Icon
|
Name
|
Might Value
|
Description
|
Wyrmprint Ability Cap
|
Adventurers with Ability
|
Wyrmprints with Ability
|
Dragons with Ability
|
Weapons with Ability
|
|
Force Strike +10%
|
20
|
Increases force strike damage by 10%.
|
Max 50%
|
|
|
|
|
|
Force Strike +20%
|
40
|
Increases force strike damage by 20%.
|
Max 50%
|
|
|
|
|
|
Force Strike +30%
|
60
|
Increases force strike damage by 30%.
|
Max 50%
|
|
|
|
|
|
Force Strike +40%
|
80
|
Increases force strike damage by 40%.
|
Max 50%
|
|
|
|
|
|
Force Strike +50%
|
100
|
Increases force strike damage by 50%.
|
Max 50%
|
|
|
|
|
|
Force Strike +55%
|
110
|
Increases force strike damage by 55%.
|
Max 50%
|
|
|
|
|
|
Force Strike +5%
|
0
|
Increases force strike damage by 5%.
|
Max 50%
|
|
|
|
|
|
Force Strike +8%
|
0
|
Increases force strike damage by 8%.
|
Max 50%
|
|
|
|
|
|
Force Strike +15%
|
0
|
Increases force strike damage by 15%.
|
Max 50%
|
|
|
|
|
|
Impulse Slash
|
110
|
Grants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%.
|
Max 50%
|
|
|
|
|
|
Force Strike Damage & Charge Rate I
|
80
|
Increases force strike damage by 20% and charge rate by 15%.
|
N/A
|
|
|
|
|
|
Force Strike Damage & Charge Rate II
|
100
|
Increases force strike damage by 25% and charge rate by 20%.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage I
|
80
|
If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage II
|
100
|
If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery I
|
80
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery II
|
110
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery I
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery II
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
Skill Damage +5%
|
10
|
Increases attack skill damage by 5%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +10%
|
20
|
Increases attack skill damage by 10%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +15%
|
40
|
Increases attack skill damage by 15%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +20%
|
60
|
Increases attack skill damage by 20%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +25%
|
80
|
Increases attack skill damage by 25%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +30%
|
100
|
Increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Lance) Skill Damage +30%
|
60
|
If the user wields a Lance: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Lance) Skill Damage +35%
|
80
|
If the user wields a Lance: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +10%
|
0
|
Increases attack skill damage by 10%.
|
Max 15%
|
|
|
|
|
|
(Wind) Flurry Skill +50%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 50% when the combo count is 15 or higher.
|
Max 40%
|
|
|
|
|
|
(Wind) Flurry Skill +55%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 55% when the combo count is 15 or higher.
|
Max 40%
|
|
|
|
|
|
(Bow) Skill Damage +30%
|
60
|
If the user wields a Bow: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Wind) Flurry Skill +60%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 60% when the combo count is 15 or higher.
|
Max 40%
|
|
|
|
|
|
(Bow) Skill Damage +35%
|
80
|
If the user wields a Bow: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
(Wind) Flurry Skill +65%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 65% when the combo count is 15 or higher.
|
Max 40%
|
|
|
|
|
|
(Wind) Flurry Skill +70%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 70% when the combo count is 15 or higher.
|
Max 40%
|
|
|
|
|
|
(Lance) Skill Damage +40%
|
100
|
If the user wields a Lance: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
(Sword) Skill Damage +40%
|
100
|
If the user wields a Sword: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
(Bow) Skill Damage +40%
|
100
|
If the user wields a Bow: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
Full HP = Skill Damage +25%
|
40
|
Increases attack skill damage by 25% when HP is full.
|
Max 40%
|
|
|
|
|
|
Full HP = Skill Damage +30%
|
60
|
Increases attack skill damage by 30% when HP is full.
|
Max 40%
|
|
|
|
|
|
Full HP = Skill Damage +35%
|
80
|
Increases attack skill damage by 35% when HP is full.
|
Max 40%
|
|
|
|
|
|
Full HP = Skill Damage +40%
|
100
|
Increases attack skill damage by 40% when HP is full.
|
Max 40%
|
|
|
|
|
|
Striker's Skill +6%
|
60
|
Increases skill damage by 6% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 20%
|
|
|
|
|
|
Striker's Skill +8%
|
80
|
Increases skill damage by 8% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 20%
|
|
|
|
|
|
HP 70% = Skill Damage +20%
|
40
|
Increases attack skill damage by 20% when HP is 70% or above.
|
Max 40%
|
|
|
|
|
|
HP 70% = Skill Damage +25%
|
60
|
Increases attack skill damage by 25% when HP is 70% or above.
|
Max 40%
|
|
|
|
|
|
HP 70% = Skill Damage +30%
|
80
|
Increases attack skill damage by 30% when HP is 70% or above.
|
Max 40%
|
|
|
|
|
|
HP 70% = Skill Damage +35%
|
100
|
Increases attack skill damage by 35% when HP is 70% or above.
