Ayaha & Otoha's Wrath Guide: Expert

"Let's play together!"



Ayaha & Otoha's Wrath: Expert is a challenge quest centered on a boss battle with Ayaha & Otoha, unlocked upon the completion of Chapter 10 and any Advanced Dragon Trial at standard difficulty, and meeting the minimum might requirement of 28,000.
 * Rewards from Expert difficulty include and, which can be used to craft  water Agito weapons, and can be used to upgrade the  facility.
 * Additionally, clearing Expert difficulty for the first time rewards the player with sufficient amount of materials to obtain a copy or unbind of a water Agito weapon.
 * Weekly bonuses from clearing the Expert difficulty also provide a small amount of, which can be used for enhancing a water Agito weapon past 4 unbinds, as well as allowing for refinement, granting additional strength, new abilities, and might.

HP
HP isn't too much of a concern, as most adventurers should be able to withstand the unavoidable damage Ayaha & Otoha inflicts throughout the fight if they came prepared with sufficiently strong equipment.

Weapons
For Expert, at a minimum, adventurers should be equipped with at least a Chimeratech weapon; these weapons are in fact required before you're able to craft Agito weapons in the first place.
 * Support adventurers such as standard healers (non-Overdamage), and  can get by with a Chimeratech without issue.
 * For DPS adventurers, while it is possible to clear with a Chimeratech, it is highly suggested to use a stronger weapon, such as an Agito weapon instead, or less preferably, a highly-upgraded High Dragon weapon (at least 6 unbinds).
 * It's easier to start with the 0UB Agito weapon, and unbind it instead. If you already crafted one from Standard first clear rewards, use it!
 * High Dragon weapons can become very expensive to unbind for its later unbinds, and its power is inferior to Chimeratech weapons before 6 unbinds. If you already have it, though, use it.
 * as well as any possible substitutes should use a 4UB+ Agito weapon for speedclearing.

Dragons
Everyone should ideally be equipped with a max-unbound Water-attuned dragon for Expert.
 * Standard healers such as and support adventurers such as  and  may carry weaker dragons, as their personal DPS is usually not too relevant.
 * Overdamage healers such as should still try to utilize a strong on-element dragon wherever possible.

Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.

Wyrmprints
All adventurers in standard compositions should equip their standard wyrmprints.

Party Roles
Note that due to general viability of adventurers in this quest, only a select few adventurers are shown in this section.

DPS/Support
These units will be doing the majority of the DPS, and sometimes provide support and/or additional utility.
 * Don't run more than 1 of either Elisanne in the entire team.
 * Don't run more than 1 Eugene in the entire team.

Healer
If desired, a healer can provide healing and support where needed.

General Party Setup
Most compositions will work fine for this quest, so long as at least one adventurer can provide healing in any form, and a source of damage-over-time and disabling afflictions is available.
 * For healing in 4DPS compositions, this is usually accomplished with Healing Doublebuff wyrmprints and defensive buffs, or healing shared skills.
 * is the prefered damage-over-time affliction, and many Water-attuned adventurers can inflict it.
 * and can be inflicted by some Water-attuned adventurers.
 * (both played and shared skill) and (if played) provide access to guaranteed Freeze.

Attacks and Patterns (Standard)
For speedclearing with Karina compositions, see Attack and Patterns (Quad Karina) for direct instructions.

On Warabe Asobi
is a special effect that will alter Ayaha & Otoha's resistance to afflictions. The affliction resistance changes depending on the "game" (moves) they are using, but generally speaking, they will be vulnerable to afflictions while the condition is active, even if they have been previously afflicted.
 * Note that you may only or  once every Warabe Asobi activation.
 * You cannot freeze or stun Ayaha & Otoha twice in a row.
 * However, you can freeze Ayaha & Otoha, then follow it with a stun immediately afterward, and vice versa.

In either phase, Warabe Asobi's ability icon (below Ayaha & Otoha's HP bar) will brighten when it is active.

In phase 1, you will be able to tell when it activates by the "Let's Play" callout.

In phase 2, the following attacks will activate Warabe Asobi:
 * Kagome Kagome
 * Onigokko
 * Hana Ichi Monme
 * Abukutatta Nietatta

On Tosenbo and Toryanse
With and  active, Ayaha & Otoha will gain significant amounts of damage reduction and a rapid gain of Strength, making DPS poor and survival difficult. Use afflictions to disable their effects.

Tosenbo provides Ayaha & Otoha significant damage reduction.
 * Tosenbo reduces damage received by human Ayaha & Otoha by 35%.
 * Tosenbo reduces damage received by therion Ayaha & Otoha by 70%.
 * Damage-over-time afflictions such as and, as well as  disable.

