User:LegendarySilke/Sandbox5

"This world will die with me!"

Morsayati Reckoning is a challenge quest centered on a boss battle with Morsayati, unlocked upon the completion of the epilogue for Forgotten Truths in the Event Compendium, and meeting the minimum might requirement of 40,000.
 * Rewards include, which can be used to upgrade elemental altar facilities from level 40 to 45, as well as upgrade weapon dojos from level 35 to 40.
 * Additionally, clearing this quest for the first time rewards the player with 50 each of and, which are Augments that can be applied to dragons to increase their base stats.
 * Weekly bonuses provide an additional 15 each of and.

Getting Prepared
Adventurers should be properly built with ideal equipment and maxed-out augments. In addition to maxing out unbinds, levels, and facility levels as much as possible, a should also be available, and either healer is used, or a defense buff spammer and Healing Doublebuff wyrmprints equipped on everyone (or both at once). Every stat counts, and you need to keep your team alive to have a chance of seeing the quest clearing, as the DPS requirement is extremely high, and your AI has a high tendency to get hit.

Weapons
For this quest, at a minimum, adventurers should be equipped with at least a Agito weapon that's unbound 8 times. This includes even supportive role adventurers as the quest difficulty is extremely high.

Dragons
Everyone must be equipped with a max-unbound dragon.
 * A healer may find equipping worthwhile to cover for AI at low HP, in a pinch - her regen heal is exceptionally strong in raid quests and can save adventurers from impending doom.

Note that some adventurers may show up in multiple groups as they can perform more than one role well in a raid quest.

General Party Setup
The general setup includes 3 DPSes, and a healer, or 3 DPSes and a defense spam buffer.
 * Mixed-element (rainbow) teams can potentially enable effects that normally wouldn't be possible otherwise, and chances are you can assemble a full mixed-element team out of the box as generally you have at least one built adventurer per element, but nearly all chain co-abilities won't work on mismatched-elemental adventurers. Some support adventurers' buffs also do not work on off-element adventurers.
 * Mono-element teams allow chain co-abilities to work, but require more investment in a single element, and may exclude certain types of useful skill effects.

As the quest's boss does not have an element, many adventurers can be used. It is suggested to experiement with team compositions in solo mode first before attempting co-op.

Below are a few team archetypes - see if you are able to build a team that fits one of the following, and try it out in Solo to see if it functions properly.

Balanced Team
Balanced teams utilizing both a dragonform DPS and a doublebuff-enabler, while also running a healer to cover for HP loss and additional defenses. It provides a good combination of high damage output, ease of use, and overall safety.

Doublebuff Team
Teams utilizing a high amount of doublebuffs to significantly increase the DPS output of the DPS adventurers.

Dragonform/Doublebuff Team
You can mix both dragonform DPS and doublebuff DPS in the same team, if preferred.

3DPS Team
Traditional 3DPS teams. Although powerful enough, keep in mind that these teams tend to be weaker defensively.

On Miasma
Miasma is a special effect applied to Morsayati, indicated by his Miasma gauge. Miasma has two states: charging, during which the gauge is greyed and fills slowly; and active, during which the gauge is flashing red.

Nothing can be done to the Miasma while it's charging, but once it is active, the gauge can be decreased by using the special quest skill (detailed in the next section).

While Miasma is active, Morsayati will use "Cimmerian" variants of his attacks, which are overall more dangerous.

In phase 3, Morsayati will additionally cast Cimmerian Flood of Power each time his Miasma gauge transitions from charging to active. This attack grants Morsayati 2 (solo) or 5 (co-op) stacks of 10% buffs and 2 (solo) or 5 (co-op) stacks of 5%  buffs on himself.
 * In solo, it totals 20% strength up and 10% defense up, and 4 buffs in total.
 * In co-op, it totals 50% strength up and 25% defense up and 10 buffs in total.

