User:LegendarySilke/Sandbox2

"Accept despair!"



Ciella's Wrath: Master is a challenge quest centered on a boss battle with Ciella, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 34,000.
 * Rewards from Master difficulty include and small amounts of, which can be used to upgrade  wind Agito weapons past the fourth unbind level, as well as allowing for refinement, granting additional strength, new abilities, and might.
 * Additionally, clearing Master difficulty for the first time rewards the player with sufficient amount of Rebellious One's Desperation to fully upgrade an Agito weapon.
 * Weekly bonuses from clearing the Master difficulty also provide a large amount of.

HP
HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ciella inflicts throughout the fight if they came prepared with sufficiently strong equipment and some form of strong defense uptime is carried by someone.

Weapons
For Master, at a minimum, adventurers should be equipped with at least a Agito weapon that's unbound 4 times.
 * ,, , can get by with a Chimeratech without issue as they do not provide significant personal DPS, but the reduced might may cause issues for them joining public co-op.
 * As is  Shadow-attuned instead of  Wind, she wants Shadow weaponry over Wind weaponry.
 * If planning to clear in auto-battle mode, Chimeratech weaponry are completely unacceptable; only upgraded Agito and fully upgraded High Dragon weapons should be used on them.

Dragons
Everyone should ideally be equipped with a max-unbound Wind-attuned dragon for Master.
 * As is  Shadow-attuned instead of  Wind, she wants Shadow dragons over Wind dragons.

Wyrmprints
All adventurers should equip their standard wyrmprints in normal compositions.

In an auto battle composition, adventurers may see benefit from running Strength Doublebuff wyrmprints such as or  and/or Critical Damage Doublebuff wyrmprints such as  for offense, and Healing Doublebuff wyrmprints such as  or  for survivability, due to the very high frequency of defense buffs.

DPS/Hybrid DPS
These units will be doing the majority of the DPS, and provide buffs/debuffs if applicable.

Support
These units spend most of the time buffing other adventurers.
 * Don't bring more than two pure support adventurers in the whole composition.

Healer
The healer keeps the team alive and provides support.
 * You'll require a healer in an auto-battle composition.

General Party Setup
There are two general variations of compositions in Ciella's Wrath: Master. There's also a specialty composition used for auto-battling.
 * If a 4DPS composition is used in a general composition, there must be a Templar Hope to provide strong amounts of damage mitigation to ensure that unavoidable damage doesn't become lethal.
 * At least one adventurer should have a ling skill, as Ciella will buff her defenses by a large amount in set intervals.

On Vulnerability
is a special effect that reduces defense by 15% for 90 seconds. This effect can be stacked up to 3 times at once.

Hence, it is crucial to mitigate the significant amounts of Vulnerability that Ciella inflicts upon adventurers by raising defenses where possible, and try to avoid getting hit unnecessarily.

On Freeze and Graphic Settings
Some of Ciella's attacks inflict. On the Basic graphics setting, the ice block on frozen adventurers will not appear. Players using Basic graphics should pay attention to other teammates and/or the combat log and be prepared to attack seemingly stuck or unresponsive adventurers.

On Auto-Battling
If auto-battle is being used, you can skip reading the next two sections; the AI should be able to clear most of the time if all DPS adventurers (including Templar Hope) were equipped with 4UB+ Agito weaponry.

Phase 1
''Note: Ciella may skip moves, or parts of them, depending on the overall DPS levels. This guide assumes a 3DPS run that takes around 5 minutes, suitable as a ballpark for inexperienced players and a not-quite-optimal setup.''

''Also, if you have played High Brunhilda's Trial or Ayaha & Otoha's Wrath, some of Ciella's attacks may seem familiar to you. They're also mechanically similar, so many things you may have learned from these fights will also apply here.''

Vulnerability Blast
Unavoidable mapwide blast that inflicts damage and a stack.
 * should use his before this hits to reduce the damage and cancel out the  effect Vulnerability carries, and if possible, an additional  shared skill if one is available.
 * should roll towards Ciella once, use her to create a  buff zone for the other teammates, and if possible, an additional  shared skill if one is available.
 * Either way, heal off the damage afterwards if a healer is used.
 * You'll have to live with some damage in a 4DPS run if no one has a healing shared skill, before becomes available.

Bolts from Above
Multiple fast-firing arrows (red action markers) attack adventurers from the above, that also tracks them. Skill (if the skill has a long animation), dodge, or move away from the area.

Rebounding Arrows
Ciella fires 4 arrows in a cone pattern targeted at the furthest adventurer, which bounces off the map's outer walls.
 * The targeted adventurer should try to stay put, and other ranged DPSes should be at the same position as the targeted adventurer.
 * Melee DPSes should go behind Ciella, and try to avoid getting hit by the arrows.
 * The arrows can be iframed with skills or dodge rolls.

Charge
Ciella charges towards the furthest adventurer. All adventurers should roll towards Ciella's destination if they're out of skills.

