 15 or higher. | ||||
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Flurry Debilitator +20% | 100 | Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher. | ||||
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(Light) Skill Haste +25% | 50 | If the user is attuned to Light: increases skill gauge fill rate by 25%. | ||||
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(Light) Skill Haste +35% | 70 | If the user is attuned to Light: increases skill gauge fill rate by 35%. | ||||
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Energy = Skill Haste II | 80 | Increases the user's skill gauge fill rate as their energy level increases, from a minimum of 4% at level one, up to a maximum of 20% when the user is energized. | ||||
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Energy = Skill Haste III | 100 | Increases the user's skill gauge fill rate as their energy level increases, from a minimum of 5% at level one, up to a maximum of 25% when the user is energized. | ||||
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Skill Haste +3% | 30 | Increases skill gauge fill rate by 3%. | ||||
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Skill Haste +4% | 50 | Increases skill gauge fill rate by 4%. | ||||
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Skill Haste +5% | 60 | Increases skill gauge fill rate by 5%. | ||||
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Skill Haste +6% | 80 | Increases skill gauge fill rate by 6%. | ||||
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Skill Haste +8% | 100 | Increases skill gauge fill rate by 8%. | ||||
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(Light) Skill Haste +4% | 30 | If the user is attuned to Light: increases skill gauge fill rate by 4%. | ||||
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(Light) Skill Haste +5% | 50 | If the user is attuned to Light: increases skill gauge fill rate by 5%. | ||||
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(Light) Skill Haste +6% | 60 | If the user is attuned to Light: increases skill gauge fill rate by 6%. | ||||
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Skill Haste +6% | 0 | Increases skill gauge fill rate by 6%. | ||||
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Skill Haste +10% | 0 | Increases skill gauge fill rate by 10%. | ||||
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Striking Haste +10% | 70 | Increases skill gauge fill rate by 10% when the user's force strikes connect. | ||||
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(Water) Skill Haste +4% | 50 | If the user is attuned to Water: increases skill gauge fill rate by 4%. | ||||
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Paralysis = Skill Haste +12% | 110 | Increases skill gauge fill rate by 12% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Skill Haste +5% | 55 | If the user is attuned to Water: increases skill gauge fill rate by 5%. | ||||
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(Shadow) Skill Haste +6% | 90 | If the user is attuned to shadow: increases skill gauge fill rate by 6%. | ||||
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(Water) Skill Haste +6% | 60 | If the user is attuned to Water: increases skill gauge fill rate by 6%. | ||||
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(Flame) Skill Haste +10% | 100 | If the user is attuned to Flame: Increases skill gauge fill rate by 10%. | ||||
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Striking Haste +12% | 75 | Increases skill gauge fill rate by 12% when the user's force strikes connect. | ||||
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Good Tidings I | 80 | Grants one of the following effects based on the level of the user's New Year's Prayer: Lv. 1: Increases skill gauge fill rate by 6%. Lv. 2: Increases skill gauge fill rate by 7%. Lv. 3: Increases skill gauge fill rate by 9%. |
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Good Tidings II | 100 | Grants one of the following effects based on the level of the user's New Year's Prayer: Lv. 1: Increases skill gauge fill rate by 7%. Lv. 2: Increases skill gauge fill rate by 8%. Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically by 3% every second. Abilities that increase skill gauge fill rate will not affect this automatic increase. |
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(Flame) Skill Haste +8% | 80 | If the user is attuned to Flame: increases skill gauge fill rate by 8%. | ||||
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Striking Haste +6% | 60 | Increases skill gauge fill rate by 6% when the user's force strikes connect. | ||||
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Striking Haste +8% | 65 | Increases skill gauge fill rate by 8% when the user's force strikes connect. | ||||
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United Haste I | 60 | Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste] | ||||
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(Water) Skill Haste +7% | 70 | If the user is attuned to Water: increases skill gauge fill rate by 7%. | ||||
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(Water) Skill Haste +9% | 80 | If the user is attuned to Water: increases skill gauge fill rate by 9%. | ||||
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(Shadow) Skill Haste +4% | 80 | If the user is attuned to shadow: increases skill gauge fill rate by 4%. | ||||
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(Wind) Skill Haste +25% | 50 | If the user is attuned to wind: increases skill gauge fill rate by 25%. | ||||
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(Wind) Skill Haste +35% | 70 | If the user is attuned to wind: increases skill gauge fill rate by 35%. | ||||
