Augments

Augments are stat-boosting items that can be applied to adventurers, wyrmprints, and dragons. This feature was added in version 1.9.0.

Overview
A single augment adds +1 to HP or Strength when applied. These are considered additions to the base stats, meaning that stat-multiplying effects such as facilities or dragon passives can multiply the stats from augments.

Every adventurer can apply up to 100 HP and 100 Strength augments each for a total of +200 stats, while wyrmprints and dragons can apply up to 50 HP and 50 Strength augments each for a total of +100 stats.

Units that have augments applied will display "+X" on their icon, indicating the total amount of augments that have been applied to them. Adventurers that have wyrmprints and dragons equipped will display the sum of augments across all of their gear. For example, an adventurer that has +200 augments on themselves and +100 on all 5 wyrmprints will display "+700" on their icon.

The augment items are as follows:

Obtaining Augments
Augments can be obtained from the following locations:
 * First-clear rewards from Normal-difficulty Chapter 9 of the main campaign.
 * Grants . Also grants.
 * First-clear rewards from Very Hard difficulty of the main campaign
 * Grants and  augments for adventurers or wyrmprints per quest cleared. Alternates between adventurer or wyrmprint augments with each chapter.


 * Drops from Void Battles - specifically Manticores, Void Dragons, and Chimeras.
 * Guaranteed 1 augment drop per clear, randomly rolled between, , , or augments


 * drops from Advanced Dragon Trials - Standard, Expert, or Master difficulty
 * Guaranteed 3 augment drops per clear, with each randomly rolled between, , , or augments.


 * drops from The Agito Uprising
 * Guaranteed 3 augment drops per clear, with each randomly rolled between, , , or augments.


 * drops from Astral Raids - Expert or Master difficulty
 * Expert grants or  augment per clear. The stat offered alternates every time that Astral Raids are available.
 * Master grants augments, OR  augments per clear. The stat offered alternates every time that Astral Raids are available.
 * Astral Raids Treasure Trade
 * 30 each of, , , and augments are available to redeem each month for s.


 * First-clear rewards from Morsayati Reckoning
 * Solo and Co-op each grant and  augments.
 * Weekly Bonus reward from Morsayati Reckoning
 * Claiming the bonus on solo grants and  augments each week.
 * Claiming the bonus on co-op grants and  augments each week.


 * Various event rewards

Applying Augments
The ability to apply augments must first be unlocked by clearing Chapter 9 of the main campaign. While it is possible to obtain augments before that point, the chapter must be cleared before the augments can actually be used.

Augments can be applied by going to the Upgrade Tab -> Adventurers/Wyrmprints/Dragons, select a unit, and scroll down. This is the same as the location where exp-boosting materials such as s or can be applied.

Resetting Augments
By paying, it is possible to reset augments. This will remove augments from the selected target, and return the augments to the player's inventory.

To remove augments, go to the Upgrade Tab -> Adventurers/Wyrmprints/Dragons, select the bottom-right "reset augments" button, and then select a unit.
 * It costs x20,000 per augment that is to be removed. This means that resetting 100 augments would cost  x2,000,000.
 * It is not possible to remove only a partial amount of augments - the reset feature can only remove all of them at once. For example, if an adventurer has 50 augments, it isn't possible to take off only 20 of them - all 50 must be removed at once.
 * HP and Strength augments must be reset separately, with HP happening first.

Changelog
The following is a list of the changes that have been made to this feature over time: