Version Changelog/Ver 1.14.0 Version Update & Gala Elisanne

{{VersionChangelog
 * name=Version Update & Gala Elisanne
 * version=1.14.0
 * releaseDate=November 28, 2019
 * content=

New Very Hard Difficulty for the Main Campaign

 * A new difficulty, Very Hard, will be added to the main campaign around mid-December 2019.
 * The player will be able to challenge Very Hard difficulty after clearing Chapter 10 (Normal) of the main campaign, then clearing the various chapters on Hard difficulty.

New Weapon Skin Feature

 * A new weapon skin feature, which will allow the player to change the appearance of the equipped weapon to that of another weapon obtained before, has been added.
 * Changing the weapon's appearance using the weapon skin feature will not affect the weapon's stats, skills, or abilities.
 * Additionally, the player will only be able to change the weapon to look like another of the same weapon type.
 * Example: The player can change a sword to look like another sword, but the player cannot change a sword to look like a dagger.
 * The weapon skin feature can be disabled on the co-op room screen from the Game tab under Options.

New Auto-Repeat Feature

 * An auto-repeat feature, which will allow the player to automatically replay certain quests, has been added.
 * To be able to auto-repeat a quest, the player must first complete all three quest endeavors.
 * The player can set it to repeat until all stamina is consumed or to repeat a pre-set number of times, and can toggle the auto-repeat feature on and off during the quest.
 * For more information, see the Quests section under Help after the update.
 * Note: The auto-repeat feature unlocks after clearing Chapter 1 / 4-2 (Normal) of the main campaign.

Home Page UI Changes

 * In version 1.14.0, the position of some buttons on the Home page, such as the Quests and More buttons, has been changed.
 * The player can also hide the UI on the Home page so that they can enjoy watching the adventurers and backgrounds.

Display Effective Abilities on the Co-Op Room Screen for Void Battles

 * The weapon abilities that are effective against the boss enemies will now display on the co-op room screen for Void battles.

Regarding Changes to How Dojos are Obtained
The way that dojos are obtained has been changed.
 * Before: Use items to trade for the dojo facilities in the Treasure Trade for The Imperial Onslaught.
 * After: When Chapter 6 / 4-4 of the main campaign, Diadem of Light, is cleared, two of each type of dojo will be added to the Adventurers tab of the Storehouse under Castle Grounds.
 * Applicable Facilities
 * Icon Weapon Sword.png Sword Dojo: Boosts the stats of sword-wielding adventurers.
 * Icon Weapon Blade.png Blade Dojo: Boosts the stats of blade-wielding adventurers.
 * Icon Weapon Dagger.png Dagger Dojo: Boosts the stats of dagger-wielding adventurers.
 * Icon Weapon Axe.png Axe Dojo: Boosts the stats of axe-wielding adventurers.
 * Icon Weapon Lance.png Lance Dojo: Boosts the stats of lance-wielding adventurers.
 * Icon Weapon Bow.png Bow Dojo: Boosts the stats of bow-wielding adventurers.
 * Icon Weapon Wand.png Wand Dojo: Boosts the stats of wand-wielding adventurers.
 * Icon Weapon Staff.png Staff Dojo: Boosts the stats of staff-wielding adventurers.

Compensation Accompanying These Changes

 * If the player has completed Chapter 6 / 4-4 of the main campaign, Diadem of Light, but has not traded for the dojos:
 * Any dojos the player has not traded for will be delivered to the player's goodie box.
 * If the player has completed Chapter 6 / 4-4 of the main campaign, Diadem of Light, and has already traded for the dojos:
 * The items used to trade for the dojos will be returned to the player.
 * This compensation will be handled after the maintenance is completed, but it may take some time to complete.

Regarding Balance Adjustments for Certain Quests

 * Balance adjustments to certain quests were made in a data update applied around November 28, 2019 6:00 UTC.
 * The details are as follows.

Avenue to Fortune

 * The number of that can be obtained as drop rewards for each difficulty has been increased.
 * The number of that can be obtained as a daily bonus for each difficulty has been increased.

Dragon Trials

 * It is possible to use on Master difficulty for each quest.

The Imperial Onslaught

 * It is possible to use on Master difficulty for each quest.
 * The drop rates for rewards on all difficulties for each quest have been adjusted.
 * The player can get more material items, such as, , and.
 * The number of material items that can be obtained as a daily bonus for all difficulties on each quest have been increased.