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(Shadow) Skill Haste +5% | 85 | If the user is attuned to shadow: increases skill gauge fill rate by 5%. | ||||
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(Flame) Striking Haste I & Gauge Decelerator +30% | 0 | If the user is attuned to Flame: increases skill gauge fill rate by 20% when the user's force strikes connect, but slows the rate the mode gauge decreases by 30%. | ||||
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(Flame) Striking Haste II & Gauge Decelerator +30% | 0 | If the user is attuned to Flame: increases skill gauge fill rate by 30% when the user's force strikes connect, but slows the rate the mode gauge decreases by 30%. | ||||
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(Water) Skill Recharge I | 0 | If the user is attuned to Water: fills 25% of a skill's skill gauge after using that skill. | ||||
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(Water) Skill Recharge II | 0 | If the user is attuned to Water: fills 35% of a skill's skill gauge after using that skill. | ||||
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(Water) Skill Haste +25% | 0 | If the user is attuned to Water: increases skill gauge fill rate by 25%. | ||||
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(Water) Skill Haste +35% | 0 | If the user is attuned to Water: increases skill gauge fill rate by 35%. | ||||
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(Wind) Skill Haste +20% | 0 | If the user is attuned to Wind: increases skill gauge fill rate by 20%. | ||||
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(Wind) Skill Haste +25% | 0 | If the user is attuned to Wind: increases skill gauge fill rate by 25%. | ||||
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(Wind) Skill Haste +30% | 0 | If the user is attuned to Wind: increases skill gauge fill rate by 30%. | ||||
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(Wind) Skill Haste +35% | 0 | If the user is attuned to Wind: increases skill gauge fill rate by 35%. | ||||
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(Light) Skill Haste +25% | 0 | If the user is attuned to Light: increases skill gauge fill rate by 25%. | ||||
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(Light) Skill Haste +35% | 0 | If the user is attuned to Light: increases skill gauge fill rate by 35%. | ||||
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(Shadow) Skill Haste +25% | 0 | If the user is attuned to Shadow: increases skill gauge fill rate by 25%. | ||||
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(Shadow) Skill Haste +35% | 0 | If the user is attuned to Shadow: increases skill gauge fill rate by 35%. | ||||
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(Light) Skill Haste +7% | 70 | If the user is attuned to Light: increases skill gauge fill rate by 7%. | ||||
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Striking Haste +12% | 100 | Increases skill gauge fill rate by 12% when the user's force strikes connect. | ||||
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Paralysis = Skill Haste +8% | 80 | Increases skill gauge fill rate by 8% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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Paralysis = Skill Haste +10% | 100 | Increases skill gauge fill rate by 10% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. | ||||
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(Water) Skill Haste +25% | 50 | If the user is attuned to Water: increases skill gauge fill rate by 25%. | ||||
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(Water) Skill Haste +35% | 70 | If the user is attuned to Water: increases skill gauge fill rate by 35%. | ||||
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United Haste I | 60 | Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Haste] | ||||
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(Shadow) HP 70% = Skill Haste +5% | 40 | If the user is attuned to shadow: increases skill gauge fill rate by 5% when HP is 70% or above. | ||||
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(Flame) Skill Haste +4% | 40 | If the user is attuned to Flame: increases skill gauge fill rate by 4%. | ||||
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(Wind) Skill Haste +8% | 80 | If the user is attuned to Wind: increases skill gauge fill rate by 8%. | ||||
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(Wind) Skill Haste +10% | 100 | If the user is attuned to Wind: increases skill gauge fill rate by 10%. | ||||
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(Flame) Skill Haste +4% | 50 | If the user is attuned to Flame: increases skill gauge fill rate by 4%. | ||||
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(Wind) Skill Haste +6% | 60 | If the user is attuned to Wind: increases skill gauge fill rate by 6%. | ||||
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(Flame) Striking Haste I & Gauge Decelerator +30% | 20 | If the user is attuned to Flame: increases skill gauge fill rate by 20% when the user's force strikes connect, but slows the rate the mode gauge decreases by 30%. | ||||
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(Flame) Striking Haste II & Gauge Decelerator +30% | 30 | If the user is attuned to Flame: increases skill gauge fill rate by 30% when the user's force strikes connect, but slows the rate the mode gauge decreases by 30%. | ||||
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(Water) Skill Recharge I | 10 | If the user is attuned to Water: fills 25% of a skill's skill gauge after using that skill. | ||||
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(Water) Skill Recharge II | 20 | If the user is attuned to Water: fills 35% of a skill's skill gauge after using that skill. | ||||
