Conditions

Conditions are status effects applied to units. These can come in the form of afflictions, buffs, debuffs, special effects, and unique skill conditions.

List of Afflictions
Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:
 * Prevents an adventurer from shapeshifting.
 * Removes all level stacks, and prevents an adventurer from gaining more energy level stacks.
 * Removes all level stacks, and prevents an adventurer from gaining more inspiration level stacks.

Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.

Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.

An adventurer can only have one affliction active on them at a time. If a second affliction is applied while an affliction is active on the Adventurer, the new one will overwrite the old one. For example, an Adventurer that is Cursed but then gets Blinded will now only be Blinded.

Damaging afflictions cannot deal lethal damage. If an affliction would have dealt lethal damage, they will instead reduce the target's HP to 1. Afflictions will deal 0 damage to targets with only 1 HP remaining.

Afflictions currently stack according to the following table:

Affliction Chance Formula
if Resistance% >= 100% : Affliction Chance% = 0 if Resistance% < 100% : Affliction Chance% = (Proc Chance% - Resistance%)

When attempting to apply an affliction, RESIST text may appear, with color-coded meanings:
 * White RESIST means the attempt to apply an affliction failed, but the boss does not 100% resist the affliction yet. In other words, just a failed attempt due to bad luck.
 * means the boss 100% resists the affliction.
 * only appears when the player 100% resists a Void Battle effect, such as Dull, Enervation, or Scorching Air. This will never appear when the player tries to apply an affliction into a boss.
 * means the boss cannot be afflicted by anything at all, as their resistance value is 999%. Any attempts to reduce the enemy's resistance with Resistance Down effects will fail. This is rare, and notably appears during Berserk mode in The Agito Uprising's Legend difficulty.

Most enemies increase their resistance of an affliction each time they are afflicted. The increased amount varies by the affliction type: This resist tally and resist increase is shared by all players in co-op.
 * All afflictions, except those listed below: +5%
 * Affliction blindness large icon.png Blindness: +10%
 * Affliction freeze large icon.png Freeze, Affliction stun large icon.png Stun, Affliction bog large icon.png Bog, or Affliction sleep large icon.png Sleep: +20%

Partial List of High HP Enemies Not Immune to Afflictions
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Affliction Relief
These are conditions which remove afflictions. Note that enemies that transition into overdrive mode will recover from all ailments.

Unique Conditions
These are effects unique to certain skills and abilities on certain adventurers and dragons.