Advanced Dragon Trials

 * The amount of Getherwing Icon.png getherwings consumed when playing the Prelude and Standard difficulties for each quest has been reduced.
 * The amount consumed for Prelude difficulty has been changed from Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (three getherwings) to Getherwing Icon.pngGetherwing Icon.png (two getherings), and for Standard difficulty it has been changed from Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (five getherwings) to Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (three getherwings).
 * The number of that can be obtained as drop rewards for each quest on Standard, Expert, and Master difficulty has been greatly increased.
 * The, , , and material items, which can confer augments, have been added to the drop rewards for each quest on Standard, Expert, and Master difficulty.
 * Quests will always drop a total of three material items that can confer augments.

Void Battles

 * The number of that can be obtained as drop rewards for certain quests has been increased.
 * The, , , and material items, which can confer augments, have been added to the drop rewards for certain quests.
 * Quests will always drop one material item that can confer augments.
 * The Void Battle quests that received these balance adjustments are as follows:

Astral Raids
The following two adjustments will be applied starting with the Astral Raids beginning November 30, 2019 6:00 UTC.
 * In future Astral Raids, the drop rates in Expert and Master difficulty for the, , , and material items, which can confer augments, will be increased.
 * The material items the player can obtain will vary each time Astral Raids are live.
 * In future Astral Raids, the number of that drop in Master difficulty will be increased.

Other
The following three adjustments will be applied starting December 01, 2019 6:00 UTC.
 * While Astral Raids are active, a 60 Set will be added to the shop.
 * While Astral Raids are active, a 30 Set will be added to the shop.
 * The 60 Set that was previously available while Astral Raids were active will no longer be available.
 * The maximum amount of material items the player can trade for using in the Treasure Trade for Astral Raids has been increased.
 * have been added to the rewards the player can trade for using in the Treasure Trade for Astral Raids.
 * The number of the player can trade for using  in the Treasure Trade for Void Battles has been incresed.

Other Changes

 * Starting at 6:00 UTC on November 29, there will always be one or more Void Battles quests where drop rewards will be doubled.
 * Skills like and  Julietta's that apply immunity to knockback have had their effects increased.
 * The display of some products in the shop has been changed to clarify which items are included and which are bonus items.
 * A feature has been added that allows the player to check the shapeshifted appearance for adventurers like and, who always shapeshift into a certain dragon, regardless of which dragon they have equipped, on the adventurer details screen.
 * If the player has already agreed to the Terms of Service and the Terms of Service are updated, a screen notifying the player that the Terms of Service have been updated will now display before the message where the player agrees on the title screen.
 * The wait time when the player chooses to continue playing after a co-op quest has ended has been reduced from 40 seconds to 25 seconds.
 * The voice that plays when the weapon skill  is used has been changed.
 * A new English voice has been implemented for the Prince.
 * The icons for the following skills have changed:
 * The adventurer Heinwald's  from Icon Skill 020.png
 * The adventurer Halloween Edward's  from Icon Skill 004.png
 * The adventurer Halloween Althemia's  from Icon Skill 018.png
 * The adventurer Yue's  from Icon Skill 032.png
 * The adventurer Xuan Zang's  from Icon Skill 020.png
 * The adventurer Alfonse's  from Icon Skill 043.png
 * The adventurer Veronica's  from Icon Skill 041.png
 * The dragon Garuda's  from Icon Skill 025.png

Undocumented Changes

 * Several recently added void weapons had their stats adjusted:
 * Min HP: 18 → 31
 * Max HP: 63 → 105
 * Min HP: 17 → 29
 * Max HP: 59 → 99
 * Min HP: 20 → 34
 * Max HP: 69 → 115
 * Min HP: 20 → 34
 * Max HP: 69 → 115
 * Base weapons and light weapons crafted using materials dropped from Catoblepas Anemos Strike have had their description changed.
 * Catoblepas Anemos → catoblepas anemos
 * Gala Cleo's and  Gala Ranzal's  ability descriptions have replaced "the user" with the unit's name.
 * Max HP: 69 → 115
 * Base weapons and light weapons crafted using materials dropped from Catoblepas Anemos Strike have had their description changed.
 * Catoblepas Anemos → catoblepas anemos
 * Gala Cleo's and  Gala Ranzal's  ability descriptions have replaced "the user" with the unit's name.

Issues Fixed
The following issues have been fixed in this version: }}
 * The exclamation mark icon displayed on the alliance button on the Home page did not disappear when the alliance the player belonged to was disbanded or the player was dismissed from the alliance while the player's check-in reward was available.
 * When playing in co-op and one of the tornadoes produced by High Midgardsormr's attacks hit an adventurer, the tornado disappeared, but only on the device of the player who got hit.
 * While under the effects of a buff restoring a portion of an adventurer's inflicted damage as HP, adventurers who apply afflictions to enemies via normal attacks also suffered those afflictions themselves.