Version Changelog/Ver 2.0.0 Second Anniversary and Game Rebalance

{{VersionChangelog
 * name=Second Anniversary and Game Rebalance
 * version=2.0.0
 * releaseDate=September 25, 2020
 * content=

The Alberian Battle Royale


Up to 16 players will battle for survival in this battle-royale mode. In each match of the Alberian Battle Royale, the player will choose an adventurer from groups of up to nine weapon types (including the new manacaster) and upgrade them as the match progresses.

Adventurers who participate in the Alberian Battle Royale are not affected by dragons, weapons, wyrmprints, Halidom facilities, or the stats or effects of adventurers used during normal quests.

When players are just starting out, they will be limited to choosing a sword, lance, or bow, but the player can collect battle points as they play and redeem them at the treasure trade for items needed to unlock the rest. The player can also redeem battle points for skins that change an adventurer's appearance and other items.

Show your skill with your favorite weapon type by conquering all comers to reap the rewards!

Weapon and Crafting Rework

 * The Craft and Enhance tabs have been removed and replaced by the Weapons/Crafting tab from which players can select, craft, and upgrade a weapon from various groups.
 * A new feature called the weapon bonus has been added that can be unlocked by upgrading your collection of weapons.
 * Certain weapon abilities will apply to all weapons of a certain type once unlocked.
 * The way players use and upgrade weapons has changed in other ways as well.

Wyrmprint Rework

 * In Version 1.23.1 and earlier, each wyrmprint could typically have up to two abilities, and some with certain event perks had three.
 * In Version 2.0.0, each wyrmprint typically has one ability (not including wyrmprints with event perks, which may have two).
 * Certain wyrmprints have an affinity, and equipping multiple wyrmprints with the same affinity will activate an affinity bonus, providing various ability effects.
 * The UI allowing the player to select and equip wyrmprints has been updated.

Changes to the Summoning System

 * A new item, the, can be earned by summoning on certain summon showcases.
 * When summoning on eligible summon showcases, the player will earn s equal to the number of summons performed using, s, or s and double the number of summons performed using.
 * The player will not earn wyrmsigils for summoning on certain summon showcases such as Platinum Showcases, 5★ Adventurer Summons, or 5★ Dragon Summons.
 * If the player earns 300 wyrmsigils from a particular summon showcase, they can redeem them for an eligible adventurer or dragon appearing in that showcase's exchange lineup while the showcase is still active.
 * When the summon showcase ends, any wyrmsigils that were earned from it will be converted into an equal number of s that can be redeemed for various items at the Shop's treasure trade.

Adventurer and Dragon Balance Adjustments

 * The balance of certain adventurers and dragons has been adjusted to make it easier to use a greater variety of them when taking on quests. Please note that previously adjusted adventurers and dragons may have had their skills or ability effects adjusted again.

Adjustments to Solo and Co-op Rewards

 * Certain Void Battles, Advanced Dragon Trials, and The Agito Uprising quests have been split into solo play and co-op play categories. The difficulty and rewards of each solo and co-op play quest have been adjusted. Some adjustments made to the difficulty of these quests were based on adjustments made to adventurer and dragon balance.
 * Affected quests are listed below:

Rewards

 * The same types of item rewards will be available from both solo and co-op play, but players will earn more rewards from co-op play. Weekly bonus rewards and the number of times that players can obtain them will be shared between solo and co-op play.
 * The number of times that weekly bonuses for Advanced Dragon Trials and The Agito Uprising can be obtained will be set to five times per week starting at September 28, 2020 6:00 UTC.

Endeavors

 * Endeavors related to the quests affected by these adjustments have been changed so they can be cleared when playing in solo play.
 * Notes:
 * These endeavors cannot be cleared in co-op play.
 * Endeavors that have already been cleared will remain cleared.

Conditions for Unlocking Quests

 * Certain quests that serve as a prerequisite for unlocking the quests affected by these adjustments may be cleared in either solo play or co-op play.
 * Conditions for unlocking The Agito Uprising quests are as follows:
 * Before: clear Chapter 10 / 6-3 (Normal) of the main campaign and an Advanced Dragon Trial on Standard difficulty
 * After: clear Chapter 10 / 6-3 (Normal) of the main campaign and an Advanced Dragon Trial on Standard difficulty (in either solo or co-op play)
 * The clear status of each quest before the release of Version 2.0.0 has been applied to its co-op play clear status in Version 2.0.0.

Removal of the Mentor Bonus

 * The Mentor Bonus has been removed alongside these changes. Endeavors related to the Mentor Bonus have been removed and the related epithets are no longer obtainable. Epithets already obtained may continue to be used.
 * Note: Any uncollected rewards for completing an endeavor related to the Mentor Bonus will no longer be obtainable after September 26, 2020 6:00 UTC.

A New Weapon Type: Manacasters!

 * Manacasters have three modes, and the mode available for use differs from adventurer to adventurer.

Manacaster Modes

 * Long-range mode: Specializes in attacks from long range.
 * Close-range mode: Specializes in attacks from close range.
 * Rapid-fire mode: Unleashes a rapid-fire barrage with a force strike.

Adventurer Gift

 * To celebrate the introduction of the manacaster, all players have been gifted with the long-range attack specialist . Adventurers of varying manacaster modes will be added over time through summoning events and more.

Addition of Manacaster-Related Facility and Item

 * The following facility and item related to manacasters have been added:

Manacaster Weapon Lineup

 * The following manacaster weapons have been implemented in the Version 2.0.0 update:
 * Core Weapons: non-elemental weapon,  non-elemental weapon,  light-attuned weapon
 * Note: There are no non-elemental manacasters. Players can craft a  non-elemenal manacaster if their  is Lv. 4 or higher.
 * Void Weapons: to be added in the future
 * Chimeratech Weapons: light-attuned weapon
 * High Dragon Weapons: light-attuned weapon
 * Note: Because void manacasters cannot be crafted at this time, crafting a high dragon version will not require a void version (unlike the other weapon types). Instead, crafting a high dragon manacaster will require a fully upgraded non-elemental core manacaster and  Lv. 7+.
 * Agito Weapons: light-attuned weapon
 * Other: Battleworn Manacaster ( non-elemental weapon)
 * Additional manacaster weapons will be added in the future.

Game Visuals Overhauled

 * With this fresh look for adventurers and dragons, their 3D models are even closer to their illustrations.

Skip Feature Added to the Main Campaign

 * If a player has yet to clear chapter 10 / 6-3 (Normal) of the main campaign, they can use the skip feature on the quest selection screen in chapters 1 through 10 to clear all main campaign quests on normal up to and including chapter 10.
 * Players will obtain the first clear rewards and quest endeavor rewards for all quests cleared using this feature. Their player level will be increased to 60 and certain facilities in the Halidom will be constructed. Facility levels will be raised as follows:
 * The Halidom: Lv. 6
 * : Lv. 6
 * (4 total): Lv. 15
 * : Lv. 15
 * Altar of each element (2 each): Lv. 10
 * Dojo of each weapon (2 each): Lv. 10
 * Notte's Super Rad Plot Synopsis will cover events up to chapter 2 of the main campaign starting at September 25, 2020 3:00 UTC. Future chapters will be added over time.

Crafting Pack Added to the Starter Packs

 * The Crafting Pack was added to Starter Packs in the in-game Shop at September 25, 2020 6:00 UTC. This pack includes and special endeavors. The player can earn rewards by completing endeavors related to weapon crafting.

Options to Reduce the App's Size

 * The Reduce Application Size menu has been added to the Help section on the Title screen. The player can freely choose to enable or disable multiple options from three different groups.
 * Note: Deleting downloaded data will result in the app taking less space on the device, but this data will need to be re-downloaded if an option that requires it is enabled.

Changes to Event Compendium Rewards

 * Alongside changes to the weapon, crafting, and wyrmprint systems, certain Event Compendium endeavors, treasure trade rewards, and cumulative event point rewards have been changed as follows:


 * For all Event Compendium events, wyrmprints are no longer exchangeable.
 * For all Event Compendium events, wyrmprints available as rewards have been changed to x300.
 * The wyrmprint, meant to be obtained after reading episode 5 of The Miracle of Dragonyule event in the Event Compendium, is temporarily unobtainable. This issue will be addressed in a future update. Thank you for your patience and understanding.

Other Changes

 * The title screen will display a 2nd anniversary illustration after the Verison 2.0.0 update is released until October 19, 2020 5:59 UTC.
 * 2nd anniversary stickers will be added at September 27, 2020 6:00 UTC.
 * 2nd anniversary voice lines will be available from September 27, 2020 6:00 UTC to October 19, 2020 5:59 UTC. To listen to them, tap or press and hold an adventurer on the Adventurers screen or the Edit Team screen, then tap the magnifying glass icon in the bottom right corner of the screen. You will be able to listen to the voice lines on the screen that opens.
 * A 2nd anniversary background music track, "a n n i v e r s a r y," will be available from September 27, 2020 6:00 UTC to October 19, 2020 5:59 UTC in the System tab under Options on the Menu.
 * The amount of s necessary to exchange for items in the treasure trade for Astral Raids has been adjusted. Additions to the treasure trade item lineup will be made at October 01, 2020 6:00 UTC.
 * The setting that hides the effects of actions (attacking, using skills, using force strikes, etc.) not performed by the controlled adventurer that is enabled by selecting Basic in Graphic Settings in Options has been made available at settings other than Basic.

Wyrmprints
The following formerly limited wyrmprints are now non-limited: 

Mana Spirals

 * A sixth mana circle, the mana spiral, will be added to certain adventurers starting September 27, 2020 5:40 UTC.
 * Affected Adventurers:

2nd Anniversary Bonus

 * For the duration, players will get various rewards, including a brand new dragon Mini Hildy, each day when they log in! Players must log in 10 times during the bonus period in order to receive all rewards.


 * Event Duration: September 27, 2020 6:00 UTC to October 30, 2020 5:59 UTC

2nd Anniversary Packs

 * Availability Period: September 27, 2020 6:00 UTC to October 30, 2020 5:59 UTC

Daily Free Tenfold Summons

 * A daily free tenfold summon event, which will allow the player to perform a tenfold summon on the applicable summon showcase for free once per day, starts September 27, 2020 6:00 UTC!
 * Event Duration: September 27, 2020 6:00 UTC to October 30, 2020 5:59 UTC
 * Applicable Summon Showcase
 * Whichever summon showcase is active during the event duration.
 * If there are multiple active summon showcases, a summon showcase will be specified as the applicable summon showcase for the tenfold summon. "One free tenfold!" will display over the tenfold summon button on the summon screen. Additionally, this event will not apply to platinum showcases.

Void Battles Double Drops Event

 * During this event, the drop rewards the player can obtain from eligible Void Battles will be doubled!
 * Eligible Void Battles
 * Smoldering Manticore Enemy Icon.png Smoldering Manticore Strike
 * Greedy Manticore Enemy Icon.png Greedy Manticore Strike
 * Proud Manticore Enemy Icon.png Proud Manticore Strike
 * Raging Manticore Enemy Icon.png Raging Manticore Strike
 * Void Nidhogg Enemy Icon.png Void Nidhogg Strike
 * Luminous Chimera Enemy Icon.png Luminous Chimera Strike
 * Note: Void Nidhogg Enemy Icon.png Void Nidhogg Strike and Luminous Chimera Enemy Icon.png Luminous Chimera Strike will be available for the duration of this event.
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Getherwing Recovery Event

 * During this event, getherwings will recover twice as fast.
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Half-Getherwing and Half-Stamina Event

 * During this event, getherwing and stamina expended will be cut in half for all difficulties of the main campaign.
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Double Drops Event for Certain Main Campaign Chapters

 * For the duration of the event, drop rewards the player can obtain from the eligible chapters of the main campaign will be doubled on all difficulty levels.
 * Eligible Chapters
 * Chapter 1, Chapter 2, Chapter 3, Chapter 6, Chapter 7, Chapter 8
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Avenue to Power Triple Drops and Avenue to Fortune Triple Rupies Event

 * During this event, drop rewards the player can obtain from and  the player can obtain from  will be tripled!
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Special Adventurer Upgrade Event for Every Element

 * The following events, which make it easier to upgrade adventurers of every element, will be live for the duration.
 * Drop rewards the player can obtain from Elemental Ruins of every element will be doubled.
 * Drop rewards the player can obtain from Dragon Trials of every element will be doubled.
 * Drop rewards the player can obtain from The Imperial Onslaught of every element will be doubled.
 * Event Duration: September 27, 2020 6:00 UTC to October 12, 2020 5:59 UTC

Sword
Expand to view.


 * Increased the power of
 * Level 1: 2x276% → 2x368%
 * Level 2: 2x307% → 2x409%
 * Level 3: 2x341% → 2x454%
 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength Buff for 15 seconds
 * Level 2: Gained 15% Strength Buff for 15 seconds


 * Increased the power of
 * Level 1: 2x276% → 2x552%
 * Level 2: 2x290% → 2x580%
 * Level 3: 2x304% → 2x608%
 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength buff to team for 15 seconds
 * Level 2: Gained 10% Strength buff to team for 15 seconds


 * Increased the power of
 * Level 1: 1x552% → 1x750%
 * Level 2: 1x614% → 1x833%
 * Level 3: 1x682% → 1x926%
 * Level 4: 1x701% → 1x1157%
 * Increased the power of
 * Level 1: 1x552% → 1x1151%
 * Level 2: 1x614% → 1x1278%
 * Level 3: 1x682% → 1x1598%


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 1x552.3% → 1x920% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 1x579.9% → 1x928% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 1x608.9% → 1x974% + Gained 5% Def Down for 10 seconds with 100% chance
 * Increased the power of
 * Level 1: 2x276% → 2x442%
 * Level 2: 2x307% → 2x491%


 * Increased the power of
 * Level 1: 2x304% → 2x608%
 * Level 2: 2x338% → 2x676%
 * Level 3: 2x375% → 2x750%
 * Level 4: 2x413% → 2x826%
 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: 1x608% → 1x1194%
 * Level 2: 1x638% → 1x1327% + Def Down chance: 90% → 100%, no longer stacks
 * Level 3: 1x737% → 1x1474% + Def Down chance: 90% → 100%, no longer stacks


 * Increased the power of
 * Level 1: 2x304% → 2x425.6%
 * Level 2: 2x338% → 2x473.2%
 * Level 3: 2x375% → 2x525%
 * Level 4: 2x413% → 2x578.2%
 * This change was not documented on the notices


 * Increased the power of, extended the duration of the buff that increases critical rate, and adjusted the buff so that it affects the entire team.
 * Level 1: 2x284% → 2x482%
 * Level 2: 2x315% → 2x535% + Crit Bonus affects team + Crit Rate 5% → 8% for 5 → 10 seconds
 * Level 3: 2x350% → 2x595% + Crit Bonus affects team + Buff Duration: 5 → 10 seconds
 * Increased the power of
 * Level 1: 4x152% → 4x258%
 * Level 2: 4x169% → 4x287%


 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: 2x274% → 2x375%
 * Level 2: 2x287% → 2x417% + Def Down chance: 40% → 100%, no longer stacks
 * Level 3: 2x302% → 2x454% + Def Down chance: 40% → 100%, no longer stacks


 * Increased the power of
 * Level 1: 4x152% → 4x334%
 * Level 2: 4x169% → 4x372%
 * Level 3: 4x188% → 4x414%
 * Increased the power of powered-up force strikes and added a debuff (that does not stack) that decreases defense.
 * Level 1: 3x68% (3x75%) → 3x136% (3x150%) + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 3x75% (3x83%) → 3x150% (3x166%) + Gained 5% Def Down for 10 seconds with 100% chance
 * OD Bar Damage: 3.7x → 1.85x


 * Added a buff that increases strength to
 * Level 1: Gained 8% Strength buff to team for 15 seconds
 * Level 2: Gained 10% Strength buff to team for 15 seconds
 * Level 3: Gained 15% Strength buff to team for 15 seconds
 * Increased the power of
 * Level 1: 2x304% → 2x1135%
 * Level 2: 2x338% → 2x1324%


 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Def Down chance: 40% → 100%, no longer stacks
 * Damage unchanged


 * Increased the power of
 * Level 1: 2x304% → 2x669%
 * Level 2: 2x319% → 2x702%
 * Level 3: 2x335% → 2x737%
 * Added a buff that increases strength to
 * Level 1: Gained 20% Strength buff to user for 15 seconds
 * Level 2: Gained 30% Strength buff to user for 15 seconds


 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 2x284% → 2x568% (poisoned foes take 2x681.6%, or 1.2x)
 * Level 2: 2x315% → 2x630% (poisoned foes take 2x756%, or 1.2x)
 * Level 3: 2x350% → 2x700% (poisoned foes take 2x840%, or 1.2x)
 * Increased the power of and added effects that inflict poison and increase damage to poisoned enemies.
 * Level 1: 4x152% → 4x304% + poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance + poisoned foes take 4x456%, or 1.5x
 * Level 2: 4x169% → 4x338% + poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance + poisoned foes take 4x507%, or 1.5x


 * Increased the power of
 * Level 1: 4x138% + 23% blades → 4x235% + 91% blades
 * Level 2: 4x153% + 25% blades → 4x260% + 101% blades
 * Level 3: 4x170% + 28% blades → 4x289% + 112% blades
 * Level 4: 4x204% + 70% blades → 4x347% + 140% blades
 * Added a buff that increases strength to
 * Level 3: Gained 20% Strength buff to user for 10 seconds


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 5x134% → 5x294.8%, 5x442.2% on burning enemies, or 1.5x
 * Level 2: 5x141% → 5x310.2%, 5x465.3% on burning enemies, or 1.5x
 * Level 3: 5x148% → 5x325.6%, 5x488.4% on burning enemies, or 1.5x
 * Increased the power of and added an effect that damages the user.
 * Level 1: 2x334% → 2x734.8% + damages user by 20% of max HP if user's HP is above 60%
 * Level 2: 2x371% → 2x816.2% + damages user by 20% of max HP if user's HP is above 60%


 * Increased the power of
 * Level 1: 2x161% + 1x481% → 2x242% + 1x722%
 * Level 2: 2x169% + 1x505% → 2x254% + 1x758%
 * Level 3: 2x178% + 1x530% → 2x267% + 1x795%
 * Increased the power of force strikes.
 * FSLevel 1: 266% / 382% / 493% → 427% / 610% / 789%
 * FSLevel 2: 296% / 424% / 548% → 474% / 678% / 877%


 * Increased the power of
 * Level 1: 1x224% → 1x448%
 * Level 2: 1x252% → 1x504%
 * Level 3: 1x281% → 1x562%