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Striking Haste +15% | 85 | Increases skill gauge fill rate by 15% when the user's force strikes connect. | ||||
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HP 70% = Skill Haste +6% | 60 | Increases skill gauge fill rate by 6% when HP is 70% or above. | ||||
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HP 70% = Skill Haste +8% | 80 | Increases skill gauge fill rate by 8% when HP is 70% or above. | ||||
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(Wind) Skill Haste +20% | 10 | If the user is attuned to Wind: increases skill gauge fill rate by 20%. | ||||
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(Wind) Skill Haste +30% | 15 | If the user is attuned to Wind: increases skill gauge fill rate by 30%. | ||||
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Skill Haste +10% | 120 | Increases skill gauge fill rate by 10%. | ||||
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Skill Haste +20% | 0 | Increases skill gauge fill rate by 20%. | ||||
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Skill Haste +30% | 0 | Increases skill gauge fill rate by 30%. | ||||
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(Shadow) Skill Haste +25% | 50 | If the user is attuned to Shadow: increases skill gauge fill rate by 25%. | ||||
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(Shadow) Skill Haste +35% | 70 | If the user is attuned to Shadow: increases skill gauge fill rate by 35%. | ||||
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Dragon Haste +5% | 60 | Increases dragon gauge fill rate by 5%. | ||||
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Dragon Haste +6% | 70 | Increases dragon gauge fill rate by 6%. | ||||
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Dragon Haste +8% | 100 | Increases dragon gauge fill rate by 8%. | ||||
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Skills = Shapeshift Prep I | 80 | Fills the user's dragon gauge by 3% when using skills. This does not include weapon or dragon skills. This is also not affected by Dragon Haste. | ||||
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Skills = Shapeshift Prep II | 100 | Fills the user's dragon gauge by 4% when using skills. This does not include weapon or dragon skills. This is also not affected by Dragon Haste. | ||||
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Critical Rate +2% | 10 | Increases critical rate by 2%. | ||||
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Critical Rate +3% | 20 | Increases critical rate by 3%. | ||||
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Critical Rate +4% | 40 | Increases critical rate by 4%. | ||||
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Critical Rate +5% | 60 | Increases critical rate by 5%. | ||||
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Critical Rate +6% | 80 | Increases critical rate by 6%. | ||||
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Critical Rate +8% | 100 | Increases critical rate by 8%. | ||||
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(Light) Critical Rate +5% | 40 | If the user is attuned to Light: increases critical rate by 5%. | ||||
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(Light) Critical Rate +6% | 40 | If the user is attuned to Light: increases critical rate by 6%. | ||||
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(Light) Critical Rate +8% | 80 | If the user is attuned to Light: increases critical rate by 8%. | ||||
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(Axe) Critical Rate +10% | 80 | If the user wields an Axe: increases critical rate by 10%. | ||||
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(Axe) Critical Rate +12% | 100 | If the user wields an Axe: increases critical rate by 12%. | ||||
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(Dagger) Critical Rate +8% | 60 | If the user wields a Dagger: increases critical rate by 8%. | ||||
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(Dagger) Critical Rate +10% | 80 | If the user wields a Dagger: increases critical rate by 10%. | ||||
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(Dagger) Critical Rate +12% | 100 | If the user wields a Dagger: increases critical rate by 12%. | ||||
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Critical Rate +10% | 120 | Increases critical rate by 10%. | ||||
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(Shadow) Bai Zhan Qi Lue | 80 | If the user is attuned to Shadow: increases critical rate by 5% after using Qimen Dunjia. This effect will persist until the user uses Shibing Bazhen. | ||||
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Evader's Devastation I | 40 | When the user dodges via swipe, their critical rate is increased by 6% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. | ||||
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Evader's Devastation II | 60 | When the user dodges via swipe, their critical rate is increased by 8% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. | ||||
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Critical Output I | 80 | Increases Ilia's critical rate by 20% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time. | ||||
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Critical Output II | 100 | Increases Ilia's critical rate by 30% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time. | ||||
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(Axe) Critical Rate +14% | 100 | If the user wields an Axe: increases critical rate by 14%. | ||||
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(Manacaster) Critical Rate +8% | 60 | If the user wields a Manacaster: increases critical rate by 8%. | ||||
