Overdamage

Overdamage is a mechanic that adds an extra damaging hit to all hits of an affected adventurer's attacks. This includes standard attacks, force strikes, and skills.

Overdamage counts towards skills, abilities and chain co-abilities that count the number of hits dealt by certain skills. For example:
 * 's will count both the skill's regular hits and the Overdamage hits when determining the bonus effect of the skill.
 * 's ability will count both the regular hits of  and the Overdamage hits it generates towards satisfying its condition.
 * Overdamage hits also contribute to the combo counter, which in turn affects abilities such as Flurry Strength.

Formula
This is the general formula to calculate the overdamage. It is also used in the regular damage formula to replace all player sided parts.
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 * Overdamage is non-elemental and does not benefit from buffs, abilities, shapeshifting, punishers or killers on the buff receiver. However, it does consider the buffs of the caster at the time the snapshot is taken.
 * Overdamage is not subject to normal damage's 5% variance higher or lower than the expected value. Given the same strength value + damage modifier combination, Overdamage will deal the same amount of damage every time.
 * Overdamage is not affected by attenuation (decaying damage per hit) such as on 's unique force strike. It will do Overdamage based on the full modifier on each hit.
 * Overdamage will never deal critical hits, and will never heal the user.
 * Only one Overdamage buff can be active at a time - it cannot stack. If another Overdamage buff is cast, the more-potent effect will be retained.
 * If the effects have the same potency, then the effect with the longer duration is used.
 * If the potency and duration are both the same, then the newer effect is used.