 * Increased the power of
 * Level 1: 1x668% → 1x1336%
 * Level 2: 1x743% → 1x1486%
 * Level 3: 1x825% → 1x1650%
 * Level 4: 1x832% / 1x837% (Majestic Tide II) / 1x840% (Majestic Tide III) → 1x1664% / 1x1674% (Majestic Tide II) / 1x1680% (Majestic Tide III)
 * Increased the power of
 * Level 1: 3x223% → 3x490.6%
 * Level 2: 3x248% → 3x545.6%
 * Level 3: 3x253% → 3x556.6%
 * Increased the power of powered-up force strikes.
 * 1 Stack of Born Ruler: 3x108.78% → 3x218%
 * 2 Stacks of Born Ruler: 3x220% (frostbitten foes take 3x286%, or 1.3x) → 3x444% (frostbitten foes take 3x577.2%, or 1.3x)


 * Increased the power of
 * Level 1: 4x167% → 4x298%
 * Level 2: 4x175% → 4x331%
 * Level 3: 4x184% → 4x368%
 * Level 4: 6x184% → 6x368%
 * Increased the power of
 * Level 1: 1x594% → 1x1077%
 * Level 2: 1x660% → 1x1197%
 * Level 3: 1x660% → 1x1330%


 * Improved the effect that increases strength inside of the buff zone created by
 * Level 1: Strength buff: 10% → 15%
 * Level 2: Strength buff: 15% → 20%
 * Level 3: Strength buff: 20% → 25%


 * Increased the power of
 * Level 1: 6x112% → 6x246.4%
 * Level 2: 6x124% → 6x272.8%
 * Level 3: 6x138% → 6x303.6%
 * Increased the power of
 * Increased the power of powered-up force strikes and the rate at which the Burst Gauge fills.
 * FS Level 1: 2x75% + 1x83% → 2x187.5% + 1x207.5%
 * FS Level 2: 2x83% + 1x92% → 2x207.5% + 1x230%
 * Gauge Gain: For FS Level 2 + S2 Level 2 Gauge Gain increased to 1000 (previously 350)
 * Improved the skill power increase granted by the ability.
 * Level 2: Damage boost to from 2 gauges increased to 100% (previously 80%)


 * Increased the power of
 * Level 1: 1x802% → 1x1203%
 * Level 2: 1x892% → 1x1338%
 * Level 3: 1x990% → 1x1485%
 * Increased the power of
 * Level 1: 1x668% → 1x1002%
 * Level 2: 1x701% → 1x1051.5%


 * Increased the power of
 * Level 1: 1x308% + 1x324% → 1x344.9% + 1x362.8%
 * Level 2: 1x386% + 1x405% → 1x432.3% + 1x453.6%
 * Level 3: 1x429% + 1x450% → 1x480.4% + 1x504%
 * Combo Changes
 * Striking Stance
 * C1: 2x56% → 2x67%
 * C2: 3x58% → 3x70%
 * C3: 4x65% + 1x67% → 4x78% + 1x80%
 * Shielding Stance
 * C1: 1x182% → 1x218%
 * C2: 1x367% → 1x440%
 * C3: 1x548% → 1x658%


 * Increased the power of
 * Level 1: 1x668% (1x1002% + 6x67% if electrified) → 1x1016% (1x1524% + 6x102% if electrified)
 * Level 2: 1x743% (1x1115% + 6x74% if electrified) → 1x1129% (1x1694% + 6x114% if electrified)
 * Level 3: 1x825% (1x1238% + 6x83% if electrified) → 1x1254% (1x1882% + 6x126% if electrified)
 * Level 4: 1x825% (1x1238% + 6x83% if electrified) (paralyzed foes take 1x990% (1x1485.6% + 6x99.6% if electrified), or 1.2x) → 1x1567.5% (1x2352.2% + 6x157.7% if electrified) (paralyzed foes take 1x1881% (1x2822.64% + 6x189.24% if electrified), or 1.2x)


 * Increased the power of and added an effect that increases damage to paralyzed enemies.
 * Level 1: 2x271% → 2x305%
 * Level 2: 2x301% → 2x339%
 * Level 3: 2x335% → 2x376%
 * Level 4: 2x348% → 2x418% (paralyzed foes take 2x627%, or 1.5x)
 * Increased the power of and added an effect that increases damage to paralyzed enemies.
 * Level 1: 2x334% → 2x356%
 * Level 2: 2x351% → 2x395%
 * Level 3: 2x366% → 2x439% (paralyzed foes take 2x658.5%, or 1.5x)


 * Increased the power of
 * Level 1: 1x335% → 1x1340%
 * Level 2: 1x372% → 1x1488%
 * Level 3: 1x413% → 1x1652%
 * Increased the power of and the rate at which the skill gauge fills.
 * Level 1: 3x60% + 10x180% → 3x120% + 10x360%
 * Level 2: 3x67% + 10x200% → 3x134% + 10x400%
 * SP Regen: 1.6% → 3.2% per second


 * Increased the power of
 * Level 1: 4x167% (+6x56% during Festival Dance) → 4x384.1% (+6x128.8% during Festival Dance)
 * Level 2: 4x186% (+6x62% during Festival Dance) → 4x427.8% (+6x142.6% during Festival Dance)
 * Level 3: 4x206% (+6x69% during Festival Dance) → 4x473.8% (+6x158.7% during Festival Dance)

Blade
Expand to view.


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 1x711% → 1x797% (burning foes take 1x1195.5%, or 1.5x)
 * Level 2: 1x790% → 1x885% (burning foes take 1x1327.5%, or 1.5x)
 * Level 3: 1x878% → 1x983% (burning foes tkae 1x1474.5%, or 1.5x)
 * Level 4: 1x878% → 1x1229% (burning foes take 1x1843.5%, or 1.5x)
 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 1x711% → 1x796% (burning foes take 1x1194%, or 1.5x)
 * Level 2: 1x790% → 1x885% (burning foes take 1x1327.5%, or 1.5x)
 * Level 3: 1x790% → 1x1106% (burning foes take 1x1659%, or 1.5x)


 * Increased the power of and added effects inflicting frostbite and dealing increased damage to frostbitten enemies.
 * Level 1: 1x711% → 1x924% + frostbite for 21 seconds - dealing 18% damage every 2.9 seconds - with 100% base chance + frostbitten foes take 1x1386%, or 1.5x
 * Level 2: 1x790% → 1x1027% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance + frostbitten foes take 1x1540.5%, or 1.5x
 * Level 3: 1x878% → 1x1141% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 1x1711.5%, or 1.5x
 * Extended the effect duration of and improved the effect that increases strength.
 * Effect duration: 5 → 15 seconds


 * Increased the power of
 * Level 1: 3x238% → 3x309%
 * Level 2: 3x264% → 3x343%
 * Level 3: 3x293% → 3x381%
 * Increased the power of
 * Level 1: 1x711% → 1x924%
 * Level 2: 1x747% → 1x971%


 * Increased the power of
 * Level 1: 3x238% → 3x311%
 * Level 2: 3x264% → 3x346%
 * Level 3: 3x293% → 3x384%
 * Increased the power of and added an effect that inflicts bleeding.
 * Level 1: 1x711% → 1x1067%, bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance
 * Level 2: 1x790% → 1x1185%, bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance


 * Increased the power of
 * Level 1: 4x67% (Limiters Released: 8x67%) → 4x235% (Limiters Released: 8x240%)
 * Level 2: 4x77% (Limiters Released: 8x77%) → 4x270% (Limiters Released: 8x276%)
 * Level 3: 4x87% (Limiters Released: 8x87%) → 4x305% (Limiters Released: 8x312%)
 * Improved the effect of that increases strength.
 * Level 1: Strength buff: 15% → 45%
 * Level 2: Strength buff: 20% → 50%


 * Increased the power of while upgraded and added an effect that increases damage to frostbitten enemies.
 * Level 1: 4x196% → 4x255% (frostbitten foes take 4x408%, or 1.6x)
 * Level 2: 4x218% → 4x283% (frostbitten foes take 4x452.8%, or 1.6x)
 * Level 3: 4x242% → 4x315% (frostbitten foes take 4x504%, or 1.6x)
 * Level 4: 4x265% → 4x345% (frostbitten foes take 4x552%, or 1.6x)
 * Damage of the skill when is not active is unchanged


 * Increased the power of
 * Level 1: 4x196% → 4x612%
 * Level 2: 4x206% → 4x643%
 * Level 3: 4x216% → 4x674%
 * Improved the effect of that increases strength.
 * Level 1: Strength buff: 8% → 15%
 * Level 2: Strength buff: 10% → 20%


 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 2x391% → 2x437% (poisoned foes take 2x655.5%, or 1.5x)
 * Level 2: 2x411% → 2x460% (poisoned foes take 2x690%, or 1.5x)
 * Level 3: 2x432% → 2x484% (poisoned foes take 2x726%, or 1.5x)
 * Extended the effect duration of
 * Effect duration: 5 → 15 seconds


 * Increased the power of
 * Level 1: 4x196% → 4x255%
 * Level 2: 4x205% → 4x267%
 * Level 3: 4x216% → 4x281%


 * Increased the power of
 * Level 1: 2x391% → 2x587%
 * Level 2: 2x411% → 2x617%
 * Level 3: 2x432% → 2x648%
 * Increased the power of
 * Level 1: 1x634% (1x704%) → 1x824% (1x915%)
 * Level 2: 1x704% (1x782%) → 1x915% (1x1017%)


 * Increased the power of
 * Level 1: 1x704% / Dragon Dance: 1x861% / Tiger Dance: 1x1027% → 1x915% / Dragon Dance: 1x1119% / Tiger Dance: 1x1322%
 * Level 2: 1x782% / Dragon Dance: 1x956% / Tiger Dance: 1x1120% → 1x1017% / Dragon Dance: 1x1243% / Tiger Dance: 1x1469%
 * Level 3: 1x869% / Dragon Dance: 1x1063% / Tiger Dance: 1x1256% → 1x1130% / Dragon Dance: 1x1382% / Tiger Dance: 1x1633%
 * Improved the effect of that increases strength.
 * Level 1: Strength buff: 10% → 15%
 * Level 2: Strength buff: 15% → 20%


 * Adjusted the effect of that increases strength so that a certain percentage affects the entire team.
 * Level 1: Self Strength buff: 30% → 25% + Gained 5% Team Strength buff for 20 seconds
 * Level 2: Self Strength buff: 35% → 30% + Gained 5% Team Strength buff for 20 seconds
 * Level 3: Self Strength buff: 40% → 35% + Gained 5% Team Strength buff for 20 seconds


 * Increased the power of
 * Level 1: 2x431% / Flare Stance: 3x287% / Ruin Stance: 3x173% + 1x345% → 2x590% / Flare Stance: 3x444% / Ruin Stance: 3x335% + 1x503%
 * Level 2: 2x479% / Flare Stance: 3x319% / Ruin Stance: 3x192% + 1x383% → 2x655% / Flare Stance: 3x493% / Ruin Stance: 3x372% + 1x559%
 * Level 3: 2x532% / Flare Stance: 3x354% / Ruin Stance: 3x213% + 1x425% → 2x728% / Flare Stance: 3x548% / Ruin Stance: 3x414% + 1x621%


 * Increased the power of
 * Level 1: 4x65% + 1x603% (Phase III: burning foes take 4x117% + 1085.4%) → 4x110.5% + 1x1025.1% (Phase III: burning foes take 4x198.9% + 1x1845.18%)
 * Level 2: 4x68% + 1x633% (Phase III: burning foes take 4x122.4% + 1x1139.4%) → 4x115.6% + 1x1076.1% (Phase III: burning foes take 4x208.08% + 1x1936.98%)
 * Level 3: 4x72% + 1x665% (Phase III: burning foes take 4x129.6% + 1x1197%) → 4x122.4% + 1x1130.5% (Phase III: burning foes take 4x220.32% + 1x2034.9%)


 * Increased the damage dealt when the Burning Ambition effect of ends.
 * Level 1: 1014% → 1420%
 * Level 2: 1064% → 1490%
 * Level 3: 1118% → 1565%
 * Increased the power of
 * Level 1: 1x861% (buffed foes take 1x1119.3%, or 1.3x) → 1x1292% (buffed foes take 1x1938%, or 1.5x)
 * Level 2: 1x904% (buffed foes take 1x1175.2%, or 1.5x) → 1x1356% (buffed foes take 1x2034%, or 1.5x)


 * Increased the power of
 * Level 1:
 * Appetizer Stance: 6x105% → 6x199.5%
 * Entrée Stance: 6x144% → 6x273.6%
 * Dessert Stance: 6x144% → 6x273.6%
 * Level 2:
 * Appetizer Stance: 6x116% → 6x220.4%
 * Entrée Stance: 6x159% → 6x302.1%
 * Dessert Stance: 6x159% → 6x302.1%
 * Level 3:
 * Appetizer Stance: 6x129% → 6x245.1%
 * Entrée Stance: 6x177% → 6x336.3%
 * Dessert Stance: 6x177% → 6x336.3%
 * Combo Changes
 * Appetizer Stance
 * C1: 1x195% → 1x234%
 * C2: 4x129% + 18x6% → 4x155% + 18x7%
 * C3: 4x143% → 4x172%
 * Entrée Stance
 * C1: 1x195% → 1x234%
 * C2: 3x162% → 3x194%
 * C3: 12x38% → 12x46%
 * Dessert Stance
 * C1: 1x195% → 1x234%
 * C2: 4x27% → 4x32%
 * C3: 1x453% → 1x544%


 * Increased the power of
 * Level 1: 5x172% → 5x274%
 * Level 2: 5x181% → 5x308%
 * Level 3: 5x190% → 5x342%
 * Increased the power of
 * Level 1: 1x861% → 1x1531%
 * Level 2: 1x957% → 1x1914%


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 3x287% → 3x401.8% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 3x301% → 3x421.4% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 3x316% → 3x442.4% + Gained 5% Def Down for 10 seconds with 100% chance
 * Added a buff that increases strength to
 * Level 1: Gained 50% User Strength buff for 15 seconds
 * Level 2: Gained 50% User Strength buff for 15 seconds


 * Increased the power of
 * Level 1: 4x254% → 4x406.4%
 * Level 2: 4x282% → 4x451.2%
 * Level 3: 4x314% → 4x502.4%


 * Increased the power of
 * Level 1: 3x287% → 3x431%
 * Level 2: 3x319% → 3x479%
 * Level 3: 3x354% → 3x531%
 * Improved the effect of that increases strength and extended its duration.
 * Level 1: Strength buff: 5% → 10% for 10 → 15 seconds
 * Level 2: Strength buff: 10% → 20% for 10 → 15 seconds

Dagger
Expand to view.


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 3x183% → 3x220% (burning foes take 3x264%, or 1.2x)
 * Level 2: 3x203% → 3x244% (burning foes take 3x292.8%, or 1.2x)
 * Level 3: 3x226% → 3x271% (burning foes tkae 3x325.2%, or 1.2x)
 * Level 4: 3x237% → 3x285% (burning foes take 3x342%, or 1.2x)
 * Adjusted the debuff of that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Def Down chance: 30% → 100%, no longer stacks


 * Increased the power of and added effects that inflict poison and deal increased damage to poisoned enemies.
 * Level 1: 4x137% → 4x218% + poison for 15 seconds - dealing 25.4% damage every 2.9 seconds - with 80% base chance + poisoned foes take 4x261.6%, or 1.2x
 * Level 2: 4x152% → 4x241% + poison for 15 seconds - dealing 36% damage every 2.9 seconds - with 90% base chance + poisoned foes take 4x289.2%, or 1.2x
 * Level 3: 4x169% → 4x267% + poison for 15 seconds - dealing 48.2% damage every 2.9 seconds - with 100% base chance + poisoned foes take 4x320.4%, or 1.2x
 * probably
 * Adjusted the debuff of that decreases defense so that it does not stack, increased the debuff's chance of being inflicted, and added an effect that inflicts poison.
 * Level 1: 2x275% → 2x275% + poison for 15 seconds - dealing 36% damage every 2.9 seconds - with 90% base chance
 * Level 2: 2x288% → 2x288% + poison for 15 seconds - dealing 48.2% damage every 2.9 seconds - with 100% base chance + Def Down chance: 30% → 100%, no longer stacks


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 3x183% → 3x270% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 3x203% → 3x299% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 3x226% → 3x333% + Gained 5% Def Down for 10 seconds with 100% chance
 * Increased the power of
 * Level 1: 2x275% → 2x550%
 * Level 2: 2x288% → 2x576%


 * Decreased the power of level 4 and added an effect that inflicts poison. (Levels 1 to 3 have had their power increased)
 * Level 1: 4x137% → 4x206%
 * Level 2: 4x152% → 4x229%
 * Level 3: 4x169% → 4x254%
 * Level 4: 3x390% + 1x414% (poisoned foes take 3x585% + 1x621%, or 1.5x) → 3x330% + 1x354% (poisoned foes take 3x495% + 1x531%, or 1.5x) + poison for 15 seconds - dealing 48.2% damage every 2.9 seconds - with 100% base chance
 * Decreased the power of level 3 (Levels 1 and 2 have had their power increased)
 * Level 1: 2x275% → 2x371%
 * Level 2: 2x288% → 2x412%
 * Level 3: 1x812% + 1x865% (poisoned foes take 1x1218% + 1x1297.5%, or 1.5x) → 2x458% (poisoned foes take 2x687%, or 1.5x)


 * Increased the power of
 * Level 1: 2x275% → 2x688%
 * Level 2: 2x305% → 2x763%
 * Level 3: 2x339% → 2x848%
 * Increased the power of powered-up force strikes and added a buff that increases the damage of force strikes.
 * Increases the damage of the user's force strikes by 30% for 5 seconds.
 * Level 1: 3x47% (3x52%) + 3x9% (3x10%) → 3x47% (3x52%) + 3x199% (3x200%)
 * Level 2: 3x52% (3x57%) + 3x10% (3x11%) → 3x52% (3x57%) + 3x199% (3x200%)


 * Increased the power of and added effects that inflict burning and increase damage to burning enemies.
 * Level 1: 6x101% → 6x155% + burn for 12 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance + burning foes take 6x248%, or 1.6x
 * Level 2: 6x112% → 6x171% + burn for 12 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance + burning foes take 6x273.6%, or 1.6x
 * Level 3: 6x124% → 6x190% + burn for 12 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance + burning foes take 6x304%, or 1.6x
 * Increased the power of and added effects that inflict burning and increase damage to burning enemies.
 * Level 1: 4x151% → 4x227% + burn for 12 seconds dealing 46.7% damage every 3.9 seconds with 90% base chance + burning foes take 4x340.5%, or 1.5x
 * Level 2: 4x167% → 4x251% + burn for 12 seconds dealing 66% damage every 3.9 seconds with 100% base chance + burning foes take 4x376.5%, or 1.5x


 * Increased the power of
 * Level 1: 4x151% → 4x302%
 * Level 2: 4x168% → 4x336%
 * Level 3: 4x186% → 4x372%
 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength buff for 15 seconds
 * Level 2: Gained 15% Strength buff for 15 seconds


