Wyrmprints Guide/Basics

Overview
Each adventurer is able to equip up to 5 wyrmprints, depending on the slots for their weapon. These slots are divided between and  slots, with  only taking  wyrmprints and  only taking  or  wyrmprints.

For wyrmprints that boost the same stat, there is a "max" value across your print loadout that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times in the upgrade menu. The abilities will be enhanced again at the maximum of 4 unbinds.

Some wyrmprints have access to an Affinity, which will grant additional abilities if enough prints of that Affinity are in the adventurer's loadout. Affinity bonuses are not subject to the usual wyrmprint stat caps mentioned above.

How do I get Wyrmprints?
Wyrmprints tend to be available in 3 ways:

1. Exchanging in the Shop - This is the primary method that you will use to get Wyrmprints. Every print except for limited ones will be available to purchase in the shop, in exchange for Eldwater. Cost varies depending on a Wyrmprint's Rarity, as listed below.

2. Event Rewards - Events will often give out Wyrmprints as endeavor rewards, and several of these prints are only obtainable during their event specifically. The quality of these prints can vary widely, but they're relatively easy to get, and are cheap to upgrade.

3. Quest Drops - Wyrmprints released in April 2019 or earlier will rarely appear as drops in some quests. However, the drop rate is very low, so it is not worth waiting for these drops to happen. Any prints released after April 2019 will not appear as drops at all.

How do I equip Wyrmprints?


Wyrmprints are equipped into the slots on your current weapon. These slots are split between  slots (for  prints) and   slots (for / prints). The amount and type of slots available will vary by your weapon, and you may need to unlock a slot with materials. The Weapon Crafting article has some more details.

Stacking Effects
Equipping multuple wyrmprints that grant you the same stat will cause them to stack together, up to that effect's cap. The caps don't care about how you got the effect, they only care about limiting the final effect you gained. For example, equipping (70% HP = 10% Crit Rate) and  (15 combo = 10% Crit Rate) will stack up to the Crit Rate maximum of 15%, instead of going to 20%.

Generally,, as that ends up wasting a slot you could have used on a different stat.

Affinity


Some wyrmprints will have an Affinity, which will grant you a bonus ability if you equip enough of the same-Affinity prints. For example, equipping 2 prints with Lance Affinity will grant a bonus +5% Force Strike Damage. The Affinity Bonuses article has more details.

Generally speaking, Affinity Bonuses are only worth getting if the required prints are useful in their own right. If you can get a Bonus, great, but if not, don't break your build for it. Especially don't equip a bunch of bad prints just to get an Affinity Bonus - it's usually not worth the trouble.

How do I upgrade Wyrmprints?
You can upgrade prints in the upgrade menu, similar place as your weapons. There are 4 ways to upgrade your prints:

1. HP & Strength - As the name might imply, upgrading HP & Strength increases the stats of a wyrmprint.

There is a maximum amount of upgrades allowed, depending on the rarity of a wyrmprint and the amount of unbinds it currently has:

Upgrading a wyrmprint costs Holy/Blessed/Consecrated Waters, with the type and amount needed per level varying by the wyrmprint's rarity. These waters are generally not easily farmable, so you'll depend on event rewards to get them. This coupled with wyrmprints' stats not being very crucial anyway, means you shouldn't worry about this upgrade path until you approach the endgame.

2.  Unbinding - This is the most important upgrade path, as getting to 2 and 4 (max) unbinds will upgrade the wyrmprint's ability. The ability is pretty much the whole reason you'd want a print at all. Upgrading this costs Eldwater, with the costs varying by rarity and unbind count as follows:

3.  Copies - This allows you to equip the same print on multiple adventurers in a team, and any upgrades you make to the print will be cloned among these copies. Getting more copies costs Eldwater, but the catch is that you need a lot - usually enough to max unbind a print, just to buy one extra copy. Therefore, you should only consider additional copies after you have finished unbinds on a print. And even then, only get copies if you absolutely need them.

4. Augments - These items allow you to add some extra HP and Strength to your wyrmprints. These stat boosts are significant at the endgame, where every stat point counts - but before that point, they don't matter much. You can find more details as well as drop locations at the main Augments article

How do I get ?
There are several ways to obtain Eldwater:

1. Summoning - Summoning a duplicate Adventurer will give you some Eldwater instead, depending on their rarity:

2. Selling Dragons - you can sell unwanted Dragons by going to Teams -> Collection -> Dragons -> Part Ways. You'll get more Eldwater for selling higher-rarity dragons, however you should be careful not to sell something you actually need. Sell values by rarity are listed below for 0UB dragons.
 * dragons can be safely sold in most cases, as they are outclassed by options. However, keep at least one of every dragon for building bonds in the Dragon's Roost.
 * Dragons obtained for free from events (colloquially called "Welfare" dragons) will have lower sell values than usual.
 * This also applies to dragons obtained from the Treasure Trade, such as or.
 * If a dragon is unbound, the amount of unbinds will be factored into the sale value (e.g. selling a 3UB dragon will have the same value as selling 4 copies of a  dragon.)

3. The Mercurial Gauntlet (monthly) - This is a mode where you can fight a stationary boss to test your damage output. You'll get a monthly payout of Eldwater among other things, with the amount increasing depending on how many Mercurial Gauntlet floors you have cleared. Also, you only need to clear each floor once, you don't need to repeat the process each month. The amount of Eldwater you get is hefty, ranging from about 30,000 for early-game players to over 90,000 at the high end. Try to pop into this mode whenever you get stronger, so you can improve your Eldwater income.

4. Main Campaign - Hard Mode - Completely clearing a chapter of the Main Campaign on Hard Mode will reward you with some Eldwater. Note that you can only get this once per chapter.

5. Events - Events, both limited-time ones and the permanent Event Compendium ones, tend to give varying amounts of Eldwater as well.