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(Manacaster) Critical Rate +10% | 80 | If the user wields a Manacaster: increases critical rate by 10%. | ||||
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(Manacaster) Critical Rate +12% | 100 | If the user wields a Manacaster: increases critical rate by 12%. | ||||
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(Water) Flurry Devastation +12% | 70 | If the user is attuned to Water: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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Barrage Devastation +5% | 110 | Increases critical rate by 5% for every 30-hit combo (up to three times per quest). | ||||
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HP 70% = Critical Rate +5% | 40 | Increases critical rate by 5% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +6% | 60 | Increases critical rate by 6% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +8% | 80 | Increases critical rate by 8% when HP is 70% or above. | ||||
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HP 70% = Critical Rate +10% | 100 | Increases critical rate by 10% when HP is 70% or above. | ||||
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Full HP = Critical Rate +5% | 20 | Increases critical rate by 5% when HP is full. | ||||
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Full HP = Critical Rate +6% | 40 | Increases critical rate by 6% when HP is full. | ||||
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Full HP = Critical Rate +8% | 60 | Increases critical rate by 8% when HP is full. | ||||
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Full HP = Critical Rate +10% | 80 | Increases critical rate by 10% when HP is full. | ||||
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Full HP = Critical Rate +13% | 100 | Increases critical rate by 13% when HP is full. | ||||
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Full HP = Critical Rate +15% | 110 | Increases critical rate by 15% when HP is full. | ||||
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(Flame) HP 70% = Critical Rate +5% | 40 | If the user is attuned to Flame: increases critical rate by 5% when HP is 70% or above. | ||||
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Barrage Devastation +3% | 60 | Increases critical rate by 3% for every 30-hit combo (up to three times per quest). | ||||
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(Flame) Flurry Devastation +8% | 40 | If the user is attuned to Flame: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Flame) Flurry Devastation +10% | 60 | If the user is attuned to Flame: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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(Flame) Flurry Devastation +12% | 70 | If the user is attuned to Flame: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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Flurry Devastation +5% | 40 | Increases critical rate by 5% when the combo count is 15 or higher. | ||||
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Flurry Devastation +8% | 60 | Increases critical rate by 8% when the combo count is 15 or higher. | ||||
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Flurry Devastation +10% | 80 | Increases critical rate by 10% when the combo count is 15 or higher. | ||||
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Flurry Devastation +13% | 100 | Increases critical rate by 13% when the combo count is 15 or higher. | ||||
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(Water) Flurry Devastation +8% | 40 | If the user is attuned to Water: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Water) Flurry Devastation +10% | 60 | If the user is attuned to Water: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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Primed Devastation +5% | 60 | Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Primed Devastation +6% | 80 | Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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(Bow) Critical Rate +10% | 80 | If the user wields a Bow: increases critical rate by 10%. | ||||
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(Bow) Critical Rate +12% | 90 | If the user wields a Bow: increases critical rate by 12%. | ||||
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(Bow) Critical Rate +14% | 100 | If the user wields a Bow: increases critical rate by 14%. | ||||
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(Shadow) Flurry Devastation +8% | 40 | If the user is attuned to Shadow: increases critical rate by 8% when the combo count is 15 or higher. | ||||
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(Shadow) Flurry Devastation +10% | 60 | If the user is attuned to Shadow: increases critical rate by 10% when the combo count is 15 or higher. | ||||
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(Shadow) Flurry Devastation +12% | 70 | If the user is attuned to Shadow: increases critical rate by 12% when the combo count is 15 or higher. | ||||
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Reduced Defense Devastator +15% | 80 | Increases critical rate by 15% against enemies with reduced defense. | ||||
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Reduced Defense Devastator +20% | 100 | Increases critical rate by 20% against enemies with reduced defense. | ||||
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HP 70% = Critical Rate +13% | 120 | Increases critical rate by 13% when HP is 70% or above. | ||||
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Flurry Devastation +15% | 120 | Increases critical rate by 15% when the combo count is 15 or higher. | ||||
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Primed Devastation +10% | 120 | Increases the critical rate of the adventurer you are currently controlling by 10% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. | ||||