 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 4x151% → 4x241.6% + frostbitten foes take 4x314.08%, or 1.3x
 * Level 2: 4x167% → 4x267.2% + frostbitten foes take 4x347.36%, or 1.3x
 * Level 3: 4x186% → 4x297.6% + frostbitten foes take 4x386.88%, or 1.3x
 * Level 4: 4x253% → 4x405% + frostbitten foes take 4x526.5%, or 1.3x
 * Increased the power of
 * Level 1: 4x137% → 4x219.2%
 * Level 2: 4x144% → 4x230.4%
 * Level 3: 4x206% → 4x329.6%


 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 6x101% → 6x202% + frostbitten foes take 6x262.6%, or 1.3x
 * Level 2: 6x112% → 6x224% + frostbitten foes take 6x291.2%, or 1.3x
 * Level 3: 6x124% → 6x248% + frostbitten foes take 6x322.4%, or 1.3x
 * Increased the power of and added an effect that inflicts frostbite.
 * Level 1: 4x151% → 4x302%
 * Level 2: 4x159% → 4x318% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance
 * The last hit inflicts frostbite


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 6x101% → 6x283% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 6x106% → 6x297% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 6x111% → 6x311% + Gained 5% Def Down for 10 seconds with 100% chance
 * Increased the power of
 * Level 1: 4x151% → 4x332%
 * Level 2: 4x167% → 4x367%


 * Increased the modifier of applied to damage against poisoned enemies.
 * Level 4: poisoned foes take 1.5x → 2.5x


 * Increased the power of
 * Level 1: 4x151% → 4x378%
 * Level 2: 4x159% → 4x398%
 * Level 3: 4x167% → 4x418%
 * Increased the power of
 * Added a buff to powered-up force strikes that increases critical rate.
 * Level 1: 3x47% + 8x24% (3x52% + 8x26%) → 3x94% + 8x48% (3x104% + 8x52%) + 6% Critical rate for 10 seconds
 * Level 2: 3x52% + 8x26% (3x57% + 8x29%) → 3x104% + 8x52% (3x114% + 8x58%) + 8% Critical rate for 10 seconds


 * Increased the modifier of applied to damage against paralyzed enemies.
 * Paralyzed foes take 1.8x → 2x


 * Increased the power of
 * Level 1: 4x151% → 4x378%
 * Level 2: 4x159% → 4x398%
 * Level 3: 4x166% → 4x415%
 * Increased the power of
 * Level 1: 4x151% → 4x393%
 * Level 2: 4x167% → 4x434%


 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: 4x151% → 4x163%
 * Level 2: 4x159% → 4x175% + Def Down chance: 40% → 100%, no longer stacks
 * Level 3: 4x166% → 4x179% + Def Down chance: 40% → 100%, no longer stacks
 * Increased the power of
 * Level 1: 3x109% + 1x218% → 3x164% + 1x327%
 * Level 2: 3x121% + 1x241% → 3x182% + 1x362%


 * Increased the power of
 * Level 1: 10x46% + 1x203% → 10x46.17% + 1x437%
 * Level 2: 10x51% + 1x225% → 10x51.3% + 1x486%
 * Level 3: 10x57% + 1x250% → 10x57% + 1x540%
 * Level 4: 10x63% + 1x400% → 10x63% + 1x600%
 * Extended the effect duration of, improved the effect that increases strength, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: Strength buff 10% → 20%
 * Level 2: Strength buff 15% → 30%
 * Level 3: Strength buff 20% → 50%, Inferno Mode lasts for 15 → 20 seconds
 * Normal attacks reduce enemy defense by 5% → 10% with 15% → 50% chance, which no longer stacks


 * Increased the power of
 * Level 1: 11x60% → 11x168%
 * Level 2: 11x63% → 11x176.4%
 * Level 3: 11x67% → 11x187.6%
 * Increased the power of
 * Level 1: 5x133% → 5x372.4%
 * Level 2: 5x148% → 5x414.4%


 * Increased the power of Sashimi Stance of and the modifier applied to damage against frostbitten enemies in Tempura Stance.
 * Level 1
 * Sashimi Stance: 8x83% → 8x166%
 * Tempura Stance: frostbitten foes take 8x132.8%, or 1.6x → 8x190.9%, or 2.3x
 * Level 2
 * Sashimi Stance: 8x87% → 8x174%
 * Tempura Stance: frostbitten foes take 8x139.2%, or 1.6x → 8x213.9%, or 2.3x
 * Level 3
 * Sashimi: 8x92% → 8x184%
 * Tempura Stance: frostbitten foes take 8x147.2%, or 1.6x → 8x236.9%, or 2.3x
 * Combo Changes
 * Sashimi Stance
 * C1: 1x76% → 1x91%
 * C2: 3x101% → 3x121%
 * C3: 6x126% → 6x151%
 * Tempura Stance
 * C1: 1x76% → 1x91%
 * C2: 4x102% → 4x122%
 * C3: 5x117% + 2x102% → 5x140% + 2x122%


 * Tiki (human form) Combo Changes
 * C1: 1x7% → 1x8%
 * C2: 1x15% → 1x18%
 * C3: 1x11% → 1x13%
 * C4: 1x31% → 1x37%
 * C5: 1x33% → 1x40%
 * Increased the power of Divine Dragon and added an effect that increases damage to frostbitten enemies.
 * Level 1: 1x632% → 1x1390% + frostbitten foes take 1x1807%, or 1.3x
 * Level 2: 1x711% → 1x1564% + frostbitten foes take 1x2033.2%, or 1.3x
 * Level 3: 1x790% → 1x1738% + frostbitten foes take 1x2259.4%, or 1.3x
 * Increased the power of Divine Dragon and increased the modifier applied to damage against frostbitten enemies.
 * Level 1: 1x964% (frostbitten foes take 1x1156.8%, or 1.2x) → 1x1446% (frostbitten foes take 1x2169%, or 1.5x)
 * Level 2: 1x1205% (frostbitten foes take 1x1446%, or 1.2x) → 1x1808% (frostbitten foes 1x2712%, or 1.5x)
 * Tiki ( form) Combo Changes
 * C1: 1x211% → 1x317%
 * C2: 1x252% → 1x378%
 * C3: 1x358% → 1x537%


 * Increased the power of
 * Level 1: 4x133% + 1x531% → 4x292.6% + 1x1168.2%
 * Level 2: 4x140% + 1x558% → 4x308% + 1x1227.6%
 * Level 3: 4x147% + 1x586% → 4x323.4% + 1x1289.2%
 * Increased the power of
 * Level 1: 5x133% → 5x665%
 * Level 2: 5x140% → 5x700%


 * Increased the power of
 * Level 1 old: 1x448% + 1x560% / Phase II: 1x492% + 1x616% / Phase III: 1x582% + 1x728% / Phase IV: 1x716% + 1x896%
 * Level 1 new: 1x672% + 1x840% / Phase II: 1x738% + 1x924% / Phase III: 1x873% + 1x1092% / Phase IV: 1x1074% + 1x1344%
 * Level 2 old: 1x560% + 1x700% / Phase II: 1x616% + 1x770% / Phase III: 1x728% + 1x910% / Phase IV: 1x896% + 1x1120%
 * Level 2 new: 1x840% + 1x1050% / Phase II: 1x924% + 1x1155% / Phase III: 1x1092% + 1x1365% / Phase IV: 1x1344% + 1x1680%


 * Increased the power of
 * Level 1: 12x21% → 12x30%
 * Level 2: 12x41% → 12x59%
 * Level 3: 12x61% → 12x88%
 * Increased the power of
 * Level 1: 1x842% → 1x1221%
 * Level 2: 1x945% → 1x1356%


 * Increased the power of
 * Level 1: 1x392% / Phase II: 1x412% / Phase III: 1x432% → 1x588% / Phase II: 1x700.4% / Phase III: 1x1080%
 * Level 2: 1x491% / Phase II: 1x515% / Phase III: 1x540% → 1x736.5% / Phase II: 1x875.5% / Phase III: 1x1350%
 * Level 3: 1x546% / Phase II: 1x573% / Phase III: 1x600% → 1x819% / Phase II: 1x974.1% / Phase III: 1x1500%
 * Increased the power of
 * Level 1: 3x232%+1x255% → 3x348%+1x382.5%
 * Level 2: 3x290%+1x319% → 3x435%+1x478.5%


 * Increased the power of and added an effect that increases damage to paralyzed enemies.
 * Level 1: 88% → 132% + paralyzed foes take 171.6%, or 1.3x
 * Level 2: 99% → 149% + paralyzed foes take 193.7%, or 1.3x
 * Level 3: 110% → 165% + paralyzed foes take 214.5%, or 1.3x
 * Maskable Mode:
 * Level 1: 96% → 144% + paralyzed foes take 187.2%, or 1.3x
 * Level 2: 108% → 162% + paralyzed foes take 210.6%, or 1.3x
 * Level 3: 121% → 182% + paralyzed foes take 236.6%, or 1.3x
 * Added an effect to that increases damage to paralyzed enemies.
 * Level 1: each hit now deals 86.4%, or 1.2x damage against paralyzed foes
 * Level 2: each hit now deals 108%, or 1.2x damage against paralyzed foes

Axe
Expand to view.


 * Increased the power of and added effects that inflict frostbite and increase damage to frostbitten enemies.
 * Level 1: 1x258% → 1x335% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance + frostbitten foes take 1x502.5%, or 1.5x
 * Level 2: 1x322% → 1x419% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 1x628.5%, or 1.5x
 * Level 3: 1x1036% → 1x1347% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 1x2020.5%, or 1.5x
 * Increased the power of and added effects that inflict frostbite and increase damage to frostbitten enemies.
 * Level 1: 1x839% → 1x1091% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance + frostbitten foes take 1x1636.5%, or 1.5x
 * Level 2: 1x933% → 1x1213% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 1x1819.5%, or 1.5x


 * Increased the power of
 * Level 1: 2x420% → 2x588%
 * Level 2: 2x466% → 2x652%
 * Level 3: 2x518% → 2x725%
 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength buff for 15 seconds
 * Level 2: Gained 15% Strength buff for 15 seconds


 * Increased the power of and added effects that inflict poison and increase damage to poisoned enemies.
 * Level 1: 1x839% → 1x1091% + poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance + poisoned foes take 1x1418.3%, or 1.3x
 * Level 2: 1x933% → 1x1213% + poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance + poisoned foes take 1x1576.9%, or 1.3x
 * Level 3: 1x1036% → 1x1347% + poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance + poisoned foes take 1x1751.1%, or 1.3x
 * Increased the power of and added effects that inflict poison and increase damage to poisoned enemies.
 * Level 1: 2x420% → 2x546% + poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance + poisoned foes take 2x819%, or 1.5x
 * Level 2: 2x466% → 2x606% + poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance + poisoned foes take 2x909%, or 1.5x


 * Added a buff that increases strength to
 * Gains 10% Strength buff to team for 15 seconds


 * Increased the power of
 * Level 1: 2x420% → 2x563%
 * Level 2: 2x466% → 2x625%
 * Level 3: 2x518% → 2x695%
 * Level 4: No changes
 * Increased the power of
 * Level 1: 1x839% → 1x1390%
 * Level 2: 1x933% → 1x1544%
 * Level 3: No changes


 * Increased the power of
 * Level 1: 2x462% → 2x614%
 * Level 2: 2x513% → 2x682%
 * Level 3: 2x570% → 2x758%
 * Level 4: 2x648% → 2x842%


 * Increased the power of
 * Level 1: 2x462% → 2x979%
 * Level 2: 2x485% → 2x1028%
 * Level 3: 2x509% → 2x1078%
 * Improved the effect of that increases critical rate.
 * Level 1: User Critical Rate: 15% → 25%
 * Level 2: User Critical Rate: 20% → 30%


 * Increased the power of
 * Level 1: 2x440% → 2x596%
 * Level 2: 2x489% → 2x663%
 * Level 3: 2x543% → 2x736%
 * Level 4: 2x545% → 2x818%
 * Increased the power of
 * Level 1: 4x231% → 4x421%
 * Level 2: 4x257% → 4x468%
 * Level 3: 4x260% → 4x520%
 * This change was not documented on the notices


 * Increased the power of
 * Level 1: 4x231% → 4x468%
 * Level 2: 4x257% → 4x520%
 * Level 3: 4x285% → 4x578%
 * Level 4: 4x556% → 4x722.8%


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 2x462% → 2x743% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 2x513% → 2x825% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 2x570% → 2x917% + Gained 5% Def Down for 10 seconds with 100% chance
 * Improved the energy level increase of and added a buff that increases strength.
 * Level 1: Energy level increase: 1 → 2 stages + Gained 15% Strength buff to user for 10 seconds
 * Level 2: Energy level increase: 1 → 2 stages + Gained 20% Strength buff to user for 10 seconds


 * Increased the power of
 * Level 1: 4x231% → 4x347%
 * Level 2: 4x242% → 4x363%
 * Level 3: 4x255% → 4x383%
 * Added a buff that increases strength to
 * Level 1: Gained 25% Strength buff to user for 15 seconds
 * Level 2: Gained 30% Strength buff to user for 15 seconds
 * Increased the power of powered-up force strikes.
 * Level 1: 190% (209%) → 475% (523%)
 * Level 2: 209% (230%) → 523% (575%)


 * Added a buff that increases critical rate to and added an effect that increases damage to burning enemies.
 * Level 1: Gained 6% Critical rate buff for 10 seconds + burning foes take 1x396.5% + 3-9x308.1%, or 1.3x
 * Level 2: Gained 8% Critical rate buff for 10 seconds + burning foes take 1x400.7% + 3-9x341.9%, or 1.3x
 * Level 3: Gained 10% Critical rate buff for 10 seconds + burning foes take 1x488.8% + 3-9x380.9%, or 1.3x


 * Increased the power of
 * Level 1: 1x508% + 1x152% + 1x356% → 1x1117.6% + 1x334.4% + 1x783.2%
 * Level 2: 1x533% + 1x160% + 1x373% → 1x1172.6% + 1x352% + 1x820.6%
 * Level 3: 1x560% + 1x168% + 1x392% → 1x1232% + 1x369.6% + 1x862.4%
 * Level 4: 1x616% + 1x184% + 1x431% → 1x1355.2% + 1x404.8% + 1x948.2%


 * Increased the power of
 * Level 1: 3x327% → 3x1209.9%
 * Level 2: 3x363% → 3x1343.1%


 * Increased the power of
 * Low Power
 * Level 1: 2x141% + 1x269% → 2x247% + 1x471%
 * Level 2: 2x159% + 1x303% → 2x278% + 1x530%
 * Level 3: 2x177% + 1x337% → 2x310% + 1x590%
 * High Power (Hyper Smithy Spin)
 * Level 1: 4x80% + 1x458% → 4x140% + 1x802%
 * Level 2: 4x90% + 1x515% → 4x158% + 1x901%
 * Level 3: 4x100% + 1x573% → 4x175% + 1x1003%
 * Increased the power of
 * High Power (Smithy Arm: Power Mode)
 * Level 1: 1x222% + 1x842% → 1x389% + 1x1474%
 * Level 2: 1x247% + 1x936% → 1x432% + 1x1638%


 * Increased the power of
 * Level 1: 6x169% (Upgraded: 9x169%) → 6x176% (Upgraded: 9x176%)
 * Level 2: 6x177% (Upgraded: 9x177%) → 6x196% (Upgraded: 9x196%)
 * Level 3: 6x186% (Upgraded: 9x186%) → 6x218% (Upgraded: 9x218%)
 * Level 4: 7x186% (Upgraded: 10x186%) → 7x242% (Upgraded: 10x242%)
 * Added a buff that increases strength to
 * Level 3: Gained 15% Strength buff to user for 15 seconds


 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength buff to team for 10 seconds
 * Level 2: Gained 10% Strength buff to team for 10 seconds


 * Increased the power of
 * Level 1: 2x508% → 2x660.4%
 * Level 2: 2x564% → 2x733.2%
 * Level 3: 2x627% → 2x815.1%
 * Level 4: 2x1197% → 2x1556.1%
 * Added an effect that increases strength to the Indomitable Spirit effect of
 * Level 2: Gained 30% Strength buff to user during Indomitable Spirit
 * Level 3: Gained 50% Strength buff to user during Indomitable Spirit


 * Increased the power of
 * Level 1: 1x617% → 1x802.1%
 * Level 2: 1x764% → 1x993.2%
 * Level 3: 1x852% → 1x1107.6%

Lance
Expand to view.