Summon Crystal Arrow
Crystal Arrows spawn on adventurers' positions. Leave the area (they deal severe damage when they hit), and destroy them all before the next attack to make it easier to dodge attacks.
 * If possible, try to stack them all on the same position near Ciella (preferred), or place them in a line (less preferred), and never spread them too far apart, so that they can be destroyed easier with damaging skills.
 * 's will make quick work of them if these arrows are either stacked or in a line.
 * These Crystal Arrows, once spawned, inflict on contact without dealing damage, so  adventurers will have to avoid making contact with them, which might be tricky with  due to his lance range and 's comparatively poor reach versus the arrows' oversized hit boxes.

Rebounding Arrows
carriers should be able to shapeshift around this point, or on the next attack, if they carried sufficient amounts of Dragon Haste co-abilities and/or chain co-abilities and a ability. They should shapeshift now and use her to restore everyone's HP to full, as well as grant 5  stacks to all teammates.

Frigid Beam
Ciella shoots a wide beam that inflicts on contact. It starts out pointing downward, and rotates clockwise.
 * The hitbox is wider than it looks.
 * Ideally, stay behind Ciella; you should be able to retain some attack uptime, useful for SP gain, and especially if you have any abilities that rely on keeping a combo.
 * If any Crystal Arrows were hit by the Frigid Beam, they will spawn icebergs that spread outwards, and are also unavoidable within their markers. Pay attention to the map's attack markers if they do spawn.

Vulnerability Blast x2
You may need some form of strong healing to get past this.
 * may need to preload during the previous attack, and then cast it again now, or use some form of  (e.g. from ) to create two stacks of  healing for the other teammates if not running  or . Additional healing shared skills will help with the healing check.

Ice Blast
Ciella shoots a wide beam towards the furthest adventurer, dealing severe damage if it hits. Skill, dodge, or move away.
 * Ciella may use this move twice in a row if DPS is low.

Mist Veil
Ciella will cloak and become nearly invisible, removing all afflictions and debuffs, and move around in the arena, then attack a large area of the map. There's nothing you can do other than to move to the top of the arena; here, Ciella will always attack either the left or right portion of the arena, but the top of the arena will always be safe.
 * Simply be behind Ciella once she stops moving.
 * may wish to use her here to provide SP gain on other adventurers during this downtime, though this is up to the player's discretion.

Spin Attack
Ciella attacks a small area around herself. Skill, dodge, or leave the area if you're a melee adventurer.

Ice Blast
You should be able to enter Phase 2 around here.

As the phase transition has a long animation compared to Volk's Wrath: Expert and Kai Yan's Wrath: Expert, if one wishes to use 's, healing, or dragon form to activate any abilities only available with it (such as 's  buff on his ), do it now.
 * Use Vayu's skill only once the Overdrive indicator starts - that's when Ciella is vulnerable again.

Karmic Shield
Ciella buffs her defense by 8%.
 * ling it is optional, but may help with DPS.

Rebounding Arrows
The Phase 2 variant spawns 6 arrows. Starting from this attack, s should resist using their skill for a while - see the next section for the reasoning.

Cryogenic Meteor
Four Cryogenic Meteors will spawn in a cross pattern, sometimes rotated in 45 degrees. Avoid getting hit by them - they inflict severe damage and on hit.
 * You'll need them to block the damage from the next attack.

Flood of Despair x2
Ciella will flood the arena twice, and the arrows on the map indicate the direction. Adventurers should move so that they're behind a Cryogenic Meteor to be guarded from all damage. This is similar to High Brunhilda's Trial's Hellfire attack.


 * After the second Flood of Despair text shows up, it is now safe for s to use.

Bolts from Above
The Phase 2 version is a attack, and hence cannot be iframed using adventurer skills. Use a dragon's skill to tank it, or leave the area entirely.

Ice Blast
The Phase 2 version has a wider area of effect.

Spin Attack
Three red action markers covering a large area that spin clockwise quickly will appear, and inflicts severe damage that also s. Skill or dodge.

After this point, Ciella's moveset will be somewhat randomized - she'll pick one of the following randomization points (A and B) to start, and then follow up with the other point afterwards.

Frigid Beam
The Phase 2 version starts out covering both the left and right sides. You will have to be careful moving around it; dragon form may help with it due to their much faster movement.
 * Very strong healing will help a lot with surviving the impact if the attack connects.
 * 's can easily restore an adventurer's HP to full with each tick.
 * 's or 's  also work when paired in conjunction with 's 's  debuff and 's defensive buffs.

Mist Veil
Ciella will now randomize her final destination - she'll either be at the left or the right of the arena. Track her, and be behind Ciella once she stops (you should be closer to the map's edge).

Cryogenic Meteor
See the previous warning if Ciella hasn't been inflicted with yet in this phase.

Ice Blast
Ciella is likely to be defeated by this point in most runs as the second randomized phase ends.