|
Max 40%
|
|
|
|
|
|
(Sword) Skill Damage +30%
|
60
|
If the user wields a Sword: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Sword) Skill Damage +35%
|
80
|
If the user wields a Sword: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
(Flame) Skill Damage +70%
|
60
|
If the user is attuned to Flame: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Flame) Skill Damage +90%
|
70
|
If the user is attuned to Flame: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Shadow) Skill Damage +70%
|
60
|
If the user is attuned to Shadow: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Shadow) Skill Damage +90%
|
70
|
If the user is attuned to Shadow: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Flame) Skill Damage +70%
|
0
|
If the user is attuned to Flame: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Flame) Skill Damage +90%
|
0
|
If the user is attuned to Flame: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Water) Compounding Skill Damage I
|
0
|
If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage II
|
0
|
If the user is attuned to Water: increases the damage of the next attack skill by 42% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage III
|
0
|
If the user is attuned to Water: increases the damage of the next attack skill by 44% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage IV
|
0
|
If the user is attuned to Water: increases the damage of the next attack skill by 46% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Water) Compounding Skill Damage V
|
0
|
If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to four times. All stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery I
|
200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery II
|
200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 135% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 135%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery III
|
200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 150% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 150%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery IV
|
200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 165% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 165%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Skillful Trickery V
|
200
|
If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery I
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery II
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 135% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery III
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 150% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery IV
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 165% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Shadow) Ending Shapeshift = Skillful Trickery V
|
0
|
If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Water) Skill Damage +70%
|
0
|
If the user is attuned to Water: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Water) Skill Damage +90%
|
0
|
If the user is attuned to Water: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Wind) Skill Damage +70%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Wind) Skill Damage +90%
|
0
|
If the user is attuned to Wind: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Shadow) Skill Damage +70%
|
0
|
If the user is attuned to Shadow: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Shadow) Skill Damage +90%
|
0
|
If the user is attuned to Shadow: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Axe) Skill Damage +30%
|
60
|
If the user wields an Axe: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Axe) Skill Damage +35%
|
80
|
If the user wields an Axe: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
(Axe) Skill Damage +40%
|
100
|
If the user wields an Axe: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
(Water) Skill Damage +70%
|
60
|
If the user is attuned to Water: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Water) Skill Damage +90%
|
70
|
If the user is attuned to Water: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Dagger) Skill Damage +30%
|
60
|
If the user wields a Dagger: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Dagger) Skill Damage +35%
|
80
|
If the user wields a Dagger: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
(Dagger) Skill Damage +40%
|
100
|
If the user wields a Dagger: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
(Wind) Skill Damage +70%
|
60
|
If the user is attuned to Wind: increases attack skill damage by 70%.
|
Max 40%
|
|
|
|
|
|
(Wind) Skill Damage +90%
|
70
|
If the user is attuned to Wind: increases attack skill damage by 90%.
|
Max 40%
|
|
|
|
|
|
(Wand) Skill Damage +30%
|
60
|
If the user wields a Wand: increases attack skill damage by 30%.
|
Max 40%
|
|
|
|
|
|
(Wand) Skill Damage +35%
|
80
|
If the user wields a Wand: increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
(Wand) Skill Damage +40%
|
100
|
If the user wields a Wand: increases attack skill damage by 40%.
|
Max 40%
|
|
|
|
|
|
Skill Damage +35%
|
120
|
Increases attack skill damage by 35%.
|
Max 40%
|
|
|
|
|
|
HP 70% = Skill Damage +40%
|
120
|
Increases attack skill damage by 40% when HP is 70% or above.
|
Max 40%
|
|
|
|
|
|
Full HP = Skill Damage +45%
|
120
|
Increases attack skill damage by 45% when HP is full.
|
Max 40%
|
|
|
|
|
|
Dragon's Skill I
|
40
|
Each shapeshift increases attack skill damage by 4% (up to three times per quest).
|
Max III
|
|
|
|
|
|
Dragon's Skill II
|
60
|
Each shapeshift increases attack skill damage by 6% (up to three times per quest).
|
Max III
|
|
|
|
|
|
Dragon's Skill III
|
80
|
Each shapeshift increases attack skill damage by 8% (up to three times per quest).
|
Max III
|
|
|
|
|
|
Ascending Skill +5%
|
40
|
Increases skill damage by 5% for the remainder of the quest every time the user uses a skill (up to three times per quest).
|
N/A
|
|
|
|
|
|
Ascending Skill +6%
|
50
|
Increases skill damage by 6% for the remainder of the quest every time the user uses a skill (up to three times per quest).
|
N/A
|
|
|
|
|
|
(Flame) Skill Damage +50%
|
60
|
If the user is attuned to Flame: increases attack skill damage by 50%.
|
Max 40%
|
|
|
|
|
|
(Shadow) Skill Damage +50%
|
60
|
If the user is attuned to Shadow: increases attack skill damage by 50%.
|
Max 40%
|
|
|
|
|
|
(Flame) Ending Shapeshift = Skill Gauges +50%
|
0
|
If the user is attuned to Flame: fills 50% of skill gauges when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Flame) Ending Shapeshift = Skill Gauges +100%
|
0
|
If the user is attuned to Flame: fills 100% of skill gauges when the user's shapeshift is undone.
|
N/A
|
|
|
|
|
|
Broken Punisher +10%
|
20
|
Increases damage to enemies in break state by 10%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +15%
|
40
|
Increases damage to enemies in break state by 15%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +20%
|
60
|
Increases damage to enemies in break state by 20%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +25%
|
80
|
Increases damage to enemies in break state by 25%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +30%
|
100
|
Increases damage to enemies in break state by 30%.