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 3x206% → 3x309% (burning foes take 3x463.5%, or 1.5x)
 * Level 2: 3x229% → 3x343.5% (burning foes take 3x515.25%, or 1.5x)
 * Level 3: 3x254% → 3x381% (burning foes take 3x571.5%, or 1.5x)
 * Level 4: 3x274% → 3x411% (burning foes take 3x616.5%, or 1.5x)
 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 2x309% → 2x463.5% (burning foes take 2x695.25%, or 1.5x)
 * Level 2: 2x343% → 2x514.5% (burning foes take 2x771.75%, or 1.5x)
 * Level 3: 2x411% → 2x616.5% (burning foes take 2x924.75%, or 1.5x)


 * Added an effect that increases strength to
 * Gained 5% Strength buff to team for 10 seconds
 * Increased the power of
 * Level 1: 2x309% → 2x1302%
 * Level 2: 2x343% → 2x1445%


 * Increased the power of
 * Level 1: 3x206% → 3x473.8%
 * Level 2: 3x216% → 3x496.8%
 * Level 3: 3x227% → 3x522.1%
 * Added a buff that increases strength to
 * Level 1: Gained 10% Strength buff to team for 15 seconds
 * Level 2: Gained 15% Strength buff to team for 15 seconds


 * Increased the power of and added effects that inflict paralysis and increase damage to paralyzed enemies.
 * Level 1: 2x309% → 2x423% + paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance + paralyzed foes take 2x465.3%, or 1.1x
 * Level 2: 2x343% → 2x469% + paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance + paralyzed foes take 2x515.9%, or 1.1x
 * Level 3: 2x381% → 2x522% + paralysis for 13 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance + paralyzed foes take 2x574.2%, or 1.1x
 * Improved the effect of that increases strength.
 * Level 1: Team Strength Buff: 8% → 10%
 * Level 2: Team Strength Buff: 10% → 15%


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 1x617% → 1x987% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 1x648% → 1x1037% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 1x680% → 1x1088% + Gained 5% Def Down for 10 seconds with 100% chance
 * Increased the power of
 * Level 1: 3x206% → 3x330%
 * Level 2: 3x229% → 3x366%


 * Increased the power of
 * Level 1: 3x204% → 3x297%
 * Level 2: 3x226% → 3x329%
 * Level 3: 3x251% → 3x365%


 * Increased the power of and increased the modifier applied to damage against frostbitten enemies.
 * Level 1: 2x171% (frostbitten foes take 2x205.2%, or 1.2x) → 2x205% (frostbitten foes take 2x410%, or 2x)
 * Level 2: 2x190% (frostbitten foes take 2x228%, or 1.2x) → 2x274% (frostbitten foes take 2x548%, or 2x)
 * Level 3: 2x211% (frostbitten foes take 2x253.2%, or 1.2x) → 2x304% (frostbitten foes take 2x608%, or 2x)


 * Increased the power of
 * Level 1: 1x679% → 1x1425.9%
 * Level 2: 1x754% → 1x1583.4%
 * Level 3: 1x838% → 1x1759.8%
 * Added a buff that increases strength to
 * Gained 10% Strength buff to team for 15 seconds


 * Increased the power of
 * Level 1: 1x679% → 1x1925%
 * Level 2: 1x754% → 1x2137%
 * Level 3: 1x838% → 1x2375%
 * Improved the energy level increase of and added a buff that increases strength.
 * Energy level increase: 1 → 2
 * Gained 10% Strength buff to team for 10 seconds


 * Increased the power of
 * Level 1: 5x136% → 5x340%
 * Level 2: 5x151% → 5x378%


 * Increased the power of and added a buff that increases strength.
 * Level 1: 3x249% → 3x622.5%
 * Level 2: 3x276% → 3x690%
 * Level 3: 3x307% → 3x767.5%
 * Strength buff: 20% for 10 seconds
 * Increased the power of
 * Level 1: 4x187% (Post Shapeshift: 4x281%) → 4x467.5% (Post Shapeshift: 4x562%)
 * Level 2: 4x207% (Post Shapeshift: 4x311%) → 4x517.5% (Post Shapeshift: 4x622%)
 * Increased the power of attacks while shapeshifted.
 * Brunhilda (Mym)
 * C1: 1x216% → 1x432%
 * C2: 1x238% → 1x476%
 * C3: 1x303% → 1x606%
 * Skill Level 1: 1x681% → 1x1362%
 * Skill Level 2: 1x756% → 1x1512%
 * High Brunhilda (Mym)
 * C1: 1x232% → 1x464%
 * C2: 1x256% → 1x512%
 * C3: 1x325% → 1x650%
 * Skill Level 1: 1x681% + 1x366% → 1x1362% + 1x732%
 * Skill Level 2: 1x756% + 1x406% → 1x1512% + 1x812%


 * Increased the power of
 * Level 1: 1x746% / Trendsetting Photographer: 3x249% → 1x1193.6% / Trendsetting Photographer: 3x398.4%
 * Level 2: 1x783% / Trendsetting Photographer: 3x261% → 1x1252.8% / Trendsetting Photographer: 3x417.6%
 * Level 3: 1x822% / Trendsetting Photographer: 3x274% → 1x1315.2% / Trendsetting Photographer: 3x438.4%
 * Bonus hits are unchanged
 * Combo Changes
 * C1: 1x83% → 1x100%
 * C2: 1x83% → 1x100%
 * C3: 1x111% → 1x133%
 * C4: 1x111% → 1x133%
 * C5: 1x167% → 1x200%
 * FS unchanged


 * Increased the power of
 * Level 1: 4x186% → 4x386%
 * Level 2: 4x207% → 4x428%
 * Level 3: 4x230% → 4x476%
 * Level 4: 4x230% (frostbitten foes take 4x299%, or 1.3x) → 4x529% (frostbitten foes take 4x687.7%, or 1.3x)
 * Increased the power of
 * Level 3: 3x254% → 3x711.2%


 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 2x373% → 2x746% (frostbitten foes take 2x1119%, or 1.5x)
 * Level 2: 2x392% → 2x784% (frostbitten foes take 2x1176%, or 1.5x)
 * Level 3: 2x411% → 2x822% (frostbitten foes take 2x1233%, or 1.5x)
 * Level 4: 2x493% → 2x986% (frostbitten foes take 2x1479%, or 1.5x)
 * Increased the power of
 * Level 1: 1x746% → 1x1119%
 * Level 2: 1x829% → 1x1243.5%
 * Level 3: 1x1541% → 1x2311.5%


 * Increased the power of
 * Unchanged
 * Increased the power of
 * Level 1:
 * 0 Stacks: 46x22% → 46x44%
 * 1 Stack: 58x22% → 58x44%
 * 2 Stacks: 66x22% → 66x44%
 * 3 Stacks: 37x22% + 37x55% → 37x44% + 37x110%
 * Level 2:
 * 0 Stacks: 46x27% → 46x54%
 * 1 Stack: 58x27% → 58x54%
 * 2 Stacks: 66x27% → 66x54%
 * 3 Stacks: 37x27% + 37x61% → 37x54% + 37x122%
 * Combo Changes
 * 0 Stacks
 * C1: 1x179% → 1x286.4%
 * C2: 1x200% → 1x320%
 * C3: 1x216% → 1x345.6%
 * 1 Stacks
 * C1: 1x179% + 1x37% → 1x286.4% + 1x59.2%
 * C2: 2x120% → 2x192%
 * C3: 1x216% + 1x65% → 1x345.6% + 1x104%
 * 2 Stacks
 * C1: 1x179% + 1x37% + 1x45% → 1x286.4% + 1x59.2% + 1x72%
 * C2: 3x97% → 3x155.2%
 * C3: 1x216% + 2x65% → 1x345.6% + 2x104%
 * 3 Stacks
 * C1: 1x179% + 1x37% + 1x45% + 1x52% → 1x286.4% + 1x59.2% + 1x72% + 1x83.2%
 * C2: 4x88% → 4x140.8%
 * C3: 1x216% + 3x65% → 1x345.6% + 3x104%


 * Increased the power of
 * Level 1: 2x373% → 2x485%
 * Level 2: 2x392% → 2x510%
 * Level 3: 2x411% → 2x534%
 * Level 4: 2x552% (poisoned foes take 2x828%, or 1.5x) → 2x593% (poisoned foes take 2x889.5%, or 1.5x)


 * Increased the power of and adjusted the energy level increase effect so that it affects the entire team.
 * Level 1: Phase I: 1x10% + 1x738% / Phase II: 2x10% + 2x369% / Phase III: 3x10% + 3x321% → Phase I: 1x22% + 1x1623.6% / Phase II: 2x22% + 2x811.8% / Phase III: 3x22% + 3x706.2%
 * Level 2: Phase I: 1x10% + 1x775% / Phase II: 2x10% + 2x388% / Phase III: 3x10% + 3x337% → Phase I: 1x22% + 1x1705% / Phase II: 2x22% + 2x853.6% / Phase III: 3x22% + 3x741.4%
 * Level 3: Phase I: 1x10% + 1x814% / Phase II: 2x10% + 2x407% / Phase III: 3x10% + 3x354% → Phase I: 1x22% + 1x1790.8% / Phase II: 2x22% + 2x895.4% / Phase III: 3x22% + 3x778.8%
 * Increased the power of and improved the energy level increase.
 * Level 1: 10x74.6658% → 10x164.3%
 * Level 2: 10x82.962% → 10x182.5%
 * Energy level increase: 2 → 3


 * Increased the power of
 * Level 1: 7x93% → 7x136%
 * Level 2: 7x104% → 7x152%
 * Level 3: 7x115% → 7x168%
 * Level 4: 7x117% (paralyzed foes take 7x140.4%, or 1.2x) → 7x187.2% (paralyzed foes take 7x224.64%, or 1.2x)
 * Increased the power of
 * Level 1: 10x75% → 10x110%
 * Level 2: 10x83% → 10x122%
 * Level 3: 1x850% → 1x1360%
 * Vampire Maiden Combo Changes
 * Level 1 Standard Attacks
 * C1: 1x54.6% → 1x66%
 * C2: 2x29.25% → 2x35%
 * C3: 1x70.2% → 1x84%
 * C4: 1x97.5% → 1x117%
 * C5: 1x72.8% → 1x87%
 * Level 2 Standard Attacks
 * C1: 1x60.06% → 1x73%
 * C2: 2x32.175% → 2x39%
 * C3: 1x77.22% → 1x92%
 * C4: 1x107.25% → 1x129%
 * C5: 1x80.08% → 1x96%


 * Increased the power of
 * Level 1: 7x107% → 7x161%
 * Level 2: 7x118% → 7x177%
 * Level 3: 7x129% → 7x194%
 * Improved the effect of fully-charged force strikes that decreases defense.
 * FS Level 2 Fully Charged Effect: Reduce defense by 5% → 8% for 15 seconds


 * Increased the power of
 * Level 1: 1x351% → 1x596.7%
 * Level 2: 1x395% → 1x671.5%
 * Level 3: 1x439% → 1x746.3%
 * Increased the power of
 * Level 1: 1x403% + 1x480% → 1x685.1% + 1x816%
 * Level 2: 1x504% + 1x601% → 1x856.8% + 1x1021.7%


 * Increased the power of and increased the modifier applied to damage against poisoned enemies.
 * Level 1: 3-7x128% (poisoned foes take 3-7x288%, or 2.25x) → 3-7x179% (poisoned foes take 3-7x402.75%, or 2.25x)
 * Level 2: 3-7x142% (poisoned foes take 3-7x319.5%, or 2.25x) → 3-7x199% (poisoned foes take 3-7x447.75%, or 2.25x)
 * Level 3: 3-7x158% (poisoned foes take 3-7x355.5%, or 2.25x) → 3-7x221% (poisoned foes take 3-7x497.25%, or 2.25x)
 * Level 4: 3-7x237% (poisoned foes take 3-7x355.5%, or 1.5x) → 3-7x261% (poisoned foes take 3-7x522%, or 2x)
 * Increased the modifier of applied to damage against poisoned enemies.
 * Level 3: 1x1726% (poisoned foes take 1x2589%, or 1.5x) → 1x1726% (poisoned foes take 1x3452%, or 2x)

Bow
Expand to view.


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 3x212% → 3x318% (burning foes take 3x508.8%, or 1.6x)
 * Level 2: 3x235% → 3x352.5% (burning foes take 3x564%, or 1.6x)
 * Level 3: 3x262% → 3x393% (burning foes take 3x628.8%, or 1.6x)
 * Level 4: 3x288% → 3x432% (burning foes take 3x691.2%, or 1.6x)
 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 1x635% → 1x952.5% (burning foes take 1x1524%, or 1.6x)
 * Level 2: 1x667% → 1x1000.5% (burning foes take 1x1600.8%, or 1.6x)
 * Level 3: 1x701% → 1x1051.5% (burning foes take 1x1682.4%, or 1.6x)


 * Increased the power of and added effects that inflict frostbite and increase damage to frostbitten enemies.
 * Level 1: 3x212% → 3x424% + frostbite for 21 seconds - dealing 18% damage every 2.9 seconds - with 100% base chance + frostbitten foes take 3x508.8%, or 1.2x
 * Level 2: 3x235% → 3x470% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance + frostbitten foes take 3x564%, or 1.2x
 * Level 3: 3x262% → 3x524% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 3x628.8%, or 1.2x
 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 1x635% → 1x1270% (frostbitten foes take 1x1905%, or 1.5x)
 * Level 2: 1x667% → 1x1334% (frostbitten foes take 1x2001%, or 1.5x)


 * Increased the power of and added effects that inflict poison and increase damage to poisoned enemies.
 * Level 1: 3x212% → 3x298% + poison for 15 seconds - dealing 25.4% damage every 2.9 seconds - with 80% base chance + poisoned foes take 3x357.6%, or 1.2x
 * Level 2: 3x235% → 3x331% + poison for 15 seconds - dealing 36% damage every 2.9 seconds - with 90% base chance + poisoned foes take 3x397.2%, or 1.2x
 * Level 3: 3x262% → 3x369% + poison for 15 seconds - dealing 48.2% damage every 2.9 seconds - with 100% base chance + poisoned foes take 3x442.8%, or 1.2x
 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 1x635% → 1x1257% (poisoned foes take 1x1508.4%, or 1.2x)
 * Level 2: 1x667% → 1x1321% (poisoned foes take 1x1585.2%, or 1.2x)
 * The skill still paralyzes


 * Increased the power of and added effects that inflict paralysis and increase damage to paralyzed enemies.
 * Level 1: 3x212% → 3x305% + paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance + paralyzed foes take 3x366%, or 1.2x
 * Level 2: 3x235% → 3x338% + paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance + paralyzed foes take 3x405.6%, or 1.2x
 * Level 3: 3x262% → 3x377% + paralysis for 13 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance + paralyzed foes take 3x452.4%, or 1.2x
 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: 1x635% → 1x1016%
 * Level 2: 1x667% → 1x1067% + Def Down chance: 80% → 100%, no longer stacks


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 8x87% → 8x105% (burning foes take 8x157.5%, or 1.5x)
 * Level 2: 8x91% → 8x111% (burning foes take 8x166.5%, or 1.5x)
 * Level 3: 8x96% → 8x117% (burning foes take 8x175.5%, or 1.5x)
 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack, and increased the debuff's chance of being inflicted.
 * Level 1: 1x699% → 1x1398%
 * Level 2: 1x716% → 1x1432% (Def Down Chance: 90% → 100%, no longer stacks)


 * Increased the power of and added effects that inflict frostbite and increase damage to frostbitten enemies.
 * Level 1: 3x233% → 3x419.4% + frostbite for 21 seconds - dealing 18% damage every 2.9 seconds - with 100% base chance + frostbitten foes take 3x712.98%, or 1.7x
 * Level 2: 3x259% → 3x466.2% + frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance + frostbitten foes take 3x792.54%, or 1.7x
 * Level 3: 3x288% → 3x518.4% + frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance + frostbitten foes take 3x881.28%, or 1.7x
 * Improved the energy level increase effect of
 * Energy increase: 1 → 3 stages


 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 1x699% → 1x1258.254% (poisoned foes take 1x1887.381%, or 1.5x)
 * Level 2: 1x734% → 1x1321.2% (poisoned foes take 1x1981.8%, or 1.5x)
 * Level 3: 1x771% → 1x1387.8% (poisoned foes take 1x2081.7%, or 1.5x)
 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 1x699% → 1x1398.1% (poisoned foes take 1x2097.15%, or 1.5x)
 * Level 2: 1x734% → 1x1468% (poisoned foes take 1x2202%, or 1.5x)


 * Increased the power of and increased the modifier applied to damage against poisoned enemies.
 * The base power was actually decreased
 * Level 1: 2x196% (poisoned foes take 2x352.8%, or 1.8x) → 2x180% (poisoned foes take 2x405%, or 2.25x)
 * Level 2: 2x207% (poisoned foes take 2x372.6%, or 1.8x) → 2x190% (poisoned foes take 2x427.5%, or 2.25x)
 * Level 3: 2x220% (poisoned foes take 2x396%, or 1.8x) → 2x202% (poisoned foes take 2x454.5%, or 2.25x)


 * Added an effect to that increases damage to paralyzed enemies.
 * Level 1: 1x699% → 1x726% (paralyzed foes take 1x1161.6%, or 1.6x)
 * Level 2: 1x734% → 1x807% (paralyzed foes take 1x1291.2%, or 1.6x)
 * Level 3: 1x771% → 1x897% (paralyzed foes take 1x1435.2%, or 1.6x)
 * Level 4: 1x1121% → 1x1121% (paralyzed foes take 1x1793.6%, or 1.6x)
 * Added an effect to that increases damage to paralyzed enemies.
 * Level 1: 1x699% → 1x845% (paralyzed foes take 1x1352%, or 1.6x)
 * Level 2: 1x777% → 1x938% (paralyzed foes take 1x1500.8%, or 1.6x)
 * Level 3: 1x1173% → 1x1173% (paralyzed foes take 1x1876.8%, or 1.6x)


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 1x699% → 1x1398%
 * Level 2: 1x734% → 1x1468% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 3: 1x771% → 1x1542% + Gained 5% Def Down for 10 seconds with 100% chance
 * Increased the power of
 * Level 1: 1x699% → 1x1398%
 * Level 2: 1x734% → 1x1468%


 * Increased the power of
 * Level 1: 1x699% → 1x1398%
 * Level 2: 1x777% → 1x1554%
 * Level 3: 1x893% → 1x1726%
 * Improved the energy level increase effect of and added a buff that increases strength.
 * Energy level increase: 1 → 2 stages
 * Gained 10% Strength buff to team for 10 seconds


 * Increased the power of and added an effect that increases damage to poisoned enemies.
 * Level 1: 1x699% → 1x1132% (poisoned foes take 1x1698%, or 1.5x)
 * Level 2: 1x734% → 1x1189% (poisoned foes take 1x1783.5%, or 1.5x)
 * Level 3: 1x771% → 1x1249% (poisoned foes take 1x1873.5%, or 1.5x)
 * Increased the power of and adjusted the effect that increases damage to blinded enemies so that it increases damage to poisoned enemies instead.
 * Level 1: 3x233% → 3x356%
 * Level 2: 3x245% (blinded foes take 3x352.8%, or 1.44x) → 3x375% (blinded foes take 3x600%, or 1.6x)


 * Increased the power of
 * Level 1: 1x769% + 77% shots → 1x1153.5% + 77% shots
 * Level 2: 1x854% + 85% shots → 1x1281% + 85% shots
 * Level 3: 1x949% + 95% shots → 1x1423.5% + 95% shots
 * Extended the effect duration of the buff of that increases strength, and added a buff that increases strength to the skill's second alternating effect.
 * Team Strength Buff: 10 → 15 seconds


 * Increased the power of
 * Damage increased when under the Obsession effect
 * Level 1: 7x110% → 7x176%
 * Level 2: 7x122% → 7x195.2%
 * Level 3: 7x136% → 7x217.6%


 * Increased the power of
 * Level 1: 14x55% → 14x110%
 * Level 2: 14x61% → 14x122%
 * Level 3: 14x68% → 14x136%
 * Extended the duration of the buff of that increases strength and increased the effect.
 * Strength Buff: 10% → 20% for 10 → 15 seconds


 * Increased the power of
 * Level 1: 1x77% + 1x769% → 1x177.1% + 1x1768.7%
 * Level 2: 1x85% + 1x854% → 1x195.5% + 1x1964.2%
 * Level 3: 1x95% + 1x949% → 1x218.5% + 1x2182.7%
 * Increased the power of force strikes.
 * FS Level 1:
 * Charge Level 1: 66% → 145.2%
 * Charge Level 2: 75% → 165%
 * Charge Level 3: 84% → 184.8%
 * Charge Level 4: 116% → 255.2%
 * FS Level 2:
 * Charge Level 1: 74% → 162.8%
 * Charge Level 2: 84% → 184.8%
 * Charge Level 3: 94% → 206.8%
 * Charge Level 4: 129% → 283.8%
 * Damage multipliers are applied in groups of 4 hits, where each set of 4 hits deals 70% less damage than the previous.


