Elements



Elements are characteristics attributed to adventurers, dragons, quests, and certain crafted weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame, Water, Wind, Light, and Shadow.

Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well, and always favors the player. (e.g. Light player adventurers will always be considered advantageous to Shadow enemies for both attacking and defending)

When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.

In addition, when most dragons are equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer details screen, under the Ability row.
 * Some dragons such as and  have a stat-enhancing ability that does not require the adventurer to have a matching element.

For more information on assembling teams, see the Team Building page.

Damage Modifiers
The damage modifiers below are determined by the element of the unit vs the element of the enemy.
 * The element of an equipped weapon or dragon will not change this damage modifier, unless the adventurer is shapeshifted into a dragon that does not match the element of the adventurer.
 * In this case, the element of the dragon the adventurer is shapeshifted into is used instead.

The Elemental Damage co-abilities (such as ) adds to the elemental bonus, up to +20%.