|
Max 30%
|
|
|
|
|
|
(Wind) Broken Punisher +15%
|
20
|
If the user is attuned to Wind: increases damage to enemies in break state by 15%.
|
Max 30%
|
|
|
|
|
|
(Wind) Broken Punisher +20%
|
40
|
If the user is attuned to Wind: increases damage to enemies in break state by 20%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +10%
|
0
|
Increases damage to enemies in break state by 10%.
|
Max 30%
|
|
|
|
|
|
(Wind) Broken Punisher +25%
|
50
|
If the user is attuned to Wind: increases damage to enemies in break state by 25%.
|
Max 30%
|
|
|
|
|
|
(Water) Broken Punisher +10%
|
20
|
If the user is attuned to Water: increases damage to enemies in break state by 10%.
|
Max 30%
|
|
|
|
|
|
(Water) Broken Punisher +15%
|
40
|
If the user is attuned to Water: increases damage to enemies in break state by 15%.
|
Max 30%
|
|
|
|
|
|
Broken Punisher +35%
|
120
|
Increases damage to enemies in break state by 35%.
|
Max 30%
|
|
|
|
|
|
Overdrive Punisher +3%
|
20
|
Increases damage to enemies in overdrive state by 3%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +5%
|
40
|
Increases damage to enemies in overdrive state by 5%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +8%
|
60
|
Increases damage to enemies in overdrive state by 8%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +10%
|
80
|
Increases damage to enemies in overdrive state by 10%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +13%
|
100
|
Increases damage to enemies in overdrive state by 13%.
|
Max 15%
|
|
|
|
|
|
(Water) Overdrive Punisher +40%
|
5
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
|
Max 15%
|
|
|
|
|
|
(Water) Overdrive Punisher +60%
|
15
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +4%
|
30
|
Increases damage to enemies in overdrive state by 4%.
|
Max 15%
|
|
|
|
|
|
(Light) Overdrive Punisher +20%
|
5
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
|
Max 15%
|
|
|
|
|
|
(Light) Overdrive Punisher +25%
|
15
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
|
Max 15%
|
|
|
|
|
|
(Water) Overdrive Punisher +40%
|
0
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.
|
Max 15%
|
|
|
|
|
|
(Water) Overdrive Punisher +60%
|
0
|
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
|
Max 15%
|
|
|
|
|
|
(Light) Overdrive Punisher +20%
|
0
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.
|
Max 15%
|
|
|
|
|
|
(Light) Overdrive Punisher +25%
|
0
|
If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
|
Max 15%
|
|
|
|
|
|
Overdrive Punisher +15%
|
120
|
Increases damage to enemies in overdrive state by 15%.
|
Max 15%
|
|
|
|
|
|
(Light) Chariot Rider I
|
200
|
If the user is attuned to Light: increases strength by 30%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
N/A
|
|
|
|
|
|
(Light) Chariot Rider II
|
200
|
If the user is attuned to Light: increases strength by 35%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
N/A
|
|
|
|
|
|
(Light) Chariot Rider III
|
200
|
If the user is attuned to Light: increases strength by 40%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
N/A
|
|
|
|
|
|
(Light) Chariot Rider IV
|
200
|
If the user is attuned to Light: increases strength by 45%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
N/A
|
|
|
|
|
|
(Light) Chariot Rider V
|
200
|
If the user is attuned to Light: increases strength by 50%, increases the user's energy level by one stage for every 5 seconds that pass, and provides a further increase to the user's strength based on the user's energy level, from a minimum of 25% at level one, up to a maximum of 45% when the user is energized.
|
N/A
|
|
|
|
|
|
Sylvan Strength I
|
70
|
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo.
|
N/A
|
|
|
|
|
|
Sylvan Strength II
|
100
|
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo.
|
N/A
|
|
|
|
|
|
Flamewyrm's Nature I
|
70
|
Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
|
N/A
|
|
|
|
|
|
Flamewyrm's Nature II
|
100
|
Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
|
N/A
|
|
|
|
|
|
Obsessive Love I
|
80
|
When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.
|
N/A
|
|
|
|
|
|
Obsessive Love II
|
100
|
When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
|
N/A
|
|
|
|
|
|
System Overload
|
60
|
Increases strength by 20% but decreases defense by 50% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
Chicken at Heart III
|
110
|
Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%. Also, every time the Deadly Joyride skill hits enemies three times, the user's defense will be reduced by 10% for five seconds, but their attack skill damage will be increased by 5%. This skill damage buff can stack up to an increase of 100%, but all stacks will be lost upon using an attack skill.
|
N/A
|
|
|
|
|
|
Chicken at Heart I
|
60
|
Increases strength by 15% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
|
N/A
|
|
|
|
|
|
Chicken at Heart II
|
80
|
Increases strength by 20% when HP is 60% or above, but decreases strength by 20% when HP is less than 60%.
|
N/A
|
|
|
|
|
|
Belle Bestower
|
120
|
Increases strength and defense by 13% when HP is 70% or above.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense I
|
0
|
If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense II
|
0
|
If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
The Beast Within
|
60
|
When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense I
|
20
|
If the user is attuned to Shadow: increases strength by 20% and defense by 75% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength & Defense II
|
30
|
If the user is attuned to Shadow: increases strength by 40% and defense by 100% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
Rightful King
|
80
|
If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.
|
N/A
|
|
|
|
|
|
Wild Noble
|
120
|
Increases force strike damage by 30%. Using Wild Strike grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use.
|
Max 50%
|
|
|
|
|
|
Divine Ethos I
|
80
|
Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown.
Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
|
N/A
|
|
|
|
|
|
Divine Ethos II
|
100
|
Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown.
Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
|
N/A
|
|
|
|
|
|
Rampaging Boar II
|
100
|
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
|
N/A
|
|
|
|
|
|
Rampaging Boar I
|
80
|
Grants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
|
N/A
|
|
|
|
|
|
Perfection Embodied I
|
80
|
Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 8% as long as they have at least one stack, but they will lose one stack each time they take damage.
|
N/A
|
|
|
|
|
|
Perfection Embodied II
|
100
|
Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 10% as long as they have at least one stack, but they will lose one stack each time they take damage.
|
N/A
|
|
|
|
|
|
Passionate Dancer
|
110
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds.
|
Max 6%
|
|
|
|
|
|
Determination I
|
80
|
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.
|
N/A
|
|
|
|
|
|
Determination II
|
100
|
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
|
N/A
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep I
|
0
|
If the user is attuned to Shadow: increases strength by 40% and fills 10% of the dragon gauge at the start of quests.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep II
|
0
|
If the user is attuned to Shadow: increases strength by 45% and fills 20% of the dragon gauge at the start of quests.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep III
|
0
|
If the user is attuned to Shadow: increases strength by 50% and fills 30% of the dragon gauge at the start of quests.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep IV
|
0
|
If the user is attuned to Shadow: increases strength by 55% and fills 40% of the dragon gauge at the start of quests.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength & Shapeshift Prep V
|
0
|
If the user is attuned to Shadow: increases strength by 60% and fills 50% of the dragon gauge at the start of quests.
|
Max 20%
|
|
|
|
|
|
Resplendent Scion I
|
80
|
When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user's inspiration level will be increased by three stages.
|
N/A
|
|
|
|
|
|
Resplendent Scion II
|
100
|
When shapeshifting, the user will transform into Cat Sìth regardless of what dragon they are equipped with. When their shapeshift is undone, the user will become inspired.
|
N/A
|
|
|
|
|
|
Sparrow Spiker I
|
80
|
Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
|
N/A
|
|
|
|
|
|
Sparrow Spiker II
|
100
|
Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
|
N/A
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate I
|
0
|
If the user is attuned to Flame: increases attack rate by 10% and critical rate by 30%.
|
N/A
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate II
|
0
|
If the user is attuned to Flame: increases attack rate by 12% and critical rate by 35%.
|
N/A
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate III
|
0
|
If the user is attuned to Flame: increases attack rate by 14% and critical rate by 40%.
|
N/A
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate IV
|
0
|
If the user is attuned to Flame: increases attack rate by 17% and critical rate by 45%.
|
N/A
|
|
|
|
|
|
(Flame) Attack Rate & Critical Rate V
|
0
|
If the user is attuned to Flame: increases attack rate by 20% and critical rate by 50%.
|
N/A
|
|
|
|
|
|
The Loving Hand
|
120
|
Increases force strike damage by 40% and skill gauge fill rate by 8%. Also immediately readies the Guardian's Grace skill for use when the user's HP drops to 30%. After activating, this effect will not activate again for 60 seconds.
|
N/A
|
|
|
|
|
|
Full HP = Strength & Paralyzing Edge I
|
110
|
Increases strength by 15% and the chances of inflicting paralysis by 60% when HP is full.
|
Max 20%
|
|
|
|
|
|
Scarlet Warrior
|
110
|
Increases force strike damage by 40%. Using Scarlet Geyser grants the user the "Scarlet Warrior" effect. When this effect is active, the user's next force strike will deal 1 hit of 844.8% flame damage. Foes with reduced defense will take 1 hit of 1098.24% flame damage instead. This effect cannot stack, and will be consumed on use.
|
Max 50%
|
|
|
|
|
|
Food is the Source of All Life ☆ I
|
80
|
The user's strength is increased by 15% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds.
|
N/A
|
|
|
|
|
|
Food is the Source of All Life ☆ II
|
100
|
The user's strength is increased by 20% for 10 seconds when their HP is restored. After activating, this ability will not activate again for 20 seconds.
|
N/A
|
|
|
|
|
|
Perpetually Peckish Pecorine I
|
80
|
Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 13 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted.
|
N/A
|
|
|
|
|
|
Perpetually Peckish Pecorine II
|
100
|
Grants the user a gourmand gauge. The gourmand gauge fills when the user's second skill is used. When the gauge is completely filled, it grants the user a unique force strike and begins to gradually deplete over 20 seconds. The user's second skill will not fill the gourmand gauge while it is being depleted, and once it is depleted, the user's force strike will revert to its initial effect. The gourmand gauge will not deplete while the user is using a skill or shapeshifted.
|
N/A
|
|
|
|
|
|
Conquering Scion I
|
80
|
When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with.
|
N/A
|
|
|
|
|
|
Conquering Scion II
|
100
|
When shapeshifting, Leonidas will transform into Mars regardless of what dragon he is equipped with. When the "Draconian Grace Lv. 5" effect is active, Leonidas's shapeshift time will be halved, but the amount of the dragon gauge consumed by shapeshifting will also be halved. If Leonidas shapeshifts while this effect is active, Draconian Grace Lv. 5 will be consumed when his shapeshift is undone.