 * Increased the power of
 * Level 1: 1x920% → 1x1470%
 * Level 2: 1x1030% → 1x1634%
 * Level 3: 1x1210% → 1x1815%
 * Extended the effect duration of and improved the effect that increases strength.
 * Gabriel's Blessing Duration: 20 → 40 seconds
 * Level 1: Strength Buff: 15% → 30%
 * Level 2: Strength Buff: 20% → 50%
 * Increased the power of force strikes.
 * FSLevel 1:
 * Charge Level 1: 1x81% (unchanged)
 * Charge Level 2: 1x240% → 1x480%
 * FSLevel 2:
 * Charge Level 1: 1x110% (unchanged)
 * Charge Level 2: 1x300% → 1x600%
 * Combo Changes
 * C6+: 1080% → 1272%


 * Increased the power of
 * Level 1: 4x192% → 4x351%
 * Level 2: 4x202% → 4x390%
 * Level 3: 4x212% → 4x434%
 * Level 4: 4x387% → 4x542%


 * Added an effect to that increases damage to paralyzed enemies.
 * Level 1: 3x105.6% + 1x529.1% + 105.6% shots to paralyzed enemies, or 1.1x
 * Level 2: 3x111.1% + 1x555.5% + 111.1% shots to paralyzed enemies, or 1.1x
 * Level 3: 3x116.6% + 1x583% + 116.6% shots to paralyzed enemies, or 1.1x
 * Level 4: 3x117.7% + 1x594% + 117.7% shots to paralyzed enemies, or 1.1x
 * Base damage remains unchanged


 * Increased the power of
 * Level 1: 8x96% → 8x103.6%
 * Level 2: 8x101% (blinded foes take 8x170.69%, or 1.69x) → 8x109% (blinded foes take 8x184.21%, or 1.69x)
 * Level 3: 8x106% (blinded foes take 8x184.44%, or 1.74x) → 8x114.4% (blinded foes take 8x199.056%, or 1.74x)
 * Level 4: 8x106% (blinded or poisoned foes take 8x184.44%, or 1.74x) → 8x114.4% (blinded or poisoned foes take 8x199.056%, or 1.74x)


 * Increased the power of and decreased the upper limit of the modifier applied to damage that is increased based on remaining HP.
 * Level 1: 1x201% + 1x469% (up to 1x452.25% + 1x1055.25%, or 2.25x crisis) → 1x302% + 1x704% (up to 1x513.4% + 1x1196.8%, or 1.7x crisis)
 * Level 2: 1x231% + 1x539% (up to 1x519.75% + 1x1212.75%, or 2.25x crisis) → 1x347% + 1x809% (up to 1x589.9% + 1x1375.3%, or 1.7x crisis)
 * Level 3: 1x258% + 1x602% (up to 1x580.5% + 1x1354.5%, or 2.25x crisis) → 1x387% + 1x903% (up to 1x657.9% + 1x1535.1%, or 1.7x crisis)

Wand
Expand to view.


 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 1x725% → 1x753%
 * Level 2: 1x805% → 1x838%
 * Level 3: 1x895% → 1x931%
 * Level 4: 1x895% → 1x1164% (burning foes take 1x1513.2%, or 1.3x)
 * Increased the power of and added an effect that increases damage to burning enemies.
 * Level 1: 1x725% → 1x838%
 * Level 2: 1x805% → 1x931%
 * Level 3: 1x895% → 1x1164% (burning foes take 1x1513.2%, or 1.3x)


 * Increased the power of
 * Level 1: 1x725% → 1x1305%
 * Level 2: 1x805% → 1x1449%
 * Level 3: 1x895% → 1x1611%
 * Increased the power of and added a buff that increases defense.
 * Level 1: 1x725% → 1x1450%
 * Level 2: 1x761% → 1x1522%
 * Gained 10% Defense buff to team for 15 seconds


 * Increased the power of and added effects that inflict paralysis and increase damage to paralyzed enemies.
 * Level 1: 1x725% → 1x725% + paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance + paralyzed foes take 1x797.5%, or 1.1x
 * Level 2: 1x805% → 1x805% + paralysis for 13 seconds - dealing 60% every 3.9 seconds - with 90% base chance + paralyzed foes take 1x885.5%, or 1.1x
 * Level 3: 1x895% → 1x895% + paralysis for 13 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance + paralyzed foes take 1x984.5%, or 1.1x


 * Increased the power of
 * Level 1: 2x399% → 2x1038%
 * Level 2: 2x443% → 2x1152%


 * Increased the power of
 * Level 1: 2x399% → 2x798%
 * Level 2: 2x418% → 2x836%
 * Level 3: 2x439% → 2x878%
 * Extended the duration of the buff of that increases strength, increased the effect, and improved the energy level increase effect.
 * Level 1: unchanged
 * Level 2: Strength Buff: 10% → 20% for 10 → 15 seconds + Energy level increase: 1 → 3 stages


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 2x399% → 2x598.5% + Def Down chance: 40% → 100%, no longer stacks
 * Level 2: 2x419% → 2x628.5% + Def Down chance: 40% → 100%, no longer stacks
 * Level 3: 2x440% → 2x660% + Def Down chance: 40% → 100%, no longer stacks
 * Improved the effect of that increases strength.
 * Level 1: Strength Buff: 10% → 15%
 * Level 2: Strength Buff: 15% → 20%


 * Added a buff that increases strength to
 * Level 1: Gained 20% Strength buff to user for 15 seconds
 * Level 2: Gained 30% Strength buff to user for 15 seconds
 * Combo Changes
 * C1: 1x221% → 1x279%
 * C2: 2x119% → 2x151%
 * C3: 3x80% → 3x101%
 * C4: 2x165% → 2x208%
 * C5: 1x132% + 4x80% → 1x166% + 4x101%


 * Added a buff that increases strength to
 * Gained 5% Strength buff to team (regardless of element) for 15 seconds


 * Increased the power of
 * Level 1: 2x399% → 2x718.2%
 * Level 2: 2x443% → 2x797.4%
 * Level 3: 2x492% → 2x885.6%
 * Level 4: 2x492% + 35% bonus hits (paralyzed foes take 2x541.2% + 38.5% bonus hits, or 1.1x) → 2x885.6% + 105% bonus hits (paralyzed foes take 2x974.16% + 115.5% bonus hits, or 1.1x)


 * Increased the power of and added a debuff (that does not stack) that decreases defense.
 * Level 1: 12x73% → 12x116.8% + Gained 5% Def Down for 10 seconds with 100% chance
 * Level 2: 12x77% → 12x123.2% + Def Down chance: 50% → 100%, no longer stacks
 * Level 3: 12x80% → 12x128% + Def Down chance: 50% → 100%, no longer stacks
 * Increased the power of
 * Level 1: 2x613% → 2x980.8%
 * Level 2: 2x644% → 2x1030.4%


 * Increased the power of
 * Metal Blade:
 * C1-C5: 1x50% → 1x100%
 * Increased the power of the Helper version of
 * Metal Blade (Helper): 974% → 1461%
 * Increased the power of
 * Leaf Shield: 100% → 200%
 * Combo:
 * C1-C5: 1x30% → 1x60%


 * Increased the power of and added a buff that increases strength.
 * Level 1: 1x2050% → 1x2768% + Gained 10% Strength buff to user for 15 seconds
 * Level 2: 1x2280% → 1x3078% + Gained 15% Strength buff to user for 15 seconds


 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 2x439% → 2x614.6% (frostbitten foes take 2x798.98%, or 1.3x)
 * Level 2: 2x461% → 2x645.4% (frostbitten foes take 2x839.02%, or 1.3x)
 * Level 3: 2x484% → 2x677.6% (frostbitten foes take 2x880.88%, or 1.3x)
 * Level 4: 2x529% → 2x740.6% (frostbitten foes take 2x962.78%, or 1.3x)
 * Increased the power of and added an effect that increases damage to frostbitten enemies.
 * Level 1: 1x877% → 1x1490.9% (frostbitten foes take 1x1938.17%, or 1.3x)
 * Level 2: 1x974% → 1x1655.8% (frostbitten foes take 1x2152.54%, or 1.3x)
 * Level 3: 1x1070% → 1x1819% (frostbitten foes take 1x2364.7%, or 1.3x)
 * Increased the power of buffed standard attacks.
 * Standard Attacks Level 1
 * C1: 1x110.5% → 1x132.6%
 * C2: 1x59.5% → 2x71.4%
 * C3: 3x40% → 3x48%
 * C4: 2x82.5% → 2x99%
 * C5: 1x66% + 4x40% → 1x79.2% + 4x48%
 * Standard Attacks Level 2
 * C1: 1x127.075% → 1x152.4%
 * C2: 2x68.425% → 2x82.1%
 * C3: 3x46% → 3x55.2%
 * C4: 2x94.875% → 2x113.8%
 * C5: 1x75.9% + 4x46% → 1x91% + 4x55.2%


 * Increased the power of
 * Unknown Order
 * Level 1: 4x149% → 4x253%
 * Level 2: 4x169% → 4x287%
 * Level 3: 4x189% → 4x321%
 * Tentacle Phantasma
 * Level 1: 4x159% (frostbitten foes take 4x254.4%, or 1.6x) → 4x270% (frostbitten foes take 4x432%, or 1.6x)
 * Level 2: 4x178% (frostbitten foes take 4x284.8%, or 1.6x) → 4x303% (frostbitten foes take 4x484.8%, or 1.6x)
 * Level 3: 4x198% (frostbitten foes take 4x316.8%, or 1.6x) → 4x337% (frostbitten foes take 4x539.2%, or 1.6x)
 * Increased the power of
 * Seeker of Truth
 * Level 1: 4x188% → 4x320%
 * Level 2: 4x208% → 4x354%
 * Tentacle Mirage
 * Level 1: 4x236% (frostbitten foes take 4x377.6%, or 1.6x) → 4x401% (frostbitten foes take 4x641.6%, or 1.6x)
 * Level 2: 4x263% (frostbitten foes take 4x420.8%, or 1.6x) → 4x447% (frostbitten foes take 4x715.2%, or 1.6x)


 * Increased the power of, adjusted the debuff that decreases defense so that it does not stack and increased the debuff's chance of being applied.
 * Level 1: 6x146% → 6x186%
 * Level 2: 6x154% → 6x207% + Def Down chance: 50% → 100%, no longer stacks
 * Level 3: 6x161% → 6x230% + Def Down chance: 50% → 100%, no longer stacks
 * Def Down now has 100% base chance, no longer stacks
 * Increased the power of
 * Level 1: 4x219% → 4x307%
 * Level 2: 4x244% → 4x341%
 * This change was not documented on the notices


 * Increased the power of
 * Level 1: 1x1480% → 1x1776%
 * Level 2: 1x1552% → 1x1862%
 * Level 3: 1x1600% → 1x1920%


 * Adjusted the buff of that increases strength so that it affects the entire team and extended the effect duration.
 * Effect duration: 15 → 30 seconds


 * Increased the power of
 * Level 1: 3x207% + 1x259% → 3x269% + 1x337%
 * Level 2: 3x230% + 1x287% → 3x299% + 1x373%
 * Level 3: 3x255% + 1x319% → 3x332% + 1x415%
 * Level 4: 3x459% + 1x528% (up to a max of 3x826.2% + 1x950.4% on poisoned enemies, at 1 HP) → 3x597% + 1x686% (up to a max of 3x1074.6% + 1x1234.8% on poisoned enemies, at 1 HP)


 * Increased the power of
 * Level 1: 2x438% → 2x631%
 * Level 2: 2x487% → 2x701%
 * Level 3: 2x541% → 2x779%
 * Level 4: 2x541% → 2x866%
 * Increased the power of
 * Level 1: 1x526% + 4x88% → 1x757% + 4x126%
 * Level 2: 1x584% + 4x97% → 1x841% + 4x140%
 * Level 3: 1x584% + 4x97% (up to 1x1168% + 4x194% at 1 HP, or 2x crisis) → 1x934% + 4x155% (up to 1x1868% + 4x388% at 1 HP, or 2x crisis)

Staff
Expand to view.


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds
 * Increased the power of
 * Level 1: 1x506% → 1x1012%
 * Level 2: 1x562% → 1x1124%
 * Level 3: 1x562% → 1x1248%


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds
 * Increased the power of
 * Level 1: 1x506% → 1x1012%
 * Level 2: 1x562% → 1x1124%
 * Level 3: 1x693% → 1x1386%


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 8% Strength buff to team for 60 seconds
 * Level 3: Gained 8% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Removed Skill Shift from and made effects granted by Skill Shift granted upon the skill's activation instead, adjusted the effect that increases strength so that it does not stack, and extended the effect duration.
 * Level 1: Team Strength buff: 5% → 8% for 10 → 60 seconds, no longer stacks
 * Level 2: Team Strength buff: 8% → 8% for 10 → 60 seconds, no longer stacks
 * Level 3: Team Strength buff: 10% → 8% for 10 → 60 seconds, no longer stacks
 * The skill will now always give a defense buff for 5 seconds and a 8% strength buff for 60 seconds to the team


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds


 * Improved the energy level increase of and added a buff that increases strength.
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 8% Strength buff to team for 60 seconds
 * Level 3: Gained 8% Strength buff to team for 60 seconds
 * Energy level increase: 1 → 2 stages
 * Improved the energy level increase of
 * Level 1: Energy level increase: 1 → 3 stages. Does NOT increase strength
 * Level 2: Energy level increase: 2 → 3 stages


 * Extended the effect duration of and increased the effect.
 * Fluorescent Fish duration: 15 → 30 seconds
 * Level 1: Bonus non elemental damage: 10% → 20%
 * Level 2: Bonus non elemental damage: 15% → 30%
 * Level 3: Bonus non elemental damage: 20% → 40%


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Added effects to the buff zone created by that damage enemies who enter it and restore HP to the entire team based on damage dealt.
 * Level 1: Deals 640% damage to enemies who enter the buff zone, restores 20% of damage inflicted as HP to user. This recovery caps at 100% of their maximum HP
 * Level 2: Deals 800% damage to enemies who enter the buff zone, restores 20% of damage inflicted as HP to user. This recovery caps at 100% of their maximum HP
 * Ingame description does not match description of change in the notice


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 10% Strength buff to team for 60 seconds
 * Level 3: Gained 15% Strength buff to team for 60 seconds
 * Level 4: Gained 15% Strength buff to team for 60 seconds


 * Added a buff (that does not stack) that increases strength to
 * Level 1: Gained 8% Strength buff to team for 60 seconds
 * Level 2: Gained 8% Strength buff to team for 60 seconds
 * Level 3: Gained 8% Strength buff to team for 60 seconds


 * Increased the power of force strikes.
 * FS Level 1: 1x344% → 1x412.8%
 * FS Level 2: 1x382% → 1x458.4%

