Helper

Helpers are special adventurers that can be used during solo questing, providing players with up to 3 uses of the adventurer's first skill under most cases, and any Shapeshift Prep abilities they carry. Team-wide prep abilities, such as on  and, are also applied.

Helpers are selected for a single quest by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. Note that selecting a helper will replace the lead adventurer's second equipped Shared Skill.

This skill is available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends.

Setting Up a Helper
In the Home Menu, selecting 'More' > 'Friends' > 'Helper Settings' will open up another interface that allows players to select one adventurer and a full loadout of equipment. Doing so will make that character available to other players to use during solo quests.

Using a Helper Skill
Helper skills are available immediately upon starting a quest. To use a helper skill, tap on the helper skill's icon at the bottom-right or left corner.
 * Note that you will not be able to use a helper skill if you're stunned, asleep, frozen, cursed, or restrained by an attack.

Helper skills are subject to a 10-second cooldown after they are used, and if a helper receives unavoidable damage, the original adventurer will receive damage if they are not shapeshifted. Dragons will receive loss of dragon time if the helper receives damage.

It is possible to not use a helper in a solo quest; in this case, access to a second shared skill will be available to the leader unit.

Using a helper skill will cause the combo counter to reset, regardless of Combo Time Up abilities.

Differences in Helper Skills
The Strength the helper skill uses depends on the Strength of the helper versus the Strength of the controlled adventurer.
 * If the controlled adventurer has a higher Strength stat than the helper, the helper's Strength stat is used.
 * If the controlled adventurer has a lower Strength stat than the helper, a value in between the controlled adventurer's and the helper's is used instead.

All other boosts are based on the helper's alone. Abilities with conditions outside of weapon classes or conditions that require the adventurer to have a HP greater than or equal to a set value will not function.
 * For the purposes of adventurer, dragon, and wyrmprint abilities, a helper is considered at full HP.

Hence, it is important to equip a helper appropriately depending on the type of helper skill they have.
 * Helpers with damaging skills will prefer maximizing their maximum damage output out of a skill, so they will usually prefer having Icon Ability 1010002.png Skill Damage Up, Icon Ability 1020002.png Strength Up, Icon Ability 1020010.png Critical Rate Up, and potentially other DPS-increasing abilities that are permanently active.
 * Helpers with buffing skills will prefer Icon Ability 1010006.png Buff Skill Time.
 * Helpers with healing skills will prefer Icon Ability 1020009.png Recovery Potency Up and Icon Ability 1020001.png HP Up.
 * Helpers with regen healing skills will also prefer Icon Ability 1010006.png Buff Skill Time.
 * If desired, a helper with buffing or healing skills may also opt to carry Icon Ability 1010008.png Shapeshift Prep.

Helpers with Unusual Helper Skills
Some adventurers have their helper skills behave differently than expected.
 * 's level 4 freezes as part of the skill instead of being tied to a force strike, and has a reduced freeze chance.
 * 's grants the controlled adventurer only the 5% Strength buff, as its other effects are not applied to the controlled adventurer, but to the helper instead.
 * 's behaves like a standard damaging skill which inflicts bleeding.
 * 's behaves like a damaging skill instead of a self-buff. It deals a weaker, skill-damage version of her level 3 charged Force Strike.
 * shares her, her second skill, instead of , her first skill.
 * This skill also uses a unique damage modifier when shared.