Wyrmprints Guide/Getting Started

Using this Guide
The information in this guide is intended to be used at either an introductory or mid-game level, to teach you generally what's good to use. End-game builds will sometimes consider things like Dragon, Co-Abilities,Chain Co-Abilities, and Shared Skills equipped on the character, but builds in this guide will usually not account for those. However, they will account for factors such as affliction punishers where applicable.

This guide will also assume that you have all 5 Wyrmprint slots unlocked on your weapon, for maximum build flexibility.

This guide is not going to list builds for every single unit in the game, as a lot of them come down to the following steps:
 * Step 1: - Look at the Unit-Specific Builds tab. These units have unusual builds, and if your unit is there, you're done! If not, move to step 2.
 * Step 2: - Look at the Role-specific Builds tab and check if your unit fits one of the builds listed. If they do, great! (Move to step 4 to fill out any Flex slots you have left.) If your unit didn't match a role, go to step 3.
 * Step 3: - Look at the Weapon-Specific Builds tab and find the one that fits your unit's weapon type and affliction. (You may have some "Flex" slots left over. To fill those, go to step 4.)
 * Step 4: - Look at the Flex Options tab and pick some prints to fill your remaining Flex slots.

Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass: Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.
 * [[File:Icon SandTimer 01 Battle.png]] for prints tied to events or holidays that may get a rerun (such as Halloween)
 * [[File:Icon SandTimer 02 Battle.png]] for prints tied to collab events that will likely never return.

Which Wyrmprints should I buy first?
The general strategy with Wyrmprint builds on dps units is to follow the following priority:
 * 1) Icon Ability 1010002.png Skill Damage Up
 * 2) Affliction Punisher matching your element's affliction:
 * 3) * Flame =
 * 4) * Water =
 * 5) * Wind =
 * 6) * Light =
 * 7) * Shadow =
 * 8) Icon Ability 1020002.png Strength Up
 * 9) Icon Ability 1020010.png Critical Rate Up
 * 10) Icon Ability 1010009.png Broken Punisher
 * 11) (Other options)

When starting out, it is generally more important to build a varied collection of prints rather than max-unbinding (mub-ing) only a few. Having a mub dagger print won't really help your sword units, for example. Try to hold off max-unbinding until your collection has grown. The following steps can help guide you through this process:
 * 1) First, you'll want a Skill Damage print, and the cheapest option is to go pick up . To do this, go into the Event Compendium in your Quest menu, open up "Trick or Treasure!", kill the Pumpking boss 2 times, and claim Plunder Pals from your endeavor rewards.
 * 2) Go into the Upgrade menu and max unbind Plunder Pals + unlock all 4 copies. This should run you a total of about 6,800 , which is dirt cheap for 4x max-unbound  prints. Stick these on all DPS units in your team.
 * 3) Now we want to outfit your player-controlled unit. For this, we want  and  from the Shop. These will cover your Strength and Critical Rate needs. Buy both, but don't worry about unbinding them yet. This should cost you another 6,000 .
 * 4) * can also substitute for Flash of Genius - they work the same.
 * 5) Go back into the Event Compendium and start up "The Miracle of Dragonyule". Follow similar steps to what you did for Plunder Pals, to pick up . Max unbind it, but don't buy extra copies. This will cost about 1,700 . We will give this to our AI units in the next step.
 * 6) For your AI units, we'll buy an assortment of other prints that will become useful later. For the most part, don't worry about unbinding them yet. Each print will cost 2,000, for a total of 10,000  for this step.
 * 7) Distribute 2 prints to each AI unit, making sure to pair Slice of Dragonyule with Rogues' Banquet on the same unit.
 * 8) Now, slowly start to buy 0ub copies of Role-Specific and Weapon-Specific prints, particularly the Skill Damage ones. The Role-Specific Builds and Weapon-Specific Builds tabs have some recommended options. This can be a long process, so take your time.
 * 9) Steadily start to max-unbind your Role-Specific and Weapon-Specific setups, prioritizing the roles and weapons you play most.
 * 10) Look into Flex Options to optimize builds depending on your unit. By this point you've already got good base prints, so it's a matter of min-maxing.
 * 1) Distribute 2 prints to each AI unit, making sure to pair Slice of Dragonyule with Rogues' Banquet on the same unit.
 * 2) Now, slowly start to buy 0ub copies of Role-Specific and Weapon-Specific prints, particularly the Skill Damage ones. The Role-Specific Builds and Weapon-Specific Builds tabs have some recommended options. This can be a long process, so take your time.
 * 3) Steadily start to max-unbind your Role-Specific and Weapon-Specific setups, prioritizing the roles and weapons you play most.
 * 4) Look into Flex Options to optimize builds depending on your unit. By this point you've already got good base prints, so it's a matter of min-maxing.
 * 1) Look into Flex Options to optimize builds depending on your unit. By this point you've already got good base prints, so it's a matter of min-maxing.