Might

Might is one of the stat values given when viewing a team and its units.

Adventurer Might
The formula for Adventurer Might is as follows:

HP + Str + Skill Might Value(s) + Force Strike Might Value + Ability Might Value(s) + Co-Ability Might Value + Shared Skill Might Value

Dragon Might
The formula for Dragon Might is as follows:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value + (Dragon Bond Level x 10)

Wyrmprint Might
The formula for Wyrmprint Might is:

HP + Str + Ability Might Values

Weapon Might
The formula for Weapon Might is:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value

Total Might
The formula for Total Might on an Adventurer with equipment is thus:

Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might


 * The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.
 * However, note that this bonus is NOT applied to the might calculation - the dragon simply offers its Dragon Might using the Dragon Might formula.