Adventurer Shared Skill SP Changes
Expand to view.
 * Increased SP for Level 4: 8282 → 13606
 * Increased SP for Level 3: 10648 → 15381
 * Increased SP for Level 3: 11536 → 16269
 * Increased SP for Level 2: 10686 → 15266
 * Increased SP for Level 3: 12374 → 16241
 * Increased SP for Level 2: 12528 → 17430
 * Increased SP for Level 3: 6397 → 10976
 * Increased SP for Level 3: 4886 → 6840
 * Increased SP for Level 3: 9045 → 11405
 * Increased SP for Level 3: 6102 → 8237
 * Increased SP for Level 3: 6102 → 11288
 * Increased SP for Level 3: 5762 → 11279
 * Increased SP for Level 3: 3044 → 5835
 * Increased SP for Level 3: 4737 → 10861
 * Increased SP for Level 3: 4704 → 7291
 * Increased SP for Level 3: 4636 → 9040
 * Increased SP for Level 2: 5970 → 9186
 * Increased SP for Level 3: 4514 → 6319
 * Increased SP for Level 3: 4426 → 9958
 * Increased SP for Level 3: 5116 → 8953
 * Increased SP for Level 3: 7084 → 8932
 * Increased SP for Level 3: 5006 → 14517
 * Increased SP for Level 3: 5322 → 9579
 * Increased SP for Level 3: 6702 → 12821
 * Increased SP for Level 3: 5570 → 8633
 * Increased SP for Level 3: 5570 → 8912
 * Increased SP for Level 3: 4622 → 7857
 * Increased SP for Level 3: 4790 → 8861
 * Increased SP for Level 3: 4790 → 11496
 * Increased SP for Level 3: 4790 → 10298
 * Increased SP for Level 3: 7101 → 8416
 * Increased SP for Level 3: 5126 → 8970
 * Increased SP for Level 3: 5884 → 9708
 * Increased SP for Level 3: 5808 → 12777
 * Increased SP for Level 3: 5736 → 7600
 * Increased SP for Level 3: 7152 → 9006
 * Increased SP for Level 3: 4718 → 7430
 * Increased SP for Level 3: 5134 → 9241
 * Increased SP for Level 3: 9248 → 10569
 * Increased SP for Level 3: 5416 → 8394
 * Increased SP for Level 3: 7177 → 10093
 * Increased SP for Level 3: 5282 → 6338
 * Increased SP for Level 4: 5518 → 6621
 * Increased SP for Level 4: 5162 → 6323
 * Increased SP for Level 3: 5134 → 6417
 * Increased SP for Level 3: 5008 → 7512
 * Increased SP for Level 4: 5260 → 6838
 * Increased SP for Level 3: 5572 → 6965
 * Increased SP for Level 3: 8610 → 11193
 * Increased SP for Level 3: 5134 → 5904
 * Increased SP for Level 3: 5280 → 6072
 * Increased SP for Level 3: 4650 → 11392
 * Increased SP for Level 3: 5074 → 5708
 * Increased SP for Level 3: 8969 → 10651
 * Increased SP for Level 4: 9266 → 11404
 * Increased SP for Level 4: 4790 → 5987
 * Increased SP for Level 4: 5476 → 8761
 * Increased SP for Level 4: 5838 → 7881
 * Increased SP for Level 3: 6727 → 8969
 * Increased SP for Level 3: 11129 → 12868
 * Increased SP for Level 4: 6370 → 8085
 * Increased SP for Level 3: 7920 → 8910
 * Increased SP for Level 2: 9600 → 11200
 * Increased SP for Level 3: 7378 → 9649
 * Increased SP for Level 3: 7854 → 9537
 * Increased SP for Level 3: 8442 → 11364
 * Increased SP for Level 2: 9739 → 11595
 * Increased SP for Level 4: 7420 → 9989
 * Increased SP for Level 4: 9214 → 11518
 * Increased SP for Level 2: 13289 → 16611
 * Increased SP for Level 2: 9254 → 13881
 * Increased SP for Level 3: 10305 → 11832
 * Increased SP for Level 3: 15649 → 16794
 * Increased SP for Level 3: 14437 → 16129
 * Increased SP for Level 3: 7008 → 13724
 * Increased SP for Level 2: 8362 → 22179
 * Increased SP for Level 3: 13221 → 18028
 * Increased SP for Level 3: 8874 → 13606
 * Increased SP for Level 3: 9465 → 14198
 * Increased SP for Level 4: 8282 → 13606
 * Increased SP for Level 3: 10057 → 14494
 * Increased SP for Level 3: 10057 → 14790
 * Increased SP for Level 3: 8282 → 13606
 * Increased SP for Level 4: 9465 → 14198
 * Increased SP for Level 3: 10648 → 14494
 * Increased SP for Level 2: 10686 → 20227
 * Increased SP for Level 3: 8834 → 13409
 * Increased SP for Level 2: 11947 → 22188
 * Increased SP for Level 3: 6440 → 8120
 * Increased SP for Level 4: 8977 → 15638
 * Increased SP for Level 3 & 4: 8874 (Level 3) / 9465 (Level 4) → 14198
 * Increased SP for Level 2: 4680 → 5616
 * Increased SP for Level 4: 6351 → 7329
 * Increased SP for Level 4: 11437 → 16564
 * Increased SP for Level 4: 8317 → 12652
 * Increased SP for Level 4: 5976 → 8341
 * Increased SP for Level 4: 6887 → 7682
 * Increased SP for Level 3: 13343 → 14614
 * Increased SP for Level 3: 13147 → 15468
 * Increased SP for Level 4: 6641 → 9488
 * Increased SP for Level 4: 12207 → 14398
 * Increased SP for Level 3: 3609 → 5865
 * Increased SP for Level 4: 10648 → 14494
 * Increased SP for Level 4: 6760 → 9515
 * Increased SP for Level 3: 15768 → 20148
 * Increased SP for Level 3: 4752 → 8078
 * Increased SP for Level 3: 6242 → 10324
 * Increased SP for Level 3: 4592 → 7576
 * Increased SP for Level 3: 5996 → 7035
 * Increased SP for Level 3: 4892 → 10640
 * Increased SP for Level 3: 4784 → 5382
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 10939 → 13464
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 7590 → 9411
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 6822 → 15055
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 8874 → 13606
 * This skill is not documented in Cygames' site listing
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * Increased SP for Level 3: 7920 → 8910
 * Increased SP for Level 2: 9600 → 11200
 * Increased SP for Level 3: 7378 → 9649
 * Increased SP for Level 3: 7854 → 9537
 * Increased SP for Level 3: 8442 → 11364
 * Increased SP for Level 2: 9739 → 11595
 * Increased SP for Level 4: 7420 → 9989
 * Increased SP for Level 4: 9214 → 11518
 * Increased SP for Level 2: 13289 → 16611
 * Increased SP for Level 2: 9254 → 13881
 * Increased SP for Level 3: 10305 → 11832
 * Increased SP for Level 3: 15649 → 16794
 * Increased SP for Level 3: 14437 → 16129
 * Increased SP for Level 3: 7008 → 13724
 * Increased SP for Level 2: 8362 → 22179
 * Increased SP for Level 3: 13221 → 18028
 * Increased SP for Level 3: 8874 → 13606
 * Increased SP for Level 3: 9465 → 14198
 * Increased SP for Level 4: 8282 → 13606
 * Increased SP for Level 3: 10057 → 14494
 * Increased SP for Level 3: 10057 → 14790
 * Increased SP for Level 3: 8282 → 13606
 * Increased SP for Level 4: 9465 → 14198
 * Increased SP for Level 3: 10648 → 14494
 * Increased SP for Level 2: 10686 → 20227
 * Increased SP for Level 3: 8834 → 13409
 * Increased SP for Level 2: 11947 → 22188
 * Increased SP for Level 3: 6440 → 8120
 * Increased SP for Level 4: 8977 → 15638
 * Increased SP for Level 3 & 4: 8874 (Level 3) / 9465 (Level 4) → 14198
 * Increased SP for Level 2: 4680 → 5616
 * Increased SP for Level 4: 6351 → 7329
 * Increased SP for Level 4: 11437 → 16564
 * Increased SP for Level 4: 8317 → 12652
 * Increased SP for Level 4: 5976 → 8341
 * Increased SP for Level 4: 6887 → 7682
 * Increased SP for Level 3: 13343 → 14614
 * Increased SP for Level 3: 13147 → 15468
 * Increased SP for Level 4: 6641 → 9488
 * Increased SP for Level 4: 12207 → 14398
 * Increased SP for Level 3: 3609 → 5865
 * Increased SP for Level 4: 10648 → 14494
 * Increased SP for Level 4: 6760 → 9515
 * Increased SP for Level 3: 15768 → 20148
 * Increased SP for Level 3: 4752 → 8078
 * Increased SP for Level 3: 6242 → 10324
 * Increased SP for Level 3: 4592 → 7576
 * Increased SP for Level 3: 5996 → 7035
 * Increased SP for Level 3: 4892 → 10640
 * Increased SP for Level 3: 4784 → 5382
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 10939 → 13464
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 7590 → 9411
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 6822 → 15055
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 8874 → 13606
 * This skill is not documented in Cygames' site listing
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * Increased SP for Level 4: 6351 → 7329
 * Increased SP for Level 4: 11437 → 16564
 * Increased SP for Level 4: 8317 → 12652
 * Increased SP for Level 4: 5976 → 8341
 * Increased SP for Level 4: 6887 → 7682
 * Increased SP for Level 3: 13343 → 14614
 * Increased SP for Level 3: 13147 → 15468
 * Increased SP for Level 4: 6641 → 9488
 * Increased SP for Level 4: 12207 → 14398
 * Increased SP for Level 3: 3609 → 5865
 * Increased SP for Level 4: 10648 → 14494
 * Increased SP for Level 4: 6760 → 9515
 * Increased SP for Level 3: 15768 → 20148
 * Increased SP for Level 3: 4752 → 8078
 * Increased SP for Level 3: 6242 → 10324
 * Increased SP for Level 3: 4592 → 7576
 * Increased SP for Level 3: 5996 → 7035
 * Increased SP for Level 3: 4892 → 10640
 * Increased SP for Level 3: 4784 → 5382
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 10939 → 13464
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 7590 → 9411
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 6822 → 15055
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 8874 → 13606
 * This skill is not documented in Cygames' site listing
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * Increased SP for Level 3: 5996 → 7035
 * Increased SP for Level 3: 4892 → 10640
 * Increased SP for Level 3: 4784 → 5382
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 10939 → 13464
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 7590 → 9411
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 4: 6822 → 15055
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 8874 → 13606
 * This skill is not documented in Cygames' site listing
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This skill is not documented in Cygames' site listing
 * Increased SP for Level 3: 8874 → 13606
 * This skill is not documented in Cygames' site listing
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.
 * This wasn't actually changed. Cygames screwed up.

Adventurer-Exclusive Combo Changes
Expand to view.
 * Note: this section only contains adventurers whose skills were otherwise unchanged. See the Adventurer Skill Changes section for those whose skills were affected.


 * Combo Changes
 * C1: 1x82% → 1x98%
 * C2: 1x88% → 1x106%
 * C3: 1x104% → 1x125%
 * C4: 1x110% → 1x132%
 * C5: 1x165% → 1x198%


 * Dragondrive Combo Changes
 * C1: 1x97% → 1x190%
 * C2: 1x97% → 1x190%
 * C3: 2x63% → 2x125%
 * C4: 1x129% → 1x255%
 * C5: 1x194% → 1x384%


 * Sacred Blade Combo Changes
 * C1: 1x73% → 1x88%
 * C2: 2x82% → 2x98%
 * C3: 2x88% → 2x106%
 * C4: 2x90% → 2x108%
 * C5: 2x97% → 2x116%


 * Standard Combo Changes
 * C1: 2x38.5% → 2x59.2%
 * C2: 2x42.3% → 2x65.1%
 * C3: 2x46.2% → 2x71.1%
 * C4: 2x48.1% + 1x50% → 2x74% + 1x77%
 * Delayed Combo Changes
 * C1: 5x21.1% → 5x32.4%
 * C2: 5x23.2% → 5x35.7%
 * C3: 5x25.3% → 5x38.9%
 * C4: 5x27.4% → 5x42.1%


 * Dragondrive Combo Changes
 * C1: 1x189% → 1x227%
 * C2: 1x227% → 1x272%
 * C3: 1x340% → 1x408%

3★
Expand to view.


 * Skill: 1x466% / 1x518% → 1x932% / 1x1036%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x62% + 1x145% → 1x124% + 1x290%


 * Skill: 1x454% / 1x504% → 1x908% / 1x1008%
 * C1: 1x144% → 1x288%
 * C2: 1x158% → 1x316%
 * C3: 1x202% → 1x404%


 * Skill: 2x145% / 2x174% → 2x290% / 2x348%
 * C1: 1x40% → 1x80%
 * C2: 1x40% → 1x80%
 * C3: 2x40% → 2x80%


 * Skill: 1x466% / 1x518% → 1x932% / 1x1036%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x62% + 1x145% → 1x124% + 1x290%


 * Skill: 1x454% / 1x504% → 1x908% / 1x1008%
 * C1: 1x144% → 1x288%
 * C2: 1x158% → 1x316%
 * C3: 1x202% → 1x404%


 * Skill: -
 * C1: 1x40% → 1x80%
 * C2: 1x40% → 1x80%
 * C3: 2x40% → 2x80%


 * Skill: 1x466% / 1x518% → 1x932% / 1x1036%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x62% + 1x145% → 1x124% + 1x290%


 * Skill: 1x454% / 1x504% → 1x908% / 1x1008%
 * C1: 1x144% → 1x288%
 * C2: 1x158% → 1x316%
 * C3: 1x202% → 1x404%


 * Skill: -
 * C1: 1x40% → 1x80%
 * C2: 1x40% → 1x80%
 * C3: 2x40% → 2x80%


 * Skill: 1x466% / 1x518% → 1x932% / 1x1036%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x62% + 1x145% → 1x124% + 1x290%


 * Skill: 1x454% / 1x504% → 1x908% / 1x1008%
 * C1: 1x144% → 1x288%
 * C2: 1x158% → 1x316%
 * C3: 1x202% → 1x404%


 * Skill: -
 * C1: 1x40% → 1x80%
 * C2: 1x40% → 1x80%
 * C3: 2x40% → 2x80%


 * Skill: 1x466% / 1x518% → 1x932% / 1x1036%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x62% + 1x145% → 1x124% + 1x290%


 * Skill: 1x454% / 1x504% → 1x908% / 1x1008%
 * C1: 1x144% → 1x288%
 * C2: 1x158% → 1x316%
 * C3: 1x202% → 1x404%


 * Skill: 1x136% + 1x318% / 1x151% + 1x353% → 1x272% + 1x636% / 1x302% + 1x706%
 * C1: 1x40% → 1x80%
 * C2: 1x40% → 1x80%
 * C3: 2x40% → 2x80%

4★
Expand to view.


 * Skill: 8x116.2% / 8x129.5% → 8x232.4% / 8x259%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 2x207% → 2x414%


 * Skill: -
 * C1: 1x204% → 1x408%
 * C2: 1x67% + 1x158% → 1x134% + 1x316%
 * C3: 1x286% → 1x572%


 * Skill: 1x226.8% + 1x340.2% / 1x252% + 1x378% → 1x453.6% + 1x680.4% / 1x504% + 1x756%
 * C1: 1x180% → 1x360%
 * C2: 1x198% → 1x396%
 * C3: 1x252% → 1x504%


 * Skill: 1x554% / 1x616% → 1x1108% / 1x1232%
 * C1: 1x176% → 1x352%
 * C2: 1x194% → 1x388%
 * C3: 1x74%+1x173% → 1x148%+1x346%


 * Skill: 1x185.5% + 1x432.6% / 1x205.8% + 1x480.2% → 1x371% + 1x865.2% / 1x411.6% + 1x960.4%
 * C1: 1x196% → 1x392%
 * C2: 1x216% → 1x432%
 * C3: 2x82% → 2x164%


 * Skill: 3x138.6% / 3x154% → 3x277.2% / 3x308%
 * C1: 1x176% → 1x352%
 * C2: 1x194% → 1x388%
 * C3: 1x246% → 1x492%


 * Skill: 3x155% / 3x173% → 3x310% / 3x346%
 * C1: 1x148% → 1x296%
 * C2: 1x163% → 1x326%
 * C3: 1x207% → 1x414%


 * Skill: 1x524.3% / 1x550.2% → 1x1048.6% / 1x1100.4%
 * C1: 1x176% → 1x352%
 * C2: 1x194% → 1x388%
 * C3: 1x246% → 1x492%


 * Skill: 3x226.8% / 3x252% → 3x453.6% / 3x504%
 * C1: 1x216% → 1x432%
 * C2: 1x238% → 1x476%
 * C3: 1x302% → 1x604%


 * Skill: 2x207.9% / 2x231% → 2x415.8% / 2x462%
 * C1: 1x132% → 1x264%
 * C2: 1x146% → 1x292%
 * C3: 2x185% → 2x370%


 * Skill: 1x567% / 1x630% → 1x1134% / 1x1260%
 * C1: 1x180% → 1x360%
 * C2: 1x198% → 1x396%
 * C3: 1x252% → 1x504%


 * Skill: 1x642.6% / 1x714% → 1x1285.2% / 1x1428%
 * C1: 1x204% → 1x408%
 * C2: 1x225% → 1x450%
 * C3: 1x86% + 1x200% → 1x172% + 1x400%


 * Skill: 1x580% / 1x644% → 1x1160% / 1x1288%
 * C1: 1x55% + 1x129% → 1x110% + 1x258%
 * C2: 1x61% + 1x142% → 1x122% + 1x284%
 * C3: 1x78% + 1x180% → 1x156% + 1x360%


 * Skill: 1x529.2% / 1x588% → 1x1058.4% / 1x1176%
 * C1: 1x168% → 1x336%
 * C2: 1x185% → 1x370%
 * C3: 1x70% + 1x165% → 1x140% + 1x330%


 * Skill: 3x258.3% / 3x287% → 3x516.6% / 3x574%
 * C1: 1x164% → 1x328%
 * C2: 1x181% → 1x362%
 * C3: 1x230% → 1x460%


 * Skill: 2x277.2% / 2x308% → 2x554.4% / 2x616%
 * C1: 1x53% + 1x123% → 1x106% + 1x246%
 * C2: 1x58% + 1x135% → 1x116% + 1x270%
 * C3: 1x74% + 1x173% → 1x148% + 1x346%


 * Skill: -
 * C1: 1x150% → 1x300%
 * C2: 1x165% → 1x330%
 * C3: 1x210% → 1x420%


 * Skill: -
 * C1: 1x175% → 1x350%
 * C2: 1x193% → 1x386%
 * C3: 1x245% → 1x490%

5★ Flame
Expand to view.


 * Skill: 2x441% / 2x490% → 2x882% / 2x980%
 * C1: 2x140% → 2x280%
 * C2: 1x308% → 1x616%
 * C3: 1x392% → 1x784%


 * Skill: 1x851% / 1x894% → 1x1702% / 1x1788%
 * C1: 1x270% → 1x540%
 * C2: 1x297% → 1x594%
 * C3: 2x378% → 2x756%


 * Skill: 2x198% / 2x220% → 2x396% / 2x440%
 * C1: 1x176% → 1x352%
 * C2: 1x194% → 1x388%
 * C3: 1x246% → 1x492%


 * Skill: 7x105% / 7x110% → 7x210% / 7x220%
 * C1: 1x200% → 1x400%
 * C2: 1x220% → 1x440%
 * C3: 2x140% → 2x280%


 * Skill: 4x225% / 4x250% → 4x450% / 4x500%
 * C1: 1x140% → 1x280%
 * C2: 2x72% → 2x144%
 * C3: 1x252% → 1x504%


 * Skill: 1x504% / 1x560% → 1x1008% / 1x1120%
 * C1: 1x160% → 1x320%
 * C2: 1x176% → 1x352%
 * C3: 1x224% → 1x448%


 * Skill: 1x594% / 1x660% → 1x1188% / 1x1320%
 * C1: 1x208% → 1x416%
 * C2: 1x229% → 1x458%
 * C3: 3x133% → 3x266%


 * Skill: 1x270% + 1x630% / 1x300% + 1x700% → 1x540% + 1x1260% / 1x600% + 1x1400%
 * C1: 1x210% → 1x420%
 * C2: 1x231% → 1x462%
 * C3: 2x420% → 2x840%


 * Skill: 1x162% + 1x378% / 1x180% + 1x420% → 1x324% + 1x756% / 1x360% + 1x840%
 * C1: 1x190% → 1x380%
 * C2: 1x209% → 1x418%
 * C3: 1x257% → 1x514%


 * Skill: 3x198% / 3x220% → 1x396% / 3x440%
 * C1: 1x200% → 1x400%
 * C2: 1x240% → 1x480%
 * C3a: 1x174% → 1x348%
 * C3b: 1x406% → 1x812%


 * Skill: 3x30% + 3x120% / 3x33% + 3x133% → 3x60% + 3x240% / 3x66% + 3x266%
 * C1: 1x152% → 1x304%
 * C2: 1x167% → 1x334%
 * C3: 1x73% + 1x292% → 1x146% + 1x584%


 * Skill: 1x90% + 1x360% / 1x100% + 1x400% → 1x180% + 1x720% / 1x200% + 1x800%
 * C1: 1x220% → 1x440%
 * C2: 1x242% → 1x484%
 * C3: 1x144% + 1x340% → 1x288% + 1x584%


 * Skill: 3x225% / 3x250% → 3x450% / 3x500%
 * C1: 1x270% → 1x540%
 * C2: 1x297% → 1x594%
 * C3: 3x162% → 3x324%


 * Skill: 16x39% / 16x44% → 16x78% / 16x88%
 * C1: 3x70% → 3x140%
 * C2: 4x61% → 4x122%
 * C3: 5x67% → 5x134%

5★ Water
Expand to view.


 * Skill: 2x166.6% + 1x387.8% / 2x184.8% + 1x431.2% → 2x333.2% + 1x775.6% / 3x369.6% + 1x862.4%
 * C1: 1x176% → 1x352%
 * C2: 1x194% → 1x388%
 * C3: 1x246% → 1x492%


 * Skill: 6x135% / 6x150% → 6x270% / 6x300%
 * C1: 1x200% → 1x400%
 * C2: 1x260% → 1x520%
 * C3: 1x200% + 1x280% → 1x400% + 1x560%


 * Skill: 1x869.4% / 1x913.5% → 1x1738.8% / 1x1827%
 * C1: 1x292% → 1x584%
 * C2: 1x322% + 1x122% → 1x644% + 1x244%
 * C3: 1x286% → 1x572%


 * Skill: 1x450% / 1x500% → 1x900% / 1x1000%
 * C1: 1x230% → 1x460%
 * C2: 1x253% → 1x506%
 * C3: 1x403% → 1x806%


 * Skill: 3x194% / 3x204% → 3x388% / 3x408%
 * C1: 1x185% → 1x370%
 * C2: 1x204% → 1x408%
 * C3: 1x259% → 1x518%


 * Skill: 1x630% / 1x662% → 1x1260% / 1x1324%
 * C1: 1x200% → 1x400%
 * C2: 1x66% → 1x132%
 * C3: 1x280% → 1x560%


 * Skill: 12x52% / 12x54% → 12x104% / 12x108%
 * C1: 1x180% → 1x360%
 * C2: 2x171% → 2x342%
 * C3: 1x378% → 1x756%


 * Skill: -
 * C1: 1x200% → 1x400%
 * C2: 1x220% → 1x440%
 * C3: 2x380% → 2x760%


 * Skill: 4x135% / 4x150% → 4x270% / 4x300%
 * C1: 1x190% → 1x380%
 * C2: 1x209% → 1x418% (not consistent with wiki)
 * C3: 1x418% → 1x836%


 * Skill: -
 * C1: 1x270% → 1x540%
 * C2: 3x99% → 3x198%
 * C3: 2x306% → 2x612% (not consistent with wiki)


 * Skill: -
 * C1: 1x240% → 1x480%
 * C2: 1x264% → 1x528%
 * C3: 2x216% → 2x432%


 * Skill: Xx70% / Xx90% → Xx140% / Xx180%
 * C1: 1x180% → 1x360%
 * C2: 1x195% → 1x390%
 * C3: 1x84% → 1x168%

5★ Wind
Expand to view.