Toryanse increases Ayaha & Otoha's strength by 10% every tick. These very frequent buffs last for 60 seconds, making s ineffective in stemming the flow of buffs.
 * Toryanse ticks every 6.5 seconds on human Ayaha & Otoha.
 * Toryanse ticks every 4 seconds on therion Ayaha & Otoha.
 * Disabling afflictions such as and  disable.
 * When a disabling affliction is inflicted, all Toryanse-induced Strength buffs will be instantly removed.

Phase 1
''The following lists moves that tend to be seen in the average run as of Update 2.3.0, which is usually 2-3 minutes. Slower runs may see additional moves that have yet to be described.''

Cross Charge
Ayaha & Otoha charge towards the furthest adventurer. The attack is unavoidable within the marker.

One of the adventurers should move further away right after START disappears so that Ayaha & Otoha are pushed up against a wall.
 * This adventurer should still stay far away to prepare for the following attack.

Zukkorobashi
Ayaha & Otoha attempt to trap the furthest adventurer with a red-marked prison, and then send unavoidable damage within the purple path. Move away from the affected location.

Kirikiri Mai

 * This is a good opportunity to or  Ayaha & Otoha and cancel the attack.

Cross Charge x4
Ayaha & Otoha charge towards four adventurers successively. Avoid lingering within marker positions and using skills might be unsafe, as you might get ned.

Ura Omote
Ayaha & Otoha emit two beams and rotates clockwise. The blue beam inflicts, and the orange beam inflicts. This attack is not avoidable within their marker, so avoid getting hit, or use a dragon skill to tank it - keeping in mind that you'll still need to continue moving to be safe.
 * This is a good opportunity to or  Ayaha & Otoha and cancel the attack.

The phase change transition animation takes a fairly long time, so this might be a good time for, , and/or   users to shapeshift and prepare to use their skills, and anyone in low HP and not receiving healing should also do so for additional safety.
 * Gaibhne & Creidhne users may immediately use their skills to provide a SP Recharge buff zone.
 * Leviathan and High Mercury users should wait until shortly before Overdrive starts before using their skills, so that the skill hits and inflicts bog.

This entire mechanic can be cancelled, but only with a well-timed cast of Lily's Level 4 Glacial Blossom. As Glacial Blossom's animation sets a marker on the target that doesn't follow them before actually dealing damage on a delay, the skill needs to be cast while the twins are about halfway to the middle of the room so that the marker marks somewhere close enough to hit the twins but isn't directly on top of them (if the marker is directly centered on them, chances are you are too late because the long animation won't apply the freeze before it's too late). Too soon and the marker will completely miss. Too late and Ura Omote goes through and hits you due to the large amount of end-lag. Usually, you will have to know when this mechanic takes place so the freeze can hit.
 * If Freeze successfully lands and Ura Omote is interrupted, the twins would be right next to each other and helpless for at least 3 seconds, leaving them extremely vulnerable to attack, as most attacks would hit both twins at once and thus deal twice the damage.

Unavoidable Purple
Unavoidable damage. If anyone is at low health, use a defensive buff or healing skill before it hits!
 * Ayaha & Otoha will use this move again when HP thresholds are met.
 * Gaibhne & Creidhne users can shapeshift during the phase change, place down their SP Regen zone then deliberately use this attack to get hit out of dragonform so they themselves can use the SP Regen zone to fire off skills.

Anta ga Tadoko sa
One wide purple attack marker and one thin red purple attack marker appear. The thin red marker attack strikes earlier, and anyone caught in it will be locked in place, right into the path of the damaging attack. Make sure to dodge or iframe the red marker, then get out of the purple zone.

Charge
Ayaha & Otoha charge towards an adventurer. This attack can be iframed.

Wing Swipes
Ayaha & Otoha performs two, sometimes three wing swipes towards surrounding adventurers. Dodge or iframe.
 * If DPS is low, they will perform a third swipe, indicated by a "!!" and the lack of an attack marker.
 * If Ayaha & Otoha performs this third strike, keep in mind that most attacks will be wasted as she will be too high for attacks to connect.

Onigokko
A blue butterfly chases the furthest adventurer.

This butterfly inflicts severe damage and on contact. The targeted adventurer should move across Ayaha & Otoha's position, so that the butterfly strikes Ayaha & Otoha and stuns them instead.


 * You can increase the time Ayaha & Otoha is spent in a disabled state by chaining this stun with a freeze as it expires. Timing guides for the following high-reliability freeze moves are provided.
 * To use, force strike when stun expires, or use the skill if it's a shared skill.
 * To use, use the skill about 1 to 2 seconds before stun expires - the circle should be about 1/3 full before you use the skill.

Hana Ichi Monme
Two purple crossed markers target a random adventurer. The adventurer should move to the top-right corner of the arena, which will maximize the size of the safe area.

Once a large purple circular attack marker spawns, the targeted adventurer should start moving towards the bottom-left corner. The crossed markers will shoot out blue and orange beams that cause rapid damage and inflict afflictions.

Soon afterwards, red butterflies will spawn, twice on each adventurer, and all adventurers should avoid lingering on their spawn points which are purple and inflict severe damage and.