|
N/A
|
|
|
|
|
|
(Water) Unyielding Offense +2%
|
60
|
If the user is attuned to Water: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
N/A
|
|
|
|
|
|
(Water) Unyielding Offense +4%
|
80
|
If the user is attuned to Water: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
N/A
|
|
|
|
|
|
Bog = Team Strength +15%
|
100
|
Buffs the entire team's strength by 15% for 10 seconds upon successfully inflicting an enemy with bog. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
Primed Strength +15%
|
100
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Light) Unyielding Offense +2%
|
60
|
If the user is attuned to Light: increases strength by 2% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
N/A
|
|
|
|
|
|
(Light) Unyielding Offense +4%
|
80
|
If the user is attuned to Light: increases strength by 4% for the remainder of the quest when the user's HP drops to 70% (five times per quest).
|
N/A
|
|
|
|
|
|
(Wind) Strength +35%
|
65
|
If the user is attuned to Wind: increases strength by 35%.
|
Max 20%
|
|
|
|
|
|
Dragon's Claws I
|
60
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 4% in total. On second shapeshift strength is increased by 10% in total. On third shapeshift strength is increased by 20% in total.
|
Max III
|
|
|
|
|
|
Dragon's Claws II
|
80
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 5% in total. On second shapeshift strength is increased by 13% in total. On third shapeshift strength is increased by 25% in total.
|
Max III
|
|
|
|
|
|
Dragon's Claws III
|
100
|
Each shapeshift increases strength for the remainder of the quest (up to three times per quest). On first shapeshift strength is increased by 6% in total. On second shapeshift strength is increased by 15% in total. On third shapeshift strength is increased by 30% in total.
|
Max III
|
|
|
|
|
|
Born Ruler
|
110
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect.
|
Max 6%
|
|
|
|
|
|
(Wind) Strength +50%
|
85
|
If the user is attuned to Wind: increases strength by 50%.
|
Max 20%
|
|
|
|
|
|
Skill 2 Filled = Strength +20%
|
80
|
Increases the user's strength by 20% while their second skill is available for use.
|
Max 20%
|
|
|
|
|
|
Skill 2 Filled = Strength +30%
|
100
|
Increases the user's strength by 30% while their second skill is available for use.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +10%
|
20
|
If the user is attuned to Flame: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +15%
|
30
|
If the user is attuned to Flame: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +20%
|
40
|
If the user is attuned to Flame: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +30%
|
60
|
If the user is attuned to Flame: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +40%
|
70
|
If the user is attuned to Flame: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +45%
|
80
|
If the user is attuned to Flame: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +60%
|
100
|
If the user is attuned to Flame: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +10%
|
20
|
If the user is attuned to Water: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +15%
|
30
|
If the user is attuned to Water: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +20%
|
40
|
If the user is attuned to Water: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +30%
|
60
|
If the user is attuned to Water: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +40%
|
70
|
If the user is attuned to Water: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +45%
|
80
|
If the user is attuned to Water: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +60%
|
100
|
If the user is attuned to Water: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +10%
|
20
|
If the user is attuned to Wind: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +15%
|
30
|
If the user is attuned to Wind: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +20%
|
40
|
If the user is attuned to Wind: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +30%
|
60
|
If the user is attuned to Wind: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +40%
|
70
|
If the user is attuned to Wind: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +45%
|
80
|
If the user is attuned to Wind: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +60%
|
100
|
If the user is attuned to Wind: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +10%
|
20
|
If the user is attuned to Light: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +15%
|
30
|
If the user is attuned to Light: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +20%
|
40
|
If the user is attuned to Light: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +30%
|
60
|
If the user is attuned to Light: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +40%
|
70
|
If the user is attuned to Light: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +45%
|
80
|
If the user is attuned to Light: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Light) Strength +60%
|
100
|
If the user is attuned to Light: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +10%
|
20
|
If the user is attuned to Shadow: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +15%
|
30
|
If the user is attuned to Shadow: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +20%
|
40
|
If the user is attuned to Shadow: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +30%
|
60
|
If the user is attuned to Shadow: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +40%
|
70
|
If the user is attuned to Shadow: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +45%
|
80
|
If the user is attuned to Shadow: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength +60%
|
100
|
If the user is attuned to Shadow: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
Strength +8%
|
0
|
Increases strength by 8%.
|
Max 20%
|
|
|
|
|
|
Dragon Damage +10%
|
0
|
Adds 10% to the modifier applied to damage when in dragon form.
|
Max 30%
|
|
|
|
|
|
Dragon Damage +18%
|
0
|
Adds 18% to the modifier applied to damage when in dragon form.
|
Max 30%
|
|
|
|
|
|
Dragon Damage +30%
|
0
|
Adds 30% to the modifier applied to damage when in dragon form.
|
Max 30%
|
|
|
|
|
|
HP Below 50% = Strength +15%
|
80
|
Increases strength by 15% when HP is 50% or below.
|
Max 20%
|
|
|
|
|
|
Dragon Damage +14%
|
70
|
Adds 14% to the modifier applied to damage when in dragon form.
|
Max 18%
|
|
|
|
|
|
(Water) Strength +65%
|
0
|
If the user is attuned to Water: increases strength by 65%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +70%
|
0
|
If the user is attuned to Water: increases strength by 70%.
