Progression Guide

This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.

The current endgame content is regarded as Expert and Master difficulties of Advanced Dragon Trials (aka. High Dragon Trials, or HDTs), Expert and Master difficulties of The Agito Uprising (e.g. Volk's Wrath), and Omega Level 2 and 3 raid battles.

Facilities
Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.

Adventurers
Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:


 * Promotions — and  adventurers should be promoted all the way up to
 * Mana Circles and Mana Spirals — for adventurers without mana spirals, at a minimum, 49 nodes (only missing the node), preferably 50, in the base mana circle should be unlocked. Additionally, for adventurers that have a mana spiral, those nodes should also be unlocked as far as possible. Some of the later nodes in the mana spiral require materials dropped in Advanced Dragon Trials; a small, limited amount may be obtained from trading Fafnir Medals.
 * Augments — s and s can add up to +100 base HP and +100 base strength to an adventurer. This amount is further multiplied by facility bonuses and stat-boosting abilities, and can provide a substantial increase in stats.
 * Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as or.
 * Teammate Co-abilities — your inactive teammates contribute their co-abilities even in co-op, so it's important to set up your team with appropriate co-abilities. Co-abilities (and chain co-abilities) should be selected in order to strike a balance between DPS and survivability.

Wyrmprints
The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +50 HP from s and +50 strength from s. While wyrmprint stats do not get multiplied by any facility, the +500 total stats from five fully augmented wyrmprints is still a significant boost, and as they are base stats, they can be further multiplied by abilities.
 * Note that certain adventurers may intentionally want to not augment their HP, to make it easier to activate abilities that activate at low HP, such as or.

Dragons
With some few exceptions, players are expected to have appropriate gacha dragons that are max unbound, and at max level, for all endgame content.

Weapons
The following table displays the approximate strength of weapons, based on representative samples of Flame Swords. The recommended weapon progression for endgame content is therefore as follows:
 * Weapon-specific abilities and/or skills cause Chimeratech and Agito weapons to perform better than what their Strength alone indicate.
 * Stats shown are raw Strength values, before same-element bonuses or abilities.
 * Highlighted cells in green, with bold text, indicate the point where a weapon's Strength becomes superior to the previous tier MUB weapon.
 * Highlighted cells in yellow, with italicized text, indicate the point where a weapon's Strength becomes superior to the MUB weapon two tiers before.
 * As core elemental weapons have only 4 unbinds, its stats at 4 unbinds is shown for the MUB column.
 * Craft and fully upgrade a core non-elemental weapon (not the elemental), to unlock the ability to craft other weapon tiers.
 * (Optional) Craft and unbind a void weapon, to unlock the High Dragon Bane ability, and optionally other abilities that may be useful for farming Void Battles.
 * Do not use the void weapon directly; it will be weaker than a Chimeratech weapon, which is very easy to craft and is stronger than both core and void weapons at just 4UB.
 * Craft and upgrade a Chimeratech weapon as far as you can - preferably MUB (8 unbinds), at least 4UB - to use as a starting point to tackle most of lower-tier endgame content (Expert and most Master Advanced Dragon Trials, as well as Standard and most Expert difficulty Agito Uprising content.)
 * Once ready, craft an Agito weapon to improve DPS against Expert Agito Uprising content.
 * After farming Expert Agito Uprising content sufficiently, upgrade the Agito weapon to 4UB or better, and refine it if possible, and use said weapon to tackle Master Agito Uprising content.

Void Battles
While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of Void Battles, please refer to Void Battles Guide or Void Battles List.


 * 1) (optional) Farm a Catoblepas Void Battle for materials to unlock Icon Ability 1140004.png Spectral Shield Penetrator for the appropriate weapon type and element.
 * 2) (optional) Farm a Phantom Void Battle for materials to unlock Icon Ability 1100001.png Chimera Bane for the appropriate weapon type and element.
 * 3) (optional) Farm Void Dragons for Void Dragon Hearts for High Dragon weapons.
 * 4) Farm Chimera Void Battles for materials towards Chimeratech weapons.

Note that some of the Void Dragons may require or be significantly easier with unlocked abilities unlocked with materials from other fights (e.g., abilities from  Obsidian Golem Strike for  Void Agni), but for most of these quests, high base Strength weapons, such as on- or off-element Chimeratech weapons are sufficient.