On the special quest skill
For this quest, each player has access to a ray of light skill that gradually fills over time. The effect of this skill depends on the current phase of the fight:
 * Icon QuestSkill2 001.png Level 1 - deals 99,999 points of fixed damage. Depletes the Miasma gauge by 1/5 in solo, and 1/11 in co-op. Appears in phases 1 and 2. Takes 20 seconds to auto-fill naturally.
 * Icon QuestSkill2 002.png Level 2 - deals 199,999 points of fixed damage. Depletes the Miasma gauge by 1/3 in solo, and 1/11 in co-op. Appears in phases 3 and 4. Takes 20 seconds to auto-fill naturally.
 * Icon QuestSkill2 003.png Level 3 - deals the final blow to Morsayati. Appears in the final phase. Takes 120 seconds (or 2 minutes) to auto-fill naturally.

Additionally, gold obelisks may appear from circles on the ground. Breaking an obelisk will immediately ready the special skill for use, so try to grab these while the skill's gauge is near-empty.
 * In the final phase, a gold obelisk will fill the skill's gauge by 1/4 instead.

In co-op, one obelisk will fill the special skill's gauge for all human players, and the obelisks will spawn in larger clusters. If you see a cluster of obelisks, then you should be ready to use your special skill as soon as possible and as much as possible, as other players may break the obelisks at unpredictable times.

Flood of Power
Morsayati hits all allies with an arena-wide attack. You can either use a skill to evade the attack for the team, or make sure your allies are healthy enough to survive the hit.

Dark / Cimmerian Tempest
Four donut-shaped attacks will appear around Morsayati. Stand in their holes for a safe zone.

Dark / Cimmerian Eclipse
A single circle will appear, then will split into two, four, and finally eight circles in a diamond formation around the boss.

Dark / Cimmerian Refulgence
lasers will appear in a checkerboard formation around the arena. Stand in one of the squares for a safe zone.

Dark / Cimmerian Flood
Morsayati will send out fireballs in 16 directions, split into two waves of eight shots each.

Dark / Cimmerian Inferno
A large circle will appear around the boss, with smaller circles surrounding it. Retreat.

"Concentric Red Rings"
Three large circles will appear, with a safe zone in the center of the arena. The circles will then detonate, starting from the edge arena and going inwards. If you're close to the middle when the attack starts, then just go there. If you're near the edge instead, just i-frame whichever ring you're on - if you attempt to go for the safe zone, you'll probably just get hit by the other red rings on the way.

Demonic / Cimmerian Bullet
Morsayati will target one player, and fire a beam at them. The beam will go through a portal and return in a random direction, then will return again in two directions, forming an X.

"Wave"
After this Wave, Morsayati's attacks will loop back to those at the start of the phase, starting with Flood of Power.

Ruination
Phase 2 begins when Morsayati drops to 60% HP or lower.

Morsayati will push everyone back for a moment, before removing any afflictions and debuffs on himself and summoning a weak point that you need to destroy. Several attacks will come down around the arena, but this is otherwise just a simple DPS race.

For dragon spammers, note that your dragon form will be instantly reverted at the moment the weak point is destroyed.

Phase 3
Morsayati will transport everyone to a white arena, and the special skill will be upgraded to level 2, which deals 199,999 points of fixed damage.

This phase will get very chaotic - Morsayati often starts casting his next attack before the previous one is finished, creating a lot of overlap. Be ready to dodge or i-frame frequently.

This phase features a loop of scripted attacks, with a pool of random attacks sprinkled throughout.

Cimmerian Flood of Power
Morsayati will immediately fill his Miasma gauge to full, and cast 2 (solo) or 5 (co-op) stacks of 10% buffs and 2 (solo) or 5 (co-op) stacks of 5%  buffs on himself.
 * In solo, it totals 20% strength up and 10% defense up, and 4 buffs in total.
 * In co-op, it totals 50% strength up and 25% defense up and 10 buffs in total.

Be ready to these as soon as possible. He will cast this again every time his Miasma gauge transitions from charging to active.

Demonic / Cimmerian Grudge
Morsayati will send out a trident of fireballs forward. Any units caught by these will be trapped in a prison, potentially forcing them to take even more damage from the attacks that follow. Try to get behind him as soon as possible to avoid this.

Demonic / Cimmerian Flash
A small circle will follow you, then detonate for heavy damage. Be very careful - this attack is very likely to kill you in one shot if you aren't near full health.
 * The Demonic variant doesn't track, while the Cimmerian variant will track until shortly before it detonates.