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Kung Fu Mastery | 120 | Increases critical rate by 10% when HP is 70% or above. Also increases the user's critical rate by a further 20% when the combo count is 25 or higher, and an additional 20% when the combo count is 50 or higher. | ||||
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Whirlwind Devastation +13% | 120 | Increases critical rate by 13% when the combo count is 10 or higher. | ||||
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Slayer's Devastation +3% | 60 | Increases critical rate by 3% for every five enemies defeated (up to three times per quest). | ||||
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Slayer's Devastation +4% | 80 | Increases critical rate by 4% for every five enemies defeated (up to three times per quest). | ||||
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Slayer's Devastation +5% | 100 | Increases critical rate by 5% for every five enemies defeated (up to three times per quest). | ||||
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Critical Hit = Critical Damage I | 80 | Adds 20% to the modifier applied to critical damage for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for seven seconds. | ||||
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Critical Hit = Critical Damage II | 100 | Adds 25% to the modifier applied to critical damage for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for seven seconds. | ||||
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Blossoming Rose I | 80 | Grants the user one stack of "Stronger Bullets" for every 40-hit combo. This buff increases the user's critical rate by 4%, and can stack up to three times. The effects of Stronger Bullets will be removed upon using Graceful Bullet. | ||||
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Blossoming Rose II | 100 | Grants the user one stack of "Stronger Bullets" for every 30-hit combo. This buff increases the user's critical rate by 4%, and can stack up to three times. The effects of Stronger Bullets will be removed upon using Graceful Bullet. | ||||
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Gauge Inhibitor +15% | 20 | Slows the rate the mode gauge increases by 15%. | ||||
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Gauge Inhibitor +20% | 40 | Slows the rate the mode gauge increases by 20%. | ||||
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Gauge Inhibitor +25% | 60 | Slows the rate the mode gauge increases by 25%. | ||||
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Gauge Inhibitor +30% | 80 | Slows the rate the mode gauge increases by 30%. | ||||
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Gauge Accelerator +20% | 40 | Speeds the rate the mode gauge decreases by 20%. | ||||
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Gauge Accelerator +25% | 60 | Speeds the rate the mode gauge decreases by 25%. | ||||
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Gauge Accelerator +30% | 80 | Speeds the rate the mode gauge decreases by 30%. | ||||
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Gauge Accelerator +35% | 100 | Speeds the rate the mode gauge decreases by 35%. | ||||
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Gauge Accelerator +40% | 110 | Speeds the rate the mode gauge decreases by 40%. | ||||
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Critical Hit = Attack Rate I | 80 | Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. | ||||
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Critical Hit = Attack Rate II | 100 | Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds. | ||||
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Shield Prep III | 70 | Grants the user a one-use shield that nullifies damage less than 30% of their maximum HP at the start of quests. This does not stack with any other shields. | ||||
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Last Boost I | 70 | Fills 50% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. | ||||
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Last Boost II | 100 | Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. | ||||
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Last Boost III | 120 | Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (twice per quest). This does not fill the skill gauges of dragons. After activating, this ability will not activate again for 15 seconds. | ||||
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Dragonlight's Resolve I | 80 | Reduces dragon gauge depletion over time by 20%, and increases attack rate when shapeshifted by 10%. | ||||
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Dragonlight's Resolve II | 100 | Reduces dragon gauge depletion over time by 30%, and increases attack rate when shapeshifted by 10%. | ||||
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Life Shield Prep I | 80 | Grants the user a life shield that nullifies damage equal to 5% of their maximum HP at the start of quests. | ||||
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Life Shield Prep II | 90 | Grants the user a life shield that nullifies damage equal to 10% of their maximum HP at the start of quests. | ||||
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Life Shield Prep III | 100 | Grants the user a life shield that nullifies damage equal to 15% of their maximum HP at the start of quests. | ||||
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Nature's Avatar | 120 | Increases critical rate by 10% when HP is 70% or above. Also increases the user's skill gauge fill rate for their initial skill, displayed at the top of their skill list, by 10% for 20 seconds each time one of their attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. | ||||