 * Skill: 3x254.1% / 3x267.4% → 3x508.2% / 3x534.8%
 * C1: 1x256% → 1x512%
 * C2: 2x141% → 2x282%
 * C3: 1x358% → 1x716%


 * Skill: 1x619.5% / 1x650.3% → 1x1239% / 1x1300.6%
 * C1: 1x208% → 1x416%
 * C2: 1x229% → 1x458%
 * C3: 1x291% → 1x582%


 * Skill: 3x131% / 3x146% → 3x262% / 3x292%
 * C1: 1x125% → 1x250%
 * C2: 1x138% → 1x276%
 * C3: 1x175% → 1x350%


 * Skill: 3x200% / 3x210% → 3x400% / 3x420%
 * C1: 1x190% → 1x380%
 * C2: 1x63% + 1x146% → 1x126% + 1x292%
 * C3: 1x286% → 1x572%


 * Skill: 6x84% / 6x93% → 6x168% / 6x186%
 * C1: 1x160% → 1x320%
 * C2: 1x168% → 1x336%
 * C3: 1x176% → 1x352%
 * C4: 2x93% → 2x186%
 * C5: 1x240.786% → 1x481.572%


 * Skill: 5x82% / 5x91% → 5x164% / 5x182%
 * C1: 1x140% → 1x280%
 * C2: 1x154% → 1x308%
 * C3: 3x65% → 3x130%


 * Skill: 4x189% / 4x210% → 4x378% / 4x420%
 * C1: 1x120% → 1x240%
 * C2: 1x132% → 1x264%
 * C3: 1x288% → 1x576%


 * Skill: -
 * C1: 1x160% → 1x320%
 * C2: 2x88% → 2x176%
 * C3: 3x133% → 3x266%


 * Skill: 1x806% / 1x896% → 1x1612% / 1x1792%
 * C1: 2x104% → 2x208%
 * C2: 1x226% → 1x452%
 * C3: 1x369% → 1x738%


 * Skill: 3x454% / 3x504% → 3x908% / 3x1008%
 * C1: 1x150% → 1x300%
 * C2: 1x195% → 1x390%
 * C3: 1x255% → 1x510%


 * Skill: 5x37% + 1x347% / 5x41% + 1x385% → 5x74% + 1x694% / 5x82% + 1x770%
 * C1: 1x190% → 1x380%
 * C2: 1x228% → 1x456%
 * C3: 1x342% → 1x684%


 * Skill: 1x495% / 1x550% → 1x990% / 1x1100%
 * C1: 1x180% → 1x360%
 * C2: 1x288% → 1x576%
 * C3: 1x297% → 1x594%


 * Skill: 1x1080% / 1x1200% → 1x2160% / 1x2400%
 * C1: 1x190% → 1x380%
 * C2: 1x209% → 1x418%
 * C3: 3x82% → 3x164%


 * Skill: -
 * C1: 1x290% → 1x580%
 * C2: 1x348% → 1x696%
 * C3: 2x406% → 2x812%

5★ Light
Expand to view.


 * Skill: 1x743.4% / 1x826% → 1x1486.8% / 1x1652%
 * C1: 1x236% → 1x472%
 * C2: 1x260% → 1x520%
 * C3: 1x330% → 1x660%


 * Skill: 1x765% / 1x850% → 1x1530% / 1x1700%
 * C1: 1x220% → 1x440%
 * C2: 1x242% → 1x484%
 * C3: 1x374% → 1x748%


 * Skill: 7x117% / 7x130% → 7x234% / 7x260%
 * C1: 1x220% → 1x440%
 * C2: 1x76% + 1x177% → 1x152% + 1x354%
 * C3: 1x374% → 1x748%


 * Skill: 1x504% / 1x560% → 1x1008% / 1x1120%
 * C1: 2x80% → 2x160%
 * C2: 4x44% → 4x88%
 * C3: 6x37% → 6x74%


 * Skill: -
 * C1: 3x67% → 3x134%
 * C2: 4x55% → 4x110%
 * C3: 5x56% → 5x112%


 * Skill: -
 * C1: 1x165% → 1x330%
 * C2: 1x182% → 1x364%
 * C3: 1x231% → 1x462%


 * Skill: 4x130% / 4x137% → 4x260% / 4x274%
 * C1: 1x165% → 1x330%
 * C2: 1x182% → 1x364%
 * C3: 1x231% → 1x462%


 * Skill: 5x179% / 5x199% → 5x358% / 5x398%
 * C1: 1x153% → 1x306%
 * C2: 1x168% → 1x336%
 * C3: 1x344% → 1x688%


 * Skill: -
 * C1: 1x80% → 1x160%
 * C2: 1x96% → 1x192%
 * C3: 1x144% → 1x288%


 * Skill: 1x630% / 1x700% → 1x1260% / 1x1400%
 * C1: 3x85% → 3x170%
 * C2: 4x73% → 4x146%
 * C3: 5x82% → 5x164%


 * Skill: 5x126% / 5x140% → 5x252% / 5x280%
 * C1: 1x230% → 1x460%
 * C2: 1x252% → 1x504%
 * C3: 1x345% → 1x690%


 * Unchanged

5★ Shadow
Expand to view.


 * Skill: 1x737.8% / 1x774.9% → 1x1475.6% / 1x1549.8%
 * C1: 1x248% → 1x496%
 * C2: 1x273% → 1x546%
 * C3: 1x104% + 1x243% → 1x208% + 1x486%


 * Skill: 1x765% / 1x850% → 1x1530% / 1x1700%
 * C1: 1x230% → 1x460%
 * C2: 1x299% → 1x598%
 * C3a: 1x131% → 1x262%
 * C3b: 1x305% → 1x610%


 * Skill: 5x137% / 5x144% → 5x274% / 5x288%
 * C1: 1x130% → 1x260%
 * C2: 1x143% → 1x286%
 * C3: 1x234% → 1x468%


 * Skill: 5x120% / 5x126% → 5x240% / 4x252%
 * C1: 1x190% → 1x380%
 * C2: 1x209% → 1x418%
 * C3: 2x133% → 2x266%


 * Skill: 6x99% / 6x104% → 6x198% / 6x208%
 * C1: 1x220% → 1x440%
 * C2: 1x231% → 1x462%
 * C3: 2x122% → 2x244%
 * C4: 1x255% → 1x510%
 * C5: 2x166% → 2x332%


 * Skill: -
 * C1: 1x155% → 1x310%
 * C2: 1x155% → 1x310%
 * C3: 1x248% → 1x496%


 * Skill: 2x331% / 2x368% → 2x662% / 2x736%
 * C1: 1x210% → 1x420%
 * C2: 1x231% → 1x462%
 * C3: 2x147% → 2x294%


 * Skill: 13x55% + 1x81% / 13x61% + 1x90% → 13x110% + 1x162% / 13x122% + 1x180%
 * C1: 2x75% → 2x150%
 * C2: 6x41% → 6x82%
 * C3: 8x36% → 8x72%


 * Skill: 1x441% / 1x490% → 1x882% / 1x980%
 * C1: 1x210% → 1x420%
 * C2: 1x252% → 1x504%
 * C3: 2x179% → 1x358%


 * Skill: 1x180% + 5x90% / 1x200% + 5x100% → 1x360% + 1x180% / 1x400% + 1x200%
 * C1: 1x163% → 1x326%
 * C2: 1x196% → 1x392%
 * C3: 1x87% + 1x205% → 1x174% + 1x410%


 * Skill: -
 * C1: 1x180% → 1x360%
 * C2: 1x207% → 1x414%
 * C3: 1x306% → 1x612%


 * Skill: 3x150% / 3x167% → 3x300% / 3x334%
 * C1: 1x215% → 1x430%
 * C2: 1x215% → 1x430%
 * C3a: 1x110% → 1x220%
 * C3b: 1x293% → 1x586%


 * Skill: 1x567% / 1x630% → 1x1134% / 1x1260%
 * C1: 1x180% → 1x360%
 * C2: 1x198% → 1x396%
 * C3: 1x252% → 1x504%


 * Skill: 3x540% / 3x600% → 3x1080% / 3x1200%
 * C1: 1x180% → 1x360%
 * C2: 1x195% → 1x390%
 * C3: 1x84% + 1x196% → 1x168% + 1x392%


 * Skill: 4x149% / 4x165% → 4x298% / 4x330%
 * C1: 1x209% → 1x418% (C1 calls S115_000_01)
 * C2: 1x190% → 1x380% (C2 calls S115_000_00)
 * C3: 3x108% → 3x216%


 * Skill: 1x540% / 1x600% → 1x1080% / 1x1200%
 * C1: 1x170% → 1x340%
 * C2: 1x187% → 1x374%
 * C3: 2x145% → 2x290%


 * Skill: 5x90% / 5x100% → 5x180% / 5x200%
 * C1: 1x155% → 1x310%
 * C2: 1x171% → 1x342%
 * C3: 1x279% → 1x558%


 * Skill: 32x22% / 32x24.2% → 32x44% / 32x48.4%
 * C1: 1x300% → 1x600%
 * C2: 1x360% → 1x720%
 * C3: 1x450% → 1x900%


 * Skill: 1x257.9% + 1x386.8% / 1x322.4% + 1x483.6% → 1x515.8% + 1x773.6% / 1x644.8% + 1x967.2%
 * C1: 1x195% → 1x390%
 * C2: 1x235% → 1x470%
 * C3: 1x340% → 1x680%

Adventurer-Exclusive Dragons
Expand to view. Brunhilda
 * Skill: 1x681% / 1x756% → 1x1362% / 1x1512%
 * C1: 1x216% → 1x432%
 * C2: 1x238% → 1x476%
 * C3: 1x303% → 1x606%

High Brunhilda
 * Skill: 1x681% + 1x366% / 1x756% + 1x406% → 1x1362% + 1x732% / 1x1512% + 1x812%
 * C1: 1x232% → 1x464%
 * C2: 1x256% → 1x512%
 * C3: 1x325% → 1x650%

Brunhilda
 * Skill: 4x138% / 4x154% → 8x276% / 8x308%
 * C1: 1x220% → 1x440%
 * C2: 1x330% → 1x660%
 * C3: 2x374% → 2x748%


 * Skill: 5x108% / 5x108% (or 5x120%) → 5x216% / 5x216% (or 5x240%) (???)
 * needs confirmation
 * C1: 3x40% → 3x80%
 * C2: 3x40% → 3x80%
 * C3: 3x40% → 3x80%

Nyarlathotep
 * Unchanged


 * Skill 1
 * Level 1: 1x632% → 1x1390%, (frostbitten foes take 1x1807%, or 1.3x)
 * Level 2: 1x711% → 1x1564%, (frostbitten foes take 1x2033.2%, or 1.3x)
 * Level 3: 1x790% → 1x1738%, (frostbitten foes take 1x2259.4%, or 1.3x)
 * Skill 2
 * Level 1: 1x964% (frostbitten foes take 1x1156.8%, or 1.2x) → 1x1446% (frostbitten foes take 1x2169% damage, or 1.5x)
 * Level 2: 1x1205% (frostbitten foes take 1x1446% damage to frostbitten enemies, or 1.2x) → 1x1808% (frostbitten foes take 1x2712% damage, or 1.5x)
 * Combo
 * C1: 1x211% → 1x317%
 * C2: 1x252% → 1x378%
 * C3: 1x358% → 1x537%

Weapon Changes

 * The Lv. 2 weapon skills of flame-, water-, wind-, and light-attuned Agito weapons were adjusted as follows:
 * Flame: changed effect that increases strength by 20% to 40%
 * Water: added effect that increases strength by 20%
 * Wind: changed effect that increases strength by 25% to 40%
 * Light: changed effect that increases strength by 20% to 40%
 * The weapon and crafting system received significant updates. The main list of changes was as follows.
 * In Version 1.23.1 and earlier, a weapon's stats (HP & Strength) were upgraded by leveling it up. In the next update and beyond, this will be accomplished by unlocking nodes.
 * In Version 1.23.1 and earlier, unbinding was performed using copies of a weapon. In the next update and beyond, this will be accomplished by unlocking nodes with materials.
 * Only one of any particular weapon can be crafted, but by unlocking additional copies of the weapon, it can be equipped on multiple members of a team.
 * Slots will be added to weapons, and up to five wyrmprints can be equipped to each weapon.
 * Note: Wyrmprints will be changed to typically have one ability per wyrmprint.
 * The weapon bonus will grant an increasing benefit to the HP and strength provided by certain types of weapons as players craft and upgrade more of them.
 * Certain weapon abilities such as the "Bane" abilities found in the weapons from Void Battles and Advanced Dragon Trials will apply to all weapons of a certain type once unlocked.
 * For further information, see this notice.
 * The weapon list as of Version 1.23.1 can be found at Weapons/Archive/Version 1.23.1.

Wyrmprint Changes

 * For further information, see this notice.
 * The wyrmprint list as of Version 1.23.1 can be found at Wyrmprints/Archive/Version 1.23.1.

Functionality

 * In Version 1.23.1 and earlier, each wyrmprint could typically have up to two abilities, and some with certain event perks had three. In the next update and beyond, each wyrmprint will typically have one ability (not including wyrmprints with event perks, which may have two).
 * The number and rarity of wyrmprints that can be equipped on a particular weapon depends on the number of slots that weapon has. Each weapon may equip up to three wyrmprints and up to two, , or  wyrmprints.
 * In Version 1.23.1 and earlier, multiple copies of the same wyrmprint could be obtained and equipped on different members of a team. In the next update and beyond, additional copies to equip to members of a team can be unlocked by upgrading an individual wyrmprint.
 * Certain wyrmprints will have an affinity. There are eleven affinities in total, and equipping multiple wyrmprints with the same affinity will activate an affinity bonus, providing various ability effects. Ability effects provided by affinity bonuses will stack with ability effects provided by wyrmprints but do not share limits.

Upgrades

 * In Version 1.23.1 and earlier, a wyrmprint's stats were upgraded by leveling it up. In the next update and beyond, the HP and strength stats will be upgraded by unlocking HP & Strength nodes. Unbinding a wyrmprint will be necessary to upgrade these stats to their maximum values.
 * In Version 1.23.1 and earlier, unbinding was performed using copies of a wyrmprint. Since only one of each wyrmprint may be obtained in the next update and beyond, unbinding them will be performed by spending (excluding certain wyrmprints) instead.
 * In Version 1.23.1 and earlier, the HP and strength stats of a wyrmprint could be augmented up to +100 each. In the next update and beyond, these stats may be augmented up to +50 each. Augment items used in Version 1.23.1 and earlier will be returned to affected players when goodwill gestures for these changes are provided.

Wyrmprints available in The Imperial Onslaught Treasure Trade and Treasure Trade for Wyrmprints

 * Trades will be limited to a maximum of one of each wyrmprint, and players who already have one of a wyrmprint will not be able to trade for it.
 * Unlike the wyrmprints mentioned earlier, unbinding and unlocking copies of the following wyrmprints will require materials other than :

Endeavors

 * With the changes to the wyrmprint system, certain endeavors will be removed and others will have their details or rewards revised.

Other Changes

 * The tutorial describing how to equip two wyrmprints that unlocks after players clear "What Defines a Hero" (5-4) in chapter 4 of the main campaign will be removed.
 * Certain tutorial content will be revised, and the wyrmprint will be replaced by the  wyrmprint as a drop reward for quests in chapter 1 of the main campaign.
 * Wyrmprint storage slots received as certain main campaign clear rewards will be replaced by dragon storage slots and augment items.