|
Max 20%
|
|
|
|
|
|
(Light) Emissary of the Box of Hope I
|
0
|
If the user is attuned to Light: increases strength by 10% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
N/A
|
|
|
|
|
|
(Light) Emissary of the Box of Hope II
|
0
|
If the user is attuned to Light: increases strength by 12% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
N/A
|
|
|
|
|
|
(Light) Emissary of the Box of Hope III
|
0
|
If the user is attuned to Light: increases strength by 14% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
N/A
|
|
|
|
|
|
(Light) Emissary of the Box of Hope IV
|
0
|
If the user is attuned to Light: increases strength by 16% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
N/A
|
|
|
|
|
|
(Light) Emissary of the Box of Hope V
|
0
|
If the user is attuned to Light: increases strength by 20% for every Joyful Radiance stack the user has. The user will be granted four Joyful Radiance stacks at the start of quests, and they will be granted an additional stack every time their strength, defense, elemental resistance, critical rate, critical damage, energy level, or inspiration level is increased by one of their own skills. Joyful Radiance can stack up to four times, and one stack will be consumed every 20 seconds.
|
N/A
|
|
|
|
|
|
(Wind) Strength +65%
|
0
|
If the user is attuned to Wind: increases strength by 65%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +70%
|
0
|
If the user is attuned to Wind: increases strength by 70%.
|
Max 20%
|
|
|
|
|
|
Strength +150%
|
0
|
Increases strength by 150%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +65%
|
0
|
If the user is attuned to Flame: increases strength by 65%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +70%
|
0
|
If the user is attuned to Flame: increases strength by 70%.
|
Max 20%
|
|
|
|
|
|
Blindness = Team Strength +8%
|
60
|
Buffs the entire team's strength by 8% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
Blindness = Team Strength +10%
|
80
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully blinding an enemy. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
HP 70% = Strength +3%
|
20
|
Increases strength by 3% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
HP 70% = Strength +5%
|
40
|
Increases strength by 5% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
HP 70% = Strength +8%
|
60
|
Increases strength by 8% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
HP 70% = Strength +10%
|
80
|
Increases strength by 10% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
HP 70% = Strength +13%
|
100
|
Increases strength by 13% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +5%
|
20
|
Increases strength by 5% when HP is full.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +8%
|
40
|
Increases strength by 8% when HP is full.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +10%
|
60
|
Increases strength by 10% when HP is full.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +13%
|
80
|
Increases strength by 13% when HP is full.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +15%
|
100
|
Increases strength by 15% when HP is full.
|
Max 20%
|
|
|
|
|
|
Full HP = Strength +20%
|
110
|
Increases strength by 20% when HP is full.
|
Max 20%
|
|
|
|
|
|
Flurry Strength +10%
|
40
|
Increases strength by 10% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
Flurry Strength +13%
|
60
|
Increases strength by 13% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
Flurry Strength +15%
|
80
|
Increases strength by 15% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
Flurry Strength +20%
|
100
|
Increases strength by 20% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
Strength Doublebuff +3%
|
20
|
Increases strength by 3% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Strength Doublebuff +5%
|
40
|
Increases strength by 5% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Strength Doublebuff +8%
|
60
|
Increases strength by 8% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Strength Doublebuff +10%
|
80
|
Increases strength by 10% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Strength Doublebuff +13%
|
100
|
Increases strength by 13% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Strength Doublebuff +15%
|
110
|
Increases strength by 15% for 15 seconds each time a defense up buff is received.
|
Max 15%
|
|
|
|
|
|
Striker's Strength +3%
|
40
|
Increases strength by 3% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Striker's Strength +4%
|
60
|
Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Striker's Strength +5%
|
80
|
Increases strength by 5% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Striker's Strength +6%
|
100
|
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Striker's Strength +7%
|
110
|
Increases strength by 7% for every three enemies defeated with force strikes (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Slayer's Strength +2%
|
20
|
Increases strength by 2% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Slayer's Strength +3%
|
40
|
Increases strength by 3% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Slayer's Strength +4%
|
60
|
Increases strength by 4% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Slayer's Strength +5%
|
80
|
Increases strength by 5% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Slayer's Strength +6%
|
100
|
Increases strength by 6% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Last Offense +20%
|
40
|
Buffs strength by 20% for 15 seconds when HP drops to 30% (once per quest).
|
Max 60%
|
|
|
|
|
|
Last Offense +30%
|
60
|
Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest).
|
Max 60%
|
|
|
|
|
|
Last Offense +40%
|
80
|
Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).
|
Max 60%
|
|
|
|
|
|
Last Offense +50%
|
100
|
Buffs strength by 50% for 15 seconds when HP drops to 30% (once per quest).
|
Max 60%
|
|
|
|
|
|
Energized: Strength +15%
|
80
|
Increases strength by 15% for 15 seconds each time the user is energized.
|
Max 20%
|
|
|
|
|
|
Energized: Strength +20%
|
100
|
Increases strength by 20% for 15 seconds each time the user is energized.
|
Max 20%
|
|
|
|
|
|
Energized: Strength +25%
|
110
|
Increases strength by 25% for 15 seconds each time the user is energized.
|
Max 20%
|
|
|
|
|
|
Dragon Damage +18%
|
80
|
Adds 18% to the modifier applied to damage when in dragon form.