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Nimble Riposte I | 80 | Dodging will deal 7 hits of 9% water damage to nearby enemies. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 20 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds. | ||||
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Nimble Riposte II | 100 | Dodging will deal 7 hits of 10% water damage to nearby enemies. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 30 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds. | ||||
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Full HP = Poison +40% | 60 | Increases the chances of inflicting poison by 40% when HP is full. | ||||
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Full HP = Poison +50% | 80 | Increases the chances of inflicting poison by 50% when HP is full. | ||||
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Flurry Poison Edge +50% | 80 | Increases chances of inflicting poison by 50% when the combo count is 15 or higher. | ||||
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Flurry Poison Edge +60% | 100 | Increases chances of inflicting poison by 60% when the combo count is 15 or higher. | ||||
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Flurry Poison Edge +70% | 120 | Increases chances of inflicting poison by 70% when the combo count is 15 or higher. | ||||
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Full HP = Burn +30% | 50 | Increases the chances of inflicting burn by 30% when HP is full. | ||||
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Full HP = Burn +40% | 60 | Increases the chances of inflicting burn by 40% when HP is full. | ||||
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Full HP = Burn +70% | 120 | Increases the chances of inflicting burn by 70% when HP is full. | ||||
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Full HP = Blindness +50% | 80 | Increases the chances of inflicting blindness by 50% when HP is full. | ||||
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Full HP = Blindness +60% | 100 | Increases the chances of inflicting blindness by 60% when HP is full. | ||||
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Full HP = Stun +50% | 70 | Increases the chances of inflicting stun by 50% when HP is full. | ||||
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Full HP = Stun +60% | 100 | Increases the chances of inflicting stun by 60% when HP is full. | ||||
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Full HP = Bog +30% | 50 | Increases the chances of inflicting bog by 30% when HP is full. | ||||
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Full HP = Bog +40% | 60 | Increases the chances of inflicting bog by 40% when HP is full. | ||||
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Striking Strength Debilitator II | 100 | Grants the user's force strikes a 70% chance to reduce enemy strength by 3% for 10 seconds. | ||||
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Striking Strength Debilitator I | 80 | Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds. | ||||
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Attacking Strength Debilitator | 80 | Grants the user's standard attacks a 10% chance of reducing enemy strength by 10% for 10 seconds. This strength reduction will not stack. | ||||
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Full HP = Poison & Blindness +60% | 120 | Increases the chances of inflicting poison and blindness by 60% when HP is full. | ||||
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Poison & Stun Edge +50% | 120 | Increases the chances of inflicting poison and stun by 50%. | ||||
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Strength -10% & Strength Debilitator I | 60 | The user's strength is lowered by 10% during quests. Grants the user's standard attacks a 10% chance to reduce enemy strength by 5% for 10 seconds. This strength reduction effect will not stack. | ||||
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Strength -10% & Strength Debilitator II | 80 | The user's strength is lowered by 10% during quests. Grants the user's standard attacks a 10% chance to reduce enemy strength by 8% for 10 seconds. This strength reduction effect will not stack. | ||||
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Strength -10% & Strength Debilitator III | 100 | The user's strength is lowered by 10% during quests. Grants the user's standard attacks a 10% chance to reduce enemy strength by 10% for 10 seconds. This strength reduction effect will not stack. |
Other Abilities[]
Icon | Name | Might Value | Description | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Player EXP +10% | 60 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Player EXP +15% | 80 | Increases player EXP intake for clearing quests by 15%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Happy Dragonyule! | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Rupies +8% | 60 | Increases rupie intake for clearing quests by 8%. | ||||
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Rupies +10% | 80 | Increases rupie intake for clearing quests by 10%. | ||||
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Rupies +12% | 100 | Increases rupie intake for clearing quests by 12%. | ||||
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Loving Heart | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Adventurer EXP +100% | 0 | Increases adventurer EXP intake for clearing quests by 100%. | ||||
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Adventurer EXP +110% | 0 | Increases adventurer EXP intake for clearing quests by 110%. | ||||
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Adventurer EXP +120% | 0 | Increases adventurer EXP intake for clearing quests by 120%. | ||||