Enemy Changes

 * The parameters of enemies appearing in the following quests have been adjusted:

Void Battles
Expand to view.
 * Void Zephyr Enemy Icon.png Void Zephyr Strike
 * Void Zephyr: Standard
 * Void Zephyr: HP: 407,680 → 627,827; Base OD: 61,152 → 94,174; Base Break: 101,920 → 156,957
 * Void Zephyr: Expert
 * Void Zephyr: HP: 750,131 → 1,320,231; Base OD: 112,520 → 198,035; Base Break: 187,533 → 330,058
 * Void Agni Enemy Icon.png Void Agni Strike
 * Void Agni: Standard
 * Void Agni: HP: 422,683 → 636,138; Base OD: 63,402 → 95,420; Base Break: 105,671 → 159,035
 * Void Agni: Expert
 * Void Agni: HP: 1,056,708 → 1,047,462; Base OD: 158,506 → 157,119; Base Break: 264,177 → 261,865
 * Void Poseidon Enemy Icon.png Void Poseidon Strike
 * Void Poseidon: Standard
 * Void Poseidon: HP: 422,683 → 650,932; Base OD: 63,402 → 97,639; Base Break: 105,671 → 162,733
 * Water Rat: Unchanged
 * Void Poseidon: Expert
 * Void Poseidon: HP: 967,944 → 1,075,870; Base OD: 145,192 → 161,381; Base Break: 241,986 → 268,967
 * Water Rat: Unchanged
 * Void Jeanne d'Arc Enemy Icon.png Void Jeanne d'Arc Strike
 * Void Jeanne d'Arc: Standard
 * Void Jeanne d'Arc: HP: 359,280 → 653,890; Base OD: 8,452 → 15,383; Base Break: 99,332 → 180,784
 * Imperial Defender: Unchanged
 * Imperial Lancer: Unchanged
 * Imperial Mage: Unchanged
 * Imperial Soldier: Unchanged
 * Void Jeanne d'Arc: Expert
 * Void Jeanne d'Arc: HP: 941,314 → 1,482,570; Base OD: 22,145 → 34,878; Base Break: 260,250 → 409,894
 * Imperial Defender: Unchanged
 * Imperial Lancer: Unchanged
 * Imperial Mage: Unchanged
 * Imperial Soldier: Unchanged
 * Void Nidhogg Enemy Icon.png Void Nidhogg Strike
 * Void Nidhogg: Standard
 * Void Nidhogg: HP: 450,000 → 668,931; Base OD: 67,500 → 100,340; Base Break: 112,500 → 167,234
 * Void Nidhogg: Expert
 * Void Nidhogg: Unchanged
 * Volcanic Chimera Enemy Icon.png Volcanic Chimera Strike
 * Volcanic Chimera Strike: Standard
 * Volcanic Chimera: HP: 311,938 → 571,649; Base OD: 77,984 → 142,911; Base Break: 93,581 → 171,494
 * Weak Point: HP: 15,000 → 18,000
 * Volcanic Chimera Strike: Expert
 * Volcanic Chimera: HP: 1,039,797 → 1,175,517; Base OD: 258,949 → 292,748; Base Break: 310,739 → 351,298
 * Weak Point: Unchanged
 * Tidal Chimera Enemy Icon.png Tidal Chimera Strike
 * Tidal Chimera Strike: Standard
 * Tidal Chimera: HP: 311,938 → 571,649; Base OD: 77,984 → 142,911; Base Break: 93,581 → 171,494
 * Weak Point: HP: 15,000 → 18,000
 * Tidal Chimera Strike: Expert
 * Tidal Chimera: HP: 1,039,797 → 1,175,517; Base OD: 258,949 → 292,748; Base Break: 310,739 → 351,298
 * Weak Point: Unchanged
 * Tempest Chimera Enemy Icon.png Tempest Chimera Strike
 * Tempest Chimera Strike: Standard
 * Tempest Chimera: HP: 311,938 → 571,649; Base OD: 77,984 → 142,911; Base Break: 93,581 → 171,494
 * Weak Point: HP: 15,000 → 18,000
 * Tempest Chimera Strike: Expert
 * Tempest Chimera: HP: 1,039,797 → 1,175,517; Base OD: 258,949 → 292,748; Base Break: 310,739 → 351,298
 * Weak Point: Unchanged
 * Luminous Chimera Enemy Icon.png Luminous Chimera Strike
 * Luminous Chimera Strike: Standard
 * Luminous Chimera: HP: 311,938 → 571,649; Base OD: 77,984 → 142,911; Base Break: 93,581 → 171,494
 * Weak Point: HP: 15,000 → 18,000
 * Luminous Chimera Strike: Expert
 * Luminous Chimera: HP: 1,039,797 → 1,175,517; Base OD: 258,949 → 292,748; Base Break: 310,739 → 351,298
 * Weak Point: Unchanged
 * Ebon Chimera Enemy Icon.png Ebon Chimera Strike
 * Ebon Chimera Strike: Standard
 * Ebon Chimera: HP: 311,938 → 571,649; Base OD: 77,984 → 142,911; Base Break: 93,581 → 171,494
 * Weak Point: HP: 15,000 → 18,000
 * Ebon Chimera Strike: Expert
 * Ebon Chimera: HP: 935,817 → 1,175,517; Base OD: 233,054 → 292,748; Base Break: 279,665 → 351,298
 * Weak Point: Unchanged

Advanced Dragon Trials
Expand to view.
 * High Midgardsormr's Trial: Prelude
 * High Midgardsormr: HP: 497,182 → 1,633,251; Base OD: 99,436 → 408,313; Base Break: 74,577 → 489,975
 * Hefty Golem: Unchanged
 * Golem: Unchanged
 * Opening Blast: Unchanged (1.5x)
 * High Midgardsormr's Trial: Standard
 * High Midgardsormr: HP: 863,164 → 2,333,216; Base OD: 258,949 → 583,304; Base Break: 172,632 → 699,964
 * Hefty Golem: Unchanged
 * Golem: Unchanged
 * Opening Blast: 2.3x → 2x
 * High Midgardsormr's Trial: Expert
 * High Midgardsormr: HP: 2,589,492 → 4,147,354; Str: 9,000 → 7,230; Base OD: 776,847 → 1,036,838; Base Break: 517,896 → 1,244,206
 * Hefty Golem: Unchanged
 * Golem: Unchanged
 * Opening Blast: 2.4x → 2.5x
 * High Midgardsormr's Trial: Master
 * High Midgardsormr: HP: 4,194,977 → 7,467,236; Str: 13,000 → 7,230; Base OD: 1,398,325 → 1,866,809; Base Break: 932,212 → 2,240,170
 * Hefty Golem: Str: 4,500 → 1,877
 * Golem: Unchanged
 * Opening Blast: 2.2x → 3.5x
 * High Brunhilda's Trial: Prelude
 * High Brunhilda: HP: 675,868 → 1,516,590; Base OD: 168,316 → 379,147; Base Break: 201,980 → 454,977
 * Opening Blast: Unchanged (1.3x)
 * High Brunhilda's Trial: Standard
 * High Brunhilda: HP: 1,039,797 → 2,166,557; Base OD: 258,949 → 541,639; Base Break: 310,739 → 649,967
 * Opening Blast: 3.1x → 2.6x
 * High Brunhilda's Trial: Expert
 * High Brunhilda: HP: 2,433,124 → 3,851,114; Str: 9,000 → 7,230; Base OD: 605,940 → 962,778; Base Break: 727,128 → 1,155,334
 * Opening Blast: 3.1x → 3.3x
 * High Brunhilda's Trial: Master
 * High Brunhilda: HP: 3,179,607 → 7,467,236; Str: 13,000 → 7,230; Base OD: 999,801 → 1,866,809; Base Break: 1,199,763 → 2,240,170
 * Opening Blast: 3.1x → 3.3x
 * High Mercury's Trial: Prelude
 * High Mercury: HP: 790,827 → 1,675,699; Base OD: 174,640 → 370,049; Base Break: 139,712 → 296,038
 * Aqueous Prison: Unchanged
 * Water Rat: Unchanged
 * Opening Blast: Unchanged (0.7x)
 * High Mercury's Trial: Standard
 * High Mercury: HP: 2,137,371 → 2,393,856; Base OD: 472,001 → 528,641; Base Break: 377,600 → 422,912
 * Aqueous Prison: Unchanged
 * Water Rat: Unchanged
 * Opening Blast: Unchanged (1.78x)
 * High Mercury's Trial: Expert
 * High Mercury: HP: 5,407,548 → 5,677,925; Str: 9,000 → 7,230; Base OD: 1,194,162 → 1,253,870; Base Break: 955,328 → 1,003,094
 * Aqueous Prison: Unchanged
 * Water Rat: Unchanged
 * Opening Blast: 2.1x → 2.5x
 * High Mercury's Trial: Master
 * High Mercury: HP: 6,244,543 → 8,242,797; Str: 13,000 → 7,230; Base OD: 1,561,135 → 2,060,698; Base Break: 2,185,590 → 2,884,979
 * Aqueous Prison: Unchanged
 * Water Rat: Unchanged
 * Opening Blast: 2x → 3.5x
 * High Jupiter's Trial: Prelude
 * High Jupiter: HP: 808,040 → 1,399,929; Base OD: 146,916 → 349,982; Base Break: 183,645 → 419,979
 * Opening Blast: Unchanged (0.45x)
 * High Jupiter's Trial: Standard
 * High Jupiter: HP: 2,020,100 → 1,999,899; Base OD: 404,020 → 499,975; Base Break: 505,024 → 599,969
 * Opening Blast: 2.86x → 1.8x
 * High Jupiter's Trial: Expert
 * High Jupiter: HP: 4,488,479 → 4,147,354; Str: 9,000 → 7,230; Base OD: 991,202 → 1,036,838; Base Break: 792,960 → 1,244,206
 * Opening Blast: 2.73x → 2.4x
 * High Jupiter's Trial: Master
 * High Jupiter: HP: 5,105,803 → 4,853,703; Str: 13,000 → 7,230; Base OD: 1,635,483 → 1,213,426; Base Break: 1,308,384 → 1,456,111
 * Opening Blast: 3x → 3.4x
 * High Zodiark's Trial: Prelude
 * High Zodiark: HP: 810,220 → 1,633,251; Base OD: 162,044 → 408,313; Base Break: 206,606 → 489,975
 * Spectral Flame: Unchanged
 * Opening Blast: Unchanged (0.45x)
 * High Zodiark's Trial: Standard
 * High Zodiark: HP: 2,448,750 → 2,333,216; Str: 7,996 → 7,930; Base OD: 489,750 → 583,304; Base Break: 624,431 → 699,964
 * Spectral Flame: HP: 20,574 → 12,803; Str: 7,996 → 7,930
 * Opening Blast: 2.86x → 1.4x
 * High Zodiark's Trial: Expert
 * High Zodiark: HP: 3,428,250 → 3,466,003; Str: 8,386 → 7,930; Base OD: 685,650 → 866,500; Base Break: 874,203 → 1,039,801
 * Spectral Flame: HP: 28,803 → 19,753; Str: 8,386 → 7,930
 * Opening Blast: 2.86x → 1.4x
 * High Zodiark's Trial: Master
 * High Zodiark: HP: 4,652,625 → 5,973,789; Str: 9,000 → 7,930; Base OD: 930,525 → 1,493,447; Base Break: 1,186,419 → 1,792,136
 * Spectral Flame: Str: 9,000 → 7,930
 * Opening Blast: 2.6x → 1.9x
 * Opening Blast: 2.86x → 1.4x
 * High Zodiark's Trial: Master
 * High Zodiark: HP: 4,652,625 → 5,973,789; Str: 9,000 → 7,930; Base OD: 930,525 → 1,493,447; Base Break: 1,186,419 → 1,792,136
 * Spectral Flame: Str: 9,000 → 7,930
 * Opening Blast: 2.6x → 1.9x

The Agito Uprising
Expand to view.
 * Volk's Wrath: Standard
 * Volk: HP: 1,759,649 → 3,325,737; Base OD: 351,930 → 665,148; Base Break: 615,877 → 1,164,008
 * Volk's Wrath: Expert
 * Volk (Phase 1): HP: 1,795,144 → 3,590,288
 * Volk (Phase 2): HP: 6,916,504 → 8,991,455; Base OD: 1,383,301 → 1,798,291; Base Break: 3,458,252 → 4,495,728
 * Festering Wolf: HP: 22,465 → 30,552
 * Blood Moon: HP: 282,958 → 359,357
 * Volk's Wrath: Master
 * Volk: HP: 13,799,248 → 29,668,383; Base OD: 2,759,850 → 5,933,678; Base Break: 6,899,624 → 14,834,192
 * Festering Wolf: HP: 28,081 → 37,137
 * Blood Moon: HP: 353,697 → 443,678
 * Ayaha & Otoha's Wrath: Standard
 * Ayaha: Unchanged
 * Otoha: HP: 2,648,231 → 3,098,430; Base OD: 529,646 → 619,686; Base Break: 926,881 → 1,084,451
 * Weak Point:
 * Ayaha & Otoha's Wrath: Expert
 * Ayaha (Phase 1): Unchanged
 * Otoha (Phase 1): HP: 3,457,892 → 3,630,892
 * Ayaha & Otoha (Phase 2): HP: 5,662,425 → 6,922,315; Base OD: 849,364 → 922,190; Base Break: 2,831,213 → 3,073,971
 * Black Butterfly: HP: 138,040 → 173,930
 * White Butterfly: HP: 138,040 → 173,930
 * Ciella's Wrath: Standard
 * Ciella: HP: 1,987,650 → 3,478,388; Base OD: 397,530 → 695,678; Base Break: 795,060 → 1,391,355
 * Crystal Arrow: Unchanged
 * Ciella's Wrath: Expert
 * Ciella (Phase 1): HP: 3,085,660 → 3,548,509
 * Ciella (Phase 2): HP: 5,028,993 → 7,822,599; Base OD: 754,348 → 1,173,388; Base Break: 2,514,496 → 3,911,299
 * Crystal Arrow (Phase 1): Unchanged
 * Crystal Arrow (Phase 2): HP: 48,759 → 60,461
 * Kai Yan's Wrath: Standard
 * Kai Yan: HP: 2,463,508 → 3,397,178; Base OD: 492,702 → 679,436; Base Break: 862,228 → 1,189,012
 * Kai Yan's Wrath: Expert
 * Kai Yan (Phase 1): 2,135.861 → 3,524,171
 * Kai Yan (Phase 2): HP: 7,350,298 → 9,187,873; Base OD: 1,470,060 → 1,837,575; Base Break: 3,675,149 → 4,593,936
 * Weak Point: HP: 86,212 → 106,903
 * Supreme Sphere: HP: 32,085 → 46,523
 * Kai Yan's Wrath: Master
 * Kai Yan: Unchanged
 * Weak Point: HP: 362,090 → 441,750
 * Supreme Sphere: HP: 101,067 → 125,323
 * Tartarus's Wrath: Standard
 * Tartarus: HP: 2,135,861 → 3,193,112; Base OD: 427,172 → 638,622; Base Break: 747,551 → 1,117,589
 * Tartarus's Wrath: Expert
 * Tartarus (Phase 1): HP: 3,394,226 → 3,563,937
 * Tartarus (Phase 2): HP: 8,961,664 → 9,409,747; Base OD: 2,240,416 → 2,352,437; Base Break: 3,584,666 → 3,763,899
 * Tartarus's Wrath: Standard
 * Tartarus: HP: 2,135,861 → 3,193,112; Base OD: 427,172 → 638,622; Base Break: 747,551 → 1,117,589
 * Tartarus's Wrath: Expert
 * Tartarus (Phase 1): HP: 3,394,226 → 3,563,937
 * Tartarus (Phase 2): HP: 8,961,664 → 9,409,747; Base OD: 2,240,416 → 2,352,437; Base Break: 3,584,666 → 3,763,899

Other Changes

 * The English (EN) voice actor for has been changed from Jeremy George to Nils Hognestad.
 * The English (EN) voice actress for and  has been changed from Olivia Howard to Emily Tennant.
 * The English (EN) voice actor for and  has been changed from Eddie Dean to Giles Panton.

Issues
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 * Sometimes the value of active affinity bonuses is not displayed correctly in the Abilities section of the adventurer details screen, accessed by long-pressing an adventurer in the Teams menu or in the screen before starting a quest.
 * Note: This is merely a display issue. We have confirmed that the correct affinity bonus values are applied in-game.
 * After changing the shared skills of the team saved in the History section of the team selection menu before a quest, this change may not be correctly applied when starting the quest.
 * Under certain circumstances, when updating the game to version 2.0.0, level numbers are displayed in the Weapon and Wyrmprints screens of the Teams menu.
 * Note: Changing the sorting option in the Sort menu may solve this issue.
 * After playing the Alberian Battle Royale and then using skip tickets to clear any other quest, the Alberian Battle Royale result screen is sometimes displayed instead.
 * Note: This is merely a display issue. All rewards from cleared quests are correctly obtained.
 * Active affinity bonuses may not be properly reflected in the Might stat.
 * There's an error in the description of the adventurer 's skill.
 * Incorrect: Increases the user's strength by X%.
 * Correct: Increases the entire team's strength by X%.
 * The bonus damage power listed in the description of the adventurer 's skill is lower than its actual value.
 * The Lv. 2 and Lv. 3 descriptions of the adventurer 's skill do not include the effect that inflicts poison.
 * When an adventurer is equipped with a wyrmprint with the effect of the Affliction Guard ability, if this effect prevents them from being affected by an affliction, then the Affliction Guard expiry displays above their head multiple times.
 * Note: This is a display issue only.
 * When the adventurer connects with a force strike while under the Blinding Knives effect granted by the  skill, the Force Damage Up buff icon does not appear even if she is granted this buff.
 * Note: This is a display issue only.
 * When the adventurer connects with a force strike while under the Stunning Knives effect granted by the  skill, the Critical Rate Up buff does not appear in the combat log even if he is granted this buff.
 * Note: This is a display issue only.
 * There is an issue with the description and the actual effect of 's ability, where the value of the defense down debuff applied by a fully charged force strike is lower than expected. This debuff should reduce enemy defense by 8% instead of 5%.
 * Augments may disappear from the list of wyrmprints on the wyrmprint screen when a player scrolls up or down through the list.
 * Note: This is merely a display issue.
 * After a player obtains a wyrmprint already in their possession using the auto-repeat feature, the rupie/eldwater conversion animation is not played at the results screen.
 * Note: This is merely a display issue. Any wyrmprints obtained that are already in a player's possession will be properly converted into rupies and eldwater.
 * The number of weapon or wyrmprint upgrade materials in a player's possession may not be correctly reflected in the available amount shown on the upgrade screens if such materials were received from the goodie box or Treasure Trade, resulting in an error when upgrading.
 * Note: This issue can be resolved by navigating to the Home screen.
 * After using the main campaign skip feature, the pointer icon shown on screen may continue to appear even if the weapon crafting tutorial has already been completed.
 * Note: This issue can be resolved by returning to the title screen.
 * On the screen that appears when players change their team during quests, the number of HP & Strength nodes activated for equipped weapons is displayed as 1 when it should be displayed as 0.
 * On the screen that appears when players change their team during quests, the icon of a wyrmprint that has had its vestige refined appears as one that has not yet had its vestige refined when equipped on a weapon.
 * When obtaining a wyrmprint that is not already in your possession as a drop reward from a quest, the wyrmprint's acquisition animation will not play on the results screen after the quest is cleared, and "NEW" will not be displayed over the wyrmprint's icon.
 * Note: This is merely a display issue.
 * When obtaining two or more wyrmprints that are not already in your possession as drop rewards from a quest, the amount of wyrmprints that were converted into and  will appear as one greater than intended.
 * Note: This is merely a display issue, and the amount of and  gained from converting the wyrmprints is displayed correctly.
 * When unlocking weapon bonuses using the Auto button in the Weapons/Crafting menu, the numerical values of the obtained weapon bonuses in the Automatic Upgrade Result pop-up are rounded up to the nearest integers.
 * Note: This is merely a display issue. The actual non-rounded up values are properly applied in the Halidom screen and during quests.
 * In the Adventurer Information pop-up of the Teams menu, 's name is displayed as Euden regardless of the player's name.
 * In the Adventurer Information pop-up of the Teams menu, 's name is displayed incorrectly.
 * The screen that appears when the Details button is tapped for Dragon Trials, Advanced Dragon Trials, Void Battles, and The Agito Uprising quests does not display correctly.
 * Certain endeavors and epithets obtained as completion rewards may continue to appear as "???" in the Normal tab of the Endeavors section of the home screen.
 * Note: Epithets obtained as completion rewards appear correctly on the Epithets screen in the Profile section of the Player Info menu.

Fixed Issues
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 * When the adventurer shapeshifts into the dragon  and uses the skill, the effect that immediately readies the user's second skill for use is not applied to the skill gauge.
 * If the adventurer 's ability is unlocked, under certain conditions even if he is not electrified, the skill gauge does not always deplete when he uses force strikes.
 * In on Standard and Expert difficulties, when either Ayaha or Otoha, but not both, is in the area of effect for a debuff zone placed by the player, the debuff zone does not always affect Ayaha & Otoha (human form).
 * When the Icon Buff 2050013.png Burning Ambition buff applied by the adventurer 's skill ends, it may damage enemies even if they are in an invincible state.