|
Max 18%
|
|
|
|
|
|
HP 70% = Strength +6%
|
50
|
Increases strength by 6% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
Paralysis = User Strength +10%
|
60
|
Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
Paralysis = User Strength +15%
|
80
|
Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
(Flame) HP 70% = Strength +5%
|
40
|
If the user is attuned to Flame: increases strength by 5% when HP is 70% or above.
|
Max 20%
|
|
|
|
|
|
(Flame) Full HP = Strength +8%
|
40
|
If the user is attuned to Flame: increases strength by 8% when HP is full.
|
Max 20%
|
|
|
|
|
|
Sleep = Team Strength +10%
|
60
|
Buffs the entire team's strength by 10% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
Sleep = Team Strength +15%
|
80
|
Buffs the entire team's strength by 15% for 10 seconds upon successfully putting an enemy to sleep. After activating, this ability will not activate again for five seconds.
|
N/A
|
|
|
|
|
|
(Water) Slayer's Strength +3%
|
40
|
If the user is attuned to Water: increases strength by 3% for every five enemies defeated (up to five times per quest).
|
Max 6%
|
|
|
|
|
|
Primed Strength +8%
|
80
|
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
Primed Strength +10%
|
100
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Wind) Strength & Critical Damage I
|
70
|
If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Wind) Strength & Critical Damage II
|
100
|
If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage I
|
70
|
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage II
|
100
|
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength +10%
|
0
|
If the user is attuned to Flame: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +11%
|
0
|
If the user is attuned to Flame: increases strength by 11%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +12%
|
0
|
If the user is attuned to Flame: increases strength by 12%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +13%
|
0
|
If the user is attuned to Flame: increases strength by 13%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +14%
|
0
|
If the user is attuned to Flame: increases strength by 14%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +15%
|
0
|
If the user is attuned to Flame: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +16%
|
0
|
If the user is attuned to Flame: increases strength by 16%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +17%
|
0
|
If the user is attuned to Flame: increases strength by 17%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +18%
|
0
|
If the user is attuned to Flame: increases strength by 18%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +20%
|
0
|
If the user is attuned to Flame: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +25%
|
0
|
If the user is attuned to Flame: increases strength by 25%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +30%
|
0
|
If the user is attuned to Flame: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +33%
|
0
|
If the user is attuned to Flame: increases strength by 33%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +35%
|
0
|
If the user is attuned to Flame: increases strength by 35%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +36%
|
0
|
If the user is attuned to Flame: increases strength by 36%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +37%
|
0
|
If the user is attuned to Flame: increases strength by 37%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +38%
|
0
|
If the user is attuned to Flame: increases strength by 38%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +39%
|
0
|
If the user is attuned to Flame: increases strength by 39%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +40%
|
0
|
If the user is attuned to Flame: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +41%
|
0
|
If the user is attuned to Flame: increases strength by 41%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +42%
|
0
|
If the user is attuned to Flame: increases strength by 42%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +45%
|
0
|
If the user is attuned to Flame: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +50%
|
0
|
If the user is attuned to Flame: increases strength by 50%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +55%
|
0
|
If the user is attuned to Flame: increases strength by 55%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength +60%
|
0
|
If the user is attuned to Flame: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength & Critical Damage I
|
0
|
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage II
|
0
|
If the user is attuned to Flame: increases strength by 33% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage III
|
0
|
If the user is attuned to Flame: increases strength by 36% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage IV
|
0
|
If the user is attuned to Flame: increases strength by 39% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Critical Damage V
|
0
|
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage I
|
0
|
If the user is attuned to Flame: increases strength by 45% and force strike damage by 50%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage II
|
0
|
If the user is attuned to Flame: increases strength by 47% and force strike damage by 50%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage III
|
0
|
If the user is attuned to Flame: increases strength by 49% and force strike damage by 50%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage IV
|
0
|
If the user is attuned to Flame: increases strength by 52% and force strike damage by 50%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength & Force Strike Damage V
|
0
|
If the user is attuned to Flame: increases strength by 55% and force strike damage by 60%.
|
Max 20%
|
|
|
|
|
|
(Flame) Strength I & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 40%, and increases strength by an additional 20% when HP is 50% or above.
|
N/A
|
|
|
|
|
|
(Flame) Strength II & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 45%, and increases strength by an additional 20% when HP is 50% or above.
|
N/A
|
|
|
|
|
|
(Flame) Strength III & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 50%, and increases strength by an additional 20% when HP is 50% or above.
|
N/A
|
|
|
|
|
|
(Flame) Strength IV & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 55%, and increases strength by an additional 20% when HP is 50% or above.
|
N/A
|
|
|
|
|
|
(Flame) Strength V & HP 50% = Strength +20%
|
200
|
If the user is attuned to Flame: increases strength by 70%, and increases strength by an additional 20% when HP is 50% or above.
|
N/A
|
|
|
|
|
|
(Shadow) HP 30% = Strength +35%
|
0
|
If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.
|
Max 20%
|
|
|
|
|
|
(Shadow) HP 30% = Strength +38%
|
0
|
If the user is attuned to Shadow: increases strength by 38% when HP is 30% or above.
|
Max 20%
|
|
|
|
|
|
(Shadow) HP 30% = Strength +41%
|
0
|
If the user is attuned to Shadow: increases strength by 41% when HP is 30% or above.