In co-op mode, the final blast from the giant attack marker is likely lethal.
 * You can use a dragon skill to iframe the blast.

The center of the circular attack marker also moves all adventurers towards it, making it harder to escape from it, especially if you're inside it.
 * It's usually more precise to move normally instead of dodge-rolling.
 * Dragon form prevents the movement effects of the attack from taking place.

Abukutatta Nietatta
Ayaha & Otoha flies up and becomes invulnerable, and two butterflies spawn. These butterflies slowly move towards Ayaha & Otoha, and must be destroyed ASAP.

The white butterfly inflicts, and the black butterfly inflicts.
 * When destroyed, they spawn a dome that inflicts their associated afflictions. Off-resist adventurers should not be too close to them when they're about to be destroyed.

What happens afterward depends on how many butteflies manage to reach Ayaha & Otoha.
 * If both butterflies reach Ayaha & Otoha, lethal damage is inflicted to all adventurers, using up a revive.
 * If only one butterfly reaches Ayaha & Otoha, severe damage is inflicted, and its associated affliction is inflicted.
 * If both butterflies are destroyed, Ayaha & Otoha will fall straight down to the ground and be temporarily disabled.

If Ayaha & Otoha makes contact with the domes that the butterflies leave behind, they will also be inflicted with these afflictions.

Charge
If Ayaha & Otoha weren't stunned by landing on a black butterfly dome, it is possible for the furthest adventurer to intentionally bait them towards a black butterfly dome to inflict.
 * This should be done by a stun-resistant adventurer, or by a shapeshifted (including, but not ) unit.

Kagome Kagome x2
Two red butterflies spawn on two adventurers. After a certain period of time, these butterflies will spawn purple attacks where the adventurers are, and inflict severe damage and.
 * It is possible to inflict burn on Ayaha & Otoha by placing these butterflies on top of Ayaha & Otoha for extra damage.
 * Burning will also decrease their damage resistance if there are no existing damage-over-time afflictions.

Charge x4
Ayaha & Otoha will charge towards four adventurers in a row.

Attacks and Patterns (Quad Karina)
The Quad Karina cheese is dependent on a build outlined in the Wyrmprints Section of this guide. Every Karina must also be equipped with at least one of the following Shared Skills: Sparrow's Guard, Knight's Spirit, Sweet Protection, Mercenary Guard, Rowdy Rumbler (the provided shield may interfere with taking enough damage to get out of dragon form) as well as a second Shared Skill from the previous list or one of the following: Tropical Breeze, Majestic Tide, Ocean Fury, Sunny Flash.

Cross Charge
Group bait to the bottom left of the arena, as to keep both twins together. Once there, cast any party-wide defense buffs before rolling out of the strike zone.

Zukkorobashi
Whoever got targeted should dodge-roll to safety. All four players should cast Black Flag followed by Raging Tide. Phase 1 should be over.

Phase 2
Before phase 2 even begins, at least 1 but no more than 2 Karinas equipped with Gabhine and Creidne should shapeshift.

Unavoidable Purple
Shapeshifted Gabhine and Creidnes should use their skill as the damage should knock them out of dragon form (this is why you do not want Rowdy Rumbler's shield). Get inside of the buff zones, and just spam your skills. Order doesn't really matter because you get so much SP from the zones.
 * Those who brought along Ocean Fury or Sunny Flash should try and Bog the boss now, as it significantly increases DPS in a time where the entire party is DPS-ing the boss.

Anta ga Tadoko sa
Avoid the cage marker at all costs, even if it means getting out of the buff zone. While you certainly will survive thanks to the doublebuffs, you are not DPS-ing if you are stuck! Once safe from the attack, continue to spam skills as usual.

Charge
Dodge/Iframe the marker, follow the boss and continue attacking it, using skills as soon as they come up. If there are any Gabhine and Creidnes who have yet to shapeshift, they should do so to provide an SP fill zone.

Wing Swipes
Happens only in very slow runs. Shapeshifted Gabhine and Creidnes should use it to get out of dragon form. Otherwise, spam skills as usual and Iframe the swipes with a roll if needed.

Unavoidable Purple
Continue to attack the boss as usual, but do not use a skill right before it hits or it will get canceled. Once it hits, continue to DPS as usual.

Hana Ichi Monme
Deal with the attack as usual if it pops up. It is very possible you have Broken the boss at this point, at which the run will be over as you should have more than enough DPS to kill in a Break phase. Aside from dealing with the attack in the usual way, if the adventurer targeted by the cross beams has Gabhine and Creidne equipped AND has a shapeshift immediately availiable, they should delibrately get targeted and stand in the big circle (but NOT the cross beams) until the circle is almost full and dragonform about to expire, at which point they use their dragon skill to Iframe the rest. Pulled off correctly and there will be a buff zone where the nearly broken boss is leading to subsequent break and close-out of the fight.