Resentful / Cimmerian Vortex
Four black hole spheres will rotate around the arena. Standing near one will pull you in, and staying inside it will deal continuous damage. You can escape by doing a couple of rolls.

After this attack, the scripted attacks will loop, starting from Demonic / Cimmerian Grudge.

Random Attacks
Attacks from this pool are very similar to those used in phase 1, but they're all instead of some of them being. You can handle them in much the same way as before, with the additional option of i-framing.

Otherworldly Refulgence
lasers will appear in a checkerboard formation around the arena. Stand in one of the squares for a safe zone, or i-frame it.

Otherworldly Inferno
A large circle will appear around the boss, with smaller circles surrounding it. Retreat or i-frame it.

Otherworldly Tempest
Four donut-shaped attacks will appear around Morsayati. Stand in their holes for a safe zone.

Otherworldly Flood
Morsayati will send out fireballs in 16 directions, split into two waves of eight shots each.

Otherworldly Eclipse
A single circle will appear, then will split into two, four, and finally eight circles in a diamond formation around the boss.

Phase 4
Phase 4 begins when Morsayati drops to 20% HP or lower. This phase change isn't as visually obvious as the other ones, so be careful.

This phase works very similarly to phase 3, just with a slightly different sequence of scripted attacks. Note that random attacks will still be mixed in, as well.
 * You'll start seeing body parts being demolished in this phase, or shortly before it. You'll gain a lot of dragon gauge if you're not shapeshifted, and they will weaken Morsayati's future attacks, making managing the phase easier.

Cimmerian Flood of Power
Full Miasma and self-buffs on the boss, you get the gist.

Demonic / Cimmerian Grudge
If Morsayati's body parts have been demolished, he attacks a straight line instead of a thicker trident.

Demonic / Cimmerian Flash
If Morsayati's body parts have been demolished, this attack deals significantly reduced damage.

"Charge"
If Morsayati's body parts have been demolished, the charge marker will be narrower than normal.

Demonic / Cimmerian Bullet
If Morsayati's body parts have been demolished, the charge marker will be narrower than normal.

"Concentric Red Rings"
After this attack, the scripted attacks will loop, starting from Demonic / Cimmerian Grudge.

Otherworldly Inferno
If Morsayati's body parts have been demolished, the attack markers fill up slower.

Otherworldly Tempest
If Morsayati's body parts have been demolished, the safe zones are larger.

Otherworldly Flood
If Morsayati's body parts have been demolished, each wave of attacks will send out 4 lines instead of 8.

Otherworldly Eclipse
If Morsayati's body parts have been demolished, all 8 attack markers will show up at their final positions, making it easier to avoid the attack outright.

Hatred Eternal
At 1 HP remaining, Morsayati will become immune to all damage and summon four Walls of Miasma. You'll need to break each wall as well as the gold obelisk inside each, then use the special quest skill one last time to finally finish him. The ending will be triggered once one player activates their skill.
 * Note that the special skill will auto-fill, so you might not need to break all of the obelisks to get it ready. Each obelisk fills the gauge by 1/4, and the auto-fill gains 1/4 gauge every 30 seconds. So if, for example, you broke 3 obelisks and 30 seconds elapsed, the skill will be ready without breaking the last obelisk.

If you've gotten to this phase, you're basically home free. There are lots of safeguards in place, so just make sure the normal attacks don't kill you while you're breaking down the walls.
 * This phase has its own timer of 2 minutes before Morsayati will cast the screen-wide blast that would kill the run, so you can actually ignore the visible timer in the corner.
 * The 2 minutes is also very long - you are incredibly unlikely to take that long to kill all of the pillars.
 * Finally, the skill will auto-fill such that it will be ready in 2 minutes, even if you never break any pillars at all.

Notes:
 * It is possible to skip this phase entirely, if the final hit to Morsayati during phase 4 is done using the special quest skill. This is very hard to time in solo, but in co-op it can be done more-reliably if everyone uses their skill simultaneously at the end. The game appears to confuse the level 2 version of the skill for the level 3 version in this situation, ending the boss immediately.