|
Max 20%
|
|
|
|
|
|
(Shadow) HP 30% = Strength +45%
|
0
|
If the user is attuned to Shadow: increases strength by 45% when HP is 30% or above.
|
Max 20%
|
|
|
|
|
|
(Shadow) HP 30% = Strength +50%
|
0
|
If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
|
Max 20%
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might I
|
0
|
If the user is attuned to Shadow: increases strength by 45%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
Max 8%
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might II
|
0
|
If the user is attuned to Shadow: increases strength by 47%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
Max 8%
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might III
|
0
|
If the user is attuned to Shadow: increases strength by 49%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
Max 8%
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might IV
|
0
|
If the user is attuned to Shadow: increases strength by 52%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
Max 8%
|
|
|
|
|
|
(Shadow) Strength & Dragon's Might V
|
0
|
If the user is attuned to Shadow: increases strength by 55%, and increases strength by a further 10% for the remainder of the quest upon shapeshifting, up to twice per quest.
|
Max 8%
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse I
|
0
|
Increases strength by 45%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
N/A
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse II
|
0
|
Increases strength by 46%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
N/A
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse III
|
0
|
Increases strength by 47%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
N/A
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse IV
|
0
|
Increases strength by 48%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
N/A
|
|
|
|
|
|
Strength & Ending Shapeshift = Curse V
|
0
|
Increases strength by 50%. When the user's shapeshift is undone, they will be cursed for the rest of the quest, irrespective of their element.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +30%
|
0
|
If the user is attuned to Shadow: increases strength by 30% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +32%
|
0
|
If the user is attuned to Shadow: increases strength by 32% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +34%
|
0
|
If the user is attuned to Shadow: increases strength by 34% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +36%
|
0
|
If the user is attuned to Shadow: increases strength by 36% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Shadow) HP Below 30% = Strength +40%
|
0
|
If the user is attuned to Shadow: increases strength by 40% when HP is 30% or below.
|
N/A
|
|
|
|
|
|
(Wind) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Wind) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Wind-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Light) Flurry Strength +20%
|
200
|
If the user is attuned to Light: increases strength by 20% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
(Light) Flurry Strength +25%
|
200
|
If the user is attuned to Light: increases strength by 25% when the combo count is 15 or higher.
|
Max 20%
|
|
|
|
|
|
(Flame) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Flame) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Flame-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Water) Primed Strength +10%
|
0
|
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Water) Primed Strength +15%
|
0
|
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use, providing they are Water-attuned. After activating, this ability will not activate again for 15 seconds.
|
N/A
|
|
|
|
|
|
(Water) Strength +10%
|
0
|
If the user is attuned to Water: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +11%
|
0
|
If the user is attuned to Water: increases strength by 11%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +12%
|
0
|
If the user is attuned to Water: increases strength by 12%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +13%
|
0
|
If the user is attuned to Water: increases strength by 13%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +14%
|
0
|
If the user is attuned to Water: increases strength by 14%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +15%
|
0
|
If the user is attuned to Water: increases strength by 15%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +16%
|
0
|
If the user is attuned to Water: increases strength by 16%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +20%
|
0
|
If the user is attuned to Water: increases strength by 20%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +30%
|
0
|
If the user is attuned to Water: increases strength by 30%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +33%
|
0
|
If the user is attuned to Water: increases strength by 33%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +35%
|
0
|
If the user is attuned to Water: increases strength by 35%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +36%
|
0
|
If the user is attuned to Water: increases strength by 36%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +37%
|
0
|
If the user is attuned to Water: increases strength by 37%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +39%
|
0
|
If the user is attuned to Water: increases strength by 39%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +40%
|
0
|
If the user is attuned to Water: increases strength by 40%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +41%
|
0
|
If the user is attuned to Water: increases strength by 41%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +42%
|
0
|
If the user is attuned to Water: increases strength by 42%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +43%
|
0
|
If the user is attuned to Water: increases strength by 43%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +45%
|
0
|
If the user is attuned to Water: increases strength by 45%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +50%
|
0
|
If the user is attuned to Water: increases strength by 50%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +55%
|
0
|
If the user is attuned to Water: increases strength by 55%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength +60%
|
0
|
If the user is attuned to Water: increases strength by 60%.
|
Max 20%
|
|
|
|
|
|
(Water) Strength & Critical Damage I
|
0
|
If the user is attuned to Water: increases strength by 30% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Water) Strength & Critical Damage II
|
0
|
If the user is attuned to Water: increases strength by 33% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Water) Strength & Critical Damage III
|
0
|
If the user is attuned to Water: increases strength by 36% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Water) Strength & Critical Damage IV
|
0
|
If the user is attuned to Water: increases strength by 39% and adds 50% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Water) Strength & Critical Damage V
|
0
|
If the user is attuned to Water: increases strength by 45% and adds 55% to the modifier applied to critical damage.
|
N/A
|
|
|
|
|
|
(Wind) Strength +10%
|
0
|
If the user is attuned to Wind: increases strength by 10%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +11%
|
0
|
If the user is attuned to Wind: increases strength by 11%.
|
Max 20%
|
|
|
|
|
|
(Wind) Strength +12%
|
0
|
If the user is attuned to Wind: increases strength by 12%.
|
Max 20%
|
|
|
|
|
|
|