Steps 1 and 2 can be skipped if you have core weapons or better, and are playing in co-op.

Advanced Dragon Trials and The Agito Uprising
Unlocking Advanced Dragon Trials requires first clearing the Master difficulty of the dragon in Dragon Trials. Unlocking The Agito Uprising requires having cleared Chapter 10 of the main campaign, and the Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order, though their difficulty varies;
 * High Midgardsormr's Trial and High Mercury's Trial are considered the easier standard difficulty HDTs.
 * High Brunhilda's Trial and High Zodiark's Trial are considered to be medium difficulty.
 * High Jupiter's Trial is the most difficult, and can still easily defeat unaware or poorly equipped players, even after significant improvements to adventurers and their equipment.

Generally, it is recommended to use a fully upgraded Chimeratech or any Agito weapon to clear Advanced Dragon Trials, due to the high cost of crafting and upgrading a High Dragon weapon to surpass a fully upgraded Chimeratech; the High Dragon weapons should be crafted only to obtain their weapon bonuses, once other avenues of improving adventurer performance have been exhausted.
 * High Jupiter's Trial: Master is the lone exception to this rule. For this particular quest, it's strongly recommended to use a 4UB or better shadow Agito weapon to clear it, to prevent seeing extremely complex mechanics.

The Agito Uprising
Unlike Advanced Dragon Trials, The Agito Uprising quests drop materials for crafting weapons of the same element as the adventurers used, so there is no clear cycle within Agito. The general difficulty of the newer expert Agito quests makes it usually advisable to be equipped with at least a freshly-crafted Agito from its standard difficulty mats (clearing both solo and co-op variants will get you enough for a 1UB), if you are attempting to first clear it with a DPS unit. Support adventurers and healers can get by with lower-tier weapons (typically Chimeratech), but it can be difficult to get past public co-op room might gates with that. If lacking a suitable weapon, it's suggested to play in pre-made rooms as you build up towards an extra Agito weapon.

The 0UB Agito weapon is very strong for its unbind level (and even moreso for 1UB and 2UB), and provides a useful skill. It is stronger than Chimeratech weapons, and is competitive with a 6UB High Dragon weapon. If you already have a fully-upgraded Chimeratech weapon, you can also opt to use the first clear rewards towards the Agito Tree. Hence, there are two possibilities, depending on player preference and existing weapons:
 * Use one of the standard first clear rewards to redeem the tree, and craft an 0UB-2UB Agito weapon with the other standard and both expert first clear rewards.
 * Use all four first clear rewards for a 3UB Agito weapon.

Common Team Compositions
This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.
 * Note that due to new features, new units, new equipment, the addition of shared skills, and general powercreep, generally speaking, requirements become looser over time.

High-difficulty Omega Raid Battles
In raid battles, players will need to bring four adventurers.

Omega-difficulty raid battles are exceptionally difficult, especially in their Level 2 and Level 3 variants, where their HP and damage are cranked up, and you are racing against a time limit that, although may have "overtime" in case the boss is busy or being interrupted by demolished parts or break, is otherwise strict.
 * It is strongly recommended to bring highly or fully upgraded High Dragon or Agito weaponry for all participating adventurers that primarily deal damage.

The following tables list recommended adventurers, in the order of event welfare, DPS, support, and healer, for each possible advantageous element.
 * Raids tend to favor adventurers with a strong dragon kit, or adventurers that need time to ramp up, due to both frequent dragon gauge gain and the usually long clear times.
 * Generally, try to maximize DPS without letting your adventurers be killed. Although DPS is important, a dead DPS is 0 DPS - and lowered DPS can snowball into worse situations as mechanics become rougher.
 * Avoid excessive use of affliction-reliant DPS if possible, as there are significantly more adventurers than a normal quest, and Omega difficulty raids can potentially take the entire timer, or even go into overtime, before clearing.
 * You cannot use two variants of the same character within the same team.
 * Note that there may be some overlap between certain roles.
 * Some of the adventurers in the "healers" row can only trigger healing if adventurers are equipped with a Healing Doublebuff wyrmprint, as they do not directly heal, but rather have a spammable defense buff.