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Adventurer EXP +130% | 0 | Increases adventurer EXP intake for clearing quests by 130%. | ||||
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Adventurer EXP +150% | 0 | Increases adventurer EXP intake for clearing quests by 150%. | ||||
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Mana +25% | 0 | Increases Mana intake for clearing quests by 25%. | ||||
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Mana +30% | 0 | Increases Mana intake for clearing quests by 30%. | ||||
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Mana +35% | 0 | Increases Mana intake for clearing quests by 35%. | ||||
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Mana +40% | 0 | Increases Mana intake for clearing quests by 40%. | ||||
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Mana +50% | 0 | Increases Mana intake for clearing quests by 50%. | ||||
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Rupies +25% | 0 | Increases rupie intake for clearing quests by 25%. | ||||
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Rupies +30% | 0 | Increases rupie intake for clearing quests by 30%. | ||||
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Rupies +35% | 0 | Increases rupie intake for clearing quests by 35%. | ||||
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Rupies +40% | 0 | Increases rupie intake for clearing quests by 40%. | ||||
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Rupies +50% | 0 | Increases rupie intake for clearing quests by 50%. | ||||
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Adventurer EXP +100% | 0 | Increases adventurer EXP intake for clearing quests by 100%. | ||||
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Adventurer EXP +150% | 0 | Increases adventurer EXP intake for clearing quests by 150%. | ||||
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A Song That Envelops the World | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | ||||
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Dragon's Dominance | 120 | Increases player EXP intake for clearing quests by 15%. This ability does not stack with other similar abilities; the highest value will be applied. Normal attacks when in dragon form will dispel one enemy buff. | ||||
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Draconic Charge I | 80 | Fills 25% of the user's dragon gauge when their HP drops to 30% (once per quest). | ||||
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Draconic Charge II | 100 | Fills 50% of the user's dragon gauge when their HP drops to 30% (once per quest). | ||||
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Experience's Boon I | 80 | Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. Ranzal's defense is increased by 5% for 1 completely filled gauge and 10% if both gauges are completely filled. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 15% for 1 completely filled gauge and 50% if both gauges are completely filled. |
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Experience's Boon II | 100 | Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. Ranzal's defense is increased by 8% for 1 completely filled gauge and 15% if both gauges are completely filled. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 20% for 1 completely filled gauge and 100% if both gauges are completely filled. |
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Master of Shikigami I | 80 | Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. | ||||
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Master of Shikigami II | 100 | Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. | ||||
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Shikigami Vivifier I | 80 | Fills the shikigami gauge by 40% every time the dragon gauge fills by 10%. | ||||
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Shikigami Vivifier II | 100 | Fills the shikigami gauge by 50% every time the dragon gauge fills by 10%. | ||||
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Poisonous Cage I | 80 | The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance. Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use. |
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Poisonous Cage II | 100 | The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance. Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use. |
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Poisonous Cage III | 120 | The user's strength is lowered by 55% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 27 seconds - with 120% base chance. Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use. |
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Flamewyrm's Sweet Nature I | 80 | Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 10%. | ||||
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Flamewyrm's Sweet Nature II | 100 | Reduces susceptibility to burning by 100%. When shapeshifting, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her attack rate while shapeshifted will increase by 15%. | ||||
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L.S. Reactor I | 130 | Boosts damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 25%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with. | ||||
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L.S. Reactor II | 200 | Boosts damage dealt to boss enemies in "Mega Man: Chaos Protocol" quests by 30%. When shapeshifting, Mega Man will jump onto Rush regardless of what dragon he is equipped with. | ||||
