Chain Co-abilities

Chain Co-abilities are abilities that all adventurers have that apply to the entire team. These abilities can be upgraded in each adventurer's mana circles.

Stacking
In the event that two adventurers with the same chain co-ability are on the same team, the effect will stack.

For example, if an adventurer with a chain co-ability that provides +10% defense to flame-attuned adventurers and an adventurer with a chain co-ability that provides +5% defense to flame-attuned adventurers are on the same team, flame-attuned adventurers on the team will receive +15% defense.

Co-op
When playing co-op, only the chain co-abilities of the adventurers in your team will affect your team; the chain co-abilities of adventurers in other players' teams will not. The chain co-abilities of adventurers in your team will affect your entire team, regardless of if they actually participate in a quest (such as when playing co-op)

Passives and Buffs
The vast majority of chain co-abilities are classified as buffs, and as such will generate a buff icon above the player's skills. These buffs will count toward skill effects that count buffs (such as 's Raging Tide), and are calculated in the buff bracket of the Damage Formula.


 * Icon Ability 1020010.png (Flame) Combo = Critical Rate is classed as a passive effect instead. Therefore, it will not generate a buff icon, will not count toward skills that count buffs, and is calculated as part of the passive bracket of the Damage Formula.