Damage Formula


 * See: Combat Mechanics

General Damage Formula
This is the approximate formula to calculate adventurer and enemy damage. Some factors may not be accounted for.
 * All damage is rounded down from its final value (i.e. a final calculation of 745.76 rounds down to 745 damage).
 * A minimum damage of 1 is enforced on all successful hits (i.e. a final calculation of 0.76 will deal 1 damage).
 * Damage-over-time effects such as damaging afflictions and cannot deal lethal damage; against a target with 1 HP remaining, they will deal 0 damage.
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For damage to overdrive gauges (not to be confused with Overdrive Punisher, which applies on standard damage), the result from the above formula is taken, then additional calculations are performed:
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Elemental Modifier
The elemental bonus value is one of the following, depending on elemental advantage or disadvantage. See Elements for more information.

By default, the elemental bonuses are as follows:

The Elemental Damage co-abilities (such as ) adds to the elemental bonus, up to +20%. For example: if is in the player's own team, her co-ability will cause the modifiers of all Light elemental damage to become the following:

Boss Mode Modifiers
Note: Values of 0 are equal to a modifier of 1, as are values of 1, this is due to different styles of entering the data through different updates.

Partial List of High HP Enemies with Unique Break Defense
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