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Renegade Queen I | 80 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's standard attacks and force strikes will be changed, damage will be increased as the user's HP decreases, and standard attacks and force strikes will fill the user's dragondrive gauge. While dragondrive is active, the user's skill damage will be increased by 30%, and defense will be increased by 50%. | ||||
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Renegade Queen II | 100 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's standard attacks and force strikes will be changed, damage will be increased as the user's HP decreases, and standard attacks and force strikes will fill the user's dragondrive gauge. While dragondrive is active, the user's skill damage will be increased by 35%, and defense will be increased by 75%. | ||||
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Wyrmbound I | 60 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, standard attacks will fill the user's dragondrive gauge, the user's skill damage will be increased by 25%, and defense will be increased by 30%. | ||||
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Wyrmbound II | 80 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, standard attacks will fill the user's dragondrive gauge, the user's skill damage will be increased by 30%, and defense will be increased by 50%. | ||||
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Dragon Scion I | 80 | Replaces the dragon gauge with a Divine Dragon gauge that holds a max of 1,200 points. Tapping the gauge after it has filled to at least 560 points will allow Tiki to transform into her Divine Dragon form (note: this is NOT a shapeshift and will NOT trigger shapeshift-related effects). By tapping the gauge a second time or after a certain amount of time has passed, Tiki's transformation will end, but as long as at least 560 points remain in the gauge, after a set period of time it will be possible to tap the Divine Dragon gauge and transform into Divine Dragon form again. Damage taken will be reduced by 50% when in Divine Dragon form. (Despite being a dragon, Tiki's Divine Dragon form is unaffected by facilities and most effects that empower dragons. However, Tiki is affected by Shapeshift Prep and Draconic Charge.) | ||||
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Dragon Scion II | 100 | Replaces the dragon gauge with a Divine Dragon gauge that holds a max of 1,800 points. Tapping the gauge after it has filled to at least 560 points will allow Tiki to transform into her Divine Dragon form (note: this is NOT a shapeshift and will NOT trigger shapeshift-related effects). By tapping the gauge a second time or after a certain amount of time has passed, Tiki's transformation will end, but as long as at least 560 points remain in the gauge, after a set period of time it will be possible to tap the Divine Dragon gauge and transform into Divine Dragon form again. Damage taken will be reduced by 50% when in Divine Dragon form. (Despite being a dragon, Tiki's Divine Dragon form is unaffected by facilities and most effects that empower dragons. However, Tiki is affected by Shapeshift Prep and Draconic Charge.) | ||||
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Madness | 120 | Using Forbidden Sphere grants the user the "Madness" effect (up to a maximum of five times). When this effect is active, the user's next force strike will grant the user a buff that fills the user's skill gauges by 100 SP every 2.9 seconds for the remainder of the quest, but simultaneously decreases the user's HP by 1% of Max HP every 2.9 seconds. This effect cannot stack, and will be removed upon using a force strike while it is active. | ||||
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Abyssal Dragon I | 80 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's skill damage will be increased by 30%, and their skill gauges will fill 20% faster. | ||||
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Abyssal Dragon II | 100 | Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's skill damage will be increased by 35%, and their skill gauges will fill 30% faster. | ||||
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Endurance of the Dead I | 80 | Upon revival, the user will come back with 60% of their HP (once per quest). | ||||
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Endurance of the Dead II | 100 | Upon revival, the user will come back with 80% of their HP (once per quest). | ||||
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(Wind) The Round Table | 80 | If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by 1 second after using Gwiber. This effect will persist until the user uses Y Ddraig Goch. | ||||
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(Water) Kushimitama | 80 | If the user is attuned to Water: extends the window between hitting an enemy and the combo counter resetting by 1 second after using Aramitama. This effect will persist until the user uses Nigimitama. | ||||
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(Light) Fhiannaíocht | 80 | If the user is attuned to Light: extends the window between hitting an enemy and the combo counter resetting by 1 second after using Mag Mell. This effect will persist until the user uses Tír na nÓg. | ||||
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Combo Time +2 | 80 | Extends the window between hitting an enemy and the combo counter resetting by two seconds. | ||||
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Combo Time +4 | 100 | Extends the window between hitting an enemy and the combo counter resetting by 4 seconds. | ||||
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(Flame) Járngreipr | 80 | If the user is attuned to Flame: extends the window between hitting an enemy and the combo counter resetting by 1 second after using Megingjörð. This effect will persist until the user uses Iðunn's Apple. |